Breath of the Wild is Overrated - And Here's Why

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  • เผยแพร่เมื่อ 24 ม.ค. 2021
  • All game footage and music credited to Nintendo.

ความคิดเห็น • 3.3K

  • @Petrikohr
    @Petrikohr ปีที่แล้ว +76

    3:54 1: The BotW Formula
    7:50 2: Shrines
    10:24 3: Gear
    20:51 4: Difficulty
    26:01 5: Less Endgame, More Issues
    30:15 6: Divine Beasts & Bosses
    37:52 7: What Could Have Been

    • @Command_B
      @Command_B  ปีที่แล้ว +19

      Thanks for doing this, the TotK video will definitely have chapters ;)

    • @Petrikohr
      @Petrikohr ปีที่แล้ว +6

      @@Command_B You’re welcome and thank you for the video. Looking forward to the TotK one.

    • @jaydenc367
      @jaydenc367 ปีที่แล้ว +3

      @@Command_B opinion on the game?

    • @Command_B
      @Command_B  ปีที่แล้ว +5

      @@jaydenc367 I think they've taken steps in the right direction, but it is too early to tell if it's enough. A lot of the insights I had here came after a full playthrough so I am trying to keep an open min until then. Some improvements to enemy variety and I like the new suite of abilities much more. Early critiques are that the sky/land/depths feel stapled onto each other and not cohesive, shrine system seems largely the same, and the new abilities all chop up the pace of the game (which is fine for now but who knows how it will feel in 50+ hours).

    • @jaydenc367
      @jaydenc367 ปีที่แล้ว +2

      @@Command_B Fair enough I need to play a lot more of it first before I decide how I feel about it.

  • @lunamarmol3203
    @lunamarmol3203 2 ปีที่แล้ว +360

    I respect a lot of the points you made, I have no real notes on the genuine content, just a small video-making thing: Putting your own Gameplay even if it's unrelated is hundred times better than the trailer footage looping in the background.

    • @allautumn888
      @allautumn888 ปีที่แล้ว +31

      Agreed it is repetitive looking

    • @andrewsizzle7441
      @andrewsizzle7441 ปีที่แล้ว +74

      @@allautumn888 kinda like the game

    • @allautumn888
      @allautumn888 ปีที่แล้ว +15

      @@andrewsizzle7441 chill bro we get it

    • @pauldunn8874
      @pauldunn8874 ปีที่แล้ว

      no hes wrong

    • @k-dogg9086
      @k-dogg9086 ปีที่แล้ว +5

      @@allautumn888 like the game

  • @MalikethTheBlackBlade1
    @MalikethTheBlackBlade1 ปีที่แล้ว +18

    I could never get into this game. The fact weapons break just pissed me off and even though the world is physically big, it's still a boring world.

  • @alessiovids
    @alessiovids ปีที่แล้ว +93

    You said the game tricks you into thinking you’ll discover something new. You’re right there’s really only shrines koroks and weapons that won’t last. The trickery certainly worked on me though. There isn’t a lot of variety beneath the surface.

  • @asteroidrules
    @asteroidrules 2 หลายเดือนก่อน +6

    Breath of the Wild does an amazing job of building a game world, but then just forgets to put a game in it.

  • @yucolt1266
    @yucolt1266 2 ปีที่แล้ว +734

    i couldn’t agree more with your point about the ending. I love this game but no matter how hard i try i can’t get past the fact that the game doesn’t let you play in a world where you’ve beaten ganon. it makes everything feel like “what’s the point” you work up all this time for this epic ending, then you do it and it feels great. then you come back to find you’re back outside like it never happened. i absolutely hate that still.

    • @WailingGecko2
      @WailingGecko2 2 ปีที่แล้ว +42

      Not only that but there is only 4 dungeons. I wish there were a bit more divine beasts. I wish it kept some of its original Zelda tradition.

    • @leonele.alarcon9466
      @leonele.alarcon9466 2 ปีที่แล้ว +115

      No ganon = No bloodmoon
      No bloodmoon = No enemy respawns
      No enemy respawns = No dun
      While a ganon-less world seems very interesting, it would get infact very boring quickly.

    • @Archway_
      @Archway_ 2 ปีที่แล้ว +71

      Literally every single Zelda game

    • @WailingGecko2
      @WailingGecko2 2 ปีที่แล้ว +6

      @@Archway_ no

    • @salvlox_
      @salvlox_ 2 ปีที่แล้ว +40

      every zelda game is like this

  • @nationalsocialist6590
    @nationalsocialist6590 9 หลายเดือนก่อน +163

    I'd rather have half the map size with 5 high quality dungeons than 100 shrines.

    • @braydentrefethen841
      @braydentrefethen841 4 หลายเดือนก่อน +16

      Or make the temples and divine beasts have real dungeons instead of 5 separate boring "puzzles" that are just filler.

    • @ShadowWizard224
      @ShadowWizard224 4 หลายเดือนก่อน +11

      The 120 shrines weren’t even that bad. It was the 900 korok seeds that really did it for me. Absolutely ridiculous.

    • @nyflo718
      @nyflo718 3 หลายเดือนก่อน +2

      And less climbing

    • @TameGoddess
      @TameGoddess 3 หลายเดือนก่อน +3

      @@ShadowWizard224yeah but… nothing is really forcing you to get them.

    • @Bluepheonix420
      @Bluepheonix420 3 หลายเดือนก่อน +6

      As soon as I finished botw main story I put the game down and havent played it ever since, I mean what's the point? Look for over 100 shrines that look exactly the same? Collect almost 1000 seeds that that literally gets you a pile of stool as a prize? The lack of good rewards in this game it's what makes the game boring.

  • @ttentertainmentsolutions1674
    @ttentertainmentsolutions1674 2 ปีที่แล้ว +151

    This video refreshingly sums up ALL the problems I had with BOW. I wanted to love this game more than I did because everybody and their brother claimed this was the best game of all time. But by the time I finished, I was like, “what am I missing here??” This was a great game. But supremely overrated.

    • @Takinthehobbitstoisengard
      @Takinthehobbitstoisengard ปีที่แล้ว +8

      I like this game, but it's not the best game ever made, RDR2 is.

    • @peterthepeopleeater5697
      @peterthepeopleeater5697 ปีที่แล้ว +28

      @@Takinthehobbitstoisengard no it isn't. There's no such thing as "the best game ever made".

    • @megamillion5852
      @megamillion5852 ปีที่แล้ว +34

      @@peterthepeopleeater5697 There is, it's just that they're different to everyone.

    • @peterthepeopleeater5697
      @peterthepeopleeater5697 ปีที่แล้ว +8

      @@megamillion5852 that's the thing. Quality is completely subjective. Just because you say your favorite game is "the best game ever made" doesn't mean it actually is.

    • @k-dogg9086
      @k-dogg9086 ปีที่แล้ว +2

      @@peterthepeopleeater5697
      I'll just drop this on y'all.. Ahem (cough cough):
      Legend of Zelda I, Adventure of Link II, A Link to the Past III, A Link between Worlds, Link's Awakening, Ocarina of Time, Majora's Mask, the masterpiece Twilight Princess, Wind Waker, Skyward Sword, and Hyrule Warriors series. Castlevania I, Simons's Quest II, Dracula's Curse III, Akumajo Dracula (SC4), Legacy of Darkness, Rondo of Blood, Lamentations, and Symphony of the Night. Ninja Gaiden series, Double Dragon series, Tenku Shadow Assassins: My FAVOURITE Games. 😃

  • @amit_patel654
    @amit_patel654 2 ปีที่แล้ว +135

    I also hate the fact that they give you all the items you need from the very start of the game (bombs, time statis, etc). Part of the reason Zelda games were so great were item discovery (remember in OoT when you discovered the Hookshot?). In BotW, they completely take that away! They could’ve filled a huge chunk of the world with puzzles that led to discovering those items, making the world far more interesting to explore.

    • @gregm4813
      @gregm4813 ปีที่แล้ว +13

      Agreed. This is a major problem with BotW.

    • @logicaldude3611
      @logicaldude3611 ปีที่แล้ว +28

      You didn’t enjoy finding a dozen completely useless outfit sets?

    • @amit_patel654
      @amit_patel654 ปีที่แล้ว +13

      @@logicaldude3611 Oh yeah, it was so exciting finding and upgrading them only to never use them again lol

    • @tanakisoup2246
      @tanakisoup2246 ปีที่แล้ว +6

      Imo that’s a positive, it means that the ability of a player isn’t determined by how far they are in the game, it’s determined by how well they’ve mastered the mechanics. Anyone can do anything if they try, and nothing is off limits. This is an important feature for an open world game. Just my opinion tough.

    • @gregm4813
      @gregm4813 ปีที่แล้ว +22

      @@tanakisoup2246 Some games pull that off well: Celeste does. You don't actually gain new abilities throughout the game, you just get better.
      Thing is, BotW isn't a difficult game, nor does it scale up in the challenges it presents to the player (aside from "bigger HP/damage", which is just countered by getting bigger weapons/armor), nor does it truly try to stretch your mastery of the mechanics, and the diversity of its challenges is somewhat limited / repetitive too.
      End result is that BotW feels like a game where, after I initially had fun with it, I can't get back into the game because "Why not just step outside or enjoy some nature photography."

  • @blizzardregulus
    @blizzardregulus 2 ปีที่แล้ว +290

    The weapon degradation didn't just ruin combat for me, that was actually not as annoying as it usually is in video games. It made me not want to play around with the stasis rune (a very cool sheikah slate ability) because using it meant whacking objects with my weapons, and unlike engaging monsters with my weapons, just imbuing frozen items with kinetic energy does not replenish my weapon stockpiles because I'm not killing something that drops a weapon. This also made puzzles that involved stasis extremely annoying because by the time you figured the distance to flip the object to solve it, you had most likely shattered half of your inventory whacking a frozen ball. I also rarely chopped down trees with an axe (something very fun to do) because having a woodcutting axe in your inventory was a waste of a weapon slot and chopping down trees with an axe still doesn't last very long, so what's the point of dragging an axe around for logging out in the field, anyway? You'll just end up blowing the trees down with bombs halfway through the process, anyway, so why bother? Same goes for mining ore from rocks with sledgehammers. A mechanic where strikes from tool weapons degrade it exponentially less than using the tool in combat would have been helpful, or giving us separate tool items that never break and deal the same amount of damage as bombs. The point is that the weapon degradation had knock-on effects beyond just making combat annoying by making other mechanics not fun to interact with.

    • @Ana-tj5fm
      @Ana-tj5fm ปีที่แล้ว +17

      I agree with you 100%. Weapon degradation was one of my biggest gripes with this game; if only it was on PC and easily moddable!
      Also, just a tip for cutting down trees -- you can use bombs so you don't waste anything! :)

    • @devinvez3869
      @devinvez3869 ปีที่แล้ว +29

      The combat was boring...people freaked out over this game and I don't understand...maybe if it was 2003 I'd be impressed. I just found it so boring and nothing in it made me want to keep going .

    • @T1Oracle
      @T1Oracle ปีที่แล้ว

      I mined tons of rocks and chopped tons of trees. It was way too valuable not too. I got plenty of value out of my hammers and axes. Maybe it was different for me because I had a game guide?

    • @michaelkey9549
      @michaelkey9549 ปีที่แล้ว +2

      You can stasis + bomb for the momentum without having to break your weapons.

    • @MrChapStick91
      @MrChapStick91 ปีที่แล้ว +1

      Weapon degradation is hard to change because without it the game would be vastly different and worthless. Why use a stick when you get an axe right after leaving the shrine of resurrection.

  • @jojo031
    @jojo031 3 หลายเดือนก่อน +4

    I'm finally getting around to playing this game (5 years after purchasing it) and I'm really struggling to continue playing it. After the tutorial, I realized *this* is all the game had to offer, and it feels so repetitive and non-rewarding. I just had this happen during my current playthrough and it pretty much summarizes my experience: entered an endurance shrine, break 2 weapons defeating the boss, finally defeat boss and earn a cool weapon, go into the next shrine (another endurance shrine), the cool weapon I just earned breaks while the boss's health is only 1/2 halfway done, kill boss and earn another weapon that won't last for more than 2 or 3 random enemies while traveling. The majority of this game boils down to when I used to 100% the map in the old Assassin's Creed games. I only got to 2 of the divine beasts before I ended up calling it quits, as they also felt uninspired in compared to past Zelda games' dungeons. I find it irritating that open world games had a rich 15+ years of history before this game came out, and this game is so lackluster in comparison. Every time I bring up my opinion of this game, I'm always hit with "shit opinion, no taste" and every single time I am convinced these people have never touched an open-world game before playing BotW.

