2:44 For Tip #5, you can also shoot the green bulbs even after they sprout into the vines. They're a bit harder to see within the vines but are still shootable and will remove the vines.
Unimportant lore stuff... Tyranid weapons are typically a separate symbiotic creature grafted to the the main creature's arm/body, or even multiple organisms. This one is called a "Barbed Strangler", and it shoots seed pods that grow into thorny poisonous vines.
@@cykeok3525ah that’s neat, this is my first Warhammer game so I know jack about the lore and stuff but I’m quite interested, I’m loving this game so far
The most important tips when you do max difficulty missions, you can instant kill a trash mob if you perfect parry any of its attacks, not just the blue circle attacks, get a melee weapon with fencing ability, when you are surrounded by mobs, no worries,do not attack, just parry everything, you end up killing everything without even losing any health. Works especially great against small Tzeenth demons with shields. By doing this, games become significantly easier.
Here's an extra tip: If you drop a Melta Bomb on the ground and don't detonate it with the grenade button, you can always just shoot it to detonate. That helps since, if you pick up new nades, you can't detonate manually. I think that means you might be able to just drop every unattended Melta Bomb in an arena at strategic points and turn them into barrels even if you pick up a stack of grenades after, but I haven't tested whether throwing a normal nade or dropping a second bomb detonates the first.
Dropping a second does not detonate the first. Holding the detonate button does detonate all dropped bombs however. I used two to defend an afk friend from a boss and did really nice damage.
@@FelisImpurrator I haven't tested that specifically but I would assume it would. When you pick up the second melta bomb, you have a different nade in a way, albeit the same type.
Didn’t know you could shoot melta bombs and use them like explosive barrels. I thought melta bomb was the worst types of grenades because of that. Thanks for this
Another tip! Pressing the dodge button without also pressing any movement inputs will cause you to dash backwards, which can connect into a followup dodge attack. This back dodge into dodge attack seems to have much better stagger than running or dodging attacks normally do and basically guarantee gun strikes on smaller enemies, making it super reliable on the defensive.
A few other tips with the same focus (for operations mostly): SAVE YOUR STIMS. 1. If you have a guardian relic, keep just one stim tucked away. When you respawn after using a guardian relic (and only use it after you have a mortal wound and you'll instantly revive), you will respawn with half health and the remainder will be contested health (white bar.) Stims will always refill all contested health, so popping a stim after a guardian relic revive will put you at full health, full armor bars, and no mortal wound. 2. On the same line as contested health, if you get utterly blasted by a swarm of the exploding green spores or beat down by a carnifex, you will lose a lot of health that then becomes contested. This is the only time you should use a stim normally. You will always get more health from that moment than just a normal stim. 3. If you have two stims and get downed with a mortal wound, pop both stims as soon as you get revived. Mortal wounds can be healed if you heal back to full health. This means that you have 3 lives before you die and have to wait for the respawn timer, instead of 2. 4. If you have a mortal wound, are missing a lot of life, and your team is at a point of small skirmishes, its strategically the best move to just die. Tell your team to wait out the revive (or most of it) while theres no major battles going on. Dont want to lose a member during a fire fight. 5. Rarely youll find yourself stim rich on a level and if youre preparing yourself like in these tips but you find an extra one, have the most hurt member just pop one and grab the refill. Waste not, want not. 6. If youre a masochist like me and LOVE being deep in swarms of enemies meleeing constantly, make sure to have a fencing type weapon. This are phenomenal for making easy parries. Parries from smaller enemies give you armor recharges. 7. And last, when you do get swarmed in melee combat, angle your camera up above you. This allows you to see in a more 360 plane so that you can see when enemies are about to jump on you.
MORE PRO TIPS TO ADD: It is easier to ROLL through those boxes. It is faster, takes no ammo, and is much easier to aim than the melee strikes. At the 3:00 marker, whenever you're exposed to the biotoxin you get a bar at the top of your screen with an eye logo that shows how close you are to being under that green screen of death blinded effect. GUN STRIKES DON'T TAKE/USE AMMO EITHER
At almost 1:00 exactly, you can see the rage-inducing moment where a gun parry ends up costing you more armor than it gives you. They really need to up the i-frames on non-fatal gun parries because right now they are a trap.
I feel like the sniper is also a great candidate to hold the Seed. His clock ability and general long range play style makes him great for staying alive.
Hmmm idk, at least for me, sniper can suffer when massive waves comes and the cloak doesn't recharge in time. I assume the recharge is much faster at higher level so probably doesn't apply as much there.
The secret to doing the perfect parry on stronger enemies is that it works in reverse of how your brain thinks it should. You get the perfect parry by pressing the button as early in the enemies attack animation as possible. It drove me insane because I just couldn't do it at all until someone else told me this was how it works
@@Saunders-m6t There are different parry windows based on weapon. Especially for Bulwark who has to raise then drop shield animation before parry, so it's REAL early for Bulwark. But usually if you tap parry right as you see the blue arrow/circle, you'll get the perfect parry. You can parry later than that the bigger your parry window (fencing weapons). Red circle means you can only dodge, no parry or block.
