Hey Dex, great to see you again on Bounty Of One! Thank you for the suggestion about showing % modifiers in the inventory, we will work on adding that in the next updates :D
if you're taking suggestions I have a couple ideas for increasing performance: option to remove the death "yikes!" etc. (not as impactful as damage numbers is, unless you're one-shotting of course) option to remove animations (should relieve some strain on the gpu at least) and lastly is a rabbit hole that may be impossible without re-writing the entire engine and a degree in theorhetical physics, but utilising the """ray-tracing""" cores for vector calculations using polar coordinate matrices instead of the cartesean system should help at least offload/optimise some of the calculations from the cpu/gpu cores - just look up tensor calculus, which is what RT cores are really doing under the hood (and why nvidia calls them Tensor Cores, imho everyone should call them this to increase awareness of the true potential of """ray-tracing"""). as a precursory explaination, tensor calculus is typically used with the schrodinger/dirac equations for modelling quantum mechanical systems, such as theorhetical particle physics; but for the game you may consider each actor/projectile in the game as a particle w.r.t. building the wavefunction of multiple particle systems (such as the schrodinger model of the hydrogen atom, or predictions of high-speed particle collisions such as in the LHC). unity and unreal already have functionality for using wavefunction collapse, but to what extent idk, this is just an idea I've been mulling over ever since I first heard the term "Tensor Core" (although apparently people use it a lot for procedural terrain generation and the like)
At around 28:50 you randomly took a load of damage after levelling up, I imagine it was because of frame loss. When you levelled up the game sped up enough to render each frame the bullets were in motion and TNT booming, but when you’re lagging it loads where the item should be but not always collisions
Hi, ich habe kürzlich deinen Kanal entdeckt und feiere jedes Bounty of One Video (die anderen natürlich auch!)! :) Mach weiter so Keule! Küsschen aufs Nüsschen!
Also extra tip: crazy denzel's bombs dont hit the corners when he's burrowing. That's the perfect time to breathe, let your dashes recharge and just be safe in general. Unless you have the upgrade that makes you bigger for each health point, after a certain amount of health your hitbox can be hit even in the corners
Robert actually pairs well with a movement build and is one of two characters who can use Relentless Momentum well, the other being Madlyn. Since his turret still attacks for him, he can keep moving and still keep the buff from RM, which pairs well with Onion/Seismic Dance.
Sound is nice, very clear with good snap and lack of muddiness. I think you have had it close to this or " there" before perhaps, but I would write down / save whatever slider etc settings you're on if you change them so you can get back to this.😊
Question for everyone: does this feel more to you like Vampire Survivors, or 20 Minutes Till Dawn? I really don't like much about 20 Minutes Till Dawn, and I loove Vampire Survivors, myself.
The optimization of this game is beans. It looks fun but when you get to the fun part you need a fucking NASA computer to run it and it probably runs at 10 fps even then.
To me it sounds quite severe, I'd even say it's ringing... I'd do at least a 3-6db cut. It sounds like there is an acoustic guitar or something similar near him thats resonating when he talks loud, so if that's the case I would move it further away or out of the room. If not then definitely cut that spot around 200-500 hz
@@SimplyNotReally I couldn't resist and routed the audio through my DAW. Spectrum analysis shows some extreme peaks between 100-200Hz. -4.5db around 150Hz fixed it for me. While I was at it, I also added a steep high-pass filter at 50Hz to prevent additional subsonic rumble. But yeah, let's keep in mind this is a gaming channel and not an audio-engineering channel :P
was auch eine geile combo is: -stiefel die beim springen heilen -beim sprung 1 Schaden bekommen aber dafür +10 Grundschaden. (Jedes mal und es geht nicht zurück, es steigt nur an ) -onion -und focus auf area size Damit kannst du endlos dein schaden hochpushen bis du keine gegener mehr im bildschirm spawnen siehst xD mega lustig. beste is, es lagt garnicht.
The turret adds lag making Robert a bad choice for this. Ideally you want a build that is nothing but piercing since bounces add lag, poison, trade hearts for damage, auras, size increase, etc. At the end you should be standing still and your aura range should be close to 500% with your increased size making it take up the entire screen. As long as you don't take dumb skills that lag the game out you can go forever because your damage output will continue to scale with the enemies.
I would like to see a video where someone makes 600 700k+ Some players on the ranking have 900k pts.. I played 300h myself and i managed to make 450k once. Now they raised the difficulty of the game, the first boss appears very quickly.. it's very hard to even make 300k I'm only interested in the game until the last boss :)
I couldn't, I'm sure I would have died ONE DAY maybe, if I stop dashing, but I just quit the game which doesn't feel satisfying, but I couldn't keep it going forever
Hey Dex, great to see you again on Bounty Of One! Thank you for the suggestion about showing % modifiers in the inventory, we will work on adding that in the next updates :D
if you're taking suggestions I have a couple ideas for increasing performance:
option to remove the death "yikes!" etc. (not as impactful as damage numbers is, unless you're one-shotting of course)
option to remove animations (should relieve some strain on the gpu at least)
and lastly is a rabbit hole that may be impossible without re-writing the entire engine and a degree in theorhetical physics, but utilising the """ray-tracing""" cores for vector calculations using polar coordinate matrices instead of the cartesean system should help at least offload/optimise some of the calculations from the cpu/gpu cores - just look up tensor calculus, which is what RT cores are really doing under the hood (and why nvidia calls them Tensor Cores, imho everyone should call them this to increase awareness of the true potential of """ray-tracing"""). as a precursory explaination, tensor calculus is typically used with the schrodinger/dirac equations for modelling quantum mechanical systems, such as theorhetical particle physics; but for the game you may consider each actor/projectile in the game as a particle w.r.t. building the wavefunction of multiple particle systems (such as the schrodinger model of the hydrogen atom, or predictions of high-speed particle collisions such as in the LHC). unity and unreal already have functionality for using wavefunction collapse, but to what extent idk, this is just an idea I've been mulling over ever since I first heard the term "Tensor Core" (although apparently people use it a lot for procedural terrain generation and the like)
what 2 new characters was he talking about
ALSO PLEASE SHARE THAT SEED, that was insane!!!!!
