(sigh) My second mistake was jumping right in with a downloaded oil rig, not knowing anything, and shoving rods down it without a wellhead. My third mistake was learning I needed a wellhead but thinking it needed to be attached to the turntable. Now you might have noticed I left out my first mistake. What was that, you might ask? Well, my first mistake was thinking I was smart enough to run an oil rig, even in a video game.
Dude this rig is absolutely amazing! As far as ideas - how about a lowerable refuelling boom, so you can bring your ships alongside your rig and fill them up?
Loved the video @ProfNCognito! Can't wait for the next video man! You could build the Rest of the Area Similar to the Oil Rigs that are in Stormworks, Maybe have 3 or 4 Rescue Boats along one side or Have Welders and other Equipment ready to Make Repairs if the Container for the Microcontrollers gets Damaged for some Reason (Not like the Ships of the AI Forces or the Newquay Armed Forces might come by and put you in the Position of a Iraqi Soldier in 1988 during Operation Praying Mantis. Someplace to Load and Unload the Oil to and from Tankers would come in handy too. If you need a Ship to test that out with, FJ Warner has built the Knock Nevis in Stormworks and it's up on the Workshop. He's also got a Scaled down Build of the T2 Tanker SS Winter Hill on the Workshop as well. I have the Specs for both 80 foot Elco and 78 foot Higgins PT Boats. These are Best known in World War Two History as Being used to Fight Japanese Supply Lines during the Solomon Islands Campaign. The Specs will be from some of the More Notable Preserved and/or Running PT Boats. 80 foot Elco PT Boat (PT-617): • Displacement: 55 Long Tons (60.61 Short Tons). • Length: 80 ft. (24.615 meters or 98.461 Blocks). • Beam: 20 ft. (6.153 meters or 24.615 Blocks). • Draft: 5 ft. 6 in. (1.692 meters or 6.769 Blocks). • Installed Power: 3 1,350 shp Packard 4M-2500 12 Cylinder engines. • Propulsion: 3 Shafts. • Speed: 40 Knots (46 mph). • Range: 500 Nautical Miles (575 Miles or 934.153 km). • Armament (as 617's Preserved): 4 22.5 in. (0.576 meters or 2.307 Blocks) Mark 13 Torpedoes, 1 37mm Gun, 2 20mm Guns, 2 Twin .50 Caliber M2 Browning Machine Guns, 2 Depth Charges, 2 Mark 50 Rocket Launchers, 1 M2 60 millimeter Mortar, 1 Smoke Generator. PT-625-class 78 foot Higgins PT Boat (PT-658): • Displacement: 103,000 Lbs ( Tons). • Length: 78 ft. 6 in. (24.153 meters or 96.615 Blocks). • Beam: 20 ft. 1 in. (6.179 meters or 24.717 Blocks). • Draft: 5 ft. 3 in. (1.615 meters or 6.461 Blocks). • Installed Power: 3 1,850 shp Packard 5M-2500 V12 Engines. • Propulsion: 3 Shafts. • Speed: 41 Knots (47.15 mph). • Range: 520 Nautical Miles (598 Miles or 971.52 km) at 2,000 rpm. • Complement: 2 Officers, 14 Enlisted. • Sensors and Processing Systems: Raytheon SO/SO3 Radar. • Electronic Warfare and Decoys: Farnsworth BN Interrogator Responder and Hazeltine BK Transponder IFF. • Armament (as 658's Preserved): 4 22.5 in. (0.576 meters or 2.307 Blocks) Mark 13 Torpedoes, 1 Bofors 40mm Cannon, 1 M4 37mm Cannon, 2 Oerlikon 20mm Cannons, 2 Twin .50 Caliber Browning M2 Machine Guns, 2 Mk. 6 420lb Depth Charges, 2 Mark 50 8-cell Rocket Launchers firing Mark 7 5 in. Spin Stabilized Rockets (SSR), 1 M2 60mm Mortar for Target Illumination on the Bow, 2 .30 Caliber Browning Automatic Rifles (BAR's), 2 M1928A1 Thompson Submachine Guns, 2 M1 Carbines, 1 35 Gal. Mark 6 TiCl4 (Titanium Tetrachloride) Smoke Generator. Evolution of the PT Boats Armament: • When the PT Boats were first coming into