Halo Infinite Mythbusters - Solving the Mythsteries!

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  • เผยแพร่เมื่อ 27 ต.ค. 2024

ความคิดเห็น • 365

  • @defendthehouse
    @defendthehouse  2 ปีที่แล้ว +232

    We're going to get up to so much good stuff with these tools.

    • @GrubbyLight
      @GrubbyLight 2 ปีที่แล้ว +1

      Look forward to it!

    • @Bradguy123
      @Bradguy123 2 ปีที่แล้ว

      If you want to use the mod tools together in a custom game you could try starting a LAN match and connect using Hamachi or something. That way you're hosting the server yourself so the modded values should be synced to other players.

    • @GreenKnightMods
      @GreenKnightMods 2 ปีที่แล้ว +1

      @@Bradguy123 tried it with someone a while ago. Even if you both poke the same things it has mixed results. Sometimes things sync but most of the time it doesn’t

    • @JoshuaPTFan
      @JoshuaPTFan 2 ปีที่แล้ว +1

      Did you test if every weapon's projectiles can be repulsed? I thought some weapons were hitscan, like the AR and BR?

    • @thisplatformsucks
      @thisplatformsucks 2 ปีที่แล้ว +3

      How does it feel to be putting out more content than 343?

  • @ArchOfWinter
    @ArchOfWinter 2 ปีที่แล้ว +180

    Those slow bullets would make an interesting game mode if they can enable that kind of changes in forge. No melee damage, you just have to repulse what you shot into your opponents.

    • @DankMemer42013
      @DankMemer42013 2 ปีที่แล้ว +22

      It can also be used for like a dodge ball mechanic or something like that

    • @-user_redacted-
      @-user_redacted- 2 ปีที่แล้ว +11

      Bullet time needler party

    • @erikdevries8686
      @erikdevries8686 2 ปีที่แล้ว +15

      Turn a corner and die to a wall of stationary bullets.

    • @jcarroll276
      @jcarroll276 2 ปีที่แล้ว

      I was about to come to the comments to say exactly this. It would be so cool

    • @jcarroll276
      @jcarroll276 2 ปีที่แล้ว +4

      Matrix game mode lol

  • @toms2oo8
    @toms2oo8 2 ปีที่แล้ว +235

    I like the idea of using mod tools to pre-test a myth (to see if its worth your time to even bother trying it out) but I do feel like it removes some of the fun/magic of getting a group of people together to test insane things out. That being said in this scenario it's fine I guess as it comes after many attempts of trying the same thing legitimately without luck.

    • @AtulGupta-xz9tx
      @AtulGupta-xz9tx 2 ปีที่แล้ว +19

      Agreed, part of the interest is seeing them try to reproduce it but honestly it probably takes so many hours it likely isnt worth it

    • @defendthehouse
      @defendthehouse  2 ปีที่แล้ว +92

      Fear not, we'll always need to get big groups together and try things out the hard way first. These tools basically serve as a last resort we now know we can fall back to to get an answer (and they nicely fill the void of better custom games and forge).

    • @swanqlord3048
      @swanqlord3048 2 ปีที่แล้ว +3

      @@defendthehouse I'm glad to hear it! Watching your thought process when jt comes to solving these myths is half the fun. It also leads to you guys discovering unique interactions in the game you wouldn't have otherwise found!

    • @TechyBen
      @TechyBen 2 ปีที่แล้ว

      This video is more about what is possible in the game code. Actually deflecting a sniper shot? Deflecting it into another player? Those myths will still be out there, but this video shows it's worth searching for them!

  • @BudgiePanic
    @BudgiePanic 2 ปีที่แล้ว +170

    The “hit scan” weapons in halo were *always* just projectile weapons with their velocity cranked up to values so high, it might as well be hitscan

    • @t1merickson
      @t1merickson 2 ปีที่แล้ว +6

      Wait, really? Can someone please make a video with the aforementioned mod tools showing a lower speed on "hit scan" weapons? It would be great to visualize this

    • @giovannilopez7440
      @giovannilopez7440 2 ปีที่แล้ว +17

      @@t1merickson this us literally that video

    • @fase1doughnut
      @fase1doughnut 2 ปีที่แล้ว +2

      @@t1merickson they don’t necessarily shoot models, the projectiles are often invisible

    • @t1merickson
      @t1merickson 2 ปีที่แล้ว +4

      @@giovannilopez7440 None of the "hit scan" weapons are shown in this video

    • @t1merickson
      @t1merickson 2 ปีที่แล้ว

      @@fase1doughnut Ah. Still if the projectile can be slowed, place another player 10m away and compare the difference in death timing. I just want to know if its technically true or not that all weapons have a projectile and thus projectile speed, as opposed to be hit scan.