Some tips mainly for heavy. Heavy also had the loadout pod max health "glitch" as well. None of the lighter classes do. Also, contested health on the heavy, is free healing if you use the multi-melta. Honestly let a few trash guys hit you and get even a tiny bit of contested health and if you kill 3 enemies in one shot you will overheal yourself. Multi-Melta supremacy is real and you should cherish it.
I really hope Fallout reads your comment and makes a video for us newbs on how to do this kind of play. It sounds amazing, but for those of us with skill issues, we need it demonstrated. I'm just about to finish the campaign, and feel like I'm such a crappy player that I won't even be joining any Operations games because I suck so bad. Maybe I'll do the Heavy trials and see if I can at least get good enough with Heavy to feel like I could contribute to a team.
@floorpizza8074 man. Have some confidence. It goes a long way to improving at anything. If you're constantly down on yourself, it affects how you perform. Strong mind, strong body.💪🧠;)
I don't see a lot of people talking about this. Contested health can be manipulated to fully heal you so long as you have a way to kill multiple enemies at the same time. I'll give an example. I'm at 50% health and get swarmed by minor tyranids, and I get down to 10% health with the remaining 40% contested. If I shoot one melta shot and kill 2 enemies, I will now be at 80% health instead of the expected 50%. This only seems to work if you're killing multiple enemies in the same frame, so AOE damage is the only real way to pull it off.
Bulwark tip: drop banner near enemies that need to be executed because the banner fills all your missing health as “contested” health and then execute them to fully restore health! Works for teammates too!!🙌🏼
Another option is to give the Gene Seed to the Sniper if you have one. They will be in the back of the pack and try to avoid CQC most times, can dip out with Invis to protect the seed if need be, and are generally the best at reviving downed players anyway
For Tip #17, the glitch seems to be based on HP increase perks, the Bulwark inherently has a +20% HP Starting perk as part of their banner ability, which then causes them to heal when changing classes as they are picking a loadout that modifies HP, the Heavy can also achieve this later on by equipping their +20% HP perk in their third row.
Melta bombs are underrated, you can take out half the health of the Hive Tyrant if you get lucky with Melta bomb spawns before the fight and during. Once he finishes going to his final phase, you plant one and detonate, then plant another one when he stops and that’s half his health. Even faster if your squad has krak grenades too
slight correction: Gunstrike only gives armor on kill. (however bulwark does get a perk that allows every gunstrike to give armor regardless if it kills or not)
I love the parries, but most times I can't parry the first attack, so what I mostly do is I let myself take a hit when I know the enemy is gonna do a follow-up, then I press the button and parry them. But at low health this is tricky
Something to note about executing Majoris and higher tyranids. They act as a mental link to the hive mind. When you kill a tyranid warrior, the backlash from being split from the hive mind will INSTANTLY KILL nearby small enemies
Something to note: Gun Strikes don’t take or consume ammo. You could need to reload, or be literally out of ammo, and it will still trigger, deal damage, and return armor Side note, this vid is super helpful because the game did a TERRIBLE job explaining the parry and other ways to get armor back during combat
Only thing I’d add to tip 3 beyond towards enemies, all classes have different parry windows. The vanguard has the best parry window because the perks along with it. You have to be more accurate with timing with other classes, unless like you discussed using weapons with a fencing build to help with parry windows. Tac and sniper have a broad range for parry windows, the bulwark as well once you level him up and use a fencing relic, however assault and heavy need to be very accurate parrying at all times. Thank you for your tips! I hope my addition also helps other community members! For the Emperor!
8:20 no you don't always take advantage of gunstrikes, unlike executions they dont have s. In the middle of a horde youll lose that armor and health while being knocked right out of the animation
Vanguards and snipers are way better seed carriers than bulwarks. Overall their survivability maybe slightly lower but They just don’t drop the seed on death once every 3 minutes.
2 things I've yet to see people mention is 1 The loadout station also instantly regens your ability and 2 the gene seed is dropped on incapacitation not death.
I really, really wanted to love this game. I'm a massive 40k fan and loved the first game. The first game made you feel like a Space Marine. The gameplay in this game just feels slow and unresponsive. I've almost finished the campaign and I've found a lot of it just frustrating and annoying. I can't believe how much time you spend in damn lifts/elevators!
So for right now I agree as I think class balance is a bit out of wack, id suggest playing heavy multi melta. it feels like you're actually a space marine. Obliterate hordes while not consuming ammo, stagger majors and extremis into the ground, and be not afraid to parry in melee, and block all ranged attacks on nearly constant basis.
