Melee's "Glitches" (that aren't really glitches)

แชร์
ฝัง
  • เผยแพร่เมื่อ 11 มี.ค. 2022
  • Sometimes it really is just meant to be that way. Sometimes.
    Check out Walt's channel:
    / turndownforwalt
    The Slippi-compatible v-cancel code I mentioned can be found here:
    / new_global_technique_d...
    Subscribe for more!
    • Consider becoming a PATRON if you really like my content!
    / asumsaus
    • Twitter
    / asumsaus
    Songs in order of appearance:
    • Dragon Quest 7 3DS - S...
    • Stamp Mode - Snippercl...
    • de Blob - Blissful
    • Dragon Quest X [TMSO W...
    • Snipperclips Music - N...
    • Undertale OST: 015 - s...
    • Spring. Antonio Vivaldi
    • Pizzicato-Léo Delibes
  • เกม

ความคิดเห็น • 1.2K

  • @turndownforwalt
    @turndownforwalt 2 ปีที่แล้ว +3622

    ASUMWALT
    Thanks for having me on friend!

    • @gibraltar4841
      @gibraltar4841 2 ปีที่แล้ว +1

      Hi

    • @dtoskar
      @dtoskar 2 ปีที่แล้ว +1

      Hi

    • @jav2766
      @jav2766 2 ปีที่แล้ว +3

      Walt what was the song playing during your breakdown

    • @thegoodgeneral
      @thegoodgeneral 2 ปีที่แล้ว +2

      Love you, Walt!

    • @turndownforwalt
      @turndownforwalt 2 ปีที่แล้ว +38

      @@jav2766 darude sandstorm

  • @PracticalTAS
    @PracticalTAS 2 ปีที่แล้ว +5599

    Fun fact, melee nerds call the nameless in-game unit "Melee-meters" or Mm, and 1 Mm is equivalent to 0.1 meters (1 decimeter) as displayed in home run contest. So a phantom hit is an overlap of less than 1 millimeter.

    • @You-fools
      @You-fools 2 ปีที่แล้ว +625

      1 millimeleemeter

    • @Eon_TAS
      @Eon_TAS 2 ปีที่แล้ว +288

      @@You-fools no, 1 centimeleemeter

    • @Jotari
      @Jotari 2 ปีที่แล้ว +47

      Hold on, wouldnt 0.1 meters be 10 centimeters?

    • @Ten_Thousand_Locusts
      @Ten_Thousand_Locusts 2 ปีที่แล้ว +180

      @@Jotari 10 centimetres is a decimeter.

    • @cetitanenthusiast776
      @cetitanenthusiast776 2 ปีที่แล้ว +75

      @@You-fools If a melee meter is Mm, and millimeter is mm, then mMm?

  • @tysonfontanez
    @tysonfontanez 2 ปีที่แล้ว +3141

    I think if we as a community actually called the mechanics "smooth landing" and "glancing blows", less people would think that they're glitches

    • @dougiejones5719
      @dougiejones5719 2 ปีที่แล้ว +406

      My friend doesn't L-cancel because he doesn't want to win "using glitches" lol... let 'em think whatever they want, I say!

    • @violetchan6402
      @violetchan6402 2 ปีที่แล้ว +129

      I hate that you're right

    • @leaffinite3828
      @leaffinite3828 2 ปีที่แล้ว +192

      Those names are so "video gamey" that yeah i think so

    • @bageltoo
      @bageltoo 2 ปีที่แล้ว +227

      In name alone, “Phantom hits” definitely sounds like a glitch

    • @Guitar-Dog
      @Guitar-Dog 2 ปีที่แล้ว +133

      @@dougiejones5719 imagine your friend played chess and didn't use his Queen becuase QWEEN OP!

  • @complacentTactician
    @complacentTactician 2 ปีที่แล้ว +2752

    I reckon V Cancelling is the devs throwing a bone for trying to airdodge but not making the input in time. Especially when you consider every requirement for it to come through making it closer to airdodges more than techs

    • @flamingpaper7751
      @flamingpaper7751 2 ปีที่แล้ว +148

      That was exactly my guess, too. Smooth Landing/L-Cancelling is confirmed to have been added to make landing and shielding easier (since there was effectively no buffer system until Brawl)

    • @bonzjoe
      @bonzjoe 2 ปีที่แล้ว +38

      @@flamingpaper7751 That's just an assumption people make with l cancelling, It was just meant as a general lowering of landing lag

    • @flamingpaper7751
      @flamingpaper7751 2 ปีที่แล้ว +79

      @@bonzjoe A lot of weird mechanics exist to make actions easier. Like Kara Cancelling from Street Fighter being added in SF2 to create more leeway for special moves, which were notoriously really hard to do in SF1. Or Attack Cancelling in Smash Ultimate being added to make more leeway for the Short Hop Aerial macro mechanic.

    • @someeggplant
      @someeggplant 2 ปีที่แล้ว +8

      Bayonetta bat dodge sounds similar but more broken, cause sm4sh Bayonetta.

    • @bonzjoe
      @bonzjoe 2 ปีที่แล้ว +2

      ​@@flamingpaper7751 l cancelling wasn't added to make shielding easier. why are you bringing those up. also they would not have to reduce the endlag that nearly that much for just that

  • @SimpleFlips
    @SimpleFlips 2 ปีที่แล้ว +1996

    I feel like you phantom hit me when you left and never called again...

    • @lambchu6459
      @lambchu6459 2 ปีที่แล้ว +35

      🥺

    • @Reece8u
      @Reece8u 2 ปีที่แล้ว +117

      So you only took half damage, and it barely touched you at all? Glad to hear you are getting along fine!

    • @St1ckyGrape
      @St1ckyGrape 2 ปีที่แล้ว +19

      Bars??

    • @stephendonovan9084
      @stephendonovan9084 2 ปีที่แล้ว +40

      @@Reece8u I think he means he couldn't process it at first but left him stunned and confused, with thoughts and arguments far exceeding the scope of the interaction

    • @Iinneus
      @Iinneus 2 ปีที่แล้ว +23

      This sounds like you're about to drop the fattest verse of 2022.

  • @MishKoz
    @MishKoz 2 ปีที่แล้ว +723

    6:13 I've heard a theory that it was mainly meant to be used by computer opponents. Like on higher difficulties they'd just automatically V-cancel wherever possible.

    • @icegod4849
      @icegod4849 2 ปีที่แล้ว +104

      While I like the idea, I think the devs would have made the input window 1 or 2 frames instead of 3, as CPUs theoretically should be able to do one frame inputs. I could see that being the initial idea, however

    • @lounowell4171
      @lounowell4171 2 ปีที่แล้ว +29

      Do high level CPUs v-cancel a lot though?

