Rust Lifetimes Finally Explained!

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  • เผยแพร่เมื่อ 2 มิ.ย. 2024
  • The ultimate Rust lang tutorial. Follow along as we go through the Rust lang book chapter by chapter.
    📝 Get your *FREE Rust Cheat Sheet*: www.letsgetrusty.com/cheatsheet
    The Rust book: doc.rust-lang.org/stable/book/​
    0:00 Intro
    0:22 The Borrow Checker
    3:03 Generical Lifetime Annotations
    10:29 Thinking in Terms of Lifetimes
    12:25 Lifetime Annotations in Struct Definitions
    13:27 Lifetime Elision
    15:35 Lifetime Annotations in Method Definitions
    17:07 Static Lifetimes
    17:27 Putting it All Together
    18:33 Outro
    #letsgetrusty​ #rust​lang #tutorial
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ความคิดเห็น • 223

  • @letsgetrusty
    @letsgetrusty  3 ปีที่แล้ว +13

    📝 Get your *FREE Rust cheat sheet* : www.letsgetrusty.com/cheatsheet

  • @ChumX100
    @ChumX100 2 ปีที่แล้ว +243

    I really like how Rust doesn't hide complexity from developers behind trade-offs, but rather offers helpful tools to manage complexity as well as sensible defaults.

    • @HermanWillems
      @HermanWillems 2 ปีที่แล้ว +21

      This transparancy i like. I dislike magical garbage collectors and other stuff. This is why rust is so great.

    • @kevinmcfarlane2752
      @kevinmcfarlane2752 2 ปีที่แล้ว +16

      There are arguments for both, depending on your application domain. There is never a one size fits all.

    • @zacharybrown3486
      @zacharybrown3486 ปีที่แล้ว

      biggest draw for me as well

    • @Tsundaere
      @Tsundaere หลายเดือนก่อน

      Well put. I'm still wrangling my brain around some of the stuff but slowly it's getting there and with each step you realise how awesome it really is.

  •  3 ปีที่แล้ว +308

    Frustrated beginner Rust programmer: "Just let me write bad code!!"
    The Rust compiler: No. Here's some super helpful tips instead.

    • @joelimbergamo639
      @joelimbergamo639 2 ปีที่แล้ว +36

      That's exactly how I feel writing rust, I want to write code that I know it's wrong but I want to only try it and rust forces me to write good code, it's a love hate relationship 😂

    • @garlicat878
      @garlicat878 2 ปีที่แล้ว +23

      Exactly. We should make a meme like:
      Me after learning other languages for hours: Wow Let's make a app/game/website.
      Me after learning Rust for weeks: Why doesn't it compile? What lifetime annotation should I put here? Should I borrow that thing?

    • @HermanWillems
      @HermanWillems 2 ปีที่แล้ว +15

      I love Rust is forcing me to do the right thing. For example it forces me to handle the options, use the match. But also with using the match statement it forces me to use all posibilities. No null. I love it doesn't have null. (Well in safe space though) but i like how its the default. The defaults are chosen perfectly.

    • @vorrnth8734
      @vorrnth8734 2 ปีที่แล้ว +6

      @@joelimbergamo639 Having had to debug muuuch bad code I really love this behaviour. Dangling pointers can be a real pita.

    • @conradmbugua9098
      @conradmbugua9098 2 ปีที่แล้ว

      🤣🤣🔥

  • @thingsiplay
    @thingsiplay 3 ปีที่แล้ว +210

    I had trouble understanding the lifetime annotations system, until this video. The key information I needed was "It does not change the lifetime, but specifies relationships" explanation.
    Your videos and explanation are clear and easy to follow. Can't wait to see more material. Thanks for going through this and doing all the work.

    • @letsgetrusty
      @letsgetrusty  3 ปีที่แล้ว +13

      My pleasure!

    • @piranhi
      @piranhi 2 ปีที่แล้ว +6

      Came here to say exactly the same thing

    • @NathanHedglin
      @NathanHedglin ปีที่แล้ว +2

      Dido

  • @Familia_nepal_nepal_do_mal12
    @Familia_nepal_nepal_do_mal12 11 หลายเดือนก่อน +5

    As a Java/Node/python programmer and learning Rust I never understood lifetimes in Rust, you`re the first to make this `click` in my brain. Thank you.

  • @richasha670
    @richasha670 3 ปีที่แล้ว +60

    I totally understand lifetime by your video! Thank you so much as a Rust beginner, you made me understand Rust Book 200%!

