For many years I was "afraid" of SP and never took the leap! But watching your tuts now I feel more comfortabe with SP and I can say that for me its worth it to invest to SP and start learning it. Thank you!
With your method you don't have to move the Sticker around in uv space, set the Projection Type to planar & you can move it in the object space with a 3d gizmos.
Great beginner tutorial. A note would be that you could have push it further by matching the weareness of the pokeball with the stickers too, for example, have them scratched and show the white paper underneath, also with some discoloration, I'm expecting the stickers not to be this clean while the pokeball is very damaged.
This is a good tutorial, but a little late. With the new custom sticker tool, you dont need the anchor point anymore. Its not perfect, but its definitely a nice jumping off point for a sticker...
Yep you are right! I just wanted to use this method to explain the principles of the process. as pointed in another comment you can use the 3d gizmos as well
Could not get this to work. I grabbed a PNG off the net, applied an anchor point, selected 'extract alpha', but I still got a white field around the graphic.
I was trying to drop a solid texture onto Glass in Substance and this helped me fix the opacity issues! thank you!
For many years I was "afraid" of SP and never took the leap! But watching your tuts now I feel more comfortabe with SP and I can say that for me its worth it to invest to SP and start learning it. Thank you!
Very good tuto man!! thanks a lot of!
Such a clear and easy to follow along guide - much better than other examples on TH-cam!
I'm glad you found it helpful!
Man, I'm loving Substance Painter, it's so easy to use compared to Blender for texturing.
With your method you don't have to move the Sticker around in uv space, set the Projection Type to planar & you can move it in the object space with a 3d gizmos.
Great beginner tutorial. A note would be that you could have push it further by matching the weareness of the pokeball with the stickers too, for example, have them scratched and show the white paper underneath, also with some discoloration, I'm expecting the stickers not to be this clean while the pokeball is very damaged.
Yeah definitely! You can play and add as much complexity as you need. We do something similar with leather in the premium course
this is awesome! the workaround i was using was to just make a separate alpha for each sticker, but this is so much easier!
Awesome tips thanks! I never realized you can use anchor points to grab a the color channel as the alpha!
This was so well timed for a project I am working on. Thank you.
Thank you so much for the tutorial. This is help me a lot.
excellent tutorial man, I saw your videos on Insta once, I'm glad I found your YT
Really really really thanks bro!!!
Thank you so much. Very helpful
Great one Abe😍
Nice tip for the anchor point!
They are super useful
Awesome video, thank you very much!
This is a good tutorial, but a little late. With the new custom sticker tool, you dont need the anchor point anymore. Its not perfect, but its definitely a nice jumping off point for a sticker...
where can i find this option?
@@EiJuni you need version 10, just search assets for sticker.
very nice tutorial! thanks
awesome tips
Thank you!
Great tutorial, how would I get my sticker / image to be inset eg cut out the normal map below so its not sat on top but sunk into the texture below?
@@andreasgeorgiou1901 you can try using the height channel to push in instead of out.
Thank you so much! :)
You're welcome!
Thank you so much!!!
My pleasure!
Thank you !! you are best !!! :D
no, you are the best :) ty for the support
Hermano, que bien pronuncias , gracias
gracias!
Awesome!, thanks m8
Just a heads up, you don't need to swap from a Warp Projection to a UV one for this method to work. ❤
Yep you are right! I just wanted to use this method to explain the principles of the process. as pointed in another comment you can use the 3d gizmos as well
@@AbeLeal3D Either way, love your work and thank you for sharing your knowledge!
thank you
My pleasure!
Tnx!
Could not get this to work. I grabbed a PNG off the net, applied an anchor point, selected 'extract alpha', but I still got a white field around the graphic.
Send your question in help room channel of our discord community - discord.com/invite/w9GBhyV4wU
@@AbeLeal3D Hmm... I haven't used Discord in... forever. Not even sure I have an account anymore.
great great great
Thank you!