  • @AtulGupta-xz9tx
    @AtulGupta-xz9tx 2 ปีที่แล้ว +127

    If you can edit health can you test how much damage the equipment does? Keep setting health incrementally higher or lower to see how much health a person or vehicle can have before they can die from an equipment hit.

    • @MithosKuu
      @MithosKuu 2 ปีที่แล้ว +19

      Or you could just use the tools to see what the actual damage value is, no need for testing

    • @ShiningDarknes
      @ShiningDarknes 2 ปีที่แล้ว +13

      @@MithosKuu booooo get off the stage

  • @DigitalNeko
    @DigitalNeko 2 ปีที่แล้ว +54

    love that this proves how bad desync and server stability really is

    • @beverageking1134
      @beverageking1134 2 ปีที่แล้ว +3

      Also in their case they are really far away from one another so it probably doubly fucks they shit

    • @t1merickson
      @t1merickson 2 ปีที่แล้ว +1

      Maybe moreso that the tick rate of the server is slower than the projectile speed or the reaction time needed to redirect a projectile. 343 wrote in a blog post the tick rate is 60 (per second) for 4v4, but 30 for BTB. I don't know if custom games use 30 or 60. Local or LAN games could possibly be even higher.

    • @ShiningDarknes
      @ShiningDarknes 2 ปีที่แล้ว +2

      @@beverageking1134 yeah but they did a community test shooting at a mass of people and were still unable to get a skewer repulsed. Can it happen? Sure, but realistically, no. If you bounce one or yours gets bounced it was a fluke, not reliable. Same with a vehicle getting blown up by equipment or a player killed by equipment. Can these things happen? Yes. Are you likely to ever see it happen? No.

  • @mightypingusta3390
    @mightypingusta3390 2 ปีที่แล้ว +59

    I'm curious if a person using Over shield were to get on a passenger seat of lets say warthog or mongoose, will they die instantly if the vehicle was destroyed or survive because of the over shield?

  • @wikinfei
    @wikinfei 2 ปีที่แล้ว +40

    i wonder if you can melee those projectiles like you can with the rocket. it wouldn't be too suprising for a spartan to just punch a sniper bullet out of the air.

    • @69werle
      @69werle 2 ปีที่แล้ว +5

      Now i must know if we can punch the skewer

  • @dankm00se
    @dankm00se 2 ปีที่แล้ว +25

    If these were options in-game I can see some custom games being made that would have you shoot your arsenal but have to repulse them to actually give the projectiles velocity.

  • @TheMAZZTer
    @TheMAZZTer 2 ปีที่แล้ว +19

    There is a bit of a complication here caused by using the modding tools.
    Physics can be affected by how often the game applies them (Halo Infinite servers run at 30 ticks per second... this is the number of times per second the game state is updated, so physics would be applied at these intervals as well). Faster moving objects tend to cover more distance between ticks which can make physics more weird if objects are moving fast enough (we've all seen the glitch where you boost yourself upwards using a grapple and a fusion coil on Launchpad and end up on top of the invisible ceiling).
    Depending on how the physics of the repulsor work, it's possible some weapon projectiles such as "hitscan" ones move fast enough that there is no tick on which the game would allow you to repulse them; only if the planets align just right would it be possible. But, as you've clearly shown, the game does allow it to happen if the repulsor is used at the right time.
    Edit: We know for sure the Scorpion projectiles can be reflected at full speed and they work similarly to other "hitscan" weapons. Not sure exactly how the speed of the projectile compares though.

    • @Psykout
      @Psykout 2 ปีที่แล้ว +1

      I wondered that too, if by slowing it down it allowed the physics to even be applicable. I am not sure if normal speed would make it literally impossible or just insanely rare though

  • @fugoo8912
    @fugoo8912 2 ปีที่แล้ว +7

    I’ve always used the Repulsor to deflect a couple normal shots in a last ditch attempt to stay alive. I didn’t realize this was a thing people debated. I mean, you can see the shots hitting walls when you do it.

