I am a Fusion beginner. I really struggled in the beginning, and consequently hated it. I watched loads of online videos and tutorials, but they were either unclear, went too fast, or generally just confused me more. Since I have started watching your videos, my skill level has taken a giant leap forward. I am totally comfortable with it now and am actually getting some really neat designs out of it, both for 3D printing and CNC cutting. I love how you stick to the relevant topic and just give clean clear instructions to get from A to B. Just two days ago I was struggling with a really complicated loft requirement (well, for a beginner like me anyway!) and I simply could not find any decent tutorial online that explained the more advanced things like rails clearly. The timing of this post is incredible and you have made lofting look so easy. Thank you for that. And also, I _always_ learn some random new small detail with every video i watch. For example in this video, learning that you can add constraints to spline handles - really awesome! Keep up the great work Kevin, I'm signing up on Patreon soon.
Thanks, Richard! I'm glad to hear you found my tutorials and that they've been useful in your own projects. I really appreciate your support. Don't hesitate to comment or reach out if you have any questions about the projects you're working on. Cheers, Kevin :)
Kevin, your videos stand out head and shoulders above all others I’ve seen. The worst are from Autodesk themselves - in comparison, your videos are at the other end of the scale. There are other good videos, but your’s are the best, by a long way. As a relative beginner, I have struggled to find any decent, comprehensive tutorials or instructions on Fusion 360. Until I came across your videos, I had to make do with what I found and a lot of playing around. Since watching your videos my understanding of Fusion360 has shot up, and I’m able to clean up some of the bad practices I’ve adopted along the way. You provide a vertical learning curve into concepts such as this one, lofts, as well as others, like constructions, combine-cut, mirror, offsets, constraints, etc etc. Your videos are essential, I just wish I’d found them when I started with Fusion 360. You explain complex concepts in a clear, precise and effective manner. Your words are efficient, yet your descriptions are comprehensive. Your attention to detail is second-to-none, yet your coverage is uncomplicated. You have taken the bother to align thought, voice and video precisely; which helps understanding. You even provide transcripts on your web page. In addition, your web pages provide extra depth and they often make rare, excellent reference documents too. Also, and importantly unlike others, you have taken the trouble to update your videos for the new Fusion 360 interface, introduced only recently. I’m very happy to be a Patreon here and I’m recommending you strongly to all my maker friends. Congratulations, I wish you much success and look forward to studying with you some more.
Hi, Martin RC Flyer. First, thanks for becoming a Patron! I truly appreciate the support and the kind words. It takes a lot of time to produce the content that I do so that means a lot to me. Wishing you a happy and prosperous new year filled with lots of Fusion 360 and successful projects. Cheers, Kevin :)
Hi, aytunch. I'm glad you enjoyed that. I've noticed a lot of users overlook the differences in features so I'm trying to do a better job calling these out. Cheers, Kevin :)
I agree with all the comments praising these tutorials. Everything about them is purely about understanding fusion. There's no waffle, no head scratching about things not supposed to be happening, no personal chit chat or padding. Just straight forward indepth presentation. I've been following you for quite some time and always look forward to your new content and quite regularly watch old ones again as I gain more confidence with Fusion. Thank you.
Thanks for all your work, Kevin. In addition to learning the individual features in your tutorials, I find your explanations of the *approach* to any given design particularly helpful. I appreciate how you get right down to business in your tutorials and noting common problems (like rails not connected to profiles) helps me a lot. One of the most baffling things in learning Fusion and resolving cryptic errors is really understanding the product's paradigm for 3D design. Somewhere in the course of watching the last 20 Product Design Online videos, the idea of "solving" (or not) has clicked for me.
Hi, Darin. I'm glad to hear you've learned a lot through my tutorials! I appreciate you taking the time to watch and comment. Don't hesitate to comment on any of my videos if you ever run into any roadblocks. Cheers, Kevin :) ps. The error messages are horrible in Fusion 360. Maybe someday they're improve them.
so great to have these resources available. there was a point (6:14 ) in video where you "dragged it before the loft in the timeline".. it took me a bit to figure out what it was you dragged.. at first I thought you just dragged the timeline marker.. and then figured out it was actually the sketch.. made me learn it.. thank you
Thank you so much for all of your tutorials. You have such a clear voice and provide such a precise and clear way of navigating fusion 360. I can't thank you enough. Every chance I get I recommend your website. God bless you and I sincerely wish you the best that life has to offer. You should be very proud of what you've accomplished. Happy holidays!
Great Fusion 360 loft tutorial! This is the best Fusion 360 loft tutorial! The Product Design Online Fusion 360 videos are the best tutorials on the Internet! I am of course subscribed with notifications enabled and thumbs up!
woaw this was one of a lesson !!! Loft tool is powerful but it gets also complex ! when you start to sketch on different axis and than connect them gets harder ! very interesting the part of the rails !!! amazing as always, thank you Kevin !!!
👍 Very well presented and professional video! As a 20-day newbie, I learnt much about Lofting, which I'd already tried out. I bookmarked this video, and find that adding the timestamps as you did also very helpful, as I'm re-watching to refresh my memory about a couple of aspects. Thanks for producing the video. 😎 🇦🇺
He's speeding up now! LOL. If you are confused about anything here you should definitely go through the Learn in 30 Days series. It felt so good to know EVERYTHING that was going on in this video. "I'm going to create an offset plane." Boom, I know what that is. "I'm going to calibrate the design." Boom. Thank you, Kevin!
