3:54 1: The BotW Formula 7:50 2: Shrines 10:24 3: Gear 20:51 4: Difficulty 26:01 5: Less Endgame, More Issues 30:15 6: Divine Beasts & Bosses 37:52 7: What Could Have Been
@@Jdudec367 I think they've taken steps in the right direction, but it is too early to tell if it's enough. A lot of the insights I had here came after a full playthrough so I am trying to keep an open min until then. Some improvements to enemy variety and I like the new suite of abilities much more. Early critiques are that the sky/land/depths feel stapled onto each other and not cohesive, shrine system seems largely the same, and the new abilities all chop up the pace of the game (which is fine for now but who knows how it will feel in 50+ hours).
I respect a lot of the points you made, I have no real notes on the genuine content, just a small video-making thing: Putting your own Gameplay even if it's unrelated is hundred times better than the trailer footage looping in the background.
You said the game tricks you into thinking you’ll discover something new. You’re right there’s really only shrines koroks and weapons that won’t last. The trickery certainly worked on me though. There isn’t a lot of variety beneath the surface.
At the end of the day tho, if you have fun for 30+ hours by the time you realise you have been "tricked", it was a good game. It was the same for me with ac black flag. By the time i got bored of it (and ye, it is boring and shallow as fuck) i already spent 20-25 hours playing it. Money well spent
I'm finally getting around to playing this game (5 years after purchasing it) and I'm really struggling to continue playing it. After the tutorial, I realized *this* is all the game had to offer, and it feels so repetitive and non-rewarding. I just had this happen during my current playthrough and it pretty much summarizes my experience: entered an endurance shrine, break 2 weapons defeating the boss, finally defeat boss and earn a cool weapon, go into the next shrine (another endurance shrine), the cool weapon I just earned breaks while the boss's health is only 1/2 halfway done, kill boss and earn another weapon that won't last for more than 2 or 3 random enemies while traveling. The majority of this game boils down to when I used to 100% the map in the old Assassin's Creed games. I only got to 2 of the divine beasts before I ended up calling it quits, as they also felt uninspired in compared to past Zelda games' dungeons. I find it irritating that open world games had a rich 15+ years of history before this game came out, and this game is so lackluster in comparison. Every time I bring up my opinion of this game, I'm always hit with "shit opinion, no taste" and every single time I am convinced these people have never touched an open-world game before playing BotW.
Can't agree more, people that find this game extraordinary are just people that never played another open world game, any other open world game has a lot more and better content
Wondering how after this point and seeing what became of Totk why Zelda's games have become bloated, overrated affairs. I did not like the weapons breaking. The Link I knew fought everyone he saw because he had a great array of interesting weapons. I found myself running from battles because in BOTW my weapons were broken or in a weakened state, and there's a Lynel or a bunch of silver Moblins coming after me. This was not cool, or fun. And a lot can happen and change in seven years. Then I look at games like HZD and Forbidden West and realize to me those are better games. I really tried to enjoy BOTW but found I could not. And I see a lot of BOTW and Totk players changing their tune now. Those games are not as good as they thought.
Well said. I have now won all the 4 divine beasts and I can’t express how disappointed I’m with the game. It’s a shallow game. Visually stunning, but that’s it.
I've been playing it for a week now and I kept waiting for the game to "start" and I realized this is it: nothing. Just grind your way around the map, loot I guess but who cares? I have so many ingredients for elixirs I havent even tried to make one. It'd be nice if there was a recipie scren with quantities needed but it's all just guesswork? I can't believe how bad this game is in nearly every respect. It feels like a really expensive mobile game where you grind and grind for very meager rewards.
I kinda hated all the shrines, it got pretty boring looking for all those shrines. sometimes I would walk past a new shrine and just try to avoid it because of how tired I was of doing them.
As soon as I finished botw main story I put the game down and havent played it ever since, I mean what's the point? Look for over 100 shrines that look exactly the same? Collect almost 1000 seeds that that literally gets you a pile of stool as a prize? The lack of good rewards in this game it's what makes the game boring.
i couldn’t agree more with your point about the ending. I love this game but no matter how hard i try i can’t get past the fact that the game doesn’t let you play in a world where you’ve beaten ganon. it makes everything feel like “what’s the point” you work up all this time for this epic ending, then you do it and it feels great. then you come back to find you’re back outside like it never happened. i absolutely hate that still.
No ganon = No bloodmoon No bloodmoon = No enemy respawns No enemy respawns = No dun While a ganon-less world seems very interesting, it would get infact very boring quickly.
I have ro 100% agree with you! This is EXACTLY how I felt wehn I played it. I am A HUGE Zelda fan and I really wanted to like BotW but I never did. It is a great game but it's A) not a great ZELDA game and B) definitely NOT the best game of all time. I tried to understand or find a reason for why it is what it is. One of the things that came in mind was the fact that the team said they had so much ideas but couldn't implement all of them into the game. But there was a DLC pass and I had high hopes but unfortunately, the DLC just added more of what I DID NOT like about the game instead something I would like. Basically it just added some challenge modes but nothing that even coule be considered a try to fix the game. But we still need to keep in mind that Nintendo did BotW mainly to experiment and see how far they could go outside the comfort zone of the LOZ Formula and see / understand what makes a Zelda game a Zelda game. So when they announced a sequel and I saw the first trailer one idea started to grow in my head and IT COULD WORK and would fix a lot of the issues. WHAT IF they took ONE very obvious and persistent element from other Zelda games and planned the whole BotW experience arround that? What element you ask? The "break the seals" unleash the TRUE final boss/form and then start the actual quest. The trailer of BotW 2 showed a somehow revived Ganondorf so what if all Link did in BotW 1 was just preparation leading to breaking the seal and resurrection of Ganondorfs TRUE form which always has been the only way to defeat him an deal him back again! Remember the ending of BotW, you're fighting Darkbeast Ganon, kinda looks/sounds like his final form but ALL main bosses (as well as Darkbeast) were just created from Ganondorfs malice and BotW 2 trailer CLEARLY shows his sealed corpse as the source of the malice. So (again) WHAT IF BotW is literally the second part of the game after you broke the seal and NOW the real journey starts. Seeing Hyrule castle raise and the how Zelda and Link are in the underground also led me to the idea that the malice created caves and dungeons that are now opening up or at least can be opened by obtaining specific things from quests. Much like most open world games would do it and it would be a (welcome) step back to the Zelda formula... For the gameplay problems there's a lot of games where they could get inspiration, the latest and best example is definitely Elden Ring, it has so much that BotW misses. Nintendo doesn't neet to create ultra hard bosses or punishing game mechanics, that's not what I want or expect from a Zelda game, no Zelda fan should do that by the way, that's NEVER been what this series is about but what they can learn from Elden Ring is how to use a combination of skill checks and powerup/item progression without making the game feeling too linear but make it linear enought so they can guide players and tell the ganes story rather than having us figure it out by finding memories and stuff that you can 100% miss and ignore in BotW. I'm not 100% sure if a fully fletched RPG leveling system would be any good, I don't think so but having decent gear systems would help, BotW players already have familiarized with the idea of a gear system so why not beef it up a bit, give us weapon upgrades and repair options as well as unique / legendary gear that has special abilites like the armor sets in BotW but also for weapons and shields. What do you think about my idea?
I agree and I don't have much to add to your comment. I understand why botw and totk are so overly hyped right now, but I don't think these games will pass the test of time like Ocarina or Wind Waker did. I hope they prove me wrong in the future but...
Long time Zelda Fan/Player since NES, played nearly all of them, I have owned this game for about 4 years, and can never play it more than a few hours after starting a new game. It just feels so bland overall. You could just literally change the names of the characters and lore, and it's just some generic open world fantasy game. I miss the old formula for Zelda games. Give me linear story, with dungeons, and progressive player power while unlocking special gear/items as the story progresses.
I've noticed a lot of criticisms lobbed at other games of this scope absolutely apply to BoTW, but it gets a free pass just because it's Zelda? It's frustrating to see all this praise for... a mediocre game.
This is seriously the most boring and most pointless zelda I have ever played, such a massive disappointment and I am still baffled how overrated it is.
Absolutely agree. After playing this game for 30 hours I was bored out of my mind and also pissed off at the durability system. I liked the watercolor look to the world and I enjoyed the lighting systems and weather systems (for the most part) I just thought the shrines were boring and the enemies were boring too. I prefer the old games. I liked dungeons and bosses.
This video refreshingly sums up ALL the problems I had with BOW. I wanted to love this game more than I did because everybody and their brother claimed this was the best game of all time. But by the time I finished, I was like, “what am I missing here??” This was a great game. But supremely overrated.
@@megamillion5852 that's the thing. Quality is completely subjective. Just because you say your favorite game is "the best game ever made" doesn't mean it actually is.
@@peterthepeopleeater5697 I'll just drop this on y'all.. Ahem (cough cough): Legend of Zelda I, Adventure of Link II, A Link to the Past III, A Link between Worlds, Link's Awakening, Ocarina of Time, Majora's Mask, the masterpiece Twilight Princess, Wind Waker, Skyward Sword, and Hyrule Warriors series. Castlevania I, Simons's Quest II, Dracula's Curse III, Akumajo Dracula (SC4), Legacy of Darkness, Rondo of Blood, Lamentations, and Symphony of the Night. Ninja Gaiden series, Double Dragon series, Tenku Shadow Assassins: My FAVOURITE Games. 😃
The enemy variety, lack of any decent dungeons or just caves to explore killed it for me. Just korox seeds for days and copy pasted shrines with boring puzzles. I kept coming into beautiful hidden landscapes thinking “oh what’s here?!” Nothing… there was never anything there. Excitement destroyed. You nailed this. How did no reviewer talk about this? Nostalgia goggles all around. The biggest wow moment was simply being able to play this in handheld which was a great achievement at the time but the game itself, 6/10 from me tops
you just use nostalgia as a way to delegitimize people's opinion instead of giving actual arguments. Please tell me where all the nostalgia for this game (which is the game said to break the Zelda formula) is hidden. Is it the easter eggs? Is it the gameplay mechanics?
This is hands down one of my favourite Games alongside persona 5 royal. I’m convinced there is no game better than this, but people are allowed opinions.
i respect your opinion, but dont use nostalgia to undermine someones opinion. It's super shallow. I just got this game 2 years ago and after beating it i still consider it my favorite video game that i've played so far.
Gotta say, I agree with this. I hate to say it, but BotW and it's sequel were some of the most boring games I've ever tried to play. For me there are certain aspects a game should have to motivate me to play. Battles that actively progress my characters and reward simple strategy and survival. Instead, it offers battles that break half of your inventory and make you micromanage equipment and healing items to such a degree that fighting is best just ignored. It isn't worth fighting anything because Link will get no stronger. All that will happen is that I'll break all of my weapons and get to go back to the campsite. So exciting. Even an Exp system would have made it better. I enjoy traveling big open vistas teeming with wildlife, sights to see and great music. BotW is mostly silent, barren, lifeless and its sights are mostly superficial. Enemy variety? Wildlife everywhere? Sweeping music? Where are these things in my RPG? And most of all, I'm a collector. I love collecting items, upgrading my gear, learning abilities, improving proficiencies, crafting rare items out of raw materials that are easily found and carried. Here you get a limited inventory, HEALING items requiring crafting, weaponry that you don't want to use because it will break in 5 swings, and very few actual new abilities or stat upgrades/passives. In RPGs I like, you can climb, swim, run etc wherever the game allows you to go without issue. Here, you can't move 5 feet up anything or through any water before Link's wimpy ass starts to die. I know this can be improved as the game goes on, but its salt on the wound. Because what does this all amount to? A game where exploration isn't motivated or rewarded. A game where fighting isn't motivated or rewarded. A game where collecting items and upgrading your character is either actively prevented with a stingy inventory, breakable everything and tedious healing items, or simply not worth it because you don't want to explore and fight anyway. I tried to play it twice and I have to say, it's just not a fun game. Not for me anyway.
I also hate the fact that they give you all the items you need from the very start of the game (bombs, time statis, etc). Part of the reason Zelda games were so great were item discovery (remember in OoT when you discovered the Hookshot?). In BotW, they completely take that away! They could’ve filled a huge chunk of the world with puzzles that led to discovering those items, making the world far more interesting to explore.
Imo that’s a positive, it means that the ability of a player isn’t determined by how far they are in the game, it’s determined by how well they’ve mastered the mechanics. Anyone can do anything if they try, and nothing is off limits. This is an important feature for an open world game. Just my opinion tough.
@@tanakisoup Some games pull that off well: Celeste does. You don't actually gain new abilities throughout the game, you just get better. Thing is, BotW isn't a difficult game, nor does it scale up in the challenges it presents to the player (aside from "bigger HP/damage", which is just countered by getting bigger weapons/armor), nor does it truly try to stretch your mastery of the mechanics, and the diversity of its challenges is somewhat limited / repetitive too. End result is that BotW feels like a game where, after I initially had fun with it, I can't get back into the game because "Why not just step outside or enjoy some nature photography."
The Great Plateau Lost Woods first time climbing Death Mountain first dragon sighting first Lynel encounter first few Guardian encounters Eventide Isle Yiga Clan Hideout every town in the game Lomei Labyrinth Island Hyrule Castle ^These were the high points of the entire game. Makes for a very good 20-30 hour experience, but it also excludes more than half of the other content in the game. Breath of the Wild is an olympic-sized kiddy pool, vast but no depth. It works best as a proof of concept, but is surrounded by rinse and repeat filler. Very unsatisfied by the time I was done.
I'd argue some of those high points aren't even that high. Towns shouldn't be a high point. Don't get me wrong I get what you mean, when you're playing the game they feel genuinely refreshing to encounter but when you consider there's not much to them it's just copy paste NPC standing around not doing anything in a small settlement it's not that impressive. Zora's Domain and the bird people settlement seemed pretty cool but besides those, meh.. And there were only like 4 of them. Oblivion which came out 11 years earlier had like 9 major towns, even a city with multiple districts and NPCs that went around doing stuff, albeit poorly but even those ancient old models felt more alive than the npcs in the tiny settlements glued in place.
I kinda agree with those. In the great plateau I was like WOAH THIS GAME IS SO COOL. That was the best thing ever. Then I left, and I found the game cool until I finished the Zora divine beast (the first I did). Then naboris was still fun. But rudania and medoh were ridiculous. I literally got their bosses on first try. Then I agree with the rest except eventide. And oh god when I finished the game I was disappointed at a point you can’t imagine. I hope breath of the wild 2 won’t be that ridiculous of a game, because that’s the only reason I plan on buying a switch (yes I still don’t have the switch and I don’t want to)
But like 4 of these are just the first encounter of aspects to the gameplay loop. As soon as you have seen everything in the sandbox once, you can stop playing.
@@maskitoad I'm optimistic for the sequel, at least. Switch is okay, but it's woefully underpowered. If you play a lot of games and are open to a dedicated handheld then I'd just go Steam Deck if I were you.
I've recently started playing it and I've been let down. It's just so bare bones and there's really nothing all that unique about it anymore. People seem to love the sandbox aspect of it which is a trait I don't value that much in my games anymore. Elden Ring and Death Stranding do a lot of the same things as BotW but they feel more meaningful to me. I mean, climbing in BotW would be cool if it wasn't like a tedious exercise in patience. I feel like a majority of this game is climbing a wall or running across empty landscapes. And the rewards suck, I can't tell you how much of a let down it was to defeat the dragon atop Mt. Lanayru, drop it's scale in the pond, and as the temple doors open it's just another fucking copy-paste shrine. It looks so out of place too, it literally looks like they had an empty room and placed the shrine asset in it. And then the shrine gives you another breakable weapon (which I didn't have space in my inventory for). The progression in the game just doesn't feel that rewarding either. Your growth is determined by how much health/stamina you have, how much of the map is unveiled, and how many divine beasts you've freed. Even though I've been playing it for quite a bit now the whole experience just blurs together and I have no sense of time for how long I've actually been playing. It's not like the other games where I feel like I can remember what I experienced in my adventure.
yea I have no clue why this game received as much praise as it did. A lot of reddit man children that are obssessed with Nintendo I guess. I think botw is easily the most overrated game of all time.
@@solemaniharami3963 >reddit as if elden sleep wasn't praised by them to the point it undeservingly won game of the year but I'd take it over what the other boring nominated games for it were
The weapons breaking is so freaking annoying. It’s like there no point in having a favorite weapon because it’s just going to break anyways. It also makes finding new weapons way less rewarding. It’s so annoying.
@@zeezrawesome132you re contradicting yourself, the sole fact that weapons break is the most rewarding thing in the game, if you had one favorite weapon what point would there be aside from it being better, updrading from a decent weapon isnt nearly as rewarding as upgrading from almost no weapon. I see this shit alot with i cant have a favorite weapon, they all break and all this shit… What is the master sword for then? Its arguably the most amazing looking weapon, the most iconic on zelda, the best and it doesnt break. how does any of this makes sense? its an open world where you gotta explore to get good loot, it almost forces you to explore but ar the same time it doesnt because of how free botw is. i just dont get it
@@Tommy-jn9ps well maybe I don’t want to be tied down to the master sword and I want to main other weapons. I’ve completed like 95% of the game and I’ve never felt rewarded with finding any new weapon apart from the master sword.
Your remark about the predictability of shrines and Korok seeds is the way I've resorted to describing to people why I hate this game, so it's nice to hear someone else agree with it.
@@RobinsMusic There are many reasons I hate this game, but lack of mystery and instead feeling like I'm completing a list of chores is a substantial one.
