you are really a legend in this work why I am telling you that because I watch many different types of 3d videos but they didn't explain everything where well.
Thank you so much.. This took me about 5 hours to find.. I was messing around with Grease Pencils and trying to attach things to empties... I tried everything... Until I saw this (bezier start and endpoint animation)
Excellent tutorial!! Dear Karim You give us exactly the information we need. No more and no less. This is indeed the way to teach and you are a natural talent Sir!
Thank you so much et meilleurs voeux. Line text animation is a great trick, I treached our students to use boolean to simulate line drawing for composition analysis in architecture, what a shame ! This opens us a lot of possibilities... And some new slides to prepare for me, with a big up for you and your channel on each, be sure ! Merci et bravo
Hello Olivier glad it was useful thank you! There are often different methods for getting the same end result. Blender is a huge software and nobody knows everything. So don't worry about teaching a different method, it can always be useful knowledge for something else. You teach architecture? Meilleurs voeux!
very informative and to add to that at 7:53 u can go to edit mode, select all vertices then type Alt+S to scale down (or up) to better extrude and bevel the curve object
hello yes you can use the same workflow I discussed with you on the other video. For anyone else wondering how to do this : Select the geometry, press F3, and search for "convert to mesh". The resolution of the generated mesh is set in the curve object data properties before the conversion. Before converting, first go to the viewport overlays and check "wireframe" so you can have a visual overlay of what you will get. Then in the object data properties of the curve, in the shape section, with the resolution preview U you can set the desired resolution along the curve. For the bevel resolution, go to the geometry section and change the resolution under bevel there. After that press "F3" and convert to mesh. Hope it helps!
Because I am still trying to use right click to select I do not know how to place my 3d cursor. I tried switching over last week but I was lost when I went to edit curves. It changes many things. Today one tutorial used right to select and yours uses left. All my notes from the past now I do not know if they apply - But I was able to switch to left click in the middle of a blend session. So I will deal with it.
Hello Donny here is something you can try. Go to edit - preferences. Now go to the "Keymap" tab on the left. In the search bar in the top-right, search for "3d cursor". The first result, "set 3D Cursor" is the function I used in my left-click configuration. You can see which keyboard shortcut is assigned to it on the right. This should tell you what the keyboard shortcut to place the 3D cursor is in your right-click configuration.
Your videos have been a great help for that one year project I published today (th-cam.com/video/c_jrqV5v1IU/w-d-xo.html) thank you very much and stay tuned until the end, you are in the credits... and somewhere in the final sequence. Hope you enjoy the vizualisation.
No background music, no nonsense , this is great tutorials. Thank You.
No one else is teaching this information... Thanks
I say thank you to all of my experts. Thank you!
When you realize the video has time stamps. You know the content is worth the time. Thanks bro!!
Dude, I've searched for DAYS to find an explanation of Start & End mapping on a curve. You are the man, thank you!!!
Great! No time spended in joke silly non-sense funny bs, just A LOT of info, teach, tips, tricks! Parabéns!
you are really a legend in this work why I am telling you that because I watch many different types of 3d videos but they didn't explain everything where well.
Inteligent teacher from África great thanks Jesus bless you
Awesome
Such a good teacher...... I especially love the accent
I like Karim's default expression. He always looks like he's going to let us in on some secret info and never fails to deliver!
Learnt loads of new things here, thank you!
The best tutorial I have seen explaining curves , thank you
Thanks..very helpful
Thank you so much.. This took me about 5 hours to find.. I was messing around with Grease Pencils and trying to attach things to empties... I tried everything... Until I saw this (bezier start and endpoint animation)
I didn't know I needed this!
Thank you, thank you, thank you!
This is hands down the best tutorial series on blender curves. Thanks a lot sir 🙏🙏
I find you easy to follow
very informative tutorial sir...thank you so much...
Great Job! You are my hero )))) Thanks 4 the vid!
great job. in my opinion blender should be introduced to middle school students.
Excellent tutorial!!!!!
Excellent information, many thanks.
Excellent tutorial ! Thanks for sharing . :O)
Excellent tutorial!!
Dear Karim
You give us exactly the information we need. No more and no less. This is indeed the way to teach and you are a natural talent Sir!
thank you Michael, appreciate your kind words!
Great tips, thanks for your work !
thank you Alexandre!
excellent tutorial crystal clear explanation thanks you
Reading this was very worthwhile, THX
Amazing! Thanks.
