How to make a Massive Procedural Sandstorm in Blender
ฝัง
- เผยแพร่เมื่อ 15 ต.ค. 2024
- Get the original file on my Patreon: / raffovfx
Full vfx tutorial for making easily a giant sandstorm procedurally using Blender!
No boring smoke simulations involved: its completely procedural, which means:
drag & drop it in any scene
realtime adjustments
no waiting times for boring bakes
customizable at any stage of the pipeline
not source demanding ( 1 MB of disk space! )
just 8 vertices required ( the default cube! )
Props to everybody going to the Blender Conference this weekend, wish I live there!
LINKS
My Patreon for support, tutorials regularly, learning with me and assets: / raffovfx
My Instagram
/ raffo_vfx
My Patreon:
www.patreon.com/RaffoVFX
( in which you can get this file, tutorials regularly, original files, distance learning, and support ! )
This looks Badass
much thanks!
This is amazing and my laptop is on fire aswell
thanks haha
wow, thats amazing, never thaught about smt like that!!
yeah I believe its possible to make any type of smoke with this concept
bro. u released this on a perfect time. Just what I need right now!!
awesome, show me your result when you do this!
@@RaffoVFX sure thing! my project would probably take until end of may or early june!
Not sure if it would crash blender or not but you can use one of the ray outputs from the light path node to exponentially increase the speed of the storm to give that effect that it’s really slow far away but gets really fast when it’s up close to the camera.
Oh that's so true! I can divide the camera ray with the ray lenght and somehow is gonna multiply the rotation of the speed basing on the distance! Thanks you!
Damn that looksss awesome !!!
thanks!
I love this
me too:)
Awesome
thank you:)
This is amazing. I'm working on a clip with a person walking through the sandstorm, but the storm itself is too dense and I can only see it from outside. Is there a way I can get to see my character and some background inside the storm?
I will ask the obvious: decreasing the density in the shader doesnt work?
👍 awesome
thank you!
This is truly amazing, something u cant find anywhere else on this platform. Is it possible to bake the animation once ur done tweaking to view it in real time and for more stable rendering, if so how can we do so?
Thanks a lot, glad to har that :) baking it is kinda impossible, since its a 4d texture going through a volume. I usually just make a couple of very low resolution test render isolating just the smoke, which are very fast
just imagine how long would it take to render if we use caustics in the same scene
on a 1 core pc with no gpu and 2 gb ram
@@RaffoVFX well you know I just have a 15 year old laptop
🥶🥶🥶
Bello!
grazie:)
Please explain Evee version
unfrotunatly I will not do that, but- ehy, now you have the entire setup here! Get inspiration and customize it:)
I hate cycles because when the concept is about fog I cant never use eevee 😑
its a paradox but when it comes to volumes, cycles works much faster than eevee!