Service, they were only armed with the Twin .50 Caliber Machine Guns and Some had the 20 millimeter Oerlikon at the Stern/Back. • The PT Boats would Occasionally get "ad hoc" up-fits at Forward Bases which would usually be 37mm Anti-Aircraft Cannons, Rocket Launchers and Mortars. One night before the PT-109 would be lost, John F. Kennedy and his crew Commandeered a Single shot M3 37 millimeter Anti-Tank Gun from the Army and had the Wheels removed and Lashed down to 2x8 timbers placed on the Bow. Because the 37mm had more Punch to it, PT Boat Crews looked for Something that could also offer more than just the Single Shot of the Army's Anti-Tank Gun. The Solution was to use the Oldsmobile M4, and Later the M9 Model, 37mm Aircraft Automatic Cannon salvaged from Crashed P-39 Airacobra's at Henderson Field on Guadalcanal which had a 30-Round Magazine. This combined with the High Rate of Fire of 125 Rounds per Minute made the Gun Desirable and after soon proving it's worth, Further Production PT Boats were Being Armed with the M4/M9 Cannons at the Factory. • The Culmination of the Addition of Larger Guns to the PT Boats came in the Form of the Bofors 40mm Cannon on the Aft Deck. Starting in Mid-1943 the Installation of the Bofors had an Immediate Positive effect on the Available Firepower from a PT Boat. It's 120 Rounds per Minute Rate of Fire fed by 4 Round Clips and range of 5,420 Yards (16,260 feet or 5,003 meters) made the Gun and it's Four man Crew gave the PT Boats more Firepower for defense against Aircraft or Help to provide Fire Support or Attacking Surface Ships. • PT Gunboats: in the Solomon Islands in 1943, the 77-foot PT Boats PT-59, PT-60 and PT-61 were Converted into what's known as "PT Gunboats". This Involved Removing all but the Original Armament aside from the 2 Twin .50 Caliber Guns, Then Adding 4 more Twin .50 Caliber Guns and 2 40mm Bofors. Kennedy was PT-59's First Commanding Officer after this Conversion. On November 2nd, 1943 PT-59 participated in the Rescue of 40-50 Marines from Choiseul Island and a Foundering Landing Craft (LCP(R)) which was under fire from Japanese Soldiers on the Beach. • Other Armament: Towards the End of the war, beginning in 1945, PT Boats received 2 8-cell Mark 50 Rocket Launchers, Firing the Spin Stabilized Flat Trajectory 5 in. Mark 7 and/or Mark 10 Rockets with a range of 11,000 Yards (33,000 feet or 10,153.846 meters). The 16 Rockets plus 16 Reloads gave the PT Boats as much Firepower as a Destroyers 5 in. Guns (Albeit without the Accuracy). By the War's end the PT Boats had More "Firepower-per-ton" than any other vessel in the U.S. Navy. • PT Boats also commonly Carried Between 2 and 8 U.S. Navy Mark 6 Depth Charges in Roll off racks. • Additionally, a few PT Boats were equipped to Carry Naval Mines launched from Mine Racks, but these were not commonly Used. Hope you like the Idea man, as usual the Source is Wikipedia. I spent about two hours typing this up. Just Imagine having some LCS(L) Mk. 3's and Elco 80 foot and/or Higgins 78 foot PT Boats patrolling along the Rivers in the Sawyer or Meiers Islands Attacking AI Forces! *Fortunate Son Intensifies in the Background*
a good alternative to the despawning rods, would be an underwater oil rig, but it'd have to be in a dome, so the water doesn't crush you, the only way there is either by an elevator or by a submarine
Is there a way you could make a detailed video about microcontrollers if you haven't already? Been playing Stormworks for 2 years and that is the only thing holding me back in making cool stuff.
