Halo Infinite Mythbusters - Vol. 5

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  • เผยแพร่เมื่อ 27 ต.ค. 2024

ความคิดเห็น • 806

  • @defendthehouse
    @defendthehouse  2 ปีที่แล้ว +106

    Download OperaGX for free and start using our favorite browser today! mtchm.de/vq3yk

    • @boom2088
      @boom2088 2 ปีที่แล้ว +4

      i am watching this operagx

    • @AbbyRawks
      @AbbyRawks 2 ปีที่แล้ว

      Myth: You can melee a grenade out of the air. Also you can "stick" someone with a frag grenade.

    • @billylion3073
      @billylion3073 2 ปีที่แล้ว +1

      soo what if you got repulser chain for a super mega jump like the old school head jump ...also can you graple a live nade out of the air?

    • @trashman966
      @trashman966 2 ปีที่แล้ว +2

      @@boom2088 me too mate. me too.

    • @midnightZer0
      @midnightZer0 2 ปีที่แล้ว +1

      7:09 your helmet has Carters attachment for some reason

  • @TherapyGel
    @TherapyGel 2 ปีที่แล้ว +1484

    That circle grapple was amazing! Did not expect it to go so well

    • @defendthehouse
      @defendthehouse  2 ปีที่แล้ว +126

      We were shocked at how well it went, especially with so many people.

    • @KioskNiko
      @KioskNiko 2 ปีที่แล้ว +71

      @@defendthehouse Wouldn't these 3-2-1 GRAPPLE! Timings work better if you sync people up with the game clock? In example everyone grapple at 50:10. It would negate all ping and call issues. Love the content!

    • @BLOODKINGbro
      @BLOODKINGbro 2 ปีที่แล้ว +4

      Wish it would do the infinite loop

    • @hobojoe9717
      @hobojoe9717 2 ปีที่แล้ว +12

      @@KioskNiko That, and also they’d need to make sure players were as close as possible to being equidistant from each other so that the grapples connect at the same time.

    • @jensonspreutels
      @jensonspreutels 2 ปีที่แล้ว +10

      @@KioskNiko That was not the problem, everyone did it at the right time. The terrain just gets in the way and because it is not a perfect circle people just get yeeted out because of centrifugal power

  • @DangerVille
    @DangerVille 2 ปีที่แล้ว +267

    That spin that happens when you melee the rocket is definitely theatre mode trying to show you hitting the target. Normally you’d home into another Spartan, so clearly theatre mode knows you hit something, and tries to track the rocket.

    • @michaelzhang9806
      @michaelzhang9806 2 ปีที่แล้ว +17

      That’s basically what I guess, it was theatre mode trying to wrangle the Energy Sword lunge and showing you biting the thing, but since said object continued moving and was still alive it just turned and tracked

  • @hisammy3969
    @hisammy3969 2 ปีที่แล้ว +686

    You need to go back and do the electricity arc again and get everyone to stand close to the initial zap. It might be a radius thing and not a max chain thing. Might also explain why you got 6 people on the 2nd test because the initial zap was in the centre of the 6

    • @BringTheSteak
      @BringTheSteak 2 ปีที่แล้ว +38

      You cab also try formations other than a line to test branching. You can try a triangle of people where the first row has 1 person, second 2 ppl, third four ppl etc to test if it will branch twice and still travel 6 deep for each individual arc.
      Or do the same with 1, 3, 9, etc to teat if itll branch three times and travel 6 deep.

    • @spinal_capped
      @spinal_capped 2 ปีที่แล้ว +9

      Exactly! I feel like it might be an Area of Effect type thing.

    • @Jbn0s0rus
      @Jbn0s0rus 2 ปีที่แล้ว +5

      iirc it has a maximum range yes. I'd love to see a small circle of player around a weapon being arked.

    • @hisammy3969
      @hisammy3969 2 ปีที่แล้ว +5

      @@spinal_capped well given they've replied to a lot of other comments from the same time as mine but not this one, we might not get a conclusion :(

    • @spinal_capped
      @spinal_capped 2 ปีที่แล้ว

      @@hisammy3969 we can still hope, considering yours is a top comment! And it shouldn’t be too difficult to test on their part.