The weapon degradation didn't just ruin combat for me, that was actually not as annoying as it usually is in video games. It made me not want to play around with the stasis rune (a very cool sheikah slate ability) because using it meant whacking objects with my weapons, and unlike engaging monsters with my weapons, just imbuing frozen items with kinetic energy does not replenish my weapon stockpiles because I'm not killing something that drops a weapon. This also made puzzles that involved stasis extremely annoying because by the time you figured the distance to flip the object to solve it, you had most likely shattered half of your inventory whacking a frozen ball. I also rarely chopped down trees with an axe (something very fun to do) because having a woodcutting axe in your inventory was a waste of a weapon slot and chopping down trees with an axe still doesn't last very long, so what's the point of dragging an axe around for logging out in the field, anyway? You'll just end up blowing the trees down with bombs halfway through the process, anyway, so why bother? Same goes for mining ore from rocks with sledgehammers. A mechanic where strikes from tool weapons degrade it exponentially less than using the tool in combat would have been helpful, or giving us separate tool items that never break and deal the same amount of damage as bombs. The point is that the weapon degradation had knock-on effects beyond just making combat annoying by making other mechanics not fun to interact with.
I agree with you 100%. Weapon degradation was one of my biggest gripes with this game; if only it was on PC and easily moddable! Also, just a tip for cutting down trees -- you can use bombs so you don't waste anything! :)
The combat was boring...people freaked out over this game and I don't understand...maybe if it was 2003 I'd be impressed. I just found it so boring and nothing in it made me want to keep going .
I mined tons of rocks and chopped tons of trees. It was way too valuable not too. I got plenty of value out of my hammers and axes. Maybe it was different for me because I had a game guide?
Weapon degradation is hard to change because without it the game would be vastly different and worthless. Why use a stick when you get an axe right after leaving the shrine of resurrection.
finally, someone else thinks this. it really felt like every other open-world game to me when i played it, but because nintendo made it it's suddenly the best thing since sliced bread for god knows what reason. it's just boring and lacking in variety or anything interesting to do on top of how easy it is. I button mashed for combat and still felt barely challenged.
Weapon durability could be fixed by just having a smith npc that you go and ask him to repair it and or increase the assets of the weapon, something that Fire Emblem did years ago. Honestly I´m suprised they don´t have it here, I just thought maybe they add it in later.
couldn't agree more, I can't think of a single game other open world game, or game in general, that has weapon durability and no way to repair it, it adds that sense of depth to it like this is a feature they actually spent time on, in breath of the wild it just feels haphazardly tagged on as a last minute idea.
I think i would be bored. The game wants you to break your habits of hoarding the best items and the never using them. If you feel that way there is a glitch where you can raise the durability of the weapon if it's a deal breaker for you
the game wants you to be smart about how you apply your weapons, not be a damage whore. you need to actually manage your resources and use the environment in toe with your weapons, mate
@@SamuelHappyMan Honestly BotW's game design is doing literally the opposite thing imo. It's BECAUSE of the limited weapon durability that the game is making most people want to hoard their best weapons and items. In my experience, most other games you can just use the best weapons and items without any fear of losing them which I prefer a whole lot more and is a whole lot more fun and enjoyable.
When I first got my switch I always had the idea that I wanted one to play pokken tournament with my cousins and essentially play anywhere I wanted to. So there I was settled on getting Pokken, but then I heard about this game and all the buzz in it. I wasnt a fan, like Zelda games weren't a part of my childhood and frankly I was more of a psp kid before. So then I thought that it was so cool and I expected so much. Played for 30 hours and realised how ... not so cool or amazing it was with the small enemy variety, lack of real dungeons, lackluster rewards and as you mentioned it being "predictable". But then I continued to play and the time that was put into the game became 80 hrs, I was amazed by the Lynel, finished the mediocre bosses and then... it came to the ending. It was so underwhelming- like why? I get that there's gonna be a sequel but why? It shouldn't have ended that way. Thank you for this video I'm glad there are people who thought the same because don't get me wrong, I love the game- heck it is still the most beautiful game I've ever layed my eyes on (at least in my eyes). But it left such a negative aftertaste that I couldn't get back to it. I haven't even completed it but I just can't go back. So after that we immediately bought smash since my cousins didn't want to play botw or pokken.
The rewards are not all lackluster or are predictable. The bosses are good not mediocre. The ending was not really underwhelming, it should have ended that way.
I never really noticed any of those things when playing it for the first time, it was one of my first games so I didnt really know much about game design, so that might be why. But I've never really been able to replicate the magic of BOTW with any other game.
@@nerad1994 it is "technically" unbreakable but what that really means is after a certain number of hits the sword loses its "charge" and cant be used for a few minutes. imagine the most powerful sword has a demo timer and link has to keep paying sheckles to keep using his mastersword primo subscription
You've perfectly articulated my feelings about this game. Only thing I would add is the lack of interesting characters/NPC's. Other Zelda titles like OoT and MM had unique NPC's with depth and personality, and interesting things to say. BotW NPC's are so incredibly boring and cookie cutter, down to the same outfits. It would be cool to be walking through the woods and see a mysterious man or woman who's NOT dressed like everyone else and who has a backstory with an interesting side quest that isn't just "fetch me my lost soup spoon and I'll give you an opal, that latter of which you can easily find by smashing a nearby rock". This game had such potential to be a truly magical and immersive experience, but it just fell short. Good video essay.
I personally wished there were more memorable NPCs as well. The world was big and pretty but also kinda empty. Shrines all looked exactly the same, which is why I got bored of them quickly. I also wish there were actual themes for the different map segments. People say that an overworld theme would get old quick, but the shrine theme was the literal same in every shrine, and having a different theme for each chunk of the map would be great (before you unlocked the towers they could be the ambient themes). I also felt no real attachment to any of the champions (other than maybe Mipha and Sidon), and the memory system could have been implemented in a much better way. Past Zelda games had a reason to make you want to accomplish something, such as in WW where Link left to save his sister and in TP for Link to save the village kids (who you got attached to after the longer tutorial section).
"I felt no attachment to the main characters." In that case, you probably won't feel any attachment to the bulk of Zelda characters in general, because BOTW has one of the most well-developed and memorable casts the series. "Past Zelda games gave you motivation to accomplish things" Botw is no different. Your goal is to aid Zelda, who has been trapped in a spirit battle with Ganon for 100 years, before it's too late and she's no longer able to prevent Ganon from destroying the world.
@@BenjaminAnderson21 the characters in BotW, with the exception of Zelda, have barely any development to even call them characters. Each cutscene with the Champions give us more of the same trope-heavy personalities as the one before it. And the journals and diaries that are spread around the world don’t count as development, they’re effectively backstory, which is just their personal history that led to who they are presently, and we see only a glimpse of that. The books don’t develop the characters because backstory is not synonymous with character development. It gives the character a reason to exist, but that’s it. And even if it counted, it would be some of the most stagnant development I’ve ever seen. Mipha, for example, literally just talks about how in love she is with Link. That’s her motivation for everything; getting him to acknowledge her affection. Revali has an ego for being a praised prodigy among his people and is mad that Link doesn’t bow before him like everyone else. To put it simply, both these characters are virtually the same characters we see throughout the game. The only time anyone changes is after defeating Windblight, and Revali’s whole thing is “oh, you killed the thing that killed me, I guess you’re not so bad” and that’s it. It isn’t earned. And the same can be said for many of the characters apart from the champions. Zelda is the only character who isn’t a shallow trope. She at least does develop and has something going on that we can be invested in.
@@dj3y3 yea but it's not like that's unique to BOTW, basically every Zelda game has barebones af characters, it's never really been about good characters and writing, that was the point they were making is that BOTW isn't really any different to previous Zelda games in terms of characters or motivation to accomplish the main goal
@@Dell-ol6hb I agree, Zelda has had a history of barebones characters. There are some standouts, such as Midna or Groose, who have development and story arcs that change their way of thinking and progress who they are as a person and as a character. Barebones doesn’t bother me. What bothers me, as I detailed in my comment, is that BotW presents this cast of characters as though they’re deep and important and have their own lore and development, when in reality all that amounts to is shallow caricatures that are defined by tropes and backstories that only reiterate what we already know.
Totally agree with everything you say.....I was thinking all you said on day 2 of playing BOTW ....but my biggest gripe is the weapon breaking....its so unrealistic.....and always the rain whenever you need to climb....these are my main gripes with this game.
Honestly, if you want to explore the original style of the zelda games, sometimes you can find it in the forms of fangames/mods like The Sealed Palace, Dark Hyrule Fantasy (this one got cancelled though), or The Missing Link, those are some good OoT mods which give you a feeling like you're playing an old school styled zelda game again.
@@BruceShankle All they would have to do to make TotK feel a little more traditional is add some real dungeons and get rid of this weapon breaking trash. At least then this style would be a bit less annoying.
6:45 Oh so like Elden Ring 38:32 Ok now I know you're talking about Elden Ring. In all seriousness I have my issues with that game as well, but part of what drew me to this video is the fact that I played a few hours of BOTW, got to the snow area and then just never logged back in. I didn't understand why, but I just didn't feel anything calling me back to the game. Meanwhile I try out Elden Ring for a few hours and next thing I know I couldn't stop thinking about it until I had finally killed the last boss 100 hrs later.
This is probably my 2nd least favorite 3D zelda. Lack of good dungeons in favor for quantity, which id rather have more quality which we definitely didnt get, the story was not exactly engrossing, when i explored on my hunt for all 120 shrines and collected around 350 korok seeds I actually thought “Man this world is extremely boring and especially in the stretches between objectives and shrines/sidequests. When i did find something it was not even worth it for the most part unless i found a shrine. Just really gotta remember when you design big worlds you have to not make them so generic and imo not worth doing anything other than getting the spirit orb and never coming back because you really arent truly given any reasons other than a shrine in many areas of the game that arent villages.
Ok, the the dungeons in this game aren't bad, they are actually quality. Though I will admit that I missed the traditional dungeons. I can understand why people don't like this game as much as the other Zelda games because it's so different. I just think this is the best Zelda because it goes back to the series roots, and what Zelda is all about in my opinion, exploration. The shrines are so fun, and are satisfying to complete, because they basically rewards you with the power to get stronger because you explored (assuming you had the Shrine radar off). And the korok seeds were so delightful to find. This game isn't perfect by any means, but the world is just so rich with things to find. And just that one element of the game, exploration, makes this my favorite Zelda game.
@@rayboy1291 Yeah so many things to find... Like what? A weapon that breaks in 20 hits? A shrine? A mediocre side-quest? A Korok seed? The game is very unrewarding. Yes there are lots of things to find, but most of them don't really matter. The armor pieces are the stand out, but it's too little.
@@rayboy1291 didnt see this til now but saying exploration is the key factor of why a Zelda game is your favorite game is just… bizarre or even straight up saying the equivalent of “I’ve never played another Zelda game” Exploration is the defining feature to pretty much everyone in any Zelda game regardless of top-down or 3 Dimensional. Botw fails to make it truly rewarding (or rewarding at all actually) while games of past made sure there was always something neat hidden behind decent amount of time exploring the land. Size doesn’t equate to a better world, especially in BOTW’s case where the shrines are the most rewarding and nothing else even really is decent, especially when people can B-Line it to Hyrule castle saving every 10-30 seconds to not lose progress and snag those weapons easily even in Master Mode, which i have done in both modes with 4 hearts. Its not hard whatsoever to do this especially if i can without much trouble at all
@@enzoforgets9456 you say there's no motivation, but have you ever heard of intrinsic motivation? In case you haven't, it's when you do something not because it's going to get you a reward, but because it's actually fun to do(and yes it is fun to do stuff). And in my eyes, it is rewarding to explore. But I can get that for some people, it's just not rewarding enough, and I respect that. And by the way yes, I have played other Zelda games. In fact, I may like Ocarina of Time more than breath of wild, but I just don't know yet. Anyway, I get why people don't like this game, but I'm kind of tired of people with the opposite opinion treating us like we're biased Nintendo fans, because we're not. We truly love this game for what it is.
Bore of the Wild. Cannot believe I even managed to complete this game. Remember the fun gameplay, mindblowing music and all around fantastic locations, characters and enemies of Ocarina of Time? None of it to be found in Breath of the Wild. None! What do really people love about this game is beyond me? Have they never played Ocarina of Time? Maybe thats the secret, this is their first Zelda game.
I enjoyed my time with this game but the lack of true dungeons and non existent item progression really made this game feel so different from it's predecessors that I feel like Nintendo should of made a new IP instead of using the Zelda IP here's hoping BOTW 2 has a more traditional progression .
I felt the same about the ending when I first realized it. Now though I understand why they did it. I love the game as well and agree to the points in the video to some degree. Reading the comments section though I see quite a lot of hard criticism that I can't agree with.
So why the fuck do you and so many people love it? Not only love it, but absolutely overrate it with calling it the best game ever? Maybe not you specifically, but many have. Why? It lacks what the classic Zelda games did to make the series so good. So the only logical conclusion is what he addressed in the beginning of the video. That being people were saying it broke the tired formula. Even if it did, it didn't excel at anything that it apparently did "new" A lot of you need a unhyped unbiased retrospective look at this game.
Finally someone on the platform adressing the major design flaws of BOTW without just mentioning the weapon system. You articulated everything I've felt in my playthrough very well. Thank you.
BOTW has weapon duribility so that you can be creative with your options instead of just hacking away endlessly you have to take your options, such as bows, bombs, stasis etc. and be creative with how you use them.
@@dylannolongeractive I understand that argument, and I understand it could be very fun for a lot of people, but for me it made every combat frustrating and any reward not worth it... As a direct comparison, I experimented a LOT with different resorces, magic, weapons etc in just one playthrough of Elden Ring (even with fixed level up stats and no weapon breaking system). Designers could find a balance in the combat system to not make it frustrating while incentivizing player creativity.
I searched for this video because I finally played breath of the wild after finally playing BotW for 25 hours a few months ago and being utterly bored with it. I figured I'd give it some time and come back to it later. I played it again for 10 hours and found myself yet again getting sleep every time I sat down to play it for over 30 minutes. After some time passed I went and played twilight princess for the time time and I absolutely loved it and beat the game within a week. I think what it really came down to, ultimately, was repetitive game play.
I experienced the same boredom. At first I thought it was my fault, being the game is so praised, so I came back to it for a while, but It's just boring.
@@feralaca123 funny as well, I played elden ring recently, which is somewhat similar in it's open world. Did not get bored whatsoever. Something about BotW just can't hold my attention.
@@feralaca123 Thank God i'm not the only one who felt this way! I felt guilty for not loving it off the bat as I assumed most people did. I got bored, stopped playing and just never went back to it. I, admittedly still feel kinda bad about not giving it more time.
Tears of the Kingdom is receiving the same overated response. Same copy/paste of the same thing everywhere and empty open world and trivial puzzles. It feels so boring and lifeless. But the entire industry and Nintendo cult just has a blind eye because it has zelda on the title. It's so baffling.
The game is just that you good, you simple doesn't like it. It's ok, a game can't be good for everyone and it generally turns out to be bad when a studio try to sell their games for everyone.
When I first got to Ruta I thought I would be fighting Mipha possessed by Ganon. How heart wrenching it would be for even the stoic Link to have to fight his ex lover! I so sure that I would fight a demon Mipha and free her spirit. I was even telling my husband, "that HAS to be why Sidon didn't come help. He's huge and strong, but even The Hero of Heteno Bay couldn't face what had happened to his sister. To me this games biggest flaw is the story itself. I like being dropped into the open world but I honestly never cared about the champions. Like even a little. They are dead. They can't even technically be champions. They can only be ghosts! Like if I made a video game about my dead husband who haunted my room at night chanting, "revenge....revenge..." I wouldn't call it Mechanic Matt. I'd call it "fuck off ghost!" BOTW should have spent more time with the possible current champions like Teba and Sidon. I want Teba and Sidon to succeed because they are alive and living in this world. They are feeling what is happening and the story should have concentrated more on them instead of some whacky ghosts with attitude and a cool magic trick. TLDR: the story is where the game falls flat for me and it's hard to explain why but not liking any of the champions is an issue. And the voice acting...wow. Thats some spectacular shit right there.
Honestly, it would have made the story more compelling if you fought corrupted versions of the 4 Champions and have the necessary story devices to back them up. This is one area where games like Dark Souls shine. You'll read about an ominous threat only to find out it will never manifest or, if it does, it takes you by surprise.
@@Milo_Sniffer I get the feeling from the game that she loved him and that he probably loved her. Link is a likeable character who needs to mesh with other likeable characters. it wouldn't make sense for him to brush Mipha off as if she didn't matter. I couldn't picture a Link that didn't value every one. the issue with me is the set up. it's there. have Link love another woman. she's strong and beautiful. and in game it's totally set up as if it's not a problem. it's even kinda cool that his love wouldn't be Zelda or conventional. the door was open and they walked right past it. they didn't even peek in to see what was happening.
