Easily Edit Airports in Microsoft Flight Simulator

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  • เผยแพร่เมื่อ 14 ม.ค. 2024
  • A few viewers have asked how I customized some of the airports in my videos. Follow along with a short tutorial to learn how you can easily edit your own favorite field using the built-in scenery editor.
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ความคิดเห็น • 81

  • @latifbhanger
    @latifbhanger 17 วันที่ผ่านมา +2

    Few people know how to make difficult things very simple and easy. You are one of them. Great explanation mate.

  • @user-qi8nl2re4y
    @user-qi8nl2re4y 6 หลายเดือนก่อน +9

    OMFG It was that simple all along. 3 years I have been waiting for orbx to reissue my home airport from fsx to 2020 and it was this simple to do myself! Holy H...! 16 minute video...
    P.S. more of this please...

  • @foxtwomodels
    @foxtwomodels 9 วันที่ผ่านมา +1

    Thanks for this. I did a lot of editing in WED years ago and when I switched to MSFS I kind of gave up. This makes the process make so much more sense now.

  • @mr.redstone3800
    @mr.redstone3800 6 หลายเดือนก่อน +8

    Man amazing tutorial, if it only had been earlier released. I watched multiple hours of real complex ones a while back, just so that u now explain exactly what i needed to know in the first 6 minutes .

  • @blueline308
    @blueline308 6 หลายเดือนก่อน +5

    Please, more tutorials like this. Going in to more advanced stuff. Great video.

  • @Tinman1800wing
    @Tinman1800wing 6 หลายเดือนก่อน +4

    Fantastic info. You make it all look so easy. Thanks for sharing

  • @James-ui7rr
    @James-ui7rr 6 หลายเดือนก่อน +3

    Hi Ive been a FS fan from 1984 sublogic days. Im Enjoying your content. Congratulations on your deep dive GA videos!

  • @josteingravvik2381
    @josteingravvik2381 2 หลายเดือนก่อน +2

    THANK YOU for this amazing tutorial !!! Now I can make many of the small airstrips we have here in Norway accessible, by removing all the very tall trees right at the end of the runways !! 👍👍👍

    • @SDFalchetti
      @SDFalchetti  2 หลายเดือนก่อน +1

      Awesome - thanks!

  • @jeffreyvink94
    @jeffreyvink94 6 หลายเดือนก่อน +3

    Fantastic video! This inspired me to work on some of the local airports I know that were abandoned a while ago!

    • @shariff4473
      @shariff4473 18 ชั่วโมงที่ผ่านมา

      Which ones?

  • @urgentsiesta7606
    @urgentsiesta7606 หลายเดือนก่อน +1

    FANTASTIC tutorial - many thanks :)

  • @WindowsMediaYT
    @WindowsMediaYT 6 หลายเดือนก่อน +4

    hey man wow from flying to editing the map, nice job and you helped me figure something out thanks for this video!!!

  • @derekbennett1453
    @derekbennett1453 6 หลายเดือนก่อน +1

    Thanks for the quick response! I appreciate it. I have to say, though, you make it look easy. Thanks for the help!

  • @dsosby
    @dsosby 6 หลายเดือนก่อน

    Thank you! This is the tutorial I needed. 👏🏼

  • @bigalsplayin
    @bigalsplayin 6 หลายเดือนก่อน +1

    Thanks so so much this was really helpful . I'm off to update my local airport to what it should have been as default in the sim .

  • @dixielandfarm
    @dixielandfarm 6 หลายเดือนก่อน +2

    Neat to see how this is done in MSFS.

    • @SDFalchetti
      @SDFalchetti  6 หลายเดือนก่อน

      Still designing XPlane airports in WED?

    • @dixielandfarm
      @dixielandfarm 6 หลายเดือนก่อน +1

      @@SDFalchetti Two this weekend! I was doing private field hops and some were not good enough, so I fixed them real quick.

  • @irk72ag
    @irk72ag 5 หลายเดือนก่อน +1

    Man! That tutorial awesome!!!!

  • @freddie1960100
    @freddie1960100 4 หลายเดือนก่อน +1

    Amazing Tutorial, trying to do a Grass Airfield for the Bembridge Airport isle of Wight England

  • @musiqtee
    @musiqtee 6 หลายเดือนก่อน +2

    Great info! 👍 But, poor little Cessna… 😂

  • @swflKVNC
    @swflKVNC 6 หลายเดือนก่อน +1

    WOW, inspirational . Now I can try and fix a runway direction reversal error at KVNC. ATC thinks 05 is 23.

