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Kaideart
เข้าร่วมเมื่อ 7 ม.ค. 2017
Hi there!
Im a 3D furry artist who specialises in making avatars for VR Chat and VSeeFace/VRM
Here i'll likely post videos showing things related to my work but also the odd gaming video or such!
Im a 3D furry artist who specialises in making avatars for VR Chat and VSeeFace/VRM
Here i'll likely post videos showing things related to my work but also the odd gaming video or such!
Evil Doerz Visemes and ARkit (VOD)
The stream VOD of the Viseme and ARKit setup on Evil Doerz!
มุมมอง: 948
วีดีโอ
The 12 Hour Furry Avatar Speed run (2024 version)
มุมมอง 26K9 หลายเดือนก่อน
A full avatar made in only 12 hours! I'd attempted to get a whole model with a VR Chat port, VRM and even facetracking on it. I got most of the way only not achieving the facetracking and a simple outfit. Compared to the last time my process has gotten a bit more in depth, with a bit more care taken on the model itself. If you'd like to get the model for yourself you can purchase it here! kaide...
Charity Stream Hope For The Day VOD
มุมมอง 8422 ปีที่แล้ว
A Charity Stream sponsored by soft giving, held on the 19th of November. This charity stream was a lot of fun, I drew pokemon from memory with a mouse and MS paint, played with some rubber ducks, perished trying american soda's and then played Unpacking in full which was great, by the end we'd raised $2175 for the charity!
How To Get Clout
มุมมอง 1.6K2 ปีที่แล้ว
In this video I talk about clout, more so how to network with others in your field and why your reputation matters. Join me over on twitch: www.twitch.tv/kaideart To get announcements when videos like this go live, follow me on twitter at: Kaideart Or join my community in discord at: Discord.gg/kaideart
What I want from a Metaverse
มุมมอง 6662 ปีที่แล้ว
There is a lot of negativity surrounding the idea of a metaverse but I honestly believe a metaverse could be a good thing, in this video I talk about a few of the things I'd want to see from a metaverse If you wanna see what I make in the metaverse then follow me on twitch www.twitch.tv/kaideart Join my discord at: Discord.gg/kaideart Follow me on twitter at: Kaideart
What I've learned about selling commissions
มุมมอง 2.3K2 ปีที่แล้ว
I talk about a few of the main aspects around my experience selling commissions online and making it my livelihood and a few tips from what I've learned!
We need to talk about Twitter
มุมมอง 1.3K2 ปีที่แล้ว
My recent thoughts on the whole twitter and social media situation as relating to freelance furry artists, the TLDR is I just know it's gonna suck for a lot of us artists for a while and hopefully if twitter does go under the splintering that's gonna occur isn't for too long.
Model Review: Part Two! (Twitch VOD)
มุมมอง 1.7K2 ปีที่แล้ว
In this weeks review I cover another ton of models and go through my various critiques on how they could be improved with a focus on topology, form, rigging and UV maps. This week we had a ton of amazing models submitted from various artists of differing levels of skill, some of these are peoples first ever models and I couldn't be more proud to be a part of their journey on becoming a better a...
Model Review: Part One! (Twitch VOD)
มุมมอง 3K2 ปีที่แล้ว
In this weeks review I cover a ton of models and go through my various critiques on how they could be improved with a focus on topology, form, rigging and UV maps. This week we had a ton of amazing models submitted from various artists of differing levels of skill!
Furry Digitigrade Legs for VR Chat Tutorial
มุมมอง 32K3 ปีที่แล้ว
Furry Digitigrade Legs for VR Chat Tutorial
Quick Tip: Rig setup in blender for VR Chat
มุมมอง 39K3 ปีที่แล้ว
Quick Tip: Rig setup in blender for VR Chat
Deal with Art Block, No one cares about your Fursona, Critiquing others - Furry Artist Rambles #1
มุมมอง 2K3 ปีที่แล้ว
Deal with Art Block, No one cares about your Fursona, Critiquing others - Furry Artist Rambles #1
Kaide plays Golf with Friends (Feat. ScoutArtz and The_RedDragoon)
มุมมอง 7733 ปีที่แล้ว
Kaide plays Golf with Friends (Feat. ScoutArtz and The_RedDragoon)
Fixing the Hands and Adding a Ball {TWITCH VOD]
มุมมอง 1.3K3 ปีที่แล้ว
Fixing the Hands and Adding a Ball {TWITCH VOD]
Making a Short Corgi a Vtuber [Twitch VOD]
มุมมอง 3.7K3 ปีที่แล้ว
Making a Short Corgi a Vtuber [Twitch VOD]
Modelling the clothing and refining the model [TWITCH VOD]
มุมมอง 1.6K3 ปีที่แล้ว
Modelling the clothing and refining the model [TWITCH VOD]
The 12 Hour Furry VRC Model Speedrun UNEDITED Part 2
มุมมอง 7K3 ปีที่แล้ว
The 12 Hour Furry VRC Model Speedrun UNEDITED Part 2
The 12 Hour Furry VRC Model Speedrun UNEDITED Part 1
มุมมอง 20K3 ปีที่แล้ว
The 12 Hour Furry VRC Model Speedrun UNEDITED Part 1
Giving the model expressions, Visemes and porting into VRC [TWITCH VOD]
มุมมอง 7K3 ปีที่แล้ว
Giving the model expressions, Visemes and porting into VRC [TWITCH VOD]
Spending multiple hours just painting floof [TWITCH VOD]
มุมมอง 2K3 ปีที่แล้ว
Spending multiple hours just painting floof [TWITCH VOD]
Rigging and Adding the Furcard Mesh [Twitch VOD]
มุมมอง 4.3K3 ปีที่แล้ว
Rigging and Adding the Furcard Mesh [Twitch VOD]
UV Unwrapping and Painting the Model [TWITCH VOD]
มุมมอง 4.9K3 ปีที่แล้ว
UV Unwrapping and Painting the Model [TWITCH VOD]
Taking the base mesh and refining it [TWITCH VOD]
มุมมอง 9K3 ปีที่แล้ว
Taking the base mesh and refining it [TWITCH VOD]
I dont understand how a video can shatter my confidence yet teach me so much at the same time.