Seed Guy -Apothecary, as thats the Marine that actually extracts it in universe, Basically field doctors and scientists, but 9 ft tall and even angrier
Space Marine 2: Shouldve been made like Helldivers 2, open map with your choice of direction for completing the mission at hand then sprinkle in cut scenes for each mission. Multiplayer Needs: +More maps +Finishers +Auto run option +Kill streaks rewards (optional) +Parry (We can block but not parry)
One thing I noticed late in the game about the power sword is that it has two modes, one more suited for crowds and another more suited for one on one. Definitely my favourite melee by far as well.
@@lostkhan1728bro it’s a play on the word “gardener”. Gardeners plant plants which usually meets they carry seeds. You know? Like Gene-SEED? Stop letting Destiny live rent free in your head lil bro
You can get back more than just contested health for killing multiple enemies at once. The Melta and Multi-Melta are awesome at this, and the upgraded Las Fucile works well, too, but it's a bit harder to line up at close range. Killing 5 or more at a time will get you back a bar of health or more (never tested it, so I'm not exactly sure how much, but it's a good chunk). In Bloodborne, it was called the "rally system." Also, killing a majoris Tyranid will either outright kill or make the minoris enemies surrounding it go berserk, so focus them ASAP, and the wave will thin out much quicker than killing them yourself.
Tip: if you're playing as Bulwark and next to an ally with low health who is about to execute an enemy (or in the process of doing so), plant your flag down and they'll regain all their lost health. The flag refills the health bar with contested health and executions completely regenerate contested health.
As a Bulwark have an execute ready before placing your banner. Guaranteed to fill your health with the execute as the banner gives you max health as contested & executes fill contested health.
For tip 5, you can still shoot the grenades after they detonate. It'll be a bit harder to see it but shoot somewhere in the middle of the mass and you can destroy it, removing the area of effect.
I would add, if someone has a perk for headshots, for examle the sniper class you can gain 10% of your ability on a headshot kill, to use gun shot executions whenever possible.
Similar to the ‘nade cancel, you can cancel a charged plasma shot the same way. Especially good for the heavy plasma since you only get 35 charges for it.
Ahhhh Fallout plays Space Marine!! My life is complete 😎 If only there was a WH40k weekly tentacle face for absolute dug meat drops!! 🤣 Good to have you on 40k bruv
I've got some tips for the Heavy -All weapons are Viable The Heavy-Bolter although lacking firepower against Majors is a beast against Minors (gaunts/Zangoors) it is essentially a heavy-heavy Boltgun with loads of *PIERCE* especially in Horde Situations ot can saw through the masses -The Heavy plas incinerator although tempting to use as a Grenade Launcher is your Single-Target weapon and can dish out heavy damage against Bosses and Extremis enemies Has however problems with Ammo economy -the Multi Melta is good all around exept that it is effectively a melee weapon and it lacks ammo even more however it is good if you prefer to get close and personal -Gun strikes are relatively easy to pull of with a single melee tap against Gaunts also the melee damage aint small at all not to mention that the parry behavior of your "melee" is at least balanced which makes baiting for gunstrikes also relatively easy
Save Melta Bombs on Decapitation for the Hive Tyrant. When it's charging up for phase 2 and remains stationary use that time to drop the bomb at its feet.
I find getting a few extra melee attacks in after a perfect party but before activating the gun strike is often enough to put a majoris into execute state. The mark stays active for a couple seconds
An easy way to reliably proc gun strikes on trash mobs to get your armor back is to do a sprinting melee attack. It procs a gun strike every time except for the humans which are instantly killed.
Great video, Fallout! Great to see you playing SM2. I left the Destiny 2 scene a while ago, and have to admit I haven't kept up with your channel since then. Looks like I need to catch up on some of your content! On another note, the thot bots have hit your comments section, as you probably know. Time to take out the trash. :)
Additional tip. If you are Vanguard or Assault, don't go miles ahead of the rest of the team. Especially if you don't know the class too well. #1 reason for people dying on easymode Operations..
@@floorpizza8074depends on the weapon and enemy’s if your fighting small minors than a parry will instantly kill them on majors or higher it opens them up to a gun strike that is a bait due to no I-frames but if your weapon has the block attribute than it won’t parry constantly do in those cases dodging is better but spamming it will eventually get you into trouble.
If you see a tone of grunts around one or two worriers. Have at least one person focus the big guys as the grunts will all die if they don’t have a warrior near them. They are a hive mind
Dodge spamming is situational. You should only do it if you’re in a jam and get your health bursted down instantly and you need to escape for more breathing room. Or when both of your teammates are dead and waiting their minute to respawn and you have no HP and are overwhelmed by numbers. I’ve clutched out games by dodge spamming whenever both of my teammates are waiting to respawn
There’s no glitch with the bulwark on the loadout pod, all classes are supposed to get full health back but it’s glitched in that it only works with the bulwark.
Did this yesterday but as the heavy. Think whoever is not the host is able to do this and im pretty sure it's a bug though I think it should be a thing for everyone in the future.
