Suggestion. A Set of indicator lights at the back of the vehicle. One set for each driver. 1 Light that lights up when you press forward, one that lights up when you press backwards. So either person knows without communication what you are pressing atm
The would have to implement two WS-converters, which is a pain... I hope Axolot one day implement that WS-input is also working on the controller when it is not set to continous rotation.
Imagine if Scrap Mechanic had some sort of open multiplayer option. You're at your base, or maybe exploring the map, when suddenly *a massive block of fruit crates speeds by full throttle*
for the wheels not fully contacting the ground instead of _laggy suspension_ you could just put a single bearing in the middle of each group of wheels so they can tilt forwards and backwards to try and stay im contact. it probably wouldn't be too laggy
I still say that the previous design was good, you just needed to raise the middle bit so it sits on top of the two end engines instead of having it touch the ground and being push+pulled.
Now you can easily mass transport a very large quantity of fruit, but what about mass transport of farmers? also, small suggestion for if you choose to have a higher amount of fruit crates is make it so the middle wheels can extend outwards to prevent tipping due to it being extremely top heavy
You should try painting your corresponding side green and blue! Also maybe a lever on a bearing hooked to the engine to visualise the forward/reverse inputs from each driver (like the controls sticks for driving an excavator!)
I have an idea to help it turn better Kan, it might be slower but.... Put four wheels on bearings and pistons in each corner, when you need to turn, the piston pushes those wheels down, propping the other wheels off of the ground, and then only those 4 wheels contact the ground, allowing the creation to not have so much resistance while turning.
How do you have unharvested rock nodes? I've cleared all of mine within a 300-400 meter radius of my base... [EDIT ADD-IN] You could use the spud guns for sensor auto turrets... either for farm raids or your mini warehouse tank.
Technically, arranging the crates into a pyramid shape 🔺️ is more stable than a brick shape, except that it'll be more difficult to get through those tight passes
Split Brain Driving! I forget what other games I used to play that you could do this in but it man did it make for some of funnest multiplayer gaming ever.
This vehicle has center point so I think oscillating axle (like one old tractors have) on front and back set would be good alternative for suspension lagwise and should keep most of the wheels on the road improving traction
If you want to fix the issue with the traction put suspension on just the front and back wheels trust me at all help. Another reason why will help is because you’re gonna be making so the center of the vehicle will be able to go into dips giving it more traction well going over weird t terrain
You need suspension only on your center wheels so at that point those wheels will have more pressure against the ground hopefully allowing the vehicle to pivot on those wheels.
You guys should have the middle wheels set the lowest and the end wheels basically touching the frame so that you can still turn on the short wheel base but you have traction on hills thanks to the diamond shaped wheel layout
Part of me wants to see this with castor wheels, like a giant shopping cart, the two middle most sets of wheels are the drive wheels while the ones on the ends are the swivel wheels which would give it better turning and just add a weird factor
I have an idea for how you could add suspension to the wheels. Use 1-2 pieces of suspension per bank of wheels instead of each individual wheel. That way you cut back on how many you use and there will be less potential to lag out the game. Plus the suspension will (for the most part at least) solve your issue of losing grip on hills.
Something that helps when unloading a lot of crates at the trader is you can set up a water cannon at the button and have it auto press the button for Yas. Then don't have to sit at the button forever :)
Do a tank 4 floors warehouse run, 4 mounted spud guns per player. No glitches, no saw blades or drills. Timed, fastest out with all contents of secret room wins. 1 minute penalty for any non mounted spud gun kills ( player weapons, enemy fire and vehicle takedowns ) If you could do the same warehouse, that would be the best benchmark. Have ScrapMan, J0hnbane or someone else for timing of the runs, so there's no possibility for reactions to give away the results. A side by side comparison would be the cherry on top!