@@MariaC497 If you've played other Zelda games, you would have realised that romance isn't very obvious in them. There are a few like skyward sword and ocarina of time where its shown but never really addressed. However in other Zelda games, like links awakening and twilight princess, Link has a deeper friendship (or could interpret it as a relationship) with another woman that isn't Zelda at all. It's different for every game. And personally, i find it creepy shipping link with Mipha who is very much dead. Don't get me wrong tho, i love mipha more than the other champions but it was obvious that her feelings were one sided
Finally someone who doesn't praise the game because it's Zelda series. Some might like it because of nostalgia, exploring and finding old places like Death mountain or Zora's Domain known from Ocarina of time for e.g. I did enjoy the look of these but the world was so empty overall. Two types of monsters in different biomes, it felt like that somehow lazy and boring weapon desing from Monster Hunter World X"D Attach a piece of monster part to existing weapon - amazing. Durability system was a new thing but it doesn't work for me. As much as I love doing sidequests and hoard lots of them in my quest log ( Fantasy life on 3ds or Xenobalde ) so I can complete them for a good reward, not most of the time, but yeah - I personally think that too much quests, especially repetitive and simple isn't a good thing, but lack of these in such a big world just doesn't encourage me to explore and talk with people. Some shrines were fun, but the more I discovered them, the more tedious it got, I just activated them to be able to quick travel. Despite rain being annoying it was a fine thing to add, aswell as wearing metal things during thunderstorm, never understood why I was hit XD Cooking was enjoyable and hunting too. Maybe developers really wanted people to encourage exploring and finding things on their own without guide and ? marks all over the map, but for me, it was poorly executed, when I pushed myself to traverse throught the land of empty greens, the more it made no point for me. Divine beasts were so easy it wasn't really a challenge, wonder if they have a weak point, oh wait - hit it in the glowing eye ; the same with the "dungeons", some aspects were good,but generally nothing special. I tried to like this game, but end up finishing it as soon as possible and selling it :/ Finding different ways to get somewhere or something like chests etc. with the help of obtained runes was fun at first, but it never actually clicked with me, it got dreary and there weere maybe a few times I thought "wow it was a smart way to do it". Although people compare Immortals Fenyx Rising to botw and Assassin's creed I truly had more fun with this game rather than Botw. Maybe it takes time to appreciate this "masterpiece" as some might call it, but respectfully, because eveyone has their own taste, for me, there isn't anything that might stand out from open world games. Perhaps Botw 2 will be better, but honestly, I don't think they will come up with something great, if they stick with current features :/
Botw was rated so high because a Zelda game hadn’t came out in years and many new fans had no idea what Zelda was. But compared to any other Zelda it’s mediocre at best
YES! THANK YOU!! I was thinking the exact same thing with these shrines!! EVERYTIME a shrine, EEEEVERY...TIME!! You could have built a rocket, fly to the moon, and you would have found another god damn shrine!
That point about the endgame really hit home for me. When I killed Ganon and watched the cutscene for the first time wondering what would come next and then got hit in the face with the front door of Ganon's chambers. I thought my game glitched so I looked up playthroughs and their endings but nah, that was the ending. I thought villages would act a little different or something but nah. I hope they do something different in the next game. Still an enjoyable game though.
I think I wanna get it out here for CERTAIN people! If some people say the game is great let them no need to call them a dumb ass or make a essay on how bad the game is If some people dislike the game no need to call them a shit head or bitch and write a essay on why the game is amazing Cause I think it be a good idea for people to have something that many people dislike heavily OPINIONS
I agree. I don't have a problem with people having different opinion. My only issue is when people act like their opinion are truths. There's a big difference when someone says "Breath of the wild is my favourite game" and "Breath of the wild is the greatest (or worst game) of all time"
@@franck4727 Wiser words couldn’t have been said. I have a friend who says BOTW is his favourite video game of all time, but he’s not even WILLING to give other games that are considered “fantastic masterpieces” even a try. That’s why I’m hoping he’ll love NieR: Automata when it comes out on Switch and I get it for him for Christmas
A game like Banjo-Tooie for instance, while all you get at the end of every mini-quest are note pieces, the actual areas themselves, each open puzzle and investigation, was so different, creative and magical, that it's not about what you get at the end, but it's what the game actually is as you play it: Breath of the Wild may have been much too focused on repetitive combat, that it lacked all the 'different' legendary story-puzzles and scenarios that make Zelda so mysterious and fulfilling, and the massive size may have actually hampered the sense of exploring as you couldn't find all the unique things as quicky, to decide between them as to what quest you want to do. A smaller more _qualitative_ world makes the places you go to 'iconic:' the idea that you may have to go back somewhere but a new layer opens up, something totally different from before: The characters and environments evolve, along with you. Breath of the Wild may have lacked bringing us a truly legendary, mystical atmosphere and story. Story as a foundation for a game doesn't have to be cutscenes, it can be gameplay and exploration, but it should be the fundamental glue: Zelda _is_ about the legend, and it will never just be a sandbox or some open world game. You'll always feel the mystical story presence everywhere you go, and that's why Breath of the Wild didn't feel like a Zelda game.
Breath of the wild wasn't really too focused on repetitive combat, the combat wasn't really that repetitive either. It didn't lack all the different legendary story puzzles and scenarios that make Zelda so mysterious and fulfilling. The massive size didn't hamper the sense of exploring and not finding all the unique things as quickly as before isn't a bad thing...in fact in this context it's arguably a good thing. You can still do that in Botw though. And Breath of the wild does that too. Exactly...and that happens in Breath of the Wild too. Breath of the Wild didn't lack in bringing us a truly legendary, mystical atmosphere and story. Which it is the fundamental glue with the memories being the glue. No Breath of the Wild does feel like a Zelda game and you do feel the mystical story presence everywhere you go in it.
It's not about the items you get. While some may be motivated by that, it was simply empty. Why explore? Just to do it and say how "pretty" everything looked? Not even talking about Nintendo's weak hardware here, but the visual style looked to me like a mess. And I like cell shading usually. The game is absolutely overrated, at least in my opinion.
@@NYC_Goody it is overated, the dungeons are garbage, the enemy variety is laughable. I enjoyed it for what it is, it doesn't deserve all this love, solid but overated. I really hope the franchise goes back to the better format, cool experiment, but don't do it again
@@Tiny_24 my points were completely valid it's just you will defend Nintendo for all they do. Litteraly everything I said, compare it to other Zeldas. I'm right
To be fare, the challenge for blessing shrines is entering them. Because either big groups of enemy’s or a puzzle to locate it are basically the shrine.
Totally agree. First 5 hours is incredible. Soon as the “Awe” wears off, you realize the things you loved to do are the ONLY things to do. Messy motion control puzzles and picking mushrooms can only do so much
so crushed that they announced the botw will be the zelda standard going forward. ToTK was still a huge letdown despite there being noticeable improvements. I really don't understand why there is such a large, blind following for these games. are they even real people? it doesn't always feel like it.
Better yet, being able to have the One-Hit Obliviator and the Bow of Light after your FIRST Ganon defeat would be awesome. Wouldn't last long but still would be fun before they became boring. Sniper shots would be fun. Heck, having the Master Cycle Zero earlier in the game would be nice. I am on my 11th playthrough. I never get horses because they are useless.
Horses are absolutely worthless. Why put in the effort to getting your horse out of storage (which involves flipping through menus, load screens, and npc dialogue) when 9 times out of 10, just gliding will get you there faster?
Curiously, I believe that a horse with the ancient armour is a hundred times better than the bike cuz they do the same thing (namely get Link from point A to point B), but the horse doesn't need constant refuel, doesn't hurt you if you pass through somewhere you shouldn't have, and you still can call it from wherever in the map :/ (I know this comment is months old, I just wanted to add my own two cents in this comment section that sees so many problems with BOTW as I do)
@@blizzardregulusbecause you can’t glide to certain spots, and all those “menus and loading screens” to get your horse only take like 10 seconds altogether…
dude i loved playing the game, but once i got to the end i was like "whats even the point anymore", it got boring, all felt the same, the other zelda games might be just dungeons, bosses and items but at least i feel happy for experiencing such awesome stories
Dude, I agree with EVERYTHING you said. Don’t get me wrong. I put over 70 hours into this total and beat the game but after I beat about two out of the divine beasts, something just fell empty. I didn’t personally really enjoy the puzzles that much. I craved classic dungeons with actual enemies instead of annoying robots. When I was about halfway through my play through out of that total playtime, I didn’t even care if I beat the game so much anymore, as it was greatly losing its momentum to me. Peppering the entire map with shrines was a huge mistake. Wasn’t really anything cool. Never have I fell in love with a game so quickly and fell out of love. I’m not saying the game sucked but upon completing, I don’t think it deserved a 10. I don’t care what anyone says, in my opinion, the weapon system is very annoying as well. Good video. Think I’m going to bother getting tears of the kingdom that is worse. It was fun while it lasted, I guess. Lol
My issue is that it was only a zelda game in name only. The quest rewards and lack of dungeon items really made the experience lack luster and it was the biggest load of disappointment ive had in gaming. Your interaction with the world doesnt change at all after the tutorial apart from a few itemsi just hope they go back to the old formula for the next game after totk. You know a game is deprrssing when you hit a point where your just trying to hit the credit screen to say you did it
Even though I love this game my gripes are mostly the endings, the final boss, and the blights. The ending is self explanatory. The final boss instead of if you run up with no bosses beaten and you have to get through all the blights, it should be when you beat a blight it launches itself into hyrule castle and when you beat them calamity ganon absorbs then and gains a weapon and health. Making it if you run up after the plateau
Another strike against the argument for the durability system being "it encourages experimentation with different weapons!" Yes, all that weapon variety: Small, Big, and Long. Outside of blunt vs sharp and elemental flavor, all weapons within a category are going to play the same. That big stick club that does 3 damage is going to handle the same way as that 20 damage claymore. Sharp or blunt, elemental flavor, none of it changes how the weapons handle. What's there to experiment with?
And almost all endgame slots are dedicated to duplicates of the sane weapons farmed every bloodmoon. So much for encouraging variety snd not just adding a pointless grind
Hopefully they fix some of this in the sequel, I stg if it’s a copy and paste of botw I’m going to scream. Botw is a very good game imo, but it obviously has flaws and I just want Nintendo to take what they did wrong in botw and improve upon it.
I dumped a load of hours into my play throughs and had a bunch of fun but I did really miss the old formula of getting new items that unlocked new places or things I could do throughout the world. Every shrine gives you an orb and that really took the magic out for me. I knew what I was getting every single time I entered a shrine. Nothing was really a surprise. It’s a great game but I have a lot more fun playing MM or OoT or many of the other Zelda games over Botw.
Same here man! But today gamers weren’t even born when even a link to the past came out so they have only this idea about that every game should have an epilogue
exactly, even skyward sword the last game to follow the old formula is probably better grounded than this title imo and i feel the urge to go back to it
Idea for the set of the wild. They make it so it gives the player immunity to all the regions temperature so you don't need to switch to different armour when you enter a hot or cold area.
That would be cool. I would like to add swim speed on top of that. Then Link won't have to switch to Zora armor whenever he gets in the water. Water is everywhere. So swimming is essential. It is not a situational thing.
I think they should let you start a new game with it. So it's somewhat useful after 120 shrines there's probably not much left to do in the game other than flying around and fighting stuff and waiting for blood moons.
Nothing felt rewarding for me personally. Sure we can do a shrine a hundred different ways, but only one clear path to defeating a boss?!?! If you admire puzzles above everything else...This game is great, but it's not the best. When it was released, it only evolved the way in which we approach an open world setting. The Combat felt good at first, but got repetitive, while the puzzles kept getting bigger. I still love the game, but I don't love every part.
I really like this game, but you summarized all the things I didn't like and kinda forgot about while playing. I'm still entertained by the game (maybe because I'm a newbie to zelda), but your criticism is totally right :)
Couldn't agree more. I did enjoy Botw quite a bit, but I also agree with almost everything you said. Funnily enough, I think Elden Ring really delivered on a lot of the areas that this game didn't. I'm really excited for botw2 though and that's because I think they are going to flesh out all of the ideas they couldn't quite get right. More enemy variety, awesome permanent items to find, more variety instead of just shrines, better designed and more dungeons, everything. At least, I have a good feeling they will deliver considering they are reusing the same engine and world map (to what extent we still don't know but still) which makes me think they are focusing almost entirely on fleshing everything else out and perfecting it. Anyway, awesome video, very well said
Now that botw2 is out, it seems like they did exactly what you said and the new mechanics look mind blowing. I’m currently waiting for my physical copy to arrive and pretty excited to play. botw, even with its myriad of flaws, was one of the few open world games that I genuinely enjoyed. Most open world games are open world games just because. But when botw came out, it was a breath of fresh air (no pun intended) because it’s exploration aspect was just beyond anything it’s contemporaries were offering.
I wanted to love this game, believe me, but it became a shore; collect hearts, items and stamina to better traverse the landscape. This became my shore… for me to believe that, eventually, I’d have fun. I was about to raid Hyrule Castle, had all fine cuisine, weapons and bows at my disposal, and came to the realization that I never had fun; that I genuinely thought that once I was prepared enough, then I would have fun. I stopped the game and never touched it again. No regrets.
How DARE you criticize the clearly MOST BESTEST GAME OF ALL TIME* you are clearly nitpicking and biased, I win bye bye! * (that I played for like 20 hours and then completely and utterly lost interest in and never touched again since)
I'm straight up convinced that people who say this game is really great have not played many open world games, or are big fans of just repetitive tasks
I feel like the main downside to the weapon durability is that in Master Mode, I'm not even motivated to play it, because all of my weapons break before I can even beat a single enemy
I hope you won't be discouraged by the like/dislike ratio. Speak your mind and keep giving your opinion on things. Fans will always get triggered, but it's important to speak your mind imo. You have a good thing going on, best of luck!
There was a time when I would have defended this game with all my energy but having played it twice and beaten it I have to say now that it's pretty underwhelming. No dungeons, pointless collectables, armors are so hard to upgrade, way too many fetch quests and pointless quests. Lack luster boss fights, repetitive and unnecessary shrine quests. The ending is....disappointing and the game after beating it there really is no reason to play it again.
The only good parts are the sequences where you board the divine beasts, there was actually music and unique gameplay here. The divine beasts themselves where just glorified shrines. Some sidequests where good but most where pretty repetitive.
I like how well thought out and honest your opinions are, and I agree with most of them. Frankly, I dislike this game very much. The only point I would argue with you on is the intro. I absolutely hated the first 2 hours of this game, because I hate any open world that gatekeeps you while claiming to be as non-linear as possible. "This is the first game in which you can go right to Ganon!" Yeah, after 2 hours of learning how this game grossly oversimplified the series. That's my second problem, who in the hell decided to change out the massive arsenal of items in nearly any other Zelda game, exchange for a tablet with 4 powers that you get during the stupidly long tutorial (who am I kidding ALL tutorials are stupidly long nowadays), and why a tablet of all things? I could forgive you having an omni item tool, but make it something more interesting than a damn tablet, that's just pandering self promotion (which Nintendo has honestly done a lot more, and usually a lot better). Make it a shape-shifting item, that way you can bring back the hookshot, dominion rod (and make it useful this time, seriously this is the perfect game for it), the spinner, and you could even be creative with it and make a ball and chain with a bomb as the ball or something, just give me some cool shit that can interact with the world more than bombs, ice, and magnetism, because that is a good start, but what's next? There's absolutely 0 progression in this game, when it had SO much potential. Just imagine, you have your 4 Devine beasts which are the main temples for the story, ok great, but then, you take out roughly 40 shrines and make 8 fully Zelda sized dungeons that have to be discovered and uncovered through side quests, and each dungeon has enemies unique only to that temple, and you get 3 prizes for the temple, first a new item like the hookshot or even a mask that let's you control a certain animal or something, it's more than Nintendo bothered with, the second prize is a heart container, of course, and the final prize, hidden deep behind huge puzzles in each dungeon, is a shard of the master sword, which leads me to my 3rd point. The durability needs to be increased by at least 3x for every single weapon, because it's outrageous as it stands. I can't stand a game that touts itself as being truly non linear, but you are 100% incapable of fighting a Lionel as soon as you get off the plateau, not because of a skill issue, but because no matter what weapon you use, it breaks. Dark souls was way better in that regard. But I think the game could have been made so much better simply by the addition of a weak unlimited durability weapon, and in my opinion, the master sword is absolutely perfect. Say Calamity Ganon is so powerful, he found a way to shatter the master sword, so when you wake up, your only line of defense to start is a super weak, rusted, and broken master sword. As you progress, you find more and more pieces, not just from dungeons, but from roaming traders, trading for Korok seeds, stuck at the top of Mountains and at the bottom of lakes, and finally, once you have all the pieces, you head to the lost woods, plunge it into the pedestal, and you receive a fully powered up master sword. I do think the 30 damage is perfect, IF it is unbreakable. Say it gets a 20 point damage boost when you're at full health, in addition to the laser. Also, all the bosses are repetitive trash, Calamity Ganon is a simultaneously lame, overwhelming, and boring villain/boss, and dark beast Ganon was pathetic. The vast and I mean VAST, like 80% of the music in this game is plain boring or forgettable. I remember almost none of it and I've beaten this game twice. I can hum every melody from Ocarina, Twilight Princess, even Wind Waker, which I also don't care much for and only played once, but at least it's better than BotW. I'm sorry if I hurt anyone's feelings, and I do mean that, but this game just does almost everything wrong in my opinion, and it's so frustrating because it's painfully obvious how most of it could have been fixed.
The Divine Beast pause menu situation is probably due to this originally having Wii U GamePad functionality, so it probably would’ve been obvious the moment you entered the area if those plans hadn’t been scrapped late in development
True! 😂 👍 Legend of Zelda I, Adventure of Link II, A Link to the Past III, A Link between Worlds, Link's Awakening, Ocarina of Time, Majora's Mask, *the masterpiece Twilight Princess,* Wind Waker, Skyward Sword, and Hyrule Warriors series. Castlevania I, Simons's Quest II, Dracula's Curse III, Akumajo Dracula (SC4), Legacy of Darkness, Rondo of Blood, Lamentations, and Symphony of the Night. Ninja Gaiden series, Double Dragon series, Tenku Shadow Assassins: My FAVOURITE Games. 😃
@@mrburns366 Thank you Shrines are no replacement for the diversity of environmental themes that dungeons in past Zelda games offered, they are the same environment rooms with layout tweaks and modifications to solve one off puzzles, not an entire labyrinth to circumvent and solve.