  • @Infernoraptor
    @Infernoraptor 2 ปีที่แล้ว +9

    The thing about repulsor and "hitscan"... wow!
    What gives me goosebumps though.... if the repulsor gets added to campaign dlc and gets the "Spartan cores" upgrades, will we get a titanfall style bullet collector?

    • @xICYx117
      @xICYx117 2 ปีที่แล้ว

      That would be dope!!

  • @jngobngo
    @jngobngo 2 ปีที่แล้ว +10

    This is so interesting! A cool idea if possible, is adjusting the repulser speed to create an extreme version of bullet ping pong

  • @pentagonofpeople
    @pentagonofpeople 2 ปีที่แล้ว +2

    The timing on his sigh as the character checks the skewer is perfect

  • @Squid_does_games9638
    @Squid_does_games9638 2 ปีที่แล้ว +23

    Myth: you can melee projectiles(like the skewer/sniper/needler) to redirect the shot like you guys showed with the rocket.

    • @TrecherousMonki
      @TrecherousMonki 2 ปีที่แล้ว +3

      This would be super fun in custom games if you could tweak the values like the mod

    • @t1merickson
      @t1merickson 2 ปีที่แล้ว +1

      They showed both skewer and needler in this video. Did you watch it?

    • @NeoPendragon
      @NeoPendragon 2 ปีที่แล้ว +2

      @@t1merickson not that i think thats possible but they showed them "repulsing" needler and sniper rounds not meleeing them

    • @Squid_does_games9638
      @Squid_does_games9638 2 ปีที่แล้ว +1

      @@t1merickson as stated by neo, they repulsed them, they only meleed the rocket and I was wondering if you could do that to other projectile weapons

  • @andykazoo
    @andykazoo 2 ปีที่แล้ว +4

    Imagine a "bullet hell" custom game mode with minimal projectile speed and infinite repulsors.
    Imagine getting supercombined cross-map.
    I have a new number one custom game fantasy.

  • @starsilverinfinity
    @starsilverinfinity 2 ปีที่แล้ว +2

    As you guys can probably tell by now, pretty much all the "hit-scan" weapons in Infinite are actually projectile based, however they travel so fast that it comes off as hitscan - the projectile-based latency is most obvious when trying to hit someone from range with certain weapons
    This extends to turrets, like that on the Scorpion or the Mountable - though its ill advised to try in an actual match because you'll deflect like a handful of bullets then get shredded

  • @commandertoastcz6256
    @commandertoastcz6256 ปีที่แล้ว +1

    We need a gamemode something like "Social aimer". You fire a round from a gun, and either let it go, or just punch it to the enemy. It would be great because you could shoot one way and then punch it other way, and the enemy would not see it coming.

  • @dripskylark449
    @dripskylark449 2 ปีที่แล้ว

    Wanna say I been watching the Halo 3 series back then and it’s good to see you guys still doing this!

  • @rfranklin9626
    @rfranklin9626 2 ปีที่แล้ว +1

    Myth: Can you grapple a projectile? (Skewer bolt/rocket)

  • @frozenfreehand1997
    @frozenfreehand1997 2 ปีที่แล้ว +2

    I feel a lot of this game's issues stem from server desync, given that the myths previously thought busted turned out to be true, solved entirely by being either in a mode by yourself or by split screening on a local network.

  • @Anonymous-Digits
    @Anonymous-Digits 2 ปีที่แล้ว +1

    6:41 All of those weapons were projectile weapons. The only hitscan weapons in Halo Infinite are the shock rifles. Most, if not every Halo, only had projectile weapons.
    You cannot repulse hitscan weapons because there's no travel time; Ergo: There's no projectile to repulse. If there's "no projectile" that does damage, that means there's nothing to repulse.

  • @mushu3765
    @mushu3765 2 ปีที่แล้ว

    This is stuff I grew up on seeing this kind of gameplay 17 years later really kicks you in the nostalgia Nutsack

  • @Guardian_Arias
    @Guardian_Arias 2 ปีที่แล้ว +13

    Its a shame the servers are in shambles, Halo really does have one of the best game engines.

