@@abyssphantom6786 They are made that way for the oportunity cost they provide. You have to make room for them. Thats a good thing. More augments should be good on any given frame, not just 1 so you will have to make diverse builds depending on what you want.
@@MrInubis I would agree with this, except the majority of augments made are band aid fixes that do not offer ‘alternative playstyles’ Example: Valkyrs Warcry ability is essentially un useable with out augment. Why should EVERY Valkyr build HAVE to sacrifice a mod slot just for their ability to somewhat function?
No, they just need to fix the original ability. Mods ADD to the ability and hardly ever do something to take away from it. So they are still with a cost. A "modding tree" would require the abilities to be equal, not the same ability with additions.
My issue with the mod is strictly with multiplayer mode. It makes hunting down a single target a lot more annoying when you run up to an enemy and it dies from an ally, and then you suddenly have to hunt down another, and then another, and then another, all without dealing any damage. It feels fine in single player though.
The amount of people I have seen saying the augment isn't good because you have to seek out the marked enemy, or because the DoT ticks aren't one big 5m damage number, is astounding lol
It’s funny because when you kill that many enemies at once the target you have to seek out is usually the closest enemy to you. People don’t know how it works and it’s crazy
Hi Az, love your work I've been piloting a very similar loadout since prey of dynar dropped - just a light attack focused hate incarnon to also taxi forced heat procs, when people ask how I'm doing so much damage/TK I direct them here for your breakdown :) I see a lot of naysayers, and I have some things I think they need to hear; This is a weapons scaling nuke build, which typically have a lot less issues with enemy scaling because weapons typically allow for outputting more damage than ability nukes (unless they scale with enemy level) - if your ulfrun's build or 2 spam build works fine in content you do, and blood altar feels clunky, great, continue doing what you're doing, this'll still be here if you want to push endurance runs and those builds fall off. Also, the range did get nerfed, great, 4x the area of the previous biggest nuke in the game was unhinged and needed to go; but 49m radius (max range mods with Prey of Dynar) is HUGE. Outside of equinox please show me who can nuke in a bigger area than that? (Legit, i'd like to play that frame too :) ) With all this being said, Voruna is still a speed/invis frame with on-command passive full status immunity, she can sweep through base SP with ease with 2/4 focused builds, and do better-scaling damage for long endurance runs with this blood altar setup. Never let anyone tell you she's a bad frame. Peace
One *very* irritating thing I noticed (which did happen in this video a few times) is that a frozen solid enemy loses the glow that identifies them as marked. Now, I like to use a sentinel with Shivering Contagion...so I had some serious trouble finding the marked targets when I was first testing this augment. I still had no trouble whatsoever keeping up with life support and annihilating whole rooms though.
8:40 - Look how the nuke did not work on this particular moment. I've been using this Blood Altar nuke for a few days now (got the idea from a different channel, using a Praedos instead of Hate because of its inherited Incarnon speed buffs to aid mobility) and I realized 1 out of 5 times the nuke fails to explode in AOE, instead killing just one enemy when you remove Blood Altar, just as it happened right there. Why does that happen sometimes, do you know? Thanks for the video, mate.
@@MauMenzori as in the non gimmick variation as shown here? i’m still working toward making this build a reality for me, and all i need is hate, but if this bug significantly impacts kps im open to other suggestions
Hi, with 3 DoT status effects from your weapon (slash from Voruna 1, Gas + electric modded), you only have a 77% chance the first cast of raksh (the only cast that spreads) will apply at least one of those DoTs, hence 'roughly 1 in 5' casts won't nuke Eh, take it or leave it as you please, she's a speed/stealth frame with on-command passive status immunity, and 49m is still one of the biggest nuke radius in the game, suits me just fine personally@@MauMenzori
Hi, with 3 DoT status effects from your weapon (slash from Voruna 1, Gas + electric modded), you only have a 77% chance the first cast of raksh (the only cast that spreads) will apply at least one of those DoTs, hence 'roughly 1 in 5' casts won't nuke Eh, take it or leave it as you please, she's a speed/stealth frame with on-command passive status immunity, and 49m is still one of the biggest nuke radius in the game, suits me just fine personally
This got nerfed or something? I am not even doing a 10th of the damage mentioned here? Even if the build is copy paste, it should atleast say be able to do 50% of the damage.
i am not 100% sure but i think if ur using harmony and blood altar it wont work due all the damage being dealt while the target is still invincible. Edit: i also found out that the tenet livia + afflictions works but somehow not on blood altar.
