I saw your old video to configure Duckstation. But some of the settings got changed as per the latest version so, I was a bit confused about them. This video came on perfect timing and provided me with updated guide. Keep up the good work!
Forced NTSC or PAL timing can actually be relevant for Japanese games that were only localized in Europe but didn't get timing adjusted (ex: Rapid Reload), and same is true for PAL games that were incorrectly ported to NTSC without timing correction so they're sped up and have botched input buffer which leads to a lot of dropped inputs and generally worse feeling control (ex: Frogger, Medievil, Gekido). There's also two very strange cases in Mickey's Wild Adventure and Earthworm Jim 2 which are slower in PAL but were never released in NTSC so that's another one where changing the video timing can be good.
I was just using your video yesterday to config Duckstation as I wanted to do some PS1 halloween games, perfect timing my dude, great video as always, easy to follow, informative and to the point, thank you!
It’s kind of surreal seeing this updated guide, as I had watched the previous version just yesterday. One criticism I have is the exclusive use of bilinear (smooth) scaling to share the PlayStation’s native and downsampled resolutions. Anyone who wants to display PS1 games at low resolution will want their pixels sharp, so it’s a genuinely bizarre choice to see them represented as a blurry mess. Literally any other video scaling option besides smooth bilinear would have been a better choice for those low resolutions.
So personally, I like using the separate linear filtering option to simulate color bleed from the RCA cables which gets sharpened up by the CRT filter I set up, combined with downsample box. When all is said and done it gives the games an anti aliased look akin to an N64 with the blur and scanlines needed to make prerendered stuff look incredible.
Muchas Gracias por todos tus videos guía sobre DuckStation. Valen la pena ❤ Thank you for all DuckStation Guide Videos you made. They are really worth it ❤
Awesome and informative video as always. Nice work :) (Tho I guess that a video for a good Sega Saturn emulator and it's possible configurations isn't coming anytime soon, huh?)
hreyy bud loving all the vids any chance could have a video on the getaway series settings and such as i find them the most difficult to upscale and few other issues :)
A great guide, a per usual. Cheers, mate. A minor suggestion would be that for for update videos such as this one; perhaps you could timestamp to the relevant updates, so that people such as myself don't have to sit through the whole tutorial, when we've already followed your previous guides?
Thank you so much. I started playing FF9 on a new monitor (and new cpu) and after startinng the first fight I noticed the characters looked awful, like they were incoherent masses of pixels. I tweaked some of the options here and it looks SO GOOD!!! I know this isn't how it's "supposed" to look, but it looks how kid me remembers it!!
Dude, this channel is a gem that deserves way more subscribers. I'm setting up many different emulators on my new pc and I needed guides that actually summarize these things in an accesible, eloquent and well produced manner. Most of them just say that you should activate this or that without any context, leaving you with the task of searching a big amount of scattered pieces of information across the internet. Keep up the excellent work man.
I dont know what i did to my duckstation but when playing resident evil 3 for example on each new camera angle there would be me (Jill) running around and there would be Jill's model that stays in the same spot she appeared on the screen. Weird stuff but anyway, thank you for the updated tutorial, I followed it and now its fixed
I prefer the native res, a good crt shader and without the wobbly fix. That's my childhood. But in order to have a nice crt shader, I had to stick with retroarch.
Could you please make a video on how to rectify the timing/pacing on dancing games like "Bust a Move 2"? I find it really distracting and frustrating not being able to press the buttons following the rhythm of the music (because it is misaligned in the emulator)
I don't have the answer to your question but I do know that some rhythm games back then were actually really not good in terms of matching the songs to the notes. It really started to get better in the ps2 era. I thought bust a move 2 was a puzzle game though lol.
I just downloaded Duckstation today, so I have the latest version but I don't have the "Disable Interlacing" option shown at 8:05. At the bottom of the Graphics>Rendering tab, only have 6 options, not eight. It's missing Disable Interlacing and Force NTSC Timings for some reason...
The only thing that has me baffled is post processing why has it got internal and external options you didn't explain that and they're fairly new options to choose from!
Good spot. I'll need to do some testing with this as there's no documentation on when Internal or external should be used. External is generally what most emulators do as I assume it's applied after all other rendering. Internal, I can guess is applied before everything is rendered out. Lemme bang my head against it and see if there's any difference.
Maybe it's just my laptop being a potato, but I've found that updating Duckstation has actually caused games to run _worse._ I used to be able to play Bloody Roar 2 at a consistent 60 fps 720p, but ever since 2022 or so, it keeps dipping unless I downgrade the resolution (which I really dislike doing, since it defeats one of the biggest reasons to use emulation in the first place).