  • @wojurera3131
    @wojurera3131 2 ปีที่แล้ว +318

    That Grapple Circle could literally be an ad for Forge when it comes out, it was so satisfying! ♾ 🤯😳😎

    • @SquinkyEXE
      @SquinkyEXE 2 ปีที่แล้ว +3

      But you don't need forge to do it... As we just saw...

    • @JamesTDG
      @JamesTDG 2 ปีที่แล้ว +5

      @@SquinkyEXE but it is much easier

  • @BlagenLogin
    @BlagenLogin 2 ปีที่แล้ว +150

    When you guys count down, you should try using the in-game timer.
    Say “When the timer hits 5:30, everyone grapple!”
    Would it be more synchronized than simply counting down from 3?

    • @krytex5729
      @krytex5729 2 ปีที่แล้ว +4

      That would work better but the results are still great :)

    • @ABoxIsMyHome
      @ABoxIsMyHome 2 ปีที่แล้ว +1

      They do it in later eps

  • @NotMac
    @NotMac 2 ปีที่แล้ว +132

    A carousel of grappling spartans is the coolest and funniest thing I’ve seen in Infinite
    ‘Grats on pulling it off boys

  • @Sdather
    @Sdather 2 ปีที่แล้ว +273

    *MYTH:* You can grapple an item or weapon that is being grappled by another player.

    • @IASTROLOG
      @IASTROLOG 2 ปีที่แล้ว +28

      True. Power ups can be grappled while there being grapple. Kinda like tug of war. Idk about weapons

    • @chrisbell5909
      @chrisbell5909 2 ปีที่แล้ว +11

      @@IASTROLOG ive had it freeze out when both grappled invsible cloak on the sand map, got a recording of it

    • @DeathByLego
      @DeathByLego 2 ปีที่แล้ว +1

      That’s true!

    • @Trivium-rf3oh
      @Trivium-rf3oh 2 ปีที่แล้ว +1

      @@chrisbell5909 Same thing happened to me on Behemoth earlier today when I tried to grapple an enemy banshee as my teammate was hijacking it. Game froze out and I had to restart :( Weird thing was I could still move around the map and hear my teammates on mic during the freeze

    • @chrisbell5909
      @chrisbell5909 2 ปีที่แล้ว

      @@Trivium-rf3oh my one ya hear the grapple just going like its 24/7 winding and it stays that way...then the other day ...i call this the 3:43 curse lol but I was making a comeback if a fiesta match and well after pulling off a smooth no scope to a sudden run in as was grappling to get a new position on the enemy team and i suddenly encounter a dude and sewer him it was insane reaction time and so then i grapple into what i thought could close the gap there was 3 in their spawn i get caught in the air with a headshot the grapple gave to much hang time so i just started to do a 360 with my sword and i get nailed and that kill on me was tying them with us at 44-44 and suddenly after I got initially killed my body hit the ground and it started the respawn and suddenly appeared in middle.of my screen was this dudes samurai head think it was the back of his head and you could hear this humming ...and the thing is the 44 on both sides were appearing in the middle of screen like usual and guess what time the round was in? 3:43. I sat there for like 3 minutes just hoping itd suddenly continue the game but sadly it didnt and i had to restart the game as in pull my Xbox plug couldn't even manually push off

  • @orbitalalpha
    @orbitalalpha 2 ปีที่แล้ว +190

    Some serious props to the netcode that allows that circle grapple to happen so cleanly.

    • @TechyBen
      @TechyBen 2 ปีที่แล้ว +32

      Normal day to day server: [Desync]
      Grapple ring server: [I was born for this!]

    • @arceuskarp4542
      @arceuskarp4542 2 ปีที่แล้ว +2

      Flashback to GTA V towtruck crashes

    • @-innutendo-9712
      @-innutendo-9712 2 ปีที่แล้ว +1

      Congratulating Halo Infinite net code? Nah

    • @niks660097
      @niks660097 2 ปีที่แล้ว +6

      @@-innutendo-9712 you have no idea how hard it is to synchronize physics engines on network, its impossible...