@@natsunakemono9209 i honestly think the shrines were a cop out. it was lazy. In BOTW they put all the work into the overworld. Previous games put most of the effort into the dungeons.
@@mrburns366 I think they helped with the game made you actually do things with in Botw but I wish they made them all look different and unique. I also wish they made more dungeons and make them unique and different. Nintendo should have kept atleast some of the Zelda formula for botw
I agree with some of your points tbh. Watching this while playing Tears of the Kingdom and pretty much all of these criticisms have been addressed and changed. It's wild to me the leap forward they made here. Gear: - One of the best armor sets in the game is inside of Hyrule Castle. It gives you a high risk - high reward type of deal. Yeah you could get it immediately but it comes at a HUGE risk of dying to powerful enemies. - Also the best mask in the game is locked behind a colosseum fight in which you need to kill FIVE Lynel's in a row. Exploration: - There is so much to look for and so many different collectables. They also have caves & wells that give you a variety of things be it weapons, armor, etc. Weapons: - Yeah the durability system is back but they made it SO MUCH easier to fill up your inventory with good weapons due to the fusion mechanic. Monster parts as a blade for these things really was a great design choice and kinda makes the durability system much less tedious. Side Quests: - Side quests are SOOOOOO much better this time around. They reward you with different recipes, different armor, and sometimes even some weapons. Also almost all of them are hits here. Wild to me how they listened to so much criticism and made what could be one of the greatest games ever
It shouldn't have gotten 10/10 SOLELY based on how garbage the interface is. They added this entire cooking subgame and then put in NO way to "make 10 of this?" You have to actually select each ingredient individually every single time? Neat. I love repetitive menu navigation.
I agree about the stuff about the blessing shrines, but most of the time they put that because it’s about the journey you went through to uncover that shrine. Sometimes it’s like that one shrine where you need to complete 3 side quest to unlock the shrine quest and you reward is the blessing. But yeah, a little fun challenge to feel like you completed something at the end would be much better
Nothing is about the journey. Like he addressed in the beginning of the video, the world feels empty. It's got different biomes but it just feels like a coat of paint. What's the point of the journey if it's an uninspiring boring world?
This guy really missed the bar on every point he made. I'm pretty sure he's just very stunted. The game is a giant puzzle with unlimited solutions. His take on puzzles is literally gatekeeping puzzles.
@@gaztroan131 I feel like he just chose a bunch of little nitpicks about the game that wont really effect gameplay and just decided that makes the game bad
tho I highly agree with a lot of these points there are two things I dont agree with. Like how the calamity doesnt end after you beat gannon, it would essentialy remove the threat of guardians wich is one of the few enemies that is harder than regular enemies and it keeps a boss fight that I can continue to fight whenever. Tho it would be cool to see an end game world as well. Allso, I'm not sure if I remember correctly but the ghost horse was a tribute to someone who passed away while making the game, wich is allways nice to see.
I could agree with a few points like how enemies feel soulless now, but I do want to say this. The game has stopped updating since january2019 and ever since glitches have been taking over on the newest things in the game. And not to mention there are mods and stuff that after being played for long periods of time, can make the player feel nostalgic towards the vanilla game. It's not that the game is overrated, it's just that people are constantly finding newer things to do. And that's what makes is sustainable.
This isn't Skyrim and there are barely any mods that improve upon the games major flaws. It's overrated because it's considered, by many, to be a GOAT game.
The enemies are lifeless? They dance,hunt,eat steal weapons put fire on them and much more detailed than most other enemies in gaming, It’s just that there’s very few variations We needed more than just pigs and lizards which is a good point But wouldn’t say soulless
I love breath of the wild, but I'm also critical of it, same as you. When I first finished it I remember thinking a sequel that expands and fixes a lot of the games issues could completely blow it out of the water. And my biggest concern with the sequel is it being more of the same. Honesty when the second trailer showed bokoblins on stone talus my hype dropped pretty hard, and I put my expectations back in check. There better not be sky bokoblins!!
I just want an ok story, a bit of STORY linearity. You can tell a good story in an open world if you make the player follow a linear story in the world. Just look at Horizon Zero Dawn! It seems Nintendo didn't manage to understand that concept.
@@paurodriguezriera7979 Even if the story isn't great having likeable characters is still acceptable. I did not care for the champions outside of their designs, and the characters I did like were the people you run into in game who had little screen time.
I like BOTW. But I really hope they go back to the old formula. Its good, it's very fun. But its not a 10/10. Being different is cool these days so everyone just overreacts to everything that is different.
As someone who played BOTW for the first time earlier this year, i went into it as a fan of the older games in the series, i agree with your points, especially the obnoxious durability mechanic this is what ruined my entire experince, beacuse the durability on every single weapon is so short, it is infurating having to constantly pause the game bring up an inverntory menu, switch to something else, and continue this process over and over again, and what is especially frustrating is what they did to the Master sword, while admittedly it dosen't disappear from invertory, it will become completely unsable for in game 10 minutes, and they still made it look like it breaks like any other weapon in the game as a result, i am left scrating my head wondering, What the HELL where you thinking Nintendo?! Come on it's the Master sword! It should do exactly as you would expect it to do. This would be like taking Star Wars and making the lightsabers constantly become unusable by making them run out of batteries.
I stopped playing Breath of the Wild before completing the third Divine Beast. Now I feel like playing older Zelda titles like The Wind Waker, Twilight Princess and Skyward Sword. Look, I'm not saying that Breath of the Wild is a bad game, I'm just saying that it is not for me.
Which is fine, but this guy seems to be saying is that it is an objectively bad game, while most of his criticisms are nitpicks of his own opinion, and what bothered him personally. I’m only about halfway into the video, but much of what he says was bad were things I either tolerated quite easily, or actually enjoyed.
@@hellof_alife again, I’m missing the part about how that makes me a fanboy. You made a generalization of me based on something you personally believe is impossible
And what I hate more is that finding korok seeds is tied to the inventory. It would be nice if beating X amount of shrines would not only earn you a heart/stamina but also unlock an inventory slot. And finding so many korok seeds could give you rare costumes, weapons or abilities like a master sword replica or the korok mask.
33:50 okay i glad you mentioned that because i was so stubborn not to look it up it took me not even joking a year to figure out. granted it wasnt year time wise but i would stop the game multiple times just to be defeated that i couldnt figure what was wrong. i literally would check everything use arrows try glitches but after a LONG while i picked the game up again and decided to look up the answer and found i had to fkn look at the map and click on purple things that werent even explained. when i was able to solve the puzzles begrungenly and finish the boss fight i wasnt happy or satisfied i was like "oh yeah that happened and i got that." im now playing the game and having a good time but none of the puzzles ever make sense to me and ive had to look up answers multiple times. one being where there were constellations and you had to match the 8 boxes on each side with those constelations. your only given two balls and you have to figure where they go. i figured that the constelations on the walls matched the one at the wall up there but it makes no sense the constellations arent in formulaic spots they are scattered and dont fit into boxes. so why are we supposed to match one ball with a constellation that doesnt match up with the boxes???? like its hard to explain but it felt like i was analyzing the monolisa and had to figure out what math equation matches with it. maybe im just dumb but i feel if they added smaller clues and made it a little more coehrent like making the constellations actually be lined up symmetrically instead of scattered. ugh i do love this game i love the exploration and the fights are really exciting and horrifying for the most part, but god i cant stand any of the puzzles and i wish they werent such a huge part of the game. well i do usually enjoy puzzles but this game makes me hate them all together i think your point where there is multiple ways to sovle is the reason i hate them so much. if its a puzzle im trying to figure out THE answer not "ohhh maybe this works, wait no maybe this ohhh damn that didnt work let me try this wow didnt think that would work guess im pretty LUCKY." ugh yeah most of the puzzles to me felt like luck i really hope botw 2 makes the puzzles far more cohesive and less imminent to the gameplay. oh and realizing a simple fix to the elephant puzzle is to make the movement of the trunk an option in the actual game not on our shika slate. OR at least show that the option pops up when you scan the plate. or just some indication instead of having the players run around trying to find every possible scenario.
My buggest problem with the game is the Shrines and the end game absence. When i beat Ganon i was ready to explore the world after i cleared Ganon's evil but that never happened. Big flaw
Botw in not a Zelda game and that's the entire issue. Dungeons>shrines. And what's with every weapon breaking. Game was a total farm for breaking weapons and seeds to buy hearts instead earning them via boss fights in dungeons or competing quest for NPCs.
I restarted this game like 6 times in a span of maybe 3 years.. cause it make me feel exactly like when Im playing Skyrim.. Its always like: Step 1: get motivated to play the game after thinking about it. Step 2: play the opening and get to the point where you can explore the open world. Step 3: get bored out of my mind. Step 4: exit the game and forget about it. then repeat. idk I love open world games and RPG is my fav genre but this games feels like its adding 1 gram of weight into my eyelids every second of playing it, to the point where 1hr in and my eyelids are so heavy I feel like Im weight lifting with it... every time I blink I have 3 seconds of dream struggling to open my eyes again... its just putting me to sleep.. But I finished it, by playing YT videos or listening to podcast and just play this in the background.. occasionally pausing YT during cutscenes.. thats how I power through it and I wont do it again.. so I would never finish Skyrim ever.
BoTW did two things so wrong that it's unplayable to me: 1. Quantity over quality. Yeah the map is big and there's tons of things to do, but it's shallow. Majora's Mask has far fewer things to do in comparison, but I care about all of them and find them interesting. 2. Futuristic tech. It just completely breaks the world for me. Turns me off. Makes me feel like I'm not playing a Zelda game. I hate how immersion breaking it is.
I think what I didn't like about it. Is there really isn't much to do. I miss the dungeon days of old. Take Twilight Princess. When I first played that game I thought it was never going to end. Going to a new place. Discovering and completing quests. etc. BotW just doesn't feel rewarding for exploring. It's exploring for the sake of exploring. Reminded me MGSV. Vast open world with little to nothing in it. Then the divine beasts and their boss fights were so lack cluster. Just spam your master sword and arrows. Mission complete. I know people say. It's the journey, not the destination. Both were hardly there. A field of grass felt like the last field of grass. I also didn't like the weapon durability (in most games) it's either too quick or to the point of why having it. Then sometimes your good/adequate weapons break mid fight. Making the rest of the fight a "bullet sponge" Don't get me started on the rain/climb mechanic. I went through so much wood and flint, just skipping it. I always found myself at the bottom of a canyon and had to speed time to get out. And like I said earlier. Exploring, because the game wants me to. And that trip cost me my time and recourses. With zero payout. I've played OoT to TP/WW (I forget which one was before which) never played Skyward Sword. And that formula just works. Why change it?
Bruh. There is so much to do what the heck are you talking about? People have spent thousands of hours on this game and to this day we are STILL finding new things to do.
It isn’t necessarily a bad game but the hype train of “best game ever” pretty much across the board left me wildly disappointed when it’s literally just shrines over and over
As a big BOTW fan it was hard oc to watch the full vid but you do really have great potential for discussion videos with your wording and smooth talking. Nothing you said here is incorrect but I don't think anybody was trying to make an argument for this being a flawless game. Tbh in my perspective almost everything in the game has a flaw in it and can be picked apart. But to others those don't matter what makes the game exciting is not just the shrine that awaits behind challanges but he scenery as well. Every inch of the game has something goin for it and everything you get or do makes you stronger and helps you get to the end of the game which makes a game that you can't get lost in without knowing what to do or getting bored. Any way you go is the right way. The only frustrations I share wy is the endgame (I completely agree with your views there) and master sword stuff kinda. Everything else is flaws on a paper cause the experience the game provides overshines them greatly imo. Still a good vid tho do more of these.
I enjoyed my first playthrough but I can't be bothered to even pick it up again. I'm not even excited for tears of the kingdom cause I got so burnt out on this game. Everything you said is true, and once climbing and flying stop being fun you start missing games that allow true player freedom like Skyrim.
Multi-hit Bows with Bomb arrows just mows everything over, especially if you take advantage of the slow when in the air. Lynels die really fast this way, just aim for headshots. I farmed so much equipment this way before doing most of the shrines and beasts. Made the game really easy, too easy.
3:54 1: The BotW Formula
7:50 2: Shrines
10:24 3: Gear
20:51 4: Difficulty
26:01 5: Less Endgame, More Issues
30:15 6: Divine Beasts & Bosses
37:52 7: What Could Have Been
Thanks for doing this, the TotK video will definitely have chapters ;)
@@Command_B You’re welcome and thank you for the video. Looking forward to the TotK one.
@@Command_B opinion on the game?
@@Jdudec367 I think they've taken steps in the right direction, but it is too early to tell if it's enough. A lot of the insights I had here came after a full playthrough so I am trying to keep an open min until then. Some improvements to enemy variety and I like the new suite of abilities much more. Early critiques are that the sky/land/depths feel stapled onto each other and not cohesive, shrine system seems largely the same, and the new abilities all chop up the pace of the game (which is fine for now but who knows how it will feel in 50+ hours).
@@Command_B Fair enough I need to play a lot more of it first before I decide how I feel about it.
Because of the durability system, I never even used the unique weapons I found because I thought if they broke that they were gone forever
I respect a lot of the points you made, I have no real notes on the genuine content, just a small video-making thing: Putting your own Gameplay even if it's unrelated is hundred times better than the trailer footage looping in the background.
Agreed it is repetitive looking
@@allautumn888 kinda like the game
@@andrewsizzle7441 chill bro we get it
no hes wrong
@@allautumn888 like the game
You said the game tricks you into thinking you’ll discover something new. You’re right there’s really only shrines koroks and weapons that won’t last. The trickery certainly worked on me though. There isn’t a lot of variety beneath the surface.
At the end of the day tho, if you have fun for 30+ hours by the time you realise you have been "tricked", it was a good game.
It was the same for me with ac black flag. By the time i got bored of it (and ye, it is boring and shallow as fuck) i already spent 20-25 hours playing it.
Money well spent
I'm finally getting around to playing this game (5 years after purchasing it) and I'm really struggling to continue playing it. After the tutorial, I realized *this* is all the game had to offer, and it feels so repetitive and non-rewarding. I just had this happen during my current playthrough and it pretty much summarizes my experience: entered an endurance shrine, break 2 weapons defeating the boss, finally defeat boss and earn a cool weapon, go into the next shrine (another endurance shrine), the cool weapon I just earned breaks while the boss's health is only 1/2 halfway done, kill boss and earn another weapon that won't last for more than 2 or 3 random enemies while traveling. The majority of this game boils down to when I used to 100% the map in the old Assassin's Creed games. I only got to 2 of the divine beasts before I ended up calling it quits, as they also felt uninspired in compared to past Zelda games' dungeons. I find it irritating that open world games had a rich 15+ years of history before this game came out, and this game is so lackluster in comparison. Every time I bring up my opinion of this game, I'm always hit with "shit opinion, no taste" and every single time I am convinced these people have never touched an open-world game before playing BotW.
Can't agree more, people that find this game extraordinary are just people that never played another open world game, any other open world game has a lot more and better content
Wondering how after this point and seeing what became of Totk why Zelda's games have become bloated, overrated affairs. I did not like the weapons breaking. The Link I knew fought everyone he saw because he had a great array of interesting weapons.
I found myself running from battles because in BOTW my weapons were broken or in a weakened state, and there's a Lynel or a bunch of silver Moblins coming after me. This was not cool, or fun.
And a lot can happen and change in seven years.
Then I look at games like HZD and Forbidden West and realize to me those are better games. I really tried to enjoy BOTW but found I could not. And I see a lot of BOTW and Totk players changing their tune now. Those games are not as good as they thought.
Well said. I have now won all the 4 divine beasts and I can’t express how disappointed I’m with the game. It’s a shallow game. Visually stunning, but that’s it.
I've been playing it for a week now and I kept waiting for the game to "start" and I realized this is it: nothing. Just grind your way around the map, loot I guess but who cares? I have so many ingredients for elixirs I havent even tried to make one. It'd be nice if there was a recipie scren with quantities needed but it's all just guesswork? I can't believe how bad this game is in nearly every respect. It feels like a really expensive mobile game where you grind and grind for very meager rewards.
I kinda hated all the shrines, it got pretty boring looking for all those shrines. sometimes I would walk past a new shrine and just try to avoid it because of how tired I was of doing them.
sometimes I would walk past everything in this game and just try to avoid it because of how tired I was of doing them.
I'd rather have half the map size with 5 high quality dungeons than 100 shrines.
Or make the temples and divine beasts have real dungeons instead of 5 separate boring "puzzles" that are just filler.
The 120 shrines weren’t even that bad. It was the 900 korok seeds that really did it for me. Absolutely ridiculous.
And less climbing
@@ShadowWizard224yeah but… nothing is really forcing you to get them.
As soon as I finished botw main story I put the game down and havent played it ever since, I mean what's the point? Look for over 100 shrines that look exactly the same? Collect almost 1000 seeds that that literally gets you a pile of stool as a prize? The lack of good rewards in this game it's what makes the game boring.
i couldn’t agree more with your point about the ending. I love this game but no matter how hard i try i can’t get past the fact that the game doesn’t let you play in a world where you’ve beaten ganon. it makes everything feel like “what’s the point” you work up all this time for this epic ending, then you do it and it feels great. then you come back to find you’re back outside like it never happened. i absolutely hate that still.
