Quick Tip: Fur Blend Tutorial

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 128

  • @WhiteshadowHare
    @WhiteshadowHare 10 หลายเดือนก่อน +18

    Wow, this is just brilliant. Seriously - not knowing this trick is the reason I've been avoiding polygon fur tufts, but this is such an elegant and easy solution. I tip my ears to you!

  • @CrispyMuffin2
    @CrispyMuffin2 23 วันที่ผ่านมา +4

    how have i never seen this before you just saved me HOURS of tedious work!

  • @sazemek
    @sazemek 2 ปีที่แล้ว +52

    KAIDE! YOU'RE MY HERO!! 😭
    I've seen for years how people have used this technique for blending fur, and they always just said "I used 'the Data Transfer trick' =)".
    I have NEVER been able to find an explanation anywhere for precisely how it's done, and I've hit my head against the wall multiple times trying to figure it out myself.
    Now I finally know! Thank you so much!! 🥰

  • @HoneyPupcakes
    @HoneyPupcakes ปีที่แล้ว +6

    FINALLY OMG!!! ive been struggling to find a tutorial for cartoony fur bc realistic isn't the look i'm trying to go for and thats what all the tutorials ive been finding tend to focus on. thanks for the tips!

  • @kenny6614
    @kenny6614 ปีที่แล้ว +5

    This feels like one of those things more people should talk about, this just made a project I'm working on look 100% better.

  • @TheLofren
    @TheLofren 2 ปีที่แล้ว +11

    wow, first time hearing you talk, you have such a great voice for explaining things, and the tutorial greatly explains the process. For some reason blurring the vertex groups never occurred to me so it'll help a ton

    • @Kaideart
      @Kaideart  2 ปีที่แล้ว +3

      Awww thats very kind of you to say, I'm glad it helps

  • @celinepark2169
    @celinepark2169 2 ปีที่แล้ว +1

    he is literally a wizard. taught me everything. thank you!

  • @AngelboyVR
    @AngelboyVR 2 ปีที่แล้ว +5

    thank you a million times for sharing this life saving trick. as someone who is modeling a lot, this opens so many possibilities and saves so much time

  • @SunnyIsOnline
    @SunnyIsOnline 2 หลายเดือนก่อน

    I usually specialize in human models but since opening comms I've had to tackle a LOT of furry models and this channel has been a huge help, thank you fr!

  • @manyblinkinglights
    @manyblinkinglights 2 ปีที่แล้ว +4

    Thank you so much, prayer hands emoji. It's so invaluable to have someone doing literally the VRChat model workflow so I don't have to learn ANYTHING BUT EXACTLY WHAT I NEED FOR VRCHAT MODELS

    • @Kaideart
      @Kaideart  2 ปีที่แล้ว +1

      Yeah, pretty much all my tutorials are focused on making models for either Vtubing or VR Chat to try and keep the scope of my channel focused!

  • @darksky-n4p
    @darksky-n4p 2 หลายเดือนก่อน

    So much hours you save for everyone making the topology by hand, ur a hero bro

  • @CircuitHusky
    @CircuitHusky 2 หลายเดือนก่อน

    I had been wondering about this for a while now, and happened upon this video randomly! Amazingly helpful! Will be sending this to a bunch of friends ^.^

  • @blonkpornelius
    @blonkpornelius 4 หลายเดือนก่อน +1

    i've shared this to like 20 different people at this point you are an actual godsend for this

  • @newjustinpower1098
    @newjustinpower1098 2 ปีที่แล้ว +7

    Good job and deserves a good tutorial BUT you forget something about "Auto Smooth". 😹
    where i activate it
    - Select an object and go to (properties) on the right ☕
    - click the green triangle (Object data properties) ∇
    - and look for the (Normals) and Guala!! there is the "Auto Smooth" and activate it and Ready. ✌
    I hope it helps and give me hearts to bring it to your attention to help you. 🐱

  • @Gluckdrache
    @Gluckdrache 9 หลายเดือนก่อน +1

    Honestly one of the best tips I've ever learned

  • @mollyoglesby5149
    @mollyoglesby5149 3 หลายเดือนก่อน

    Thank you so much! I wasn't sure what my model was missing until I tried this!

  • @harlethan5748
    @harlethan5748 2 ปีที่แล้ว

    Oh my goodness I cant thank you enough, I seriously was giving up on fur tufts but you just SAVED ME. You are seriously amazing Kaide.

  • @RayKaladis
    @RayKaladis 2 ปีที่แล้ว +1

    Thank you so so much~~ This is so amazing. I was flipping out in stream when you discovered this. It was so cool! Thank you so much again!!