Brilliant teacher, subbed 😊
I watched this before making my Rain World Artificer model. I had no references and I tried to implement some of my original slugcat design features. And I have no idea how this happened, but I ended up with a creature that was not even recognizeable as a slugcat, but instead it most certainly was a furry. Now I call this model Furryficer
8:03:00 ignore this comment
Thank you this is really important
Thanks
can you cut in some low volume background music with the YT editor?
I am a young artist who previously drew in another fandom, which ultimately had no prospects and I did not like the attitude of the fans of the fandom towards me, but recently switched to furry. I took orders, but after leaving I was left with almost nothing, considering that I was used to always having art in progress and not extra money for me. Thank you for mentioning in this video that a brand is created over time, because as an artist I already have skill but with almost zero social networks, in which I collect at most a few likes under posts (I'm not even talking about orders), I begin to worry that my skill is not enough and I think too much about myself. Thanks to your words, I seemed to wipe my glasses and received some energy to just wait. Thank you for the video and another useful reminder!
doesn't work
You are a legend
how have i never seen this before you just saved me HOURS of tedious work!
dude I have beeen trying to attach a freakin' shoe to my character and being going crazy yesterday over it. Your tutorial is the only one that worked !!! Thnaks a lot
Excellent small tutorial here. I cannot believe I never internalized this knowledge! This will be super helpful when editing my mesh to add new eyeshapes!
why delete the full versions? :( I used them a lot in training
dude i wish there was more tutorials like this
seven minutes in and I've already learnt something. god bless furry artists, both 2d and 3d
Wow this was great.
You were talking about adding subtitles in different languages, but it took a lot of time. Might it be simpler to put the transcript in the comments, then other users could C&P it into Google translate? Great series BTW, I really love your chatty style, and the attitude that "it's just pushing dots." (for about 5000 hours, though.) ❤
i wish i could just sit down and spend 12 hours on art. please tell me your secret
There's so little material online in regards to this, I'm still a bit lost after rewatching this video quite a bit. Is there a term for this stand-in model where I can find more info on how it's properly done, to see a few different usage cases and try to understand it better? Thank you
Alternative: Select the Source, Select the Target -> Weight Painting Mode -> Weights -> Transfer Weights. If the source is divided into multiple objects, make a shift + D copy of them, join the copy and then transfer.
I'm in blender 4.3 and mesh data has moved it's in object, link/transfer data, near the bottom transfer mesh data. It still works i just did it. Hopefully that's helpful if you didn't look hard enough on your own.
i would'nt usually spend 12 hours watching people do stuff but i find this really interesting and the way you do it specifically stands out to me and is really entertaining.
so I followed the tutorial on FA by dragonskyrunner, which was a LITTLE different from your tutorial (they made a third bone in the leg chain for the ankle, and kept the foot as the foot bone) it worked wonderfully for the legs, first try however... it broke my fingers somehow??? the first joint on all my fingers in the rig configure screen in unity are all red, and I can't reset/enforce T-pose cause while it does fix the thumbs, it breaks the legs completely. I tried reverting to an old FBX from before I made the changes, but I somehow lost all the muscle settings for my legs and needed to do those over... spent all day fixing this, reimplemented the digi legs, things are looking ok, but not as good as before.... AND MY THUMBS ARE STILL BORKED I dont know why but this is breaking my thumbs everytime, even though I'm not touching them at all in game/emulator, it looks like my thumb is held all the way close against the side of my hand at resting position any idea how to fix this?
Is there an equivalent trick but for Maya does anyone know?