    • @dragonusmolamola4140
      @dragonusmolamola4140 2 ปีที่แล้ว

      @@niks660097 what about previous halos

  • @heinrichkreuser2659
    @heinrichkreuser2659 2 ปีที่แล้ว +21

    1:39 There is no limit to the number of times electricity can arc between itmes or players
    4:12 The spikes of a spike grenade can be repulsed
    4:47 You can melee a rocket out of the air with an energy sword
    7:18 You can throw fusion coils through drop walls
    8:27 It you stick an item as another player picks it up, they will be stuck
    10:03 You can form a circle of grappling Spartans

  • @sorcvelvet6784
    @sorcvelvet6784 2 ปีที่แล้ว +41

    MYTH: You can grapple onto a fired skewer or rocket.
    I'm genuinely interested in this one lol

    • @WonderlandGhost
      @WonderlandGhost 2 ปีที่แล้ว

      Didn't they do that?

    • @krytex5729
      @krytex5729 2 ปีที่แล้ว

      @@WonderlandGhost No i dont think so

    • @BladedFish
      @BladedFish 2 ปีที่แล้ว

      What about grapple to a fired motion sensor pellet?

  • @Kobalent
    @Kobalent 2 ปีที่แล้ว +58

    9:40 i imagine the plasma grenades don't stick to weapons because they are the only grenades intended to propel them out of racks, since there's the Combat Evolved medal that happens if you catch them out of the air (seen in the first MP trailer)

    • @hugs4drugs205
      @hugs4drugs205 2 ปีที่แล้ว +7

      In a previous video they demonstrated that you can drop a weapon that's stuck with a plasma to avoid death, I know your referencing unequipped weapons but it still presents a physics paradox

    • @Kobalent
      @Kobalent 2 ปีที่แล้ว +7

      @@hugs4drugs205 it is possibly a specific override that happens when weapons are not being held by a player to make Combat Evolved's more consistent. the reason this override isn't present when holding the weapon is likely because they become extensions of the player's hitbox and it'd be counter-intuitive to have a grenade bounce off of an enemy's weapon when you can shoot it and inflict damage.

    • @LivingAlkalineSolution
      @LivingAlkalineSolution 2 ปีที่แล้ว +1

      I doesn't stick to weapons because plasma grenades only stick to player related objects. Such as a player, vehicle, or a currently held weapon. But not walls or floor weapons.
      While spike grenades are meant to just stick to the first surface they hit

  • @TripleEightss
    @TripleEightss 2 ปีที่แล้ว +48

    as soon as i saw “throw fusion coil through dropwall” i died laughing. i learned this one the hard way.

  • @SwordGuy3924
    @SwordGuy3924 2 ปีที่แล้ว +47

    This channel is going to inspire alot of forge/custom game content.

  • @southpawdevelopment
    @southpawdevelopment 2 ปีที่แล้ว +32

    Perhaps I can shed some light on the “stick to weapon and then pick it up” myth: in games like this, the weapon you see on the ground is NOT the weapon you pick up.
    Upon picking up a weapon, the weapon on the ground is deleted and it’s stats are transferred to a first/third person gun, created in your characters hands.
    Upon dropping a weapon, the process is similar, except the physical model is the same (not deleted and replaced, but is actually dropped) which is why when you drop a stuck weapon, the stuck items stays

    • @dbb00kw0rm
      @dbb00kw0rm 2 ปีที่แล้ว +2

      I suspect it's more for the Combat Evolved medal- if you toss a plasma onto a weapon platform, it launches the weapon to you. Doing this to a heavy weapon and catching it in midair gives you the Combat Evolved medal. If the plasma stuck to the weapon it'd make Combat Evolved much harder on heavies with large hitboxes like the SPNKR, Cindershot, and Skewer.