  • @JohnPeacekeeper
    @JohnPeacekeeper 2 ปีที่แล้ว

    I've been waiting all this time for Jeff Steitzer to go "Myth Plausible" and I just like the delivery xD

  • @cosmiclaziness
    @cosmiclaziness 2 ปีที่แล้ว +1

    This was the most satisfying video I've seen in awhile since mw 2019

  • @autheli
    @autheli 2 ปีที่แล้ว

    8:05 it's cool how they converge into where you're looking, it's like telekenesis lol

  • @alastairtrowbridge4721
    @alastairtrowbridge4721 2 ปีที่แล้ว

    love this stuff so much, please don't stop making these, they're amazing

  • @Ohmau33
    @Ohmau33 2 ปีที่แล้ว +1

    I could imagine a mongoose getting *exactly* the right amount of damage from a nearby rocket, starting to blow up, then getting actually blown up by a threat sensor. Stupidly unlikely, and I don’t know the technical details, but it’s definitely not out of the question

    • @TechyBen
      @TechyBen 2 ปีที่แล้ว

      This is how people have gotten grapple kills IIRC. There are at least one or two ways that the game takes players health down to effectively zero, but they need 1 more hit to die. On that last hit, they die and the grapple kills them.

  • @jakeeggen5958
    @jakeeggen5958 2 ปีที่แล้ว

    I’m so happy for you guys that you got to finally get closure on these myths! Great work! You make great videos and seem like great guys!

  • @bjiornbjiorn
    @bjiornbjiorn 2 ปีที่แล้ว +5

    Now I'm curious. Do the hit-scan weapons deliver damage through the projectiles or is that a pure cosmetic and in reality the server is crunching hit probabilities. Unfortunately, I'm not sure you'd ever be able to test this if you can't have someone/thing to shoot at in the game with the mod running. Maybe a vehicle would work as a target. Shoot at it with a sniper and see if it takes damage instantly or when the bullet hits it.

    • @ilbroducciore
      @ilbroducciore 2 ปีที่แล้ว +1

      I’m super curious about that too. Also, it’s interesting how you’d expect the sniper bullet to be the fastest one out of all regular weapons in the game, at least if you were basing its implementation off of reality, but you can actually **feel** the lag in its bullet hitting the target in normal gameplay. This doesn’t prove with full certainty that the weapon isn’t hit scan based (it could be hit scan with a delay, for all it’s worth), but this video certainly seems to suggest that it isn’t hit scan, which would make it extra weird if other “regular” (human) weapons were.

  • @Ready_Set_Boom
    @Ready_Set_Boom 2 ปีที่แล้ว +1

    You should make a baseball game with slow rockets and have targets you have to hit.

  • @BladedFish
    @BladedFish 2 ปีที่แล้ว

    What's interesting with the repulse everything is that it doesn't just change the direction, it also sets a new speed of the projectile which overrides the manually set speed, interesting!

  • @blueberrythedragon
    @blueberrythedragon 2 ปีที่แล้ว

    I like how with the mongoose explodes instantly, it's a better explosion

  • @MandalorianOfMiatas
    @MandalorianOfMiatas 2 ปีที่แล้ว

    WOW
    You guys put so much on this it’s insane. Thank you so much!

  • @Tydusis1
    @Tydusis1 2 ปีที่แล้ว

    Now I can't wait for Mint Blitz to punch a rocket in real time and title the video "Literally Master Chief in the Books"

  • @EAGLEBLACKInquisido
    @EAGLEBLACKInquisido 2 ปีที่แล้ว +1

    So Awesome!!!
    With these tools now You can try to repulse an incoming grapple shot (before it connects).
    And I wonder about repulsing a Sentinel Laser Beam (is that projectile?, Hitscan?, Path tracer?).

  • @BushBaby29
    @BushBaby29 2 ปีที่แล้ว +1

    I actually got a grapple damage kill the other day. I know it's kind of unbelievable but I was completely stunned when it happened.

    • @empire539exe
      @empire539exe 2 ปีที่แล้ว +1

      It's actually weird because it seems like it happens more often than it should. I've done it twice before, but in theory it should be much rarer.

  • @borealacrobat3998
    @borealacrobat3998 2 ปีที่แล้ว

    i just love how he says "Myth Plausible"
    5:07

  • @afroflower
    @afroflower 2 ปีที่แล้ว +2

    Long time fan of you guys

  • @bizu953
    @bizu953 2 ปีที่แล้ว

    Hearing the announcer go plausible in the way I thought he would brought me more joy then it probably should've

    • @defendthehouse
      @defendthehouse  2 ปีที่แล้ว

      Same. The little twinge of confusion cracks me up every time.

  • @Zenlore6499
    @Zenlore6499 2 ปีที่แล้ว

    Repulsor-ing bullets looks like that ability from Bioshock, catching bullets and throwing them back!