Hi, Bobos Curse. Glad to hear all that knowledge you gained from my 30 Days series is sticking. I'm going to continue to create more intermediate/advanced level tutorials to help those of you that have the basics down. Keep up the great work! Cheers, Kevin :)
solid. wow learned a lot. I keep having problems lofting between profiles. that helped me enormously. I will either copy yours exactly to learn or go back to mine and see if I can identify the problems. thank you
Not sure how I wasn't Subbed already... This is incredibly helpful! I've only used Solid, but if the Surface thickness can be adjusted, I could see using it too 🤘🤘
Kevin, great tutorial, thanks! I was wondering if in a future lesson you could talk about some of the other features of the loft command, e.g.: > Chain Selection: sounds interesting, but I can't imagine what it means. We can already select multiple profiles and rails. > Centerline: Perhaps more disucssion on this. The interface seems to suggest one can select more than one centerline (as one can with rails). But in my experiments this doesn't seem possible. I had thought that you could make consecutive centerlines at (or between) profiles, but this doesn't appear to be the case. > Tanget Edges: Not sure what these are. Thanks again! -Kurt
Hi, Kurt. Thanks for the suggestions/feedback. I do plan on covering the chain selection and tangency options (tangent edges, etc) in a future tutorial. These options apply to many different features (all in the same manner), so I planning on creating a video that covers them on their own. I appreciate you taking the time to comment! Cheers, Kevin :)
This helped me get started with lofts, but now I want to loft something complex and I need a tip on how to get there. At the end of this comment I came up with a good cookie cutter analogy. Let's say you're making a simple flowering design that has some scallops on the edge of the cutter as I describe how I designed this: Imagine a circle: 31mm. Now place a small circle inside the larger one and make it tangent to the outer circle. The outer circle is my pattern. The inner circle is the item to be patterned 17 times equally around the circle. Now make the small circle tangent to its neighbor and because of the pattern tool all the circles will be resized so that they are big enough to be touching. This is a simple scallop pattern. I use a large (but smaller than the pattern) circle as a cutting tool and I cut the 17 circles so that there is less than half a circle left. (There is a gap between the 17 arcs that are left and that gap is connected with a line. So a scalloped edge with little connector lines going all the way around. I create a 0.5mm outer offset from this scalloped pattern. So, extrude this 0.5mm thick scalloped pattern and I chamfered the edge so that it is sharp. At one end of this 0.5mm thick shell I place a circle that is 4.5mm thicker in radius or 9mm thicker in diameter. I want to create a loft from the circle to the top of the complex pattern. I guess I could just scribe a circle in the middle somewhere and loft circle to circle instead, but it seems like there ought to be a way to loft a cirlce to a complex pattern and I'm just missing it... maybe I need to project my pattern up there somewhere. If you can't follow what I've described well enough to suggest anything, I'll understand. I was just hoping that you might be able to envision the scalloped 0.5mm thick shell. You could imagine a flower cookie cutter and how you would make a circle at one end and loft it up to the scalloped cutting end. The 0.5mm thick side is chamfered to create a cutting edge. The large circle side is what you hold onto with a nice strong base and the cutting edge on the other side of this object is what you have lofted up towards but leaving enough exposed to still cut the dough.
Great example, well explained, just one question how on earth can you add text to a lofted object? working on something and trying to work out placing text onto the surface of a lofted face that stretches around multiple curves and angles.
You are a good instructor... Only thing I would ask is that you just slow down a touch when you are going into a new command... I usually just slow down the playback speed a touch until I get the new command and then turn the speed back to normal... Other than that, I enjoy your tutorials very much and I always close out having learn something... Thank You , -Pete
Hi Pete. Thanks for the feedback. I'll keep this in mind as I record future tutorials. I'm glad to hear you're enjoying the tutorials. Cheers, Kevin :)
Is it possible to use your printer/scanner to scan in let's say a picture of a drawing(instead of scanning in a document) then use that scanned in image in Fusion360 to dimension it using the actual measurements?
Hi Rud Dog. As long as your scanned in file ends up as a jpg or png you can attach it to your Fusion 360 file. Scanning in sketches and other reference drawings can be super useful. Cheers, Kevin :)
Had to turn off chain selection for the loft @19:40 to work, I noticed you did not. Mine gave me a warning that the rails were not connected to both profiles. I've been following your steps, and redid it several times. I don't see why it wouldn't be connected. Also, creating points to connect the arcs to the profile did not work - I had to use project.
Something weird. So you went to origin then when the planes appeared mine did not. The top eye symbol for origin was greyed out. OK so I clicked it and there you could see three planes. I selected the bottom one with my new mouse. It turned blue. I double clicked and nothing. I tried clicking with my trackpad but nothing and then enter on keyboard but still nothing. I replayed your video 3 times and just as you select it a little round icon appears on your screen almost right next to the plane. Then if I right click mouse and select create sketch it allows that highlighted plane to be worked on. So I finish sketch to go to offset plane and then once the plane is there I click on it and the plane turns blue. Right but nothing else. It does not flip and let me work on it. If I click stop sketch the plane is gone. Checked the settings as much as a novice can and nope, nothing stood out. So since getting this mouse even the trackpad won't select and make the plane workable.
Hi James. Are you referring to the first loft example where I create the center circle? If so, I should've noted that I first activated the center circle with the keyboard shortcut letter "C". That is likely the "round icon" that you were seeing. One thing to also be aware of. If you created a new component then you will end up with TWO origin folders. One origin folder for the top-level assembly file and ONE origin folder for each individual component. You'll want to make sure to turn on the visibility of your component's origin folder, ensuring that everything is created within that component. Otherwise, if you go to move the component, you may run into issues with it tied to the main assembly origin planes. Let me know if this helps! Cheers, Kevin :)
I defo remember just clicking on the plane after highlighting it and the auto project zooming in to it so you could work on that. This was proved when I created an offset plane and then also clicked on it. The plane appeared blue but no auto zoom to it. Instead and from an angle I had to press the short cut key for the rectangle and then watch from an angle as I looked for the centre to drag out from.
@6:10 there is an arc placed. Mine won't snap to the top center point and I'm thinking that this is also the reason it doesn't allow for it to be moved in the timeline? What am I doing wrong?
Loft question. I wanted to make a plastic knob larger on the bottom with a taper to the top. Also, I wanted to make vertical cuts in the knob for easy in turning. I started with a sketch circle and tried making smaller circle to cut into the circle sketch 2D. Yes it cut. But I couldn't get the pattern to function for other circular cuts. If i extruded the sketch to say 1mm then the pattern would cut into the body. Does pattern only work on bodies and not sketches, or am I really missing something.
Hi Jordan, you could use your model to create a 2D outline in the Drawing workspace, which could be exported as a DXF or PDF file. Or, you can use the "intersect" tool while in the model workspace, and export that sketch (right-click on it in the Browser) as a DXF. Here's a video on the intersect tool - th-cam.com/video/aHtu3CDcZkU/w-d-xo.html
Let's say I scan in a small printed board on my Epson printer saving it as a JPG file. What I would like to know is there a video showing how to use this scanned in the pic as a template for creating your sketch? Sort of an overlay with tracing paper.
Hi, Rud Dog. If I'm understanding you right, the best approach would be to "trace" the outline of the image with the sketch geometry tools. Always try to use the least amount of sketch tools and avoid splines when possible. If you're looking to "automate" the process then you can use Adobe Illustrator (or a free alternative) to "autotrace" the image. This will turn the outline into an SVG, which you could then import into Fusion 360. You can then use the SVG as sketch geometry. However, SVGs typically can't be fully constrained or dimensioned, as you could if you recreated it from scratch. Cheers, Kevin :)
@@ProductDesignOnline Sorry sometimes I bable on without bringing the point home. I will try again only because after reading that I could see how the point could be lost. PCB with four holes in it. Rather than measure the board hole locations and transferring them to Fusion360 how about we scan the board in on my Epson printer/scanner. Take the scanned in jpg file and import it (if you can) into Fusion360 and use this imported file as a template to overlay your sketch and place holes on sketch. If you can't import jpg can you change it into svg file then import for use as a template for hole locations? Should I be looking for a video in your arsenal referencing svg creation?