    • @MishKoz
      @MishKoz 2 ปีที่แล้ว +67

      @@lounowell4171 I don't actually know, and it'd be hard to tell for a casual like me when playing normally against CPUs (which like, how often do people really do that in current year?). But I'm sure somebody who knows their way around debug mode and stuff like that would be able to answer that question definitively.

    • @ahorsewhocandrive
      @ahorsewhocandrive 2 ปีที่แล้ว +173

      @@lounowell4171 yep, level 9s v-cancel consistently. Which makes them awkward to practice your combos with

    • @deathblowringo4168
      @deathblowringo4168 2 ปีที่แล้ว +2

      The Reason is that they are actually trying to attempt shielding an Attack Hitbox and mostly Projectiles.

  • @TheBlakeGG
    @TheBlakeGG 2 ปีที่แล้ว +2355

    AsumSaus is the GOAT of melee content and it is not even close

    • @lucalyons-sosa9843
      @lucalyons-sosa9843 2 ปีที่แล้ว +64

      Bruh fr top players upload 2 minute clips of themselves reacting to Mang0 commenting in their chat and wonder why they get no views.

    • @Lujeca
      @Lujeca 2 ปีที่แล้ว +46

      Turn down for Walt is pretty close imo

    • @MrLachapell
      @MrLachapell 2 ปีที่แล้ว +1

      Is not close to what ?

    • @pedrobraga5153
      @pedrobraga5153 2 ปีที่แล้ว +26

      The 2 best melee content creators are in this video

    • @faragaroruga3229
      @faragaroruga3229 2 ปีที่แล้ว +5

      What about scrumpy :(

  • @DSmittie
    @DSmittie 2 ปีที่แล้ว +458

    Petition to change L-canceling to smooth landing. It would be hilarious

    • @astolfostrikesback4073
      @astolfostrikesback4073 2 ปีที่แล้ว +42

      Tbh it sounds cooler

    • @Lampaluile
      @Lampaluile 2 ปีที่แล้ว +38

      @@astolfostrikesback4073 true smooth landing and wavedashing sounds casual enough

    • @nicocchi
      @nicocchi 2 ปีที่แล้ว +66

      If you wanna be pedantic, it's already called Smooth Landing. But in the same way that it's not Shine, but Reflector. It's not Tilt Attacks, but Strong Attacks. And for another example in the video, is not Phantom Hit, but Glancing Blow.
      And so on and so forth.
      Nintendo just uses its own terminology that doesn't necessarily align with the community's, which makes reading for Ultimate's patch notes a bit confusing. What we call "Hitlag" (or Freeze Frames, the small period of time where you hit an opponent and the animation gets stuck to sell the impact, most notably on strong or electric moves) they call "Hitstun" (what we normally call, y'know, when you've been sent flying from a hit and you can't act)

    • @Deadgye
      @Deadgye 2 ปีที่แล้ว +7

      Hop Short, Fall Fast, and Cancel your L's.

    • @heyzeuscreestow9394
      @heyzeuscreestow9394 2 ปีที่แล้ว +42

      @@MiiK_ ratio

  • @mattchu2219
    @mattchu2219 2 ปีที่แล้ว +1988

    Hi AsumSaus

    • @handlol
      @handlol 2 ปีที่แล้ว +23

      hi mattchu

    • @pepelagarto8110
      @pepelagarto8110 2 ปีที่แล้ว +3

      Hi

    • @bananaslamma4813
      @bananaslamma4813 2 ปีที่แล้ว +45

      Straight to the point. I like this guy.

    • @sepplin
      @sepplin 2 ปีที่แล้ว +1

      @@handlol hi Handlol dev

    • @handlol
      @handlol 2 ปีที่แล้ว

      @@bananaslamma4813 I like your mom 😈

  • @ThePi314Man
    @ThePi314Man 2 ปีที่แล้ว +430

    I actually really like phantom hits in any context other than competitive play. I remember finding a strat on the Japanese language home run context with peach way back in the day that let you get multiple consecutive phantom hits with her down smash, racking up a shit ton of damage without ever sending the bag flying. For years before I learned how to bat drop, it was my highest score in the game.

    • @Hithere-uz6wd
      @Hithere-uz6wd 2 ปีที่แล้ว +23

      I dont think a bad game mechanic becomes good because of one random scenario

    • @Ridlay_
      @Ridlay_ 2 ปีที่แล้ว

      Nice!

    • @SSJPENGUIN
      @SSJPENGUIN 2 ปีที่แล้ว +43

      @@Hithere-uz6wd There can be good aspects & bad aspects, without it outright being one or the other :)

    • @Hithere-uz6wd
      @Hithere-uz6wd 2 ปีที่แล้ว +9

      @@SSJPENGUIN Yeah but i dont know any good aspects of it :(

    • @quibbloboy
      @quibbloboy 2 ปีที่แล้ว +6

      Do you have a link to that Peach strat? I've never heard of it - sounds really interesting!

  • @whoisanarnb
    @whoisanarnb 2 ปีที่แล้ว +504

    Ice Climbers phasing within each other about to ascend beyond the mortal plain while AsumSaus calmly talks in the intro kills me

    • @whoisanarnb
      @whoisanarnb 2 ปีที่แล้ว +13

      @wow no, stop promoting

    • @hockeyfreak896890
      @hockeyfreak896890 2 ปีที่แล้ว +10

      Dr. Mario stepping outside and immediately getting yeeted with no warning took me tf out hahha

    • @NeatNit
      @NeatNit 2 ปีที่แล้ว +3

      @@whoisanarnb Just report it and move on, I've noticed that almost everyone in the comments just doesn't reply to this sort of spam.

    • @whoisanarnb
      @whoisanarnb 2 ปีที่แล้ว +1

      @@NeatNit yeah I did that

  • @RoyalPear
    @RoyalPear 2 ปีที่แล้ว +200

    the editing IS JUST SO GOOD

    • @TrueBruceTube
      @TrueBruceTube 8 หลายเดือนก่อน +3

      R.I.P RoyalMelon

    • @Daft0Cean968
      @Daft0Cean968 7 หลายเดือนก่อน

      1m subs and only 34 likes 😂 that's new

    • @Sadahiko312
      @Sadahiko312 7 หลายเดือนก่อน +1

      I’m not even that much into Smash anymore, but his editing skills are incredibly engaging and fun to watch

    • @subtolyubthepro
      @subtolyubthepro 4 หลายเดือนก่อน

      Here before this blows up

    • @pimink
      @pimink 4 หลายเดือนก่อน

      Bro get out

  • @coachmcguirk6297
    @coachmcguirk6297 2 ปีที่แล้ว +127

    I just feel bad for that fully depressed shoulder button. I'm here for it if it needs to talk to someone.