  • @MoonThuli
    @MoonThuli 2 ปีที่แล้ว

    This would be a crazy gamemode, punching static rockets at each other

  • @patrickhector
    @patrickhector 2 ปีที่แล้ว +1

    we need projectile speed modifiers in customs then, so we can have matches where you have to load up the atmosphere with projectiles and repulse them all at once

  • @emilianoojeda5593
    @emilianoojeda5593 2 ปีที่แล้ว +1

    THIS GAME HAS SO MUCH POTENTIAL!! Im so sad about how 343 is managing Halo, really this game can be a lot lot more than it is now

  • @Noxedwin
    @Noxedwin 2 ปีที่แล้ว

    I did not think I needed Jeff _"MYTH _*_PlAuSiBlE??"_* Steitzer in my life.

  • @ZevIsert
    @ZevIsert 2 ปีที่แล้ว

    An interesting thing at 8:08, the bullets align after being sprayed everywhere then getting repulsed. I always pictured the "cone" of the repulsor the other way around

  • @zachogdahl210
    @zachogdahl210 2 ปีที่แล้ว

    every single weapon in halo is a projectile and all have projectile physics. its a really awesome series to mod as every game has just iterated on the prior engine

  • @stevemc6010
    @stevemc6010 2 ปีที่แล้ว

    I like how the projectile speed goes back to normal after getting deflected

  • @RyanCamarena
    @RyanCamarena 2 ปีที่แล้ว

    Glad to see these myths put to rest🙏 I’m not sure if this is one but can rockets hit other rockets? Because I’m pretty sure it happened to me in a fiesta match

  • @CancerLeCrab
    @CancerLeCrab 2 ปีที่แล้ว

    Congrats on your succesful discoveries! Now to punch skewer and hitscan projectiles lol

  • @gTr4yr4y
    @gTr4yr4y 2 ปีที่แล้ว

    I commented this on your last video, but the threat sensor / grapple blowing up a vehicle was in a single halo clips video. I forget which one it is, but it has happened in live games

  • @brandonoboyle7849
    @brandonoboyle7849 2 ปีที่แล้ว

    love the effort for these

  • @raddiedarat8884
    @raddiedarat8884 2 ปีที่แล้ว +2

    4min ago, think this is the first video I accidently got to early

  • @marc68521
    @marc68521 2 ปีที่แล้ว +2

    For the sniper and other hit scan bullets is it confirmed that when repulsing it deals damage in the direction the bullets seem to repulse or is it unknown and possibly only visual. I know you can’t test it out in people with the slow mo but maybe on a vehicle

  • @pierresauce8307
    @pierresauce8307 2 ปีที่แล้ว

    You need to find out how much damage the equipment is actually doing. Setting the mongoose health at .001 was just to test if it worked at all, you guys then should have raised the health to match the damage done by the equipment you're testing. And if you don't know then guess and check, set the health at 1, then 2, etc. Great video, you guys rock

  • @joey718543
    @joey718543 2 ปีที่แล้ว

    The slow projectiles looks like it would be awesome in custom games. Fire a projectile then melee it at people.

  • @sixbases6793
    @sixbases6793 2 ปีที่แล้ว

    7:00 holy cow, now I can see why a lot of the Spartans II died

  • @raphaeljacques9226
    @raphaeljacques9226 2 ปีที่แล้ว

    I wonder in what scenario you could possibly punch a mid air rock right on time to reflect it but it's still cool to know

  • @Taterstyles
    @Taterstyles 2 ปีที่แล้ว

    I'm imagining a Duck Hunt style game/race with 1HP mongeese and only weapon being threat sensor.

  • @neon_lavander
    @neon_lavander 2 ปีที่แล้ว

    "Theater mode stops working when we use these tools" suggests that theater mode works to begin with

  • @westyorkshiremapping4851
    @westyorkshiremapping4851 2 ปีที่แล้ว

    seeing him melee a rocket and deflect him reminds me a lot of the fall of reach

  • @JamesTDG
    @JamesTDG 2 ปีที่แล้ว

    Myth: sniper rounds can kill the same player multiple times. (It's best tested with the tool since it's next to impossible to happen in a match)

  • @dr._breens_beard
    @dr._breens_beard 2 ปีที่แล้ว

    The "dialing up" of the physics and interactivity of the sandbox really surprised me for infinite. They never really talked about it but its definately above and beyond halo 3. ONLY place it falters hard is water physics but i suspect theres a way for them to patch in halo 3-esque fluid dynamics