    • @kevinmcfarlane2752
      @kevinmcfarlane2752 2 ปีที่แล้ว +5

      Yeah he complements the book nicely. I find with technical topics that I need a combination of written material, presentations like this and experimentation/practice to get the richest understanding.

  • @fixpoint
    @fixpoint 2 ปีที่แล้ว +4

    Thank you for explaining lifetimes in a clear and easy to understand manner. I just discovered your series and can’t wait to go through the rest of them! Thank you for the time and effort you have put in to produce these.

  • @chsblue2
    @chsblue2 2 ปีที่แล้ว +8

    Perfect explanation. You just gave me that little extra information that I was missing to finally get it into my head. Thx man! 👏🏻

  • @embedded_software
    @embedded_software ปีที่แล้ว +1

    I was watching this video on the treadmill, and I was enjoying it so much that I actually worked out longer than I was planning without even realizing it until the video was over! Thanks, Bogdan!

  • @bertolucci1985
    @bertolucci1985 2 ปีที่แล้ว +16

    Thanks for taking the time to produce these videos mate. Learning Rust concepts alone isn’t easy. I appreciate it.

  • @SansDev
    @SansDev 3 หลายเดือนก่อน

    This series is outstanding tbh, thank you for your hard work. Understanding each of Rust's features makes me love it so much more!

  • @TAT4guitar
    @TAT4guitar ปีที่แล้ว

    I have been learning Rust from youtube and Rust by Example, and your videos always do the best job when it comes to tricky concepts such as ownership and lifestime. Thanks a lot!

  • @faanross
    @faanross หลายเดือนก่อน

    your videos are just so incredible man, extremely grateful for these beautifully articulated insights you put out

  • @hhhuhhh5692
    @hhhuhhh5692 6 หลายเดือนก่อน

    Thank you so much! This video and the others in this playlist really helps me understand Rust better! ❤

  • @sulfurasmr6365
    @sulfurasmr6365 11 หลายเดือนก่อน

    this channel has been hugely helpful for me trying to learn rust, especially since I've never heard of a language doing 'borrowing' before. thank you so much!

  • @Lexikon00
    @Lexikon00 3 ปีที่แล้ว +17

    I just wanted to address something that a lot of new rust programmers get wrong, and you also did explain it wrongly. At least it's rarely the case someone wants to do this.
    I'm going to copy the code you used for the illustration:
    struct ImportantExcerpt ImportantExcerpt

    • @letsgetrusty
      @letsgetrusty  3 ปีที่แล้ว +10

      Hey Alexander, thank you for the correction and taking the time to write this out.

    • @johnegan2484
      @johnegan2484 2 ปีที่แล้ว +2

      To clarify, because there are two input lifetimes both &self and announcement:&str are given their own lifetimes.(Rule #1) Because one of the parameters is &self, the return type gets the lifetime of &self. (Rule #3)

  • @kumatmebrah9044
    @kumatmebrah9044 ปีที่แล้ว +1

    Watching this after going through the chapter helps drive the point home. I'm glad I found this.

  • @LagDaemonProgramming
    @LagDaemonProgramming 2 ปีที่แล้ว

    Your explanations of these topics are concise, complete, detailed and you move right along with them. Outstanding job, all of your videos make these ideas very clear. I tip my hat to you sir! :)

  • @stanislavstudzinskyi2347
    @stanislavstudzinskyi2347 ปีที่แล้ว

    Outstanding quality. Thank you so much for your labor!

  • @meka4996
    @meka4996 2 ปีที่แล้ว +1

    Your explanation is super clear! I know lifetime now! Thank you

  • @NeotenicApe
    @NeotenicApe 3 ปีที่แล้ว +2

    Your videos are amazing! Thank you so much ❤️

  • @gzoechi
    @gzoechi ปีที่แล้ว +1

    Good explanation of a bunch of things I had a really hard time understanding from the Rust book, when I started learning Rust. This could have spared me a lot of pain 😬

  • @twentyeightO1
    @twentyeightO1 ปีที่แล้ว +1

    This channel is a blessing!

  • @user-dg9cr6wu9i
    @user-dg9cr6wu9i 2 ปีที่แล้ว +1

    Awesome! These examples are very clear for rust lifetime.

  • @dulanjala
    @dulanjala ปีที่แล้ว

    this is a nice little tutorial with so much value. Thanks!

  • @andriesvanwyk3226
    @andriesvanwyk3226 2 ปีที่แล้ว +1

    Very clear explanation! Thank you!