Not only that but there is only 4 dungeons. I wish there were a bit more divine beasts. I wish it kept some of its original Zelda tradition.
No ganon = No bloodmoon
No bloodmoon = No enemy respawns
No enemy respawns = No dun
While a ganon-less world seems very interesting, it would get infact very boring quickly.
Literally every single Zelda game
@@Archway_ no
every zelda game is like this
I have ro 100% agree with you! This is EXACTLY how I felt wehn I played it. I am A HUGE Zelda fan and I really wanted to like BotW but I never did. It is a great game but it's A) not a great ZELDA game and B) definitely NOT the best game of all time.
I tried to understand or find a reason for why it is what it is. One of the things that came in mind was the fact that the team said they had so much ideas but couldn't implement all of them into the game. But there was a DLC pass and I had high hopes but unfortunately, the DLC just added more of what I DID NOT like about the game instead something I would like.
Basically it just added some challenge modes but nothing that even coule be considered a try to fix the game.
But we still need to keep in mind that Nintendo did BotW mainly to experiment and see how far they could go outside the comfort zone of the LOZ Formula and see / understand what makes a Zelda game a Zelda game. So when they announced a sequel and I saw the first trailer one idea started to grow in my head and IT COULD WORK and would fix a lot of the issues. WHAT IF they took ONE very obvious and persistent element from other Zelda games and planned the whole BotW experience arround that? What element you ask? The "break the seals" unleash the TRUE final boss/form and then start the actual quest.
The trailer of BotW 2 showed a somehow revived Ganondorf so what if all Link did in BotW 1 was just preparation leading to breaking the seal and resurrection of Ganondorfs TRUE form which always has been the only way to defeat him an deal him back again! Remember the ending of BotW, you're fighting Darkbeast Ganon, kinda looks/sounds like his final form but ALL main bosses (as well as Darkbeast) were just created from Ganondorfs malice and BotW 2 trailer CLEARLY shows his sealed corpse as the source of the malice.
So (again) WHAT IF BotW is literally the second part of the game after you broke the seal and NOW the real journey starts. Seeing Hyrule castle raise and the how Zelda and Link are in the underground also led me to the idea that the malice created caves and dungeons that are now opening up or at least can be opened by obtaining specific things from quests. Much like most open world games would do it and it would be a (welcome) step back to the Zelda formula...
For the gameplay problems there's a lot of games where they could get inspiration, the latest and best example is definitely Elden Ring, it has so much that BotW misses. Nintendo doesn't neet to create ultra hard bosses or punishing game mechanics, that's not what I want or expect from a Zelda game, no Zelda fan should do that by the way, that's NEVER been what this series is about but what they can learn from Elden Ring is how to use a combination of skill checks and powerup/item progression without making the game feeling too linear but make it linear enought so they can guide players and tell the ganes story rather than having us figure it out by finding memories and stuff that you can 100% miss and ignore in BotW.
I'm not 100% sure if a fully fletched RPG leveling system would be any good, I don't think so but having decent gear systems would help, BotW players already have familiarized with the idea of a gear system so why not beef it up a bit, give us weapon upgrades and repair options as well as unique / legendary gear that has special abilites like the armor sets in BotW but also for weapons and shields.
What do you think about my idea?
Is good 👍 But can be improved upon just if they listen to the criticisms. 😔
I agree and I don't have much to add to your comment. I understand why botw and totk are so overly hyped right now, but I don't think these games will pass the test of time like Ocarina or Wind Waker did. I hope they prove me wrong in the future but...
@@M75248 but … I don’t think so 😂
Lol didn't read
@@QuankyFlacidFilms honestly, you should’ve…
Long time Zelda Fan/Player since NES, played nearly all of them, I have owned this game for about 4 years, and can never play it more than a few hours after starting a new game. It just feels so bland overall. You could just literally change the names of the characters and lore, and it's just some generic open world fantasy game. I miss the old formula for Zelda games. Give me linear story, with dungeons, and progressive player power while unlocking special gear/items as the story progresses.
This about sums it up perfectly, this game is not a Zelda game, it's just one open world game trying to be a Zelda game, and failing miserably
You totally reminded me that the plateau DID feel like a Zelda game. God though do I miss the old Zelda formula
I've noticed a lot of criticisms lobbed at other games of this scope absolutely apply to BoTW, but it gets a free pass just because it's Zelda?
It's frustrating to see all this praise for... a mediocre game.
This is seriously the most boring and most pointless zelda I have ever played, such a massive disappointment and I am still baffled how overrated it is.
What's more baffling is how critical people are of the sequel even though the same criticisms can also be equally applied to this one.
Maybe you think its overrated because you have a different opinion to most people which liked it?
@@lolilll yeah obviously
@@papatubez3062 my point is its not really overrated bcs most people like it
@@lolilllthat makes absolutely no sense
Absolutely agree. After playing this game for 30 hours I was bored out of my mind and also pissed off at the durability system. I liked the watercolor look to the world and I enjoyed the lighting systems and weather systems (for the most part) I just thought the shrines were boring and the enemies were boring too. I prefer the old games. I liked dungeons and bosses.
This game: Looks fun, isn't
Nah the weather system fucked me over so many times and stamina is annoying
You mean how you die from just floating there in like 20 seconds? Lol. I threw in windwaker and baffled me how much longer he lasts there.
Just do the weapon durability glitch
@@jacobminnish7025 waaaaaaaah keep crying
This video refreshingly sums up ALL the problems I had with BOW. I wanted to love this game more than I did because everybody and their brother claimed this was the best game of all time. But by the time I finished, I was like, “what am I missing here??” This was a great game. But supremely overrated.
I like this game, but it's not the best game ever made, RDR2 is.
@@Takinthehobbitstoisengard no it isn't. There's no such thing as "the best game ever made".
@@peterthepeopleeater5697 There is, it's just that they're different to everyone.
@@megamillion5852 that's the thing. Quality is completely subjective. Just because you say your favorite game is "the best game ever made" doesn't mean it actually is.
@@peterthepeopleeater5697
I'll just drop this on y'all.. Ahem (cough cough):
Legend of Zelda I, Adventure of Link II, A Link to the Past III, A Link between Worlds, Link's Awakening, Ocarina of Time, Majora's Mask, the masterpiece Twilight Princess, Wind Waker, Skyward Sword, and Hyrule Warriors series. Castlevania I, Simons's Quest II, Dracula's Curse III, Akumajo Dracula (SC4), Legacy of Darkness, Rondo of Blood, Lamentations, and Symphony of the Night. Ninja Gaiden series, Double Dragon series, Tenku Shadow Assassins: My FAVOURITE Games. 😃
The enemy variety, lack of any decent dungeons or just caves to explore killed it for me. Just korox seeds for days and copy pasted shrines with boring puzzles. I kept coming into beautiful hidden landscapes thinking “oh what’s here?!” Nothing… there was never anything there. Excitement destroyed. You nailed this. How did no reviewer talk about this? Nostalgia goggles all around. The biggest wow moment was simply being able to play this in handheld which was a great achievement at the time but the game itself, 6/10 from me tops
Complete opposite experience from me but you are allowed to have your own opinion
you just use nostalgia as a way to delegitimize people's opinion instead of giving actual arguments. Please tell me where all the nostalgia for this game (which is the game said to break the Zelda formula) is hidden. Is it the easter eggs? Is it the gameplay mechanics?
@@hexcodeff6624 I think he's saying that people are now nostalgic for the game since it came out like 5 years ago.
This is hands down one of my favourite Games alongside persona 5 royal. I’m convinced there is no game better than this, but people are allowed opinions.
i respect your opinion, but dont use nostalgia to undermine someones opinion. It's super shallow. I just got this game 2 years ago and after beating it i still consider it my favorite video game that i've played so far.
Gotta say, I agree with this. I hate to say it, but BotW and it's sequel were some of the most boring games I've ever tried to play. For me there are certain aspects a game should have to motivate me to play.
Battles that actively progress my characters and reward simple strategy and survival. Instead, it offers battles that break half of your inventory and make you micromanage equipment and healing items to such a degree that fighting is best just ignored. It isn't worth fighting anything because Link will get no stronger. All that will happen is that I'll break all of my weapons and get to go back to the campsite. So exciting. Even an Exp system would have made it better.
I enjoy traveling big open vistas teeming with wildlife, sights to see and great music. BotW is mostly silent, barren, lifeless and its sights are mostly superficial. Enemy variety? Wildlife everywhere? Sweeping music? Where are these things in my RPG?
And most of all, I'm a collector. I love collecting items, upgrading my gear, learning abilities, improving proficiencies, crafting rare items out of raw materials that are easily found and carried. Here you get a limited inventory, HEALING items requiring crafting, weaponry that you don't want to use because it will break in 5 swings, and very few actual new abilities or stat upgrades/passives.
In RPGs I like, you can climb, swim, run etc wherever the game allows you to go without issue. Here, you can't move 5 feet up anything or through any water before Link's wimpy ass starts to die. I know this can be improved as the game goes on, but its salt on the wound. Because what does this all amount to?
A game where exploration isn't motivated or rewarded. A game where fighting isn't motivated or rewarded. A game where collecting items and upgrading your character is either actively prevented with a stingy inventory, breakable everything and tedious healing items, or simply not worth it because you don't want to explore and fight anyway.
I tried to play it twice and I have to say, it's just not a fun game. Not for me anyway.
I also hate the fact that they give you all the items you need from the very start of the game (bombs, time statis, etc). Part of the reason Zelda games were so great were item discovery (remember in OoT when you discovered the Hookshot?). In BotW, they completely take that away! They could’ve filled a huge chunk of the world with puzzles that led to discovering those items, making the world far more interesting to explore.
Agreed. This is a major problem with BotW.
You didn’t enjoy finding a dozen completely useless outfit sets?
@@logicaldude3611 Oh yeah, it was so exciting finding and upgrading them only to never use them again lol
Imo that’s a positive, it means that the ability of a player isn’t determined by how far they are in the game, it’s determined by how well they’ve mastered the mechanics. Anyone can do anything if they try, and nothing is off limits. This is an important feature for an open world game. Just my opinion tough.
@@tanakisoup Some games pull that off well: Celeste does. You don't actually gain new abilities throughout the game, you just get better.
Thing is, BotW isn't a difficult game, nor does it scale up in the challenges it presents to the player (aside from "bigger HP/damage", which is just countered by getting bigger weapons/armor), nor does it truly try to stretch your mastery of the mechanics, and the diversity of its challenges is somewhat limited / repetitive too.
End result is that BotW feels like a game where, after I initially had fun with it, I can't get back into the game because "Why not just step outside or enjoy some nature photography."
The Great Plateau
Lost Woods
first time climbing Death Mountain
first dragon sighting
first Lynel encounter
first few Guardian encounters
Eventide Isle
Yiga Clan Hideout
every town in the game
Lomei Labyrinth Island
Hyrule Castle
^These were the high points of the entire game. Makes for a very good 20-30 hour experience, but it also excludes more than half of the other content in the game.
Breath of the Wild is an olympic-sized kiddy pool, vast but no depth. It works best as a proof of concept, but is surrounded by rinse and repeat filler. Very unsatisfied by the time I was done.
I'd argue some of those high points aren't even that high. Towns shouldn't be a high point. Don't get me wrong I get what you mean, when you're playing the game they feel genuinely refreshing to encounter but when you consider there's not much to them it's just copy paste NPC standing around not doing anything in a small settlement it's not that impressive. Zora's Domain and the bird people settlement seemed pretty cool but besides those, meh.. And there were only like 4 of them. Oblivion which came out 11 years earlier had like 9 major towns, even a city with multiple districts and NPCs that went around doing stuff, albeit poorly but even those ancient old models felt more alive than the npcs in the tiny settlements glued in place.
I kinda agree with those. In the great plateau I was like WOAH THIS GAME IS SO COOL. That was the best thing ever. Then I left, and I found the game cool until I finished the Zora divine beast (the first I did). Then naboris was still fun. But rudania and medoh were ridiculous. I literally got their bosses on first try. Then I agree with the rest except eventide. And oh god when I finished the game I was disappointed at a point you can’t imagine. I hope breath of the wild 2 won’t be that ridiculous of a game, because that’s the only reason I plan on buying a switch (yes I still don’t have the switch and I don’t want to)
But like 4 of these are just the first encounter of aspects to the gameplay loop. As soon as you have seen everything in the sandbox once, you can stop playing.
@@Roflcrabs You are correct and I will fight side-by-side with anyone who rightfully brings up Elder Scrolls within the BotW discourse.
@@maskitoad I'm optimistic for the sequel, at least.
Switch is okay, but it's woefully underpowered. If you play a lot of games and are open to a dedicated handheld then I'd just go Steam Deck if I were you.
I've recently started playing it and I've been let down. It's just so bare bones and there's really nothing all that unique about it anymore. People seem to love the sandbox aspect of it which is a trait I don't value that much in my games anymore. Elden Ring and Death Stranding do a lot of the same things as BotW but they feel more meaningful to me. I mean, climbing in BotW would be cool if it wasn't like a tedious exercise in patience. I feel like a majority of this game is climbing a wall or running across empty landscapes. And the rewards suck, I can't tell you how much of a let down it was to defeat the dragon atop Mt. Lanayru, drop it's scale in the pond, and as the temple doors open it's just another fucking copy-paste shrine. It looks so out of place too, it literally looks like they had an empty room and placed the shrine asset in it. And then the shrine gives you another breakable weapon (which I didn't have space in my inventory for). The progression in the game just doesn't feel that rewarding either. Your growth is determined by how much health/stamina you have, how much of the map is unveiled, and how many divine beasts you've freed. Even though I've been playing it for quite a bit now the whole experience just blurs together and I have no sense of time for how long I've actually been playing. It's not like the other games where I feel like I can remember what I experienced in my adventure.
Bars
yea I have no clue why this game received as much praise as it did. A lot of reddit man children that are obssessed with Nintendo I guess. I think botw is easily the most overrated game of all time.
@@solemaniharami3963 >reddit
as if elden sleep wasn't praised by them to the point it undeservingly won game of the year but I'd take it over what the other boring nominated games for it were
I could never get into this game. The fact weapons break just pissed me off and even though the world is physically big, it's still a boring world.
The weapons breaking is so freaking annoying. It’s like there no point in having a favorite weapon because it’s just going to break anyways. It also makes finding new weapons way less rewarding. It’s so annoying.
@@zeezrawesome132deal with it
@@zeezrawesome132you re contradicting yourself, the sole fact that weapons break is the most rewarding thing in the game, if you had one favorite weapon what point would there be aside from it being better, updrading from a decent weapon isnt nearly as rewarding as upgrading from almost no weapon. I see this shit alot with i cant have a favorite weapon, they all break and all this shit… What is the master sword for then? Its arguably the most amazing looking weapon, the most iconic on zelda, the best and it doesnt break. how does any of this makes sense? its an open world where you gotta explore to get good loot, it almost forces you to explore but ar the same time it doesnt because of how free botw is. i just dont get it
@@Tommy-jn9ps well maybe I don’t want to be tied down to the master sword and I want to main other weapons. I’ve completed like 95% of the game and I’ve never felt rewarded with finding any new weapon apart from the master sword.
Your remark about the predictability of shrines and Korok seeds is the way I've resorted to describing to people why I hate this game, so it's nice to hear someone else agree with it.
That's cute.
You hate this game just for that?
@@RobinsMusic There are many reasons I hate this game, but lack of mystery and instead feeling like I'm completing a list of chores is a substantial one.
The weapon degradation didn't just ruin combat for me, that was actually not as annoying as it usually is in video games. It made me not want to play around with the stasis rune (a very cool sheikah slate ability) because using it meant whacking objects with my weapons, and unlike engaging monsters with my weapons, just imbuing frozen items with kinetic energy does not replenish my weapon stockpiles because I'm not killing something that drops a weapon. This also made puzzles that involved stasis extremely annoying because by the time you figured the distance to flip the object to solve it, you had most likely shattered half of your inventory whacking a frozen ball. I also rarely chopped down trees with an axe (something very fun to do) because having a woodcutting axe in your inventory was a waste of a weapon slot and chopping down trees with an axe still doesn't last very long, so what's the point of dragging an axe around for logging out in the field, anyway? You'll just end up blowing the trees down with bombs halfway through the process, anyway, so why bother? Same goes for mining ore from rocks with sledgehammers. A mechanic where strikes from tool weapons degrade it exponentially less than using the tool in combat would have been helpful, or giving us separate tool items that never break and deal the same amount of damage as bombs. The point is that the weapon degradation had knock-on effects beyond just making combat annoying by making other mechanics not fun to interact with.
I agree with you 100%. Weapon degradation was one of my biggest gripes with this game; if only it was on PC and easily moddable!
Also, just a tip for cutting down trees -- you can use bombs so you don't waste anything! :)
The combat was boring...people freaked out over this game and I don't understand...maybe if it was 2003 I'd be impressed. I just found it so boring and nothing in it made me want to keep going .
I mined tons of rocks and chopped tons of trees. It was way too valuable not too. I got plenty of value out of my hammers and axes. Maybe it was different for me because I had a game guide?
You can stasis + bomb for the momentum without having to break your weapons.
Weapon degradation is hard to change because without it the game would be vastly different and worthless. Why use a stick when you get an axe right after leaving the shrine of resurrection.
finally, someone else thinks this.
it really felt like every other open-world game to me when i played it, but because nintendo made it it's suddenly the best thing since sliced bread for god knows what reason.
it's just boring and lacking in variety or anything interesting to do on top of how easy it is. I button mashed for combat and still felt barely challenged.