  • @katoblepas1234
    @katoblepas1234 2 ปีที่แล้ว

    Myth: character momentum can be added to the rocked speed, try with repulsing someone at the same time it shoots the rocket

  • @ponyuniversity9778
    @ponyuniversity9778 2 ปีที่แล้ว

    Would be cool to do the slowmo in custom games. Notice how the repulser sent all the commando shots from the scatter into a single point. Like a concentrated bundle of shots

  • @c5dynomite
    @c5dynomite 2 ปีที่แล้ว

    I think for the threat sensor myth the best bet would be to go up to a certain health and half the health after every attempt, if it explodes then increase by half and go back and forth until you find the sweetspot

  • @theiviachine
    @theiviachine 2 ปีที่แล้ว

    Thank you. I’ve been saying the sniper is not hitscan anymore for a while.

  • @atawns
    @atawns 2 ปีที่แล้ว

    Punching rockets is some Chief slapping a missile in Fall of Reach level shit!

  • @lenorelestrange
    @lenorelestrange 2 ปีที่แล้ว +1

    Repulser VS equipment, drop shield, sensor, grapple ect.

  • @gregw7684
    @gregw7684 2 ปีที่แล้ว

    "The odds of hitting a vehicle with equipment before it enters doom state or health regen begins is just so incredibly low..."
    Meanwhile...
    "You can just boop a rocket with your fist. The ability of the halo engine is just so incredible. It's like you're own mini repulsor."

  • @zinsurge470
    @zinsurge470 2 ปีที่แล้ว

    I was hoping you’d test the shock rifle when repulsing “hit scan” weapons. That may very well be one of the only hit scan guns in the game if all UNSC bullets are projectiles.

  • @KyogreRzard
    @KyogreRzard 2 ปีที่แล้ว

    6:56 - POV: You're Jotaro in stopped time.

  • @Infernoraptor
    @Infernoraptor 2 ปีที่แล้ว

    "Server stuff is complicated"
    It's literally time travel and predicting the future

  • @BlueTeam-John-Fred-Linda-Kelly
    @BlueTeam-John-Fred-Linda-Kelly 2 ปีที่แล้ว

    To be perfectly fair master chief canonically bitched slapped a missile out of the air in the fall of reach book.

  • @goldheartdown
    @goldheartdown 2 ปีที่แล้ว

    Love the content! I'm sure it is already out there somewhere, but does this mean you can find out how much damage a grapple and threat sensor (and grenade impact) actually do? Also, I am not sure if this has been covered, but can you shoot a Hydra rocket out of the air?

  • @thelonewolf3515
    @thelonewolf3515 2 ปีที่แล้ว

    I've repulsed Needlershots in a PVP match and was kinda surprised :D

  • @feetenthusiast1015
    @feetenthusiast1015 2 ปีที่แล้ว

    They need to allow the ability to edit bullet velocity in forge when it comes out! I can already imagine a gamemode where you're in a small arena and you're just firing slow moving skewer shots!

  • @lotgc
    @lotgc 2 ปีที่แล้ว

    I hope we get the ability to change projectile speeds in forge of something. It would be a lot of fun to play slow-mo snipers

  • @iiBlAkE159
    @iiBlAkE159 2 ปีที่แล้ว

    With all of your guys work on breaking down so many things in Infinite, it wouldn’t surprise me if you were able figure out what things can end up making games have more lag or desync, outside of faulty 343 servers.

  • @swampshack6975
    @swampshack6975 2 ปีที่แล้ว +1

    The one where you can redirect rockets when you punch them should be a new game mode

  • @Tydusis1
    @Tydusis1 2 ปีที่แล้ว

    The skewer not repulsing online makes sense tbh. With latency, it's gonna be moving probably too fast for the server to pickup that it was repulsed by the time you hit the button. Unless you have Mint-like timing, the only way you are going to repulse a skewer is if you press it just as it is hitting repulser range, and only if you have exceptionally low ping. Too early, and it's out of range; too late, and the distance it travels will be too far for the server to register that you repulsed it instead of getting hit by it

  • @BluishGreenPro
    @BluishGreenPro 2 ปีที่แล้ว

    It's wonderful to imagine that you can actually punch a Rocket back at the person who fired it, but with server/client communication being what it is, it's 99.99% luck rather than skill. (Not a dig against 343, server code is going to be like that no matter what)

  • @maxdejong4203
    @maxdejong4203 2 ปีที่แล้ว

    you know with this slow mo mod that you guys used does help to make it possible to do the repulse thing but you got to be really lucky and have really quick reflexes in order to pull it off. I've seen players try to pull of some stunts like what ya'll are doing with your myth busting and testing all that, some of these thing are possible but you got to be extremely lucky and really skillful in both reaction speed and timing.