    • @SDFalchetti
      @SDFalchetti  6 หลายเดือนก่อน

      Thanks! That one's a little harder to fix since it involves changing a runway (you'd have to exclude the current runway and lay down a new one and configure it). Have you tried the flightsim.to version of kvnc? flightsim.to/file/19166/venice-municipal-airport-kvnc

    • @swflKVNC
      @swflKVNC 6 หลายเดือนก่อน

      @@SDFalchetti Yes it is very nice, I wrote to the author and he corrected the runway direction. But the NAV and ATC were not changed. Still love it. It is home.

  • @ansarisaad773
    @ansarisaad773 6 หลายเดือนก่อน +2

    I can't wait until the global scenery repository is released for MSFS. IMO it is X-planes biggest asset. Thousands of detailed airports included in the stock sim, and all edited by the community!

    • @SDFalchetti
      @SDFalchetti  6 หลายเดือนก่อน +3

      Agree! The crowd-sourced airports of X-Plane were one of my favorite features, and It was always fun knowing that a field you made would be rolled into the next official patch.

  • @bong32bong
    @bong32bong 6 หลายเดือนก่อน +1

    Nice!

  • @PlatonEgorov
    @PlatonEgorov 6 หลายเดือนก่อน +1

    Great! 👍

  • @eduardogranja6418
    @eduardogranja6418 6 หลายเดือนก่อน

    Great video tutorial, thanks. I have a scenery where the edge of the river and the immediate adjacent terrain is raised. It looks like a huge hump. Can that be flatten up to match the rest of the terrain?

    • @SDFalchetti
      @SDFalchetti  6 หลายเดือนก่อน

      Yes - create a polygon like in the video and tick terraform. You can pull the terrain up or down where the polygon is.

  • @streettripler4751
    @streettripler4751 6 หลายเดือนก่อน

    Fantastic video, I might give it a try. I think the reason you cannot save the XML file is that it is open in the editor, so you need to close it before the compiler can make changes to it.

  • @neil7813
    @neil7813 6 หลายเดือนก่อน

    Thank you.

  • @Djeez2
    @Djeez2 6 หลายเดือนก่อน +2

    Great explanation! Could you explain how to remove taxi lights and other obstacles that are in the middle of taxiways and ramps?

    • @SDFalchetti
      @SDFalchetti  6 หลายเดือนก่อน +1

      That's a bit harder. The lights are a setting in the taxiway object, so if you create a taxiway you can show or hide the edge lights. Unfortunately to get rid of lights in a default airport, you'd need to remove the default taxiway and make your own.

    • @OutCastDB
      @OutCastDB 6 หลายเดือนก่อน

      @@SDFalchetti Hello, great tutorial, got my Sub! I'm just learning how to correct airports and land areas. I have a question, how do you about lowering water to reveal bridges without creating a river look or make the beaches to high. Also, removing stock windsocks and putting them back in the proper place. Thanks.

    • @SDFalchetti
      @SDFalchetti  6 หลายเดือนก่อน

      @@OutCastDB Stock objects like windsocks are pesky to get rid of, but an exclusion rectangle object should do it. You'll then need to place a new windsock manually. I recommend the Windy Things library, which has great windsocks and flags that follow the wind direction. I have used transparent polygons with terraforming to push or pull rivers up or down to hide/show terrain. If you adjust falloff, it will be smooth. If the bridge is just a ground texture underwater, then you're better off making a Blender model of it and adding it to your scenery.

  • @Homework_777
    @Homework_777 2 หลายเดือนก่อน

    can you tell me how to remove or add a star to an airport on the world map? Thank you!

  • @Virtusim
    @Virtusim 6 หลายเดือนก่อน +1

    Great video, just save it in the "scenery editor" It says "save scenery" and then build the package

    • @SDFalchetti
      @SDFalchetti  6 หลายเดือนก่อน

      Aha! It was hiding in plain sight. Thanks!

  • @Topcat1952
    @Topcat1952 6 หลายเดือนก่อน +1

    This is a very good tutorial, but I could not help wondering how you learned how to do all these changes. I'd love to know if there are any written instructions somewhere as I learn better that way. I have been wanting to update my home airport (N68) for some time. It has buildings but they are not the correct one. Interesting that I just flew out of KIPT this morning.
    Thanks so much!

    • @SDFalchetti
      @SDFalchetti  6 หลายเดือนก่อน +1

      Thanks! I learned by watching lots of TH-cam videos and just playing around in the editor. Microsoft does have documentation for the SDK, but it's technical and aimed at developers. Finding simple how-to's was a challenge.

    • @Topcat1952
      @Topcat1952 6 หลายเดือนก่อน

      @@SDFalchetti What I thought. Thanks so much. I'll just have to play around then.