Yes they kinda are the same thing and not. "Upscale" SSAA is rendering above your screen resolution and downscaling to your screen res. The other SSAA is using an algorithm at whatever resolution is being used. Increasing the internal res of course will make textures smoother due to having more pixels. Hence why 4K looks better than 1080p, without and AA. The fact that setting beyond your screen res is also applying SSAA is kinda incidental to the fact that you are using a lot more pixels, it's just these are being downscaled that makes it technically an SSAA image. Needlessly technical!
No, it's closed source and that's that. To be honest I don't see this as a controversy, just a guy taking control of his work that has been abused. We all still get it for free and get to carry on enjoying his work :)
My Crash Bandicoot Warped has weird black polygons/lines in the distance and I've messed around with the settings for about an hour and can't seem to find a fix for it
@@warpedpolygon 😂 I just paused it on my TV randomly to do other things and when i was about to resume it....🎉 Maybe it was intentionally left there by the developers because that form is strange
I played re3 nemesis, right after entering railgun room, the screen goes black, seems like failed to load... Does anyone know how to fix this...? I didn't mess around with the settings, just load the game and play.... The rom is (U) region...😊
I want to hear from Stenzek on the renderer comparison cause D3D 11 was the recommended option most of Duckstation's run, and OpenGL was the one only around for toaster compatibility.
i use 1060, if i turn on Dx11 - there can be slowdowns, cus its use only gpu and not very hard... literally gpu just stands... but if you use opengl - it will use gpu same as dx11 + 1 thread of cpu... its much more stable.
@@warpedpolygon nono... gracias a ti, que he aprendido muchas cosas de los emuladores sobre todo de sega 🫂... eres el amo 😉, muchas gracias por tu tiempo... de verdad
This video isn't for you then. These in depth videos are for folks who want all the details and are pixel peepers. There are a bunch of general setup videos out there, hence why I go into detail. May I recommend this video form IgorL th-cam.com/video/hPdXOkbvf4M/w-d-xo.htmlsi=KtTVLCNC9LSR3pDi
@@warpedpolygon the dev threatening to shut down the project and being outed as toxic, don't have the details,I just found this video suggestion very badly timed with the news.
@@lasarousi oh that, dude just doesn't want his hard work he puts out for free to be profited from. Also he's be getting threatened. It's just a case of people just take, take, take and don't recognise. Which I sympathise with.
@@warpedpolygon reasonable but delusional to expect nobody to steal from the successful open book one places in public spaces. Point is, this guide might not be useful in the short term beyond the current version, which is a little poorly aged.
@@lasarousiwait! You commented just to tell me that this video isn't going to age well? If you're not here to help you're here to hinder. Which is stenzeks entire point.
This has to be the best explanation of a settings menu ever made. Companies should pay you to explain all the settings in their programs.
Really helpful and informative! I like how u addressed stuff u shouldn't do like increasing the resolution past your screen's resolution
Cheers mate! I try to be as comprehensive as possible but without showing you a ducks butt...pun intended.
I saw your old video to configure Duckstation. But some of the settings got changed as per the latest version so, I was a bit confused about them. This video came on perfect timing and provided me with updated guide. Keep up the good work!
Thanks for the update. Separate filtering for 2D/3D is great! Wish PCSX2 follows.
It always amazes me how old games can look like with a modern emulator.
Better than the original.
I'm glad I have an infinite amount of thanks to give... 'cause Warped Polygon's guides would have drained a normal person. ;)
It does get tedious, not gonna lie. But that's what I do best, put myself through hell for everyone else haha.
Forced NTSC or PAL timing can actually be relevant for Japanese games that were only localized in Europe but didn't get timing adjusted (ex: Rapid Reload), and same is true for PAL games that were incorrectly ported to NTSC without timing correction so they're sped up and have botched input buffer which leads to a lot of dropped inputs and generally worse feeling control (ex: Frogger, Medievil, Gekido).
There's also two very strange cases in Mickey's Wild Adventure and Earthworm Jim 2 which are slower in PAL but were never released in NTSC so that's another one where changing the video timing can be good.
I was just using your video yesterday to config Duckstation as I wanted to do some PS1 halloween games, perfect timing my dude, great video as always, easy to follow, informative and to the point, thank you!
It’s kind of surreal seeing this updated guide, as I had watched the previous version just yesterday. One criticism I have is the exclusive use of bilinear (smooth) scaling to share the PlayStation’s native and downsampled resolutions. Anyone who wants to display PS1 games at low resolution will want their pixels sharp, so it’s a genuinely bizarre choice to see them represented as a blurry mess. Literally any other video scaling option besides smooth bilinear would have been a better choice for those low resolutions.
