We Tried Building a Two Person MEGA TRUCK for Mass Transporting Crates! (Co-op Ep. 64)
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- เผยแพร่เมื่อ 28 ส.ค. 2024
- Hey everyone back with more Scrap Mechanic survival! Today Kosmo and I attempt to build a new truck for transporting crates! We farmed a single crop field and realize it gives about 190 crates and instead of doing multiple trips we're going to build a 2 person mega truck for transporting all of them all at once (hopefully). @darealkosmo
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Kan for a proper tandem truck you aren't supposed to have the second bearing on the second section. You have a bearing placed between the first 1/4th and 1/3rd section and then the rear person steers the back wheels allowing you to make stable, or sharper turns. But it still looks cool anyway. Also if you center your steering bearings I.E. double or quadruple steering bearings over the center of mass of the wheel/steering pipes, it for whatever reason is tons more stable for heavy vehicles. This causes really tall steering sections over the wheels but works really well.
Perhaps Kan can just make it smaller too.
What are a trucking scientist
They could just paint it blue.
@@Wesley-Huisman red would make it better
Or just fly it
That trailer needs to be above your trucks, so you each have independent steering to the point one of you can drive in circles around the other. Then you shouldn't worry about getting stuck on obstacles and can turn very tightly. Also means no middle wheels to add weirdness
Genius! But how would they load the trailer with the crates? They need to make a mechanism to lower the trailer to the ground.
@@fatcat5323 was thinking a ramp
@@zzzires5045 the ramp would need to have a mechanism to be lowered or it would bottom out or hit trees
@@fatcat5323 easy enough to build a ramp on a switch, can even open over the back over the rear engine
@@zzzires5045 true but would = 5 fps
I'm surprised they haven't done more Two man vehicles that uses two pilots. Like with Miners and Wood cutters. With the Truck, I think raising it up on two tank like platforms would be a good way to go? That way you're simply driving it on top of fewer wheels on your way through the map. Just my thoughts on what I'd try. But I hope you guys are having fun with your shenanigans.
you should put an A/D converter on cosmos end connected to two lights on yours so you can see when he turns
My suggestion, if you look up the M1000 semi trailer from the US Army, you'll see a technology that would probably work. This trailer has wheels that have independent steering. I know Kosmo mentioned this in the video and you said it would have too much lag, but I would be willing to bet that tank steering on a platform that with that large of an aspect ratio, and that weight probably won't work very well.
Anyways, that's my thoughts, great video as always! Love seeing all the successes and failures!
I suggested it in Kosmo video, so I'll also suggest it here. KAN, the massive truck isn't worth it on land, you and Kosmo can modify it to be a sea worthy ship propelled by glowbugs. Also, for in-land transport, remake your current Heli into a Heavy duty chopper for mass cargo. Either of these projects will give you an episode to look forward to.
you need a million glowbugs to move it and also it'll be like impossible to make that much weight float, also lag will be a problem.
And the chopper will need too many thrusters and fuel usage will be insane
I agree it’s a nice idea
I wish there was a overseas trader or package station.
Huge badge would be cool but no practical use for it. Big helicopter would be cool but the bigger it gets it needs exponentially more fuel. The amount of fuel required wouldn’t fit on board
@@spicy_taco2267 fuel isnt the issue, its getting enough thrusters to carry any significant amount of weight thats going to be extremely time consuming to get
Chaotic neutral idea: put shopping cart wheels on the trailer
otherwise just raise it up a little and put 2 sets of big tires on it, will have plenty of ground clearance unless you're trying to climb it up cliffs
You might want to have 2 level 5 gas engines, 1 drives wheels with no steering at max power, and the other drives wheels with steering at a bit slower speed. Works good for me, also connect steering wheels together with pipes or something so they turn together
You dont need stacks of 3 wheels 1 wheel would be enough and lag would be less and for tank you can use level 5 gas engines on max power instead of electric, becouse it takes batteries, i tested engine power with very very very very heavy truck and gas engine is better than eletcric for this. Electric engine wasnt able to go up a steep hill, but gas made it. The truck had huge cube of concrete 3 inside
KaN: "I like trains"
Train: *Starts coming at 200,000 MPH directly towards KaN*
Wait if the suction thing at the trader can pick up cargo from the other side of the vehicle, even if its not in the marked area, you can just make a pipe which starts from the suction thing and connect it to the packaging place, and then you just put the crates on the pipe, then press the button, and theoretically it will pick up the crates from 999 miles without transport
One very large issue with that is that they have to go to the trader anyway to push the button, so the trip must still be made. Also, that would lag like all hell with all the collisions
@@M1ST3RFOX If one of them stands at the button, the other at the packing station and the pipe is welded down it could work
@@domonkosszabo398 Maybe, but the point still stands that one must still go to the trader
I wish more people would watch these, I have never been less than pleased with any one Kan's videos, they are all fantastic and right up my alley.
