Legend has it, if you do a 360 no-scope and kill a red bot with the last shot then twerk (rapidly crouch up and down) 69 times for 420 seconds at the sky box then ragdoll off the nearest warehouse 13 times you can raise the sky box by half a pixel. This is repeatable
If you prepare the red bots with some kind of damage mechanism and use a macro you could raise it by p 421*13 seconds which is actually a decent rate if you leave it overnight
Elevator music is definitely better than the trash dubstep garbage he uses. Edit: Aight I thought he used the usual dumpster fire rave music but DAMNNNNN the dootdootdadadoot type beat is FRESHHHHH
When kAN said "it was literally 40 episodes again" is when I just realized that the series have more when 60 episodes, that's a lot of episode. And btw Keep up the good work.
Love that elevator music, I might take that sound bite and use it as a ring tone :P Would make a good beat for a techno song. Has Kan ever made music before? :O
@@KurNorock Because if they're all the same type of block, the game combines them together and treats them like one big block. Having the block be too big causes issues with the physics.
@@LeeSpork Huh. That does explain a lot of the issues I've had. Seriously though, I think this game is more of a "lag management simulator" rather than a "creative sandbox survival game".
If you plan on using the sky elevator often, maybe you should consider powering it with a piston engine(s). That way you can save on batteries for other vehicles and possible cool sky base contraptions. Edit: Also it seems like Scrapman now has competition in the music industry xD
piston engines have a small amount of unreliability and if the wheel slips would cause them to fall all the way down and they would have to spend ages retrying and fixing it, i love piston engines in this game but sadly i think it just wouldn't work well enough
@@link2g715 Depends on the piston engine. Some flip in reverse occasionally, but usually piston engines act as brakes IF they get stuck unless you use pipe gears instead of directly connecting to the wheel. If anyone can find a way to make it work, I think it would be kAN.
This may or may not work for your sanity but in-game Brightness of about 31 is good for night visibility and day visibility at least for me so you may want to try that (Edit) it also isn't to badly washed out.
two thoughts - build a second wheel assembly underneath the platform for increased stability, and then - remove the very top block from the pillar - build a L-shaped arm that can rotate and lock in place over the pillar, to stop the slow descent... the elevator music was awesome!
I have the kAN and kosmo chopping down trees as my ringtone your awesome Edit: you killed Tina also I also have your elevator music that you were singing as my text tone
Crazy idea for coop survival: Randomized exploration: You make a rocket and put beacon on it. Then you and KAN get into a vehicle/vehicles and go to retrieve it wherever it landed. Considering SM flawless physics engine it should be pretty random, just dont put too much fuel into it ;)
23:26 The Kármán line, an altitude of 100 km (62 mi) above sea level, is conventionally used as the start of outer space. The fastest installed elevator reaches speeds of 67 feet per second (20.5 meters per second), or 46 miles per hour (73.8 kilometers per hour) in the Shanghai Tower. Round about 1 1/2 h to space its okay 👌
It would take at least a week to reach space on an elevator (assuming 150+mph). It may take up to a month. Time to make an epic sky base! I would leave a bit of space between the top of it and the skybox so you can helicopter up.
Space elevators are actually pretty cool, and feasible since it takes over a lifetime of pollution emissions to launch a rocket to space, launching it from space already would save a lot of fuel and allow for further missions
Five days at about 150 MPH, one day at the current land speed record, and 1.5 hours at 0.5G constant acceleration. The latter would essentially have to be doing maglev, as contacting the cable at 13 kilometers per second (30,000 mph) would instantly destroy both the wheel/carriage and the cable. Really even the one-day transit time would be more than enough; it takes astronauts longer to get to the ISS most of the time. Even the fastest possible time to reach the ISS is a few hours, although only a single hour of that is spent in space, most of that instead spent twiddling your thumbs, waiting for launch.
@@erictheepic5019 I was assuming the destination would be the counterweight station which would be well above geosynchronous orbit altitude. Just to geo it would be 6 days at 150MPH. Naturally it would make sense to have several "stations" at, above, and below geo.