You should try the pvp. I wasn't expecting it to be as fun as it is. I honestly think you'll enjoy it. I'm enjoying the sniper class because of it's invis ability. Running it with an auto weapon is pretty strong.
Advice for good little children of the Emperor: Don't look at lewd stuff. It makes Pappa mad and will invite woe upon ye. Advice for good little free thinkers: Look at the stuff those loyalist dogs don't want to. You might summon a few new friends!
Alt seed bitch carrier: snipers/range players. (Often I’m the go to for res-ing teammates since I’m not in the thick of it) Shock grenade + Chapter banner = ultimate fuck you zone Need armory data? Each operation will have a servo skull in a randomized location that’ll reward you with armory data upon completion of the operation Executing is great, but not the fastest option for when you’re doing trials
6:39 NO! absolutely do not do that. and this is why i'd really love the devs to show me the actual armor of my teammates and not just if they have any at all. executions are to be treated like a resource, 1) armor 2) massive invulnerability frames 3) massive waste of time. executions give time to observe the surroundings and catch a break, your team might need the armor more than you, or you might be wasting a whole lot of time by executing, or you might be wasting the window of s by doing it asap instead in the middle of an enemy attack. don't just mindlessly execute, if you don't see the armor plate under your teammate's icon it means they have no armor
I have an issue with the always execute. I run primarily heavy, and sometimes executing an enemy will make me miss opportunities to mass exterminate swarms if you don’t need to execute then don’t do it with the heavy.
There is a better name for Seed guy. It’s “Apothecary” 👍 recovering geneseed falls under their responsibility if I’m not mistaken.
Yep, they're the guys that pick up gene seed from dead marines
You’d be right, Mr. Loreman
Correct. They are the closest thing they have to medics as well
"DEATH OR HEALING, I CARE NOT WHICH YOU SEEK"
In another timeline you would’ve been an amazing 40k narrator
I did all the trials and immediately spent all the credits on drip, emperor save me
Gotta serve in the Emperor’s name 👌✨
The Codex Astartes supports your actions brother. Praise the God Emperor 🙏 lol
got the Templars armor before unlocking a single weapon or character perk.
no regrets.
no pity. no remorse. no fear.
Is slaughtering xenos even worth it if you’re not looking good doing it?
Did the same thing I really wanted the deathwatch armor first thing
2:44 For Tip #5, you can also shoot the green bulbs even after they sprout into the vines. They're a bit harder to see within the vines but are still shootable and will remove the vines.
Unimportant lore stuff...
Tyranid weapons are typically a separate symbiotic creature grafted to the the main creature's arm/body, or even multiple organisms.
This one is called a "Barbed Strangler", and it shoots seed pods that grow into thorny poisonous vines.
@cykeok3525 ah I see! I'm not that in tune with the minor details of the lore myself, so thank you for the info!
Yup yup, I was gonna comment this but Akira mentioned it.
@@cykeok3525ah that’s neat, this is my first Warhammer game so I know jack about the lore and stuff but I’m quite interested, I’m loving this game so far
shoot the middle on the ground you can see the bulb its easy actually
The most important tips when you do max difficulty missions, you can instant kill a trash mob if you perfect parry any of its attacks, not just the blue circle attacks, get a melee weapon with fencing ability, when you are surrounded by mobs, no worries,do not attack, just parry everything, you end up killing everything without even losing any health. Works especially great against small Tzeenth demons with shields. By doing this, games become significantly easier.
Here's an extra tip: If you drop a Melta Bomb on the ground and don't detonate it with the grenade button, you can always just shoot it to detonate. That helps since, if you pick up new nades, you can't detonate manually. I think that means you might be able to just drop every unattended Melta Bomb in an arena at strategic points and turn them into barrels even if you pick up a stack of grenades after, but I haven't tested whether throwing a normal nade or dropping a second bomb detonates the first.
Dropping a second does not detonate the first. Holding the detonate button does detonate all dropped bombs however. I used two to defend an afk friend from a boss and did really nice damage.
@@joshreaper14 Does holding detonate pop them all even if you have a completely different grenade equipped?
@@FelisImpurrator I haven't tested that specifically but I would assume it would. When you pick up the second melta bomb, you have a different nade in a way, albeit the same type.
Great tip
Didn’t know you could shoot melta bombs and use them like explosive barrels. I thought melta bomb was the worst types of grenades because of that. Thanks for this
Another tip! Pressing the dodge button without also pressing any movement inputs will cause you to dash backwards, which can connect into a followup dodge attack. This back dodge into dodge attack seems to have much better stagger than running or dodging attacks normally do and basically guarantee gun strikes on smaller enemies, making it super reliable on the defensive.
A few other tips with the same focus (for operations mostly): SAVE YOUR STIMS.
1. If you have a guardian relic, keep just one stim tucked away. When you respawn after using a guardian relic (and only use it after you have a mortal wound and you'll instantly revive), you will respawn with half health and the remainder will be contested health (white bar.) Stims will always refill all contested health, so popping a stim after a guardian relic revive will put you at full health, full armor bars, and no mortal wound.