  • @Mc4est
    @Mc4est 2 หลายเดือนก่อน +3

    I restarted this game like 6 times in a span of maybe 3 years.. cause it make me feel exactly like when Im playing Skyrim..
    Its always like:
    Step 1: get motivated to play the game after thinking about it.
    Step 2: play the opening and get to the point where you can explore the open world.
    Step 3: get bored out of my mind.
    Step 4: exit the game and forget about it.
    then repeat.
    idk I love open world games and RPG is my fav genre but this games feels like its adding 1 gram of weight into my eyelids every second of playing it, to the point where 1hr in and my eyelids are so heavy I feel like Im weight lifting with it... every time I blink I have 3 seconds of dream struggling to open my eyes again... its just putting me to sleep.. But I finished it, by playing YT videos or listening to podcast and just play this in the background.. occasionally pausing YT during cutscenes.. thats how I power through it and I wont do it again.. so I would never finish Skyrim ever.

  • @viridianloom
    @viridianloom ปีที่แล้ว +97

    I've recently started playing it and I've been let down. It's just so bare bones and there's really nothing all that unique about it anymore. People seem to love the sandbox aspect of it which is a trait I don't value that much in my games anymore. Elden Ring and Death Stranding do a lot of the same things as BotW but they feel more meaningful to me. I mean, climbing in BotW would be cool if it wasn't like a tedious exercise in patience. I feel like a majority of this game is climbing a wall or running across empty landscapes. And the rewards suck, I can't tell you how much of a let down it was to defeat the dragon atop Mt. Lanayru, drop it's scale in the pond, and as the temple doors open it's just another fucking copy-paste shrine. It looks so out of place too, it literally looks like they had an empty room and placed the shrine asset in it. And then the shrine gives you another breakable weapon (which I didn't have space in my inventory for). The progression in the game just doesn't feel that rewarding either. Your growth is determined by how much health/stamina you have, how much of the map is unveiled, and how many divine beasts you've freed. Even though I've been playing it for quite a bit now the whole experience just blurs together and I have no sense of time for how long I've actually been playing. It's not like the other games where I feel like I can remember what I experienced in my adventure.

    • @-LG_
      @-LG_ ปีที่แล้ว +5

      Bars

    • @solemaniharami3963
      @solemaniharami3963 11 หลายเดือนก่อน +3

      yea I have no clue why this game received as much praise as it did. A lot of reddit man children that are obssessed with Nintendo I guess. I think botw is easily the most overrated game of all time.

    • @okarinokabe2613
      @okarinokabe2613 11 หลายเดือนก่อน +1

      ​@@solemaniharami3963 >reddit
      as if elden sleep wasn't praised by them to the point it undeservingly won game of the year but I'd take it over what the other boring nominated games for it were

  • @imspecial5503
    @imspecial5503 2 ปีที่แล้ว +251

    To be fare, the challenge for blessing shrines is entering them. Because either big groups of enemy’s or a puzzle to locate it are basically the shrine.

    • @Greenpanda2117
      @Greenpanda2117 2 ปีที่แล้ว +16

      Ya like with the barbarian armor it is locked behind the mazes wich are in the corners of the maps and are protected by guardians

    • @S41t4r4
      @S41t4r4 2 ปีที่แล้ว +40

      personally those shrines were by far the best. The less time I had to spend in the actual shrine the better.

    • @WailingGecko2
      @WailingGecko2 2 ปีที่แล้ว +12

      I just wish it kept atleast some of the formula of the other Zelda games and have more dungeons.

    • @Roflcrabs
      @Roflcrabs 2 ปีที่แล้ว +1

      Booo

    • @liukang3545
      @liukang3545 2 ปีที่แล้ว +1

      trash game botw trash.. its just not a trash game, its a trash zeldagame LMFAO

  • @Strat-o-caster
    @Strat-o-caster ปีที่แล้ว +22

    You totally reminded me that the plateau DID feel like a Zelda game. God though do I miss the old Zelda formula

  • @TheNightstalker80
    @TheNightstalker80 ปีที่แล้ว +27

    I have ro 100% agree with you! This is EXACTLY how I felt wehn I played it. I am A HUGE Zelda fan and I really wanted to like BotW but I never did. It is a great game but it's A) not a great ZELDA game and B) definitely NOT the best game of all time.
    I tried to understand or find a reason for why it is what it is. One of the things that came in mind was the fact that the team said they had so much ideas but couldn't implement all of them into the game. But there was a DLC pass and I had high hopes but unfortunately, the DLC just added more of what I DID NOT like about the game instead something I would like.
    Basically it just added some challenge modes but nothing that even coule be considered a try to fix the game.
    But we still need to keep in mind that Nintendo did BotW mainly to experiment and see how far they could go outside the comfort zone of the LOZ Formula and see / understand what makes a Zelda game a Zelda game. So when they announced a sequel and I saw the first trailer one idea started to grow in my head and IT COULD WORK and would fix a lot of the issues. WHAT IF they took ONE very obvious and persistent element from other Zelda games and planned the whole BotW experience arround that? What element you ask? The "break the seals" unleash the TRUE final boss/form and then start the actual quest.
    The trailer of BotW 2 showed a somehow revived Ganondorf so what if all Link did in BotW 1 was just preparation leading to breaking the seal and resurrection of Ganondorfs TRUE form which always has been the only way to defeat him an deal him back again! Remember the ending of BotW, you're fighting Darkbeast Ganon, kinda looks/sounds like his final form but ALL main bosses (as well as Darkbeast) were just created from Ganondorfs malice and BotW 2 trailer CLEARLY shows his sealed corpse as the source of the malice.
    So (again) WHAT IF BotW is literally the second part of the game after you broke the seal and NOW the real journey starts. Seeing Hyrule castle raise and the how Zelda and Link are in the underground also led me to the idea that the malice created caves and dungeons that are now opening up or at least can be opened by obtaining specific things from quests. Much like most open world games would do it and it would be a (welcome) step back to the Zelda formula...
    For the gameplay problems there's a lot of games where they could get inspiration, the latest and best example is definitely Elden Ring, it has so much that BotW misses. Nintendo doesn't neet to create ultra hard bosses or punishing game mechanics, that's not what I want or expect from a Zelda game, no Zelda fan should do that by the way, that's NEVER been what this series is about but what they can learn from Elden Ring is how to use a combination of skill checks and powerup/item progression without making the game feeling too linear but make it linear enought so they can guide players and tell the ganes story rather than having us figure it out by finding memories and stuff that you can 100% miss and ignore in BotW.
    I'm not 100% sure if a fully fletched RPG leveling system would be any good, I don't think so but having decent gear systems would help, BotW players already have familiarized with the idea of a gear system so why not beef it up a bit, give us weapon upgrades and repair options as well as unique / legendary gear that has special abilites like the armor sets in BotW but also for weapons and shields.
    What do you think about my idea?

    • @k-dogg9086
      @k-dogg9086 ปีที่แล้ว +2

      Is good 👍 But can be improved upon just if they listen to the criticisms. 😔

    • @M75248
      @M75248 4 หลายเดือนก่อน +1

      I agree and I don't have much to add to your comment. I understand why botw and totk are so overly hyped right now, but I don't think these games will pass the test of time like Ocarina or Wind Waker did. I hope they prove me wrong in the future but...

    • @TheNightstalker80
      @TheNightstalker80 4 หลายเดือนก่อน

      @@M75248 but … I don’t think so 😂

  • @The-Lost-Librarian
    @The-Lost-Librarian ปีที่แล้ว +18

    Long time Zelda Fan/Player since NES, played nearly all of them, I have owned this game for about 4 years, and can never play it more than a few hours after starting a new game. It just feels so bland overall. You could just literally change the names of the characters and lore, and it's just some generic open world fantasy game. I miss the old formula for Zelda games. Give me linear story, with dungeons, and progressive player power while unlocking special gear/items as the story progresses.

  • @AAA-vf2qr
    @AAA-vf2qr 2 ปีที่แล้ว +247

    I personally wished there were more memorable NPCs as well. The world was big and pretty but also kinda empty. Shrines all looked exactly the same, which is why I got bored of them quickly. I also wish there were actual themes for the different map segments. People say that an overworld theme would get old quick, but the shrine theme was the literal same in every shrine, and having a different theme for each chunk of the map would be great (before you unlocked the towers they could be the ambient themes). I also felt no real attachment to any of the champions (other than maybe Mipha and Sidon), and the memory system could have been implemented in a much better way. Past Zelda games had a reason to make you want to accomplish something, such as in WW where Link left to save his sister and in TP for Link to save the village kids (who you got attached to after the longer tutorial section).

    • @dj3y3
      @dj3y3 2 ปีที่แล้ว +13

      And the other NPCs that weren’t main characters had horrific designs

    • @BenjaminAnderson21
      @BenjaminAnderson21 2 ปีที่แล้ว +12

      "I felt no attachment to the main characters."
      In that case, you probably won't feel any attachment to the bulk of Zelda characters in general, because BOTW has one of the most well-developed and memorable casts the series.
      "Past Zelda games gave you motivation to accomplish things"
      Botw is no different. Your goal is to aid Zelda, who has been trapped in a spirit battle with Ganon for 100 years, before it's too late and she's no longer able to prevent Ganon from destroying the world.

    • @dj3y3
      @dj3y3 2 ปีที่แล้ว +38

      @@BenjaminAnderson21 the characters in BotW, with the exception of Zelda, have barely any development to even call them characters. Each cutscene with the Champions give us more of the same trope-heavy personalities as the one before it. And the journals and diaries that are spread around the world don’t count as development, they’re effectively backstory, which is just their personal history that led to who they are presently, and we see only a glimpse of that. The books don’t develop the characters because backstory is not synonymous with character development. It gives the character a reason to exist, but that’s it. And even if it counted, it would be some of the most stagnant development I’ve ever seen. Mipha, for example, literally just talks about how in love she is with Link. That’s her motivation for everything; getting him to acknowledge her affection. Revali has an ego for being a praised prodigy among his people and is mad that Link doesn’t bow before him like everyone else. To put it simply, both these characters are virtually the same characters we see throughout the game. The only time anyone changes is after defeating Windblight, and Revali’s whole thing is “oh, you killed the thing that killed me, I guess you’re not so bad” and that’s it. It isn’t earned. And the same can be said for many of the characters apart from the champions. Zelda is the only character who isn’t a shallow trope. She at least does develop and has something going on that we can be invested in.

    • @Dell-ol6hb
      @Dell-ol6hb 2 ปีที่แล้ว +4

      @@dj3y3 yea but it's not like that's unique to BOTW, basically every Zelda game has barebones af characters, it's never really been about good characters and writing, that was the point they were making is that BOTW isn't really any different to previous Zelda games in terms of characters or motivation to accomplish the main goal

    • @dj3y3
      @dj3y3 2 ปีที่แล้ว +14

      @@Dell-ol6hb I agree, Zelda has had a history of barebones characters. There are some standouts, such as Midna or Groose, who have development and story arcs that change their way of thinking and progress who they are as a person and as a character. Barebones doesn’t bother me. What bothers me, as I detailed in my comment, is that BotW presents this cast of characters as though they’re deep and important and have their own lore and development, when in reality all that amounts to is shallow caricatures that are defined by tropes and backstories that only reiterate what we already know.

  • @legend234567
    @legend234567 2 ปีที่แล้ว +105

    my favorite part of botw was spending 5000 years and 3/4th of my soul for the mastersword for it break in 10 swings.

    • @nerad1994
      @nerad1994 2 ปีที่แล้ว +3

      I thought the master sword was unbreakable

    • @legend234567
      @legend234567 2 ปีที่แล้ว +10

      @@nerad1994 it is "technically" unbreakable but what that really means is after a certain number of hits the sword loses its "charge" and cant be used for a few minutes. imagine the most powerful sword has a demo timer and link has to keep paying sheckles to keep using his mastersword primo subscription

    • @minovexx
      @minovexx 2 ปีที่แล้ว +1

      @@Hychra 2x damage is really bad for 10 dollars.