11:10 I know they were already having a conversation about the restaurant, but hearing "I got some sad news" and responding with "What, are we out of burgers?" Is so relatable
The current world's fastest elevator rises at 67 feet per second. Space is typically considered to be 330,000 feet above sea level. Assuming the space elevator only wants to just barely get to space, and ignoring acceleration and deceleration times at the beginning and end of the trip, it would take roughly 82 minutes to get to space. Of course, with the trip being so long, it is conceivable that a space elevator likely would accelerate to higher speeds on the way up. And realistically, a space elevator probably wouldn't be done with a cable and pully system like in buildings. It would most likely be much closer to what was built in this episode. A vertical mono-rail. Most likely using some sort of magnetic levitation technology to reduce friction.
Why is it so high? -Spoilers What will you do on such a height? -Either after chapter2 or later there will be adventure update that will update land and (most importantly) fill skies with cintent (underwater will have it's own update)
You guys should test if you can actually shoot stuff from up there. Put a whole bunch pf bubble block on the ground, shoot down at it and see if any breaks. During the freefall I counted 65 ish wooden segments, down to the waterline. Assuming that each segment contained 2*32 blocks, it'd be 4000 blocks to the top, and 16000 total. That's 60+ stacks
Having Kan talk about space and what not makes me want to see them make a rocket. Not one that goes straight up (we saw what happened to Scrapman), but one that goes somewhat horizontal and takes them somewhere like the hay maze or a packing station or the NPC trader, then have another one there that takes them back. I've got an image in my head of something they just sit in or on and push a button to blast off and once they get there, weld it up an take a different one back to the base, which they can also just weld up ready for the next trip.
Space elevator would have like, hotel rooms with a food section and stuff, like a train but to space, you got the sleeper floor, the dining floor, the observation floor, would work fine.
most proposals for space elevators i've seen put travel time to the upper port at around a week. 35000km to geostationary orbit takes a while by train :D
A space elevator at safe accelerations and speed for humans would be about 5 days to geosynchronous orbit, it would still take quite a few hours to reach "just" ISS altitude. If you're sending cargo, go nuts, the limiting factor will more likely be tensile strength, resonance and most importantly input energy than cargo breaking speeds so you could probably send stuff up to GSO in a day or 2
It would take 4hrs to get to the international space station from the grounds going at 100km/hr so a space elevator could probably get it down to 1-2hrs
For an actual orbital space elevator you'll need to be past geosynchronous orbit altitude at 22,300 miles up, assuming 30mph, you'll be on said elevator for roughly a month.
@Kan: It'll take about 5 Days at 300 km/h to get to space in a elevator. I quote "wikipedia" "At the speed of a very fast car or train of 300 km/h (190 mph) it will take about 5 days to climb to geosynchronous orbit."
Space elevators, I googled it: Travel on a space elevator would not be fast! The travel time from one end to the other would be several days to a month. To put the distance in perspective, if the climber moved at 300 km/hr (190 mph), it would take five days to reach geosynchronous orbit.3 Jul 2019 On the other hand, geostationary is way above ISS level.
Kan you and kosmo should build some sort of base up there at the sky box, so when you get to the top you can enter and then like have a drop spot so you can skydive down into the water or something, Idk.
Given that things render differently depending on if a player is present, does the render limit change if a player is in that zone? I recall the gas station is not present from the treefort's perspective until someone is close. That being the case, if one is at the top of the tower and the other is, say, at the gas station, can you see each other? If one was across the map, would their "AOE" of rendering affect the other's? This is an experiment that must occur. You could speed it up by having one guy in the elevator and the other helicoptering around to see if it affects the map. Please do.😁
If I did the math correctly, the amount of blocks used for the tower is roughly 16,512 blocks Proof~ish is below Using 0.25 speed, I counted 129 different sections of the tower. Minus the portion underwater that I couldn't see, and given that: you can only place 16 blocks high each time and that you placed 64 block (16 high x 2 wide x 2 deep) high portions twice per section, with 128 blocks per section of the tower. The math then ends up as ((16x2x2)x2) x 129 = 16,512. Note that the last part of the tower was not a full section (though I calculated as if it was), and I am also not accounting for the blocks underwater, so this is a rough estimate (though I could still be pretty off if I miscounted the sections).