I think better wheel placement would have fixed the traction problem. The outer wheels were high centering the vehicle making only 3-4 wheels touching, either raising up or adding suspension to the outer most wheels might make a difference when it comes to driving on uneven ground
The trader should have these trades added: 1 Broccoli, 1 Pineapple, 1 Banana = 256 Tier 3 Wood 1 Broccoli, 1 Pineapple, 1 Orange = 256 Tier 3 Concrete 1 Broccoli, 1 Pineapple, 2 Blueberry = 256 Tier 3 Metal 2 Broccoli, 1 Caged Farmer = Level 5 Gas Engine 2 Pineapple, 1 Caged Farmer = Level 5 Electric Engine 1 Pineapple = 3 Component Kits just my thoughts, I think metal should be more expensive because of its super high durability compared to the other 2 blocks.
what you need to do to get better stering is put full strankth suspenchen on the inner tires and make it so that the outer tiers arnt tuching when on flat ground.this will make it more of a squer contact on the ground making it tern better and more like a tank.
This gives me a MPM idea: cars without steering (Maybe been done though) you can’t have steering bearings or thrusters, but you can use anything else to turn
Since you guys bought 8 mounted spud guns, make another 2 man vehicle but this time make it a tank and one person drives and the other mans the first person turret that is mounted with dual 1 tick mechanisms so you can blast through 80 spuds per second. Then just go gather up like 4 or 5 farmbots and mow them down like greenies LOL
Don't try to take on more than 3 Haybots at a time.... things will not go well (unless u manage to hop ontop of ur lift, in whichcase u can just cheese the heck out of any number of them lol)
Farm a billion potatoes, build a spud gatlin, and lay waste to the ember boss biome. Flatten all the trees, take out all the farmbots. One dude drives, the other sprays potats every which way without serious concern about hitting anything or not.
Next step, farm a ton of bananas so you can buy a ridiculous amount of mounted spudguns and make a OP new warehouse tank or 2 tanks and race thru the warehouse
hey KAN it might help if you make like the front and a back on a free floating bearing in the middle and wheels on like a block and then in the middle could be you wheels getting only power because then your now fighting turning- now you probably wont see this but this is your solution -thanks
Now that you have fixed spud gun do you think you could add automatic defense shooting along the fence making it like a electric fence with some sensors
I'm at 3:50. I don't think this will work much better, and I think a walker would be have a much better chance at working. I think, that if you really just want to stick to using wheels, cause they're simple or something, but not a fixed in place track like a train, monorail or similar, then you should at least put bearrings on both sides of the wheels, and those bearrings should be connected to a stick, that also connects to the nearest wheel, and the sticks on each side of the wheels are connected to each other in the middle between the wheels, and both sides of the resulting "H"-shaped stick should be connected to bearrings, that are connected to the main part of the vehicle. This ensuses, that at least 8 wheels will always be in contact with the ground (obvious exceptions like if you flip upside down or the terrain has spikes all over the place). Also, move the wheels further apart, so tank stearing is more efficient. edit: The stuff with "H"-shaped sticks is basically suspension, but with bearrings instead of suspension. If done efficiently and in slightly more steps, all wheels will always be in contact with the ground in both sides, and it will only take around ([current bearring amount]×2-2) bearrings to work. edit2: (after watching the video) I was wrong about that vehicle being as terrible as the earlier version. You did modify it after 3:50, sos technically, I was not entirely wrong, but I don't think a basic walker would do better than the new version.
I dont remember which dude, but some youtube scrap dude made a small auto clicker machine for the Hideout's pump button, so you dont even need to leave your driver seat.
Suggestion.
A Set of indicator lights at the back of the vehicle.
One set for each driver.
1 Light that lights up when you press forward, one that lights up when you press backwards.
So either person knows without communication what you are pressing atm
^^
Boost
Good idea
I was thinking about that in kosmos episode. You got to it before i did
The would have to implement two WS-converters, which is a pain... I hope Axolot one day implement that WS-input is also working on the controller when it is not set to continous rotation.
Imagine if Scrap Mechanic had some sort of open multiplayer option. You're at your base, or maybe exploring the map, when suddenly *a massive block of fruit crates speeds by full throttle*
basically open world multiplayer?
wedge gang got the looks, but brick gang got da CHONK
Not to mention moving power
You and owo have appeared on all the vids I watch
How do you consistently be the first comment
@@bjboss1119 be fast
The chonk to get the stonk
There's a tree in the way.