@@TheDSSlayer he paused the game its DAG8T
At around 28:50 you randomly took a load of damage after levelling up, I imagine it was because of frame loss. When you levelled up the game sped up enough to render each frame the bullets were in motion and TNT booming, but when you’re lagging it loads where the item should be but not always collisions
Hi, ich habe kürzlich deinen Kanal entdeckt und feiere jedes Bounty of One Video (die anderen natürlich auch!)! :)
Mach weiter so Keule!
Küsschen aufs Nüsschen!
Also extra tip: crazy denzel's bombs dont hit the corners when he's burrowing. That's the perfect time to breathe, let your dashes recharge and just be safe in general. Unless you have the upgrade that makes you bigger for each health point, after a certain amount of health your hitbox can be hit even in the corners
I missed your Bo1 vids man
Btw, Roberto's turret was broken on release, shooting 1,5 times more than your character (I think, it was absurd)
16:12 "hit me daddy"..... Dude.... 😂😂😂😂
But great gameplay and funny commentary
Robert actually pairs well with a movement build and is one of two characters who can use Relentless Momentum well, the other being Madlyn. Since his turret still attacks for him, he can keep moving and still keep the buff from RM, which pairs well with Onion/Seismic Dance.
Sound is nice, very clear with good snap and lack of muddiness. I think you have had it close to this or " there" before perhaps, but I would write down / save whatever slider etc settings you're on if you change them so you can get back to this.😊
1:30 bro studied math
This is peak Dex insanity right there.
First Bounty Of One video in a long time and dex already broke the game into its limits \:D/
yeah this reminds me of a time that i got 500 attack speed in a duo game, but we died shortly after due to having basically no damage
So nice to watch your videos. Exactly what i need after work or just during weekend. You are like Etho to me
Question for everyone: does this feel more to you like Vampire Survivors, or 20 Minutes Till Dawn? I really don't like much about 20 Minutes Till Dawn, and I loove Vampire Survivors, myself.
The optimization of this game is beans. It looks fun but when you get to the fun part you need a fucking NASA computer to run it and it probably runs at 10 fps even then.
Now you know why intel has its simple solution. MORE POWAAAAAA until the plug melts lol
Thx for reminding me that i have this game
Voice is ok, but slightly boomy. About -3db around 200Hz should do the trick ;-)
To me it sounds quite severe, I'd even say it's ringing... I'd do at least a 3-6db cut. It sounds like there is an acoustic guitar or something similar near him thats resonating when he talks loud, so if that's the case I would move it further away or out of the room. If not then definitely cut that spot around 200-500 hz
@@SimplyNotReally I couldn't resist and routed the audio through my DAW. Spectrum analysis shows some extreme peaks between 100-200Hz. -4.5db around 150Hz fixed it for me. While I was at it, I also added a steep high-pass filter at 50Hz to prevent additional subsonic rumble. But yeah, let's keep in mind this is a gaming channel and not an audio-engineering channel :P
was auch eine geile combo is:
-stiefel die beim springen heilen
-beim sprung 1 Schaden bekommen aber dafür +10 Grundschaden. (Jedes mal und es geht nicht zurück, es steigt nur an )
-onion
-und focus auf area size
Damit kannst du endlos dein schaden hochpushen bis du keine gegener mehr im bildschirm spawnen siehst xD mega lustig. beste is, es lagt garnicht.
218K is damage dealt after enemy hit you and you explode with 4x damage
The turret adds lag making Robert a bad choice for this. Ideally you want a build that is nothing but piercing since bounces add lag, poison, trade hearts for damage, auras, size increase, etc. At the end you should be standing still and your aura range should be close to 500% with your increased size making it take up the entire screen. As long as you don't take dumb skills that lag the game out you can go forever because your damage output will continue to scale with the enemies.
I would like to see a video where someone makes 600 700k+ Some players on the ranking have 900k pts.. I played 300h myself
and i managed to make 450k once. Now they raised the difficulty of the game, the first boss appears very quickly.. it's very hard to even make 300k I'm only interested in the game until the last boss :)
omg new bounty of one vid!!
Love your work, prefer the other mic.
The other mic. Is more raw, has more bass and gives better emotion to your voice.
Hey dex! Areyou German? You kinda sound german (btw your laugh is really funny:)
how to get infamy? stuck at 4
Executed excellently
So weird watching the values then vs today
this game is great but it optimized like shit
Bounty of one
bro says "idear"
You sound so much like sifd
Bounty of balls
remake it in asm
... how _did_ you die?!
I couldn't, I'm sure I would have died ONE DAY maybe, if I stop dashing, but I just quit the game which doesn't feel satisfying, but I couldn't keep it going forever
You sound like your in a box now. I dont really mind but I think it was better before.
The voice was better before.
Nice
I’ve missed bounty of one you super legend
Pls pin I’ve never been pinned before
Cool
first