@@MaxGoddur Hi, Rud Dog. Sorry, I misunderstood you. You can attach a JPG image using the "Canvas" option from the "Insert" dropdown list, as seen in this video at 9:00. The key part would be to make sure you calibrate the correct size of the image before tracing the circles of the PCB. Right-click on the image in the Browser to select "Calibrate" > select two points (I would suggest setting the known width of the board or one circle/hole) > enter dimension > click enter key. Then, simply create a "New Sketch" on that same plane to recreate the circles for the holes. At this point, you would essentially trace over the holes in the image. I wouldn't recommend an SVG for a shape such as a circle because the imported SVG geometry cannot be dimensioned like native sketch geometry. Using the circle command would allow you to update or change the dimension later on (if needed). Cheers, Kevin :)
I AM DESIGNING A PLANE IN FUSION 360 AND I WAS TRYING TO USE LOFT TO MAKE THE NOSE SECTION . BUT WHEN I TRY TO DO the LOFT , IT SAYS "RAIL NOT SMOOTH " . CAN YOU HELP ?? :)
Your videos are great! Does using rails work in the free version of Fusion 360. I have tried repeatedly and can't get the rails to work. I made sure it was connected but still no love. Any suggestions?
Yes, rails work in all versions. Majority of the Design Workspace is available in the free Personal use license. To get rails to work you'll have to ensure that they touch all the profiles. You can use the "auto project edges on reference" feature, which can be turned on in your preferences. Otherwise, you have to manually project each point with the project command.
Playing with physical material or color of the object and was able to change the body of the item to blue color and wanted to, on the same object, change the end to a different color. Can this be done? I have a representation of a battery with blue outer covering and the ends are either gray or white.
Hi Rud Dog. First, just want to confirm you're referring to Appearances? Physical Materials/properties are different than appearances. With appearances that can be done. Apply the color to the entire object first. Then, select the single face that you want to color with a different appearance. It will highlight that face (blue surrounding highlight). You then need to simply drag the appearance to that highlighted area. I follow the same process here (@8:37) - th-cam.com/video/eVRdKjQu6po/w-d-xo.html Cheers, Kevin :)
well .. trying again.. I'm now at point (17:23) and I cant get the coincident constraint to snap to the circle.. I'll try to project? You dont say to project in the Vid.. but is this a possible solution? as always... thank you
turns out the construction plane along path was short of the end of the first spline and created the issue.. I went back in timeline to creating the plane along path and selected the end of the spline instead of the spline itself, which moved the plane to the right spot, which allowed me to put the circle on the plane... etc.. etc... many "CTRL Z" keys on this one..
That’s great! But what if I wanted to add a surface detail? For example, adding a rubber grip housing to a toothbrush for example where there will be a surface break/indent from the grip transition to the surface.
Offset faces/surfaces with the surface feature > create 2d sketch of desired grip contour > surface Extrude sketch towards the offset faces > trim surfaces > patch to join the surfaces together > and then Stitch all surfaces to make it a solid
@@ProductDesignOnline what..in the world? Sorry, i'm more of a visual learner, hopefully you'll get a video up of it soon if possible :/ haha, thanks for the time in replying though! much appreciated.
@@ProductDesignOnline Yeah, we're doing a product redesign, and while we would do it in foam, we have to do in with other means now, wanted to do it in cad, but I never played with surfacing in fusion before so it's all new/confusing to me. Do I just completely offset the surface of the body? Once Do a sketch on the plane, how do I get the rubber grip to wrap around the body? lol. I'm clueless when it comes to surface modeling.
@@ProductDesignOnline SitRep. I tried doing this, however, my sections that I need when I offset faces are not circles, but rather, fairly rounded rectangles. Any solution to this?
And if you don't already work for Fusion Autodesk damn, they need to flash some cash your way dude. Like drive a couple of huge trucks round your place and dump out 3 lorry loads of shiny new 1 dollar pieces at your door. Without you loads of people would not stay on the learning of their product. Me for one know this to be very true. This was another awesome lesson. One that I will revise tomorrow night as gotta get some shut eye for recharging my self before work tomorrow. Im gonna buy ya a coffee tomorrow. How do ya take it? (Ps: this mouse is lush. even makes google and web browsing cool)
Hi, James. Glad you enjoyed this one as well! The best part about not relying on Fusion 360/Autodesk is that I can be nimble and adjust according to feedback to continuously improve my lessons and approach. My favorite coffee is just a simple cup of black coffee. Unless I'm feeling extra sluggish I'll throw down a few shots of espresso or a latte. Glad you're enjoying the mouse!! Cheers, Kevin :)
@@jamesbarratt593 Hi, James. I've been working in CAD programs for about 11 years. Originally AutoCAD, Autodesk Inventor, and SolidWorks. About 6 years in Fusion 360. Cheers, Kevin :)
would it be possible to send you a svg file of a widow spider and have you work your magic to make it a realistic 3d design which i can cut on a 5 axis?
Kevin i really appreciate your content, i had alot of questions in this section which answered well, thank you, i would like you donate your page but sanctions wont let us to do so, need more about sculpting
Hi, Pouya. Glad you're enjoying all of my tutorials. No worries - liking and commenting on the videos helps out a lot! I'll definitely be doing more sculpting tutorials. Cheers, Kevin :)
I am wondering if AutoDesk has offered you a job? Or do you already work for them? Again thanks for the videos. I will donate to your website, you simply deserve it.
Hi Igor. Thanks for the kind words. I do not work for Autodesk but I do talk with folks there on a weekly basis. Unfortunate enough to be able to give them product feedback and beta test new features. Cheers! 😎
Hi, Rud Dog. If you're referring to the curvature of complex objects, then I would suggest setting up multiple reference images. Ideally, you would set up at least two (something I could've done with this loft handle to make it more precise). I demo setting up two reference images for use in this tutorial bike seat tutorial - th-cam.com/video/3IvYRvyepig/w-d-xo.html Cheers, Kevin :)
Emboss currently doesn't work with complex surfaces (curves that go in more than one direction). You can try to use the offset/press pull command...but that can be hit or miss depending on the shape. Try to place the sketch behind/inside the object and then select the sketch profile > shortcut letter Q > then select the front face of the 3D body.
