1. VISIBLE POSTURR BARS 2. Scadutree fragments shouldve been behind bosses, not scattered randomly 3. Miquella should've been your guide like melina was. The whole goal is to take him to the divine gate, where you then fight him and whatever consort. Anything was better then Radahn.
Roar of Rugalea should've been discount Greyoll's Roar. Just make it apply a weaker debuff or something, there's already so few debuff sources in the game they could've used more variety and it couldn't possibly be any more powerful than FGMS or Golden Vow
I think the current stat requirements for the bonny butchering knife were probably not intended and accidentally left over from the regular butchering knife. No clue why they didn't just make hone blade a regular ash of war or at least make the bonny butchering knife unique instead of just lazily copying it and forgetting to even change stat requirements.
Look I know the weapon is kinda doodoo trash but I wanted to cosplay as some kinda soldier within that footage wasn't exactly succsessful but I think the look was kinda there?
IMO, people make too much fuss about the Radahn phase 2 light pillars. It reminds me a *TON* of Gael from ds3 and how his cape would be added after the swings in phase 2; I really like how you have to be proactively thinking about where your roll will leave you. I'll agree though that the light itself is a bit much, Every time I get to phase 2 it feels like I just walked into a SWAT training exercise. Also screw the cross slash, that move is BS and EVERYONE knows it. But it was an incredible DLC, I loved almost every boss fight including Radahn even with the flaws. I can't wait to see what fromsoft cooks up next
@@Staycoldyoungthey mentioned EXACTLY what they think ppl were making too much of a fuss about, the afterslash light pillars Which I agree, it's just Gael's mechanic again. The rest of the visuals can be a lot tho (I still love the fight, a lot)
I watched my SL1 Gael fight back and noticed that while I did get hit a few times with the lingering cape, it was only enough to damage me, not kill me. I think that's the difference. Gael keeps you on your toes, but actually had a fairly limited moveset that only builds over his three phases. I still feel that you *could* beat Gael first time if you are observant. Elden Ring bosses *require* that you learn their full move set, and how to counter each move, and do this iteratively. It's good for ND meebs, who like to learn rules, but it's bad for people like me who like to *feel* the enemy fight. I don't mind being punished for rolling a split second late or early, but I don't expect to be one shot every time that happens. I've always had a problem with Elden Ring's approach to boss fights, since Day One.
ngl what annoyed me the most is that you need a talisman to get i frames while backstepping. if you had them right away it would make radahn a little easier, by being able to actually dodge that stupid 3 hit combo without the talisman. imo the talisman should’ve just improved backstepping by adding more i frames and/or giving it a faster recovery.
@@basmentmage3290 yes 🙌 I fix everything I am master of everything I speak to mr souls and mr ring Maybe I even talk to mr borne and mr twice (sekiro amazing game)
yeah i am not mad at the game or the hole experience. they did a great game, like always... I just hope they stick toooooo 1. No shadow tree system, just add more HP/Def to bosses, and give us a new weapon lv up system, and add new style to get rewards in dungeons/catacombs/Legacy's. ( no one needs a lv up rewards..should stick to basic kill enemy's get stronger). 2. Make bosses unique like Midra, no Hyper aggressive with out giving the player equal playing field to make it fun! ( Radanh is someone pet project going wrong< and we need less of that artificial number dump difficulty.) 3. Stop doing open world, stick to the DS and Bloodborne/Sekiro overworld, ( It mite be just me, but I find it exhausting been in torrent just to get point A and B, replayability is lack luster in open worlds. period). 4. never make a radanh boss ever again. I just know that this is what will be stick with with the DLC, I just hope we go back to basic's in the next upcoming new generation games. -still crossing finger for bloodborne 2- P.S : I disagree with you're statement that they should stick with the final boss mechanics and his way of playing. god speed o7
@gabrielm3340 honestly this was a very fun and intresting take on the dlc. While I do love the open world of elden ring I do have to agree that at some point the world becomes point a to point b. Thanks for telling about your side of things ma dud :)
I need one Radahn/Malenia level boss in every game they make. Other bosses are fine and fun, but at least one "challenge fix" per game elevates it so much to me. Y'all can agree that leaving one boss to me and my schizo friends isn't too much to ask, right?
Enjoying this greatly btw, you caught a sub ❤
:3
1. VISIBLE POSTURR BARS
2. Scadutree fragments shouldve been behind bosses, not scattered randomly
3. Miquella should've been your guide like melina was. The whole goal is to take him to the divine gate, where you then fight him and whatever consort. Anything was better then Radahn.
Roar of Rugalea should've been discount Greyoll's Roar. Just make it apply a weaker debuff or something, there's already so few debuff sources in the game they could've used more variety and it couldn't possibly be any more powerful than FGMS or Golden Vow
I think the current stat requirements for the bonny butchering knife were probably not intended and accidentally left over from the regular butchering knife. No clue why they didn't just make hone blade a regular ash of war or at least make the bonny butchering knife unique instead of just lazily copying it and forgetting to even change stat requirements.
st trina velvet sword
Comes back with a deep ass voice near 2 minutes in. I thought I accidentally switched to another video 😂
Look man I know I got that squidward voice but I had a sore throat!
