UE5 - Rendering 3D Models as 2D Sprite Sheets!

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  • เผยแพร่เมื่อ 1 ม.ค. 2025

ความคิดเห็น • 4

  • @Tanek_Woo
    @Tanek_Woo 8 หลายเดือนก่อน

    very smart and useful approach!

  • @liminaldisney
    @liminaldisney 3 หลายเดือนก่อน

    Awesome tutorial and much better than a marketplace project that does the same. How would you handle an animation? My best (very manual) guess was to set the animation's initial position to 0.1, set the output file to WHATEVER01.{framenumber}.png, then repeat for every position up to 1. Do you know a more elegant way?

    • @dukesofdevon
      @dukesofdevon  3 หลายเดือนก่อน

      Off the top of my head, no I can't think of a way to do this for animations without being properly methodical and slow about it. I'd probably do exactly what you've suggested, and if that started to get difficult I'd try exporting the individual animation frames and then generating images from them?
      Sprites really aren't my usual thing, and I'm still learning a lot here too!

  • @skylerparr
    @skylerparr 10 หลายเดือนก่อน

    This is a great tutorial. Do you have any ideas on how to add a ground shadow to be rendered with the sprite?