Is it possible to loft multiple profiles to one face? Example a speaker box face that has two speakers on offset angled planes that need to be lofted to the box front together.
Hi, Shane. You can in fact do that with the loft command. You will have to re-show the sketch (as they are hidden after use with the loft, by default). Cheers, Kevin :)
Is it possible to loft two profiles simultaneously to one face ? I may have to use the form tool to do what I’m trying to do. I’m pretty new to CAD please forgive me.
I am really struggling to connect geometry using loft where the profiles meet at a point. Give me self intersecting geometry errors. But occasionally, it will work, and I don't know what it was I did to fix it because I have no ideqla what was wrong to begin with.
Yes! If you use Sketch constraints and parameters, you can easily make sure it adapts. The key is to make sure the sketches are fully constrained and dimensioned.
I must be doing something wrong because I cant get the image (canvas) to appear in the timeline or the tree.. I see it on the screen but cant edit it.. im sure its a simple remedy to someone whos dealt with it.. Thanks for the great vids.. they have been a much watched education for me.
I have tried to creat a tibia bone by making section and sketches while sectioning an imported bone.then used loft to connect that section but no luck. a lot of mess.
Hi, Shaun. Practice makes perfect...Try to model some of the household objects around you. The better you get at breaking seemingly complex objects down into simple shapes and features (in Fusion 360) the easier it will get. Keep at it! Cheers, Kevin :)
Product Design Online Hi, thanks for the encouragement, I keep doing a little everyday and I won't quit, you are certainly very talented, you make it look much simpler than it is😀
@@shaunmorrissey7313 I try to break it down into achievable beginner steps. Don't hesitate to comment feedback if you think I'm missing steps or important options :)
Yes, you can apply the shell if that is ideal for your model. In some scenarios, using the surface loft and thickening the surface is more appropriate. Example here - th-cam.com/video/8HwM07hmXhM/w-d-xo.html
I faintly remember you stating lines and shapes can be locked so they are not inadvertently moved or did I dream that? Also is there a way to search videos for things like this, it seems this is a big missing part of tutorials.
Hi, Rud Dog. I believe you're remembering me talking about hitting the "tab" key to lock in dimensions. If you fully constrain your sketches you can also help ensure they're not accidentally moved or altered. Unfortunately, there's no way to search within TH-cam videos. That would be a great feature. Cheers, Kevin :)
for someone who is not familiar w fusion it is very confusing when you use a shortcut or go to something assuming its known where it is. Its taking me over an hour just to get the initial sketch shapes in place.
This specific tutorial expects you to have gone through some of my ultimate beginner lessons first, such as the 30 Days course. Those are very basic things that I cover many many times and you would need to know to consider more advanced lofting.
Tbh lofting has allways been a bit of a dark art to me, i never get it to work consistently, theres allways some problem that arrise wich just defies logic. Maybe a guide for troubleshooting and best practices would be an idea? For instance im currently having issues with getting the rails to be accepted, i have them with intersecting geometries constraints in the sketches but the lofting command is telling me they arent contacting the profiles? A tad bit frustrating.
Thanks for the suggestion, juhu34! This is definitely something that has come up before. If I can't make a video I'll at the very least try to create a blog post showing common mistakes or things to look out for. Cheers, Kevin :)
Skip ahead to the advanced demo. Click Here ➞ 8:30
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*TIMESTAMPS*
0:00 - Understanding Fusion 360s Loft command
0:40 - 3 Types of Loft commands
1:21 - Setting up sketch profiles
2:37 - Creating a basic loft
5:37 - Adding a centerline rail
7:39 - Changing profile order
8:30 - Advanced loft example
9:00 - Setting up a reference image
10:00 - Explaining the approach
11:30 - Creating guide rails
15:19 - Creating the 2nd loft
17:20 - Creating the 3rd loft
19:00 - Room for improvement
20:23 - Creating a Surface loft
21:51 - Creating a Form or Sculpt loft
I am a Fusion beginner. I really struggled in the beginning, and consequently hated it. I watched loads of online videos and tutorials, but they were either unclear, went too fast, or generally just confused me more.
Since I have started watching your videos, my skill level has taken a giant leap forward. I am totally comfortable with it now and am actually getting some really neat designs out of it, both for 3D printing and CNC cutting. I love how you stick to the relevant topic and just give clean clear instructions to get from A to B.
Just two days ago I was struggling with a really complicated loft requirement (well, for a beginner like me anyway!) and I simply could not find any decent tutorial online that explained the more advanced things like rails clearly. The timing of this post is incredible and you have made lofting look so easy. Thank you for that.
And also, I _always_ learn some random new small detail with every video i watch. For example in this video, learning that you can add constraints to spline handles - really awesome!
Keep up the great work Kevin, I'm signing up on Patreon soon.
Thanks, Richard! I'm glad to hear you found my tutorials and that they've been useful in your own projects. I really appreciate your support. Don't hesitate to comment or reach out if you have any questions about the projects you're working on. Cheers, Kevin :)
Kevin, your videos stand out head and shoulders above all others I’ve seen. The worst are from Autodesk themselves - in comparison, your videos are at the other end of the scale. There are other good videos, but your’s are the best, by a long way.
As a relative beginner, I have struggled to find any decent, comprehensive tutorials or instructions on Fusion 360. Until I came across your videos, I had to make do with what I found and a lot of playing around. Since watching your videos my understanding of Fusion360 has shot up, and I’m able to clean up some of the bad practices I’ve adopted along the way.
You provide a vertical learning curve into concepts such as this one, lofts, as well as others, like constructions, combine-cut, mirror, offsets, constraints, etc etc. Your videos are essential, I just wish I’d found them when I started with Fusion 360. You explain complex concepts in a clear, precise and effective manner. Your words are efficient, yet your descriptions are comprehensive. Your attention to detail is second-to-none, yet your coverage is uncomplicated. You have taken the bother to align thought, voice and video precisely; which helps understanding.
You even provide transcripts on your web page. In addition, your web pages provide extra depth and they often make rare, excellent reference documents too.
Also, and importantly unlike others, you have taken the trouble to update your videos for the new Fusion 360 interface, introduced only recently.
I’m very happy to be a Patreon here and I’m recommending you strongly to all my maker friends.
Congratulations, I wish you much success and look forward to studying with you some more.
Hi, Martin RC Flyer. First, thanks for becoming a Patron! I truly appreciate the support and the kind words. It takes a lot of time to produce the content that I do so that means a lot to me.