I absolutely love Voruna, she's one of my mains. I was wondering if you can put on both augments. Since I think she is much more enjoyable built around her 4. I just wish you could use your guns while her 4 is active, by aiming. Without going out of 4. Because her 4 isn't always enough to take out high lvl stalker guys.
Wanted to mention it in your stream but eh might as well mention it here. I think tazicor is the best companion primer in the game. it and coolant leak are better diriga so I'm probably just going to never drop nautilus p. I think everyone who doesn't want to use shield gate should be using helminth charger with the strain consume rework. I also can't wait for galvanized reflex builds since I no longer have to waste time for reasonable combo heavy attack builds. Feel silva aegis is inaros' favorite sandstorm weapon for gas elec no IPS. Even kills eximus/acolyte with a fodder mobs.
I feel like strain consume still isn't amazing. I tried it on nidus but just ended up going back to parasitic vitality. Only so much room on builds. A lot of the set mods just don't justify slots imo
@@theconman6505 it works, but is tedious, and I don’t consider prey of dynar for 4 builds, because of how spammy you attack enemies already are. And honestly, it’s very unsatisfying if you go into your 4 and attack a few times and everything within 50m dies. If it makes any sense, it kind of ruins the feel of her 4, and also isn’t completely amazing for it, due to jank targeting. It can be improved, but I would use this as a template for a starting point in Ulfrun builds these days: th-cam.com/video/yLBAD363bFI/w-d-xo.html
@@Aznvasions Yeah, even as someone who enjoys her four, it could really use help with buffs. Ulfrun's endurance only fixed one portion of the overall clunkiness of it. You hit the nail on the head for why it feels bad with prey of dynar. Honestly, it shouldn't need to take that much capacity with 2 whole augments just to _try_ and get one ability working.
Azn I copied everything but I can’t seem to do any damage. Activate 1 Use 2 on the highlighted enemy Use blood alter on the same enemy Heavy melee the target with hate affliction Release the target from blood alter? Or wait for timer to run out? When my blood alter ends only that target die, it doesn’t nuke anything
@@Aznvasions so heavy attack few times and release? lol find it hard to aim and release unless I stay right next to the enemy . Ya definitely a lot of button press. Guess just need to get used to it.
@@Argomundo yes, because it barely makes a difference, there is no particular breakpoint, and shards are always an option if you really want to slot Cunning
It continues to bug me that they kinda knew what people wanted from a "Werewolf frame" and were so petty about finally being forced to offer a "werewolf frame" after having openly refused to do so for years because fuck furries, that they were still like "nah man it's just going to be mastery fodder". Yeah, it can nuke... it is also a huge pain in the ass compared to most other frames that are much much easier to achieve the same ends...
jWFlab's video: th-cam.com/video/BqdUhdsyAp8/w-d-xo.html
Voruna's Fangs of Raksh Hidden Mechanics: th-cam.com/video/ivPy-hekCA8/w-d-xo.html
Melee Afflictions' One Shot Mechanics: th-cam.com/video/aX2rc2Bk97w/w-d-xo.html
See me live at: www.twitch.tv/aznvasions
NEW Gun CO Spreadsheet: tinyurl.com/GunCOv2
0:00 Intro & Context
0:28 Main Augment Playstyles
0:40 Voruna Overview
0:59 Prey of Dynar Mechanics
2:20 Prey of Dynar Calculations
3:01 Consequences of 100m Nuke
3:27 jWFlab Credit
3:47 Fangs of Raksh Status Taxi
4:22 Why Blood Altar?