With a space elevator then the only hard limit would be the force you could apply to the structure during acceleration and braking, if we say it accelerates at the same speed as a normal elevator which a search tells me is 0.5m/s/s then you would gain 30m/s for every minute you're accelerating. So after one minute it's moving at 108km/h or 67mph Some posts also mention high speed cable elevators can accelerate at 3m/s/s giving about 648km/h per minute or 403mph For a reference point, the Falcon heavy second stage engine shut down just under 9 minutes after launch as it entered the coasting phase before the relight to circularize the orbit Ofcourse you could also go wild and start thinking about turning the whole thing into a variable force railgun since the whole thing would likely be attatched to a massive ground operation :D But realistically the speeds you can achive with just a few m/s/s of acceleration would make it not terrible in terms of how long it would take, and once you factor in the insane amounts of preparation time it takes for a rocket launch then the elevator easily wins in terms of how much time is needed from starting a roll-out for launch and the item being in space.
a railgun (or the less sucky version, an inductive armature coilgun, also known as a linear motor) would not shorten travel time significantly. as the time when the magdriver can help you is in atmosphere and that is the shortest piece and the piece with air resistance. same problem as with all those cannon-to-space proposals: air. a better (and probably only feasible way) would be to make the cabin a fancy vertical maglev train and supply it from the ground station via some laser/maser beam or via inductive power transfer along the cable and have the car ride those ~30000km to geostationary orbit under its own power.
@@Cornflakes1991 It might not have been clear, but what I proposed was basically a maglev powered from the ground, but instead of accelerating up to a certain speed, it instead keeps accelerating at a constant rate (that rate of acceleration being based on how much force the structure would safely sustain) and it would keep accelerating until it has to decelerate (at the same rate) to achive a perfect stop at the destination basically it keeps speeding up until it has to start slowing down, and by doing this and thanks to the lack of atmosphere for the vast majority of the journey it could hit some significant speeds
penny doesn't kill - not matter what height you drop it from! It has a terminal velocity, which limits the damage it can do. You might get a bruise from it, but it wouldn't kill you.
23:07 I mean not really, look at the one in satisfactory, it uses pressure and springs to launch it really fast, you wouldn't need a cable even. You could have some sort of maglev system with automatic brakes.
Just my opinion but you should take off a couple blocks from the top and have a sliding latch on the elevator to have it stay at the top to chill or have a “rooftop party” or to even a sumo fight with hammers super high up
At the fastest current elevator speed straight up to space would take about 1 hour and 40 minutes. Though with comfortable acceleration and decelleration in mind you could probably get the entire ride done in 20 minutes if you cranked it up to airplane speeds. Or like 6 minutes if you want to turn it into some extreme fairride. Faster than that would probably break the sound barrier which might be very detrimental when traveling along a cable.
to space maybe, but not to where you have to ride a space elevator to be useful. (at least the common depiction of cable-to-space-station version). over the Karman line is just the tiniest step to geostationary orbit at ~30000km up, 1/10th the way to the moon. which is the only place where you could put the upper end and not have it fall down. most proposals put travel time in a space elevator at around a week per direction.
Legend has it, if you do a 360 no-scope and kill a red bot with the last shot then twerk (rapidly crouch up and down) 69 times for 420 seconds at the sky box then ragdoll off the nearest warehouse 13 times you can raise the sky box by half a pixel. This is repeatable
i think you have the process to deactivate the encryptor confused with the raise the skybox command
If you prepare the red bots with some kind of damage mechanism and use a macro you could raise it by p 421*13 seconds which is actually a decent rate if you leave it overnight
@@omega1575 potentially
XD
waoh!
if only real elevator music was as good as kan's
Elevator music is definitely better than the trash dubstep garbage he uses.
Edit: Aight I thought he used the usual dumpster fire rave music but DAMNNNNN the dootdootdadadoot type beat is FRESHHHHH
i literally thought your pfp is gordon ramsay but edited XD
Yeaaaaaaaaaah
Yea
Bro u look like a small guy fury
When kAN said "it was literally 40 episodes again" is when I just realized that the series have more when 60 episodes, that's a lot of episode.