(I am defiently not coping)
@basmentmage3290 you sound great, just made me laugh so damn hard after realizing it was the same video
@@blackenedrylehrising ok this comment made my morning :D
Mages are all collectively weird
Bro is fighting a boss with a crossbow.
You my friend are faaaar too tough
Look I know the weapon is kinda doodoo trash but I wanted to cosplay as some kinda soldier within that footage
wasn't exactly succsessful but I think the look was kinda there?
IMO, people make too much fuss about the Radahn phase 2 light pillars. It reminds me a *TON* of Gael from ds3 and how his cape would be added after the swings in phase 2; I really like how you have to be proactively thinking about where your roll will leave you. I'll agree though that the light itself is a bit much, Every time I get to phase 2 it feels like I just walked into a SWAT training exercise. Also screw the cross slash, that move is BS and EVERYONE knows it. But it was an incredible DLC, I loved almost every boss fight including Radahn even with the flaws. I can't wait to see what fromsoft cooks up next
So you think people make too much fuss about the 2nd phase but you also agree that its ɑ bit much? You switched up fast😂
@@Staycoldyoungthey mentioned EXACTLY what they think ppl were making too much of a fuss about, the afterslash light pillars
Which I agree, it's just Gael's mechanic again. The rest of the visuals can be a lot tho (I still love the fight, a lot)
@@joaoluizkfsantos8392 i still wish they went with godwyn instead tho
Most people missed miquella's braiid talisman... the game gives you everything you need to beat all the bosses
I watched my SL1 Gael fight back and noticed that while I did get hit a few times with the lingering cape, it was only enough to damage me, not kill me.
I think that's the difference.
Gael keeps you on your toes, but actually had a fairly limited moveset that only builds over his three phases. I still feel that you *could* beat Gael first time if you are observant. Elden Ring bosses *require* that you learn their full move set, and how to counter each move, and do this iteratively. It's good for ND meebs, who like to learn rules, but it's bad for people like me who like to *feel* the enemy fight.
I don't mind being punished for rolling a split second late or early, but I don't expect to be one shot every time that happens.
I've always had a problem with Elden Ring's approach to boss fights, since Day One.
Make it harder
Try twohanding
Stop poking with a shield 😂
ngl what annoyed me the most is that you need a talisman to get i frames while backstepping. if you had them right away it would make radahn a little easier, by being able to actually dodge that stupid 3 hit combo without the talisman. imo the talisman should’ve just improved backstepping by adding more i frames and/or giving it a faster recovery.
I hate this fight. I currently have all 11 of my characters stuck on Radahn.
I have finish and I must say as mr soft I will fix game give me time
@@27PKPK27 OMGVMR SOFT
MR SOFT WHO CREATES THE HIT GAME OLD CIRKEL???!!!
@@basmentmage3290 yes 🙌 I fix everything I am master of everything I speak to mr souls and mr ring
Maybe I even talk to mr borne and mr twice (sekiro amazing game)
oh yeah beybiuujy
yeah i am not mad at the game or the hole experience. they did a great game, like always... I just hope they stick toooooo
1. No shadow tree system, just add more HP/Def to bosses, and give us a new weapon lv up system, and add new style to get rewards in dungeons/catacombs/Legacy's. ( no one needs a lv up rewards..should stick to basic kill enemy's get stronger).
2. Make bosses unique like Midra, no Hyper aggressive with out giving the player equal playing field to make it fun! ( Radanh is someone pet project going wrong< and we need less of that artificial number dump difficulty.)
3. Stop doing open world, stick to the DS and Bloodborne/Sekiro overworld, ( It mite be just me, but I find it exhausting been in torrent just to get point A and B, replayability is lack luster in open worlds. period).
4. never make a radanh boss ever again.
I just know that this is what will be stick with with the DLC, I just hope we go back to basic's in the next upcoming new generation games.
-still crossing finger for bloodborne 2-
P.S : I disagree with you're statement that they should stick with the final boss mechanics and his way of playing.
god speed o7
@gabrielm3340 honestly this was a very fun and intresting take on the dlc. While I do love the open world of elden ring I do have to agree that at some point the world becomes point a to point b.
Thanks for telling about your side of things ma dud :)
Honestly, I've found repayablility much much better in this one than any of the previous games
I need one Radahn/Malenia level boss in every game they make. Other bosses are fine and fun, but at least one "challenge fix" per game elevates it so much to me.
Y'all can agree that leaving one boss to me and my schizo friends isn't too much to ask, right?
No one cares or wants to listen
Why do you think that?
I care and want to listen?