    • @southpawdevelopment
      @southpawdevelopment 2 ปีที่แล้ว +2

      ​@@dbb00kw0rm Thats probably how it works, yes, but this is pretty much standard in modern fps games

    • @DillonStrichman
      @DillonStrichman 2 ปีที่แล้ว +1

      I recall one of the halos' sandboxes retaining plasma/spike grenades upon pickup... maybe I'm imagining it though. You do describe the idea well though! a bigger mind-fuck is that the 3D model of the gun that other players see is often a totally different 3D model than the one that you see in first-person mode. The first person gun "model" includes the players arms! Of course this varies from game to game. I say this coming from a source engine background.

    • @southpawdevelopment
      @southpawdevelopment 2 ปีที่แล้ว

      @@DillonStrichman right! The arms and legs you see are completely different from the character everyone else sees, it’s crazy.

  • @davidkauffman5842
    @davidkauffman5842 2 ปีที่แล้ว +30

    It looks like the chain lightning has more to do with proximity than number of chains. Would like to see you test ten people in a circle around a weapon instead of a line of people.

    • @nobody6032
      @nobody6032 2 ปีที่แล้ว

      Magic players know what chain lightning is

    • @ShiningDarknes
      @ShiningDarknes 2 ปีที่แล้ว +1

      naw it is based of a damage calculation. It halves the damage ever arc from the previous arc and splits further half it (at least that is what it seems like) once the damage would be too little it stops. I think the max is probably hitting 12 targets but you would probably need a flat plane to work on to make sure everything is perfectly spaced.

  • @crayonboi3168
    @crayonboi3168 2 ปีที่แล้ว +14

    3:50 you can do more arcs probably if you back up the players and do a pyramid type pattern going outwards towards the players with the guns. If u had enough players and guns on the ground in theory it could be infinite

    • @ShiningDarknes
      @ShiningDarknes 2 ปีที่แล้ว

      No, it couldn't. Guns and players are treated the same as far as arcing is concerned. It also misbehaves when you form a circle and instead of arcing out from the center to all targets it will just choose 2. 2 seems to be the max number of splits per arc and 4 is the max number of arcs. But I guess if you want to get technical one arc would be infinite seeing as that is the name of the game.

  • @Infernoraptor
    @Infernoraptor 2 ปีที่แล้ว +11

    RE: coils and deployables: not everything else can go through: IIRC, stickies break it as well. Weirdest is sentinel beam: the damage goes through, but not the beam. (At least campaign)

    • @ShiningDarknes
      @ShiningDarknes 2 ปีที่แล้ว

      Campaign behaves differently because balance doesn't have to be as strict.

    • @Infernoraptor
      @Infernoraptor 2 ปีที่แล้ว

      @@ShiningDarknes true, just saying it might still do it in multiplayer. It'd be weird to nerf the stickies and drop wall in campaign specifically

  • @Qwark909
    @Qwark909 2 ปีที่แล้ว +1

    RONALD JENKEES BABY!!!!!!!! Still blessing the youtubes

  • @aliendude99
    @aliendude99 2 ปีที่แล้ว +2

    Thank you for introducing me to Ronald Jenkees, I can't believe I've missed out on his music for so long.

  • @chosensiren
    @chosensiren 2 ปีที่แล้ว +5

    the circle grapple was so cool! I would love to see what happens with a smaller group like 4 or 5 people

  • @octotenor00
    @octotenor00 2 ปีที่แล้ว +7

    I had an experience where the repulsor was ineffective against an enemy when I used it behind a drop wall. Very strange.

  • @Gains_Gaming_inc
    @Gains_Gaming_inc 2 ปีที่แล้ว +1

    They actually give lore behind the plasma grenade. I don't no much of what's it's called but it is basically a smart grenade. It detects if what it has landed on is organic or had a organic attached to it. That's why you can still plasma grenade the weapon their holding.