for the steering everything seems fine, but a way you might be able to make it turn better, could be to have all the wheels more close to the middle of the trailer, so when you turn in swivels around the center of it, making it easier to steer under load
A small idea to help with steering issue is giving the rear car the ability to lift itself up with a piston and then rotate the wheels 90 degrees to the side
I love watching your videos, My favorite part though is that I can just listen to them while I do school, especially whenever you tell stories from your life!
Articulating that vehicle horizontally and vertically (like say 6-8 articulated trailers) might work (plus super heavy drive vehicles), but you still have the fundamental problem of the garbage floppy bearings, and the lag. Not sure a tank will work either because of the bearings, and you would still want to articulate it.
For moving crates, Maybe use a stationary machine, that goes from the packing station, directly upwards, horizontally in the direction of the trader, then horizontally in the direction of the trader again, and then down directly on the platform. like a monorail with an elevator in each end and a sharp turn in the middle. Make it out of cardboard or some kind of easily renewable block. it takes a bit longer to build than the truck, but it's faster when it's finished, and it doesn't rely on what I assume is an oversight by the developers.
These videos are so addicting
Connection on kosmos vehicle needed to be below the axles.
With that much weight when he pulled it lefted the front of his truck preventing him from steeering.
If the connection was below the axles it would pull the truck down and give more traction when pulling.
Farm tractors are built with the yolk under the axle for this reason.
The vehicles could have worked if the trailer was just on top of both of them and not with them flailing at the sides
Yes yes 🤩🤩😊 on A cun con la Joll
@@yeeleemoey3854 the f**k does this mean
Instead of the fixed wheels on the trailer, I would recommend putting the wheels on a plane and connecting the plane to the bottom via a single pipe and bearing and set the bearings on controllers to turn slightly and actually move the wheel direction so it turns easier. Kind of like the old model train sets. It would keep the look y'all were going for but be more functional to scrap mechanics physics
I was just watching your train vid!
I have a suggestion, so I'd personally say to do a giant slab with tank steering (so keep the trailer, bigger wheels etc.) And on top of where the crates would go, have a cab or something to control it from the top of the trailer (might be more top heavy then normal but oh well lol) and something else that might help is to move the stairs from cosmos pad and move then to a different side, and then be able to reverse the trailer in from the side underneath the pad, just a suggestion.
Separate the trailer in four parts and link them by free floating bearings so it can flex and driving over hills would be easier
My friends and I just started playin scrap mechanic and your videos have been insanely entertaining!
to remove a mass amount of pipes i made a valley sort of thing. Basically a V of normal blocks at a 45 degree angle. You can sit there and just hold the button down and the next pipe will fall into your crosshair by gravity.
Great truck guys. You should put some turnable wheels on the trailer to make for easy steering.
You could always try to put a joint in the center of it or maybe 2 joints to help you turn.
Maybe you can have one of your vehicles specifically for turning and the other for acceleration and speed. That would probably be better than trying to have both vehicles trying to move the entire vehicle.
