How does the largest Bethesda game hold up in 2022? | Daggerfall Storytime

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  • เผยแพร่เมื่อ 4 ม.ค. 2025

ความคิดเห็น • 24

  • @astrangehero
    @astrangehero 2 ปีที่แล้ว +4

    Guess we both decided to pick up Daggerfall around the same time!
    I honestly love the game so much, but you can feel that there was so much more the developers wanted to do that they just didn't have time for. I'm a big fan of games that just throw you into the pool and expect you to swim; Daggerfall does that while also forgetting the pool is home to a few piranhas.
    Still super fun, but occasionally frustrating as hell!

    • @kingclean
      @kingclean  2 ปีที่แล้ว +1

      Yeah funny story that didn't make it into the video, I was in some random dungeon and ran across some underwater cave system. At first I couldn't swim at all because I had 90% of my inventory full, I dropped enough so I could swim, but I guess I was still significantly slowed down, I didn't even get close to making it to the other side before I drowned. Had to reload way before that and never ran into any deep water again.
      Glad you're enjoying it, did you get it off GOG as well?

    • @astrangehero
      @astrangehero 2 ปีที่แล้ว

      @@kingclean I did! I feel like I should turn off some of the mods GOG packaged the game with since it really changes the look of the game and kinda kills the framerate a bit, haha.
      Also, I had the same thing happen to me. I'm a Redguard knight so I guess it's kind of obvious that I'd not swim well.
      My favorite part of the game so far was when a shopkeeper gave me a quest to rescue his cousin. When I found her in a dungeon, the first thing she said to me:
      "Want to hear a joke? Okay!
      How do you know a Redguard is lying?
      They're moving their lips!"
      I wanted to hand her over to the monsters in that dungeon after that, but tbh I admire the boldness to be that openly racist towards your rescuer, so I took her back and finished the quest.
      You really don't get that sort of thing in the later Elder Scrolls games...

  • @jeremysaklad6703
    @jeremysaklad6703 2 ปีที่แล้ว +2

    23:00 Most epic montage ever.

  • @benjaminlegault1031
    @benjaminlegault1031 2 ปีที่แล้ว +5

    Morale of the story : Read the manual that comes with the game to understand the basic controls, how to find your way around towns and understand the story. ;)

    • @kingclean
      @kingclean  2 ปีที่แล้ว

      Yeah I didn't consider what era of gaming this came from, back when the manuals really mattered.

  • @TheFlanker47
    @TheFlanker47 2 ปีที่แล้ว +5

    Not using "special advantages" is the most common mistake new players make.

    • @greenglassman
      @greenglassman 2 ปีที่แล้ว +3

      Bethesda has always made a good class system in the previous games (before Skyrim) but their default classes were always terrible infact.

    • @kingclean
      @kingclean  2 ปีที่แล้ว +4

      Honestly my biggest regret was not making a custom class. I only learned a good way through my run I was locked out of the plate armor and big shields forever because I was a spell sword

  • @studiogimli7645
    @studiogimli7645 2 ปีที่แล้ว +1

    VENGEAAAA- AAAACKKK- HALT! HALT! VENGEAAAAANCE AAAAAGHHHHHHH
    My favourite thing about this game was getting a quest which cursed me to be attacked by a super high level mummy every night and had to run constantly, until I got buff and got insanely rich from free loot every night

  • @Rynewulf
    @Rynewulf 9 หลายเดือนก่อน

    Ah the old dice roll for everything system. If Im not mistaken it wasnt until games like Oblivion in the late 2000s that rpgs started to shift away from it.
    I remember being so confused as a kid with Morrowind, but once you get it it once it clicks and ive found it easy to go back and try the old titles like Arena and Daggerfall

  • @11th_defender51
    @11th_defender51 2 ปีที่แล้ว

    Only enemies(those palace guards are enemies, just permanently pacified) and moving npc's can be killed, which means you can't kill anyone in any house or in a guild.