Thanks for posting this. I felt insane when nearly everyone gave BOTW a perfect score. It's nice to see someone else share the same point of view.
Weapon durability could be fixed by just having a smith npc that you go and ask him to repair it and or increase the assets of the weapon, something that Fire Emblem did years ago. Honestly I´m suprised they don´t have it here, I just thought maybe they add it in later.
couldn't agree more, I can't think of a single game other open world game, or game in general, that has weapon durability and no way to repair it, it adds that sense of depth to it like this is a feature they actually spent time on, in breath of the wild it just feels haphazardly tagged on as a last minute idea.
I think i would be bored. The game wants you to break your habits of hoarding the best items and the never using them. If you feel that way there is a glitch where you can raise the durability of the weapon if it's a deal breaker for you
the game wants you to be smart about how you apply your weapons, not be a damage whore. you need to actually manage your resources and use the environment in toe with your weapons, mate
Or you know, getting rid of the senseless and idiotic mechanic altogether
@@SamuelHappyMan Honestly BotW's game design is doing literally the opposite thing imo. It's BECAUSE of the limited weapon durability that the game is making most people want to hoard their best weapons and items. In my experience, most other games you can just use the best weapons and items without any fear of losing them which I prefer a whole lot more and is a whole lot more fun and enjoyable.
Same, i wish there was more enemies and variety. Because all we have is red pig, blue pig, black pig, silver pig, and gold pig.
It hurts that this is true..
When I first got my switch I always had the idea that I wanted one to play pokken tournament with my cousins and essentially play anywhere I wanted to. So there I was settled on getting Pokken, but then I heard about this game and all the buzz in it. I wasnt a fan, like Zelda games weren't a part of my childhood and frankly I was more of a psp kid before. So then I thought that it was so cool and I expected so much. Played for 30 hours and realised how ... not so cool or amazing it was with the small enemy variety, lack of real dungeons, lackluster rewards and as you mentioned it being "predictable". But then I continued to play and the time that was put into the game became 80 hrs, I was amazed by the Lynel, finished the mediocre bosses and then... it came to the ending. It was so underwhelming- like why? I get that there's gonna be a sequel but why? It shouldn't have ended that way. Thank you for this video I'm glad there are people who thought the same because don't get me wrong, I love the game- heck it is still the most beautiful game I've ever layed my eyes on (at least in my eyes). But it left such a negative aftertaste that I couldn't get back to it. I haven't even completed it but I just can't go back. So after that we immediately bought smash since my cousins didn't want to play botw or pokken.
Yea for me the biggest problems is the bosses/ending and dungeons arent amazing. Still my favorite game ive ever played.
The rewards are not all lackluster or are predictable. The bosses are good not mediocre. The ending was not really underwhelming, it should have ended that way.
@@Jdudec367 12 year old spotted
@@leeshapon You are 8 years off I am afraid
I never really noticed any of those things when playing it for the first time, it was one of my first games so I didnt really know much about game design, so that might be why. But I've never really been able to replicate the magic of BOTW with any other game.
my favorite part of botw was spending 5000 years and 3/4th of my soul for the mastersword for it break in 10 swings.
I thought the master sword was unbreakable
@@nerad1994 it is "technically" unbreakable but what that really means is after a certain number of hits the sword loses its "charge" and cant be used for a few minutes. imagine the most powerful sword has a demo timer and link has to keep paying sheckles to keep using his mastersword primo subscription
@@Hychra 2x damage is really bad for 10 dollars.
Breath of the wild 2 is gonna have a ganondorf amibo that your going to need to buy to get the true ending of the game lol
@@kaiserwave5977 what the actual hell
You've perfectly articulated my feelings about this game. Only thing I would add is the lack of interesting characters/NPC's. Other Zelda titles like OoT and MM had unique NPC's with depth and personality, and interesting things to say. BotW NPC's are so incredibly boring and cookie cutter, down to the same outfits. It would be cool to be walking through the woods and see a mysterious man or woman who's NOT dressed like everyone else and who has a backstory with an interesting side quest that isn't just "fetch me my lost soup spoon and I'll give you an opal, that latter of which you can easily find by smashing a nearby rock". This game had such potential to be a truly magical and immersive experience, but it just fell short.
Good video essay.
I personally wished there were more memorable NPCs as well. The world was big and pretty but also kinda empty. Shrines all looked exactly the same, which is why I got bored of them quickly. I also wish there were actual themes for the different map segments. People say that an overworld theme would get old quick, but the shrine theme was the literal same in every shrine, and having a different theme for each chunk of the map would be great (before you unlocked the towers they could be the ambient themes). I also felt no real attachment to any of the champions (other than maybe Mipha and Sidon), and the memory system could have been implemented in a much better way. Past Zelda games had a reason to make you want to accomplish something, such as in WW where Link left to save his sister and in TP for Link to save the village kids (who you got attached to after the longer tutorial section).
And the other NPCs that weren’t main characters had horrific designs
"I felt no attachment to the main characters."
In that case, you probably won't feel any attachment to the bulk of Zelda characters in general, because BOTW has one of the most well-developed and memorable casts the series.
"Past Zelda games gave you motivation to accomplish things"
Botw is no different. Your goal is to aid Zelda, who has been trapped in a spirit battle with Ganon for 100 years, before it's too late and she's no longer able to prevent Ganon from destroying the world.
@@BenjaminAnderson21 the characters in BotW, with the exception of Zelda, have barely any development to even call them characters. Each cutscene with the Champions give us more of the same trope-heavy personalities as the one before it. And the journals and diaries that are spread around the world don’t count as development, they’re effectively backstory, which is just their personal history that led to who they are presently, and we see only a glimpse of that. The books don’t develop the characters because backstory is not synonymous with character development. It gives the character a reason to exist, but that’s it. And even if it counted, it would be some of the most stagnant development I’ve ever seen. Mipha, for example, literally just talks about how in love she is with Link. That’s her motivation for everything; getting him to acknowledge her affection. Revali has an ego for being a praised prodigy among his people and is mad that Link doesn’t bow before him like everyone else. To put it simply, both these characters are virtually the same characters we see throughout the game. The only time anyone changes is after defeating Windblight, and Revali’s whole thing is “oh, you killed the thing that killed me, I guess you’re not so bad” and that’s it. It isn’t earned. And the same can be said for many of the characters apart from the champions. Zelda is the only character who isn’t a shallow trope. She at least does develop and has something going on that we can be invested in.
@@dj3y3 yea but it's not like that's unique to BOTW, basically every Zelda game has barebones af characters, it's never really been about good characters and writing, that was the point they were making is that BOTW isn't really any different to previous Zelda games in terms of characters or motivation to accomplish the main goal
@@Dell-ol6hb I agree, Zelda has had a history of barebones characters. There are some standouts, such as Midna or Groose, who have development and story arcs that change their way of thinking and progress who they are as a person and as a character. Barebones doesn’t bother me. What bothers me, as I detailed in my comment, is that BotW presents this cast of characters as though they’re deep and important and have their own lore and development, when in reality all that amounts to is shallow caricatures that are defined by tropes and backstories that only reiterate what we already know.
Totally agree with everything you say.....I was thinking all you said on day 2 of playing BOTW ....but my biggest gripe is the weapon breaking....its so unrealistic.....and always the rain whenever you need to climb....these are my main gripes with this game.
I agree completely. I am hoping the next one fixes some of these issues. I do miss the original style of Zelda games too though.
We didn’t get traditional dungeons 😢 and what did we get? A fcking car construction simulator with still breakable weapons
@@alexbleks Ugh. It will be a pass for me. Call me when Zelda gets traditional titles again. lol
Spoiler alert they didn't fix any of the issues
Honestly, if you want to explore the original style of the zelda games, sometimes you can find it in the forms of fangames/mods like The Sealed Palace, Dark Hyrule Fantasy (this one got cancelled though), or The Missing Link, those are some good OoT mods which give you a feeling like you're playing an old school styled zelda game again.
@@BruceShankle All they would have to do to make TotK feel a little more traditional is add some real dungeons and get rid of this weapon breaking trash. At least then this style would be a bit less annoying.
6:45 Oh so like Elden Ring
38:32 Ok now I know you're talking about Elden Ring.
In all seriousness I have my issues with that game as well, but part of what drew me to this video is the fact that I played a few hours of BOTW, got to the snow area and then just never logged back in. I didn't understand why, but I just didn't feel anything calling me back to the game. Meanwhile I try out Elden Ring for a few hours and next thing I know I couldn't stop thinking about it until I had finally killed the last boss 100 hrs later.
lmao Elden Ring did Everything Breath of The Wild did but even better
@@GREEN56ish True lmao
@@GREEN56ish no, elden ring did what botw should have done in the first place.
This is probably my 2nd least favorite 3D zelda. Lack of good dungeons in favor for quantity, which id rather have more quality which we definitely didnt get, the story was not exactly engrossing, when i explored on my hunt for all 120 shrines and collected around 350 korok seeds I actually thought “Man this world is extremely boring and especially in the stretches between objectives and shrines/sidequests. When i did find something it was not even worth it for the most part unless i found a shrine. Just really gotta remember when you design big worlds you have to not make them so generic and imo not worth doing anything other than getting the spirit orb and never coming back because you really arent truly given any reasons other than a shrine in many areas of the game that arent villages.
Ok, the the dungeons in this game aren't bad, they are actually quality. Though I will admit that I missed the traditional dungeons. I can understand why people don't like this game as much as the other Zelda games because it's so different. I just think this is the best Zelda because it goes back to the series roots, and what Zelda is all about in my opinion, exploration. The shrines are so fun, and are satisfying to complete, because they basically rewards you with the power to get stronger because you explored (assuming you had the Shrine radar off). And the korok seeds were so delightful to find. This game isn't perfect by any means, but the world is just so rich with things to find. And just that one element of the game, exploration, makes this my favorite Zelda game.
@@rayboy1291 Yeah so many things to find... Like what? A weapon that breaks in 20 hits? A shrine? A mediocre side-quest? A Korok seed? The game is very unrewarding. Yes there are lots of things to find, but most of them don't really matter. The armor pieces are the stand out, but it's too little.
@@inputfunny all fax my g 🔥🔥
@@rayboy1291 didnt see this til now but saying exploration is the key factor of why a Zelda game is your favorite game is just… bizarre or even straight up saying the equivalent of “I’ve never played another Zelda game”
Exploration is the defining feature to pretty much everyone in any Zelda game regardless of top-down or 3 Dimensional. Botw fails to make it truly rewarding (or rewarding at all actually) while games of past made sure there was always something neat hidden behind decent amount of time exploring the land. Size doesn’t equate to a better world, especially in BOTW’s case where the shrines are the most rewarding and nothing else even really is decent, especially when people can B-Line it to Hyrule castle saving every 10-30 seconds to not lose progress and snag those weapons easily even in Master Mode, which i have done in both modes with 4 hearts. Its not hard whatsoever to do this especially if i can without much trouble at all
@@enzoforgets9456 you say there's no motivation, but have you ever heard of intrinsic motivation? In case you haven't, it's when you do something not because it's going to get you a reward, but because it's actually fun to do(and yes it is fun to do stuff). And in my eyes, it is rewarding to explore. But I can get that for some people, it's just not rewarding enough, and I respect that. And by the way yes, I have played other Zelda games. In fact, I may like Ocarina of Time more than breath of wild, but I just don't know yet. Anyway, I get why people don't like this game, but I'm kind of tired of people with the opposite opinion treating us like we're biased Nintendo fans, because we're not. We truly love this game for what it is.
Bore of the Wild. Cannot believe I even managed to complete this game. Remember the fun gameplay, mindblowing music and all around fantastic locations, characters and enemies of Ocarina of Time? None of it to be found in Breath of the Wild. None! What do really people love about this game is beyond me? Have they never played Ocarina of Time? Maybe thats the secret, this is their first Zelda game.
I enjoyed my time with this game but the lack of true dungeons and non existent item progression really made this game feel so different from it's predecessors that I feel like Nintendo should of made a new IP instead of using the Zelda IP here's hoping BOTW 2 has a more traditional progression .
Honestly even though I love this game to death I can’t help but agree with what your saying here especially about the ending
I felt the same about the ending when I first realized it. Now though I understand why they did it.
I love the game as well and agree to the points in the video to some degree. Reading the comments section though I see quite a lot of hard criticism that I can't agree with.
@Ana Amaro Exactly, thanks for sharing your thoughts.
A lot of people complain about this but it's applied in almost every Zelda game, mm and oot both do this with no seeming complaints
So why the fuck do you and so many people love it? Not only love it, but absolutely overrate it with calling it the best game ever? Maybe not you specifically, but many have. Why? It lacks what the classic Zelda games did to make the series so good. So the only logical conclusion is what he addressed in the beginning of the video. That being people were saying it broke the tired formula. Even if it did, it didn't excel at anything that it apparently did "new" A lot of you need a unhyped unbiased retrospective look at this game.
@Ana Amaro Also think that
Finally someone on the platform adressing the major design flaws of BOTW without just mentioning the weapon system. You articulated everything I've felt in my playthrough very well. Thank you.
BOTW has weapon duribility so that you can be creative with your options instead of just hacking away endlessly you have to take your options, such as bows, bombs, stasis etc. and be creative with how you use them.
@@dylannolongeractive I understand that argument, and I understand it could be very fun for a lot of people, but for me it made every combat frustrating and any reward not worth it... As a direct comparison, I experimented a LOT with different resorces, magic, weapons etc in just one playthrough of Elden Ring (even with fixed level up stats and no weapon breaking system). Designers could find a balance in the combat system to not make it frustrating while incentivizing player creativity.
@@dylannolongeractive with that said I still think BOTW is a great game
Hopefully, the sequel addresses most of those issues
@@dylannolongeractive exactly
I searched for this video because I finally played breath of the wild after finally playing BotW for 25 hours a few months ago and being utterly bored with it. I figured I'd give it some time and come back to it later. I played it again for 10 hours and found myself yet again getting sleep every time I sat down to play it for over 30 minutes. After some time passed I went and played twilight princess for the time time and I absolutely loved it and beat the game within a week. I think what it really came down to, ultimately, was repetitive game play.
Japanese are disturbingly addictive to repetition.
@@MoonwalkerWorshiper apparently so are we with how popular games like CoD are.
I experienced the same boredom. At first I thought it was my fault, being the game is so praised, so I came back to it for a while, but It's just boring.
@@feralaca123 funny as well, I played elden ring recently, which is somewhat similar in it's open world. Did not get bored whatsoever. Something about BotW just can't hold my attention.
@@feralaca123 Thank God i'm not the only one who felt this way! I felt guilty for not loving it off the bat as I assumed most people did. I got bored, stopped playing and just never went back to it. I, admittedly still feel kinda bad about not giving it more time.
Tears of the Kingdom is receiving the same overated response. Same copy/paste of the same thing everywhere and empty open world and trivial puzzles. It feels so boring and lifeless. But the entire industry and Nintendo cult just has a blind eye because it has zelda on the title. It's so baffling.
Bot 🤖
What the hell are you talking about?
The game is just that you good, you simple doesn't like it. It's ok, a game can't be good for everyone and it generally turns out to be bad when a studio try to sell their games for everyone.
I'm glad opinions on TotK have drastically changed now. Everyone see how garbage the game truly was
When I first got to Ruta I thought I would be fighting Mipha possessed by Ganon. How heart wrenching it would be for even the stoic Link to have to fight his ex lover! I so sure that I would fight a demon Mipha and free her spirit. I was even telling my husband, "that HAS to be why Sidon didn't come help. He's huge and strong, but even The Hero of Heteno Bay couldn't face what had happened to his sister.
To me this games biggest flaw is the story itself. I like being dropped into the open world but I honestly never cared about the champions. Like even a little. They are dead. They can't even technically be champions. They can only be ghosts! Like if I made a video game about my dead husband who haunted my room at night chanting, "revenge....revenge..." I wouldn't call it Mechanic Matt. I'd call it "fuck off ghost!"
BOTW should have spent more time with the possible current champions like Teba and Sidon. I want Teba and Sidon to succeed because they are alive and living in this world. They are feeling what is happening and the story should have concentrated more on them instead of some whacky ghosts with attitude and a cool magic trick.
TLDR: the story is where the game falls flat for me and it's hard to explain why but not liking any of the champions is an issue. And the voice acting...wow. Thats some spectacular shit right there.
Mipha was not links ex lover, it was a one sided crush that she had on him
Honestly, it would have made the story more compelling if you fought corrupted versions of the 4 Champions and have the necessary story devices to back them up. This is one area where games like Dark Souls shine. You'll read about an ominous threat only to find out it will never manifest or, if it does, it takes you by surprise.
link didnt like her like that lmao
@@Milo_Sniffer I get the feeling from the game that she loved him and that he probably loved her. Link is a likeable character who needs to mesh with other likeable characters. it wouldn't make sense for him to brush Mipha off as if she didn't matter. I couldn't picture a Link that didn't value every one.
the issue with me is the set up. it's there. have Link love another woman. she's strong and beautiful. and in game it's totally set up as if it's not a problem. it's even kinda cool that his love wouldn't be Zelda or conventional.
the door was open and they walked right past it. they didn't even peek in to see what was happening.