  • @klaymen0
    @klaymen0 2 ปีที่แล้ว +6

    Thanks for the video series, it's a great addition to the book as it gives a different perspective to a lot of things. One thing I wonder about lifetimes (and I'm learning, so maybe I did not grasp the concept fully yet): It seems to me that assigning the same lifetime 'a to ALL parameters of a function plus all returned parameters is the most restrictive way possible in terms of lifetimes. If an actual use of a function fulfills these "strictest" rule, why is it actually required to write these lifetimes out when defining it? I think, in the longest-string example, no different lifetime declaration than this most restrictive one is even possible - if you try it, a bug occurs where you try to return the "other" parameter. I understand it's probably a complex problem for the compiler, maybe NP-complete, to find the optimal setting, but in cases where the most restrictive remaining one works, why not defaulting to this? One possible explanation (and maybe this is the reason) is when you write a library that exports functions, so the compiler does not know how it is actually used, so lifetime declarations must be exported as well. But this would not apply for private functions. Another way to make it easier would be to add a mode (maybe compiler flag) to automatically fill up lacking lifetimes with the most restrictive setting still possible? Or what also might be interesting (maybe this exists) were external tools, a bit like lint, or optimally included in an IDE, that could auto-suggest lifetimes?

  • @joehsiao6224
    @joehsiao6224 ปีที่แล้ว +1

    Resolving a longtime mystery in my mind feels so good.
    I'd spam the like button if I could.

  • @PoetNoPoems
    @PoetNoPoems 3 ปีที่แล้ว +1

    These videos have been fantastic, thank you

  • @absarrahman9177
    @absarrahman9177 6 หลายเดือนก่อน

    THIS IS BY FAR THE BEST EXPLANATION. Keep it up man

  • @web3987
    @web3987 9 หลายเดือนก่อน

    Thank you for such a comprehensive lifetimes lesson. The learnings from this video will last a lifetime.

  • @tobi9648
    @tobi9648 4 หลายเดือนก่อน

    wow, I saw these 'a-ticks and couldnt find a good/easy explanation for it. You just explained it so easy and perfect. Thanks!!

  • @lee45283
    @lee45283 3 ปีที่แล้ว +2

    Great video, thanks for the content!

  • @kch9001
    @kch9001 หลายเดือนก่อน

    Best lifetime explanation on youtube

  • @AndresFH7233
    @AndresFH7233 2 ปีที่แล้ว

    Dude great explanation, I finally got the concept!

  • @dimiutube
    @dimiutube 5 หลายเดือนก่อน

    Awesome! Good explanation of the lifetime concept. I'm looking forward to deal with different lifetimes for variables and convince the compiler that all I'm doing is well planned 🙈 Thank you very much!!

  • @oyunovacom
    @oyunovacom 2 ปีที่แล้ว +1

    Bogdan, this video is even clear for me as a code illiterate! Thank you for this and PLEASEEEE keep your lectures this minimal! Cheers!

  • @oliverhunter1847
    @oliverhunter1847 ปีที่แล้ว

    Hands down, the best explanation of lifetimes I've ever seen

  • @MameMedouneDiopXpert
    @MameMedouneDiopXpert ปีที่แล้ว

    Lifetimes are clear now! Thank's a lot Bogdan

  • @Tanger68
    @Tanger68 11 หลายเดือนก่อน

    You explain this very succinctly, thank you very much! In my mind, lifetimes are almost intuitive once you think about it. I think I just double guess myself because I expect it to be more complex than it is!

  • @Timjstewart
    @Timjstewart 8 หลายเดือนก่อน

    So thorough and interesting! Thanks!

  • @madhank93
    @madhank93 3 ปีที่แล้ว +1

    Very nicely done. Thank you 🙏

  • @murugarajuperumalla5508
    @murugarajuperumalla5508 2 ปีที่แล้ว

    Super, this video is enough to understand lifetime, thanks a lot ❤️❤️

  • @NoNameEntered
    @NoNameEntered ปีที่แล้ว

    Great video and examples! Thank you!

  • @aaronzolotor430
    @aaronzolotor430 ปีที่แล้ว

    This was amazingly helpful!

  • @shhhhhhKoiHai
    @shhhhhhKoiHai 3 ปีที่แล้ว

    This is great explanation. Love it. Thanks.

  • @dmitriidemenev5258
    @dmitriidemenev5258 ปีที่แล้ว +6

    Hi, Bogdan! I would be really cool to see a video about structs where some fields reference others. More precisely, why it is or is not bad and what are the alternatives.