  • @loutenantdan6497
    @loutenantdan6497 2 ปีที่แล้ว +12

    You probably can’t stick weapons since they added the combat evolved medal which involves launching a weapon toward you with plasma grenades. If it were to stick, it’d be a lot harder to pull off

  • @sizzle77
    @sizzle77 2 ปีที่แล้ว +1

    The spartan grapple circle brought a genuine smile to my face! Super cool guys

  • @lifeiscrap103
    @lifeiscrap103 2 ปีที่แล้ว

    That Spartan-Go-Round was pleasing to watch.

  • @Bishop115Gaming
    @Bishop115Gaming 2 ปีที่แล้ว

    i havent heard Ronald Jenkees in over 10 years and i dont usually watch these videos but to find him randomly again was awesome

  • @davidg.1806
    @davidg.1806 2 ปีที่แล้ว +3

    Hey guys, I tweeted you about the melee “red bar” result, how you can get to absolute zero health and shields so that you can test it as a myth, as well as use it as a starting point for testing the equipment kills again. You would need three or more persons since one of the two melee players will die, and the other have no health.

  • @bowenjudd1028
    @bowenjudd1028 2 ปีที่แล้ว +1

    Dropwall coil was a lesson I learned in the campaign

  • @DanteRXtwin
    @DanteRXtwin 2 ปีที่แล้ว

    i am in love with this channel now. i've wanted people to do this kind of stuff for YEARS!

  • @Raiin0311
    @Raiin0311 2 ปีที่แล้ว

    Holy hell, the circle grapple was astounding. It's SO freaking cool.

  • @TheDillaMonster
    @TheDillaMonster 2 ปีที่แล้ว

    Ronald Jenkees intro music I recognized right away. What a legend

  • @wiledman2430
    @wiledman2430 2 ปีที่แล้ว +4

    I think you should do the grapple circle with the game timer so there’s no mic delay.

  • @Catatomica
    @Catatomica 2 ปีที่แล้ว

    Rediscovering Ronald Jenkees through these vids was a pleasant surprise. Immaculate music choice.

  • @CarJul666
    @CarJul666 2 ปีที่แล้ว

    I'm VERY impressed by the circle grappling.

  • @SenzuPlaysWithAI
    @SenzuPlaysWithAI 2 ปีที่แล้ว

    So cool to hear Ronalds music again! one of the OGs of youtube, listend to disorganized fun back in 2008 :3

  • @haydenmcclure622
    @haydenmcclure622 2 ปีที่แล้ว +7

    Can you slow down the grapple by holding backward? I seem to remember that from a tool-tip. Might make the circle-grapple last longer for added cool-factor.

    • @y3l10wflash6
      @y3l10wflash6 2 ปีที่แล้ว

      As added bonus if they can time it well they can yell callouts to speed it up and slow it down like a rollercoaster ride lol

  • @Jesusfreaq
    @Jesusfreaq 2 ปีที่แล้ว +1

    yes we got the grapple circle lets go! i've been asking since episode 1

  • @magnificentreality100
    @magnificentreality100 2 ปีที่แล้ว

    Props for playing Ronald Jenkees as the intro, Legend.

  • @Nightmare_52
    @Nightmare_52 2 ปีที่แล้ว +1

    that circle grapple reminded me of the old days in tf2 when mannpower was just released and people made giant chain circles to fly around with

  • @justsomehalofan4386
    @justsomehalofan4386 2 ปีที่แล้ว +1

    It's videos like these that remind me just how great Infinite's gameplay and sandbox are. Imagine a custom game that uses that grapple trick, once forge comes custom games will be insane.

  • @GirthConfirmed
    @GirthConfirmed 2 ปีที่แล้ว

    That circle grapple was amazing!! hilarious 🤣

  • @jeffgrill7214
    @jeffgrill7214 2 ปีที่แล้ว

    The music at the beginning... i was like.. .is this Ronald Jenkees! I havn't heard this in forever, and sure enough.