Noted. Bilinear smooth is the default btw.
So personally, I like using the separate linear filtering option to simulate color bleed from the RCA cables which gets sharpened up by the CRT filter I set up, combined with downsample box. When all is said and done it gives the games an anti aliased look akin to an N64 with the blur and scanlines needed to make prerendered stuff look incredible.
Bilinear looks like complete trash
I wish that they're were presents for entire setting lists for Emulators. That would be great!
Fantastic as always Poly! thanks for the vids!
Thanks mate!
Could you go into a bit about Texture Replacement, and where/how to get texture packs? Other than that, this guide has been really helpful.
Same! ❤
Muchas Gracias por todos tus videos guía sobre DuckStation. Valen la pena ❤
Thank you for all DuckStation Guide Videos you made. They are really worth it ❤
Top Draw run down as always. Cheers also what a brilliant Emulator Duckstation is!
Thanks mate. It is awesome, it does things I would have never expected to be implemented. Stenzek is a genius.
Amazing guide, thank you so much for your time in making this!! Helped me get exactly what I wanted out of my duckstation :-)
Thanks guy! The older video was great, but the devs completely changed the settings layout so it was hard to figure things out.
You're welcome!
Just found this channel today! This is exactly what we need, thank you!
I enabled *ALL* the settings and now my PS1 plays PS5 games!🤯🎮
I love it when a game upscales perfectly
Sorry to hear that 😢
@@roger_riggs we're just having fun over here
Candidly, it's thanks to these deep dive videos that you've been putting out that got me into Duckstation. Thank you so much!
Awesome! It's literally the best
DUDE, GREAT VIDEO. GRACIAS!!!!!
Awesome and informative video as always. Nice work :)
(Tho I guess that a video for a good Sega Saturn emulator and it's possible configurations isn't coming anytime soon, huh?)
Thanks mate. I made a video for the saturn cores in RA, but the advise still applies to standalone versions. th-cam.com/video/yzPwzXaYTEA/w-d-xo.html
Oh snap! I must have missed that one.
I'll check it out now, thanks you very much :D
hreyy bud loving all the vids any chance could have a video on the getaway series settings and such as i find them the most difficult to upscale and few other issues :)
Solid video thanks for the video.
A great guide, a per usual. Cheers, mate. A minor suggestion would be that for for update videos such as this one; perhaps you could timestamp to the relevant updates, so that people such as myself don't have to sit through the whole tutorial, when we've already followed your previous guides?
Yes good idea. I think from here it'll be update videos, for a while anyway.
Thank you so much. I started playing FF9 on a new monitor (and new cpu) and after startinng the first fight I noticed the characters looked awful, like they were incoherent masses of pixels.
I tweaked some of the options here and it looks SO GOOD!!!
I know this isn't how it's "supposed" to look, but it looks how kid me remembers it!!
Everytime an emulator have a cool new feature i finish vagrant story again
Amazing work explaning the graphics config. Now lets try it with my favorite Parasite Eve 2. Gracias :D
Amazing, Amazing video Thank You..
Still patiently waiting for NFS Most Wanted, but this is a good one
@@derekfcc it's coming. Not as easy as I initially thought. There multiple ways to mod and looks to attain.
Excelente tutorial, você poderia criar um para o Retroarch no futuro! Parabéns e boa sorte!
Obrigado amigo. Você quer dizer RetroArch em geral ou núcleos PS1 especificamente?
Thanks for the really helpful info
Glad it was helpful!
nice details guide. thanks.
You're welcome!
amazing guide thank you
This information is worth millions, thanks for all men, Greetings from Chile.
Thank you for the kind words. I wish I had millions haha. Always nice to see comments from all around the world
A big work here. Thank you chief
You're very welcome
To live a full life, try 32:9 aspect on MGS with an OLED monitor and a texturepack at 12x resolution 😅... Then add frame generation for 120hz!
Hi. Great video!
Do you have the list of settings for the PGXP depth buffer? Specifically for Koudelka (or any prerendered background game)? Thanks!
Dude, this channel is a gem that deserves way more subscribers. I'm setting up many different emulators on my new pc and I needed guides that actually summarize these things in an accesible, eloquent and well produced manner. Most of them just say that you should activate this or that without any context, leaving you with the task of searching a big amount of scattered pieces of information across the internet. Keep up the excellent work man.
Yeah man the no context thing was really frustrating, so I started doing these!