@@MariaC497 If you've played other Zelda games, you would have realised that romance isn't very obvious in them. There are a few like skyward sword and ocarina of time where its shown but never really addressed. However in other Zelda games, like links awakening and twilight princess, Link has a deeper friendship (or could interpret it as a relationship) with another woman that isn't Zelda at all. It's different for every game. And personally, i find it creepy shipping link with Mipha who is very much dead. Don't get me wrong tho, i love mipha more than the other champions but it was obvious that her feelings were one sided
Finally someone who doesn't praise the game because it's Zelda series. Some might like it because of nostalgia, exploring and finding old places like Death mountain or Zora's Domain known from Ocarina of time for e.g. I did enjoy the look of these but the world was so empty overall. Two types of monsters in different biomes, it felt like that somehow lazy and boring weapon desing from Monster Hunter World X"D Attach a piece of monster part to existing weapon - amazing. Durability system was a new thing but it doesn't work for me. As much as I love doing sidequests and hoard lots of them in my quest log ( Fantasy life on 3ds or Xenobalde ) so I can complete them for a good reward, not most of the time, but yeah - I personally think that too much quests, especially repetitive and simple isn't a good thing, but lack of these in such a big world just doesn't encourage me to explore and talk with people. Some shrines were fun, but the more I discovered them, the more tedious it got, I just activated them to be able to quick travel. Despite rain being annoying it was a fine thing to add, aswell as wearing metal things during thunderstorm, never understood why I was hit XD Cooking was enjoyable and hunting too. Maybe developers really wanted people to encourage exploring and finding things on their own without guide and ? marks all over the map, but for me, it was poorly executed, when I pushed myself to traverse throught the land of empty greens, the more it made no point for me. Divine beasts were so easy it wasn't really a challenge, wonder if they have a weak point, oh wait - hit it in the glowing eye ; the same with the "dungeons", some aspects were good,but generally nothing special. I tried to like this game, but end up finishing it as soon as possible and selling it :/ Finding different ways to get somewhere or something like chests etc. with the help of obtained runes was fun at first, but it never actually clicked with me, it got dreary and there weere maybe a few times I thought "wow it was a smart way to do it". Although people compare Immortals Fenyx Rising to botw and Assassin's creed I truly had more fun with this game rather than Botw. Maybe it takes time to appreciate this "masterpiece" as some might call it, but respectfully, because eveyone has their own taste, for me, there isn't anything that might stand out from open world games. Perhaps Botw 2 will be better, but honestly, I don't think they will come up with something great, if they stick with current features :/
Botw was rated so high because a Zelda game hadn’t came out in years and many new fans had no idea what Zelda was. But compared to any other Zelda it’s mediocre at best
Admittedly, Triforce Heroes came out 2 years prior.
YES! THANK YOU!! I was thinking the exact same thing with these shrines!! EVERYTIME a shrine, EEEEVERY...TIME!! You could have built a rocket, fly to the moon, and you would have found another god damn shrine!
lmfao
That point about the endgame really hit home for me. When I killed Ganon and watched the cutscene for the first time wondering what would come next and then got hit in the face with the front door of Ganon's chambers. I thought my game glitched so I looked up playthroughs and their endings but nah, that was the ending. I thought villages would act a little different or something but nah. I hope they do something different in the next game. Still an enjoyable game though.
Why Are You Capitalizing the First Letter of Every Word?
@@bruhwhy677 It's a bad habit of mine, I try to not do that as much
@@ImM-R Understandable.
@@ImM-R It sometimes gets irritating when I don't capitalize certain words. At least for me.
It should be like Mario Odyssey
I think I wanna get it out here for CERTAIN people!
If some people say the game is great let them no need to call them a dumb ass or make a essay on how bad the game is
If some people dislike the game no need to call them a shit head or bitch and write a essay on why the game is amazing
Cause I think it be a good idea for people to have something that many people dislike heavily
OPINIONS
I agree. I don't have a problem with people having different opinion. My only issue is when people act like their opinion are truths. There's a big difference when someone says "Breath of the wild is my favourite game" and "Breath of the wild is the greatest (or worst game) of all time"
@@franck4727 Wiser words couldn’t have been said. I have a friend who says BOTW is his favourite video game of all time, but he’s not even WILLING to give other games that are considered “fantastic masterpieces” even a try.
That’s why I’m hoping he’ll love NieR: Automata when it comes out on Switch and I get it for him for Christmas
A game like Banjo-Tooie for instance, while all you get at the end of every mini-quest are note pieces, the actual areas themselves, each open puzzle and investigation, was so different, creative and magical, that it's not about what you get at the end, but it's what the game actually is as you play it: Breath of the Wild may have been much too focused on repetitive combat, that it lacked all the 'different' legendary story-puzzles and scenarios that make Zelda so mysterious and fulfilling, and the massive size may have actually hampered the sense of exploring as you couldn't find all the unique things as quicky, to decide between them as to what quest you want to do. A smaller more _qualitative_ world makes the places you go to 'iconic:' the idea that you may have to go back somewhere but a new layer opens up, something totally different from before: The characters and environments evolve, along with you. Breath of the Wild may have lacked bringing us a truly legendary, mystical atmosphere and story. Story as a foundation for a game doesn't have to be cutscenes, it can be gameplay and exploration, but it should be the fundamental glue: Zelda _is_ about the legend, and it will never just be a sandbox or some open world game. You'll always feel the mystical story presence everywhere you go, and that's why Breath of the Wild didn't feel like a Zelda game.
Breath of the wild wasn't really too focused on repetitive combat, the combat wasn't really that repetitive either. It didn't lack all the different legendary story puzzles and scenarios that make Zelda so mysterious and fulfilling. The massive size didn't hamper the sense of exploring and not finding all the unique things as quickly as before isn't a bad thing...in fact in this context it's arguably a good thing. You can still do that in Botw though. And Breath of the wild does that too. Exactly...and that happens in Breath of the Wild too. Breath of the Wild didn't lack in bringing us a truly legendary, mystical atmosphere and story. Which it is the fundamental glue with the memories being the glue. No Breath of the Wild does feel like a Zelda game and you do feel the mystical story presence everywhere you go in it.
It's not about the items you get. While some may be motivated by that, it was simply empty. Why explore? Just to do it and say how "pretty" everything looked? Not even talking about Nintendo's weak hardware here, but the visual style looked to me like a mess. And I like cell shading usually. The game is absolutely overrated, at least in my opinion.
@@NYC_Goody it is overated, the dungeons are garbage, the enemy variety is laughable. I enjoyed it for what it is, it doesn't deserve all this love, solid but overated. I really hope the franchise goes back to the better format, cool experiment, but don't do it again
@@pissedirishguy1281 name checks out
@@Tiny_24 my points were completely valid it's just you will defend Nintendo for all they do. Litteraly everything I said, compare it to other Zeldas. I'm right
To be fare, the challenge for blessing shrines is entering them. Because either big groups of enemy’s or a puzzle to locate it are basically the shrine.
Ya like with the barbarian armor it is locked behind the mazes wich are in the corners of the maps and are protected by guardians
personally those shrines were by far the best. The less time I had to spend in the actual shrine the better.
I just wish it kept atleast some of the formula of the other Zelda games and have more dungeons.
Booo
trash game botw trash.. its just not a trash game, its a trash zeldagame LMFAO
Totally agree. First 5 hours is incredible. Soon as the “Awe” wears off, you realize the things you loved to do are the ONLY things to do. Messy motion control puzzles and picking mushrooms can only do so much
so crushed that they announced the botw will be the zelda standard going forward. ToTK was still a huge letdown despite there being noticeable improvements. I really don't understand why there is such a large, blind following for these games. are they even real people? it doesn't always feel like it.
I agree fellow korone pfp
Better yet, being able to have the One-Hit Obliviator and the Bow of Light after your FIRST Ganon defeat would be awesome. Wouldn't last long but still would be fun before they became boring. Sniper shots would be fun. Heck, having the Master Cycle Zero earlier in the game would be nice. I am on my 11th playthrough. I never get horses because they are useless.
if you want the bow of light there is a glitch called IST which enables this. th-cam.com/video/nDdsnoXyizg/w-d-xo.html
Horses are absolutely worthless. Why put in the effort to getting your horse out of storage (which involves flipping through menus, load screens, and npc dialogue) when 9 times out of 10, just gliding will get you there faster?
Curiously, I believe that a horse with the ancient armour is a hundred times better than the bike cuz they do the same thing (namely get Link from point A to point B), but the horse doesn't need constant refuel, doesn't hurt you if you pass through somewhere you shouldn't have, and you still can call it from wherever in the map :/ (I know this comment is months old, I just wanted to add my own two cents in this comment section that sees so many problems with BOTW as I do)
@@blizzardregulusbecause you can’t glide to certain spots, and all those “menus and loading screens” to get your horse only take like 10 seconds altogether…
dude i loved playing the game, but once i got to the end i was like "whats even the point anymore", it got boring, all felt the same, the other zelda games might be just dungeons, bosses and items but at least i feel happy for experiencing such awesome stories
Dude, I agree with EVERYTHING you said. Don’t get me wrong. I put over 70 hours into this total and beat the game but after I beat about two out of the divine beasts, something just fell empty. I didn’t personally really enjoy the puzzles that much. I craved classic dungeons with actual enemies instead of annoying robots. When I was about halfway through my play through out of that total playtime, I didn’t even care if I beat the game so much anymore, as it was greatly losing its momentum to me. Peppering the entire map with shrines was a huge mistake. Wasn’t really anything cool. Never have I fell in love with a game so quickly and fell out of love. I’m not saying the game sucked but upon completing, I don’t think it deserved a 10. I don’t care what anyone says, in my opinion, the weapon system is very annoying as well. Good video. Think I’m going to bother getting tears of the kingdom that is worse. It was fun while it lasted, I guess. Lol
My issue is that it was only a zelda game in name only. The quest rewards and lack of dungeon items really made the experience lack luster and it was the biggest load of disappointment ive had in gaming. Your interaction with the world doesnt change at all after the tutorial apart from a few itemsi just hope they go back to the old formula for the next game after totk. You know a game is deprrssing when you hit a point where your just trying to hit the credit screen to say you did it
Even though I love this game my gripes are mostly the endings, the final boss, and the blights. The ending is self explanatory. The final boss instead of if you run up with no bosses beaten and you have to get through all the blights, it should be when you beat a blight it launches itself into hyrule castle and when you beat them calamity ganon absorbs then and gains a weapon and health. Making it if you run up after the plateau
Another strike against the argument for the durability system being "it encourages experimentation with different weapons!" Yes, all that weapon variety: Small, Big, and Long. Outside of blunt vs sharp and elemental flavor, all weapons within a category are going to play the same. That big stick club that does 3 damage is going to handle the same way as that 20 damage claymore. Sharp or blunt, elemental flavor, none of it changes how the weapons handle. What's there to experiment with?
And almost all endgame slots are dedicated to duplicates of the sane weapons farmed every bloodmoon. So much for encouraging variety snd not just adding a pointless grind
Hopefully they fix some of this in the sequel, I stg if it’s a copy and paste of botw I’m going to scream. Botw is a very good game imo, but it obviously has flaws and I just want Nintendo to take what they did wrong in botw and improve upon it.
Yeah, you stole most of my words.
Wdym stg
@@kidnamedfingor what don't you understand about what they said
@@kidnamedfingor how you don’t know what stg is
yeah, it's one of my favorite games of all time, but i can do nothing but agree with most of this video.
I dumped a load of hours into my play throughs and had a bunch of fun but I did really miss the old formula of getting new items that unlocked new places or things I could do throughout the world. Every shrine gives you an orb and that really took the magic out for me. I knew what I was getting every single time I entered a shrine. Nothing was really a surprise. It’s a great game but I have a lot more fun playing MM or OoT or many of the other Zelda games over Botw.
Same here man! But today gamers weren’t even born when even a link to the past came out so they have only this idea about that every game should have an epilogue
exactly, even skyward sword the last game to follow the old formula is probably better grounded than this title imo and i feel the urge to go back to it
Idea for the set of the wild. They make it so it gives the player immunity to all the regions temperature so you don't need to switch to different armour when you enter a hot or cold area.
That would be cool. I would like to add swim speed on top of that. Then Link won't have to switch to Zora armor whenever he gets in the water. Water is everywhere. So swimming is essential. It is not a situational thing.
I think they should let you start a new game with it. So it's somewhat useful after 120 shrines there's probably not much left to do in the game other than flying around and fighting stuff and waiting for blood moons.
Nothing felt rewarding for me personally. Sure we can do a shrine a hundred different ways, but only one clear path to defeating a boss?!?! If you admire puzzles above everything else...This game is great, but it's not the best. When it was released, it only evolved the way in which we approach an open world setting. The Combat felt good at first, but got repetitive, while the puzzles kept getting bigger. I still love the game, but I don't love every part.
I really like this game, but you summarized all the things I didn't like and kinda forgot about while playing. I'm still entertained by the game (maybe because I'm a newbie to zelda), but your criticism is totally right :)
If it's not fun, why bother? If there's no battle, where's the fun?
Zelda should’ve never been open world it’s too big and obnoxious
Couldn't agree more. I did enjoy Botw quite a bit, but I also agree with almost everything you said. Funnily enough, I think Elden Ring really delivered on a lot of the areas that this game didn't. I'm really excited for botw2 though and that's because I think they are going to flesh out all of the ideas they couldn't quite get right. More enemy variety, awesome permanent items to find, more variety instead of just shrines, better designed and more dungeons, everything. At least, I have a good feeling they will deliver considering they are reusing the same engine and world map (to what extent we still don't know but still) which makes me think they are focusing almost entirely on fleshing everything else out and perfecting it. Anyway, awesome video, very well said
Now that botw2 is out, it seems like they did exactly what you said and the new mechanics look mind blowing. I’m currently waiting for my physical copy to arrive and pretty excited to play. botw, even with its myriad of flaws, was one of the few open world games that I genuinely enjoyed. Most open world games are open world games just because. But when botw came out, it was a breath of fresh air (no pun intended) because it’s exploration aspect was just beyond anything it’s contemporaries were offering.
I wanted to love this game, believe me, but it became a shore; collect hearts, items and stamina to better traverse the landscape. This became my shore… for me to believe that, eventually, I’d have fun. I was about to raid Hyrule Castle, had all fine cuisine, weapons and bows at my disposal, and came to the realization that I never had fun; that I genuinely thought that once I was prepared enough, then I would have fun. I stopped the game and never touched it again. No regrets.
How DARE you criticize the clearly MOST BESTEST GAME OF ALL TIME* you are clearly nitpicking and biased, I win bye bye!
* (that I played for like 20 hours and then completely and utterly lost interest in and never touched again since)
I'm straight up convinced that people who say this game is really great have not played many open world games, or are big fans of just repetitive tasks
I feel like the main downside to the weapon durability is that in Master Mode, I'm not even motivated to play it, because all of my weapons break before I can even beat a single enemy
Skill issue.
Use fire.
Use electricity.
Use stealth.
@@lucasstrople4767its not a skill issue. the system sucks. its bad game deisgn
I really like this game and understand why you don't I disagree but I respect your opinion
This comment is why Nintendo is ruined. You sum up the fanbase perfectly: toxic positivity. 🙄
@@thewardenofoz3324 how is liking a game and accepting that some people don't like it a bad thing or ''toxic positivity'' ?
@@thewardenofoz3324 I am confused
@@wyllgalaxy1009 I know
@@thewardenofoz3324 your comment is basically: “you LIKE a game that I DONT LIKE? REEEEE YOURE WHATS WRONG WITH NINTENDO”
I hope you won't be discouraged by the like/dislike ratio. Speak your mind and keep giving your opinion on things. Fans will always get triggered, but it's important to speak your mind imo. You have a good thing going on, best of luck!
There was a time when I would have defended this game with all my energy but having played it twice and beaten it I have to say now that it's pretty underwhelming. No dungeons, pointless collectables, armors are so hard to upgrade, way too many fetch quests and pointless quests. Lack luster boss fights, repetitive and unnecessary shrine quests. The ending is....disappointing and the game after beating it there really is no reason to play it again.
The only good parts are the sequences where you board the divine beasts, there was actually music and unique gameplay here. The divine beasts themselves where just glorified shrines. Some sidequests where good but most where pretty repetitive.
You played it twice? Sounds like you really enjoyed it! I played so many games that I didn't even bother to finish, much less play twice!
ok bro
I like how well thought out and honest your opinions are, and I agree with most of them. Frankly, I dislike this game very much.
The only point I would argue with you on is the intro. I absolutely hated the first 2 hours of this game, because I hate any open world that gatekeeps you while claiming to be as non-linear as possible. "This is the first game in which you can go right to Ganon!" Yeah, after 2 hours of learning how this game grossly oversimplified the series.
That's my second problem, who in the hell decided to change out the massive arsenal of items in nearly any other Zelda game, exchange for a tablet with 4 powers that you get during the stupidly long tutorial (who am I kidding ALL tutorials are stupidly long nowadays), and why a tablet of all things? I could forgive you having an omni item tool, but make it something more interesting than a damn tablet, that's just pandering self promotion (which Nintendo has honestly done a lot more, and usually a lot better). Make it a shape-shifting item, that way you can bring back the hookshot, dominion rod (and make it useful this time, seriously this is the perfect game for it), the spinner, and you could even be creative with it and make a ball and chain with a bomb as the ball or something, just give me some cool shit that can interact with the world more than bombs, ice, and magnetism, because that is a good start, but what's next? There's absolutely 0 progression in this game, when it had SO much potential. Just imagine, you have your 4 Devine beasts which are the main temples for the story, ok great, but then, you take out roughly 40 shrines and make 8 fully Zelda sized dungeons that have to be discovered and uncovered through side quests, and each dungeon has enemies unique only to that temple, and you get 3 prizes for the temple, first a new item like the hookshot or even a mask that let's you control a certain animal or something, it's more than Nintendo bothered with, the second prize is a heart container, of course, and the final prize, hidden deep behind huge puzzles in each dungeon, is a shard of the master sword, which leads me to my 3rd point.