SM physics engine: no problem, just go through it!
the fact that i literally just read this when i got to that exact part of the video
for the wheels not fully contacting the ground instead of _laggy suspension_ you could just put a single bearing in the middle of each group of wheels so they can tilt forwards and backwards to try and stay im contact. it probably wouldn't be too laggy
You’d need at least two (one left and one right) per set of wheels and they would probably still be floppy from the load and the high engine torque
@@rccookie6202 ohh you’re right
Free bearings are even more laggy than suspension.
@@theyeetus1428 oh oof
I still say that the previous design was good, you just needed to raise the middle bit so it sits on top of the two end engines instead of having it touch the ground and being push+pulled.
0:57 "It's a brick shut up!" should be on a T-shirt
Now you can easily mass transport a very large quantity of fruit, but what about mass transport of farmers?
also, small suggestion for if you choose to have a higher amount of fruit crates is make it so the middle wheels can extend outwards to prevent tipping due to it being extremely top heavy
Where did you find a "mass amount" of them in the first place?
@@rccookie6202 they don't need to all be found in one place, just go around to multiple spawn locations collecting them.
@@StalledAgate832 Still, there are only like 10 or 20 on the whole map
brik is life
i agree
You should try painting your corresponding side green and blue! Also maybe a lever on a bearing hooked to the engine to visualise the forward/reverse inputs from each driver (like the controls sticks for driving an excavator!)
I expect something crazy at episode 69
same
I have an idea to help it turn better Kan, it might be slower but.... Put four wheels on bearings and pistons in each corner, when you need to turn, the piston pushes those wheels down, propping the other wheels off of the ground, and then only those 4 wheels contact the ground, allowing the creation to not have so much resistance while turning.
suspension arms for each set of wheels? like 2 suspension per set of 5 or 6 wheels and make them 4 sets of wheels perhaps?
21:40 that WHA-A-AT was great)
How do you have unharvested rock nodes? I've cleared all of mine within a 300-400 meter radius of my base... [EDIT ADD-IN] You could use the spud guns for sensor auto turrets... either for farm raids or your mini warehouse tank.
This would be an awesome multi-player Monday challenge where the 4 of yall use a follower to help drive a large vehicle
Both of you never disappoint me
More build! More fun! More disaster!
Technically, arranging the crates into a pyramid shape 🔺️ is more stable than a brick shape, except that it'll be more difficult to get through those tight passes
idea: build a mega ship and make it go to a close packing station, and there is a conveyor belt that goes to the water to load the ship
Is it possible to make a glowbug powered bat swinger to help protect the farm?
In an Italian book accent: COLLABORATION!!!!
If you guys add pivot point it could go over hills and have all the wheels on the ground
Split Brain Driving! I forget what other games I used to play that you could do this in but it man did it make for some of funnest multiplayer gaming ever.
This vehicle has center point so I think oscillating axle (like one old tractors have) on front and back set would be good alternative for suspension lagwise and should keep most of the wheels on the road improving traction
If you want to fix the issue with the traction put suspension on just the front and back wheels trust me at all help.
Another reason why will help is because you’re gonna be making so the center of the vehicle will be able to go into dips giving it more traction well going over weird t terrain
*Everyone Gangsta 'Til Kosmo Gets Too Excited*
You need suspension only on your center wheels so at that point those wheels will have more pressure against the ground hopefully allowing the vehicle to pivot on those wheels.
You guys should have the middle wheels set the lowest and the end wheels basically touching the frame so that you can still turn on the short wheel base but you have traction on hills thanks to the diamond shaped wheel layout
Mini gun with the mounted spud guns like a big gun and put it as like a turret for your farm
There should be a multiplayer Monday with 6 people and they have to race with the tank cargo storage thing
Damm, these blocks on wheels really helped
Part of me wants to see this with castor wheels, like a giant shopping cart, the two middle most sets of wheels are the drive wheels while the ones on the ends are the swivel wheels which would give it better turning and just add a weird factor
I have an idea for how you could add suspension to the wheels.