  • @IronPineapple
    @IronPineapple 2 ปีที่แล้ว +283

    I love these videos so much

    • @mattguy1773
      @mattguy1773 2 ปีที่แล้ว +6

      I love that you love them so much

    • @Jadinass
      @Jadinass 2 ปีที่แล้ว +2

      ohboy what a crossover

    • @shten22
      @shten22 2 ปีที่แล้ว +1

      Oh its Iron Pinapple! Didn't think I'd find you here, pleasant surprise

  • @Feliloler750
    @Feliloler750 2 ปีที่แล้ว +321

    You know the day becomes blessed when AsumSaus uploads a video

  • @Yahiamice
    @Yahiamice 2 ปีที่แล้ว +623

    so... could you call a V-cancelling... a V-TEC?

  • @BrotherManBilliam
    @BrotherManBilliam 2 ปีที่แล้ว +62

    2:30 love how fox gets rested and jiggly still loses a stock lol

    • @sleepytf2
      @sleepytf2 2 ปีที่แล้ว +27

      fox privilage at its finest

    • @funnygamer.692
      @funnygamer.692 2 ปีที่แล้ว +7

      LITERALLY the entire reason fox is so broken smh melee is such a glitchy game

  • @tbtb66
    @tbtb66 2 ปีที่แล้ว +82

    The fun thing about phantom hits/glancing blows is that is how the former seems more like a glitch because of the community name and visual effects
    The small sparks added Brawl onwards describe the situation of barely missing better than in Melee

    • @MakoShiruba
      @MakoShiruba 2 ปีที่แล้ว +17

      Well, Phantom Hits seem like a glitch because they apply half damage but not knockback, vs Glancing blows which do basically nothing besides the sparks.

    • @adamspeiser6449
      @adamspeiser6449 2 ปีที่แล้ว +7

      The effects part is the weirdest. Also it seems like elements don't seem to register in a phantom hit either since jigglypuff's rest usually sets opponents on fire. The fact that it does a small freeze on the player getting hit is kind of weird too. There are many things about a phantom hit in melee compared to future games' glancing blows that show it as being unintentional, but we can never be 100% sure, at least not me.

    • @Brawltendo
      @Brawltendo 2 ปีที่แล้ว +10

      @@MakoShiruba the fact that it applies half damage just makes it seem like even less of a glitch imo. At most that property could’ve been some debug code that they forgot to remove from when they were testing phantom hits’ functionality. The rest of the mechanic definitely seems 100% intentional though considering it’s returned in every subsequent game (and with an official name as well), minus the half damage property. Its behavior is way too specific and consistent for it to be a glitch that they thought would be a cool random thing to carry over to the next game.

  • @DetectiveJones
    @DetectiveJones 2 ปีที่แล้ว +95

    Its always surprising how crazy good editing for a video can be when talking about weird half bugs from a over 20 year old game

  • @Tom-jw7ii
    @Tom-jw7ii 2 ปีที่แล้ว +353

    I never understood how people considered L-cancelling a glitch. How could “hit shield just before landing to recover faster” not be intentional? Especially when that’s basically how the fall-break mechanic works as well.

    • @ThePortalDark
      @ThePortalDark 2 ปีที่แล้ว +53

      Afaik, L-Cancel was inplemented to make the process of shielding after landing a "seemless experience"
      They were 100% aware of it since jt is 50% less landing lag compared to Smash 64. They even implemented it on smash 4 as a skill on custom smash

    • @JAMllostthegame
      @JAMllostthegame 2 ปีที่แล้ว +36

      It's because it's not "officially mentioned" despite there obviously being proof that it has been on multiple occasions,

    • @Hobokip
      @Hobokip 2 ปีที่แล้ว +48

      Probably just because it’s such a strange mechanic. Why have the player time an input to reduce landing lag rather than just making landing lag shorter overall? Why not ever explain this extremely useful mechanic to the player?

    • @Tom-jw7ii
      @Tom-jw7ii 2 ปีที่แล้ว +14

      @@Hobokip Timing a button press makes it take skill to do. And you can’t just count on always having reduced recovery time (unless you’re really good). Perhaps it’s not mentioned in the manual because it’s really not that useful unless both you and your opponent are very good at the game.

    • @louismalardon3363
      @louismalardon3363 2 ปีที่แล้ว

      Because it is,dumbass -_-
      Don't take serious the "dumbass" of my comment,just it is man,a Glitch,Melee is fucking broken dude.

  • @eatfruitsalad345
    @eatfruitsalad345 2 ปีที่แล้ว +74

    as glitchy as melee is, i find tidbits like v canceling pretty indicative of how trailblazing this style of fighting games was. seems like sakurai and team introduced/tested a lot of novel ideas and features just to see what would work for the game

  • @DeadweightLKS
    @DeadweightLKS 2 ปีที่แล้ว +72

    Hey, I've been really struggling with depression lately and feeling a lack of passion for most things, but rewatching a lot of these videos has been almost like an oasis to me. I love the weird obscure details of this game, even if I've only ever played it casually and watched tournaments online. Thank you for every one of these

  • @Odima16
    @Odima16 2 ปีที่แล้ว +231

    Thank you for addressing the whole "pixels" thing. As a game developer, it triggers me so much when people talk about pixels in 3D games like they're equivalent to units.

    • @dougiejones5719
      @dougiejones5719 2 ปีที่แล้ว +17

      Seems like people weren't wrong about phantoms, just describing it with a less than perfectly accurate term. So we swap out the word "pixel" for "unit" in our vocabulary, but our understanding of the mechanic is unchanged.

    • @trueblueryu5713
      @trueblueryu5713 2 ปีที่แล้ว +40

      Y’all remember when the whole internet used to use the phrase “pixel perfect” for basically every tricky movement in gaming and now basically nobody uses that phrase? The Wild West

    • @NeatNit
      @NeatNit 2 ปีที่แล้ว +2

      @@trueblueryu5713 What do people call it now?