    • @Kaideart
      @Kaideart  2 ปีที่แล้ว

      I'm glad you like it

  • @stoofy3197
    @stoofy3197 2 ปีที่แล้ว +3

    Thank you so much Kaide! I'm 3D Games design student and all your videos have provided so much help. I truly hope one day I'll achieve such skill one day. Once again thank you and keep doing what you are doing! ;w;

  • @noberoke3352
    @noberoke3352 2 ปีที่แล้ว +1

    OH THIS IS DEFINITELY HELPS! Was thinking of just sculpting the fur in but this saves me the trouble.

    • @Kaideart
      @Kaideart  2 ปีที่แล้ว

      YEAH it saves a lot of time, obviously it's not the most optimal way to do it, but it's VERY quick

  • @DCLeadboot
    @DCLeadboot 3 หลายเดือนก่อน

    This looks like a really handy trick to know... especially as I may want to create improved furry models later! Each character type comes with its own challenges... but fur tufts like this should be able to render a grease pen "line art" modifier for toon outlines, unlike hair emissions.
    Cute animated VTube avatar too, btw!

  • @ChrisCreatesGames
    @ChrisCreatesGames 2 ปีที่แล้ว +3

    I was literally looking for a tutorial like this yesterday. Thank you!

    • @Kaideart
      @Kaideart  2 ปีที่แล้ว

      Glad I could help!

  • @valentinefennec8747
    @valentinefennec8747 2 ปีที่แล้ว

    dang this simple 4 minute tutorial made my model look just a tad nicer
    thank you so much!

  • @Gore-Labs
    @Gore-Labs 2 ปีที่แล้ว

    BROOOO I’ve literally been trying to do this for Y E A R S. Thank you SOOOO much.

  • @Sweet_Reverb
    @Sweet_Reverb ปีที่แล้ว

    Thank you Kaide! As always, very helpful!

  • @LarnrothSDergan
    @LarnrothSDergan 2 ปีที่แล้ว

    By coincidence I bumped into your tweet on Twitter and I searched "how to model fur" and you literally came up. Haha
    Definitely subbing to ya

  • @MrsKittyCookie
    @MrsKittyCookie 2 ปีที่แล้ว +2

    This is awesome! Can't wait to use it for my own models!

    • @Kaideart
      @Kaideart  2 ปีที่แล้ว

      Have fun!

  • @hoanglinhle4468
    @hoanglinhle4468 2 ปีที่แล้ว

    Bro, You saved me hours of work!

  • @Many3d
    @Many3d ปีที่แล้ว

    i love you you are the best 3d tutorial youtuber

  • @kasferret
    @kasferret 2 ปีที่แล้ว

    this just blew my mind. thank you so much!!!

  • @Zeetheepanda
    @Zeetheepanda 2 ปีที่แล้ว +1

    This is amazing!!!! Thank you for sharing this tip!

    • @Kaideart
      @Kaideart  2 ปีที่แล้ว

      You're so welcome!

  • @DarnHyena
    @DarnHyena 2 ปีที่แล้ว +9

    Ah yes, the forbidden normals magick. This trick can be very handy for a variety of things, like making bushes for example
    Most the time people make shrubbery, it's often a lot of flat planes just criss crossing all over one another.
    But with this kind of trick, you can have them pull the normals from a lumpy sphere stretched over it and make it look like a solid mass

    • @Kaideart
      @Kaideart  2 ปีที่แล้ว +2

      It's so cool a trick haha

  • @Kiiaro3D
    @Kiiaro3D 14 วันที่ผ่านมา

    Thank you this is really important

  • @FhritzUwU
    @FhritzUwU 2 ปีที่แล้ว +2

    Thanks a lot, this is really helpful !

    • @Kaideart
      @Kaideart  2 ปีที่แล้ว

      You're welcome!

  • @LiciaNordman
    @LiciaNordman ปีที่แล้ว

    I HAVE BEEN LOOKING FOR A VIDEO JUST LIKE THIS THX

  • @SamDutter
    @SamDutter 2 ปีที่แล้ว +1

    Fantastic! Extremely useful

    • @Kaideart
      @Kaideart  2 ปีที่แล้ว

      Glad it was helpful!

  • @rinagoat
    @rinagoat 3 หลายเดือนก่อน +1

    Is this work for blender 4.2.3? I try to do everything like in your tutorial, but anyway have “seams”

  • @VOXIDD
    @VOXIDD ปีที่แล้ว

    Thanks Kaide for showing how this is done, but I did have a question about the normals once importing into unity. Because it seems since I applied this, my blend shape normals shading gets all weird in unity when animating blendshape expressions. Especially with eyelids.