    • @kaiserwave5977
      @kaiserwave5977 2 ปีที่แล้ว +12

      Breath of the wild 2 is gonna have a ganondorf amibo that your going to need to buy to get the true ending of the game lol

    • @minovexx
      @minovexx 2 ปีที่แล้ว +2

      @@kaiserwave5977 what the actual hell

  • @bearpoop720
    @bearpoop720 ปีที่แล้ว +132

    You should continue this channel, it’s sad to see you only have 2 videos with lots of effort put into them

    • @Valstrax420
      @Valstrax420 ปีที่แล้ว +29

      It's because of all the butthurt dislikes that never played any other Zelda game.

    • @jaydenc367
      @jaydenc367 ปีที่แล้ว +2

      @@Valstrax420 Or people who did but still disagree and are not butthurt.

    • @Valstrax420
      @Valstrax420 ปีที่แล้ว +2

      @@jaydenc367 Botw is overrated. Totk is not. I'm currently playing totk and it's leagues better. All my gripes have been fixed.

    • @jaydenc367
      @jaydenc367 ปีที่แล้ว +1

      @@Valstrax420 BOTW is not overrated but it is not perfect.

    • @Lonli.
      @Lonli. ปีที่แล้ว +1

      ​@@jaydenc367 I agree this guy has a lot of good points but I just love this game. Story and characters even the minor ones like the descendant of Daruk I loved them. To me these games have so much charm and wonder. IT CANT BE BEAT (until I get totk I guess)

  • @vizthex
    @vizthex 2 หลายเดือนก่อน +3

    finally, someone else thinks this.
    it really felt like every other open-world game to me when i played it, but because nintendo made it it's suddenly the best thing since sliced bread for god knows what reason.
    it's just boring and lacking in variety or anything interesting to do on top of how easy it is. I button mashed for combat and still felt barely challenged.

  • @veteran0121
    @veteran0121 2 ปีที่แล้ว +110

    Absolutely agree. After playing this game for 30 hours I was bored out of my mind and also pissed off at the durability system. I liked the watercolor look to the world and I enjoyed the lighting systems and weather systems (for the most part) I just thought the shrines were boring and the enemies were boring too. I prefer the old games. I liked dungeons and bosses.

    • @TheWharbleHarble
      @TheWharbleHarble 2 ปีที่แล้ว +22

      This game: Looks fun, isn't

    • @jacobminnish7025
      @jacobminnish7025 2 ปีที่แล้ว +19

      Nah the weather system fucked me over so many times and stamina is annoying

    • @Hatchumosc1
      @Hatchumosc1 2 ปีที่แล้ว +10

      You mean how you die from just floating there in like 20 seconds? Lol. I threw in windwaker and baffled me how much longer he lasts there.

    • @yoohooisgoated6023
      @yoohooisgoated6023 2 ปีที่แล้ว +1

      Just do the weapon durability glitch

    • @stallion8354
      @stallion8354 ปีที่แล้ว

      @@jacobminnish7025 waaaaaaaah keep crying

  • @sicdedworm09
    @sicdedworm09 2 ปีที่แล้ว +80

    The enemy variety, lack of any decent dungeons or just caves to explore killed it for me. Just korox seeds for days and copy pasted shrines with boring puzzles. I kept coming into beautiful hidden landscapes thinking “oh what’s here?!” Nothing… there was never anything there. Excitement destroyed. You nailed this. How did no reviewer talk about this? Nostalgia goggles all around. The biggest wow moment was simply being able to play this in handheld which was a great achievement at the time but the game itself, 6/10 from me tops

    • @BassBanj0
      @BassBanj0 2 ปีที่แล้ว +13

      Complete opposite experience from me but you are allowed to have your own opinion

    • @hexcodeff6624
      @hexcodeff6624 2 ปีที่แล้ว +8

      you just use nostalgia as a way to delegitimize people's opinion instead of giving actual arguments. Please tell me where all the nostalgia for this game (which is the game said to break the Zelda formula) is hidden. Is it the easter eggs? Is it the gameplay mechanics?

    • @abc4781
      @abc4781 2 ปีที่แล้ว +2

      @@hexcodeff6624 I think he's saying that people are now nostalgic for the game since it came out like 5 years ago.

    • @legendaryiguess
      @legendaryiguess 2 ปีที่แล้ว

      This is hands down one of my favourite Games alongside persona 5 royal. I’m convinced there is no game better than this, but people are allowed opinions.

    • @thecans3501
      @thecans3501 ปีที่แล้ว

      i respect your opinion, but dont use nostalgia to undermine someones opinion. It's super shallow. I just got this game 2 years ago and after beating it i still consider it my favorite video game that i've played so far.

  • @kamilmania792
    @kamilmania792 2 หลายเดือนก่อน +4

    Totally agree with everything you say.....I was thinking all you said on day 2 of playing BOTW ....but my biggest gripe is the weapon breaking....its so unrealistic.....and always the rain whenever you need to climb....these are my main gripes with this game.

  • @PentaSquares
    @PentaSquares 2 หลายเดือนก่อน +3

    I kinda hated all the shrines, it got pretty boring looking for all those shrines. sometimes I would walk past a new shrine and just try to avoid it because of how tired I was of doing them.

  • @OGR-4394
    @OGR-4394 2 ปีที่แล้ว +66

    The Great Plateau
    Lost Woods
    first time climbing Death Mountain
    first dragon sighting
    first Lynel encounter
    first few Guardian encounters
    Eventide Isle
    Yiga Clan Hideout
    every town in the game
    Lomei Labyrinth Island
    Hyrule Castle
    ^These were the high points of the entire game. Makes for a very good 20-30 hour experience, but it also excludes more than half of the other content in the game.
    Breath of the Wild is an olympic-sized kiddy pool, vast but no depth. It works best as a proof of concept, but is surrounded by rinse and repeat filler. Very unsatisfied by the time I was done.

    • @Roflcrabs
      @Roflcrabs 2 ปีที่แล้ว +15

      I'd argue some of those high points aren't even that high. Towns shouldn't be a high point. Don't get me wrong I get what you mean, when you're playing the game they feel genuinely refreshing to encounter but when you consider there's not much to them it's just copy paste NPC standing around not doing anything in a small settlement it's not that impressive. Zora's Domain and the bird people settlement seemed pretty cool but besides those, meh.. And there were only like 4 of them. Oblivion which came out 11 years earlier had like 9 major towns, even a city with multiple districts and NPCs that went around doing stuff, albeit poorly but even those ancient old models felt more alive than the npcs in the tiny settlements glued in place.

    • @maskitoad
      @maskitoad 2 ปีที่แล้ว +5

      I kinda agree with those. In the great plateau I was like WOAH THIS GAME IS SO COOL. That was the best thing ever. Then I left, and I found the game cool until I finished the Zora divine beast (the first I did). Then naboris was still fun. But rudania and medoh were ridiculous. I literally got their bosses on first try. Then I agree with the rest except eventide. And oh god when I finished the game I was disappointed at a point you can’t imagine. I hope breath of the wild 2 won’t be that ridiculous of a game, because that’s the only reason I plan on buying a switch (yes I still don’t have the switch and I don’t want to)

    • @tastymango007
      @tastymango007 2 ปีที่แล้ว +2

      But like 4 of these are just the first encounter of aspects to the gameplay loop. As soon as you have seen everything in the sandbox once, you can stop playing.

    • @OGR-4394
      @OGR-4394 2 ปีที่แล้ว +3

      @@Roflcrabs You are correct and I will fight side-by-side with anyone who rightfully brings up Elder Scrolls within the BotW discourse.

    • @OGR-4394
      @OGR-4394 2 ปีที่แล้ว +2

      @@maskitoad I'm optimistic for the sequel, at least.
      Switch is okay, but it's woefully underpowered. If you play a lot of games and are open to a dedicated handheld then I'd just go Steam Deck if I were you.

  • @pickler_pickler
    @pickler_pickler 2 ปีที่แล้ว +117

    I searched for this video because I finally played breath of the wild after finally playing BotW for 25 hours a few months ago and being utterly bored with it. I figured I'd give it some time and come back to it later. I played it again for 10 hours and found myself yet again getting sleep every time I sat down to play it for over 30 minutes. After some time passed I went and played twilight princess for the time time and I absolutely loved it and beat the game within a week. I think what it really came down to, ultimately, was repetitive game play.

    • @MoonwalkerWorshiper
      @MoonwalkerWorshiper 2 ปีที่แล้ว +6

      Japanese are disturbingly addictive to repetition.

    • @pickler_pickler
      @pickler_pickler 2 ปีที่แล้ว +27

      @@MoonwalkerWorshiper apparently so are we with how popular games like CoD are.

    • @feralaca123
      @feralaca123 2 ปีที่แล้ว +29

      I experienced the same boredom. At first I thought it was my fault, being the game is so praised, so I came back to it for a while, but It's just boring.

    • @pickler_pickler
      @pickler_pickler 2 ปีที่แล้ว +24

      @@feralaca123 funny as well, I played elden ring recently, which is somewhat similar in it's open world. Did not get bored whatsoever. Something about BotW just can't hold my attention.

    • @just1randomguy658
      @just1randomguy658 2 ปีที่แล้ว +19

      @@feralaca123 Thank God i'm not the only one who felt this way! I felt guilty for not loving it off the bat as I assumed most people did. I got bored, stopped playing and just never went back to it. I, admittedly still feel kinda bad about not giving it more time.

  • @Gyroeg
    @Gyroeg ปีที่แล้ว +21

    When I first got my switch I always had the idea that I wanted one to play pokken tournament with my cousins and essentially play anywhere I wanted to. So there I was settled on getting Pokken, but then I heard about this game and all the buzz in it. I wasnt a fan, like Zelda games weren't a part of my childhood and frankly I was more of a psp kid before. So then I thought that it was so cool and I expected so much. Played for 30 hours and realised how ... not so cool or amazing it was with the small enemy variety, lack of real dungeons, lackluster rewards and as you mentioned it being "predictable". But then I continued to play and the time that was put into the game became 80 hrs, I was amazed by the Lynel, finished the mediocre bosses and then... it came to the ending. It was so underwhelming- like why? I get that there's gonna be a sequel but why? It shouldn't have ended that way. Thank you for this video I'm glad there are people who thought the same because don't get me wrong, I love the game- heck it is still the most beautiful game I've ever layed my eyes on (at least in my eyes). But it left such a negative aftertaste that I couldn't get back to it. I haven't even completed it but I just can't go back. So after that we immediately bought smash since my cousins didn't want to play botw or pokken.

    • @Odd1006
      @Odd1006 ปีที่แล้ว +3

      Yea for me the biggest problems is the bosses/ending and dungeons arent amazing. Still my favorite game ive ever played.

    • @jaydenc367
      @jaydenc367 ปีที่แล้ว

      The rewards are not all lackluster or are predictable. The bosses are good not mediocre. The ending was not really underwhelming, it should have ended that way.

    • @leeshapon
      @leeshapon ปีที่แล้ว +1

      @@jaydenc367 12 year old spotted

    • @jaydenc367
      @jaydenc367 ปีที่แล้ว

      @@leeshapon You are 8 years off I am afraid

    • @SoupyMittens
      @SoupyMittens 9 หลายเดือนก่อน +2

      I never really noticed any of those things when playing it for the first time, it was one of my first games so I didnt really know much about game design, so that might be why. But I've never really been able to replicate the magic of BOTW with any other game.

  • @tubaf1201
    @tubaf1201 2 ปีที่แล้ว +207

    Finally someone on the platform adressing the major design flaws of BOTW without just mentioning the weapon system. You articulated everything I've felt in my playthrough very well. Thank you.

    • @dylannolongeractive
      @dylannolongeractive ปีที่แล้ว +5

      BOTW has weapon duribility so that you can be creative with your options instead of just hacking away endlessly you have to take your options, such as bows, bombs, stasis etc. and be creative with how you use them.

    • @tubaf1201
      @tubaf1201 ปีที่แล้ว +30

      ​@@dylannolongeractive I understand that argument, and I understand it could be very fun for a lot of people, but for me it made every combat frustrating and any reward not worth it... As a direct comparison, I experimented a LOT with different resorces, magic, weapons etc in just one playthrough of Elden Ring (even with fixed level up stats and no weapon breaking system). Designers could find a balance in the combat system to not make it frustrating while incentivizing player creativity.