And btw Keep up the good work.
31 episodes
Love that elevator music, I might take that sound bite and use it as a ring tone :P
Would make a good beat for a techno song. Has Kan ever made music before? :O
He could get scrapman to make a nice song out of it
@@CopiHuman That would be great!
@@CopiHumanbut Scrapman(or catarinth) does progressive metal and rock music doesnt he?
@@CopiHuman everywhere I look… I see his face
The time lapse music is now my new Ring tone for my phone. Thank you for your contribution.
How, I’d like to do the same
@@zacharyhaupert4348 I can post an mp3 version in the discord if your in it. My downloading software is crapping out on me though so it may be a bit.
Just record it with audacity. Open program, set it as (sound device) loop back, 48khz, click record, play video.
@@TheWeldingPanzer gimme the discord server link, I need this as my ring tone
@@TheWeldingPanzer what’s the discord, I’ll join
building an elevator to the skybox is only rhe first part of the flex, now you've gotta do it downwards
Yeeees
Below the map! YES!!!
The logistics of that would be brutal, since after a certain point creations and players are teleported upwards
@@CopiHuman thats part of the flex, going as low as you possibly can with an elevator before that happens
@@CopiHuman well on one of my survival worlds i fell through the map and fell forever, had to delete it T-T
9:00 you could just paint the pole to separate non painted wood it works too
You, my friend, are a genius.
That would require a lot of paint though.
Help me out here. Why does alternating the block type fix the issue?
@@KurNorock Because if they're all the same type of block, the game combines them together and treats them like one big block. Having the block be too big causes issues with the physics.
@@LeeSpork Huh. That does explain a lot of the issues I've had.
Seriously though, I think this game is more of a "lag management simulator" rather than a "creative sandbox survival game".
kAN: rocket.. they blast off at mach, a lot
kosmo: mach (Ukrainian) jesus
kAN: mach, holy why are we going this fast
Quoted and Noted
The music improved dramatically with this episode
If you plan on using the sky elevator often, maybe you should consider powering it with a piston engine(s). That way you can save on batteries for other vehicles and possible cool sky base contraptions.
Edit: Also it seems like Scrapman now has competition in the music industry xD
piston engines have a small amount of unreliability and if the wheel slips would cause them to fall all the way down and they would have to spend ages retrying and fixing it, i love piston engines in this game but sadly i think it just wouldn't work well enough
@@link2g715 Depends on the piston engine. Some flip in reverse occasionally, but usually piston engines act as brakes IF they get stuck unless you use pipe gears instead of directly connecting to the wheel. If anyone can find a way to make it work, I think it would be kAN.
This may or may not work for your sanity but in-game Brightness of about 31 is good for night visibility and day visibility at least for me so you may want to try that
(Edit) it also isn't to badly washed out.
The devs should add a "Carb Carbine" that's just a spud sniper
I'm tempted to make that elevator music my ring tone too XD
Kosmo: "This is big but it's not big enough."
That's what she said.
two thoughts - build a second wheel assembly underneath the platform for increased stability, and then - remove the very top block from the pillar - build a L-shaped arm that can rotate and lock in place over the pillar, to stop the slow descent... the elevator music was awesome!
I have the kAN and kosmo chopping down trees as my ringtone your awesome
Edit: you killed Tina also I also have your elevator music that you were singing as my text tone
I like the elevator, perhaps maybe add an observation platform/room to the top that locks the elevator into place. :)
Crazy idea for coop survival: Randomized exploration: You make a rocket and put beacon on it. Then you and KAN get into a vehicle/vehicles and go to retrieve it wherever it landed. Considering SM flawless physics engine it should be pretty random, just dont put too much fuel into it ;)
Maybe a race to get there
that elevator music would have to be on 48 hour loop for that space elevator.