@@ProfNCognito Not trying to build anything in particular. I just don't now what each controller does. Same with making a custom controller. Lot of information that i don't know how to process on my own.
Rather than turning the oil rig into a giant boat you should try turning it into a giant submarine. That way it can just settle on the ocean floor and do all of the work down there. Sending a snorkel up to the surface sounds much much easier than sending down to the floor
Automating the process of drilling or jutst moving the rods would be very interesting and I think its possible Also theoretically you could add a nuclear power plant with a fluid heat exchanger to heat the diesel
automation would be cool but this is for understanding how the parts move. its very analog for that reason. gives it a bit of role play as well. nuclear could be neat but a lot more money.
it is possible I managed to do it. all you do is press one button and it does it all from drilling auto to pumping out refined fuel, without any player interaction.
Automating isn't possible, I don't think. not while the mechanic that makes drill rods and sliders get stuck for no apparent reason. You need to at least have a manual way to then correct the drill rods being stuck and with the sliders also. I believe from reading through the internet that this issue was intentionally created by the devs, but I might have read it wrong.
I'm wondering if you added something like a buoyancy tank to the drill head, would it operate like a regular inland drill because it has that bit of upwards force acting on it so its like drilling normally? Or would it have to be neutral buoyancy because there's a stage in the drilling where the rods aren't fixed or being pushed down on
is there anyway you can upload the exact oil rig you used here, im no good at builidng and dont want to try to expand the rig to make it fir on offshore and break it
Having an issue with the rods not sticking together it works fine for the first rod but when I try to connect a second the rods stop moving and the winch’s keep going
I dont get how you moved it from land to the Rig on the sea. when I spawn your Oil rig on the Large Oil rig it just falls through into the ocean cause its a lot smaller then the actual Rig. did you do some editing and cuts that we dont see here? It looks very seamless what you did but its not how it worked for me. Or did you manually edited the platform for it to fit the Rig?
The easiest way for drilling on the sea is to attach the wellhead to the bottom of the table and feed the rods into it, you can continue to feed them out the bottom of the wellhead all the way to the bottom then just lower down the wellhead
(sigh) My second mistake was jumping right in with a downloaded oil rig, not knowing anything, and shoving rods down it without a wellhead. My third mistake was learning I needed a wellhead but thinking it needed to be attached to the turntable. Now you might have noticed I left out my first mistake. What was that, you might ask? Well, my first mistake was thinking I was smart enough to run an oil rig, even in a video game.
It'll be expensive to make at first, but at the end it'll be profitable, thank you, and very good build!
Dude this rig is absolutely amazing! As far as ideas - how about a lowerable refuelling boom, so you can bring your ships alongside your rig and fill them up?
Loved the video @ProfNCognito! Can't wait for the next video man! You could build the Rest of the Area Similar to the Oil Rigs that are in Stormworks, Maybe have 3 or 4 Rescue Boats along one side or Have Welders and other Equipment ready to Make Repairs if the Container for the Microcontrollers gets Damaged for some Reason (Not like the Ships of the AI Forces or the Newquay Armed Forces might come by and put you in the Position of a Iraqi Soldier in 1988 during Operation Praying Mantis. Someplace to Load and Unload the Oil to and from Tankers would come in handy too. If you need a Ship to test that out with, FJ Warner has built the Knock Nevis in Stormworks and it's up on the Workshop. He's also got a Scaled down Build of the T2 Tanker SS Winter Hill on the Workshop as well.
I have the Specs for both 80 foot Elco and 78 foot Higgins PT Boats. These are Best known in World War Two History as Being used to Fight Japanese Supply Lines during the Solomon Islands Campaign. The Specs will be from some of the More Notable Preserved and/or Running PT Boats.