    • @tubaf1201
      @tubaf1201 ปีที่แล้ว +1

      @@dylannolongeractive with that said I still think BOTW is a great game

    • @Austin.D
      @Austin.D ปีที่แล้ว +13

      Hopefully, the sequel addresses most of those issues

    • @onlinefool9931
      @onlinefool9931 ปีที่แล้ว

      @@dylannolongeractive exactly

  • @Little3Pigs
    @Little3Pigs 2 ปีที่แล้ว +46

    Weapon durability could be fixed by just having a smith npc that you go and ask him to repair it and or increase the assets of the weapon, something that Fire Emblem did years ago. Honestly I´m suprised they don´t have it here, I just thought maybe they add it in later.

    • @sandwichdealer1711
      @sandwichdealer1711 2 ปีที่แล้ว +10

      couldn't agree more, I can't think of a single game other open world game, or game in general, that has weapon durability and no way to repair it, it adds that sense of depth to it like this is a feature they actually spent time on, in breath of the wild it just feels haphazardly tagged on as a last minute idea.

    • @SamuelHappyMan
      @SamuelHappyMan 2 ปีที่แล้ว +7

      I think i would be bored. The game wants you to break your habits of hoarding the best items and the never using them. If you feel that way there is a glitch where you can raise the durability of the weapon if it's a deal breaker for you

    • @smugslider3690
      @smugslider3690 2 ปีที่แล้ว +2

      the game wants you to be smart about how you apply your weapons, not be a damage whore. you need to actually manage your resources and use the environment in toe with your weapons, mate

    • @timmoody5466
      @timmoody5466 2 ปีที่แล้ว +9

      Or you know, getting rid of the senseless and idiotic mechanic altogether

    • @ultimatedumbass4640
      @ultimatedumbass4640 ปีที่แล้ว +8

      @@SamuelHappyMan Honestly BotW's game design is doing literally the opposite thing imo. It's BECAUSE of the limited weapon durability that the game is making most people want to hoard their best weapons and items. In my experience, most other games you can just use the best weapons and items without any fear of losing them which I prefer a whole lot more and is a whole lot more fun and enjoyable.

  • @r1lovin
    @r1lovin 3 หลายเดือนก่อน +3

    Botw in not a Zelda game and that's the entire issue. Dungeons>shrines. And what's with every weapon breaking. Game was a total farm for breaking weapons and seeds to buy hearts instead earning them via boss fights in dungeons or competing quest for NPCs.

  • @eternalvigilance5697
    @eternalvigilance5697 ปีที่แล้ว +28

    I agree completely. I am hoping the next one fixes some of these issues. I do miss the original style of Zelda games too though.

    • @alexbleks
      @alexbleks ปีที่แล้ว +6

      We didn’t get traditional dungeons 😢 and what did we get? A fcking car construction simulator with still breakable weapons

    • @eternalvigilance5697
      @eternalvigilance5697 ปีที่แล้ว +7

      @@alexbleks Ugh. It will be a pass for me. Call me when Zelda gets traditional titles again. lol

    • @natsueli275
      @natsueli275 ปีที่แล้ว +4

      Spoiler alert they didn't fix any of the issues

    • @BruceShankle
      @BruceShankle ปีที่แล้ว

      Honestly, if you want to explore the original style of the zelda games, sometimes you can find it in the forms of fangames/mods like The Sealed Palace, Dark Hyrule Fantasy (this one got cancelled though), or The Missing Link, those are some good OoT mods which give you a feeling like you're playing an old school styled zelda game again.

    • @eternalvigilance5697
      @eternalvigilance5697 ปีที่แล้ว

      @@BruceShankle All they would have to do to make TotK feel a little more traditional is add some real dungeons and get rid of this weapon breaking trash. At least then this style would be a bit less annoying.

  • @quwyn6192
    @quwyn6192 2 ปีที่แล้ว +8

    33:50 okay i glad you mentioned that because i was so stubborn not to look it up it took me not even joking a year to figure out. granted it wasnt year time wise but i would stop the game multiple times just to be defeated that i couldnt figure what was wrong. i literally would check everything use arrows try glitches but after a LONG while i picked the game up again and decided to look up the answer and found i had to fkn look at the map and click on purple things that werent even explained. when i was able to solve the puzzles begrungenly and finish the boss fight i wasnt happy or satisfied i was like "oh yeah that happened and i got that." im now playing the game and having a good time but none of the puzzles ever make sense to me and ive had to look up answers multiple times. one being where there were constellations and you had to match the 8 boxes on each side with those constelations. your only given two balls and you have to figure where they go. i figured that the constelations on the walls matched the one at the wall up there but it makes no sense the constellations arent in formulaic spots they are scattered and dont fit into boxes. so why are we supposed to match one ball with a constellation that doesnt match up with the boxes???? like its hard to explain but it felt like i was analyzing the monolisa and had to figure out what math equation matches with it. maybe im just dumb but i feel if they added smaller clues and made it a little more coehrent like making the constellations actually be lined up symmetrically instead of scattered. ugh i do love this game i love the exploration and the fights are really exciting and horrifying for the most part, but god i cant stand any of the puzzles and i wish they werent such a huge part of the game. well i do usually enjoy puzzles but this game makes me hate them all together i think your point where there is multiple ways to sovle is the reason i hate them so much. if its a puzzle im trying to figure out THE answer not "ohhh maybe this works, wait no maybe this ohhh damn that didnt work let me try this wow didnt think that would work guess im pretty LUCKY." ugh yeah most of the puzzles to me felt like luck i really hope botw 2 makes the puzzles far more cohesive and less imminent to the gameplay.
    oh and realizing a simple fix to the elephant puzzle is to make the movement of the trunk an option in the actual game not on our shika slate. OR at least show that the option pops up when you scan the plate. or just some indication instead of having the players run around trying to find every possible scenario.

  • @psell8628
    @psell8628 ปีที่แล้ว +36

    Thanks for posting this. I felt insane when nearly everyone gave BOTW a perfect score. It's nice to see someone else share the same point of view.

  • @jakethreesixty
    @jakethreesixty ปีที่แล้ว +6

    I've noticed a lot of criticisms lobbed at other games of this scope absolutely apply to BoTW, but it gets a free pass just because it's Zelda?
    It's frustrating to see all this praise for... a mediocre game.

  • @firenze6478
    @firenze6478 11 หลายเดือนก่อน +17

    “Big pink fart cloud”
    This aged incredibly well considering calamity ganon is literally ganondorf’s fart

  • @minovexx
    @minovexx 2 ปีที่แล้ว +8

    Same, i wish there was more enemies and variety. Because all we have is red pig, blue pig, black pig, silver pig, and gold pig.

    • @AtomicOwl
      @AtomicOwl 2 ปีที่แล้ว +1

      It hurts that this is true..

  • @Aureilius2112
    @Aureilius2112 2 ปีที่แล้ว +77

    The weapon durability really killed the enjoyment of combat for me. I would actively avoid fighting enemies because I didn’t want to waste durability. Also if I got a cool weapon my first instinct would be to never touch it because I wanted to preserve it. They should have all weapons last longer and a nice accessible repair system.

    • @pascalgropler9401
      @pascalgropler9401 2 ปีที่แล้ว +9

      get over it

    • @Aureilius2112
      @Aureilius2112 2 ปีที่แล้ว +17

      @@pascalgropler9401 lol I did because I stopped playing.

    • @BornSickBoy
      @BornSickBoy 2 ปีที่แล้ว +22

      It's just one part of why this whole game stinks.

    • @chips5248
      @chips5248 2 ปีที่แล้ว +2

      I agree that they should have made a repair system but i think that what made the combat really fun to was the struggle and strategies, i know that it's actually a mistake from them but i think the game wouldn't be the same

    • @tomburns4669
      @tomburns4669 2 ปีที่แล้ว +2

      I kind of just planned ahead, saved weapons I liked. Used others more freely. I marked the locations of cool weapons on my map and picked them up on my way to certain errands. I certainly didn't shed a tear over it 🥲

  • @okamichamploo
    @okamichamploo 2 ปีที่แล้ว +8

    6:45 Oh so like Elden Ring
    38:32 Ok now I know you're talking about Elden Ring.
    In all seriousness I have my issues with that game as well, but part of what drew me to this video is the fact that I played a few hours of BOTW, got to the snow area and then just never logged back in. I didn't understand why, but I just didn't feel anything calling me back to the game. Meanwhile I try out Elden Ring for a few hours and next thing I know I couldn't stop thinking about it until I had finally killed the last boss 100 hrs later.

    • @GREEN56ish
      @GREEN56ish ปีที่แล้ว +1

      lmao Elden Ring did Everything Breath of The Wild did but even better

    • @ultimatedumbass4640
      @ultimatedumbass4640 ปีที่แล้ว +1

      @@GREEN56ish True lmao

    • @stefanlynch3210
      @stefanlynch3210 ปีที่แล้ว +2

      @@GREEN56ish no, elden ring did what botw should have done in the first place.

  • @H-TownGamer
    @H-TownGamer ปีที่แล้ว +4

    Botw was rated so high because a Zelda game hadn’t came out in years and many new fans had no idea what Zelda was. But compared to any other Zelda it’s mediocre at best

  • @mrburns366
    @mrburns366 2 ปีที่แล้ว +18

    it needed dungeons like the old games

    • @NobaraGamezzz
      @NobaraGamezzz 2 ปีที่แล้ว

      Ok then I guess the shrines and divine beasts and hyrule castle are non-existent in the game. I'm just saying what your logic states.

    • @mrburns366
      @mrburns366 2 ปีที่แล้ว +19

      @@NobaraGamezzz the shrines were all the same basically.

    • @natsunakemono9209
      @natsunakemono9209 2 ปีที่แล้ว +10

      @@mrburns366 Thank you
      Shrines are no replacement for the diversity of environmental themes that dungeons in past Zelda games offered, they are the same environment rooms with layout tweaks and modifications to solve one off puzzles, not an entire labyrinth to circumvent and solve.

    • @mrburns366
      @mrburns366 2 ปีที่แล้ว +5

      @@natsunakemono9209 i honestly think the shrines were a cop out. it was lazy. In BOTW they put all the work into the overworld. Previous games put most of the effort into the dungeons.

    • @WailingGecko2
      @WailingGecko2 2 ปีที่แล้ว +3

      @@mrburns366 I think they helped with the game made you actually do things with in Botw but I wish they made them all look different and unique. I also wish they made more dungeons and make them unique and different. Nintendo should have kept atleast some of the Zelda formula for botw

  • @maysonng2490
    @maysonng2490 2 ปีที่แล้ว +12

    I think I wanna get it out here for CERTAIN people!
    If some people say the game is great let them no need to call them a dumb ass or make a essay on how bad the game is
    If some people dislike the game no need to call them a shit head or bitch and write a essay on why the game is amazing
    Cause I think it be a good idea for people to have something that many people dislike heavily
    OPINIONS

    • @franck4727
      @franck4727 2 ปีที่แล้ว +3

      I agree. I don't have a problem with people having different opinion. My only issue is when people act like their opinion are truths. There's a big difference when someone says "Breath of the wild is my favourite game" and "Breath of the wild is the greatest (or worst game) of all time"

    • @cloudshines812
      @cloudshines812 ปีที่แล้ว

      @@franck4727 Wiser words couldn’t have been said. I have a friend who says BOTW is his favourite video game of all time, but he’s not even WILLING to give other games that are considered “fantastic masterpieces” even a try.
      That’s why I’m hoping he’ll love NieR: Automata when it comes out on Switch and I get it for him for Christmas

  • @BuakawPorAdi
    @BuakawPorAdi 2 ปีที่แล้ว +51

    YES! THANK YOU!! I was thinking the exact same thing with these shrines!! EVERYTIME a shrine, EEEEVERY...TIME!! You could have built a rocket, fly to the moon, and you would have found another god damn shrine!

  • @stu_164_minitruckin
    @stu_164_minitruckin 2 ปีที่แล้ว +21

    Better yet, being able to have the One-Hit Obliviator and the Bow of Light after your FIRST Ganon defeat would be awesome. Wouldn't last long but still would be fun before they became boring. Sniper shots would be fun. Heck, having the Master Cycle Zero earlier in the game would be nice. I am on my 11th playthrough. I never get horses because they are useless.