    • @zemja
      @zemja ปีที่แล้ว

      You cannot do this in Rust.

  • @johnegan2484
    @johnegan2484 2 ปีที่แล้ว +1

    You state at ~13:15 that the lifetime annotation is saying our struct cannot outlive the reference passed into part:first sentence so if we try to use our variable i (agreed) which is an instance of our struct after part:first sentence has gone out of scope we would get an error.
    However, would note that the annotation means that an instance of ImportantExcerpt cannot outlive the reference it holds in its part:first_sentence field and in that regard the reference in the ImportantExcerpt instance is valid, the owning variable novel does not go out of scope prior to ImportantExcerpt going out of scope.

  • @abhinavchavali1443
    @abhinavchavali1443 3 ปีที่แล้ว +1

    This is the best youtube video I have ever watched.

  • @gauravpoudel7288
    @gauravpoudel7288 2 ปีที่แล้ว

    AWESOME EXPLANATION.!! thANKS SO MUCH!

  • @tourdesource
    @tourdesource 2 ปีที่แล้ว

    Clear as day. Thank you!

  • @chlbri
    @chlbri ปีที่แล้ว

    You explain very well some difficult notions.

  • @michaelkastner3611
    @michaelkastner3611 ปีที่แล้ว

    Again, another great episode.

  • @kiddkai
    @kiddkai ปีที่แล้ว

    Great video, help me understand the lifetime annotation!

  • @darshanv1748
    @darshanv1748 2 ปีที่แล้ว +4

    at 16:50 if we return announcement from the function , then according to lifetime ellisions it'll be assigned lifetime of self, but don't you think that it might be wrong in some cases

    • @proloycodes
      @proloycodes 2 ปีที่แล้ว +1

      yes it will be wrong. im sure it will give some "announcement does not live long enough." type of error

  • @dadestor
    @dadestor ปีที่แล้ว

    Great video and explanation, thanks

  • @GolangDojo
    @GolangDojo 3 ปีที่แล้ว +12

    Just let me live life dangerously

    • @ajesh-mishra
      @ajesh-mishra 3 ปีที่แล้ว +4

      Rust Compiler: Nope! Not on my watch ⌚ safety first 🎈

    • @vorrnth8734
      @vorrnth8734 2 ปีที่แล้ว +1

      Then do C or assembler.

  • @b_mathemagical
    @b_mathemagical 5 หลายเดือนก่อน

    I rarely comment on videos, but you did a great job with this. Thanks for sharing!

  • @tak68tak
    @tak68tak 2 ปีที่แล้ว

    So clear. Thanks.

  • @RoamingAdhocrat
    @RoamingAdhocrat 11 หลายเดือนก่อน

    and you may ask yourself, why did I struggle with this?
    Thanks for the explanation. I'd found lifetimes confusing up to now, but the way you demonstrated it, it's quite straightforward!

  • @shaneosbourne8640
    @shaneosbourne8640 3 ปีที่แล้ว +1

    Thanks for the great content

  • @JhonatanMorais
    @JhonatanMorais 2 ปีที่แล้ว

    GREAT video. thank you so much.

  • @2002budokan
    @2002budokan 2 ปีที่แล้ว

    You know what? This is currently the best video resource to learn Rust. Thank you Bogdan.

  • @hungnguyenthanh2800
    @hungnguyenthanh2800 ปีที่แล้ว

    Very nice explanination!!!!

  • @jacques-dev
    @jacques-dev ปีที่แล้ว

    Wowie. Thanks Bogdan!

  • @kg3217
    @kg3217 2 ปีที่แล้ว

    Thank you : )
    Thanks again
    Thanks a lot
    Thank you for explaining it so well 🙏

  • @elonmax404
    @elonmax404 2 ปีที่แล้ว

    Thank you very much. Subbed.

  • @berliangigihprakoso6948
    @berliangigihprakoso6948 3 ปีที่แล้ว +1

    very good man, your videos is easy for beginer like me.❤👍

  • @OggerFN
    @OggerFN 2 ปีที่แล้ว

    Great video. Only thing I miss here would be showing how different lifetimes interact with each other inside the fn scope to further illustrate the concept.

  • @platput
    @platput 3 ปีที่แล้ว

    Thanks for this video.

  • @oussamasethoum2755
    @oussamasethoum2755 ปีที่แล้ว +1

    If the block doesn't end until line 230 but the variable is not used after line 100, does rust deallocate the variable in line 101 or until the block ends?
    what is the case for the garbage collector?