    • @nahometesfay1112
      @nahometesfay1112 2 ปีที่แล้ว +9

      @@dougiejones5719 as mentioned in the video, many people think phantoms occur when the boxes are tangential which isn't true, they have to overlap. So there is a misconception, but you don't need to know about Melee units to understand how phantom hits work

    • @trueblueryu5713
      @trueblueryu5713 2 ปีที่แล้ว +24

      @@NeatNit most people now just say “frame perfect”, which is more technically correct given the way hitboxes and animations work

  • @TheLobsterCopter5000
    @TheLobsterCopter5000 2 ปีที่แล้ว +83

    On the topic of things that people think are glitches but aren't: starting in Brawl certain up specials were introduced which are programmed so they can only be used once in the air, but don't cause freefall (fallspecial). These can be refreshed by landing, or by being hit by an attack that causes hitstun. This leads to an interesting interaction when players are grabbed at the edge, such that their feet don't touch the ground, and they are air released without being pummelled. Because they never landed, and were never hit by an attack that causes hitstun, the game doesn't give them their up special back. This has been interpreted by some as a glitch, and even SmashWiki calls it a glitch ("Grab release glitch"), but in reality this is simply how those up specials are programmed to work. They don't get refreshed by the user being grabbed.

    • @esthersmith3056
      @esthersmith3056 2 ปีที่แล้ว +33

      eh, not really, but this is complicated. literally everything in any game operates "how it was programmed to work", they dont have a mind of their own. when we describe something as a glitch, we're really making an assumption about intent, we're saying "the code unintentionally describes behaviours which the developer would consider 'wrong' in some abstract way". the question here is, if you asked the developer what the behaviour should be when a character is air-released unpummelled, what answer do we think they would give -- how do you think they would want it to work, if the question were consciously brought to their attention? it intuitively seems pretty clear that it 'should' refresh here, which is why it's often called a glitch; and, we cant actually prove this without a developer weighing in (and it is often impossible to truly prove that anything is a glitch), but the categorization seems reasonable in this case.

    • @TheLobsterCopter5000
      @TheLobsterCopter5000 2 ปีที่แล้ว +17

      @@esthersmith3056 Everything in the game is behaving as it should when this happens. These up specials are only designed to be replenished by landing or being hit. Neither of these things occurred, so the move is not replenished. At no point has a glitch occurred.
      Calling it "unintuitive" doesn't suddenly make it unintended. Diddy Kong's Side B kick preventing him from using any special moves until he lands, despite not putting him in freefall or preventing him from using aerials is unintuitive, but this is how he is intended to work. Grabs themselves are not intended to replenish special moves.

    • @TheLobsterCopter5000
      @TheLobsterCopter5000 2 ปีที่แล้ว +6

      @@esthersmith3056 It's also worth noting that even if a specific interaction wasn't intentionally allowed to happen in a game, that doesn't make it a glitch, if all the mechanics involved in the interaction are behaving as intended. For example, in Melee, going from a grounded to an aerial state is intended to eliminate any lag the player might be in. Moving towards a ledge with momentum other than while sliding to a stop after walking or running is intended to cause players to go from a grounded to an aerial state. Landing with horizontal momentum is intended to transfer that momentum into the grounded state.
      However, edge cancelling was almost certainly NOT an intended interaction by the developers. They most likely never intended for players to be able to cancel landing lag by landing right next to a ledge and sliding off it, as evidenced by their quiet addition of extra rules that determine whether a character will slide off a ledge or not in later games. Does this make edge cancelling a glitch? Most Melee players would say it doesn't, because every mechanic that results in such interactions is behaving as intended, even if the overall outcome isn't intended.

    • @lounowell4171
      @lounowell4171 2 ปีที่แล้ว +5

      It's strange to hear it being called a glitch, I don't think it was seen as such by the competitive Brawl community at the time - not that I remember. As you say, it was just an interesting interaction.

    • @esthersmith3056
      @esthersmith3056 2 ปีที่แล้ว +20

      @@TheLobsterCopter5000 do you actually have any reason to believe that "everything in the game is behaving as it should"? because it sounds like youre just making the circular argument that because it was coded that way, it must have been intended (and by this standard, there is literally no such thing as a glitch, because i re-iterate, literally all behaviour in all games works according to how it was coded).
      ofc unintuitive behaviour can be intended, but it's nonetheless one of many factors we use when determining developer intent. the only reason we're able to call even the most blatant examples of glitches (e.g., arbitrary code execution in pokemon blue) a "glitch" is because of our commonsense notion that no developer would ever want this for their game. the questions when looking at an unintuitive behaviour is "why might someone want this?" and "how easy would it be for someone to implement it this way by mistake?". i think that latter point is especially compelling here, the expected case for a grab is that someone is thrown, or mashes out of being pummelled, not an unpummelled release; i find it very easy to imagine that this latter case was overlooked.
      ledge-cancelling is a great example of where this gets complicated, sure, but i think we agree a little more than you think. to me, the fact that the outcome is unintended doesnt change the fact that the component mechanics are intended. the difficulty here is that defining the "component mechanics" of a complex interaction can become subjective, but i think it's relatively clear in this case.

  • @TheLemonyBard
    @TheLemonyBard 2 ปีที่แล้ว +30

    Actually, I think L-Cancelling gave you one of those adventure mode achievements (also called “Smooth Landing”) in Melee, but I could be wrong

    • @plumebrisee6206
      @plumebrisee6206 2 ปีที่แล้ว +11

      Yeah you get it if you L-Cancelled everytime you landed with an aerial .
      Edit :And it's also in SSB64

    • @LinkNinjaMaster
      @LinkNinjaMaster ปีที่แล้ว +4

      Oh so THAT'S what it meant. I've never played Melee competitively but I clearly did L-canceling unintentionally a few times because I remember that bonus but never knowing what caused it to be awarded to me.

  • @ZoYatic
    @ZoYatic 2 ปีที่แล้ว +5

    9:55
    STANDING HERE
    I REALISE
    YOU WERE JUST LIKE ME
    TRYING TO MAKE HISTORY

  • @GamersAtFault
    @GamersAtFault 2 ปีที่แล้ว +16

    wow, the editing in this one was even more insane then other times. the part that REALLY caught me off guard was that intro, nice job asumsaus!

  • @Ludvix
    @Ludvix 2 ปีที่แล้ว +12

    Dude that thumbnail is DANK

  • @ShiNoNaiHasu
    @ShiNoNaiHasu ปีที่แล้ว +3

    TH-cam knows that I will click and rewatch your videos over and over, I always get your videos in my recommendation.
    I've probably watched this video 4 times in 2 week

  • @Acquiescense
    @Acquiescense 2 ปีที่แล้ว +13

    this man can talk about melee untill the end of time.

  • @vortex5405
    @vortex5405 2 ปีที่แล้ว +14

    When i tought there was nothing else to be discovered about meele,you come and surprise me with your videos

  • @lf3boss
    @lf3boss 2 ปีที่แล้ว +48

    The only content creator I know of who has never ever missed one time in their life. Another instant classic. You're the melee content goat Saus.