    • @spencerw3173
      @spencerw3173 ปีที่แล้ว +1

      if you want the bow of light there is a glitch called IST which enables this. th-cam.com/video/nDdsnoXyizg/w-d-xo.html

    • @blizzardregulus
      @blizzardregulus ปีที่แล้ว +2

      Horses are absolutely worthless. Why put in the effort to getting your horse out of storage (which involves flipping through menus, load screens, and npc dialogue) when 9 times out of 10, just gliding will get you there faster?

    • @jace_d
      @jace_d ปีที่แล้ว

      Curiously, I believe that a horse with the ancient armour is a hundred times better than the bike cuz they do the same thing (namely get Link from point A to point B), but the horse doesn't need constant refuel, doesn't hurt you if you pass through somewhere you shouldn't have, and you still can call it from wherever in the map :/ (I know this comment is months old, I just wanted to add my own two cents in this comment section that sees so many problems with BOTW as I do)

    • @TameGoddess
      @TameGoddess 3 หลายเดือนก่อน

      @@blizzardregulusbecause you can’t glide to certain spots, and all those “menus and loading screens” to get your horse only take like 10 seconds altogether…

  • @ImM-R
    @ImM-R 2 ปีที่แล้ว +10

    That point about the endgame really hit home for me. When I killed Ganon and watched the cutscene for the first time wondering what would come next and then got hit in the face with the front door of Ganon's chambers. I thought my game glitched so I looked up playthroughs and their endings but nah, that was the ending. I thought villages would act a little different or something but nah. I hope they do something different in the next game. Still an enjoyable game though.

    • @JoeMama-hu3wd
      @JoeMama-hu3wd 2 ปีที่แล้ว

      Why Are You Capitalizing the First Letter of Every Word?

    • @ImM-R
      @ImM-R 2 ปีที่แล้ว +2

      @@JoeMama-hu3wd It's a bad habit of mine, I try to not do that as much

    • @JoeMama-hu3wd
      @JoeMama-hu3wd 2 ปีที่แล้ว

      ​@@ImM-R Understandable.

    • @JoeMama-hu3wd
      @JoeMama-hu3wd 2 ปีที่แล้ว

      @@ImM-R It sometimes gets irritating when I don't capitalize certain words. At least for me.

    • @pedrobeckup456
      @pedrobeckup456 6 หลายเดือนก่อน

      It should be like Mario Odyssey

  • @ashykins
    @ashykins ปีที่แล้ว +5

    Even though I love this game my gripes are mostly the endings, the final boss, and the blights. The ending is self explanatory. The final boss instead of if you run up with no bosses beaten and you have to get through all the blights, it should be when you beat a blight it launches itself into hyrule castle and when you beat them calamity ganon absorbs then and gains a weapon and health. Making it if you run up after the plateau

  • @Ultinarok47
    @Ultinarok47 หลายเดือนก่อน +3

    Gotta say, I agree with this. I hate to say it, but BotW and it's sequel were some of the most boring games I've ever tried to play. For me there are certain aspects a game should have to motivate me to play.
    Battles that actively progress my characters and reward simple strategy and survival. Instead, it offers battles that break half of your inventory and make you micromanage equipment and healing items to such a degree that fighting is best just ignored. It isn't worth fighting anything because Link will get no stronger. All that will happen is that I'll break all of my weapons and get to go back to the campsite. So exciting. Even an Exp system would have made it better.
    I enjoy traveling big open vistas teeming with wildlife, sights to see and great music. BotW is mostly silent, barren, lifeless and its sights are mostly superficial. Enemy variety? Wildlife everywhere? Sweeping music? Where are these things in my RPG?
    And most of all, I'm a collector. I love collecting items, upgrading my gear, learning abilities, improving proficiencies, crafting rare items out of raw materials that are easily found and carried. Here you get a limited inventory, HEALING items requiring crafting, weaponry that you don't want to use because it will break in 5 swings, and very few actual new abilities or stat upgrades/passives.
    In RPGs I like, you can climb, swim, run etc wherever the game allows you to go without issue. Here, you can't move 5 feet up anything or through any water before Link's wimpy ass starts to die. I know this can be improved as the game goes on, but its salt on the wound. Because what does this all amount to?
    A game where exploration isn't motivated or rewarded. A game where fighting isn't motivated or rewarded. A game where collecting items and upgrading your character is either actively prevented with a stingy inventory, breakable everything and tedious healing items, or simply not worth it because you don't want to explore and fight anyway.
    I tried to play it twice and I have to say, it's just not a fun game. Not for me anyway.

  • @manonthemoon692
    @manonthemoon692 ปีที่แล้ว +4

    How do you say the whole game is about shrines when you don't have to go to shrines. You can go straight to ganon as soon as you leave the great plateau. I have a zelda botw game guide and I have solved things differently then the way they are intended....

  • @MazorKuziaki
    @MazorKuziaki 2 ปีที่แล้ว +13

    BoTW did two things so wrong that it's unplayable to me:
    1. Quantity over quality. Yeah the map is big and there's tons of things to do, but it's shallow. Majora's Mask has far fewer things to do in comparison, but I care about all of them and find them interesting.
    2. Futuristic tech. It just completely breaks the world for me. Turns me off. Makes me feel like I'm not playing a Zelda game. I hate how immersion breaking it is.

    • @timmoody5466
      @timmoody5466 2 ปีที่แล้ว +1

      Yep it is terrible

    • @troyhax9556
      @troyhax9556 2 ปีที่แล้ว

      at least you admit that is you're wrong opinion

    • @Kanendd
      @Kanendd 7 หลายเดือนก่อน

      This game sucks bad. Id be happy with a remake of link of the past.

  • @KENGAR89
    @KENGAR89 ปีที่แล้ว +5

    Nothing felt rewarding for me personally. Sure we can do a shrine a hundred different ways, but only one clear path to defeating a boss?!?! If you admire puzzles above everything else...This game is great, but it's not the best. When it was released, it only evolved the way in which we approach an open world setting. The Combat felt good at first, but got repetitive, while the puzzles kept getting bigger. I still love the game, but I don't love every part.

  • @fairytaleoverworlds7795
    @fairytaleoverworlds7795 2 ปีที่แล้ว +48

    A game like Banjo-Tooie for instance, while all you get at the end of every mini-quest are note pieces, the actual areas themselves, each open puzzle and investigation, was so different, creative and magical, that it's not about what you get at the end, but it's what the game actually is as you play it: Breath of the Wild may have been much too focused on repetitive combat, that it lacked all the 'different' legendary story-puzzles and scenarios that make Zelda so mysterious and fulfilling, and the massive size may have actually hampered the sense of exploring as you couldn't find all the unique things as quicky, to decide between them as to what quest you want to do. A smaller more _qualitative_ world makes the places you go to 'iconic:' the idea that you may have to go back somewhere but a new layer opens up, something totally different from before: The characters and environments evolve, along with you. Breath of the Wild may have lacked bringing us a truly legendary, mystical atmosphere and story. Story as a foundation for a game doesn't have to be cutscenes, it can be gameplay and exploration, but it should be the fundamental glue: Zelda _is_ about the legend, and it will never just be a sandbox or some open world game. You'll always feel the mystical story presence everywhere you go, and that's why Breath of the Wild didn't feel like a Zelda game.

    • @jaydenc367
      @jaydenc367 ปีที่แล้ว

      Breath of the wild wasn't really too focused on repetitive combat, the combat wasn't really that repetitive either. It didn't lack all the different legendary story puzzles and scenarios that make Zelda so mysterious and fulfilling. The massive size didn't hamper the sense of exploring and not finding all the unique things as quickly as before isn't a bad thing...in fact in this context it's arguably a good thing. You can still do that in Botw though. And Breath of the wild does that too. Exactly...and that happens in Breath of the Wild too. Breath of the Wild didn't lack in bringing us a truly legendary, mystical atmosphere and story. Which it is the fundamental glue with the memories being the glue. No Breath of the Wild does feel like a Zelda game and you do feel the mystical story presence everywhere you go in it.

    • @NYC_Goody
      @NYC_Goody ปีที่แล้ว +5

      It's not about the items you get. While some may be motivated by that, it was simply empty. Why explore? Just to do it and say how "pretty" everything looked? Not even talking about Nintendo's weak hardware here, but the visual style looked to me like a mess. And I like cell shading usually. The game is absolutely overrated, at least in my opinion.

    • @pissedirishguy1281
      @pissedirishguy1281 ปีที่แล้ว +4

      @@NYC_Goody it is overated, the dungeons are garbage, the enemy variety is laughable. I enjoyed it for what it is, it doesn't deserve all this love, solid but overated. I really hope the franchise goes back to the better format, cool experiment, but don't do it again

    • @Tiny_24
      @Tiny_24 ปีที่แล้ว +2

      @@pissedirishguy1281 name checks out

    • @pissedirishguy1281
      @pissedirishguy1281 ปีที่แล้ว +3

      @@Tiny_24 my points were completely valid it's just you will defend Nintendo for all they do. Litteraly everything I said, compare it to other Zeldas. I'm right

  • @Roast52
    @Roast52 8 หลายเดือนก่อน +2

    I feel like the main downside to the weapon durability is that in Master Mode, I'm not even motivated to play it, because all of my weapons break before I can even beat a single enemy

  • @WolfsGimpyWrath
    @WolfsGimpyWrath 2 ปีที่แล้ว +32

    I enjoyed my time with this game but the lack of true dungeons and non existent item progression really made this game feel so different from it's predecessors that I feel like Nintendo should of made a new IP instead of using the Zelda IP here's hoping BOTW 2 has a more traditional progression .

  • @GamesintoMovies
    @GamesintoMovies 2 ปีที่แล้ว +10

    That I've heard people say that this is the greatest Zelda game, is the most asinine thing I've ever heard

    • @k-dogg9086
      @k-dogg9086 ปีที่แล้ว

      True! 😂 👍
      Legend of Zelda I, Adventure of Link II, A Link to the Past III, A Link between Worlds, Link's Awakening, Ocarina of Time, Majora's Mask, *the masterpiece Twilight Princess,* Wind Waker, Skyward Sword, and Hyrule Warriors series. Castlevania I, Simons's Quest II, Dracula's Curse III, Akumajo Dracula (SC4), Legacy of Darkness, Rondo of Blood, Lamentations, and Symphony of the Night. Ninja Gaiden series, Double Dragon series, Tenku Shadow Assassins: My FAVOURITE Games. 😃

    • @civilwarfare101
      @civilwarfare101 2 หลายเดือนก่อน

      Zelda is a pretty weak series to begin with so it isn't a high bar.

  • @FollowerOfChrist144
    @FollowerOfChrist144 9 หลายเดือนก่อน +12

    Totally agree. First 5 hours is incredible. Soon as the “Awe” wears off, you realize the things you loved to do are the ONLY things to do. Messy motion control puzzles and picking mushrooms can only do so much

  • @blossom357
    @blossom357 2 ปีที่แล้ว +29

    Your remark about the predictability of shrines and Korok seeds is the way I've resorted to describing to people why I hate this game, so it's nice to hear someone else agree with it.

    • @charlesbaker2206
      @charlesbaker2206 2 ปีที่แล้ว +3

      That's cute.

    • @RobinsMusic
      @RobinsMusic ปีที่แล้ว

      You hate this game just for that?

    • @blossom357
      @blossom357 ปีที่แล้ว +6

      @@RobinsMusic There are many reasons I hate this game, but lack of mystery and instead feeling like I'm completing a list of chores is a substantial one.

  • @anthonybarnes706
    @anthonybarnes706 2 ปีที่แล้ว +88

    Honestly even though I love this game to death I can’t help but agree with what your saying here especially about the ending

    • @jimig.688
      @jimig.688 2 ปีที่แล้ว +11

      I felt the same about the ending when I first realized it. Now though I understand why they did it.
      I love the game as well and agree to the points in the video to some degree. Reading the comments section though I see quite a lot of hard criticism that I can't agree with.

    • @jimig.688
      @jimig.688 2 ปีที่แล้ว

      @Ana Amaro Exactly, thanks for sharing your thoughts.

    • @flyinryan1459
      @flyinryan1459 ปีที่แล้ว +2

      A lot of people complain about this but it's applied in almost every Zelda game, mm and oot both do this with no seeming complaints

    • @NYC_Goody
      @NYC_Goody ปีที่แล้ว

      So why the fuck do you and so many people love it? Not only love it, but absolutely overrate it with calling it the best game ever? Maybe not you specifically, but many have. Why? It lacks what the classic Zelda games did to make the series so good. So the only logical conclusion is what he addressed in the beginning of the video. That being people were saying it broke the tired formula. Even if it did, it didn't excel at anything that it apparently did "new" A lot of you need a unhyped unbiased retrospective look at this game.