Traction would become an issue for the pushing truck. Simply not enough surface contact for the power they would be putting into moving the truck
I already said you should try splitting the trailer in two on Kosmo's vid. Caboose would not be able to steer though, not like that's any worse than what it is now. Tank idea seems good but I feel like when that thing gets loaded and you're going sideways like a 15 degree incline you're gonna have a bad time
i’m glad you’re still someone who plays this game
Hing the trailer in the middle with the tank idea. Like a Antarctic tracked vehicle with a trailer kind of.
Tip: put wedges It will look good
no, this is brick gang not wedge gang
16:01 "Go straight, are you straight? I can't tell."
Love the videos keep up the good work :)
Hey kAN
Ive been subbed to you for 2 years, keep up the good work.
Solution to make that thing work: Both trucks should be made of concrete and the wheels from the trailer need to be moved to the center of front and back as well as getting at least one block more clearance to the trailer. Also the turning points that connect the trailer to the trucks needs to be in the center of the truck to make the weight of the trailer spread on all wheels instead of just the back ones.
id love to see you build another base far away and you can airlift supplies from both areas
My 2 cents:
I agree that a single trailer with so many wheels are to weird in SMS.
Making 2 trucks that has their own cargo frame and connecting them so they can help each other.
Making the cargo area so it's 4 high for 2 mid rows, 2 blocks above the floor, adding 2-3 high row of crates on both sides welded by the bottom on the truck.
That way you can shorten the total length.
Then the weight of the crates helps rather than hinder progress.
This series is the best🙃
You should build a service elevator for the tree base, so you could bring large objects like vehicles up easily
heaver fruit and back truck and a pivot point in the mild of the trailer and maybe the wheels on bogey sistums.
Maybe caster wheels on the trailer would be better. Also, you should have lights on the back of your truck that indicate which way Kosmo is turning.
You should build a SPMT (Self-propelled modular transporter) that would look epic
You actually need to carry the crates in between and ontop of the two vehicles. This will definitely give you enough weight where the only points of contact with the ground are the 2 cars.
Each car obviously should be able to independently drive.
Cut the middle in half, create a dolly, put 2 steering and height bearings per side of dolly, and better turning radius and night help.
This is why I built a rail guided delivery truck that only carries 10 crates at a time. Just the right mix of lag control, efficiency, and relative simplicity of infrastructure. Not to mention It's fully automated so I just have to ride along and defend it and the rail from bots.
I Would Build It With The 2 drivers on the front
2-4 small spaces for crates then on the end storage for fuel and the fruits/vegetables
I was going to suggest a Road Train but a Tank Drive is a much better solution. Given I don't know how that many bearings would fair.
you guys should put lights on Kan's part of the truck so that whenever Kosmo turns Kan knows which way to turn. that is if you fix it.
Kan, check out articulated fire trucks. Maybe steering the trailer's rear wheels with a cab above the crates instead of a second truck would work better?
What if, for the deletion of items they could implement the lift delete button and an option to drop the items on the floor in the pouch type of thing that when you die you leave behind or to place a chest within 5 block or so and place the items in that chestnut if it exceeds the storage, then drop the rest
SМ really has a lot of problems with large creations.... Very sad.... Looking forward to the land tank!
This was player mistakes more than game mechanics.
The position of kosmos fifth wheel caused the truck to pull its front wheels off the ground rather than pull the trailer, they just needed to move that connection below the axle.
Try deleting the front 2 sets of wheels and move the back wheels more forward, that way you shift weight on the tractor and give the pusher a better ability to help with turning
That's bigger then scrapmans Hank tank on his nomad survival lol
I've never played this game, but I think it would be cool if they not only added a shredder, like you said, but a measurement tool as well, that displays a graphic on the side of the wall, depending on how far you drag it. It would number the cubes (or have an individual cube's number be visible when looking at it), and it would draw a thin red line through both the horizontal and vertical midpoints (if you select a rectangular area, not just a line). It would also do this for each quadrant (if the selected area is big enough) in much lighter, grey dotted lines.