  • @soundlesspeal
    @soundlesspeal 2 ปีที่แล้ว +1

    def gonna try to pull of some double grapple shenanigans once co op comes out

  • @JoseAlvarez-mx8fc
    @JoseAlvarez-mx8fc 2 ปีที่แล้ว

    The circle grapple had me smiling so hard and laughing 😂😂😂

  • @pacostaco4life212
    @pacostaco4life212 2 ปีที่แล้ว

    I've had a lot of fun watching these mythbuster videos so far, so here's my suggestions:
    1. An Overshield user can survive a stick from a grenade, spike or plasma
    2. An Overshield user can survive a s7 sniper headshot
    3. An Overshield user can survive a skewer shot (I'm pretty sure I survived one before)

  • @trindalas
    @trindalas 2 ปีที่แล้ว +1

    Can you grapple a rocket? Threat sensor? Skewer? Tank/wasp rocket? Thrown grenade? (Your own or someone else’s)? A fusion coil?

    • @-user_redacted-
      @-user_redacted- 2 ปีที่แล้ว +1

      Fusion coil I've accidentally grappled because my friend threw it from behind me as I tried to grapple away. You just yoink it up as if it'd been on the ground.
      Definitely hope to see them try these though. Could be really interesting if one works.

    • @trindalas
      @trindalas 2 ปีที่แล้ว

      @@-user_redacted- ah that’s pretty cool. I think it’d be more fun to go for a ride with it though, lol. Wonder if you can grapple your own throw to psyche people out 🤔

  • @any0fungusdesign
    @any0fungusdesign 2 ปีที่แล้ว

    man that circle grapple hook was amazing!! would love to see more of that please!

  • @QlueGaming
    @QlueGaming 2 ปีที่แล้ว

    I'm already picturing some really cool puzzles on forge maps with the lighting arc and chain grapples

  • @yoGTB
    @yoGTB 2 ปีที่แล้ว +3

    you should have had all of the players group as close as possible and shoot the player in the middle from above and see if it arcs to everyone. It seems like it arcs 4 times in a row but the limit of how many people/items it can arc to per arc is the question

  • @scpWyatt
    @scpWyatt 2 ปีที่แล้ว +1

    What if you arc with a full warthog? Does that count as 3 arcs if there are three people, or one arc, since it’s one warthog? You might be able to get 12 people hit with a line of hogs.

  • @DannyGGchannel
    @DannyGGchannel 2 ปีที่แล้ว +3

    these videos are always awesome - nice work guys!
    It gives me hope for the crazy custom games we will have once forge is out! :)

  • @MrTayman32
    @MrTayman32 2 ปีที่แล้ว +6

    Could you guys test grenade explosions? I have had multiple instances of all types of grenades exploding when they get too close regardless of timer. Also rockets killing through the wall in PD on streets. If someone is behind the desk against the wall rockets killing through the wall.

    • @Droptima15
      @Droptima15 2 ปีที่แล้ว +1

      Yeah, grenades do detonate sooner when close to players, regardless of timer. I believe they are believed to even bounce more likely towards the direction of players.

    • @TrecherousMonki
      @TrecherousMonki 2 ปีที่แล้ว

      @@Droptima15 Only for opponents grenade though, mine simply vanish and never explode while other peoples grenades home in towards me

  • @ethanharrison4418
    @ethanharrison4418 2 ปีที่แล้ว

    Have heard Ronald Jenkees in forever, that brought back memories!

  • @giehlemanns
    @giehlemanns 2 ปีที่แล้ว

    that grapple circle is one of the coolest things i've seen in mythbusters!

  • @alexstachura11
    @alexstachura11 2 ปีที่แล้ว

    That's why this game is so awesome. There's actually a lot of complex little interactions to utilize

  • @RecklessAlien-ET-1Z50
    @RecklessAlien-ET-1Z50 2 ปีที่แล้ว

    That grapple chain, 100% satisfaction guaranteed.

  • @GronGrinder
    @GronGrinder 2 ปีที่แล้ว

    That grapple circle works flawlessly. My jaw actually dropped at that moment.