    • @Dado_nastro
      @Dado_nastro ปีที่แล้ว +1

      @Ana Amaro Also think that

  • @butmisstron8153
    @butmisstron8153 3 ปีที่แล้ว +42

    I Got Breath of the wild 2 days ago and I could not agree more it's overrated I want to enjoy getting a new weapon but every time I do I just say to my self here is a new weapon that will brake on me thanks game.

    • @avrahamr.2412
      @avrahamr.2412 2 ปีที่แล้ว +8

      When you get a fancy magical weapon after a hard puzzle:
      „Yeah fine, give me some rupees instead. That shit will break anyway“
      So frustrating..

    • @perfectomega1
      @perfectomega1 2 ปีที่แล้ว +1

      @@avrahamr.2412 the weapon breaking system isn't a bad idea in theory i just feel in practice it missed a trick. They could have kept the breaking of weapons in the game fine, but rather than completely lose the weapon, especially some of those end game ones, it could have sat in inventory as broken and then yo8 could have had a whey stone or smithy system that allowed you to repair the weapons for a price of rupees and/or rare materials dependant of the rarity of the weapon
      Also they could have reduced number of different weapons and have fewer with better durability so that they last longer and time spent to maintain weapons feel like a purpose to do so.

    • @robzomby7070
      @robzomby7070 2 ปีที่แล้ว +1

      @HBGaming if you need glitches stuff that wasn’t intentional to fix something in the game for you that’s not good

    • @ripwinkler1595
      @ripwinkler1595 2 ปีที่แล้ว +1

      @@avrahamr.2412 If you feel that way during a Zelda game, that is proof that THEY FUCKED UP. You should be able to find rupees in a goddamn bush. But not caring about achievements is criminal, like "whoever came up with this idea should spend a year in prison" criminal.

    • @Gen3Hater
      @Gen3Hater ปีที่แล้ว

      @@perfectomega1 weapons break in oblivion and skyrim too. so you repair them. the fact that you cant kill 2 enemies with the same weapons is annoying as fuck

  • @ZellyTheFangirl
    @ZellyTheFangirl ปีที่แล้ว +3

    Another strike against the argument for the durability system being "it encourages experimentation with different weapons!" Yes, all that weapon variety: Small, Big, and Long. Outside of blunt vs sharp and elemental flavor, all weapons within a category are going to play the same. That big stick club that does 3 damage is going to handle the same way as that 20 damage claymore. Sharp or blunt, elemental flavor, none of it changes how the weapons handle. What's there to experiment with?

    • @firenze6478
      @firenze6478 11 หลายเดือนก่อน

      And almost all endgame slots are dedicated to duplicates of the sane weapons farmed every bloodmoon. So much for encouraging variety snd not just adding a pointless grind

  • @linkfreak1176
    @linkfreak1176 2 ปีที่แล้ว +5

    Okay good I’m not alone in not realizing you had to pause the game to change the flow of water. I had 4 friends over and we would pass the controller when we got stuck and it took us an hour. It was so frustrating when we found that out.

  • @yourstruly2354
    @yourstruly2354 2 ปีที่แล้ว +37

    dude i loved playing the game, but once i got to the end i was like "whats even the point anymore", it got boring, all felt the same, the other zelda games might be just dungeons, bosses and items but at least i feel happy for experiencing such awesome stories

  • @Evil_Chronic
    @Evil_Chronic 2 ปีที่แล้ว +5

    Multi-hit Bows with Bomb arrows just mows everything over, especially if you take advantage of the slow when in the air. Lynels die really fast this way, just aim for headshots. I farmed so much equipment this way before doing most of the shrines and beasts. Made the game really easy, too easy.

  • @Co00ch1egr1lles
    @Co00ch1egr1lles ปีที่แล้ว +2

    If I’m going to be honest, I’ve only been exited over a test of strength shrine twice , 1. When I was craving an okay battle, 2. When they added magnets on the floor to block the guardian

  • @ninendogeeker35
    @ninendogeeker35 11 หลายเดือนก่อน +8

    Idea for the set of the wild. They make it so it gives the player immunity to all the regions temperature so you don't need to switch to different armour when you enter a hot or cold area.

    • @c.d.dailey8013
      @c.d.dailey8013 10 หลายเดือนก่อน +3

      That would be cool. I would like to add swim speed on top of that. Then Link won't have to switch to Zora armor whenever he gets in the water. Water is everywhere. So swimming is essential. It is not a situational thing.

    • @luckysniper1659
      @luckysniper1659 9 หลายเดือนก่อน

      I think they should let you start a new game with it. So it's somewhat useful after 120 shrines there's probably not much left to do in the game other than flying around and fighting stuff and waiting for blood moons.

  • @LBJ22910
    @LBJ22910 ปีที่แล้ว +4

    Zelda should’ve never been open world it’s too big and obnoxious

  • @avrahamr.2412
    @avrahamr.2412 2 ปีที่แล้ว +50

    My friend accidentally deleted my safe file when I was in front of hyrule castle.
    But instead of being angry I didn’t care tbh.
    I was sad, because I finally had my master sword (a weapon that does not! Break)
    But in the end, the rest of the game was lifeless and boring. So didn’t care much.
    I want my Zelda games with nice places/towns, remarkable sidequests, remarkable characters and a green weird outfit for my character.

    • @thewardenofoz3324
      @thewardenofoz3324 2 ปีที่แล้ว +8

      You aren't missing much. Master Sword doesn't last long at all.

    • @arturito6344
      @arturito6344 2 ปีที่แล้ว +8

      HEY!!! The green tunic is not weird, it's EPIC!

    • @Andrey-pc8el
      @Andrey-pc8el 2 ปีที่แล้ว +1

      It breaks, you just need to wait to get it back

    • @TheVioletBunny
      @TheVioletBunny 2 ปีที่แล้ว +1

      It’s the sad truth.

  • @Dietpepsiahh
    @Dietpepsiahh ปีที่แล้ว +7

    There was a time when I would have defended this game with all my energy but having played it twice and beaten it I have to say now that it's pretty underwhelming. No dungeons, pointless collectables, armors are so hard to upgrade, way too many fetch quests and pointless quests. Lack luster boss fights, repetitive and unnecessary shrine quests. The ending is....disappointing and the game after beating it there really is no reason to play it again.

    • @heinrichvonschnitzel8600
      @heinrichvonschnitzel8600 ปีที่แล้ว +2

      The only good parts are the sequences where you board the divine beasts, there was actually music and unique gameplay here. The divine beasts themselves where just glorified shrines. Some sidequests where good but most where pretty repetitive.

    • @T1Oracle
      @T1Oracle ปีที่แล้ว +1

      You played it twice? Sounds like you really enjoyed it! I played so many games that I didn't even bother to finish, much less play twice!

    • @oreomerchant6600
      @oreomerchant6600 ปีที่แล้ว

      ok bro

  • @UhDoggo_
    @UhDoggo_ 2 ปีที่แล้ว +19

    I agree about the stuff about the blessing shrines, but most of the time they put that because it’s about the journey you went through to uncover that shrine. Sometimes it’s like that one shrine where you need to complete 3 side quest to unlock the shrine quest and you reward is the blessing. But yeah, a little fun challenge to feel like you completed something at the end would be much better

    • @NYC_Goody
      @NYC_Goody ปีที่แล้ว +4

      Nothing is about the journey. Like he addressed in the beginning of the video, the world feels empty. It's got different biomes but it just feels like a coat of paint. What's the point of the journey if it's an uninspiring boring world?

    • @naturalLog26
      @naturalLog26 ปีที่แล้ว +1

      @@NYC_Goody that's a subjective aspect of the game. For some people the journey is worth it, for others it's not

    • @callumbreton8930
      @callumbreton8930 ปีที่แล้ว +5

      "it took you a while to get the piece of shit, so that makes it a good piece of shit!"

    • @gaztroan131
      @gaztroan131 9 หลายเดือนก่อน +1

      This guy really missed the bar on every point he made. I'm pretty sure he's just very stunted. The game is a giant puzzle with unlimited solutions. His take on puzzles is literally gatekeeping puzzles.

    • @SoupyMittens
      @SoupyMittens 9 หลายเดือนก่อน

      @@gaztroan131 I feel like he just chose a bunch of little nitpicks about the game that wont really effect gameplay and just decided that makes the game bad

  • @jamesbrincefield9879
    @jamesbrincefield9879 2 ปีที่แล้ว +43

    I just had a 30 minute conversation with myself on the way to work about this game. I’ve never had a similar experience with another game so it’s always stuck with me. I’ve never gone from loving a game as much as I did this one to resenting it as much as I ultimately did by the time I quit (I didn’t care enough to beat it at that point). I felt guilty for enjoying it as much as I did. Like being betrayed by a best friend. I played it for roughly 70 hours if I had to guess. The first 15 or so hours were magical. I’ve never had so much fun with a game. Even 50 hours in there were small moments here and there that made my jaw drop in disbelief. Things like the leviathan bones, the scale of the labyrinths, Eventide, the coliseum, etc. But outside of those brief moments, once the veil was lifted the game was ruined for me. Even 20 hours in, I had started feeling like I had experienced everything of substance the game had to offer but I kept my hopes up. It turns out I had experienced all that within the first 3 hours I spent on the plateau but the exploration still kept pulling me back in. Eventually I had the realization that no matter where I went or what I did, the only thing that would ever be waiting for me was a shrine, a Korok seed, or more materials and weapons I didn’t need. I got so excited when the house costed a substantial amount of money. Then I bought it and realized all of the upgrades costed 100 rupees. And then I also later realized that there was no other money sink like that in the game. Every aspect outside of the act of exploring is just so underwhelming. It’s a tech demo full of missed opportunities and half-baked ideas. I’ve since deleted it from my Switch and will likely never play it again. I had a video suggested to me today (which is the reason it even crossed my mind) called “35 things to do post-story in BOTW” and I clicked it out of curiosity. I’ve never seen such a pathetic list and it really showed just how shallow of a game it is. I hate this game.

    • @dnzlwshnktn2092
      @dnzlwshnktn2092 2 ปีที่แล้ว +9

      " Like being betrayed by a best friend" - made my day. It's right on the nose

    • @Rasulz11
      @Rasulz11 2 ปีที่แล้ว

      I mean you don’t seem to mind spending seeing as how you deleted a 60 dollar game

    • @maridomi8303
      @maridomi8303 2 ปีที่แล้ว +7

      I have never felt so sick for watching a comment in my entire life

    • @thedarkknight9021
      @thedarkknight9021 2 ปีที่แล้ว +2

      Exacly same here, around 20 hours in, no divine beast beaten, done 26 shrines and 5 memories and I feel like the game has nothing more to offer, basically the whole game is made out of secondary activities, go to dozens of shrines to get stronger, collect seeds to carry more equipment, defeat the beasts and Ganon, there is nothing else in this game, besides the memories.

    • @casetheace8494
      @casetheace8494 2 ปีที่แล้ว +4

      @@Rasulz11 "Just get the dlc" lmao

  • @Marcoscfj
    @Marcoscfj 2 ปีที่แล้ว +19

    I stopped playing Breath of the Wild before completing the third Divine Beast.
    Now I feel like playing older Zelda titles like The Wind Waker, Twilight Princess and Skyward Sword.
    Look, I'm not saying that Breath of the Wild is a bad game, I'm just saying that it is not for me.

    • @anonymousperson1706
      @anonymousperson1706 2 ปีที่แล้ว +7

      Which is fine, but this guy seems to be saying is that it is an objectively bad game, while most of his criticisms are nitpicks of his own opinion, and what bothered him personally. I’m only about halfway into the video, but much of what he says was bad were things I either tolerated quite easily, or actually enjoyed.