If you still want the aesthetic of truck trailer truck then you could use steering bearings with pistons on each side and suspension to extend as long as frames allow
Take some inspiration from Nasa and how they transport their rockets to the launch pads, that's basically what you're talking about doing for a better vehicle, also, having a hinge on the middle might allow you to keep wheels on the ground easier
the NASA platforms have each wheel individually controlled by a computer. They do not have the capability on Scrap Mechanic to do it. Aside from that, terrain would still be an issue as there's no suspension in SM that can handle both the that much weight AND the varying terrain
Oh you have a megacab? That's cute.
They update experimental physics quite a lot, so if better physics will not come with chapter 2 it will at longest come in some after patch
Kan:
Ahhh this was kinda easy,took only some hours
Me,who can't even do a working bike:
How did this only took...HOURS?!
You could put pistons on your wheels to hopefully lift the trailer to get it unstuck or in bottom outed if it can still with all those wheels
Make it like train car trucks. Have two vehicles with with steering and the trailer supported between them. That way you have the weight of the trailer on your drive axles at all times. Just make sure you have plenty of ground clearance.
also I've definitely built much much much heavier vehicles then this, so as for the floppiness, you are correct it just needs more work you guys did great though. Try doubling up the tires although you might get way more lag with 48 tires and bearings so IDK if that would be good. why is it every game like this constantly gets reported as having memory leaks and its buggy and needs work and its leggy but the developer never seems to ever get to fixing it for any game ever... lol anyways off topic. reduce floppiness by adding more wheels to support the weight and reduce the weight on the individual wheel that can't handle it on its own. if you reduce weight, you remove floppy... more wheels means same weight divides by more... try a bearing attached swivel style trailer with 16 wheels x2 to hold the same thing but it'll be 2 trailers make it wide attach all crates onto a platform that can be removed by 1 or 2 blocks placed specifically to be detached so that you can either weld that entire platform in place to get them sucked up and then reweld it onto the truck, or try making it automated to maneuver the trailers into place by pistons or bearings or both, but in sections so that you don't have to move anything other then to push the button.
Even with those changes kosmo would still ride wheelies.
His fifth wheel was too high above the axles so trying to move forward pulled the truck up instead of the trailer forward, putting a yolk below the axle could have fixed everything.
Probably should have a caster design to the trailer
To where the wheel is centered with the bearing and the wheel is behind the turning bearing so it drives straight
You may want to consider the lead truck to have a stronger steering like piston steering
Imagine how cool would be to make a rail that can move all the cargo from one place to another
You could articulate the trailers vertically but not side to side, to keep you from bottoming out. Slice it into sections, with bearing hinges. If it’s tank steering I dunno, might end up kinda like a centipede
You COULD make the trailer at the packing plant, out of produce crates.
i would either make the trailer have a flexible spine so it can go over crests without bottoming, or add some sort of HVSS or VVSS suspension.
I think this is a good concept
It just needs scaled down and tweaked on
To make it work better
And I think adding some weight to cosmos trucks would help
Find seeing if there's a way you can create a breaking system for the trailer
Actually this is a terrible concept. Why? They build a trailer with four set of wheels none of them steering. So when try tried to turn around the corner they were basically pulling front and back set of tires sideways which naturally causes lots of resistance.
They should have designed this so that their trucks would act as front and rear set of tires. and thus two sets of tires near the middle of the trailer would act as a pivot point of the trailer.
The main issue was kosmo couldnt steer with his front wheels off the ground.
His fifth wheel was too high over the axles lifting his front as the rear tried to drive out from under the trailer, it could have been fixed by putting a yolk below the axle making the truck pull itself down to the ground for traction.
16:02
kAN: Are you straight?
Kosmo: Straight enough
lmao
I thought for sure you guys were going with the BIG firetruck style with kAN in the rear steering the back wheels to turn the back end instead of another truck... Still cool stuff though 😎
You should try building a train or monorail between the packing stations and the trader instead of using that huge truck. It would be way more reliable and could carry just as many crates in one trip as long as you have enough cars.