    • @kingclean
      @kingclean  2 ปีที่แล้ว

      Thats... good to know. I guess that also explains why killing them isn't considered a crime

    • @11th_defender51
      @11th_defender51 2 ปีที่แล้ว

      @@kingclean ya, the reason why you can just kill the palace guards without problems is because they're enemies.

    • @11th_defender51
      @11th_defender51 2 ปีที่แล้ว

      @@kingclean Also really great video btw.

    • @kingclean
      @kingclean  2 ปีที่แล้ว

      @@11th_defender51 Glad you liked it! I was challenged to make a longer video so I had to do something different. Its good to hear its being well received, I hope to make more like it in the future.

  • @jeremysaklad6703
    @jeremysaklad6703 2 ปีที่แล้ว

    Where did you get the Chara/Sans clip from?

    • @kingclean
      @kingclean  2 ปีที่แล้ว +1

      Here you go: th-cam.com/video/BQQJ1ikGpYY/w-d-xo.html
      I watched a huge collection of them, and this is the one that got a solid laugh out of me. It works so well.

    • @jeremysaklad6703
      @jeremysaklad6703 2 ปีที่แล้ว

      @@kingclean It's perfect. Maybe link to the source in the description next time, though.

  • @krisreddish3066
    @krisreddish3066 2 ปีที่แล้ว +1

    I never beat it, my past playthrough I somehow got half of the game beat, but missed a letter or some quest somewhere for the totem quest to start. It was at heart a dungeon crawler with the opening breath of open world creation that would follow in later games. The dungeons were super long, meh to the point that though you notice patterns all the dungeons start seeming the same inside. The map too while usable has the same limits of many early 3d games. The quest givers at the bottom of dungeons that you have to visit at least 2 or 3 times. WTF game? Did they play it, I honestly think not a single dev beat or played the cluster @&$@ of glory that is Daggerfall. Like going to hell, you have to navigate long as Daggerfall dungeons for rep points. Just saying. Love hate to the max. THe best game I hate. Or the worst game I love.

  • @colbyboucher6391
    @colbyboucher6391 2 ปีที่แล้ว

    Personally, I'm one of the people who's perfectly OK with the tradeoff between beeg and thicc.
    ...At least with a few mods.
    I love wasting time "pubcrawling" from town to town with Travel Options. That + Interesting Eroded Terrain, Distant Landscapes, Wilderness Overhaul and Low-Poly Trees.
    My brain getting tricked by the 1-1 scale of it all, standing on the side of a mountain and thinking where I'm at reminds me of New Hampshire, is worth it. Even if there's no content out there.
    I *adore* TES as a setting but I'm a little bummed by Tamriel being treated as a smaller place, even lore-wise, like Bethesda is afraid to reference places that don't exist in-game, ever.
    So personally I'm hyped to see Bethesda try again with Starfield and actually find a gameplay loop with all that space, rather than just being a dungeon crawler that happens to involve travel sometimes like Daggerfall is. Even if it's mostly still that. It shouldn't be too hard to have as much "real content" as Skyrim while allowing the world to breath, right?

    • @kingclean
      @kingclean  2 ปีที่แล้ว

      Yeah I'm choosing to be optimistic about Starfield, as it seems to be a long term passion project of Todd, instead of the recent fallout games which felt more like obligations. If they get that and the gunplay right (I remember a lot of people being unimpressed from the few seconds of combat that's been seen so far) I think its going to be an amazing game

  • @stevenharkema5456
    @stevenharkema5456 2 ปีที่แล้ว

    I always felt the story in Daggerfall was one of the weakest elements of the game. Arena (the first TES) game was much more limited in scope, but the story was a lot simpler and easier to navigate. Daggerfall improved on Arena in so many ways, but it always felt like they just bit off a bit more than they could chew.

    • @kingclean
      @kingclean  2 ปีที่แล้ว +2

      Its a shame because I thought the opening cinematic was really cool, but the actual gameplay wasn't able to follow up so well. I agree they were so focused on how open they could make everything, they didn't stop to think if they should make it /that/ large. Which kind of makes me nervous about Starfield, which I want to be excited for so bad.