    • @anonymousperson1706
      @anonymousperson1706 2 ปีที่แล้ว

      @@hellof_alife so me saying his review is not objective makes me a fanboy? Your generalizations are something else

    • @anonymousperson1706
      @anonymousperson1706 2 ปีที่แล้ว

      @Jacob J4746 I’d believe you if it wasn’t the best selling game by an incredibly wide margin

    • @anonymousperson1706
      @anonymousperson1706 2 ปีที่แล้ว

      @@hellof_alife again, I’m missing the part about how that makes me a fanboy. You made a generalization of me based on something you personally believe is impossible

    • @anonymousperson1706
      @anonymousperson1706 2 ปีที่แล้ว

      @@hellof_alife rather than meaningfully addressing a problem, you attack someone’s sentence structure. You are a child

  • @Hangnailer47
    @Hangnailer47 ปีที่แล้ว +48

    I dumped a load of hours into my play throughs and had a bunch of fun but I did really miss the old formula of getting new items that unlocked new places or things I could do throughout the world. Every shrine gives you an orb and that really took the magic out for me. I knew what I was getting every single time I entered a shrine. Nothing was really a surprise. It’s a great game but I have a lot more fun playing MM or OoT or many of the other Zelda games over Botw.

    • @alexbleks
      @alexbleks ปีที่แล้ว +8

      Same here man! But today gamers weren’t even born when even a link to the past came out so they have only this idea about that every game should have an epilogue

    • @HUYI1
      @HUYI1 8 หลายเดือนก่อน

      exactly, even skyward sword the last game to follow the old formula is probably better grounded than this title imo and i feel the urge to go back to it

  • @swr.nezumi
    @swr.nezumi 5 หลายเดือนก่อน +2

    The Divine Beast pause menu situation is probably due to this originally having Wii U GamePad functionality, so it probably would’ve been obvious the moment you entered the area if those plans hadn’t been scrapped late in development

  • @Escatrax
    @Escatrax 2 ปีที่แล้ว +33

    I completely agree with you! Given the fact that a game like Skyrim (which has such a rich variety of bioms, enemies, cities, weapons, NPC's, ...) was released way before BOTW and that it also runs on the Switch, is no reason to call this game a masterpiece. I enjoyed it the first time, but I never felt like going back.

    • @jacobedwards4747
      @jacobedwards4747 2 ปีที่แล้ว +20

      Yeah I just beat it after about 130 hours, I liked it but it's nowhere near a masterpiece. I feel like people who say that have never played another open world game before. BOTW world is very mediocre and almost all the sidequests are boring and forgettable. It's an ok game, but that's it. And this is coming from a massive zelda fan.

    • @TheVioletBunny
      @TheVioletBunny 2 ปีที่แล้ว +10

      I played for 30 hours and once skyrim got ported to the switch I sold it. Never finished. I can play Skyrim or any elder scrolls game 1000 times over while I can’t even do one play through of botw and that says something

    • @Boogeyyyman
      @Boogeyyyman ปีที่แล้ว +5

      Witcher 3 is even better than both: Skyrim and LoZ Breath of the wild

    • @innerbytes
      @innerbytes ปีที่แล้ว +2

      @@Boogeyyyman Witcher 3 is boring as hell

    • @Adamkroll64
      @Adamkroll64 ปีที่แล้ว +1

      Yeah fuck Witcher 3

  • @1981AdamGs
    @1981AdamGs 2 ปีที่แล้ว +64

    I agree. I like the game. But it's easily one of most overrated games ever in my opinion. If this game was made by anyone other than Nintendo it wouldn't have gotten those perfect scores. The game is boring.

    • @YetAnotherPotat0
      @YetAnotherPotat0 2 ปีที่แล้ว

      I don't think so. Nintendo rarely gets a score above of 85, and it's not because its games are bad. The one that gets good scores because yes is Sony. However, I agree that BOTW is a very good game but definitively not the best one (I don't think that something like that exists).
      Sorry for bad English btw.

    • @paurodriguezriera7979
      @paurodriguezriera7979 2 ปีที่แล้ว +6

      It's not because it's from Nintendo, it's because it's a TLoZ game. Kust look it on Google, a lot of the TLoZ games have 90+ scores. I like the game, but for me it's not even close to a 90+ game

    • @dawensci7134
      @dawensci7134 2 ปีที่แล้ว

      @@paurodriguezriera7979 for me its a 89

    • @paurodriguezriera7979
      @paurodriguezriera7979 2 ปีที่แล้ว +1

      @@dawensci7134 Not gonna lie, for me it's a 70

    • @airplanefood3576
      @airplanefood3576 2 ปีที่แล้ว +10

      @@paurodriguezriera7979 Many people had never played a single zelda game before botw. The scores are just high because it is fun and appealing to the majority of people. It really is that simple. (Plus overrated literally is just a term used individuals to discredit the majority option.)

  • @rosedragon3498
    @rosedragon3498 4 หลายเดือนก่อน +2

    I know the game focuses more on atmosphere and exploration but that exploration is kinda lacking interesting stuff to find once you've played for hours and just see the same shrines and korok puzzles

  • @bloopahVIII
    @bloopahVIII ปีที่แล้ว +12

    i feel like games nowadays have prioritized "stunning" graphics and worldbuilding over an actual game

    • @leeshapon
      @leeshapon ปีที่แล้ว +4

      and the graphics aren’t even that good lmao

    • @DemiCape
      @DemiCape 16 วันที่ผ่านมา +1

      personally breath of the wild is a great game even though it has its faults.

    • @jaydenc367
      @jaydenc367 16 วันที่ผ่านมา

      @@leeshapon they honestly are at least with the art direction

  • @wabi-sabi6429
    @wabi-sabi6429 2 ปีที่แล้ว +35

    All of this is hard to accept, but every argument is very true.

    • @MrRedFoxorMrelzorrorojo
      @MrRedFoxorMrelzorrorojo 2 ปีที่แล้ว +4

      Why is it hard to accept?

    • @sora3354
      @sora3354 2 ปีที่แล้ว +18

      @@MrRedFoxorMrelzorrorojo because its zelda, a franchise that many gamers are attached to.

    • @TheAlibabatree
      @TheAlibabatree 2 ปีที่แล้ว +1

      @@sora3354 Skyward Sword sold 3 million copies. Botw has sold over 25 million. Which means most people who have bought the game have never played a Zelda game.
      Your argument is objectively false. You have an unpopular opinion, and refuse to accept it.

    • @sora3354
      @sora3354 2 ปีที่แล้ว +2

      @@TheAlibabatree no. BOTW circumstance is different from SS.

    • @TheAlibabatree
      @TheAlibabatree 2 ปีที่แล้ว

      @@sora3354 How so?

  • @cyclops2401
    @cyclops2401 ปีที่แล้ว +3

    tho I highly agree with a lot of these points there are two things I dont agree with. Like how the calamity doesnt end after you beat gannon, it would essentialy remove the threat of guardians wich is one of the few enemies that is harder than regular enemies and it keeps a boss fight that I can continue to fight whenever.
    Tho it would be cool to see an end game world as well.
    Allso, I'm not sure if I remember correctly but the ghost horse was a tribute to someone who passed away while making the game, wich is allways nice to see.

  • @sophial7261
    @sophial7261 ปีที่แล้ว +1

    are you planning to make any more videos in the future? i thoroughly enjoyed this one =)

  • @juliancurtis8064
    @juliancurtis8064 ปีที่แล้ว +5

    Oh my god it feels so good knowing I’m not crazy!

  • @noahdurante7450
    @noahdurante7450 2 ปีที่แล้ว +231

    this video was exactly what I was feeling. I had to make sure I wasn't crazy for not liking this game.

    • @ssmokiee1827
      @ssmokiee1827 2 ปีที่แล้ว +19

      right omg 😂😂 I like it as a game personally but for a Zelda game it doesn't do it for me. #notmyzelda😂😂

    • @armjustarm
      @armjustarm 2 ปีที่แล้ว +4

      You are very vulnerable to peer pressure

    • @Anti-HyperLink
      @Anti-HyperLink 2 ปีที่แล้ว +10

      I also don't like it very much.

    • @Lebitu
      @Lebitu 2 ปีที่แล้ว +6

      This Zelda is pretty boring for me too, i force myself to play it tho, because i paid 60 bucks in that crap. If it was a cheap game i wouldn't play it till the end probably.

    • @TheIrland09
      @TheIrland09 2 ปีที่แล้ว +11

      I didn't like it either. Felt like a by-the-numbers open world game with a Zelda skin.

  • @zombiedoq
    @zombiedoq 2 ปีที่แล้ว +23

    Finally someone who doesn't praise the game because it's Zelda series. Some might like it because of nostalgia, exploring and finding old places like Death mountain or Zora's Domain known from Ocarina of time for e.g. I did enjoy the look of these but the world was so empty overall. Two types of monsters in different biomes, it felt like that somehow lazy and boring weapon desing from Monster Hunter World X"D Attach a piece of monster part to existing weapon - amazing. Durability system was a new thing but it doesn't work for me. As much as I love doing sidequests and hoard lots of them in my quest log ( Fantasy life on 3ds or Xenobalde ) so I can complete them for a good reward, not most of the time, but yeah - I personally think that too much quests, especially repetitive and simple isn't a good thing, but lack of these in such a big world just doesn't encourage me to explore and talk with people. Some shrines were fun, but the more I discovered them, the more tedious it got, I just activated them to be able to quick travel. Despite rain being annoying it was a fine thing to add, aswell as wearing metal things during thunderstorm, never understood why I was hit XD Cooking was enjoyable and hunting too. Maybe developers really wanted people to encourage exploring and finding things on their own without guide and ? marks all over the map, but for me, it was poorly executed, when I pushed myself to traverse throught the land of empty greens, the more it made no point for me. Divine beasts were so easy it wasn't really a challenge, wonder if they have a weak point, oh wait - hit it in the glowing eye ; the same with the "dungeons", some aspects were good,but generally nothing special. I tried to like this game, but end up finishing it as soon as possible and selling it :/ Finding different ways to get somewhere or something like chests etc. with the help of obtained runes was fun at first, but it never actually clicked with me, it got dreary and there weere maybe a few times I thought "wow it was a smart way to do it". Although people compare Immortals Fenyx Rising to botw and Assassin's creed I truly had more fun with this game rather than Botw. Maybe it takes time to appreciate this "masterpiece" as some might call it, but respectfully, because eveyone has their own taste, for me, there isn't anything that might stand out from open world games. Perhaps Botw 2 will be better, but honestly, I don't think they will come up with something great, if they stick with current features :/

  • @djgroopz4952
    @djgroopz4952 4 หลายเดือนก่อน +2

    Shrine after shrine after shrine... 😩😩😩
    I'm midway, and I'm puzzled out.

  • @Alianger
    @Alianger 3 หลายเดือนก่อน +1

    I'm playing it for the first time and some design decisions are baffling considering the long history of open world RPGs having the right answer to some problems, or even the legacy of Zelda (and Metroid) itself. Some are also rather minor things that could've been patched

  • @xymos7807
    @xymos7807 2 ปีที่แล้ว +45

    The durability system could have worked if you could enhance the integrity of the gear and repair them.

    • @kirbyfazendoummoonwalk9214
      @kirbyfazendoummoonwalk9214 2 ปีที่แล้ว +8

      Or if the weapons didnt break so fast

    • @Legal478
      @Legal478 2 ปีที่แล้ว

      @@kirbyfazendoummoonwalk9214 They dint break to fast is just know how to administrate the inventory and farm right weapons at right time, PTBR elas não quebram rapido é só você saber administrar o inventário e farmar as armas certas no tempo certo

    • @thepotatolizerd33
      @thepotatolizerd33 2 ปีที่แล้ว +1

      My life in a nutshell.

    • @IOwnKazakhstan
      @IOwnKazakhstan 2 ปีที่แล้ว +8

      Someone explained why thats a bad idea which is that players would just become overpowered too fast and the whole idea of durability is to bring a sense of not to always be having the best weapons in the game but to more consistently have ok weapons and save good ones for boss fights and always be wary of your weak tools which is why there is weapon storage in the house side quest, and they came up with a good solution which is that players could obtain materials from broken weapons to fix weakened ones, the stronger the weapon the better the broken part you get, the better broken parts can fix better weapons while worse ones like ones from simple swords, could only fix other simple swords, so that a player can always have one or two good weapons but they have to make sacrifices for that and just cant be stacked all game.

    • @thepotatolizerd33
      @thepotatolizerd33 2 ปีที่แล้ว +1

      @@IOwnKazakhstan You're not wrong, in some ways.