  • @averytropic
    @averytropic 2 ปีที่แล้ว

    Very very very helpful. Thank you!

  • @Hagon94
    @Hagon94 9 หลายเดือนก่อน

    Great tip! Does this also work and look good if you also bake high poly normal maps onto your low poly?

  • @DeliciousOrange
    @DeliciousOrange 8 หลายเดือนก่อน

    You just added better fur to so many of my future models.

  • @pitlempens1741
    @pitlempens1741 2 ปีที่แล้ว

    Needed this for a project with a suddenly hairy character (take that figuratively and literally), great tutorial

  • @Smash_ter
    @Smash_ter ปีที่แล้ว

    This is a cool technique

  • @brim4452
    @brim4452 7 หลายเดือนก่อน

    This works well, but I have an issue where the Fluff geometry isn't smooth anymore, and doesnt render the custom normals in Cycles. It only comes through on material preview mode. Any tips?

  • @gertzaervxaeruty5435
    @gertzaervxaeruty5435 2 ปีที่แล้ว +1

    thank you 😁😍 thank you 😁😍 thank you 😁😍 this is really helping. thank you 😁😍

  • @coffeebeenzz
    @coffeebeenzz 3 หลายเดือนก่อน

    When I press apply the whole thing goes dark. Any suggestions on where to look to fix this? Thanks in advance and this is an amazing tutorial

  • @meganfisher831
    @meganfisher831 หลายเดือนก่อน

    Wow this was great.

  • @sk8boarderkat
    @sk8boarderkat 2 ปีที่แล้ว

    great tutorial! super helpful!

  • @Jorick_Sephis
    @Jorick_Sephis ปีที่แล้ว

    Great tutorial, this definitely makes my stylized fur look way better!
    I do have one question though, how does one go about rigging a model with this fur correctly? The intersecting geometry of the fur throws off the automatic weights and is causing problems, and I'm not sure what to do about that.

  • @FrostKittyPaw
    @FrostKittyPaw 2 ปีที่แล้ว +1

    Thank you for this gem of a video! I had no idea this was a feature. Do you know if there is a way to have custom normals per shapekey? I know Unity allows normals to be "imported" per blendshape, but I always set the FBX import setting to none to reduce avatar size and import time significantly.

  • @MrNargleflex
    @MrNargleflex ปีที่แล้ว

    Thank you Kaide!!!

  • @panosgunslinger8211
    @panosgunslinger8211 ปีที่แล้ว

    OH MY FFFFFFRFFFING GOD THAT WORKS SO GOOD!!!!!!

  • @demonicbear3442
    @demonicbear3442 2 ปีที่แล้ว +15

    For anyone that if the tutorial couldn’t work for them,
    you need to turn on auto smoothing from the object properties for it to work

    • @Kaideart
      @Kaideart  2 ปีที่แล้ว +5

      YES I completely forgot to mention that! I'm so used to just having it on by default I didn't think to mention it

    • @POBBLEBONK0.0
      @POBBLEBONK0.0 2 ปีที่แล้ว +6

      For those ripping their hair out trying to find where to turn on auto smoothing like I was, its in the object DATA properties panel in the normal tab

    • @Killabeastaholic
      @Killabeastaholic ปีที่แล้ว

      @@wheresthelambsauce5977 For anybody else that this happens to, you probably just need to flip your normals

  • @alex-qn5xp
    @alex-qn5xp 2 ปีที่แล้ว

    saved my life. thank you!

  • @SivKyne
    @SivKyne 2 ปีที่แล้ว +1

    You're the best!

  • @jasperzatch610
    @jasperzatch610 7 หลายเดือนก่อน

    thank you so much for this

  • @vazak11
    @vazak11 2 ปีที่แล้ว

    Super helpful, thanks!

  • @fadepanther6224
    @fadepanther6224 2 ปีที่แล้ว

    I've not gotten to this part with my model yet, as I'm still learning the bits and bobs I need to really make it, but that doesn't mean I can't use this info.... as in... Thank you!
    This is very useful information not just for a furry model but other bits that should blend but don't normally because of the faces and stuff.
    I think I now a few ways to use this too.... Hmm... Thank you again all the same. I'm looking forward to seeing this other way to make a model you hinted at with the first part of building your own Furry model, but that doesn't mean I can't enjoy your other content. ^_^

  • @panosgunslinger8211
    @panosgunslinger8211 ปีที่แล้ว

    OH MY FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFING GOD THE WAY IT WORKS ON CHARACTERS STYLIZED HAIR!!!!!!!!!!!!!!!!!!!!!!!