  • @iraqifoodcart8447
    @iraqifoodcart8447 2 ปีที่แล้ว

    The grapple circle looked like so much fun

  • @breatheinthepinkair
    @breatheinthepinkair 2 ปีที่แล้ว

    Circle Grapple may be the sickest thing I've seen in a sandbox

  • @patrickjanotta7652
    @patrickjanotta7652 2 ปีที่แล้ว

    Loving the Ronald Jenkees! Takes me back:)

  • @superactivitylad
    @superactivitylad 2 ปีที่แล้ว

    this grappling thing is honestly one of the first things i thought about when grappling was initially revealed. glad you guys confirmed my theory. better than i hoped

    • @jeb_digital
      @jeb_digital 2 ปีที่แล้ว

      And I can promise u, it was more fun in person 😂

  • @foggypenguin5317
    @foggypenguin5317 2 ปีที่แล้ว +3

    I wonder if you could grapple onto a SPNKR rocket?

  • @tylertremblay1771
    @tylertremblay1771 2 ปีที่แล้ว

    Love the Ronald Jenkees background music!

  • @HeavySodaCans
    @HeavySodaCans 2 ปีที่แล้ว +1

    Sentinel beams sometimes struggle to go through drop walls too.

  • @ItsNotJustRice
    @ItsNotJustRice 2 ปีที่แล้ว

    The grappling circle is phenomenal.

  • @Sirscruggz
    @Sirscruggz 2 ปีที่แล้ว

    The grapple circle is the epitome of “see what happens when you allow your players to have fun?”

  • @MrOwenisabeast
    @MrOwenisabeast 2 ปีที่แล้ว

    @DefendTheHouse I love how you continue to use Ronald Jenkees. Such a great Vibe!

  • @harryhunter3793
    @harryhunter3793 2 ปีที่แล้ว

    That grapple circle was amazing

  • @censoredalpaca3364
    @censoredalpaca3364 2 ปีที่แล้ว

    Looks like the spike grenade blows up early whenever a spartan picks up the weapon

  • @alexmohamed4068
    @alexmohamed4068 2 ปีที่แล้ว

    Oh man the rocket sword one. That takes me back. You can repel rockets in halo 3 with the sword. Ive done it with my brother. Had a recording of it. Man. Good times.

  • @TropicalCheddarGames
    @TropicalCheddarGames 2 ปีที่แล้ว +6

    The fusion coil doesn't pass through because its a "neutral" projectile, each other projectile/vehicle is linked to a team (ally or enemy) and that determines weather or not it could pass through.

  • @Silvershire
    @Silvershire 2 ปีที่แล้ว +1

    Myth: You can Splatter an enemy that is in another vehicle

  • @cadoroundy995
    @cadoroundy995 2 ปีที่แล้ว +1

    i knew immediatley that the fusion coils couldnt go through drop walls on account of how many times ive killed myself on accident like that lol

  • @IncredibleFlyinSquid
    @IncredibleFlyinSquid 2 ปีที่แล้ว

    Liked the video just because of that grapple chain, that looked incredible!

  • @salsa443
    @salsa443 2 ปีที่แล้ว

    I just wanna say I love this channel.

  • @Tman20rox
    @Tman20rox 2 ปีที่แล้ว +10

    I’m thinking that if you organize people in a pyramid pattern and then shoot them with an arc weapon than it could arc more. For instance if you replaced the guns on the ground with people it may still travel through them and shock more people

    • @gabepatton9851
      @gabepatton9851 2 ปีที่แล้ว

      With proper arrangement it makes sense that multiple splits might be possible, from what it looked like they didn't think to extend it by splitting it multiple different times, they only tried to split it further on the first layer.

  • @jensonspreutels
    @jensonspreutels 2 ปีที่แล้ว

    The circle grapple looks even much better in theater mode! Can’t wait to do it with a flat surface 🔥

  • @harleys593
    @harleys593 2 ปีที่แล้ว

    One dozen Spartans with grappling hooks= perpetual motion machine

  • @steveseltz2798
    @steveseltz2798 2 ปีที่แล้ว +1

    I think with the fusion coil myth, you should also try out just swapping weapons to have a weapon drop on the shield wall, and maybe try using the repulsor to bump a vehicle into one.
    Its entirely feasible that in the games code, the fusion coil could be seen as a certain object that isnt an actual munition or standard killing device, and as such, interacts witht he drop shield differently.