I appreciate this videos 👍🏾
Great video!
Thanks!
I dont know what i did to my duckstation but when playing resident evil 3 for example on each new camera angle there would be me (Jill) running around and there would be Jill's model that stays in the same spot she appeared on the screen. Weird stuff but anyway, thank you for the updated tutorial, I followed it and now its fixed
I prefer the native res, a good crt shader and without the wobbly fix. That's my childhood. But in order to have a nice crt shader, I had to stick with retroarch.
Duckstation now has loads of shader options btw
@@warpedpolygon yeah i just realized that. Awesome!
Great, man! Thanks!
You sir are the hero we don't deserve
Could you please make a video on how to rectify the timing/pacing on dancing games like "Bust a Move 2"?
I find it really distracting and frustrating not being able to press the buttons following the rhythm of the music (because it is misaligned in the emulator)
I don't have the answer to your question but I do know that some rhythm games back then were actually really not good in terms of matching the songs to the notes. It really started to get better in the ps2 era.
I thought bust a move 2 was a puzzle game though lol.
I just downloaded Duckstation today, so I have the latest version but I don't have the "Disable Interlacing" option shown at 8:05. At the bottom of the Graphics>Rendering tab, only have 6 options, not eight. It's missing Disable Interlacing and Force NTSC Timings for some reason...
Same this suckss
What version of duckstation is this? My previous and the current very latest builds only go up to 16x internal resolutions.
thanks bro
Welcome
Could you do a Xbox Dev mode version of duck station, I’d really appreciate it, as I can’t get any of the shaders to work..👍❤️👍
I would but I don't have an xbox :(
I don't have most of the extra options shown in the video. Any advice or help?
The only thing that has me baffled is post processing why has it got internal and external options you didn't explain that and they're fairly new options to choose from!
Good spot. I'll need to do some testing with this as there's no documentation on when Internal or external should be used.
External is generally what most emulators do as I assume it's applied after all other rendering. Internal, I can guess is applied before everything is rendered out. Lemme bang my head against it and see if there's any difference.
I wonder if they already fixed the Soul Blade glitch when you enter the music player
13:20
Is there a website or link for the Depth Buffer option?
When using software renderer does it use any of the gpu or is it only use the cpu that is used for this setting.
Maybe it's just my laptop being a potato, but I've found that updating Duckstation has actually caused games to run _worse._ I used to be able to play Bloody Roar 2 at a consistent 60 fps 720p, but ever since 2022 or so, it keeps dipping unless I downgrade the resolution (which I really dislike doing, since it defeats one of the biggest reasons to use emulation in the first place).
You should install old version and compare it to newer One. Sometimes GPU driver update can make you performance drop
@@arx117But even if I track down an older version, wouldn't it be a pain to transfer everything back over?
Renderer for 12900k and 3080 Ti?
On a 55” 4k 120 display
You can use what ever you want. Vulkan is my preference
What's the difference between rendering higher for anti-aliasing purposes and using SSAA? Are they not the same exact thing?
Yes they kinda are the same thing and not. "Upscale" SSAA is rendering above your screen resolution and downscaling to your screen res. The other SSAA is using an algorithm at whatever resolution is being used.
Increasing the internal res of course will make textures smoother due to having more pixels. Hence why 4K looks better than 1080p, without and AA. The fact that setting beyond your screen res is also applying SSAA is kinda incidental to the fact that you are using a lot more pixels, it's just these are being downscaled that makes it technically an SSAA image. Needlessly technical!
Does Duckstatuion allow you to save per-game settings, so that you don't have to tweak the settings for problem games more than once?
yeah man, I show how to do this towards the end of the video
Please do a setup guide for MGS1 only! Cheers!
@@nsinghc2799 great minds think alike. I'm making this as we speak.
@@warpedpolygon Subscribed! thank you friend.
I was playing re3 with a dualshock 4 and noticed the rumble is too long, this doesn't happen with other psx emulators, does it ever happen to you?
Do you have any plans to do a guide for MelonDS and mGBA?
Yeah man! As in a full setup guide or a graphics guide?
@@warpedpolygon I guess I'd say a graphics guide, but do what you think will make the most sense
Why some options are not available to me? like, they dont appear at all, like force ntcs timmings
@@lastchannel100 the emulator gets updates and stuff will move
wheres the list of 'depth clear'?
Any update on the license controversy?
No, it's closed source and that's that. To be honest I don't see this as a controversy, just a guy taking control of his work that has been abused. We all still get it for free and get to carry on enjoying his work :)
What about for the Android version? and snapdragon gen 3
Does this work on android version of duckstation?