    • @user-fe8gx3ie5v
      @user-fe8gx3ie5v ปีที่แล้ว

      his life*

    • @lf3boss
      @lf3boss ปีที่แล้ว

      @@user-fe8gx3ie5v don’t be cringe in my mentions

    • @user-fe8gx3ie5v
      @user-fe8gx3ie5v ปีที่แล้ว

      @@lf3boss Thankfully, that is impossible for me.

  • @purtnellus
    @purtnellus 2 ปีที่แล้ว +6

    The thing that is so impressive to me about the melee community is the analysis being made to break down small moments like Walt and AsumSaus do in a way that makes sense to smoothbrained viewers such as myself. Seriously quality content, well done.

  • @jaylenc6513
    @jaylenc6513 2 ปีที่แล้ว +6

    Thank you for giving Walt the spotlight. I wanted more channels like yours and he is exactly what I was looking for

  • @ikeneats
    @ikeneats 2 ปีที่แล้ว +6

    Just wanted to say your incorporation of the Dragon Quest soundtrack in your videos is amazing! Thanks for the interesting content, and keep up the good work!

  • @bartholomewthundercatiii3484
    @bartholomewthundercatiii3484 2 ปีที่แล้ว

    Your editing just gets better with every video. Such small touches really elevate them and make it all the more entertaining. Keep it up!

  • @8bitvelociraptor
    @8bitvelociraptor 2 ปีที่แล้ว +5

    Absolutely fantastic. I love learning this kind of stuff about Melee.

  • @Shad0wed
    @Shad0wed 2 ปีที่แล้ว +34

    Its nice to see that saus is back to uploading on a regular basis.

  • @zoeyamon935
    @zoeyamon935 2 ปีที่แล้ว

    Your vids are always so perfectly paced I'm wrapped into watching it from start to end.

  • @flaviusarcadiusvibes
    @flaviusarcadiusvibes 2 ปีที่แล้ว +2

    This is a life saving upload. Thank you AsumSaus. Seriously, thank you

  • @DaScruffy0ne
    @DaScruffy0ne 2 ปีที่แล้ว +6

    the pog at 9:38 killed me

  • @thisisfyne
    @thisisfyne 2 ปีที่แล้ว +7

    Today I learned that phantom hits were intentional, and not gonna lie, it kinda blew my mind.
    I always thought it was indeed a "glitch" of something that should've hit properly but didn't due to Melee being Melee.

    • @christopherjobin-official7440
      @christopherjobin-official7440 2 ปีที่แล้ว +1

      Its kinda hard for a lot of things to be a glitch if you can pull it off consistently. Especially if it has something universal attached to it.

    • @thisisfyne
      @thisisfyne 2 ปีที่แล้ว

      @@christopherjobin-official7440 I mean, considering how speedrunners abuse games when discovering+using their strats, aren't some (if not most) glitches inherently feasible to exploit consistently? Take wrong warping in OoT for example, or the flagpole gltch in SMB1. Consistent for many years now, but definitely unintended mess ups from the games' code turned into an advantage. Depends on your definition of "glitch" I guess..

    • @christopherjobin-official7440
      @christopherjobin-official7440 2 ปีที่แล้ว

      @@thisisfyne I meant as in Phantom hits had a universal value attached to them, 0.01 mUnits. It had to be programmed that way

    • @thisisfyne
      @thisisfyne 2 ปีที่แล้ว +1

      @@christopherjobin-official7440 Oh yeah, that for sure! That's what surprised me actually!

  • @homecomin
    @homecomin 2 ปีที่แล้ว +2

    Hey, just wanted to say that - even if I have never played a game of Melee - I really enjoy and appreciate your videos!

  • @shoggin
    @shoggin 2 ปีที่แล้ว +1

    Your editing style is so strangely entertaining, I love every second of it.

  • @locke5078
    @locke5078 2 ปีที่แล้ว +5

    I am really appreciating the DQ music lately, these themes are severely under used! Also amazing video as always

  • @Mahagion
    @Mahagion 2 ปีที่แล้ว +5

    Very well edited and entertaining video. You rock!

  • @RobertNobert97
    @RobertNobert97 2 ปีที่แล้ว +1

    This is definitely among the highest quality melee content out there right now. Can’t wait to see more stuff from you.

  • @mineland8220
    @mineland8220 2 ปีที่แล้ว

    And my day is now officially vetter by this upload. This editing style is one of my favorites

  • @goodasdead4303
    @goodasdead4303 ปีที่แล้ว +3

    Whats funny is V Canceling is what has kept me in games of smash with friends. If I knew more techniques like they did I'd probably still be friends with them.

  • @michaelmamba1578
    @michaelmamba1578 3 หลายเดือนก่อน +4

    Wait no cap i used to do vcancels as a kid against my friends and family because i noticed it helped. Didn’t know it was an actual thing. I just got in to the melee scene cuz I got a wii and still have my original melee copy and im watching tons of vids rn. Another reason why I beat everyone as a kid lol

  • @JesusMowsMaLawn
    @JesusMowsMaLawn 2 ปีที่แล้ว

    Time to go binge every AsumSaus video again. Thanks for the amazing content

  • @coleton8953
    @coleton8953 2 ปีที่แล้ว

    shout outs to the production value, the editing and animation stuff is CLEAN!

  • @Artzaint
    @Artzaint 2 ปีที่แล้ว +7

    Im not interested in competitive Melee, however, i find your videos really interesting.
    Keep it up!

  • @oasissharp
    @oasissharp 2 ปีที่แล้ว +4

    given that the phantom is far from a random mechanic, and can lead to some pretty hype/funny situations i think its actually a great inclusion into the game honestly

  • @Malenrick
    @Malenrick 2 ปีที่แล้ว +2

    I always wondered why people didn't like Phantom Hits due to the explanation given before. I always though "well you missed, at least you got SOMETHING out of it, without Phantom Hits you'd just miss and do nothing" but hearing that it's actually just barely hitting that causes it, meaning without it, every attack would have the slightest extra range, makes me understand why people would rather it just hits normally.
    I mean, in the end if they didn't have it, I wonder if they would have just reduced the range on all the attacks by that slight amount, if that's even possible. Either way, great video, always interesting to see the little minor mechanics that fighting games have, especially hearing the reason why they might have been added in.