The durability needs to be increased by at least 3x for every single weapon, because it's outrageous as it stands. I can't stand a game that touts itself as being truly non linear, but you are 100% incapable of fighting a Lionel as soon as you get off the plateau, not because of a skill issue, but because no matter what weapon you use, it breaks. Dark souls was way better in that regard. But I think the game could have been made so much better simply by the addition of a weak unlimited durability weapon, and in my opinion, the master sword is absolutely perfect. Say Calamity Ganon is so powerful, he found a way to shatter the master sword, so when you wake up, your only line of defense to start is a super weak, rusted, and broken master sword. As you progress, you find more and more pieces, not just from dungeons, but from roaming traders, trading for Korok seeds, stuck at the top of Mountains and at the bottom of lakes, and finally, once you have all the pieces, you head to the lost woods, plunge it into the pedestal, and you receive a fully powered up master sword. I do think the 30 damage is perfect, IF it is unbreakable. Say it gets a 20 point damage boost when you're at full health, in addition to the laser.
Also, all the bosses are repetitive trash, Calamity Ganon is a simultaneously lame, overwhelming, and boring villain/boss, and dark beast Ganon was pathetic. The vast and I mean VAST, like 80% of the music in this game is plain boring or forgettable. I remember almost none of it and I've beaten this game twice. I can hum every melody from Ocarina, Twilight Princess, even Wind Waker, which I also don't care much for and only played once, but at least it's better than BotW. I'm sorry if I hurt anyone's feelings, and I do mean that, but this game just does almost everything wrong in my opinion, and it's so frustrating because it's painfully obvious how most of it could have been fixed.
It's a game for little kids, relax :D It's actually a really perfect game when you think from perspective of a 6yo kid.
@@gdgd5194 Honestly? You're right. For a kid I'll bet it's absolutely the perfect game.
i feel like games nowadays have prioritized "stunning" graphics and worldbuilding over an actual game
and the graphics aren’t even that good lmao
personally breath of the wild is a great game even though it has its faults.
@@leeshapon they honestly are at least with the art direction
And the visuals are just ass since they go for dull, uninspired realism instead of a creative, fulfilling stylized art style
The Divine Beast pause menu situation is probably due to this originally having Wii U GamePad functionality, so it probably would’ve been obvious the moment you entered the area if those plans hadn’t been scrapped late in development
That I've heard people say that this is the greatest Zelda game, is the most asinine thing I've ever heard
True! 😂 👍
Legend of Zelda I, Adventure of Link II, A Link to the Past III, A Link between Worlds, Link's Awakening, Ocarina of Time, Majora's Mask, *the masterpiece Twilight Princess,* Wind Waker, Skyward Sword, and Hyrule Warriors series. Castlevania I, Simons's Quest II, Dracula's Curse III, Akumajo Dracula (SC4), Legacy of Darkness, Rondo of Blood, Lamentations, and Symphony of the Night. Ninja Gaiden series, Double Dragon series, Tenku Shadow Assassins: My FAVOURITE Games. 😃
Zelda is a pretty weak series to begin with so it isn't a high bar.
it needed dungeons like the old games
Ok then I guess the shrines and divine beasts and hyrule castle are non-existent in the game. I'm just saying what your logic states.
@@NobaraGamezzz the shrines were all the same basically.
@@mrburns366 Thank you
Shrines are no replacement for the diversity of environmental themes that dungeons in past Zelda games offered, they are the same environment rooms with layout tweaks and modifications to solve one off puzzles, not an entire labyrinth to circumvent and solve.
@@natsunakemono9209 i honestly think the shrines were a cop out. it was lazy. In BOTW they put all the work into the overworld. Previous games put most of the effort into the dungeons.
@@mrburns366 I think they helped with the game made you actually do things with in Botw but I wish they made them all look different and unique. I also wish they made more dungeons and make them unique and different. Nintendo should have kept atleast some of the Zelda formula for botw
I agree with some of your points tbh.
Watching this while playing Tears of the Kingdom and pretty much all of these criticisms have been addressed and changed. It's wild to me the leap forward they made here.
Gear:
- One of the best armor sets in the game is inside of Hyrule Castle. It gives you a high risk - high reward type of deal. Yeah you could get it immediately but it comes at a HUGE risk of dying to powerful enemies.
- Also the best mask in the game is locked behind a colosseum fight in which you need to kill FIVE Lynel's in a row.
Exploration:
- There is so much to look for and so many different collectables. They also have caves & wells that give you a variety of things be it weapons, armor, etc.
Weapons:
- Yeah the durability system is back but they made it SO MUCH easier to fill up your inventory with good weapons due to the fusion mechanic. Monster parts as a blade for these things really was a great design choice and kinda makes the durability system much less tedious.
Side Quests:
- Side quests are SOOOOOO much better this time around. They reward you with different recipes, different armor, and sometimes even some weapons. Also almost all of them are hits here.
Wild to me how they listened to so much criticism and made what could be one of the greatest games ever
also for the weapon durability they made rock octorocks able to repair your weapons and shields durability which was really good
It shouldn't have gotten 10/10 SOLELY based on how garbage the interface is. They added this entire cooking subgame and then put in NO way to "make 10 of this?" You have to actually select each ingredient individually every single time? Neat. I love repetitive menu navigation.
Breath of the Wild does an amazing job of building a game world, but then just forgets to put a game in it.
I agree about the stuff about the blessing shrines, but most of the time they put that because it’s about the journey you went through to uncover that shrine. Sometimes it’s like that one shrine where you need to complete 3 side quest to unlock the shrine quest and you reward is the blessing. But yeah, a little fun challenge to feel like you completed something at the end would be much better
Nothing is about the journey. Like he addressed in the beginning of the video, the world feels empty. It's got different biomes but it just feels like a coat of paint. What's the point of the journey if it's an uninspiring boring world?
@@NYC_Goody that's a subjective aspect of the game. For some people the journey is worth it, for others it's not
"it took you a while to get the piece of shit, so that makes it a good piece of shit!"
This guy really missed the bar on every point he made. I'm pretty sure he's just very stunted. The game is a giant puzzle with unlimited solutions. His take on puzzles is literally gatekeeping puzzles.
@@gaztroan131 I feel like he just chose a bunch of little nitpicks about the game that wont really effect gameplay and just decided that makes the game bad
tho I highly agree with a lot of these points there are two things I dont agree with. Like how the calamity doesnt end after you beat gannon, it would essentialy remove the threat of guardians wich is one of the few enemies that is harder than regular enemies and it keeps a boss fight that I can continue to fight whenever.
Tho it would be cool to see an end game world as well.
Allso, I'm not sure if I remember correctly but the ghost horse was a tribute to someone who passed away while making the game, wich is allways nice to see.
I could agree with a few points like how enemies feel soulless now, but I do want to say this. The game has stopped updating since january2019 and ever since glitches have been taking over on the newest things in the game. And not to mention there are mods and stuff that after being played for long periods of time, can make the player feel nostalgic towards the vanilla game. It's not that the game is overrated, it's just that people are constantly finding newer things to do. And that's what makes is sustainable.
This isn't Skyrim and there are barely any mods that improve upon the games major flaws. It's overrated because it's considered, by many, to be a GOAT game.
@@FirstLast-yc9lq because it is a GOAT game.
The enemies are lifeless?
They dance,hunt,eat steal weapons put fire on them and much more detailed than most other enemies in gaming,
It’s just that there’s very few variations
We needed more than just pigs and lizards which is a good point
But wouldn’t say soulless
@@painuchiha2694 no that’s not what we’re saying, the point about the enemies is that it’s all they really do, and it gets boring over time
I love breath of the wild, but I'm also critical of it, same as you. When I first finished it I remember thinking a sequel that expands and fixes a lot of the games issues could completely blow it out of the water. And my biggest concern with the sequel is it being more of the same. Honesty when the second trailer showed bokoblins on stone talus my hype dropped pretty hard, and I put my expectations back in check. There better not be sky bokoblins!!
Yeah if these issues get fixed I'd definitely get the 2nd game, if not then Yeah no lol
I just want an ok story, a bit of STORY linearity. You can tell a good story in an open world if you make the player follow a linear story in the world. Just look at Horizon Zero Dawn! It seems Nintendo didn't manage to understand that concept.
@@paurodriguezriera7979 Even if the story isn't great having likeable characters is still acceptable. I did not care for the champions outside of their designs, and the characters I did like were the people you run into in game who had little screen time.
I like BOTW. But I really hope they go back to the old formula. Its good, it's very fun. But its not a 10/10.
Being different is cool these days so everyone just overreacts to everything that is different.
As someone who played BOTW for the first time earlier this year, i went into it as a fan of the older games in the series, i agree with your points, especially the obnoxious durability mechanic this is what ruined my entire experince, beacuse the durability on every single weapon is so short, it is infurating having to constantly pause the game bring up an inverntory menu, switch to something else, and continue this process over and over again, and what is especially frustrating is what they did to the Master sword, while admittedly it dosen't disappear from invertory, it will become completely unsable for in game 10 minutes, and they still made it look like it breaks like any other weapon in the game as a result, i am left scrating my head wondering, What the HELL where you thinking Nintendo?! Come on it's the Master sword! It should do exactly as you would expect it to do. This would be like taking Star Wars and making the lightsabers constantly become unusable by making them run out of batteries.
I stopped playing Breath of the Wild before completing the third Divine Beast.
Now I feel like playing older Zelda titles like The Wind Waker, Twilight Princess and Skyward Sword.
Look, I'm not saying that Breath of the Wild is a bad game, I'm just saying that it is not for me.
Which is fine, but this guy seems to be saying is that it is an objectively bad game, while most of his criticisms are nitpicks of his own opinion, and what bothered him personally. I’m only about halfway into the video, but much of what he says was bad were things I either tolerated quite easily, or actually enjoyed.
@@hellof_alife so me saying his review is not objective makes me a fanboy? Your generalizations are something else
@Jacob J4746 I’d believe you if it wasn’t the best selling game by an incredibly wide margin
@@hellof_alife again, I’m missing the part about how that makes me a fanboy. You made a generalization of me based on something you personally believe is impossible
@@hellof_alife rather than meaningfully addressing a problem, you attack someone’s sentence structure. You are a child
“Big pink fart cloud”
This aged incredibly well considering calamity ganon is literally ganondorf’s fart
I hate how the game expects you to care about every individual korok when there’s literally 900 hundred of them scattered upon a giant ass map
And what I hate more is that finding korok seeds is tied to the inventory. It would be nice if beating X amount of shrines would not only earn you a heart/stamina but also unlock an inventory slot. And finding so many korok seeds could give you rare costumes, weapons or abilities like a master sword replica or the korok mask.
they really don’t, you only have to get half to get every inventory item slot
@@enderwolff90 you acting like 450 isn't a big number either
@@Rose-rl9kq yeah but they don’t expect you to care about every single korok, that’s what I meant
33:50 okay i glad you mentioned that because i was so stubborn not to look it up it took me not even joking a year to figure out. granted it wasnt year time wise but i would stop the game multiple times just to be defeated that i couldnt figure what was wrong. i literally would check everything use arrows try glitches but after a LONG while i picked the game up again and decided to look up the answer and found i had to fkn look at the map and click on purple things that werent even explained. when i was able to solve the puzzles begrungenly and finish the boss fight i wasnt happy or satisfied i was like "oh yeah that happened and i got that." im now playing the game and having a good time but none of the puzzles ever make sense to me and ive had to look up answers multiple times. one being where there were constellations and you had to match the 8 boxes on each side with those constelations. your only given two balls and you have to figure where they go. i figured that the constelations on the walls matched the one at the wall up there but it makes no sense the constellations arent in formulaic spots they are scattered and dont fit into boxes. so why are we supposed to match one ball with a constellation that doesnt match up with the boxes???? like its hard to explain but it felt like i was analyzing the monolisa and had to figure out what math equation matches with it. maybe im just dumb but i feel if they added smaller clues and made it a little more coehrent like making the constellations actually be lined up symmetrically instead of scattered. ugh i do love this game i love the exploration and the fights are really exciting and horrifying for the most part, but god i cant stand any of the puzzles and i wish they werent such a huge part of the game. well i do usually enjoy puzzles but this game makes me hate them all together i think your point where there is multiple ways to sovle is the reason i hate them so much. if its a puzzle im trying to figure out THE answer not "ohhh maybe this works, wait no maybe this ohhh damn that didnt work let me try this wow didnt think that would work guess im pretty LUCKY." ugh yeah most of the puzzles to me felt like luck i really hope botw 2 makes the puzzles far more cohesive and less imminent to the gameplay.
oh and realizing a simple fix to the elephant puzzle is to make the movement of the trunk an option in the actual game not on our shika slate. OR at least show that the option pops up when you scan the plate. or just some indication instead of having the players run around trying to find every possible scenario.
My buggest problem with the game is the Shrines and the end game absence. When i beat Ganon i was ready to explore the world after i cleared Ganon's evil but that never happened. Big flaw
Botw in not a Zelda game and that's the entire issue. Dungeons>shrines. And what's with every weapon breaking. Game was a total farm for breaking weapons and seeds to buy hearts instead earning them via boss fights in dungeons or competing quest for NPCs.
I restarted this game like 6 times in a span of maybe 3 years.. cause it make me feel exactly like when Im playing Skyrim..
Its always like:
Step 1: get motivated to play the game after thinking about it.
Step 2: play the opening and get to the point where you can explore the open world.
Step 3: get bored out of my mind.
Step 4: exit the game and forget about it.
then repeat.
idk I love open world games and RPG is my fav genre but this games feels like its adding 1 gram of weight into my eyelids every second of playing it, to the point where 1hr in and my eyelids are so heavy I feel like Im weight lifting with it... every time I blink I have 3 seconds of dream struggling to open my eyes again... its just putting me to sleep.. But I finished it, by playing YT videos or listening to podcast and just play this in the background.. occasionally pausing YT during cutscenes.. thats how I power through it and I wont do it again.. so I would never finish Skyrim ever.
Master sword was my biggest gripe. It’s supposed to be the best sword. Dafuq
BoTW did two things so wrong that it's unplayable to me:
1. Quantity over quality. Yeah the map is big and there's tons of things to do, but it's shallow. Majora's Mask has far fewer things to do in comparison, but I care about all of them and find them interesting.
2. Futuristic tech. It just completely breaks the world for me. Turns me off. Makes me feel like I'm not playing a Zelda game. I hate how immersion breaking it is.
Yep it is terrible
at least you admit that is you're wrong opinion
This game sucks bad. Id be happy with a remake of link of the past.
I think what I didn't like about it. Is there really isn't much to do. I miss the dungeon days of old. Take Twilight Princess. When I first played that game I thought it was never going to end. Going to a new place. Discovering and completing quests. etc. BotW just doesn't feel rewarding for exploring. It's exploring for the sake of exploring. Reminded me MGSV. Vast open world with little to nothing in it. Then the divine beasts and their boss fights were so lack cluster. Just spam your master sword and arrows. Mission complete. I know people say. It's the journey, not the destination. Both were hardly there. A field of grass felt like the last field of grass. I also didn't like the weapon durability (in most games) it's either too quick or to the point of why having it. Then sometimes your good/adequate weapons break mid fight. Making the rest of the fight a "bullet sponge" Don't get me started on the rain/climb mechanic. I went through so much wood and flint, just skipping it. I always found myself at the bottom of a canyon and had to speed time to get out. And like I said earlier. Exploring, because the game wants me to. And that trip cost me my time and recourses. With zero payout. I've played OoT to TP/WW (I forget which one was before which) never played Skyward Sword. And that formula just works. Why change it?
Bruh. There is so much to do what the heck are you talking about? People have spent thousands of hours on this game and to this day we are STILL finding new things to do.
It isn’t necessarily a bad game but the hype train of “best game ever” pretty much across the board left me wildly disappointed when it’s literally just shrines over and over
As a big BOTW fan it was hard oc to watch the full vid but you do really have great potential for discussion videos with your wording and smooth talking. Nothing you said here is incorrect but I don't think anybody was trying to make an argument for this being a flawless game. Tbh in my perspective almost everything in the game has a flaw in it and can be picked apart. But to others those don't matter what makes the game exciting is not just the shrine that awaits behind challanges but he scenery as well. Every inch of the game has something goin for it and everything you get or do makes you stronger and helps you get to the end of the game which makes a game that you can't get lost in without knowing what to do or getting bored. Any way you go is the right way. The only frustrations I share wy is the endgame (I completely agree with your views there) and master sword stuff kinda. Everything else is flaws on a paper cause the experience the game provides overshines them greatly imo. Still a good vid tho do more of these.
I enjoyed my first playthrough but I can't be bothered to even pick it up again. I'm not even excited for tears of the kingdom cause I got so burnt out on this game. Everything you said is true, and once climbing and flying stop being fun you start missing games that allow true player freedom like Skyrim.
I mean there is the whole physics system in botw
Skyrim has barely any player freedom compared to this or ToTW 😂
Multi-hit Bows with Bomb arrows just mows everything over, especially if you take advantage of the slow when in the air. Lynels die really fast this way, just aim for headshots. I farmed so much equipment this way before doing most of the shrines and beasts. Made the game really easy, too easy.