That's a pretty big project
you might be able to link your gas station to your farm via an underground line of blocks and have it be loaded when youre at your base because its still in render range
I can see two methods of fixing this
number one the front set and rear set of tires on the trailer should be big wheels in the inside sets should be small wheels so you have a minimum friction and can’t high center
Option number two you can divide the massive trailer into several smaller trailers that are all towed by a single vehicle
Maybe logic in some controls like a log truck. They automagically turn their rear wheels so they follow exactly in the tractors tires pulling it.
Truck is great! But I think It would be better to make like a train with many trailer which ones had a steering bearing connection
If you replaced the trucks with train bogies under each end of the trailer, it'd hold the weight and steer more effectively. Maybe raise it up a little bit with some swivels to let each one contour. Probably more laggy than giant land tank like you theorized, but so much flashier and fewer bearings than current. The biggest issue is the lack of weight on the driven wheels, so bogies will raise the center up to avoid high centering and distribute the weight. Literally a train car, but for off roading. (Think the space shuttle crawler-transporter.)
I never got around to building a giant vehicle like that. I started one, but got bored and built a "convertible" sports sedan instead.😅
!!! you don't need to sort the chests just go near the input of the packing station until the input moves. then just activate the pump and it will sort out what the input needes, and if it is empty it won't suck anything else !!!
The shredder is a bomb lmao
I’d mount an indicator on the back of the vertical part that swivels in the direction the front truck is steering
What you guys need is some electric engines and more wheels on the trucks for more traction (like 3 wheels on each bearing, and maybe a bearing at each end of the wheels, both on the trailer and trucks
FantMod has sorting chests and a TON of other items that you'd love. I assume there is something preventing the SM TH-camrs from doing videos with it, because nobody seems to be doing it. Don't know if it's an agreement with the SM dev team to not feature bigger mods or what, but you guys really should, if possible.
Watched Kosmo's video first yesterday, now curious to see your end of the truck trip 😅
You know an idea I just had a shower thought about, what if you just use low friction net blocks to slide around the load with some thrusters?
U should cut the trailer by section to make it turn and move through hills better, with a bearing thing that move freely up and down, left and right
also i tested that if you put a slab of blocks on the turn in point at the trader and put a line of blocks to the packing stations you could wire a spud gun to hit the red button at the trader while you are over at the packing station and it should register that your creation is at the trader
OMG your business is booming
Intro suggestion "whats up Kan, my name is guys, and we're back today with more scrapmechanic co-op survival"
Big flat plank for the win
You should have tried to make multiple trailers like the little truck your driving and connect them the exact same way you did your to the end of the big trailer, think it would do much better job for turning an more range.
Full tank it great idea great content love this channel
When you build the tank instead of doing double bearings put two seats and each seat has its own set of engines and its own side so you can go forward and backwards both of you
If bearings being floppy is an issue why not use pistons to steer. Use two bearing to create a free floating wheel hub and have a piston mounted to the hub arm to actuate it??? Also to solve the weight issue only have wheels on the rear 1/3 of the trailer so that the large overhang of weight will make the trailer want to tip forwards therefore applying pressure onto the lead truck. You may need to increase the ride height on the trailer slightly to avoid grounding out or have some higher up wheels that don't touch the ground unless is runs out of ground clearance allowing it to slide.
you should build a truck that sits under the trailer that lets you move in any direction to steer and maneuver the trailer, the weight should be distributed on the two trucks vs being pushed, with wheels on the trailer to prevent it from bottoming out
This is why you should use suspensions in every build, because if you dont you have bigger chances that one or more wheels aren't touching the ground and it affects much more to larger builds
This is a stretch but try and make a monorail/train and make multiple trips with 1 big car or maybe multiple cars so the terrain won't be a problem
so to help that front truck you need a really long truck that the fith wheel goes way further under you will have more swin out on turning and depending how long the truck needs to be change in angles from hills could cause binding but at that point making the trailer a bit higher helps with that even if its 1 2 blocks higher the angle of approach could change from 2 degrees to 7 degrees
Scrap man used two poles to connect each of his wheels to make them more stable, it gets a bit laggy but it works really well
2:55 that had to be so anoying xD