80 foot Elco PT Boat (PT-617):
• Displacement: 55 Long Tons (60.61 Short Tons).
• Length: 80 ft. (24.615 meters or 98.461 Blocks).
• Beam: 20 ft. (6.153 meters or 24.615 Blocks).
• Draft: 5 ft. 6 in. (1.692 meters or 6.769 Blocks).
• Installed Power: 3 1,350 shp Packard 4M-2500 12 Cylinder engines.
• Propulsion: 3 Shafts.
• Speed: 40 Knots (46 mph).
• Range: 500 Nautical Miles (575 Miles or 934.153 km).
• Armament (as 617's Preserved): 4 22.5 in. (0.576 meters or 2.307 Blocks) Mark 13 Torpedoes, 1 37mm Gun, 2 20mm Guns, 2 Twin .50 Caliber M2 Browning Machine Guns, 2 Depth Charges, 2 Mark 50 Rocket Launchers, 1 M2 60 millimeter Mortar, 1 Smoke Generator.
PT-625-class 78 foot Higgins PT Boat (PT-658):
• Displacement: 103,000 Lbs ( Tons).
• Length: 78 ft. 6 in. (24.153 meters or 96.615 Blocks).
• Beam: 20 ft. 1 in. (6.179 meters or 24.717 Blocks).
• Draft: 5 ft. 3 in. (1.615 meters or 6.461 Blocks).
• Installed Power: 3 1,850 shp Packard 5M-2500 V12 Engines.
• Propulsion: 3 Shafts.
• Speed: 41 Knots (47.15 mph).
• Range: 520 Nautical Miles (598 Miles or 971.52 km) at 2,000 rpm.
• Complement: 2 Officers, 14 Enlisted.
• Sensors and Processing Systems: Raytheon SO/SO3 Radar.
• Electronic Warfare and Decoys: Farnsworth BN Interrogator Responder and Hazeltine BK Transponder IFF.
• Armament (as 658's Preserved): 4 22.5 in. (0.576 meters or 2.307 Blocks) Mark 13 Torpedoes, 1 Bofors 40mm Cannon, 1 M4 37mm Cannon, 2 Oerlikon 20mm Cannons, 2 Twin .50 Caliber Browning M2 Machine Guns, 2 Mk. 6 420lb Depth Charges, 2 Mark 50 8-cell Rocket Launchers firing Mark 7 5 in. Spin Stabilized Rockets (SSR), 1 M2 60mm Mortar for Target Illumination on the Bow, 2 .30 Caliber Browning Automatic Rifles (BAR's), 2 M1928A1 Thompson Submachine Guns, 2 M1 Carbines, 1 35 Gal. Mark 6 TiCl4 (Titanium Tetrachloride) Smoke Generator.
Evolution of the PT Boats Armament:
• When the PT Boats were first coming into Service, they were only armed with the Twin .50 Caliber Machine Guns and Some had the 20 millimeter Oerlikon at the Stern/Back.
• The PT Boats would Occasionally get "ad hoc" up-fits at Forward Bases which would usually be 37mm Anti-Aircraft Cannons, Rocket Launchers and Mortars. One night before the PT-109 would be lost, John F. Kennedy and his crew Commandeered a Single shot M3 37 millimeter Anti-Tank Gun from the Army and had the Wheels removed and Lashed down to 2x8 timbers placed on the Bow. Because the 37mm had more Punch to it, PT Boat Crews looked for Something that could also offer more than just the Single Shot of the Army's Anti-Tank Gun. The Solution was to use the Oldsmobile M4, and Later the M9 Model, 37mm Aircraft Automatic Cannon salvaged from Crashed P-39 Airacobra's at Henderson Field on Guadalcanal which had a 30-Round Magazine. This combined with the High Rate of Fire of 125 Rounds per Minute made the Gun Desirable and after soon proving it's worth, Further Production PT Boats were Being Armed with the M4/M9 Cannons at the Factory.