  • @PinkPazuru
    @PinkPazuru ปีที่แล้ว

    Hello! I am in blender 3.5 and i have tried for 3+ hours to get this to work. All is well up until i join the meshes, the custom normals just disappear. I have tried applying and not applying modifiers, i double checked auto shading is on for both meshes, tried recalculating normals. Anyone have any answers to this?

    • @Kaideart
      @Kaideart  ปีที่แล้ว +3

      For this check the object you're joining it to in the Object Data Properties > Geometry data doesn't already have pre existing Custom Split Normals already, otherwise that'll overwrite the effect that this uses!

  • @scribblecloud
    @scribblecloud 8 หลายเดือนก่อน

    does this transfer over to vrchat if youre using the model for that?
    edit: nvmd i didnt know this was actually vrchat focussed lol

  • @5oc788
    @5oc788 4 หลายเดือนก่อน +1

    "there's no way it's that easy"
    "It's that easy"

  • @alwaysyouramanda
    @alwaysyouramanda 2 ปีที่แล้ว

    Can't thank you enough for this one! :D

  • @funkyn1
    @funkyn1 10 หลายเดือนก่อน

    Hey i have a question how do you blend in big furs without it messing up when rigged ? or like moving a lot when the mesh is deforming with the arm or something like that
    Edit ok found out my end issue lol: auto weights

  • @kastrosadam892
    @kastrosadam892 2 ปีที่แล้ว

    I did everything in this tutorial, but my 'fur blend' is not transferring data to blend to my Base mesh. I already used auto smoothing. What am I doing wrong?

  • @exile55
    @exile55 2 ปีที่แล้ว +1

    Would this transfer over to Unity Editor and VRchat?

    • @Kaideart
      @Kaideart  2 ปีที่แล้ว +2

      Yeah! It moves into VR Chat no issue!

    • @exile55
      @exile55 2 ปีที่แล้ว

      That's excellent news. ☺️

  • @WannabeMarysue
    @WannabeMarysue ปีที่แล้ว

    needed this. cheers!

  • @nickholl
    @nickholl 2 หลายเดือนก่อน

    Is there an equivalent trick but for Maya does anyone know?

  • @johnsmith-cl8lk
    @johnsmith-cl8lk ปีที่แล้ว

    When I rejoin the fur to the main mesh, it undoes the normal edit. what am I doing wrong?

    • @dillonmann2557
      @dillonmann2557 10 หลายเดือนก่อน

      Apply the modifier

  • @KokouUwU
    @KokouUwU 2 ปีที่แล้ว +2

    That’s weird, my shading has turned flat even though I have auto smooth on, I’ve tried resetting multiple times and doing it over but nothing works. Looks good in game tho so fuck it

    • @Senyin
      @Senyin ปีที่แล้ว

      this is the problem I am having

  • @cartoonstoons-q1r
    @cartoonstoons-q1r 2 ปีที่แล้ว

    Is there any tutorial on how to make that type of fur?

  • @jucafox810
    @jucafox810 2 ปีที่แล้ว

    How that works? Like... it will still affects how light and shadow works in certain angles, right? It's good to use it for render animations or it will look off in certain angles?

  • @Architector_4
    @Architector_4 6 หลายเดือนก่อน

    Hm, neat trick but it doesn't seem to not work well if you have a normal map on the main body and the fur...

  • @ChiisanaKumori
    @ChiisanaKumori 3 หลายเดือนก่อน

    Would this work for a game like roblox?

  • @sharpieton
    @sharpieton 2 ปีที่แล้ว +1

    YO NEW TUTURIOL I needed fur tutorialsjdjfn

  • @Bond01_
    @Bond01_ ปีที่แล้ว

    Am I the only one getting weird results in material/render preview with this? It looks fine in solid preview, but in material preview and rendered the faces marked for changing the normals get lit as if they were set to "shade flat". Is it fixable at all?

  • @briananeuraysem3321
    @briananeuraysem3321 2 ปีที่แล้ว

    I need to mess around with that modifier now

  • @septanos
    @septanos 7 หลายเดือนก่อน +1

    has anyone tried importing this onto roblox to see if it works there as well?

  • @ziplerwolf
    @ziplerwolf 2 ปีที่แล้ว +2

    Like some other people, I had problems with this too. It seems that if you have had modifiers applied at some point, it may have changed normals (e.g. subdivision). If other tips do not help you, try recalculating or resetting normals. After that, it should work even after joining the two meshes together. Tested with Blender 3.2.