  • @mortymacs
    @mortymacs ปีที่แล้ว

    Awesome! thanks a lot!

  • @strawz1988
    @strawz1988 ปีที่แล้ว +1

    Thanks for such a neat explanation. Just a request the audio is little low

  • @funkdefied1
    @funkdefied1 6 หลายเดือนก่อน

    Thank you!

  • @patrickstival6179
    @patrickstival6179 2 ปีที่แล้ว

    nice. I like the examples

  • @sahilverma4077
    @sahilverma4077 3 ปีที่แล้ว +5

    Damn, we have a lot of restrictions, but I wish if I get through all these problems I will have a safer, low level, and fast code.
    Btw, I recently saw in google news that google is rewriting some part of android with Rust, wish more companies start adopting it.

    • @letsgetrusty
      @letsgetrusty  3 ปีที่แล้ว +4

      It's good to catch the wave early :)

    • @ajesh-mishra
      @ajesh-mishra 3 ปีที่แล้ว +5

      Also the new modules in Linux Kernel may be written in Rust and that would be big!

  • @bjugdbjk
    @bjugdbjk 2 ปีที่แล้ว

    U r LEGEND man !!

  • @mhhmm__
    @mhhmm__ ปีที่แล้ว

    awesome !!! thank you

  • @sharifulislam-pd3sj
    @sharifulislam-pd3sj 2 ปีที่แล้ว

    {
    Cool man! It's a great explanation.
    }

  • @thecount25
    @thecount25 2 ปีที่แล้ว

    Thanks that was useful

  • @vijaysinghbisht3016
    @vijaysinghbisht3016 ปีที่แล้ว

    Thank you very much.. Explained very nicely..
    Can you do a day event?

  • @RealShabana
    @RealShabana ปีที่แล้ว

    Good explaination

  • @MattJoinerPwns
    @MattJoinerPwns ปีที่แล้ว

    Amazing videos

  • @uuaae
    @uuaae 3 หลายเดือนก่อน

    You're a great teacher. Thank you for making this video! Do you know why lifetimes in Rust are rarely given descriptive names? Almost every example I find uses single-letter names like "a".

  • @kvasco-iu8nq
    @kvasco-iu8nq 2 ปีที่แล้ว

    Superb! really good explanation, got some small pieces that help me to get my head around this lifetime thingy.
    in the fn longest example, m 11:02 it works if we use string slices instead of Strings, my guess is because these implement the copy trait ? hence the values are moved so the reference to result is valid at the end ?

  • @marinhobrandao
    @marinhobrandao 3 หลายเดือนก่อน

    I loved to know you like The Wheel of Time as well :D

  • @MikeM8891
    @MikeM8891 ปีที่แล้ว

    Is it possible to make recursive data types like tree nodes using references and lifetimes? Or do you need to use boxes? Boxes are supposed to allocate space on the heap but not all recursive data structures need the heap and should be able to be implemented entirely on the stack.

  • @user-ko5yr9mo6d
    @user-ko5yr9mo6d 3 ปีที่แล้ว +2

    намного понятнее чем в книжках. Спасибо)

  • @thebsv
    @thebsv 3 หลายเดือนก่อน

    Have a small question about the last example, what is the lifetime of the variable ann which has a generic type T? Why wasn't it explicitly mentioned, like the other input parameters? Would 'ann' also have the same lifetime as x and y, meaning 'a?

  • @pynchia4119
    @pynchia4119 2 ปีที่แล้ว +1

    can you please explain the syntax on line 5 @7.30 ? Don't types follow the colon? Are you assigning a value to the arguments of the call to longest? If so, why isn't an equal symbol used? Are you casting their type instead? And what is the need of using .as_str() in the first place?

    • @aidenlilley1319
      @aidenlilley1319 ปีที่แล้ว +1

      I don't understand the first part of the question but the point of calling .as_str() is to get the reference, as this video is about reference lifetimes.

    • @Gramini
      @Gramini ปีที่แล้ว

      Do you mean the "x: string1.as_str()"? The pattern "var: type = value" only applies to creating variables. The things inside longest(…) are not variables, but passing parameters.
      When calling functions you can use named parameters, meaning the parameters are not passed in the order they are defined in but by the names they are defined as. To do so you specify the parameter name, a colon and then the value. "x: string1" means "For the parameter named x use the value string1".
      These grey, smaller text is generated by the IDE/code editor as hints and are not actually there.