  • @ilikaplayhopscotch
    @ilikaplayhopscotch 2 ปีที่แล้ว

    The next big mythseries: “what actually is the TH-cam algorithm?”

  • @DeadEye364
    @DeadEye364 2 ปีที่แล้ว +1

    If we could make a game mode where everything is slowed down and give everyone repulsers, that would be the greatest thing ever.

  • @benjithenpc4691
    @benjithenpc4691 2 ปีที่แล้ว

    A gravity hammer will redirect a skewer shot, scared me half to death seeing that spike fly back at me ..

  • @JesseUnderscoreMartin
    @JesseUnderscoreMartin 2 ปีที่แล้ว

    I did NOT expect the sniper and other kinetic weapons to use a projectile

    • @Anonymous-Digits
      @Anonymous-Digits 2 ปีที่แล้ว +1

      Every weapon uses projectile because every weapon is a projectile. The exceptions to this rule are, within Halo Infinite, the shock weapons. In past Halo's, only certain specialized weapons were hitscan; Like the Halo 3 laser. There's no weapons in Halo CE or Halo 2 that were htiscan.

    • @JesseUnderscoreMartin
      @JesseUnderscoreMartin 2 ปีที่แล้ว

      @@Anonymous-Digits pretty interesting. I didn't realize that

  • @ethandoyle4522
    @ethandoyle4522 2 ปีที่แล้ว

    Imagine spending mods on repulsing a skewer when u just have to shoot the skewer and the repulser at the same time and it works. I’ve done it in fiesta and it’s hilarious watching my opponents reactions

  • @1Keksdosen
    @1Keksdosen 2 ปีที่แล้ว

    Offline the bugged sitting in a vehicle isn't working either only online. Myth : you can clip through the ground by getting the bugged sitting/standing and getting out of the vehicle while being upside down.Or maybe are able to shoot through the floor back up?

  • @blutheriolu
    @blutheriolu 2 ปีที่แล้ว

    Now imagine a custom gamemode where every bullet is slow and you have to repulse them at your enemies

  • @willypete182
    @willypete182 2 ปีที่แล้ว

    This makes me want a game mode where the projectile speed is super low and you shoot all your rounds out and have to repulse them at the other players

  • @KouryuTube
    @KouryuTube 2 ปีที่แล้ว

    A common misconception is that Halo has hitscan weapons. Even back in Halo 1 & 2, all the weapons are projectiles. It's just at such a high velocity that it seems like hitscan. (The only exception I can think of to this would maybe be the Spartan laser, but I don't know. That thing also seems kind of wonky and projectile like.)

  • @ryanzombie2854
    @ryanzombie2854 2 ปีที่แล้ว

    Playing campaign I've learned that you can use the threat sensor to block a skewer shot :))

  • @ultimateloquendo8835
    @ultimateloquendo8835 2 ปีที่แล้ว

    2:15
    The time when the Chief gave a "chingadazo" to a missile xd.

  • @daymaster1
    @daymaster1 2 ปีที่แล้ว

    Now I want a game mode with Needlers and repulsors that refill on a kill or something. You get like 100-500 needle shots or something crazy. That would be fun

  • @gameplayerabe4248
    @gameplayerabe4248 2 ปีที่แล้ว

    ok that 1:03 spartan is literally breaking his own spine there.

  • @brenon45
    @brenon45 2 ปีที่แล้ว

    The equipment test is Confirmed, even if the vehicle is in doomsday mode and the equipment hits it before detonation you will claim the the "kill". Meaning you do damage which does automatically mean you can destroy vehicles.

  • @barbiburke9417
    @barbiburke9417 2 ปีที่แล้ว

    totally enjoyed.

  • @painrelief3441
    @painrelief3441 2 ปีที่แล้ว

    I think it would be cool for a gametype where you slow down the bullets and launch them with the repulsor. Every corner could hide a wall of bullets. xD