  • @m0urn1ng5tar5
    @m0urn1ng5tar5 2 ปีที่แล้ว

    Dude I did NOT expect that grapple circle to work 😲

  • @Assassin.Brotherhood
    @Assassin.Brotherhood 2 ปีที่แล้ว +2

    Myth: You can melee thrown frags back at the enemy.

    • @coryallen9127
      @coryallen9127 2 ปีที่แล้ว

      I would like to see this tried with the plasma grenades as they just showed that they don’t stick to weapons so couldn’t you in theory hit one back at the person throwing it like some type of baseball game

  • @BudgiePanic
    @BudgiePanic 2 ปีที่แล้ว

    Proving just how deep the Halo Infinite sand box is

  • @softsharp8265
    @softsharp8265 2 ปีที่แล้ว

    Next time you do the grapple circle. You'll have to make sure people don't look in weird directions and throw off it's guidance. They might have to constantly be turning in a circle so it doesn't break. Freaking awesome video!

  • @Bebjeh
    @Bebjeh 2 ปีที่แล้ว +1

    With the fusion coil myth you can see that there is blue flame where the coil should have gone but it had already blown up, wonder if the flame that goes through can actually kill

  • @AntonPrego
    @AntonPrego 2 ปีที่แล้ว

    grapple one truly was magnificent, keep it up 👍

  • @iammattlaw
    @iammattlaw 2 ปีที่แล้ว

    Shout out that sweaty electric piano solo throughout the video

  • @D4NOMAUS
    @D4NOMAUS 2 ปีที่แล้ว

    That grapple circle was nuts, I wish I had enough people that still play the game to try that with in my friends list

  • @Miguel_YouTube
    @Miguel_YouTube 2 ปีที่แล้ว +1

    Myth: You can graple a energy Shield or Repulse?

  • @L1VE3V1L
    @L1VE3V1L 2 ปีที่แล้ว

    Oh wow I thought that was Ronald Jenkees playing. Amazing.

  • @RyanSaundercook
    @RyanSaundercook 2 ปีที่แล้ว

    I died laughing when the grapple vortex worked so well first try

  • @ElXando1993
    @ElXando1993 2 ปีที่แล้ว

    11:30 guy with the sniper and hammer slightly dropped the ball haha

  • @NAHDFOX
    @NAHDFOX 2 ปีที่แล้ว

    I so genuinely thought the thumbnail was clickbait and was blown away by the fact that it wasn't

  • @Gooseded
    @Gooseded 2 ปีที่แล้ว

    This brings me back to the days of Rooster Teeth and Fails Of The Weak

  • @ADDAGRO
    @ADDAGRO 2 ปีที่แล้ว +2

    They spelled my name wrong. lol. Glad to help on these.

    • @defendthehouse
      @defendthehouse  2 ปีที่แล้ว +4

      please forgive me

    • @ADDAGRO
      @ADDAGRO 2 ปีที่แล้ว

      @@defendthehouse you are forgiven lol

  • @SciDraco
    @SciDraco 2 ปีที่แล้ว

    I was about to say, for the sword rocket one, it clearly continues flying and explodes.

  • @wonkey20
    @wonkey20 2 ปีที่แล้ว

    Ronald Jankees music! Very nice, love his stuff!

  • @qrowing
    @qrowing 2 ปีที่แล้ว

    Oh my gosh, you guys are still making these? I remember coming across your channel way back in the Halo 3/Cmneir days! Good stuff!

  • @ivan_domangaming9359
    @ivan_domangaming9359 2 ปีที่แล้ว +1

    This thumbnail really makes the difference, every video with a cool thumbnail have over 100k views

  • @TurtleBros64
    @TurtleBros64 2 ปีที่แล้ว +1

    I want to see what happens when a bunch of people all grapple a vehicle like a wasp or banshee all at once