Create Realistic 3D Stickers in Substance Painter
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- เผยแพร่เมื่อ 8 ก.ย. 2024
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Great beginner tutorial. A note would be that you could have push it further by matching the weareness of the pokeball with the stickers too, for example, have them scratched and show the white paper underneath, also with some discoloration, I'm expecting the stickers not to be this clean while the pokeball is very damaged.
Yeah definitely! You can play and add as much complexity as you need. We do something similar with leather in the premium course
this is awesome! the workaround i was using was to just make a separate alpha for each sticker, but this is so much easier!
Awesome tips thanks! I never realized you can use anchor points to grab a the color channel as the alpha!
With your method you don't have to move the Sticker around in uv space, set the Projection Type to planar & you can move it in the object space with a 3d gizmos.
Thank you !! you are best !!! :D
no, you are the best :) ty for the support
excellent tutorial man, I saw your videos on Insta once, I'm glad I found your YT
Nice tip for the anchor point!
They are super useful
Great one Abe😍
very nice tutorial! thanks
thank you
My pleasure!
Thank you so much! :)
You're welcome!
Awesome!, thanks m8
Thank you!
Thank you so much!!!
My pleasure!
Just a heads up, you don't need to swap from a Warp Projection to a UV one for this method to work. ❤
Yep you are right! I just wanted to use this method to explain the principles of the process. as pointed in another comment you can use the 3d gizmos as well
@@AbeLeal3D Either way, love your work and thank you for sharing your knowledge!
This is a good tutorial, but a little late. With the new custom sticker tool, you dont need the anchor point anymore. Its not perfect, but its definitely a nice jumping off point for a sticker...
where can i find this option?
@@eijunior3438 you need version 10, just search assets for sticker.
Tnx!