My Crash Bandicoot Warped has weird black polygons/lines in the distance and I've messed around with the settings for about an hour and can't seem to find a fix for it
Have you tried line detection?
Does anyone know what the internal option at the top of the post-processing page does?
I cant find where to turn on cheats option to widescreen.
Pause it at 0:53 and let me know whay you see on the right? Crash Bandicoot plant
You sir have the sight hahahaha. I see faces in random things....
@@warpedpolygon 😂 I just paused it on my TV randomly to do other things and when i was about to resume it....🎉 Maybe it was intentionally left there by the developers because that form is strange
why geometry correction not working good for MGS game?
@@eslammohey2327 make sure cpu mode is on
whagt is the pgxp settings for re3?
I played re3 nemesis, right after entering railgun room, the screen goes black, seems like failed to load...
Does anyone know how to fix this...?
I didn't mess around with the settings, just load the game and play.... The rom is (U) region...😊
Huh, maybe it's time to go and play some MGS, with all these quality improvements it should look better than the PC part.
I made a MGS specific guide, so you can take a look...th-cam.com/video/S5S_kuhkUQw/w-d-xo.html
@@warpedpolygon Cool, thanks. Now I definitely have to play it.
do xenia next please
duckstation need to let you map the mouse like pcsx2 and dolphin.
Neat
I want to hear from Stenzek on the renderer comparison cause D3D 11 was the recommended option most of Duckstation's run, and OpenGL was the one only around for toaster compatibility.
@@mopeybloke go with d3d11 buddy, opengl is slow in comparison. The choice is yours
i use 1060, if i turn on Dx11 - there can be slowdowns, cus its use only gpu and not very hard... literally gpu just stands... but if you use opengl - it will use gpu same as dx11 + 1 thread of cpu... its much more stable.
adios!! y muchas gracias :)
Thanks to all my Spanish, Brazilian & Portuguese speaking watchers. You guys make up a large percentage of my views.
@@warpedpolygon nono... gracias a ti, que he aprendido muchas cosas de los emuladores sobre todo de sega 🫂... eres el amo 😉, muchas gracias por tu tiempo... de verdad
I tried everything but still the Ape Escape background still wobbles.
@@albynano4619 some games don't respond well to PGXP. Activate CPU mode and see if that helps, it could break stuff
Exists a Emulator that Work with original disc s?
In Germany that are illegal to use copys🤷🏻♂️ or ISO s.
A Big Problem in Germany.
18:50 game name?
@@skynet957 blast radius
seems wrong somehow removing the texture jiggle from ps1 games
@@CowsR4me then don't, the nice thing is you can do what you want
Legacy of Kain in Duckstation>>>>>>>>>>>>>>>>>>Legacy Of Kain Remastered.
If you are referring to Soul Reaver, the Dreamcast port looks a lot better imo.
not a word about overclock?
@@DDRmails i have an entire dedicated video to it
Guide overall way too technical for the average user such ad myself. Plus for more than half of it, don't see any changes
This video isn't for you then. These in depth videos are for folks who want all the details and are pixel peepers. There are a bunch of general setup videos out there, hence why I go into detail.
May I recommend this video form IgorL th-cam.com/video/hPdXOkbvf4M/w-d-xo.htmlsi=KtTVLCNC9LSR3pDi
May i have your best settings on duckstation?
In reality there are no "best" settings. It depends on taste and performance. Are you wanting to achieve an OG look or an enhanced look?
@@warpedpolygon Thank you for your reply! I want an enhanced look! My pc have specs: I7 12700 and RTX 3080 GPU!
How to remove propaganda? Ads?
from what? the emulator?
@@warpedpolygon yes, my android version is full of ads. There is a paid version?
But does it know you like Rpg? And play Azure dreams 😅😅
Sp satisfied
This aged a little poorly.
@@lasarousi Why's that?
@@warpedpolygon the dev threatening to shut down the project and being outed as toxic, don't have the details,I just found this video suggestion very badly timed with the news.
@@lasarousi oh that, dude just doesn't want his hard work he puts out for free to be profited from. Also he's be getting threatened.
It's just a case of people just take, take, take and don't recognise. Which I sympathise with.
@@warpedpolygon reasonable but delusional to expect nobody to steal from the successful open book one places in public spaces.
Point is, this guide might not be useful in the short term beyond the current version, which is a little poorly aged.
@@lasarousiwait! You commented just to tell me that this video isn't going to age well? If you're not here to help you're here to hinder. Which is stenzeks entire point.