Wishing you a happy and prosperous new year filled with lots of Fusion 360 and successful projects. Cheers, Kevin :)
I admire how you taught this subject with all 3 possible modes
Hi, aytunch. I'm glad you enjoyed that. I've noticed a lot of users overlook the differences in features so I'm trying to do a better job calling these out. Cheers, Kevin :)
I agree with all the comments praising these tutorials. Everything about them is purely about understanding fusion. There's no waffle, no head scratching about things not supposed to be happening, no personal chit chat or padding. Just straight forward indepth presentation. I've been following you for quite some time and always look forward to your new content and quite regularly watch old ones again as I gain more confidence with Fusion. Thank you.
Thanks, Lloyd! Glad to hear you're enjoying my tutorials. I appreciate your support. Cheers, Kevin :)
Thanks Kevin.
Another excellent tutorial.
I really appreciate how you present these topics in a clear, comprehensive and easy to digest way.
Thanks, Airwaves Ted! I'm glad to hear you enjoyed this one. I appreciate your continued support! Cheers, Kevin :)
Thanks for all your work, Kevin. In addition to learning the individual features in your tutorials, I find your explanations of the *approach* to any given design particularly helpful. I appreciate how you get right down to business in your tutorials and noting common problems (like rails not connected to profiles) helps me a lot. One of the most baffling things in learning Fusion and resolving cryptic errors is really understanding the product's paradigm for 3D design. Somewhere in the course of watching the last 20 Product Design Online videos, the idea of "solving" (or not) has clicked for me.
Hi, Darin. I'm glad to hear you've learned a lot through my tutorials! I appreciate you taking the time to watch and comment. Don't hesitate to comment on any of my videos if you ever run into any roadblocks. Cheers, Kevin :)
ps. The error messages are horrible in Fusion 360. Maybe someday they're improve them.
Mind blown - this shows a huge leap of capability to Pro level. Great you showed Solid and Surface with Form.
so great to have these resources available. there was a point (6:14 ) in video where you "dragged it before the loft in the timeline".. it took me a bit to figure out what it was you dragged.. at first I thought you just dragged the timeline marker.. and then figured out it was actually the sketch.. made me learn it.. thank you
Thank you so much for all of your tutorials. You have such a clear voice and provide such a precise and clear way of navigating fusion 360. I can't thank you enough. Every chance I get I recommend your website. God bless you and I sincerely wish you the best that life has to offer. You should be very proud of what you've accomplished. Happy holidays!
Great Fusion 360 loft tutorial! This is the best Fusion 360 loft tutorial! The Product Design Online Fusion 360 videos are the best tutorials on the Internet! I am of course subscribed with notifications enabled and thumbs up!
Thanks, Ernest! Glad to have such a great supporter. I really appreciate you! Cheers, Kevin :)
woaw this was one of a lesson !!! Loft tool is powerful but it gets also complex ! when you start to sketch on different axis and than connect them gets harder ! very interesting the part of the rails !!! amazing as always, thank you Kevin !!!
👍 Very well presented and professional video! As a 20-day newbie, I learnt much about Lofting, which I'd already tried out. I bookmarked this video, and find that adding the timestamps as you did also very helpful, as I'm re-watching to refresh my memory about a couple of aspects. Thanks for producing the video. 😎 🇦🇺
Once again, an excellent and timely video for me. Thanks a bunch Kevin!
Glad to hear this was good timing, Ken! Thanks for commenting. Cheers, Kevin :)
He's speeding up now! LOL. If you are confused about anything here you should definitely go through the Learn in 30 Days series.
It felt so good to know EVERYTHING that was going on in this video. "I'm going to create an offset plane." Boom, I know what that is. "I'm going to calibrate the design." Boom.
Thank you, Kevin!
Hi, Bobos Curse. Glad to hear all that knowledge you gained from my 30 Days series is sticking. I'm going to continue to create more intermediate/advanced level tutorials to help those of you that have the basics down.
Keep up the great work! Cheers, Kevin :)
This is like the most important tool in Fusion 360!!! I can think of like a million objecy that could be devised with this alone
This was just the tutorial I needed to help me with making cosplay swords in fusion. Thank you so much!
Brilliant! You are great! Clean, Clear, and Concise!
Thanks, Sun Peter! I appreciate your continued support! Cheers, Kevin :)
Dude, Ty so much. I watched the introduction videos to Fusion. This is quality. Ty
Very informative! Saved me considerable time searching through 😵 gazillions of _Fusion 360 Lofting_ vids. Thx! 👍
Kudos for this tutorial. I love the approach!
Thanks for watching and commenting, Santiago! I'm glad to hear you're enjoying the tutorials. Cheers, Kevin :)
Thank you for being logical, concise, and clear.... you do a great job teaching!
Thanks! I appreciate you watching.
Great video. Concise and full of great information. Thank you!
Thanks, Shop Hacks! I appreciate your support. Cheers, Kevin :)
Very cool video. I appreciate it that it was a bit more advanced then the usual tutorials you find around. Subscribed :-) Regards from Italy
Awesome 😎 the best I’ve see from you yet !!👍🏻
solid. wow learned a lot. I keep having problems lofting between profiles. that helped me enormously. I will either copy yours exactly to learn or go back to mine and see if I can identify the problems. thank you
You Mister, are a hero. Thanks for helping me with my 3D print projets
Thanks for watching, Robin! I appreciate your support :)
Solid, thanks for a great step by step and comparison video.
Thanks, Tersh! Glad you enjoyed the comparison. Cheers, Kevin :)
Your videos are Solid! ;) thank you.
I see what you did there ;)
Thanks for watching, Brian Life! Cheers, Kevin :)
Another great Fusion instruction video, thanks!
Thanks for watching, jb332699! Glad you enjoyed this. Cheers, Kevin :)
Not sure how I wasn't Subbed already... This is incredibly helpful! I've only used Solid, but if the Surface thickness can be adjusted, I could see using it too 🤘🤘
Great video - I finally know how to properly loft - thanks a lot from Germany!!!
Glad you enjoyed it! :)
You are so awesome, thank you for teaching
Solid and this is a very solid tutorial :)
Kevin, great tutorial, thanks!
I was wondering if in a future lesson you could talk about some of the other features of the loft command, e.g.:
> Chain Selection: sounds interesting, but I can't imagine what it means. We can already select multiple profiles and rails.
> Centerline: Perhaps more disucssion on this. The interface seems to suggest one can select more than one centerline (as one can with rails). But in my experiments this doesn't seem possible. I had thought that you could make consecutive centerlines at (or between) profiles, but this doesn't appear to be the case.
> Tanget Edges: Not sure what these are.
Thanks again!
-Kurt
Hi, Kurt. Thanks for the suggestions/feedback. I do plan on covering the chain selection and tangency options (tangent edges, etc) in a future tutorial. These options apply to many different features (all in the same manner), so I planning on creating a video that covers them on their own.