4:56 Why Melee Afflictions?
BUILDS
6:20 Voruna Prey of Dynar Build
7:08 Melee Build Options
7:28 Melee Afflictions + Knockdown Example (Hate Incarnon)
9:09 Tazicor & Companions
9:42 Summary & Outro
I really think augments should be part of an alternative moding tree at this point..
Agreed, especially with how many of them are still just bandaid fixes, and some abilities still do not work at all without said augment
@@abyssphantom6786 They are made that way for the oportunity cost they provide. You have to make room for them. Thats a good thing. More augments should be good on any given frame, not just 1 so you will have to make diverse builds depending on what you want.
@@MrInubis I would agree with this, except the majority of augments made are band aid fixes that do not offer ‘alternative playstyles’
Example: Valkyrs Warcry ability is essentially un useable with out augment.
Why should EVERY Valkyr build HAVE to sacrifice a mod slot just for their ability to somewhat function?
No, they just need to fix the original ability. Mods ADD to the ability and hardly ever do something to take away from it. So they are still with a cost. A "modding tree" would require the abilities to be equal, not the same ability with additions.
@@MrInubisso did you just completely miss the part where 90% of augments are band aid fixes? Which completely nullifies your point
My issue with the mod is strictly with multiplayer mode. It makes hunting down a single target a lot more annoying when you run up to an enemy and it dies from an ally, and then you suddenly have to hunt down another, and then another, and then another, all without dealing any damage. It feels fine in single player though.
I've basically just been playing normally and using this as an opportunistic bonus rather than actively fishing for it
I hope one day we will get the incarnon perk menu for warframe abilities so we can pick and chose which versions we want without wasting mod slots 🙏🏻
The amount of people I have seen saying the augment isn't good because you have to seek out the marked enemy, or because the DoT ticks aren't one big 5m damage number, is astounding lol
It’s funny because when you kill that many enemies at once the target you have to seek out is usually the closest enemy to you. People don’t know how it works and it’s crazy
The augment for sure sucks if you play on public, but becomes godly on solo. I honestly think that's probably why everyone hates it.
@@GiantDad553By this reasoning everything sucks in public tbh
@@KhristianBolano??? How unwell are you
@@tyleredenburn8919 what is so confusing about this that makes you ask such question?
I was thinking of a blood alter set up, but roar and spamming her 2 also works for room nuking. I will definitely try this out tho
Hi Az, love your work
I've been piloting a very similar loadout since prey of dynar dropped - just a light attack focused hate incarnon to also taxi forced heat procs, when people ask how I'm doing so much damage/TK I direct them here for your breakdown :)
I see a lot of naysayers, and I have some things I think they need to hear;
This is a weapons scaling nuke build, which typically have a lot less issues with enemy scaling because weapons typically allow for outputting more damage than ability nukes (unless they scale with enemy level) - if your ulfrun's build or 2 spam build works fine in content you do, and blood altar feels clunky, great, continue doing what you're doing, this'll still be here if you want to push endurance runs and those builds fall off.
Also, the range did get nerfed, great, 4x the area of the previous biggest nuke in the game was unhinged and needed to go; but 49m radius (max range mods with Prey of Dynar) is HUGE. Outside of equinox please show me who can nuke in a bigger area than that? (Legit, i'd like to play that frame too :) )
With all this being said, Voruna is still a speed/invis frame with on-command passive full status immunity, she can sweep through base SP with ease with 2/4 focused builds, and do better-scaling damage for long endurance runs with this blood altar setup. Never let anyone tell you she's a bad frame.
Peace
One *very* irritating thing I noticed (which did happen in this video a few times) is that a frozen solid enemy loses the glow that identifies them as marked. Now, I like to use a sentinel with Shivering Contagion...so I had some serious trouble finding the marked targets when I was first testing this augment.