  • @ThatEpic1
    @ThatEpic1 2 ปีที่แล้ว

    I love this channel so much. Ive watched every video from start to finish and dont regret a single second of it

  • @burntcheeseproductions6573
    @burntcheeseproductions6573 2 ปีที่แล้ว +5

    Just when I think he's found it all in melee, there's more, this game is deep

  • @gatorssbm
    @gatorssbm 2 ปีที่แล้ว +4

    There was also custom equipment in Smash 4 named smooth lander that did the same effect as L cancelling only it was automatic so yeah even more to drop on top of it being intentional

  • @jipufix
    @jipufix 2 ปีที่แล้ว

    dude, the production on these videos are absolutely insane!

  • @Mikalwatchingyt
    @Mikalwatchingyt 11 หลายเดือนก่อน

    Your videos are sooo underrated, amazing quality. Fun and educational. Keep it up dawg

  • @hypersnake7904
    @hypersnake7904 2 ปีที่แล้ว +3

    It's a good day when asumsaus drops a 10 minute video

  • @cise3895
    @cise3895 2 ปีที่แล้ว +13

    Damn, I was actually totally cool with phantom hits until this video. I’d only been given the “1 pixel off” explanation, so I’d always thought of it as the game giving you a freebie when you had technically missed.

    • @somerandombub
      @somerandombub 2 ปีที่แล้ว +10

      It's true that phantoms aren't giving you a freebie, but something to keep in mind is that nearly every single hurtbox in melee is significantly larger than the actual visual attack, meaning you typically "shouldn't" really have gotten the hit when it phantoms. So it sort of balances out

    • @yannilibbes8219
      @yannilibbes8219 2 ปีที่แล้ว +10

      @@somerandombub i kinda always viewed it as melee admitting "that shouldn't have hit" tbh

    • @Skulll9000
      @Skulll9000 2 ปีที่แล้ว +1

      IDK what you were expecting so I'm just guessing here; but if a game is checking that two hitboxes are within 0.01 units of each other, instead of overlapping by 0.01, that's the essentially same thing. You've basically just created a larger hitbox. There's not really any other convenient way to program glancing blows as far as I know.

  • @archivelibrarian6818
    @archivelibrarian6818 2 ปีที่แล้ว +1

    always a treat to wake up in the morning, check my phone and see that youve posted. i dont even play melee anymore, but these videos are still so great

  • @RW-Navigator
    @RW-Navigator 2 ปีที่แล้ว +1

    i am pretty impressed how polished the editing is on your videos

  • @Telcontar86
    @Telcontar86 2 ปีที่แล้ว +2

    Phantom hits literally cost me a few games back when I was competitive. Not often, but as a Marth main it still happened quite a bit while spacing. This sounds unreasonable, but it was one of the top reasons I dropped Melee entirely, with the main reason being hand pain. I got tired of being punished for spacing too well sometimes lol.
    _Definitely_ V-Cancelled on accident more than once, and have seen others do it. Actually recognized the different knockback angle, but the guys in the crew always thought it was akin to the invisible ceiling glitch. Cool to know you can do it on purpose
    EDIT - guess I should've watched the whole video before commenting lol. That explanation for Phantoms is way more interesting than what I was told back in the day

    • @Ten_Thousand_Locusts
      @Ten_Thousand_Locusts 2 ปีที่แล้ว +7

      Except you weren't spacing too well. If you were spacing properly you would hit full blows. Cope

    • @Brawltendo
      @Brawltendo 2 ปีที่แล้ว +3

      @@Ten_Thousand_Locusts I never got why people hate phantom hits so much when they’re basically like a learning experience telling you to space your moves a bit better. At least in Melee they give you half damage for missing to make it more obvious that you missed. Now they just taunt you with some sparks that you can barely even see (ESPECIALLY Ult with its microscopic hitboxes and particle effect diarrhea covering everything up).

    • @Telcontar86
      @Telcontar86 ปีที่แล้ว

      @@Ten_Thousand_Locusts I did cope
      I started playing traditional fighters where learning combos and mixups is rewarded. Unfortunately my favorite fighting games in that style had some hilarious hitboxes and really bad matchups. Injustice is fun but sometimes it was way less balanced in its MUs than any smash game haha
      Also, as the edit implies, I was wrong in my thinking of Phantom Hits. But I think I kept the original complaint to show I was wrong, it's been 4 months I dk lol

    • @Telcontar86
      @Telcontar86 ปีที่แล้ว

      @@Brawltendo so, you're playing a set as Marth against a Sheik on Battlefield. The person you're playing against is the best in your immediate region, but for once you're doing pretty good against them. You read that the sheik is going to drop through one of the side platforms that you've found yourself under, so you f-tilt to cover yourself so you can swing the situation back in your favor. Except, despite having the meaty tipper sfx and the visual cue, it's a phantom hit, and the sheik f-airs you in Marth's arm during the cool down of the tilt, costing you the match because of the awkward angle you get knocked into offstage.
      Sure, it phantomed because it was mis-spaced so the hitbox and hurtbox only barely touched, but in the heat of the moment the frustration is very real.
      As I mentioned in the reply above this one, this video lead me to realize that phantoms were my fault for missing some microspacing. But I don't have to now look back fondly on them lol

  • @Shaeffen_
    @Shaeffen_ 2 ปีที่แล้ว +4

    11 minutes of unwatched AsumSaus content. This is a good day.

  • @calivali2876
    @calivali2876 2 ปีที่แล้ว

    Asum such a unique voice and attitude…
    And amazing editing.
    Want more of this dude

  • @yohanbosu
    @yohanbosu 2 ปีที่แล้ว +2

    I didn't expect another video so soon but I am very happy about it

  • @sayainwilly240
    @sayainwilly240 2 ปีที่แล้ว +3

    The goat of melee content is finally back

  • @krunkusmunkus1681
    @krunkusmunkus1681 2 ปีที่แล้ว +5

    I know this is gonna sound weird but, this video started me on the path to being sober. I went to the fridge and grabbed a six pack of beer. Fully intending on drinking all of it within the hour. (probably the half hour) i put the six pack on the ground and checked my phone and saw you had posted a video. I knew i wouldnt enjoy the video if i were drinking beer the whole time. So i threw the beer away. I knew i had a problem so i addressed it. I know this sounds weird but, thank you AsumSaus.
    UPDATE: I'm gonna go to an AA meeting this Tuesday!

    • @jakobkinz123456
      @jakobkinz123456 2 ปีที่แล้ว

      idk if you are being serious or not but, if so, congratulations my dude.

    • @krunkusmunkus1681
      @krunkusmunkus1681 2 ปีที่แล้ว

      @@jakobkinz123456 👍

  • @JacktheRacoon
    @JacktheRacoon 2 ปีที่แล้ว +1

    Yeah… I used to wonder how they tested for tangent lines for phantom hits! Pretty cool! Thanks for another banger vid AsumSaus!!