I appreciate you taking the time to comment! Cheers, Kevin :)
This helped me get started with lofts, but now I want to loft something complex and I need a tip on how to get there. At the end of this comment I came up with a good cookie cutter analogy. Let's say you're making a simple flowering design that has some scallops on the edge of the cutter as I describe how I designed this: Imagine a circle: 31mm. Now place a small circle inside the larger one and make it tangent to the outer circle. The outer circle is my pattern. The inner circle is the item to be patterned 17 times equally around the circle. Now make the small circle tangent to its neighbor and because of the pattern tool all the circles will be resized so that they are big enough to be touching. This is a simple scallop pattern. I use a large (but smaller than the pattern) circle as a cutting tool and I cut the 17 circles so that there is less than half a circle left. (There is a gap between the 17 arcs that are left and that gap is connected with a line. So a scalloped edge with little connector lines going all the way around. I create a 0.5mm outer offset from this scalloped pattern. So, extrude this 0.5mm thick scalloped pattern and I chamfered the edge so that it is sharp. At one end of this 0.5mm thick shell I place a circle that is 4.5mm thicker in radius or 9mm thicker in diameter. I want to create a loft from the circle to the top of the complex pattern. I guess I could just scribe a circle in the middle somewhere and loft circle to circle instead, but it seems like there ought to be a way to loft a cirlce to a complex pattern and I'm just missing it... maybe I need to project my pattern up there somewhere. If you can't follow what I've described well enough to suggest anything, I'll understand. I was just hoping that you might be able to envision the scalloped 0.5mm thick shell. You could imagine a flower cookie cutter and how you would make a circle at one end and loft it up to the scalloped cutting end. The 0.5mm thick side is chamfered to create a cutting edge. The large circle side is what you hold onto with a nice strong base and the cutting edge on the other side of this object is what you have lofted up towards but leaving enough exposed to still cut the dough.
Fantastic walkthrough as always
Thanks for sharing :-)
Thanks, Asger! As always, I appreciate you taking the time to watch and comment. Cheers, Kevin :)
Grazie mille sei veramente bravo e mi hai insegnato tantissimo🥳.
Prego!
Thank you! This was really helpful
Great video! Helped me loads.
Great tutorial😍
Great example, well explained, just one question how on earth can you add text to a lofted object? working on something and trying to work out placing text onto the surface of a lofted face that stretches around multiple curves and angles.
Great work SOLID
Thanks for watching, IceCreams62! Cheers, Kevin :)
Ty for your hard work mate
Thanks, Riccardo. Glad you're enjoying them. I appreciate you watching. Cheers, Kevin :)
Great Video ! thanks
Awesome!! What other software do you specialize in?
You are a good instructor...
Only thing I would ask is that you just slow down a touch when you are going into a new command...
I usually just slow down the playback speed a touch until I get the new command and then turn the speed back to normal...
Other than that, I enjoy your tutorials very much and I always close out having learn something...
Thank You ,
-Pete
Hi Pete. Thanks for the feedback. I'll keep this in mind as I record future tutorials. I'm glad to hear you're enjoying the tutorials. Cheers, Kevin :)
When I was going back on the timeline to edit loft my newer sketch profiles were not viewable. Muddled through it but just a heads up.
Soliiiid, M8 ... I'll buy you a coffee one day when you come to Spain
Is it possible to use your printer/scanner to scan in let's say a picture of a drawing(instead of scanning in a document) then use that scanned in image in Fusion360 to dimension it using the actual measurements?
Hi Rud Dog. As long as your scanned in file ends up as a jpg or png you can attach it to your Fusion 360 file. Scanning in sketches and other reference drawings can be super useful. Cheers, Kevin :)
7:52 I think Fusion 360 solved this 4D shape quite beautifully it only being a 3D modeling tool. :)
Had to turn off chain selection for the loft @19:40 to work, I noticed you did not. Mine gave me a warning that the rails were not connected to both profiles. I've been following your steps, and redid it several times. I don't see why it wouldn't be connected. Also, creating points to connect the arcs to the profile did not work - I had to use project.
Lots here, good job, definitely have to do a few re-watches.
Hey Kevin, another question for you! How did you learn Fusion 360? Did you go to school for CAD?
Does loft not work to connect 2 surfaces of a solid object?
Something weird. So you went to origin then when the planes appeared mine did not. The top eye symbol for origin was greyed out. OK so I clicked it and there you could see three planes. I selected the bottom one with my new mouse. It turned blue. I double clicked and nothing. I tried clicking with my trackpad but nothing and then enter on keyboard but still nothing. I replayed your video 3 times and just as you select it a little round icon appears on your screen almost right next to the plane.
Then if I right click mouse and select create sketch it allows that highlighted plane to be worked on. So I finish sketch to go to offset plane and then once the plane is there I click on it and the plane turns blue. Right but nothing else. It does not flip and let me work on it. If I click stop sketch the plane is gone. Checked the settings as much as a novice can and nope, nothing stood out. So since getting this mouse even the trackpad won't select and make the plane workable.
Hi James. Are you referring to the first loft example where I create the center circle? If so, I should've noted that I first activated the center circle with the keyboard shortcut letter "C". That is likely the "round icon" that you were seeing.
One thing to also be aware of. If you created a new component then you will end up with TWO origin folders. One origin folder for the top-level assembly file and ONE origin folder for each individual component. You'll want to make sure to turn on the visibility of your component's origin folder, ensuring that everything is created within that component. Otherwise, if you go to move the component, you may run into issues with it tied to the main assembly origin planes.
Let me know if this helps! Cheers, Kevin :)
I defo remember just clicking on the plane after highlighting it and the auto project zooming in to it so you could work on that. This was proved when I created an offset plane and then also clicked on it. The plane appeared blue but no auto zoom to it. Instead and from an angle I had to press the short cut key for the rectangle and then watch from an angle as I looked for the centre to drag out from.
new guy here. When I loft it is always a solid cone. Is there a way to loft with a hollow core ? I use revolve when I need a hollow core.
@6:10 there is an arc placed. Mine won't snap to the top center point and I'm thinking that this is also the reason it doesn't allow for it to be moved in the timeline? What am I doing wrong?
Loft question. I wanted to make a plastic knob larger on the bottom with a taper to the top. Also, I wanted to make vertical cuts in the knob for easy in turning. I started with a sketch circle and tried making smaller circle to cut into the circle sketch 2D. Yes it cut. But I couldn't get the pattern to function for other circular cuts. If i extruded the sketch to say 1mm then the pattern would cut into the body. Does pattern only work on bodies and not sketches, or am I really missing something.