2. On the same line as contested health, if you get utterly blasted by a swarm of the exploding green spores or beat down by a carnifex, you will lose a lot of health that then becomes contested. This is the only time you should use a stim normally. You will always get more health from that moment than just a normal stim.
3. If you have two stims and get downed with a mortal wound, pop both stims as soon as you get revived. Mortal wounds can be healed if you heal back to full health. This means that you have 3 lives before you die and have to wait for the respawn timer, instead of 2.
4. If you have a mortal wound, are missing a lot of life, and your team is at a point of small skirmishes, its strategically the best move to just die. Tell your team to wait out the revive (or most of it) while theres no major battles going on. Dont want to lose a member during a fire fight.
5. Rarely youll find yourself stim rich on a level and if youre preparing yourself like in these tips but you find an extra one, have the most hurt member just pop one and grab the refill. Waste not, want not.
6. If youre a masochist like me and LOVE being deep in swarms of enemies meleeing constantly, make sure to have a fencing type weapon. This are phenomenal for making easy parries. Parries from smaller enemies give you armor recharges.
7. And last, when you do get swarmed in melee combat, angle your camera up above you. This allows you to see in a more 360 plane so that you can see when enemies are about to jump on you.
MORE PRO TIPS TO ADD:
It is easier to ROLL through those boxes. It is faster, takes no ammo, and is much easier to aim than the melee strikes.
At the 3:00 marker, whenever you're exposed to the biotoxin you get a bar at the top of your screen with an eye logo that shows how close you are to being under that green screen of death blinded effect.
GUN STRIKES DON'T TAKE/USE AMMO EITHER
At almost 1:00 exactly, you can see the rage-inducing moment where a gun parry ends up costing you more armor than it gives you. They really need to up the i-frames on non-fatal gun parries because right now they are a trap.
i dont think you even get armor back on gun parries for majors and such, only on the low level mobs that die in 1 hit by it
@@achield3613 Only if it kills something. Sometimes you can chain gun strikes on majors to get a kill via double tap.
@@fiberwaffle9364 yeah i guess that would work if the first gun strike opens it up to an execute, you could just shoot it again instead
@@achield3613 I've noticed that if you put them into an execute state with a gun strike the game lets you just pop them again.
@@fiberwaffle9364 same, but i still do executions because it looks better lol
I feel like the sniper is also a great candidate to hold the Seed. His clock ability and general long range play style makes him great for staying alive.
Hmmm idk, at least for me, sniper can suffer when massive waves comes and the cloak doesn't recharge in time.
I assume the recharge is much faster at higher level so probably doesn't apply as much there.
⏰
The secret to doing the perfect parry on stronger enemies is that it works in reverse of how your brain thinks it should. You get the perfect parry by pressing the button as early in the enemies attack animation as possible. It drove me insane because I just couldn't do it at all until someone else told me this was how it works
YES I thought I was losing my mind trying to figure it out
So b4 the blue circle pops up?
And how do I avoid the red circle?
@@Saunders-m6t There are different parry windows based on weapon. Especially for Bulwark who has to raise then drop shield animation before parry, so it's REAL early for Bulwark. But usually if you tap parry right as you see the blue arrow/circle, you'll get the perfect parry. You can parry later than that the bigger your parry window (fencing weapons). Red circle means you can only dodge, no parry or block.
Some tips mainly for heavy. Heavy also had the loadout pod max health "glitch" as well. None of the lighter classes do. Also, contested health on the heavy, is free healing if you use the multi-melta. Honestly let a few trash guys hit you and get even a tiny bit of contested health and if you kill 3 enemies in one shot you will overheal yourself. Multi-Melta supremacy is real and you should cherish it.
I really hope Fallout reads your comment and makes a video for us newbs on how to do this kind of play. It sounds amazing, but for those of us with skill issues, we need it demonstrated.
I'm just about to finish the campaign, and feel like I'm such a crappy player that I won't even be joining any Operations games because I suck so bad. Maybe I'll do the Heavy trials and see if I can at least get good enough with Heavy to feel like I could contribute to a team.
@floorpizza8074 man. Have some confidence. It goes a long way to improving at anything. If you're constantly down on yourself, it affects how you perform. Strong mind, strong body.💪🧠;)
@@anubis1800 body mind spirit!
I don't see a lot of people talking about this. Contested health can be manipulated to fully heal you so long as you have a way to kill multiple enemies at the same time. I'll give an example. I'm at 50% health and get swarmed by minor tyranids, and I get down to 10% health with the remaining 40% contested. If I shoot one melta shot and kill 2 enemies, I will now be at 80% health instead of the expected 50%. This only seems to work if you're killing multiple enemies in the same frame, so AOE damage is the only real way to pull it off.
Bulwark tip: drop banner near enemies that need to be executed because the banner fills all your missing health as “contested” health and then execute them to fully restore health! Works for teammates too!!🙌🏼
This was working for a few days but suddenly today the banner isntt giving contested health.