  • @Peter-55
    @Peter-55 6 หลายเดือนก่อน +1

    Hi, can the editor add parking positions? If so would you explain how? Thank you.

    • @SDFalchetti
      @SDFalchetti  6 หลายเดือนก่อน +1

      Yes, but it's a little complicated because you have to create a taxiway system that the AI can follow, and then link each taxiway to a parking spot. The editor has taxiway and runway objects that are functional.

  • @xcltm3159
    @xcltm3159 3 หลายเดือนก่อน

    I'd just like to ask: 1. how to edit AFCADS for MSFS. eg: the default Asobo KOAK (Oakland airport). The AI aircraft such as FSLTL 737's cannot park at the gates due to a size/diameter limit imposed within the AFCAD. How to edit this to allow 737's to park there? question 2: how to edit Jetways in the same scenery so that they actually line up to the parking areas correctly. question 3: Can the underlying afcad lines that AI aircraft would follow be edited along with the actual taxi lines in the scenery so that they correspond?

    • @SDFalchetti
      @SDFalchetti  3 หลายเดือนก่อน

      I don’t known of any way to edit default airport objects or taxiways other than to exclude them (with an exclusion rectangle) and place new ones down. Unfortunately for things like taxiways this would involve creating new taxi and runways from scratch.

  • @ernesttan8090
    @ernesttan8090 5 หลายเดือนก่อน

    great tutorial thanks!
    1. can i reuse compiled static objects from community?
    2. must i always start in free flight mode?
    3. it is hard to choose the objects if there is no preview by default. thanks for showing how to do it.
    4. how do I define AI planes or AI vehicles to follow a route?
    5. If I wanted to build an airport in a new location, how do I copy an existing one and modify it from there?

    • @SDFalchetti
      @SDFalchetti  4 หลายเดือนก่อน

      Any custom objects from other airports in your community folder should be pickable and able to be placed in your airport. Keep in mind if you distribute the airport afterwards, other people will need to have the same airports in their community folders to see the objects. You can start on the ground when editing an airport, unless nothing exists at that location yet. I'm not sure how to define AI plane routes, although I have seen others have animated aircraft at their airports. I'm not sure of any easy way to duplicate an existing airport, other than manually copying the files and editing the assorted xml config files. Note you can't edit an already compiled airport. You'd need the original scenery files.

  • @zulgadams5837
    @zulgadams5837 4 หลายเดือนก่อน

    My hometown airport is very close to being correct using the stock MSFS one in game, its missing the 4 jetways and parking for the jetways, i have been trying for months to add the jetways but never can get it to work, even after watching these videos, Wish i could just pay someone to finish it, i get headaches trying lol!

  • @abstractbybrian
    @abstractbybrian 6 หลายเดือนก่อน

    Can you add animals that are animated?
    Can you select an area they “rome” in?

    • @SDFalchetti
      @SDFalchetti  6 หลายเดือนก่อน

      If you change Object Type to SimObject, Asobo has a package asobo-simobjects-animals which allows you to place individual animated animals. If you change Object Type to WorldScript, Asobo has a package asobo-scenarii with scripts. Search for the type of animal, such as Flamingo and place the script as an object, and it will spawn a flock.

  • @Izmael1310
    @Izmael1310 23 วันที่ผ่านมา

    This is basically city builder like cities skylines was :D you can detail pretty much anything with anything. Do you know how to edit afcad files to "force" simulator using specific runways? For example at Toronto Pearson (CYYZ) there are two runways 15/33 and usually the wind is like 250-340° at this airport, but in real life these runways are rarely used and everything happens on rwys 23 and 24L/R, but the sim usually assigns me rwys 15/33 because they are active. So somehow to edit this airport and basically force it to shut these runways down? Is that possible? How can I for example edit gates and ramps for parking? Many smaller/medium airports can accomodate heavy aircraft, but when you land the ground wont assign you gate neither ramp parking spot, because the default gates and ramps are meh and very inaccurate.

    • @SDFalchetti
      @SDFalchetti  23 วันที่ผ่านมา

      Unfortunately I don't know a way to do this other than make the taxiway/gate network from scratch so you can manually configure each parking spot/gate to the size you want. It would be nice if the SDK let you directly edit default airports, but it more or less just lets you erase select objects and make them from scratch. I also don't know a way to force ATC to choose a preferred runway based upon conditionals (such as always choosing a preferred runway when the wind < x kts).

  • @tomcat514
    @tomcat514 6 หลายเดือนก่อน

    Can I used sketchup to make custom buildings and put them to MSFS?

    • @SDFalchetti
      @SDFalchetti  6 หลายเดือนก่อน +1

      I believe you have to export as a .obj from Sketchup into Blender, then use the Blender plugin. I'm not aware of a direct Sketchup plugin.