  • @lcreatesart
    @lcreatesart ปีที่แล้ว +9

    Oh my god, the bosses. It kinda felt like someone at Nintendo said: “Hey, you know that Motion Control game we made a few years ago that was a prequel to everything? What about we reuse those bosses that were really early on in the game? That thing that spits fireballs that you have to bomb, and the thing that burrows under the sand? Oh, we need 4 of the fireball thing? Ok, how about the fireball thing, and 3 other elemental bosses?” and everyone just went along with the very non-specific instructions, and got the blights and molduga.

  • @dantehowlstice3052
    @dantehowlstice3052 8 หลายเดือนก่อน +2

    The problem with "open world" or "open air" games is like when the salt flats of Utah get flooded by rain. At the edge it will look like a giant sea that spreads farther than you can see, but no matter how far you go, you realize that it's just shallow and not much depth is there no matter where you go.
    It's boring after the initial awe wears off.

  • @8balds
    @8balds ปีที่แล้ว +3

    It isn’t necessarily a bad game but the hype train of “best game ever” pretty much across the board left me wildly disappointed when it’s literally just shrines over and over

  • @WhirlingMusic
    @WhirlingMusic 3 ปีที่แล้ว +32

    I just can't do these open world games. Give me Twilight Princess 2 any day. No more of these

    • @jaydenc367
      @jaydenc367 2 ปีที่แล้ว

      TP is already basically OOT 2/3 so....yeah

    • @chadliterutherford9198
      @chadliterutherford9198 2 ปีที่แล้ว +6

      @@jaydenc367 Extremely Low IQ to call Twilight Princess OOT 2 or 3. ITS ZELDA, the same game series, they all have the same formula since Zelda 1, go thru multiple dungeons to open up the world with the items found in the dungeons. BOTW is the dumb down Normie open world game with no real dungeon design or items to find to open up the map, and the breakable weapons is bad game design

    • @jaydenc367
      @jaydenc367 2 ปีที่แล้ว +4

      @@chadliterutherford9198 No it isn't a low IQ, lmao. Twilight Princess has similarities to OOT and even follows up the storyline of OOT. No BOTW isn't dumbed down, and it isn't a normie open world game. True it doesn't have real dungeon design but it has shrines and a bunch of really good puzzles. It has upgrades and items that can help you get through certain areas of the map so it sorta has items that opens up the map. It's not that the weapons are breakable that is bad game design, it's more so how it's handled.

    • @avocadeous
      @avocadeous 2 ปีที่แล้ว

      @@jaydenc367 yeah I’d call it 3. Majora’s mask exists as a (sort of. This takes place after oot) sequel, but the hero of time is referenced in TLP, which shows some ties to OOT

    • @enzoforgets9456
      @enzoforgets9456 2 ปีที่แล้ว

      @@chadliterutherford9198 twilight princess is literally after OoT and shares the same incarnation of Ganondorf. Same with wind waker in a second timeline what are you on about

  • @lavender8648
    @lavender8648 2 ปีที่แล้ว +26

    Hopefully they fix some of this in the sequel, I stg if it’s a copy and paste of botw I’m going to scream. Botw is a very good game imo, but it obviously has flaws and I just want Nintendo to take what they did wrong in botw and improve upon it.

    • @ultaedits5751
      @ultaedits5751 2 ปีที่แล้ว +1

      Yeah, you stole most of my words.

    • @kidnamedfingor
      @kidnamedfingor 2 ปีที่แล้ว

      Wdym stg

    • @mello998
      @mello998 2 ปีที่แล้ว

      @@kidnamedfingor what don't you understand about what they said

    • @tomohawkcloud
      @tomohawkcloud 2 ปีที่แล้ว

      @@kidnamedfingor how you don’t know what stg is

    • @Andrey-pc8el
      @Andrey-pc8el 2 ปีที่แล้ว +1

      yeah, it's one of my favorite games of all time, but i can do nothing but agree with most of this video.

  • @PouresMaggie
    @PouresMaggie ปีที่แล้ว +4

    I hope you won't be discouraged by the like/dislike ratio. Speak your mind and keep giving your opinion on things. Fans will always get triggered, but it's important to speak your mind imo. You have a good thing going on, best of luck!

  • @texmechs5757
    @texmechs5757 2 ปีที่แล้ว +41

    When I first got to Ruta I thought I would be fighting Mipha possessed by Ganon. How heart wrenching it would be for even the stoic Link to have to fight his ex lover! I so sure that I would fight a demon Mipha and free her spirit. I was even telling my husband, "that HAS to be why Sidon didn't come help. He's huge and strong, but even The Hero of Heteno Bay couldn't face what had happened to his sister.
    To me this games biggest flaw is the story itself. I like being dropped into the open world but I honestly never cared about the champions. Like even a little. They are dead. They can't even technically be champions. They can only be ghosts! Like if I made a video game about my dead husband who haunted my room at night chanting, "revenge....revenge..." I wouldn't call it Mechanic Matt. I'd call it "fuck off ghost!"
    BOTW should have spent more time with the possible current champions like Teba and Sidon. I want Teba and Sidon to succeed because they are alive and living in this world. They are feeling what is happening and the story should have concentrated more on them instead of some whacky ghosts with attitude and a cool magic trick.
    TLDR: the story is where the game falls flat for me and it's hard to explain why but not liking any of the champions is an issue. And the voice acting...wow. Thats some spectacular shit right there.

    • @Milo_Sniffer
      @Milo_Sniffer 2 ปีที่แล้ว +20

      Mipha was not links ex lover, it was a one sided crush that she had on him

    • @xymos7807
      @xymos7807 2 ปีที่แล้ว +9

      Honestly, it would have made the story more compelling if you fought corrupted versions of the 4 Champions and have the necessary story devices to back them up. This is one area where games like Dark Souls shine. You'll read about an ominous threat only to find out it will never manifest or, if it does, it takes you by surprise.

    • @_Viper.Vich72
      @_Viper.Vich72 2 ปีที่แล้ว +6

      link didnt like her like that lmao

    • @texmechs5757
      @texmechs5757 ปีที่แล้ว +4

      ​@@Milo_Sniffer I get the feeling from the game that she loved him and that he probably loved her. Link is a likeable character who needs to mesh with other likeable characters. it wouldn't make sense for him to brush Mipha off as if she didn't matter. I couldn't picture a Link that didn't value every one.
      the issue with me is the set up. it's there. have Link love another woman. she's strong and beautiful. and in game it's totally set up as if it's not a problem. it's even kinda cool that his love wouldn't be Zelda or conventional.
      the door was open and they walked right past it. they didn't even peek in to see what was happening.

    • @nasreenshah6446
      @nasreenshah6446 ปีที่แล้ว +2

      @@texmechs5757 If you've played other Zelda games, you would have realised that romance isn't very obvious in them. There are a few like skyward sword and ocarina of time where its shown but never really addressed. However in other Zelda games, like links awakening and twilight princess, Link has a deeper friendship (or could interpret it as a relationship) with another woman that isn't Zelda at all. It's different for every game. And personally, i find it creepy shipping link with Mipha who is very much dead. Don't get me wrong tho, i love mipha more than the other champions but it was obvious that her feelings were one sided

  • @traviscrawford6516
    @traviscrawford6516 ปีที่แล้ว +3

    the points about the armor system being broken relative to progression in the game is a really weak point here. the whole "if this thing I got 5 hours in can still work 50 hours in" argument misses the entire point of the open exploration in this game.

  • @Shadenxox6
    @Shadenxox6 2 ปีที่แล้ว +17

    I could agree with a few points like how enemies feel soulless now, but I do want to say this. The game has stopped updating since january2019 and ever since glitches have been taking over on the newest things in the game. And not to mention there are mods and stuff that after being played for long periods of time, can make the player feel nostalgic towards the vanilla game. It's not that the game is overrated, it's just that people are constantly finding newer things to do. And that's what makes is sustainable.

    • @FirstLast-yc9lq
      @FirstLast-yc9lq 2 ปีที่แล้ว +5

      This isn't Skyrim and there are barely any mods that improve upon the games major flaws. It's overrated because it's considered, by many, to be a GOAT game.

    • @quokka831
      @quokka831 2 ปีที่แล้ว +2

      @@FirstLast-yc9lq because it is a GOAT game.

    • @painuchiha2694
      @painuchiha2694 2 ปีที่แล้ว +3

      The enemies are lifeless?
      They dance,hunt,eat steal weapons put fire on them and much more detailed than most other enemies in gaming,
      It’s just that there’s very few variations
      We needed more than just pigs and lizards which is a good point
      But wouldn’t say soulless

    • @Shadenxox6
      @Shadenxox6 2 ปีที่แล้ว

      @@painuchiha2694 no that’s not what we’re saying, the point about the enemies is that it’s all they really do, and it gets boring over time

  • @Alianger
    @Alianger 3 หลายเดือนก่อน +2

    If it's not fun, why bother? If there's no battle, where's the fun?

  • @true_xander
    @true_xander 2 หลายเดือนก่อน +1

    Watching about 8 minutes in I figured out that this lack of surprise and exploration wasn't a thing in back in the days of games like X2: The threat (X3 too): large hand crafted maps would always get something hidden for you to explore even if you thought you've been everywhere. Wasn't the games just plain better back then?

  • @mello998
    @mello998 2 ปีที่แล้ว +16

    BOTW2 has potential to be a 10/10 game if they actually listen to the criticisms people have been having over the first one.

    • @zealmilenio177
      @zealmilenio177 2 ปีที่แล้ว +4

      And let me guess, you belive that Arbiter is you? I can't recall an instance of nintendo genuinly working feedback into a game's development at all, so don't hold your breath, that little disappointed voice in the back of your head is right.

    • @mello998
      @mello998 2 ปีที่แล้ว +10

      @@zealmilenio177 I don't know who Arbiter is or why you're so hostile, but you're right. They suck at taking criticism.
      Still giving it a chance though once reviews start rolling out. Definitely not preordering though.

    • @anafu-sankanashi8933
      @anafu-sankanashi8933 2 ปีที่แล้ว +2

      @@mello998 arbiter means like the reason for something happening

  • @TheDanimatorsChannel
    @TheDanimatorsChannel 5 หลายเดือนก่อน +4

    Video makes some good points but I honestly loved every minute I spent with this game.
    I guess a large part of what it comes down to is if you like finding shrines.
    I loved exploring and finding the shrines and the unique ways the game allowed you to find them, I also love physics based gameplay.
    I feel your point about "Being too many ways to solve a shrine" to be a bad thing a bit exaggerated.
    Most of the shrines do have a specific way you need to do them, and for those that dont, there aren't many ways that can work, just a couple clever ways the player can workaround the puzzle, which is super satisfying in my opinion because they do take thought.
    Also, you left out multiple enemy types.
    Hinox, Keese, Wizzrobes, Pebblits, Yiga.

    • @cyruscrompton8221
      @cyruscrompton8221 3 หลายเดือนก่อน

      i kinda agree he exaggerated that part, tbf though most alternative ways are some crazy shield surfing bomb stuff (besides that i dont know any)
      ehhh i dunno the only ennemy i think was worth talking about were hinoxes

  • @Dustinthewind03
    @Dustinthewind03 2 หลายเดือนก่อน +1

    Dude, I agree with EVERYTHING you said. Don’t get me wrong. I put over 70 hours into this total and beat the game but after I beat about two out of the divine beasts, something just fell empty. I didn’t personally really enjoy the puzzles that much. I craved classic dungeons with actual enemies instead of annoying robots. When I was about halfway through my play through out of that total playtime, I didn’t even care if I beat the game so much anymore, as it was greatly losing its momentum to me. Peppering the entire map with shrines was a huge mistake. Wasn’t really anything cool. Never have I fell in love with a game so quickly and fell out of love. I’m not saying the game sucked but upon completing, I don’t think it deserved a 10. I don’t care what anyone says, in my opinion, the weapon system is very annoying as well. Good video. Think I’m going to bother getting tears of the kingdom that is worse. It was fun while it lasted, I guess. Lol

  • @StefawnVan
    @StefawnVan ปีที่แล้ว

    Now that TOTK is here and looking back on this review, what are your thoughts now?

    • @XxEnderxX-lh5hf
      @XxEnderxX-lh5hf ปีที่แล้ว +2

      He said he's making the totk video in the newest pin comment, it's gonna take a while for him to make that video if I had to guess because he wants to play as full as he can before he submits his opinion about it.

    • @firenze6478
      @firenze6478 11 หลายเดือนก่อน +1

      Its honestly a much better game but dang is weapon durability returning such a killjoy that continues to bog down combat