  • @fhdiaz87
    @fhdiaz87 ปีที่แล้ว +1

    It would had been useful to mention that life time could be coerced. That is a reason to use just a' when actually both parameters have different life times.

  • @teachforyou6489
    @teachforyou6489 2 ปีที่แล้ว

    Superb

  • @rahatsshowcase8614
    @rahatsshowcase8614 หลายเดือนก่อน

    You explained really well! and after your explanation I was like is there any single case even where i will need 2 lifetime annotations like 'a and 'b to express my logic! because i think i could do my lifetime annotations for any function or struct just by using 'a only!
    because if u look deeply for functions it's just annotating all your parameters with 'a which have the possible to be returned from your function and return 'a on the other hand for struct as the struct will become invalid if a single property containing a ref becomes invalid which means we can always pass a single lifetime through the whole struct?
    because i have tried 5-10 examples and all are working with a single annotation perfectly as expected! so let me know your opinion regarding this!

  • @sebastianospino4861
    @sebastianospino4861 ปีที่แล้ว +2

    That is, the lifetimes only inform the compiler of the lifetimes that these references must have, and it checks if these conditions are fulfilled in the code, and if not, an error is raised.

    • @Mortesins
      @Mortesins ปีที่แล้ว

      Thanks for the comment, it was exactly what I was missing.

  • @CountJamesMcGuigan
    @CountJamesMcGuigan ปีที่แล้ว +1

    Thank you for your tutorial. As a small piece of feedback for future videos, the faint music in the background was slightly distracting.

    • @meowsqueak
      @meowsqueak ปีที่แล้ว

      It seems to be a trend in programming videos lately, and it is VERY distracting. I often find myself pausing the video thinking it’s from elsewhere in my house. I really wish these otherwise talented content creators would ditch the pointless and distracting background audio - it almost ruins what would otherwise be an excellent resource.

  • @Scramblejams
    @Scramblejams 8 หลายเดือนก่อน

    I believe this could use an update now that the non-lexical lifetime analyzer has been updated, correct? For example, I do not get an error with rust 1.72.1 on the code sample at 13:00.

  • @Jordan4Ibanez
    @Jordan4Ibanez 2 ปีที่แล้ว

    I wish I could like this video more than once

  • @rjlacanlaled9419
    @rjlacanlaled9419 7 หลายเดือนก่อน

    Does this still apply, or are compilers more advanced now that we don't need to use generic lifetime annotations anymore?

  • @sakuranooka
    @sakuranooka 2 ปีที่แล้ว +1

    Ok, I understand half of this. What I don't understand is e.g. why I need to add /'a/ so many times. Why for instance do we have to add it in angle brackets after the function name? The simple answer to this would be "because Rust requires it", but I'm interested in the longer answer to "why does Rust require it? Is there anything that wouldn't work if in a language Rust2.0 only the input and output arguments had lifetime annotations, but not the function itself?". What I don't understand either is why x and y have the same lifetime annotation, even though we just said x and y can have different lifetimes. And could you show an example where we need more than one lifetime specification, e.g. /'a/ and /'b/? Thanks for these otherwise extremely helpful videos :)

    • @healthytips4818
      @healthytips4818 2 ปีที่แล้ว

      hopefully someday rust just use AI to generate this lifetime annotation :D

    • @swapode
      @swapode 2 ปีที่แล้ว +1

      x and y have the same lifetime annotation because the return value's lifetime depends on both of them. It doesn't matter that x and y can have different lifetimes, it's important that the values of both x and y outlive the return value, since the return value can be a pointer to either one.
      I made a simple modification to the longest() function, to demonstrate how two different lifetimes might be useful:
      fn weird_longest(x:&'a str, y:&'b str) -> Result {
      if x.len() > y.len() {
      Ok(x)
      }
      else {
      Err(y)
      }
      }
      While this also would compile with a single lifetime, it'd mean different things on the call side. Two different lifetimes would allow us to discard one of the actual values, while with the same lifetime we'd have to keep both of them around until the return value goes out of scope.
      I'm actually not quite sure about "why does Rust require it?". I can't come up with a counter example on the spot, something to think about. One reason might be something like monomorphization, explicitly declaring the lifetimes makes it clear that this is a generic function that might be compiled several times for different calls (what if both parameters have static lifetime?) but I can't quite wrap my head around it.

  • @pygeekrfoo820
    @pygeekrfoo820 8 หลายเดือนก่อน +1

    Chap 10 is a kick to the nuts.