9:51 the best timelapse music ever :D
Kan singing the timelapse music was cringe but i love it XD
23:26
The Kármán line, an altitude of 100 km (62 mi) above sea level, is conventionally used as the start of outer space. The fastest installed elevator reaches speeds of 67 feet per second (20.5 meters per second), or 46 miles per hour (73.8 kilometers per hour) in the Shanghai Tower. Round about 1 1/2 h to space its okay 👌
It would take at least a week to reach space on an elevator (assuming 150+mph). It may take up to a month.
Time to make an epic sky base! I would leave a bit of space between the top of it and the skybox so you can helicopter up.
Space elevators are actually pretty cool, and feasible since it takes over a lifetime of pollution emissions to launch a rocket to space, launching it from space already would save a lot of fuel and allow for further missions
Five days at about 150 MPH, one day at the current land speed record, and 1.5 hours at 0.5G constant acceleration. The latter would essentially have to be doing maglev, as contacting the cable at 13 kilometers per second (30,000 mph) would instantly destroy both the wheel/carriage and the cable.
Really even the one-day transit time would be more than enough; it takes astronauts longer to get to the ISS most of the time. Even the fastest possible time to reach the ISS is a few hours, although only a single hour of that is spent in space, most of that instead spent twiddling your thumbs, waiting for launch.
@@erictheepic5019 I was assuming the destination would be the counterweight station which would be well above geosynchronous orbit altitude. Just to geo it would be 6 days at 150MPH. Naturally it would make sense to have several "stations" at, above, and below geo.
Skybox box base!
If you use lots of radar dishes to label things (buildings, warehouses, etc.), it lays out a really good map from up high.
And what you could do/try is to install "stars" lamps up there. I would like to know if they'll even render from this far away
scrapman: *flies to skybox with rocket*
kan & kosmo: space elevator time
Your timelapse elevator music drove my dog CRAZY!!
i cant believe that they actually used kan's timelapse music.
11:10 I know they were already having a conversation about the restaurant, but hearing "I got some sad news" and responding with "What, are we out of burgers?" Is so relatable
It would be cool to see an observatory at the top of the space needle and maybe a hanger for flying machines
That beat is catchy
Perfect time lapse music. You should send it to moonbo and scrapman for them to use.
I’m laughing so hard from that time lapse
About time somebody did this in survival. Now build a rail system up there.
You litterally killed Tina lmao
The current world's fastest elevator rises at 67 feet per second. Space is typically considered to be 330,000 feet above sea level. Assuming the space elevator only wants to just barely get to space, and ignoring acceleration and deceleration times at the beginning and end of the trip, it would take roughly 82 minutes to get to space.
Of course, with the trip being so long, it is conceivable that a space elevator likely would accelerate to higher speeds on the way up.
And realistically, a space elevator probably wouldn't be done with a cable and pully system like in buildings. It would most likely be much closer to what was built in this episode. A vertical mono-rail. Most likely using some sort of magnetic levitation technology to reduce friction.
It would probably be done with some sort of induction motor system yeah.
Why is it so high? -Spoilers
What will you do on such a height? -Either after chapter2 or later there will be adventure update that will update land and (most importantly) fill skies with cintent (underwater will have it's own update)
Jammin to this elevator music
You guys should test if you can actually shoot stuff from up there. Put a whole bunch pf bubble block on the ground, shoot down at it and see if any breaks.
During the freefall I counted 65 ish wooden segments, down to the waterline. Assuming that each segment contained 2*32 blocks, it'd be 4000 blocks to the top, and 16000 total. That's 60+ stacks
Other youtubers: massive editing, epic music, insane mechanics
kAN: du du dudu du du dudududu
top tier entertainment
Dollars to doughnuts is an actual expression smh
Having Kan talk about space and what not makes me want to see them make a rocket.
Not one that goes straight up (we saw what happened to Scrapman), but one that goes somewhat horizontal and takes them somewhere like the hay maze or a packing station or the NPC trader, then have another one there that takes them back.
I've got an image in my head of something they just sit in or on and push a button to blast off and once they get there, weld it up an take a different one back to the base, which they can also just weld up ready for the next trip.
9:51 nice music and cool timelapse
What if you put a seat on a lift on the elevator and raise the lift, can you go through the sky box like you go through the ground?