@@Cozy90Xit’s one of the perks on the bulwark perk tree. You might have accidentally taken it off
@@ProtonSemilightCondensed It was incorrectly doing it all the time, even with out the perk. It was patched.
DO YOU KNOW HOW MANY GREEN CRATES I WALKED PAST BEFORE THIS VIDEO.... Thank god man they didn't explain any of this in ultramarine bootcamp. 🤣🤣
Tell us you didn't play the campaign without telling us you didn't play the campaign
The Emperor Provides. Thank You Brother Fallout
Another option is to give the Gene Seed to the Sniper if you have one. They will be in the back of the pack and try to avoid CQC most times, can dip out with Invis to protect the seed if need be, and are generally the best at reviving downed players anyway
For Tip #17, the glitch seems to be based on HP increase perks, the Bulwark inherently has a +20% HP Starting perk as part of their banner ability, which then causes them to heal when changing classes as they are picking a loadout that modifies HP, the Heavy can also achieve this later on by equipping their +20% HP perk in their third row.
Melta bombs are underrated, you can take out half the health of the Hive Tyrant if you get lucky with Melta bomb spawns before the fight and during. Once he finishes going to his final phase, you plant one and detonate, then plant another one when he stops and that’s half his health. Even faster if your squad has krak grenades too
From what I can tell, the gun strike only gives you an armor of it kills the enemy
Unless you have that assault skill
Also doesn’t just stun, does quite a bit of damage
Correct bulwark has skill that gives armor for non-lethal gun strikes
slight correction: Gunstrike only gives armor on kill. (however bulwark does get a perk that allows every gunstrike to give armor regardless if it kills or not)
I love the parries, but most times I can't parry the first attack, so what I mostly do is I let myself take a hit when I know the enemy is gonna do a follow-up, then I press the button and parry them.
But at low health this is tricky
Something to note about executing Majoris and higher tyranids. They act as a mental link to the hive mind. When you kill a tyranid warrior, the backlash from being split from the hive mind will INSTANTLY KILL nearby small enemies
And thats why tyranid missions are easier than chaos, because chaos does not have that flaw
Seed guy is the “Gardener “
The “pipe layer”
Something to note: Gun Strikes don’t take or consume ammo. You could need to reload, or be literally out of ammo, and it will still trigger, deal damage, and return armor
Side note, this vid is super helpful because the game did a TERRIBLE job explaining the parry and other ways to get armor back during combat
PvP tip. It's a squad game. Stop splitting up. You're gonna get destroyed.
Only thing I’d add to tip 3 beyond towards enemies, all classes have different parry windows. The vanguard has the best parry window because the perks along with it. You have to be more accurate with timing with other classes, unless like you discussed using weapons with a fencing build to help with parry windows. Tac and sniper have a broad range for parry windows, the bulwark as well once you level him up and use a fencing relic, however assault and heavy need to be very accurate parrying at all times. Thank you for your tips! I hope my addition also helps other community members! For the Emperor!
8:20 no you don't always take advantage of gunstrikes, unlike executions they dont have s. In the middle of a horde youll lose that armor and health while being knocked right out of the animation
Vanguards and snipers are way better seed carriers than bulwarks. Overall their survivability maybe slightly lower but They just don’t drop the seed on death once every 3 minutes.
2 things I've yet to see people mention is 1 The loadout station also instantly regens your ability and 2 the gene seed is dropped on incapacitation not death.
With the parry tip as well, sometimes if you’re quick, you can get 2 crit shots off after a perfect parry/perfect dodge
Melta Bombs are amazing for Bosses and Mini bosses. Hitting a boss with an Auspex scan and kiting them to a Melta Bommb does HUGE damage.
I really, really wanted to love this game. I'm a massive 40k fan and loved the first game. The first game made you feel like a Space Marine. The gameplay in this game just feels slow and unresponsive. I've almost finished the campaign and I've found a lot of it just frustrating and annoying. I can't believe how much time you spend in damn lifts/elevators!
So for right now I agree as I think class balance is a bit out of wack, id suggest playing heavy multi melta. it feels like you're actually a space marine. Obliterate hordes while not consuming ammo, stagger majors and extremis into the ground, and be not afraid to parry in melee, and block all ranged attacks on nearly constant basis.
You sound impatient
@@JACKAL98 how so? Do tell
Seed Guy -Apothecary, as thats the Marine that actually extracts it in universe, Basically field doctors and scientists, but 9 ft tall and even angrier
Space Marine 2: Shouldve been made like Helldivers 2, open map with your choice of direction for completing the mission at hand then sprinkle in cut scenes for each mission.
Multiplayer Needs:
+More maps
+Finishers
+Auto run option
+Kill streaks rewards (optional)
+Parry (We can block but not parry)
One thing I noticed late in the game about the power sword is that it has two modes, one more suited for crowds and another more suited for one on one. Definitely my favourite melee by far as well.