Any information on flattening the lofts into a sheet for CNC routing a panel?
Hi Jordan, you could use your model to create a 2D outline in the Drawing workspace, which could be exported as a DXF or PDF file. Or, you can use the "intersect" tool while in the model workspace, and export that sketch (right-click on it in the Browser) as a DXF.
Here's a video on the intersect tool - th-cam.com/video/aHtu3CDcZkU/w-d-xo.html
Let's say I scan in a small printed board on my Epson printer saving it as a JPG file. What I would like to know is there a video showing how to use this scanned in the pic as a template for creating your sketch? Sort of an overlay with tracing paper.
Hi, Rud Dog. If I'm understanding you right, the best approach would be to "trace" the outline of the image with the sketch geometry tools. Always try to use the least amount of sketch tools and avoid splines when possible. If you're looking to "automate" the process then you can use Adobe Illustrator (or a free alternative) to "autotrace" the image. This will turn the outline into an SVG, which you could then import into Fusion 360. You can then use the SVG as sketch geometry. However, SVGs typically can't be fully constrained or dimensioned, as you could if you recreated it from scratch. Cheers, Kevin :)
@@ProductDesignOnline Sorry sometimes I bable on without bringing the point home. I will try again only because after reading that I could see how the point could be lost.
PCB with four holes in it. Rather than measure the board hole locations and transferring them to Fusion360 how about we scan the board in on my Epson printer/scanner.
Take the scanned in jpg file and import it (if you can) into Fusion360 and use this imported file as a template to overlay your sketch and place holes on sketch.
If you can't import jpg can you change it into svg file then import for use as a template for hole locations? Should I be looking for a video in your arsenal referencing svg creation?
@@MaxGoddur Hi, Rud Dog. Sorry, I misunderstood you. You can attach a JPG image using the "Canvas" option from the "Insert" dropdown list, as seen in this video at 9:00. The key part would be to make sure you calibrate the correct size of the image before tracing the circles of the PCB. Right-click on the image in the Browser to select "Calibrate" > select two points (I would suggest setting the known width of the board or one circle/hole) > enter dimension > click enter key. Then, simply create a "New Sketch" on that same plane to recreate the circles for the holes. At this point, you would essentially trace over the holes in the image. I wouldn't recommend an SVG for a shape such as a circle because the imported SVG geometry cannot be dimensioned like native sketch geometry. Using the circle command would allow you to update or change the dimension later on (if needed). Cheers, Kevin :)
@@ProductDesignOnline Just finished copying your instructions and now will go and follow them to get this done. Thank you so much.
@@MaxGoddur No problem! Always happy to help :)
I AM DESIGNING A PLANE IN FUSION 360 AND I WAS TRYING TO USE LOFT TO MAKE THE NOSE SECTION .
BUT WHEN I TRY TO DO the LOFT , IT SAYS "RAIL NOT SMOOTH " . CAN YOU HELP ?? :)
Solid maaan. I feel much in control of the shapes in solid lofts. Maybe its because I am still in begginer level I dunno :)
Thank you!!!
Great video!!
Your videos are great! Does using rails work in the free version of Fusion 360. I have tried repeatedly and can't get the rails to work. I made sure it was connected but still no love. Any suggestions?
Yes, rails work in all versions. Majority of the Design Workspace is available in the free Personal use license. To get rails to work you'll have to ensure that they touch all the profiles. You can use the "auto project edges on reference" feature, which can be turned on in your preferences. Otherwise, you have to manually project each point with the project command.
@@ProductDesignOnline That worked great. You are a true master of the software and a gifted instructor
Playing with physical material or color of the object and was able to change the body of the item to blue color and wanted to, on the same object, change the end to a different color. Can this be done? I have a representation of a battery with blue outer covering and the ends are either gray or white.
Hi Rud Dog. First, just want to confirm you're referring to Appearances? Physical Materials/properties are different than appearances.
With appearances that can be done. Apply the color to the entire object first. Then, select the single face that you want to color with a different appearance. It will highlight that face (blue surrounding highlight). You then need to simply drag the appearance to that highlighted area.
I follow the same process here (@8:37) - th-cam.com/video/eVRdKjQu6po/w-d-xo.html
Cheers, Kevin :)
well .. trying again.. I'm now at point (17:23) and I cant get the coincident constraint to snap to the circle.. I'll try to project? You dont say to project in the Vid.. but is this a possible solution?
as always... thank you
turns out the construction plane along path was short of the end of the first spline and created the issue.. I went back in timeline to creating the plane along path and selected the end of the spline instead of the spline itself, which moved the plane to the right spot, which allowed me to put the circle on the plane... etc.. etc... many "CTRL Z" keys on this one..
When should I use solid vs surface type?
That’s great! But what if I wanted to add a surface detail?
For example, adding a rubber grip housing to a toothbrush for example where there will be a surface break/indent from the grip transition to the surface.
Offset faces/surfaces with the surface feature > create 2d sketch of desired grip contour > surface Extrude sketch towards the offset faces > trim surfaces > patch to join the surfaces together > and then Stitch all surfaces to make it a solid
@@ProductDesignOnline what..in the world? Sorry, i'm more of a visual learner, hopefully you'll get a video up of it soon if possible :/ haha, thanks for the time in replying though! much appreciated.
@@Adrian-wd4rn haha, no worries! I'll try to make it a video sometime soon.
@@ProductDesignOnline Yeah, we're doing a product redesign, and while we would do it in foam, we have to do in with other means now, wanted to do it in cad, but I never played with surfacing in fusion before so it's all new/confusing to me.
Do I just completely offset the surface of the body? Once Do a sketch on the plane, how do I get the rubber grip to wrap around the body? lol. I'm clueless when it comes to surface modeling.
@@ProductDesignOnline SitRep. I tried doing this, however, my sections that I need when I offset faces are not circles, but rather, fairly rounded rectangles. Any solution to this?
Thank you!
And if you don't already work for Fusion Autodesk damn, they need to flash some cash your way dude. Like drive a couple of huge trucks round your place and dump out 3 lorry loads of shiny new 1 dollar pieces at your door. Without you loads of people would not stay on the learning of their product. Me for one know this to be very true. This was another awesome lesson. One that I will revise tomorrow night as gotta get some shut eye for recharging my self before work tomorrow. Im gonna buy ya a coffee tomorrow. How do ya take it? (Ps: this mouse is lush. even makes google and web browsing cool)
Hi, James. Glad you enjoyed this one as well! The best part about not relying on Fusion 360/Autodesk is that I can be nimble and adjust according to feedback to continuously improve my lessons and approach.