Hands down my favorite intro to a video 🤣🤣
The timelapse had me dieing laughing
The good ol stick bonding exercise lol
Space elevator would have like, hotel rooms with a food section and stuff, like a train but to space, you got the sleeper floor, the dining floor, the observation floor, would work fine.
Love your music! 4:51
most proposals for space elevators i've seen put travel time to the upper port at around a week.
35000km to geostationary orbit takes a while by train :D
A space elevator at safe accelerations and speed for humans would be about 5 days to geosynchronous orbit, it would still take quite a few hours to reach "just" ISS altitude.
If you're sending cargo, go nuts, the limiting factor will more likely be tensile strength, resonance and most importantly input energy than cargo breaking speeds so you could probably send stuff up to GSO in a day or 2
The elevator music Timelapse had me rollinggggg
Need to add the tire launcher you used to hop between treehouses before you made the bridge. I bet you could make it to the ocean then.
IM FINNALLY EARLY FOR ONCE YAY
Edit you should make something to stop it at the top and build a little base or something up there
A cow farm in the sky would really raise the steaks
That elevator music is a little pitchy, but I hear the potential and it's unironically good
I love the music
I'm guessing the dev(s) just made a cube of side length "map" and ended up with a lot of empty space
It would take 4hrs to get to the international space station from the grounds going at 100km/hr so a space elevator could probably get it down to 1-2hrs
She Calid WE DA BEST DO DOO DO DO
Bring some explosives to an old warehouse to collect some décor :P
For an actual orbital space elevator you'll need to be past geosynchronous orbit altitude at 22,300 miles up, assuming 30mph, you'll be on said elevator for roughly a month.
9:55 this is how it feels when someone presses all the buttons
Elevator Music Very Nice Song
4:20 Talking Elevator Song
4:46 Start Finally Song kAN Gaming
Did Kozmo just say "HELL NO"
The build limit was a lot higher than i was expecting!
@Kan:
It'll take about 5 Days at 300 km/h to get to space in a elevator. I quote "wikipedia"
"At the speed of a very fast car or train of 300 km/h (190 mph) it will take about 5 days to climb to geosynchronous orbit."
4:50 there goes ivans new song
Skybase? Maybe with a heli pad for quicker access?
This is what I think in one of those carnival rides
I hear that if you take the encrypter to the sky box and power it with a logic loop, it'll decrypt ALL the warehouses. ;P
Here we go again time for another episode of trying to decrypt the warehouses 😆
The elevator music should be time lapse music forever
You should build a sky bathroom
Space elevators, I googled it:
Travel on a space elevator would not be fast! The travel time from one end to the other would be several days to a month. To put the distance in perspective, if the climber moved at 300 km/hr (190 mph), it would take five days to reach geosynchronous orbit.3 Jul 2019
On the other hand, geostationary is way above ISS level.
Kan you and kosmo should build some sort of base up there at the sky box, so when you get to the top you can enter and then like have a drop spot so you can skydive down into the water or something, Idk.
maybe make a platoform off of the top of the elevator so you have a sky platform base that you could maybe use as spare storage
The real reason behind this is to one up scrap mans survival ending
Given that things render differently depending on if a player is present, does the render limit change if a player is in that zone? I recall the gas station is not present from the treefort's perspective until someone is close. That being the case, if one is at the top of the tower and the other is, say, at the gas station, can you see each other? If one was across the map, would their "AOE" of rendering affect the other's? This is an experiment that must occur. You could speed it up by having one guy in the elevator and the other helicoptering around to see if it affects the map.
Please do.😁
I knew the doot doot do do was going to come back.
it takes 5 minutes to get from ground floor to level 1. what elevator is dis?
why do i remember them yeaars ago making a elevator to the build limit an it was like a hotel kinda lift? lmao this was before survival i think
If I did the math correctly, the amount of blocks used for the tower is roughly 16,512 blocks
Proof~ish is below
Using 0.25 speed, I counted 129 different sections of the tower. Minus the portion underwater that I couldn't see, and given that: you can only place 16 blocks high each time and that you placed 64 block (16 high x 2 wide x 2 deep) high portions twice per section, with 128 blocks per section of the tower. The math then ends up as ((16x2x2)x2) x 129 = 16,512.