I still had no trouble whatsoever keeping up with life support and annihilating whole rooms though.
Best thing I would recommend is just going nuts on everyone 😂
Great video as always 🙏 preciate what you do for the game
Pre nerf’s range was fkin wild lmao, literally everything in the map died when I tried it for the first time. I miss it 🤣
I thought it was glitched I’ve never seen so many numbers
even on vacation you working , you are the best
8:40 - Look how the nuke did not work on this particular moment.
I've been using this Blood Altar nuke for a few days now (got the idea from a different channel, using a Praedos instead of Hate because of its inherited Incarnon speed buffs to aid mobility) and I realized 1 out of 5 times the nuke fails to explode in AOE, instead killing just one enemy when you remove Blood Altar, just as it happened right there.
Why does that happen sometimes, do you know?
Thanks for the video, mate.
commenting to draw in attention
@@Nbill This "bug" (?) still persists to this day, though I prefer to use her regular kit instead of this one.
@@MauMenzori as in the non gimmick variation as shown here? i’m still working toward making this build a reality for me, and all i need is hate, but if this bug significantly impacts kps im open to other suggestions
Hi, with 3 DoT status effects from your weapon (slash from Voruna 1, Gas + electric modded), you only have a 77% chance the first cast of raksh (the only cast that spreads) will apply at least one of those DoTs, hence 'roughly 1 in 5' casts won't nuke
Eh, take it or leave it as you please, she's a speed/stealth frame with on-command passive status immunity, and 49m is still one of the biggest nuke radius in the game, suits me just fine personally@@MauMenzori
Hi, with 3 DoT status effects from your weapon (slash from Voruna 1, Gas + electric modded), you only have a 77% chance the first cast of raksh (the only cast that spreads) will apply at least one of those DoTs, hence 'roughly 1 in 5' casts won't nuke
Eh, take it or leave it as you please, she's a speed/stealth frame with on-command passive status immunity, and 49m is still one of the biggest nuke radius in the game, suits me just fine personally
It was adding multiplicative so it was plus 400 m with max range that was a bug it now add it as it was designed to function originally
It was +400% not 400m it went from around 25m to 100m+ which is the 400% pre nerf
Love jwflab, homies blog is excellent
Ehh I'm fine with my Voruna. I can still do insane damage with my melees and the 4th ability build is super fun. Voruna was doing great alright for me
This got nerfed or something? I am not even doing a 10th of the damage mentioned here? Even if the build is copy paste, it should atleast say be able to do 50% of the damage.
Great video, i just wish Ulf Endurance was strong enough to take out higher level targets… I don’t want to melee with her I want to pounce!
So blood Altar is needed for you to spread the melee Status Aa well, right? In which order do you apply them anyway?
Dang, Voruna is getting the Nezha treatment when his augment with max range was 50m and nuking the whole map. Before it got nerf and rebuff lol
I don't recall Nezha ever having 150m range
@DawnAfternoon did you even read my comment dude? I didn't say 150m...
edited... sus...
@@abra4662 I edited before he commented. What is sus? Fixing my spelling errors.
will you post a video about the companions rework?
not first :( hey thanks for your videos, I would never know some of this stuff if it wern't for you and other streamers doing deep dives.
Evolution choices on your incarnon
Where is the no one blood alter build in the video? I’m going back through it and can’t find it lol.
Watched through a few times and didn't see the non-blood altar build. Is it in there and I'm just missing it?
i am not 100% sure but i think if ur using harmony and blood altar it wont work due all the damage being dealt while the target is still invincible. Edit: i also found out that the tenet livia + afflictions works but somehow not on blood altar.
Mecha Set in a frame kit. Now combine mecha set with it, and it is overkill.