My favorite coffee is just a simple cup of black coffee. Unless I'm feeling extra sluggish I'll throw down a few shots of espresso or a latte.
Glad you're enjoying the mouse!! Cheers, Kevin :)
Need to ask you a question. How long have you (The Master) been doing fusion 360 for?
@@jamesbarratt593 Hi, James. I've been working in CAD programs for about 11 years. Originally AutoCAD, Autodesk Inventor, and SolidWorks. About 6 years in Fusion 360. Cheers, Kevin :)
would it be possible to send you a svg file of a widow spider and have you work your magic to make it a realistic 3d design which i can cut on a 5 axis?
Kevin i really appreciate your content, i had alot of questions in this section which answered well, thank you, i would like you donate your page but sanctions wont let us to do so, need more about sculpting
Hi, Pouya. Glad you're enjoying all of my tutorials. No worries - liking and commenting on the videos helps out a lot! I'll definitely be doing more sculpting tutorials. Cheers, Kevin :)
I am wondering if AutoDesk has offered you a job? Or do you already work for them? Again thanks for the videos. I will donate to your website, you simply deserve it.
Hi Igor. Thanks for the kind words. I do not work for Autodesk but I do talk with folks there on a weekly basis. Unfortunate enough to be able to give them product feedback and beta test new features. Cheers! 😎
How do you work around parallax when importing jpg file for using as tracing template.
Hi, Rud Dog. If you're referring to the curvature of complex objects, then I would suggest setting up multiple reference images. Ideally, you would set up at least two (something I could've done with this loft handle to make it more precise). I demo setting up two reference images for use in this tutorial bike seat tutorial - th-cam.com/video/3IvYRvyepig/w-d-xo.html
Cheers, Kevin :)
ty helped allot
Thanks!
Solid
Thanks for your continued support, Gayle! Cheers, Kevin :)
I am trying emboss after loft but i can not. Is there a way put pattern on loft surface? Thanks.
Emboss currently doesn't work with complex surfaces (curves that go in more than one direction). You can try to use the offset/press pull command...but that can be hit or miss depending on the shape. Try to place the sketch behind/inside the object and then select the sketch profile > shortcut letter Q > then select the front face of the 3D body.
Is it possible to loft multiple profiles to one face? Example a speaker box face that has two speakers on offset angled planes that need to be lofted to the box front together.
Hi, Shane. You can in fact do that with the loft command. You will have to re-show the sketch (as they are hidden after use with the loft, by default). Cheers, Kevin :)
Is it possible to loft two profiles simultaneously to one face ? I may have to use the form tool to do what I’m trying to do. I’m pretty new to CAD please forgive me.
@@shanebarrett5827 Yep, that is possible as well. You will need to be careful of the order you select the profiles as that can affect the outcome :)
Solid.
Thanks for watching, Dave! Cheers, Kevin :)
I am really struggling to connect geometry using loft where the profiles meet at a point. Give me self intersecting geometry errors. But occasionally, it will work, and I don't know what it was I did to fix it because I have no ideqla what was wrong to begin with.
Can I make it so, that when I change the sketch afterwards the forms loft automatically changes with it?
Yes! If you use Sketch constraints and parameters, you can easily make sure it adapts. The key is to make sure the sketches are fully constrained and dimensioned.
I must be doing something wrong because I cant get the image (canvas) to appear in the timeline or the tree.. I see it on the screen but cant edit it.. im sure its a simple remedy to someone whos dealt with it..
Thanks for the great vids.. they have been a much watched education for me.
I have tried to creat a tibia bone by making section and sketches while sectioning an imported bone.then used loft to connect that section but no luck. a lot of mess.
Thanks Kevin
Thanks, gordon6029! I appreciate your support. Cheers, Kevin :)
I wish I was this good
Hi, Shaun. Practice makes perfect...Try to model some of the household objects around you. The better you get at breaking seemingly complex objects down into simple shapes and features (in Fusion 360) the easier it will get. Keep at it! Cheers, Kevin :)
Product Design Online Hi, thanks for the encouragement, I keep doing a little everyday and I won't quit, you are certainly very talented, you make it look much simpler than it is😀
@@shaunmorrissey7313 I try to break it down into achievable beginner steps. Don't hesitate to comment feedback if you think I'm missing steps or important options :)
solid
after the loft in solid shell is applide or not?
Yes, you can apply the shell if that is ideal for your model. In some scenarios, using the surface loft and thickening the surface is more appropriate. Example here - th-cam.com/video/8HwM07hmXhM/w-d-xo.html
ty
SOLID
Thanks for watching, Airwaves Ted! Cheers, Kevin :)
I faintly remember you stating lines and shapes can be locked so they are not inadvertently moved or did I dream that? Also is there a way to search videos for things like this, it seems this is a big missing part of tutorials.
Hi, Rud Dog. I believe you're remembering me talking about hitting the "tab" key to lock in dimensions. If you fully constrain your sketches you can also help ensure they're not accidentally moved or altered.
Unfortunately, there's no way to search within TH-cam videos. That would be a great feature. Cheers, Kevin :)
Solved... in the canvas popup when inserting.... “selectable” was not checked... as soon as I checked it... all was good.
for someone who is not familiar w fusion it is very confusing when you use a shortcut or go to something assuming its known where it is. Its taking me over an hour just to get the initial sketch shapes in place.
example, at 1:56 you say create a rectangle off of the offset plane. and it appears to switch with no clue or motion showing what was done
This specific tutorial expects you to have gone through some of my ultimate beginner lessons first, such as the 30 Days course.
Those are very basic things that I cover many many times and you would need to know to consider more advanced lofting.
Buongiorno a me no lo fa attivare sapete il perché?
Grazie
I mostly use solid lofts.
Thanks for watching, 4cpus4me! Cheers, Kevin :)
Help I can’t find the feature options please help
Hi, Noob101Gaming Bruh. The "Edit Feature" dialog is presented when you double-click on an existing feature in the timeline (at the bottom).
wow, i can't believe how difficult this is compared to tinkercad. I just want to connect two existing STL files.
Tbh lofting has allways been a bit of a dark art to me, i never get it to work consistently, theres allways some problem that arrise wich just defies logic. Maybe a guide for troubleshooting and best practices would be an idea? For instance im currently having issues with getting the rails to be accepted, i have them with intersecting geometries constraints in the sketches but the lofting command is telling me they arent contacting the profiles? A tad bit frustrating.
Thanks for the suggestion, juhu34! This is definitely something that has come up before. If I can't make a video I'll at the very least try to create a blog post showing common mistakes or things to look out for. Cheers, Kevin :)