• The Culmination of the Addition of Larger Guns to the PT Boats came in the Form of the Bofors 40mm Cannon on the Aft Deck. Starting in Mid-1943 the Installation of the Bofors had an Immediate Positive effect on the Available Firepower from a PT Boat. It's 120 Rounds per Minute Rate of Fire fed by 4 Round Clips and range of 5,420 Yards (16,260 feet or 5,003 meters) made the Gun and it's Four man Crew gave the PT Boats more Firepower for defense against Aircraft or Help to provide Fire Support or Attacking Surface Ships.
• PT Gunboats: in the Solomon Islands in 1943, the 77-foot PT Boats PT-59, PT-60 and PT-61 were Converted into what's known as "PT Gunboats". This Involved Removing all but the Original Armament aside from the 2 Twin .50 Caliber Guns, Then Adding 4 more Twin .50 Caliber Guns and 2 40mm Bofors. Kennedy was PT-59's First Commanding Officer after this Conversion. On November 2nd, 1943 PT-59 participated in the Rescue of 40-50 Marines from Choiseul Island and a Foundering Landing Craft (LCP(R)) which was under fire from Japanese Soldiers on the Beach.
• Other Armament: Towards the End of the war, beginning in 1945, PT Boats received 2 8-cell Mark 50 Rocket Launchers, Firing the Spin Stabilized Flat Trajectory 5 in. Mark 7 and/or Mark 10 Rockets with a range of 11,000 Yards (33,000 feet or 10,153.846 meters). The 16 Rockets plus 16 Reloads gave the PT Boats as much Firepower as a Destroyers 5 in. Guns (Albeit without the Accuracy). By the War's end the PT Boats had More "Firepower-per-ton" than any other vessel in the U.S. Navy.
• PT Boats also commonly Carried Between 2 and 8 U.S. Navy Mark 6 Depth Charges in Roll off racks.
• Additionally, a few PT Boats were equipped to Carry Naval Mines launched from Mine Racks, but these were not commonly Used.
Hope you like the Idea man, as usual the Source is Wikipedia. I spent about two hours typing this up. Just Imagine having some LCS(L) Mk. 3's and Elco 80 foot and/or Higgins 78 foot PT Boats patrolling along the Rivers in the Sawyer or Meiers Islands Attacking AI Forces!
*Fortunate Son Intensifies in the Background*
a good alternative to the despawning rods, would be an underwater oil rig, but it'd have to be in a dome, so the water doesn't crush you, the only way there is either by an elevator or by a submarine
This is awesome. I fly helicopters off shore to the oil rigs, very cool to see this in game.
Nice what kinda helicopter?
I've been working on a well drilling rig. Just the size and weight of components have been a whole thing to contend with.
I JUST started this project, just set up a depth finder, 30 meters to seabed *chefs kiss*
Oh very nice..downloaded it and can't wait to use it. Gonna be doing oil in my career mode soon! Finally something I can use my Oil Tanker for!!!
Best of luck!
add a refinery that runs off of elec and a nuclear power plant so that you are not wasting any of the diesel output
Thanks for the video, I did not buy the DLC so this is a great help, 7:14 I'd be very interested in a boat version
Glad I could help
Is there a way you could make a detailed video about microcontrollers if you haven't already? Been playing Stormworks for 2 years and that is the only thing holding me back in making cool stuff.
i totally understand this. i myself am not good at them so not sure on what level you want a tutorial on. what are you trying to build?
@@ProfNCognito Not trying to build anything in particular. I just don't now what each controller does. Same with making a custom controller. Lot of information that i don't know how to process on my own.
I've got a few tutorials that might help. Check them out.
Rather than turning the oil rig into a giant boat you should try turning it into a giant submarine. That way it can just settle on the ocean floor and do all of the work down there. Sending a snorkel up to the surface sounds much much easier than sending down to the floor
Interesting idea
Automating the process of drilling or jutst moving the rods would be very interesting and I think its possible
Also theoretically you could add a nuclear power plant with a fluid heat exchanger to heat the diesel
automation would be cool but this is for understanding how the parts move. its very analog for that reason. gives it a bit of role play as well. nuclear could be neat but a lot more money.