    • @Risky2Simon
      @Risky2Simon ปีที่แล้ว

      how do I recalculate or reset normals

  • @RedPoisonDragon
    @RedPoisonDragon 4 หลายเดือนก่อน

    This doesn't seem to work for me, unfortunately. Rather, it seems to work in Blender, but as soon as I import to Unity, it looks how it did before as if I did absolutely nothing at all.
    I must note, I use Blender 2.79 because learning the newer vers is hard ever since I got used to the old vers, but this effect does indeed work in Blender, itself.
    I should also note, I import my blender files into Unity by having the .blend be directly in the Unity file. Idk, it's faster to just have Unity update immediately after making a small modification to the model than exporting constantly and remembering any settings I chose over and over again, especially when troubleshooting something I've never done before like this.

    • @Kaideart
      @Kaideart  4 หลายเดือนก่อน

      I think it'll be the using a blend file in place of an FBX will be the issue as it might not be applying the data modifier properly.
      Little tip so you're not ALWAYS reseting the avatar each time (been there done that), you can actually replace the FBX in windows explorer, so I tend to save the FBX in a folder, then copy that to the unity project with the same name as the old file (For example KaideVRC.fbx) That also makes setting up any FBX in unity a lot more... reasonable.
      See if it works with an FBX because i'd be curious if it didn't. I also doubt 2.79 blender would cause that issue too.

  • @spazmak666
    @spazmak666 2 ปีที่แล้ว

    genuinely have no idea what i'm doing wrong, but i follow this as closely as i can and it never does anything outside of messing with the lighting on the mesh im trying to blend

    • @Kaideart
      @Kaideart  2 ปีที่แล้ว +1

      One thing I have notices is that if the model you're trying to blend in doesn't really merge well with the underlying mesh it can look arguablely worse than without it, if anything try and see if a flat plane is working on the original mesh just to check it's normals aren't custom or such, if so you might wanna check "Clear Custom Normals" as that can also cause issues

    • @spazmak666
      @spazmak666 2 ปีที่แล้ว

      @@Kaideart will definitely try this! i also realised a bit too late that the part i was trying to attach was too high poly compared to the body (was a converted-to-mesh path), i have no doubt that might also be part of my issue

  • @StaviKay
    @StaviKay 10 หลายเดือนก่อน

    Unfortunately this doesnt work quite as well in Rendered view...

  • @beta5483
    @beta5483 6 หลายเดือนก่อน

    MY FREAKING HERROO!

  • @bjk5822
    @bjk5822 2 ปีที่แล้ว

    thanks !!!

  • @sewoh100
    @sewoh100 ปีที่แล้ว

    You are a fucking godsend thank you!!!!

  • @joebuehrer
    @joebuehrer ปีที่แล้ว

    Love that accent

  • @GothPanda
    @GothPanda 2 ปีที่แล้ว +1

    This is witchcraft. Seriously, that's fantastic!

  • @ToxicServalFox
    @ToxicServalFox 10 หลายเดือนก่อน

    All this time and I never knew this.. oh my god

    • @Kaideart
      @Kaideart  10 หลายเดือนก่อน +1

      Now you do! I hope it helps you out!

  • @SturmFloof
    @SturmFloof 5 หลายเดือนก่อน

    If i knew this sooner

  • @user-yc9kc3fp3k
    @user-yc9kc3fp3k 7 หลายเดือนก่อน

    King

  • @kittito
    @kittito 5 หลายเดือนก่อน

    SAINT

  • @Slipdash
    @Slipdash ปีที่แล้ว

    I love you

  • @KippSa
    @KippSa 2 ปีที่แล้ว

    Didn't work :C

  • @ThrowVR
    @ThrowVR 6 หลายเดือนก่อน

    why he look Like The Jeff Dunham Puppet? 😭😭

  • @DaniiTheFox
    @DaniiTheFox 20 วันที่ผ่านมา +1

    doesn't work

  • @ambiqt1705
    @ambiqt1705 2 ปีที่แล้ว

    Thank you so much for this tutorial, this is great!

  • @andrearivas2828
    @andrearivas2828 8 หลายเดือนก่อน

    Your video appeared when I needed it the most! Thank you very much for this tutorial TvT 🩵✨🩵✨

  • @felineentity
    @felineentity 2 ปีที่แล้ว +1

    This seems to be somewhat broken since 3.0, the changed normals become strangely faceted, as if flat shaded. I hope it gets fixed, can get nice looking tufts anymore. 🥲

    • @bjk5822
      @bjk5822 2 ปีที่แล้ว

      hey, did you find an alternative?

    • @felineentity
      @felineentity 2 ปีที่แล้ว

      @@bjk5822 no :(