Use 1-2 pieces of suspension per bank of wheels instead of each individual wheel. That way you cut back on how many you use and there will be less potential to lag out the game. Plus the suspension will (for the most part at least) solve your issue of losing grip on hills.
8:28 when cosmo said to much sauce in my head i said it too
Something that helps when unloading a lot of crates at the trader is you can set up a water cannon at the button and have it auto press the button for Yas. Then don't have to sit at the button forever :)
but what if they run out of water and forget
@@Sakura_Sabre There is a water source nearby.
You should see how it works with no wheels in the center and independent steering front and back for each of you to control.
I'm not sure if it'd still be super laggy but you could try to use independent bogies rather than fully independent suspension
Do a tank 4 floors warehouse run, 4 mounted spud guns per player.
No glitches, no saw blades or drills.
Timed, fastest out with all contents of secret room wins.
1 minute penalty for any non mounted spud gun kills ( player weapons, enemy fire and vehicle takedowns )
If you could do the same warehouse, that would be the best benchmark.
Have ScrapMan, J0hnbane or someone else for timing of the runs, so there's no possibility for reactions to give away the results.
A side by side comparison would be the cherry on top!
I'd like to see you guys breaking the Trader's crate counter :)
I think better wheel placement would have fixed the traction problem. The outer wheels were high centering the vehicle making only 3-4 wheels touching, either raising up or adding suspension to the outer most wheels might make a difference when it comes to driving on uneven ground
The trader should have these trades added:
1 Broccoli, 1 Pineapple, 1 Banana = 256 Tier 3 Wood
1 Broccoli, 1 Pineapple, 1 Orange = 256 Tier 3 Concrete
1 Broccoli, 1 Pineapple, 2 Blueberry = 256 Tier 3 Metal
2 Broccoli, 1 Caged Farmer = Level 5 Gas Engine
2 Pineapple, 1 Caged Farmer = Level 5 Electric Engine
1 Pineapple = 3 Component Kits
just my thoughts, I think metal should be more expensive because of its super high durability compared to the other 2 blocks.
20:08 yall could build 3 turrets that ride oraonils that go on the front and sides of the farm, then just have the turret tilt up and down.
You should add axles to the mega brick to have less suspension
Ideas: make a machine to auto harvest honeycomb, make a vehicle to harvest cotton and flowers as you drive over them.
I hope they make the driver section take up the same amount of area as 2 crates with one block inbetween
you only want to control the middle one with the engine, the outer wheels you have to put on a bearing so that they can rotate freely
Why not put the engines on buttons and hook the buttons up to the seat. It’ll be more efficient but less fun
Did anyone notice at 12:25 cosmo said sploog
Yep and then he confirmed it when he said he was excited
You need design a fancy car cabin where the seats are
And it works perfectly fine
what you need to do to get better stering is put full strankth suspenchen on the inner tires and make it so that the outer tiers arnt tuching when on flat ground.this will make it more of a squer contact on the ground making it tern better and more like a tank.
kan is out here just building a freaking cargo ship.... on wheels
Try figuring out a way to make some sort of conveyor system that automatically senses fruit/veggie crates and moves them to the trader's pick-up zone
This gives me a MPM idea: cars without steering (Maybe been done though) you can’t have steering bearings or thrusters, but you can use anything else to turn
the two of you should make a nomad seris
It's a landship. An honest to sun landship. I want to see how much bigger it can get.
make rails and trainfrom your base to anywhere you want. i think it can be good
Imagine seeing this drive past you in irl 😂
Idea for next episode: Build a farm at Scrap City and see what happens.
Love it
I guess the blocks on the wheels really did make a difference lol :p
You guys should try space engineers. You guys would have a lot of fun with that game. New series noob vs noob
you can go on warehouse runs to farm batteries to avoid using up glow poop
Since you guys bought 8 mounted spud guns, make another 2 man vehicle but this time make it a tank and one person drives and the other mans the first person turret that is mounted with dual 1 tick mechanisms so you can blast through 80 spuds per second. Then just go gather up like 4 or 5 farmbots and mow them down like greenies LOL
Have you tried Wedge?
imagine the G force this thing makes when it takes off.
youre driving a self propelled centerbeam car and it's got the horsepower of jesus
Literally started playing Scrap Mechanic this weekend based on how much fun your co-op series is going.... Any solo tips for a newb?