@@ProfNCognito Thanks for the answer. Will you upload this to the workshop soon?
Yes probably today once I get the buttons cleaned up.
it is possible I managed to do it. all you do is press one button and it does it all from drilling auto to pumping out refined fuel, without any player interaction.
Automating isn't possible, I don't think. not while the mechanic that makes drill rods and sliders get stuck for no apparent reason. You need to at least have a manual way to then correct the drill rods being stuck and with the sliders also. I believe from reading through the internet that this issue was intentionally created by the devs, but I might have read it wrong.
I'm wondering if you added something like a buoyancy tank to the drill head, would it operate like a regular inland drill because it has that bit of upwards force acting on it so its like drilling normally?
Or would it have to be neutral buoyancy because there's a stage in the drilling where the rods aren't fixed or being pushed down on
intresting thought. might be a good idea. havent been offshore for oil in a while might be worth a test.
i think a diving chage could be usefull if you ever have to do some underwater work
is there anyway you can upload the exact oil rig you used here, im no good at builidng and dont want to try to expand the rig to make it fir on offshore and break it
It's already there. It's a tutorial build.
can you detail it next time, like adding a heli platform and sleeping bunks
Btw there already is a helipad
@@warrenhepburn9285 but its really low and small
Having an issue with the rods not sticking together it works fine for the first rod but when I try to connect a second the rods stop moving and the winch’s keep going
I am not sure how to go or get the oil rig platform please reply if possible I would like to know how to access it
i dont have stormworks but i like it
You should get it 🙂
same
is there a version of the oil rig so it fits on the platform
Yes
I dont get how you moved it from land to the Rig on the sea. when I spawn your Oil rig on the Large Oil rig it just falls through into the ocean cause its a lot smaller then the actual Rig. did you do some editing and cuts that we dont see here? It looks very seamless what you did but its not how it worked for me. Or did you manually edited the platform for it to fit the Rig?
I made it bigger. Check worshop.
@@ProfNCognito Thank you so much Good Sir.
@@ProfNCognito I just re-subscribed to it and.... It's the same :( Unless you uploaded a separate mod file
crap i didnt upload the sea platform. gimmi a day or so to get it up on the workshop and it should be good to go.
@@ProfNCognito Hehehe.... Dont worry my friend. Thank you for doing it for me :)
offshore oil rig build series?
How about an underwater drilling rig?
Where on the map do I find this platform ring?
its one of the locations you can buy as a base.
Does oil always spawn under the oil rigs at sea?
yes
Thanks for the help
Giant Oil Rig Submarine🤔🤫
The easiest way for drilling on the sea is to attach the wellhead to the bottom of the table and feed the rods into it, you can continue to feed them out the bottom of the wellhead all the way to the bottom then just lower down the wellhead
the rods stop at the bottom of the well head so this doesnt work like you say.
tried several oil rigs and all of them the temps for furnace will not get up to 300 haven't gotten one up to 50 even
Pressure update broke them
@@ProfNCognito that is what i was afraid of
Make a protection area with guns and AA guns incase enemy attempt to steal oil
Not enemy. America
is this a bug or a depth limit for the rods?
rods disapear around 280m for me.
how did he get 300 temp so fast??? I didnt even get 40 in 20 minutes.
Smaller area.
????? where do i find offshore platform,s????
random spawn
@@ProfNCognito oh
Add cameras
a crane for filling boats with gas or oil or whatever
Fueling station for vehicles I like.
jeez you need alot of rods to drill down in the ocean
yeah it can add up
Losing rods? Really? Game introduces new aspect to gameplay. Has inherent bugs that prevent the task from being achievable. Great job.
i dont get it pls do a simple one
This is as simple as I can make it.