    • @lounowell4171
      @lounowell4171 2 ปีที่แล้ว

      Same lol, I assumed the engine by default was tracking near-misses as part of how it tracked collisions, and the devs added phantom hits just as a fun way to take advantage of their quirky engine.
      Instead it's more like they went out of their way to add it?
      A 0.1 overlap and a tangent might as well be the same in this case for all practical purposes, but they say quite different things about the development process!

  • @frogmeister2407
    @frogmeister2407 2 ปีที่แล้ว

    Bro keep making mad melee content. All these years later and even tho I dont play melee anymore, I can watch all these videos like a historian. Its always interesting. Good work man.

  • @b4st1on
    @b4st1on 2 ปีที่แล้ว +21

    What’s hilarious is that I used to v-cancel as a kid accidentally, when I missed an air dodge and got hit, but still lived. I never named it or quite understood how it only sometimes worked, but I used it to stay alive for a longer time as my Kirby, down-b’ing my friends falco repeatedly until he called me cheap.

    • @Eddie2P
      @Eddie2P 2 ปีที่แล้ว

      yes me too, i guess many people noticed it but the mechanics behind it werent exactly known until 2015 i guess

  • @celastik
    @celastik 2 ปีที่แล้ว +3

    I once heard a commentator saying (I don't remember who was but it was someone known, like Toph or HMW) saying that V-cancelling was a mechanic added to make CPU Lv 9 live longer and be harder to kill. CPUs should be (in theory) the only ones to always get that 3 frames windows, or at least that's what the devs thought back then.

  • @keviniraheta5085
    @keviniraheta5085 2 ปีที่แล้ว +1

    Amazing content! Always glad to see you upload

  • @SlouchingBadger
    @SlouchingBadger 2 ปีที่แล้ว

    I love this content. Melee was my childhood and seeing top quality content like this is like some... continuation of my childhood. I'm not even into tournaments, I just love everything Melee.

  • @juanletsplay1550
    @juanletsplay1550 ปีที่แล้ว +4

    You forgot the glitch where the game functions, being a real life glitch, since the code for melee does not allow it to work, but it does in spite of this.

  • @kirbyhm
    @kirbyhm 2 ปีที่แล้ว +7

    I would love to see something on the dynamics of power shielding projectiles. What makes something reflect vs deflect at an angle?

  • @thenathanator5908
    @thenathanator5908 2 ปีที่แล้ว

    ofc you upload as im binge watching your channel
    thank you asumsaus

  • @NeichoKijimura
    @NeichoKijimura 2 ปีที่แล้ว

    I love that you came back and started uploading again.

  • @fhuckgoogle4171
    @fhuckgoogle4171 2 ปีที่แล้ว +10

    I think phantom hits are kind of okay, because if you imagine punching someone but your fist barely makes contact with the person it isn't going to hurt them as much as a proper punch. It's almost like the game is penalising the player for not making a proper contact move, and I think that's fine.

    • @turmspitzewerk
      @turmspitzewerk 2 ปีที่แล้ว +2

      that's generally what weak hurtboxes are for though are they not

    • @fhuckgoogle4171
      @fhuckgoogle4171 2 ปีที่แล้ว +3

      @@turmspitzewerk But it's like using a powerful punch except you barely make contact. If you barely make contact, it's barely going to do anything.

    • @jubeat4451
      @jubeat4451 8 หลายเดือนก่อน

      ​@@turmspitzewerkmaybe both can represent that. Weak hits still make clear contact, so they cause hitstun and knockback. Getting hit with the hilt of Marth's sword would still hurt a lot, but being hit by the last 1 millimeter of the sword tip would just give you a tiny cut.

  • @tarabelle7716
    @tarabelle7716 2 ปีที่แล้ว +3

    I've * felt * a v cancel but had no idea why I was slowing down sometimes, would just have a nagging feeling I shouldn't have lived a hit.

    • @Putnam3145
      @Putnam3145 2 ปีที่แล้ว +3

      Oh, yeah, the feel is real. Notice how in the SFAT/Axe clip, the commentators were completely baffled.

    • @tarabelle7716
      @tarabelle7716 2 ปีที่แล้ว

      @@Putnam3145 It is really subtle

  • @flipdip2133
    @flipdip2133 2 ปีที่แล้ว

    I get genuinely excited when you upload. Ngl

  • @mikeag5662
    @mikeag5662 2 ปีที่แล้ว

    Nice! New vid! Your videos are allways so well put together!

  • @StopItRuss
    @StopItRuss 2 ปีที่แล้ว +7

    smash brothers melee

  • @gunrugger
    @gunrugger 2 ปีที่แล้ว +6

    I like phantom hits. They aren't rng and add hype moments to the game. It would be more stale without em.

  • @BlackTideLive
    @BlackTideLive 2 ปีที่แล้ว +2

    Dang 2015?, went to a local tournament at my high school back in 2007 and was made aware of this mechanic, I think they just called it air canceling or something like that, too bad none of us were active in larger smash communities.
    Cool vid though man, still finding out new things about this game because of you. 👍

  • @TheIcedPeanut
    @TheIcedPeanut ปีที่แล้ว

    love how you used pizzicato at the end of the video, such a godlike song

  • @lamergamer8211
    @lamergamer8211 2 ปีที่แล้ว +5

    My theory on how these got into the game is during crunch time they did the classic “it’s not a glitch it’s a feature”

  • @tristancampbell4941
    @tristancampbell4941 2 ปีที่แล้ว +5

    This guys' Smash content is the best👌🏾

  • @JAMllostthegame
    @JAMllostthegame 2 ปีที่แล้ว +2

    Talk of glitches always reminds me that most people who talk down on anything don't actually know what they are talking about in the first place. They talk about this stuff being "unintended" but don't realize that if it weren't for these things, the game would actually be broken to be unplayable. I'll always bring it up as an example, but wavedashing is legitimately the physics of the game working as intended. Otherwise, we'd probably be clipping through the stages or even getting stuck if there weren't a proper result of airdodging towards a surface.

  • @c101vp
    @c101vp 2 ปีที่แล้ว +1

    I always questioned the phantom hit explanation a bit but couldn't quite say why, but now I know. Thanks

    • @lounowell4171
      @lounowell4171 2 ปีที่แล้ว +2

      well it begged the question "how can two hitboxes collide (in a programming sense) without overlapping?" or "how thick is the edge of a hitbox?"