Nice, I love these dailys. Always good for exposing some bits of Blender knowledge. Thanks!
you are very welcome Nathan! It's a pleasure working with Nik from Blender Daily on these videos
You sir, are my hero. This video is exactly what I was looking for. Thank 🙏
happy to hear that Frank thanks!
Superb idea - thank you!
Best
I like what you guys are doing. Thanks!
Thank you very much! Loved it!
Yesss I found it! Thank you!
Great and needed tutorial 👏👏👏👏
Good to hear, thanks Joe!
This is packed with useful info. Heading to part 2 right now!
great tutorial, thanks
Love your tutorial
Dearly waiting to see more
Very easy to follow tutorials! Thanks a lot for offering them!
Very well taught. Thanks.
Amazing tutorial. I feel like I understand that timeline better now. Thank you so much.
Great video. I've just started using blender and really enjoy it!
Thank you. It's very fun to understand easily ;-)
happy to hear that Vincent thanks!
excellent tutorial, thank you 🙏🏻
Thank you so much. I am new to Blender and this is a wonderful help!
happy to hear that Peter thank you!
Thank you so much et meilleurs voeux.
Line text animation is a great trick, I treached our students to use boolean to simulate line drawing for composition analysis in architecture, what a shame ! This opens us a lot of possibilities...
And some new slides to prepare for me, with a big up for you and your channel on each, be sure !
Merci et bravo
Hello Olivier glad it was useful thank you! There are often different methods for getting the same end result. Blender is a huge software and nobody knows everything. So don't worry about teaching a different method, it can always be useful knowledge for something else. You teach architecture? Meilleurs voeux!
@@karijoart I teach software for architecture : Autocad, Revit, Sketchup (down soon) and Blender (more and more) in Paris Belleville.
fantastic, thx.
Nice!
thanks!
very informative and to add to that at 7:53 u can go to edit mode, select all vertices then type Alt+S to scale down (or up) to better extrude and bevel the curve object
thank you Luciano! I tried it and it seems to me that your tip with alt-s affects both the extrude and the bevel depth at the same time?
@@karijoart yes it affects both. So u can better tweak the extrude and/or bevel values, instead of going 0.0000...
@@luciox2919 interesting thanks for sharing!
Merci!
Thank you....
Welcome back and Happy New Year.
thank you happy new year to you too!
It is soooo useful!!!!
woooww...
❤
💕💕
Thanks
Do you know how to stop loop in follow curve?
Thanks to video
How can i move the object on the xenter fothe path and unattach it from the "path " not losing position and oorientation?
nice and keep good work. ..ask, how to stretch an object in the middle of that curve animation. . ?? pls help
thanks! by stretch do you mean scale?
Is there a way to convert the beveled curve geometry to mesh?
hello yes you can use the same workflow I discussed with you on the other video. For anyone else wondering how to do this : Select the geometry, press F3, and search for "convert to mesh". The resolution of the generated mesh is set in the curve object data properties before the conversion. Before converting, first go to the viewport overlays and check "wireframe" so you can have a visual overlay of what you will get. Then in the object data properties of the curve, in the shape section, with the resolution preview U you can set the desired resolution along the curve. For the bevel resolution, go to the geometry section and change the resolution under bevel there. After that press "F3" and convert to mesh. Hope it helps!
brother your object stops 11:52 but in my case my object don't stops my object goes ahead when my curse ends pls help me ..
Good t
Because I am still trying to use right click to select I do not know how to place my 3d cursor. I tried switching over last week but I was lost when I went to edit curves. It changes many things. Today one tutorial used right to select and yours uses left. All my notes from the past now I do not know if they apply - But I was able to switch to left click in the middle of a blend session. So I will deal with it.
Hello Donny here is something you can try. Go to edit - preferences. Now go to the "Keymap" tab on the left. In the search bar in the top-right, search for "3d cursor". The first result, "set 3D Cursor" is the function I used in my left-click configuration. You can see which keyboard shortcut is assigned to it on the right. This should tell you what the keyboard shortcut to place the 3D cursor is in your right-click configuration.
Encyclopedia Bézier
Hi can you help me I am trying to draw a nose cone like in airwolf
Can you help me
Your videos have been a great help for that one year project I published today (th-cam.com/video/c_jrqV5v1IU/w-d-xo.html) thank you very much and stay tuned until the end, you are in the credits... and somewhere in the final sequence.
Hope you enjoy the vizualisation.