Instead of "Seed Guy" might I suggest "Guard-ner"?
Or just call it the carrier for gene seed no need for destiny names
@@lostkhan1728 What destiny name?
@@athroughzdude saying thats some type shit that destiny players would name it
@@lostkhan1728 Dude, Fallout plays Destiny
@@lostkhan1728bro it’s a play on the word “gardener”. Gardeners plant plants which usually meets they carry seeds. You know? Like Gene-SEED? Stop letting Destiny live rent free in your head lil bro
You can get back more than just contested health for killing multiple enemies at once. The Melta and Multi-Melta are awesome at this, and the upgraded Las Fucile works well, too, but it's a bit harder to line up at close range. Killing 5 or more at a time will get you back a bar of health or more (never tested it, so I'm not exactly sure how much, but it's a good chunk). In Bloodborne, it was called the "rally system."
Also, killing a majoris Tyranid will either outright kill or make the minoris enemies surrounding it go berserk, so focus them ASAP, and the wave will thin out much quicker than killing them yourself.
Tip: if you're playing as Bulwark and next to an ally with low health who is about to execute an enemy (or in the process of doing so), plant your flag down and they'll regain all their lost health. The flag refills the health bar with contested health and executions completely regenerate contested health.
Great tips! Just started playing with my buddies last night and we're having lots of fun
Gun strikes don't give invincibility, so Execute should be first priority if possible.
As a Bulwark have an execute ready before placing your banner.
Guaranteed to fill your health with the execute as the banner gives you max health as contested & executes fill contested health.
For tip 5, you can still shoot the grenades after they detonate. It'll be a bit harder to see it but shoot somewhere in the middle of the mass and you can destroy it, removing the area of effect.
Mains Bulwark
Customized to look like a Dar Angel
The Lion's blood flows within us, brother
Nothin wrong with being the "Seed Guy" :3
Selecting the loadout you already have selected will also refresh your class ability. Free banner/jetpack/grapple etc.
gravis armor my beloved
I would add, if someone has a perk for headshots, for examle the sniper class you can gain 10% of your ability on a headshot kill, to use gun shot executions whenever possible.
I burst out laughing "There's got to be a better name for that"
Similar to the ‘nade cancel, you can cancel a charged plasma shot the same way.
Especially good for the heavy plasma since you only get 35 charges for it.
"Seed-guy" feels like a t-shirt for the next episode!
Ahhhh Fallout plays Space Marine!!
My life is complete 😎
If only there was a WH40k weekly tentacle face for absolute dug meat drops!! 🤣
Good to have you on 40k bruv
I've got some tips for the Heavy
-All weapons are Viable
The Heavy-Bolter although lacking firepower against Majors is a beast against Minors (gaunts/Zangoors) it is essentially a heavy-heavy Boltgun with loads of *PIERCE* especially in Horde Situations ot can saw through the masses
-The Heavy plas incinerator although tempting to use as a Grenade Launcher is your Single-Target weapon and can dish out heavy damage against Bosses and Extremis enemies
Has however problems with Ammo economy
-the Multi Melta is good all around exept that it is effectively a melee weapon and it lacks ammo even more however it is good if you prefer to get close and personal
-Gun strikes are relatively easy to pull of with a single melee tap against Gaunts also the melee damage aint small at all not to mention that the parry behavior of your "melee" is at least balanced which makes baiting for gunstrikes also relatively easy
Save Melta Bombs on Decapitation for the Hive Tyrant. When it's charging up for phase 2 and remains stationary use that time to drop the bomb at its feet.
I find getting a few extra melee attacks in after a perfect party but before activating the gun strike is often enough to put a majoris into execute state. The mark stays active for a couple seconds
An easy way to reliably proc gun strikes on trash mobs to get your armor back is to do a sprinting melee attack. It procs a gun strike every time except for the humans which are instantly killed.
For tip #15 you can also use the parry or melee button to cancel the grenade throw
Great video, Fallout! Great to see you playing SM2. I left the Destiny 2 scene a while ago, and have to admit I haven't kept up with your channel since then. Looks like I need to catch up on some of your content!
On another note, the thot bots have hit your comments section, as you probably know. Time to take out the trash. :)
Loved the video, had a good laugh. You got yourself a subscriber today :). For The Emperor!
The full health thing also worked for me on vanguard but I first noticed it with my friend who plays bulwark and it would happen a lot more for him
For Bulwark, dropping the banner gives the whole team full temp health. Drop right before an execution.
Only if they choose that perk.
thumbs up for being a fellow salamander!
Great tips!!
Additional tip.
If you are Vanguard or Assault, don't go miles ahead of the rest of the team.
Especially if you don't know the class too well.
#1 reason for people dying on easymode Operations..
The equipment pod not only restores ammo, but it also gives you full equipment charge.
"Don't just go for a weapon because it looks cool"
Brother, I-
PARRY BROTHER!