Don't try to take on more than 3 Haybots at a time.... things will not go well (unless u manage to hop ontop of ur lift, in whichcase u can just cheese the heck out of any number of them lol)
I hate to admit it but that's a +1 for Team Brick.
i mean you could make like 2 bowgies (like on a train) the bearing shuldn't have trouble because they are loaded vertically
Farm a billion potatoes, build a spud gatlin, and lay waste to the ember boss biome. Flatten all the trees, take out all the farmbots. One dude drives, the other sprays potats every which way without serious concern about hitting anything or not.
Next step, farm a ton of bananas so you can buy a ridiculous amount of mounted spudguns and make a OP new warehouse tank or 2 tanks and race thru the warehouse
Suggestion do a massive farm but all plants are used for the trader.
hey KAN it might help if you make like the front and a back on a free floating bearing in the middle and wheels on like a block and then in the middle could be you wheels getting only power because then your now fighting turning- now you probably wont see this but this is your solution -thanks
you guys could use a auto button pusher at the trader
Now that you have fixed spud gun do you think you could add automatic defense shooting along the fence making it like a electric fence with some sensors
Spread the seats apart so the camera isn't centered a it's easier to tell apart
I'm at 3:50.
I don't think this will work much better, and I think a walker would be have a much better chance at working. I think, that if you really just want to stick to using wheels, cause they're simple or something, but not a fixed in place track like a train, monorail or similar, then you should at least put bearrings on both sides of the wheels, and those bearrings should be connected to a stick, that also connects to the nearest wheel, and the sticks on each side of the wheels are connected to each other in the middle between the wheels, and both sides of the resulting "H"-shaped stick should be connected to bearrings, that are connected to the main part of the vehicle. This ensuses, that at least 8 wheels will always be in contact with the ground (obvious exceptions like if you flip upside down or the terrain has spikes all over the place). Also, move the wheels further apart, so tank stearing is more efficient.
edit: The stuff with "H"-shaped sticks is basically suspension, but with bearrings instead of suspension. If done efficiently and in slightly more steps, all wheels will always be in contact with the ground in both sides, and it will only take around
([current bearring amount]×2-2)
bearrings to work.
edit2: (after watching the video) I was wrong about that vehicle being as terrible as the earlier version. You did modify it after 3:50, sos technically, I was not entirely wrong, but I don't think a basic walker would do better than the new version.
Sensors to tell you how close you are to the curb
Connected to lights and tote bot heads to alarm
hey kan put a truster in the front and back all
I think it would be easier with A and D instead of W and S for the hauler
Why not use tank drive at the back and swivel wheels on the front like a shopping carts front wheels?
Suggestion : I think a world train track would be better then this vehicle and it would eliminate the bad driving somewhat
here before episode 69 and we are pretty close
Make a version of this vehicle for caged farmers, use a forklift system to carry it up and then drop them into a cage
MORE POWER!
You should paint each side your own color
3-4 player co op plz
Your tank drive thing looks is based off a real train car used for the same thing
try doing dually wheels like in a semi
Have a helicopter battle with the mounted spud guns
This reminds me of that preposterous schoolbus. Totally a joke but also the best vehicle ever.
I dont remember which dude, but some youtube scrap dude made a small auto clicker machine for the Hideout's pump button, so you dont even need to leave your driver seat.
wedge gang got the maglev train
brick gang got the subway train
Yall need to stock up on chemicals bc the sticky wheels in chapter 2
*210 crates... you need to subtract the 12 crates, that would make up the driver space
you should put trailers on it if it dose not cause lag
So how many farmers are on the map at one time ? All farmers in one haul maybe
12:30 AYO 💀
Man! Wish I had friends….to do this with…..
Make it a true tank with the spud guns
Have it so one controls forward and reverse and while the other controls left and right