  • @TheCubicalGuy
    @TheCubicalGuy 2 ปีที่แล้ว +4

    I agree, removing phantoms from the game would be pretty good for the game imo.

    • @equinox3861
      @equinox3861 2 ปีที่แล้ว +11

      It would mean absolutely nothing lmao.

    • @lounowell4171
      @lounowell4171 2 ปีที่แล้ว +7

      @@equinox3861 ikr the only people ive ever known to complain about phantoms are people who thought it was random
      no idea why saus even brought that up

    • @Brawltendo
      @Brawltendo 2 ปีที่แล้ว

      @@equinox3861 yeah like just play Ult and it’s the exact same thing except lamer because the game taunts you with some shitty sparks for your microscopic hitbox missing since you got pushed back by the opponent thanks to the stupid ass changes they made to jostling (entity vs entity collision) lmao

  • @ImortalZeus13
    @ImortalZeus13 2 ปีที่แล้ว +14

    Something that always annoys me with Melee discourse is how outsiders who hate the game say "The game is broken! Or "Competitive is literally all glitches!" without knowing how much of the game is actually intended design and what is actually a glitch.
    I've seen enough people call wavedashing a bug that it makes my head spin.

    • @Buglin_Burger7878
      @Buglin_Burger7878 2 ปีที่แล้ว

      What annoys me is that if someone disagrees they must inherently be an outsider or hate the game.
      I love melee, but the toxicity of both sides has basically made me drop the game because it is tiring.
      It has been a long time, but wasn't wavedashing unintentionally added to the game and was left because the devs didn't see it as harmful but also not an intended part of the game making it by definition a bug?
      Compare this to the White Block in Mario 3 which was originally a bug made into a proper mechanic or the Creeper in Minecraft which was originally a bug made into a mechanic.
      Celeste has Wavedashing which was an unintended bug was later made into a mechanic with some new content that was added to the game. It is no longer a bug but an mechanic.
      Wavedashing, if I recall right, was unintended and never made part of the game meaning it was a bug. A bug made into a community mechanic but still a bug.

    • @ImortalZeus13
      @ImortalZeus13 2 ปีที่แล้ว +6

      @@Buglin_Burger7878
      If someone thinks wavedashing is a bug, then they ARE an outsider. Regardless of whether or not it was accidentally discovered and then left in the game intentionally, the fact that it was intentionally left in the game means it's not a bug. It is intentional design.
      And while not "everyone" is an outsider. Melee is by far the most misunderstood fighting game in history, so forgive me if I'm not very generous against detractors who don't know what is/isn't a glitch.

    • @technicolormischief-maker5683
      @technicolormischief-maker5683 2 ปีที่แล้ว

      @@Buglin_Burger7878 Wavedashing is an exploit, not a bug. It functions based on basic properties of the engine. Not a single thing about its properties was unaccounted for by the devs, just the ways in which it was used. By this definition, plenty of basic attacks and techniques count as “exploits” as well- autocancel projectiles, Bowser’s ledge attack and Whirling Fortress, Shine, Sheik fair, Yoshi’s parry, Roy’s Blazer 1HKO, the lost goes on and on- purely because they ended up being used in ways the developers could have never dreamed of. For things functioning exactly how the devs intended them to, just like wavedashing.
      I hope the point gets across.

    • @Eddie2P
      @Eddie2P 2 ปีที่แล้ว

      look up wavedashing history vids plz, its totally intended. the devs were fing around and noticed it and left it in cuz it made the game cool

  • @EsperSpirit
    @EsperSpirit 2 ปีที่แล้ว +1

    What an amazing collaboration. I've also learned about v-canceling for the first time

    • @violetk2020
      @violetk2020 2 ปีที่แล้ว

      Thanks! It was a ton of fun to do

  • @soopFPS
    @soopFPS 2 ปีที่แล้ว

    Love the graphed trajectory on the stage with "d e d" and "not ded" labeled, god tier editing

  • @PotofGlue
    @PotofGlue 2 ปีที่แล้ว +17

    Who tf thinks L-canceling is a glitch? How on earth would you add that accidentally

    • @ori.g4mi
      @ori.g4mi 2 ปีที่แล้ว +7

      Ultimate players keep saying it is

    • @Buglin_Burger7878
      @Buglin_Burger7878 2 ปีที่แล้ว +2

      Pretty easily actually, lets say you design the game and find that the shield animation was too slow so you buffed everyone to 1.5x shield speed by adding a value in the code.
      When Link is in midair pressing L does nothing as you're locked in an animation so all player action other then movement/pause is locked.
      When Link hits the ground there needs to be a check for if Link has landing lag from an attack or just a normal landing.
      The problem is Link needs to transfer from Locked state to a different state. So if the player makes an input at the right time it can go through as that input comes in before the 2nd state starts.
      So the 1.5x speed at the start of the shield animation would trigger but since there is no speed check and the new locked state is forced on the player you are forced into your landing animation for the attack but at 1.5x speed and since the 1.5x modifier was programmed to be only for the next animation it reverts to normal.
      This would result in it happening.
      It is entirely based on how they code it and if they sequence things and allow overrides.

    • @mattrocde
      @mattrocde 2 ปีที่แล้ว +1

      This is the same game where LInk's neutral air doesn't remove its hitbox until the end of the animation because of a missing flag, and Mr G&W's entire character exists. From a purely outsider perspective combined wit hthe other famous jank of the game I'm not at all surprised people naturally assume it's a glitch, if there's something fucky sounding in Melee it's a pretty sure bet it was an oversight or outright mistake by the developers.

    • @Eddie2P
      @Eddie2P 2 ปีที่แล้ว +1

      @@Buglin_Burger7878 @Dragoonsoul7878 thats all fine and dandy but the fact they let it into the game is why you know its intended , like htf would that go past testers
      for a fighting game

  • @smchni
    @smchni 2 ปีที่แล้ว +3

    ok

  • @adamspeiser6449
    @adamspeiser6449 2 ปีที่แล้ว

    It is cool to see behind the scenes of these not as popular mechanics (except L-cancelling because it is popular). V-cancelling is especially cool since it can be meaningful, but it is very specific and very tough to purposely pull off. Plenty of nairs in the game come out the same frames you have to v-cancel so it is obviously more worth hitting a closer opponent than taking a strong move. That said, if it was a disjoint like a weapon and you need to take little knockback to survive or escape, this would be pretty neat to purposely pull off. I liked the clip with the marth down tilt since there is not too much you could do in that scenario anyways if you use your jump and are facing that move. This is a great video.

  • @peenywallie
    @peenywallie 2 ปีที่แล้ว +1

    I was just rewatching all of these vids yesterday.