I usually specialize in human models but since opening comms I've had to tackle a LOT of furry models and this channel has been a huge help, thank you fr!
i know you probably wont look back to these comments any time soon. but i want to at least leave a thank you for your work. I've used so many of your videos to help me create my own model and edit so many different parts of it that i couldn't just not leave one. Please keep making this type of content, your work is invaluable to beginners and those looking for specific solutions to their problems with a well made, to the point, and educational video.
I have gone through hell all night just trying to attach these damn clothes, this has just released me from my blender problems lol thank you so much.
I had been wondering about this for a while now, and happened upon this video randomly! Amazingly helpful! Will be sending this to a bunch of friends ^.^
I have been tearing my hair out in frustration over an issue I'm pretty sure is my avatar's fault, but I'm not versed enough in these programs to fix it. Everything goes smoothly up until the export and reimport. All blendshapes work like they're supposed to and control what they're supposed to. Once reimported, the jaw now controls more than it should whenever it is moved by any blendshape. It causes customization options on the chin to 'unhide' by growing back into place whenever the jaw is moved up or down. I thought I'd just be able to delete these options since I don't need them, but they don't seem to be attached to anything that makes sense. They aren't their own objects, except the extra tongue which can be deleted. The two chin attachments can't be removed this way and I can't for the life of me figure out what causes the jaw to start controlling them once the avatar has been exported and then imported back again. The avatar I'm using is Dragon Base VRChat model by VRM Customs. If ANYBODY has some tips on this, I would appreciate it so much.
So, there is probably definitely a better way to do it. But I'm not smart enough or skilled enough in Unity/Blender to figure it out at all. But here's the solution I found to my problem. Do not edit any of the customization blendshape sliders before the first export. Follow this video TO THE LETTER all the way to the part where you do the expression blendshapes. Once there, you follow that part of the tutorial, but now you also have to do every single one of your customization blendshape sliders for every single expression you have or will use. All of them. Individually. This is a painstakingly long and tedious process. And if I found a way to copy all the blendshapes from one expression to another to make a global default, I would have used it. But no amount of menu clicking or searching I did uncovered a way to do that so I did it this way. If I do ever find a way to copy the shapes, I hope I can remember to come back here to post a second fix detailing how to do that. But I sincerely hope that if for some reason you're reading this comment because you have an avatar with the same problem as mine, that you have better luck than I did finding a solution. Because my solution sucks. A lot. Good luck.
So much hours you save for everyone making the topology by hand, ur a hero bro
The only thing I wanna know is how to make toggles for these models.
Thank you so much! I wasn't sure what my model was missing until I tried this!
Is this work for blender 4.2.3? I try to do everything like in your tutorial, but anyway have “seams”
This looks like a really handy trick to know... especially as I may want to create improved furry models later! Each character type comes with its own challenges... but fur tufts like this should be able to render a grease pen "line art" modifier for toon outlines, unlike hair emissions. Cute animated VTube avatar too, btw!
This tutorial saved my marriage. 10/10 would Digitigrade again.
for anyone whatching this,since you are using blender 4.2 now, The ''transfer mesh data'' has been moved to '' link/transfer data'' from ''object'' Menu (object)>( link/transfer data)
You are currently the best blender related resource I can find. Thanks
Okay so, i assigned the look up,down,left and right blendshapes correctly, but when i use the models on vseeface, the gaze won't track. i need some help...
It's going to fast and it's not explaining enough I'm so confused
Hi Kaide, I have a question, at around 2:17:02 would you recommend modeling the mouth open? or is it always better to model it closed
I'm not the guy your looking for but I will answer your question. Generally when you model the character it should be done in a default state so unless the character usually has their mouth open then it should be closed. In summary it's better to model with the mouth closed. It may seem more difficult but for the sake of rigging and weight painting it's just better to do it closed.
@@Jamz16 oh okay thank you that makes sense, modeling for it to be closed is the tricky part for me
@@bertle Yea it is a very tricky thing to do in general but good luck with your model!
@@Jamz16 you the goat!
@bertle 👍
Would this work for a game like roblox?
You are an inspiration for 3d model tweaking
I havent sat down to watch that 3 hour vod class you did, but wm planning to. Im in university learning tk make videogames but its the first semester. We are however supposed to learn 3D modelling in this class, but our professor has admitted to us its not her specialty. This comment is already such a rollercoaster but the professor then promised us shed take whatever seminars, read whatever books she needs so she can properly teach us the stuff we wanna learn. Anyway looking to you for inspo cos I may or may not want to make my fursona but Semester has been a mess clearly, Ill get around to it eventually
can you do this with females wearing bras or something because i have a character wearing a bra and the parts at the front dont move well
Yeah! My advice with bras is to try and get the edge loops at least towards the bottom of the bra to line up quite close to the model underneath to make sure deformations transfer their best! But I do this with bras a lot when modelling them
lol love the shirt XD
Ayo, thanks for this. Will be learning from a master :o
thank you, i was so confused before
Amazing tutorial!~ IS as straight forwards as it gets~ If someone is using blender 4.2 the Transfer data option is not outside in the "Object" menu, everything else is identical~
❤