Are you planning on covering caliban at some point?
yes
@@Aznvasions Baller
@@Aznvasionsgoat
I absolutely love Voruna, she's one of my mains. I was wondering if you can put on both augments. Since I think she is much more enjoyable built around her 4. I just wish you could use your guns while her 4 is active, by aiming. Without going out of 4. Because her 4 isn't always enough to take out high lvl stalker guys.
didn't this get nerfed? (melee afflictions + blood altar)
Wanted to mention it in your stream but eh might as well mention it here.
I think tazicor is the best companion primer in the game. it and coolant leak are better diriga so I'm probably just going to never drop nautilus p.
I think everyone who doesn't want to use shield gate should be using helminth charger with the strain consume rework.
I also can't wait for galvanized reflex builds since I no longer have to waste time for reasonable combo heavy attack builds.
Feel silva aegis is inaros' favorite sandstorm weapon for gas elec no IPS. Even kills eximus/acolyte with a fodder mobs.
I feel like strain consume still isn't amazing. I tried it on nidus but just ended up going back to parasitic vitality. Only so much room on builds. A lot of the set mods just don't justify slots imo
do you need power strength if you want to use voruna's 4? if so then how does that build look?
Honestly, if you a build focusing on her 4, don't use prey of dynar. Use precision intensify + ulfruns endurance, and build duration.
@@theconman6505 it works, but is tedious, and I don’t consider prey of dynar for 4 builds, because of how spammy you attack enemies already are. And honestly, it’s very unsatisfying if you go into your 4 and attack a few times and everything within 50m dies. If it makes any sense, it kind of ruins the feel of her 4, and also isn’t completely amazing for it, due to jank targeting.
It can be improved, but I would use this as a template for a starting point in Ulfrun builds these days: th-cam.com/video/yLBAD363bFI/w-d-xo.html
@@Aznvasions Yeah, even as someone who enjoys her four, it could really use help with buffs. Ulfrun's endurance only fixed one portion of the overall clunkiness of it. You hit the nail on the head for why it feels bad with prey of dynar. Honestly, it shouldn't need to take that much capacity with 2 whole augments just to _try_ and get one ability working.
Ive been using her wirh roar okina incarnon and mecha set which can reach the damage cap and
Azn I copied everything but I can’t seem to do any damage.
Activate 1
Use 2 on the highlighted enemy
Use blood alter on the same enemy
Heavy melee the target with hate affliction
Release the target from blood alter? Or wait for timer to run out? When my blood alter ends only that target die, it doesn’t nuke anything
@@KiillahX you need to release the target, which is part of why I find it clunky to use the blood altar strat
@@Aznvasions so heavy attack few times and release? lol find it hard to aim and release unless I stay right next to the enemy . Ya definitely a lot of button press. Guess just need to get used to it.
i used harmony with this build and Jesus Christ
Woot!
Yeah, it got patched. The nuke has almost no range now.
even with mecha set??
6:30 youd really rather take preparation over cunning drift?
@@Argomundo yes, because it barely makes a difference, there is no particular breakpoint, and shards are always an option if you really want to slot Cunning
Harmony is also a lift/ragdoll scythe
Interesting, but it's a Jenga tower of bug interactions. I'll stick to Marked for Death over her 4, thanks.
My voruna has nuked since before this augment was added, its a waste of a slot imo
Imagine this. Koumei is so bad that i just now find out voruna was able to nuke.
Looks like someone quit gambling before they won big.
It's always the same. Imagine this, Voruna is so needy of her augment that Koumei does the same at base👍
You just found out? Her 4 was already a better nuke than saryn/sevagoth/etc
It continues to bug me that they kinda knew what people wanted from a "Werewolf frame" and were so petty about finally being forced to offer a "werewolf frame" after having openly refused to do so for years because fuck furries, that they were still like "nah man it's just going to be mastery fodder". Yeah, it can nuke... it is also a huge pain in the ass compared to most other frames that are much much easier to achieve the same ends...
So this is just furry Equinox lol. Miss the 102 range
*writes*
alright
thats the 3rd thing with rng thats pretty meh
copemei mecha and this