Note that the last part of the tower was not a full section (though I calculated as if it was), and I am also not accounting for the blocks underwater, so this is a rough estimate (though I could still be pretty off if I miscounted the sections).
With a space elevator then the only hard limit would be the force you could apply to the structure during acceleration and braking, if we say it accelerates at the same speed as a normal elevator which a search tells me is 0.5m/s/s then you would gain 30m/s for every minute you're accelerating.
So after one minute it's moving at 108km/h or 67mph
Some posts also mention high speed cable elevators can accelerate at 3m/s/s giving about 648km/h per minute or 403mph
For a reference point, the Falcon heavy second stage engine shut down just under 9 minutes after launch as it entered the coasting phase before the relight to circularize the orbit
Ofcourse you could also go wild and start thinking about turning the whole thing into a variable force railgun since the whole thing would likely be attatched to a massive ground operation :D
But realistically the speeds you can achive with just a few m/s/s of acceleration would make it not terrible in terms of how long it would take, and once you factor in the insane amounts of preparation time it takes for a rocket launch then the elevator easily wins in terms of how much time is needed from starting a roll-out for launch and the item being in space.
a railgun (or the less sucky version, an inductive armature coilgun, also known as a linear motor) would not shorten travel time significantly.
as the time when the magdriver can help you is in atmosphere and that is the shortest piece and the piece with air resistance.
same problem as with all those cannon-to-space proposals: air.
a better (and probably only feasible way) would be to make the cabin a fancy vertical maglev train and supply it from the ground station via some laser/maser beam or via inductive power transfer along the cable and have the car ride those ~30000km to geostationary orbit under its own power.
@@Cornflakes1991 It might not have been clear, but what I proposed was basically a maglev powered from the ground, but instead of accelerating up to a certain speed, it instead keeps accelerating at a constant rate (that rate of acceleration being based on how much force the structure would safely sustain)
and it would keep accelerating until it has to decelerate (at the same rate) to achive a perfect stop at the destination
basically it keeps speeding up until it has to start slowing down, and by doing this and thanks to the lack of atmosphere for the vast majority of the journey it could hit some significant speeds
i got so anxious seeing kAN near the edges while moving
penny doesn't kill - not matter what height you drop it from! It has a terminal velocity, which limits the damage it can do. You might get a bruise from it, but it wouldn't kill you.
you guys should build a space station up at the top of the elevator
I relly didn't think kan was acually gonna do the music lol😆😂
sat through the whole elevator song... glorious kAN
Kan, promise me you will not end the series until you have at least 69 episodes.
23:07 I mean not really, look at the one in satisfactory, it uses pressure and springs to launch it really fast, you wouldn't need a cable even. You could have some sort of maglev system with automatic brakes.
Yeah it will work fine as long as it's not made by Let's Game It Out
Make the elevator music the time lapse music PLEASE
Just my opinion but you should take off a couple blocks from the top and have a sliding latch on the elevator to have it stay at the top to chill or have a “rooftop party” or to even a sumo fight with hammers super high up
If the tower was located in a different chunk, it wouldn't be as janky because the base won't be loaded at the same time.
Kan + Satisfactory = ❤
Space Engineers: *interplanetary elevators*
great elevator music
At the fastest current elevator speed straight up to space would take about 1 hour and 40 minutes. Though with comfortable acceleration and decelleration in mind you could probably get the entire ride done in 20 minutes if you cranked it up to airplane speeds. Or like 6 minutes if you want to turn it into some extreme fairride. Faster than that would probably break the sound barrier which might be very detrimental when traveling along a cable.
to space maybe, but not to where you have to ride a space elevator to be useful. (at least the common depiction of cable-to-space-station version).
over the Karman line is just the tiniest step to geostationary orbit at ~30000km up, 1/10th the way to the moon. which is the only place where you could put the upper end and not have it fall down.
most proposals put travel time in a space elevator at around a week per direction.
need a restaurant at the top of the sky elevator like at DisneyWorld!!!
The fact that you really looped the elevator music
this would have been an epic Heli-pad