If a route that can FC with over 100 seconds to spare is only "decent," I shudder to think about the speed that a "great" or "awesome" route might clear it in, or how much you could handicap yourself and still make it. It'd be really funny if you could beat it without needing to super water dash once or something
The pons are scattered in a way that makes it hard to see what the “best” route could be, but there’s definitely ways to optimize it further. I think getting the cherry bomb pons early in the route could’ve helped, since there was a decently large gap at the end of this route when jumping to them.
Even while tired, your skill level is as impressive as always.
You are a legend my man!
I like how the movement mechanics are titled very similarly to Celeste’s movement mechanics especially since it gives a similar result.
If a route that can FC with over 100 seconds to spare is only "decent," I shudder to think about the speed that a "great" or "awesome" route might clear it in, or how much you could handicap yourself and still make it. It'd be really funny if you could beat it without needing to super water dash once or something
The pons are scattered in a way that makes it hard to see what the “best” route could be, but there’s definitely ways to optimize it further.
I think getting the cherry bomb pons early in the route could’ve helped, since there was a decently large gap at the end of this route when jumping to them.