But its not flashing blue
PARRY PARRY PARRY PARRY BROTHERS!!! PARRY FOR THE EMPEROR!
Is it better to parry than to dodge, then? I mean, obviously you can't parry boss wave-type damage, but for normal melee attacks?
@@floorpizza8074depends on the weapon and enemy’s if your fighting small minors than a parry will instantly kill them on majors or higher it opens them up to a gun strike that is a bait due to no I-frames but if your weapon has the block attribute than it won’t parry constantly do in those cases dodging is better but spamming it will eventually get you into trouble.
If you see a tone of grunts around one or two worriers. Have at least one person focus the big guys as the grunts will all die if they don’t have a warrior near them. They are a hive mind
Dodge spamming is situational. You should only do it if you’re in a jam and get your health bursted down instantly and you need to escape for more breathing room. Or when both of your teammates are dead and waiting their minute to respawn and you have no HP and are overwhelmed by numbers. I’ve clutched out games by dodge spamming whenever both of my teammates are waiting to respawn
Love the 40k content. Keep it coming! Any chance for a Bulwark guide/tips vid?
SO helpful. Thanks!
great vid n tips keep it up!
"Don't forget about trials" uhhh... I think I'd rather...
Yeah the few cpins you get feom those isnt worth being that hard.
I think the free health is a bug for the host of the game probably from campaign mode. It works for any class if you’re the host.
Nah mate, tried as other classes while the host and only Bulwark works. Its a known bug the Devs were told about during the press early access
Tip #6 should be tip #1 I randomly found that metha gun the first mission and it was smooth sailing from there
There’s no glitch with the bulwark on the loadout pod, all classes are supposed to get full health back but it’s glitched in that it only works with the bulwark.
Source?
@@FelisImpurrator my source is that I played the game
@@johnwicksdog6234 And where does it say you're supposed to get full health on all classes?
Why would the bulwark get full health but not any other
Did this yesterday but as the heavy. Think whoever is not the host is able to do this and im pretty sure it's a bug though I think it should be a thing for everyone in the future.
librarian & appthcary class would be really noice
You should try the pvp. I wasn't expecting it to be as fun as it is. I honestly think you'll enjoy it. I'm enjoying the sniper class because of it's invis ability. Running it with an auto weapon is pretty strong.
Slow down and stay together always check and see if team is still around you
Tiny tip for breaking the crates, just dodge into em. You're too powerful to not break em just rolling into it
Didn’t know contested health - thanks for sharing ✊✊✊✊✊
Ooh neat I never noticed the trials
Advice for good little children of the Emperor: Don't look at lewd stuff. It makes Pappa mad and will invite woe upon ye.
Advice for good little free thinkers: Look at the stuff those loyalist dogs don't want to. You might summon a few new friends!
When you get to rechoose/ change loadout stations, picking any loadout will reload your ability as well. triangle on PS5
Barnacles!!! El Primo Spongebob?!!!
Alt seed bitch carrier: snipers/range players. (Often I’m the go to for res-ing teammates since I’m not in the thick of it)
Shock grenade + Chapter banner = ultimate fuck you zone
Need armory data? Each operation will have a servo skull in a randomized location that’ll reward you with armory data upon completion of the operation
Executing is great, but not the fastest option for when you’re doing trials
In PvP the tactical marine can carry 2 grenades, so go pick up a second once you spawn.
when you return back to the spaceship to pick the next mission press tab and you can teleport to parts of the map instead of walking there.
I wish headshot kills on execute-ready enemies could count as executes. Would be so much nicer for Sniper.
6:39 NO! absolutely do not do that. and this is why i'd really love the devs to show me the actual armor of my teammates and not just if they have any at all. executions are to be treated like a resource, 1) armor 2) massive invulnerability frames 3) massive waste of time. executions give time to observe the surroundings and catch a break, your team might need the armor more than you, or you might be wasting a whole lot of time by executing, or you might be wasting the window of s by doing it asap instead in the middle of an enemy attack. don't just mindlessly execute, if you don't see the armor plate under your teammate's icon it means they have no armor
Ty
Good tips.
So for gun strikes you can't always take them in the middle of a hoard. You don't get i-frames and if it doesn't KILL you don't get armor.
Apparently bulwark has a perk that allows to get the armor back even if it doesn't kill
I've done most of the class training but the missions that ask you to clear them in under a minute are painful.
From my own testing that health gain bug is only for Bulwark and Heavy since both classes have Health increasing perks
The "healthglitch" does also work with the heavy.
I think there should have been a point stating "Don't hog ammo when having a Heavy on the team"
I have an issue with the always execute. I run primarily heavy, and sometimes executing an enemy will make me miss opportunities to mass exterminate swarms if you don’t need to execute then don’t do it with the heavy.
Power Sword is still GOAT no matter what game you're playing.
Thise tyranid warriors usually do 2 or 3 melees in a row starting with the blue whip attack