    • @tomcat514
      @tomcat514 6 หลายเดือนก่อน +1

      @@SDFalchetti I've watched a tutorial on Blender and I think I gonna be studying and using Blender in the near future. Anyways, thank you for this tutorial! Keep it up and more power to your channel.

  • @swordcowfan
    @swordcowfan 6 หลายเดือนก่อน +1

    Can I just do this anywhere? Would like to add helipad, shed and lighting on my farm. Great video. Thanks. (I don’t have a real helipad 😉)

    • @SDFalchetti
      @SDFalchetti  6 หลายเดือนก่อน +1

      Come to think of it, I could use a helipad in my back yard as well. You can do it anywhere. You can create airports that don't exist, or just go in and modify scenery.

    • @swordcowfan
      @swordcowfan 6 หลายเดือนก่อน +1

      Thanks. Downloading the SDK right now.

  • @freddie1960100
    @freddie1960100 4 หลายเดือนก่อน

    can you do a Tutorrial how to Delete the runway and rebuild it

    • @SDFalchetti
      @SDFalchetti  4 หลายเดือนก่อน

      To delete existing default objects, you’ll need to exclude them with an Exclusion rectangle. Afterwards, just place a Runway object where you want. The runway object properties will let you set options for things like markings or lights.

  • @Apilot-yo6ex
    @Apilot-yo6ex 6 หลายเดือนก่อน

    We need to do a custom buildings with blender for example

    • @SDFalchetti
      @SDFalchetti  6 หลายเดือนก่อน +2

      Editing that video as we speak!

  • @abstractbybrian
    @abstractbybrian 6 หลายเดือนก่อน

    Can you lower grass? So many grass strips are to tall…I want to “mow” the grass.

  • @swordcowfan
    @swordcowfan 6 หลายเดือนก่อน

    Rather than blank, autogen has put houses where there should hangers. Do I have to remove these? And how? Thanks.

    • @SDFalchetti
      @SDFalchetti  6 หลายเดือนก่อน +1

      Just use the polygon like I did in the video and under properties tick Exclude Buildings. That’ll wipe out the buildings and then you can put whatever you want there.

    • @swordcowfan
      @swordcowfan 6 หลายเดือนก่อน +1

      Thanks for that. I'm getting there and loving it. Not sure I'll find time to actually fly again. It all your fault.😂❤

    • @swordcowfan
      @swordcowfan 6 หลายเดือนก่อน

      Feel a bit stupid for missing that ...😂

  • @tbryson2
    @tbryson2 3 วันที่ผ่านมา

    Ok, three questions. Does this method wipe out all of the taxi paths and parking spaces? If so, how do you begin a project without wiping all of that out? Also, what about adding your own models where you have to create your own modellib? I want to modify a stock airport, not create a new one. Thanks!

    • @SDFalchetti
      @SDFalchetti  3 วันที่ผ่านมา

      You can tick what you want excluded when you create the rectangle, so you can just exclude buildings, for example, without affecting taxiways or parking spots. The linked video at the end covers custom models.

    • @tbryson2
      @tbryson2 3 วันที่ผ่านมา

      @@SDFalchetti Hmmm, that really didn't answer any of the three questions. I know how to create a polygon and set the properties, (discovered that today). My questions are a bit more specific to 3 different "issues"(?) Thanks for answering!.

    • @SDFalchetti
      @SDFalchetti  3 วันที่ผ่านมา +1

      For your questions: 1) No, this method does not wipe out taxiways and parking spots 2) Starting a project does not affect taxiways/parking spots. 3) You can find my video on how to add custom models here: th-cam.com/video/MXI7CVbavTg/w-d-xo.html

    • @tbryson2
      @tbryson2 3 วันที่ผ่านมา

      Thank you sir!

  • @kolinwesthoff531
    @kolinwesthoff531 6 หลายเดือนก่อน

    When I got to create a new file, the name and company name is in red and it doesn’t let me change it

    • @SDFalchetti
      @SDFalchetti  6 หลายเดือนก่อน

      Under the development toolbar, try selecting DevMode Reset. That should reset everything to defaults. If you enter text in the red fields, be sure to hit Enter to save it. Tabbing to the next field doesn’t save and it will stay red.

  • @shariff4473
    @shariff4473 18 ชั่วโมงที่ผ่านมา

    What does stk stand for?

    • @SDFalchetti
      @SDFalchetti  17 ชั่วโมงที่ผ่านมา

      Software Development Kit

  • @paulr4717
    @paulr4717 6 หลายเดือนก่อน

    If only the MSFS development team used this tool 5 years ago WAY before release!!