Interviewer: "DGR, who do you think is your biggest hero?" Dave: "Two twister mcfisters and a couple of snowballs because they kill Boom Booms for me."
For anyone who's curious, carlsagan42 actually played a level featuring the glitch at 6:35. From what i remember, basically, when an invisible winged block is triggered from a shell or spike ball, it doesn't update its collision to destroy whatever it overlaps (in this case, a muncher) until you hit another invisible block, which is when it checks collision and kills the munchers. It's... pretty darn weird.
The reason dummy thicc trick works is because the second time you got cp1 you were super Mario and got the checkpoint earlier. Mario slightly clips into the wall and getS the top of the flagpole if he’s low enough.
6:20 For the Munchers in Pipe City level, the thing is that, when you hit a hidden block, it activates the hitboxes of every other hidden block (even if those blocks were already hit). So, hitting the hidden block caused all of the other ones to crush the Munchers sitting in an overlap.
The wall jump makes some sense with the other clipping jank with Mega Mushrooms that we've seen. The reason the wall jump works is because, for a frame or two after you get the mushroom, your hitbox is inside the wall and as we've seen with other jank, that counts as floor, so you can jump off it. At the same time though, the game realizes you're in the wall and pushes you out, allowing you to jump instead of just instantly hitting your head like it would inside the wall. I dunno if I'm explaining it the best. Maybe someone else can explain it better than me.
I think the second to last one works because the flag is hidden behind those blocks, and getting the mega mushroom extends your hitbox just barely into it.
Hey Dave, I've seen the trick on the second level before, not sure if it was your channel or Carl's, but the idea is that those munchers are stuck on the blocks, and hitting the block triggers collision. So all the munchers that are on blocks suddenly realize they're overlapping blocks and die because of it I think the other level I saw with it was winged blocks but almost certain it's the same concept
The Muncher level is really interesting tech For some reason, winged hidden blocks don't kill things when they get hit by shell, but once a hidden block is then hit they all update or something, murdering anything within them
16:09 "Checkpoint Ci--"; 16:10 "--teeeee... Uh... What just happened?" Apparently the checkpoint flag and goal pole were overlapping each other? At least that's my guess.
Watching the series again for laughs and at the end of the snowball level Mario did not hold the ball at the top of the pole but instead he tried to slide down the pole holding on to nothing. 6:01 timestamp.
You get a thicc mush from cp but when ur small ur already above top of flag when you get thicc but when ur big your head grabs it so ur still in range of the flag so u clip into the wall and grab flag
Correct me if i'm wrong.but i'm first heard it on carlsagan42 stream/youtube.since carl always mentioned its getting late and insisting its the last level he would play.but then he keep on playing one more@uno mas.so maker make short and interesting(glitch) level for him to play Pardon for my english
Can we just appreciate the fact that Dave laughs when he dies and 99% of the time when he dies on a troll level he says "I understand", and then immediately after says "I don't understand!"
6:32 What you experienced is literal quantum entanglement. I forget which maker discovered it but for unknown reasons all winged invisible blocks on screen get their hitbox rechecked when you hit a coin block. You can set up winged hidden blocks to be activated when they partially overlap an enemy, getting them stuck in the block but not killing them. Hitting ANY coin block makes the recheck happen and kills the enemy. Its one of the coolest discoveries in the game imo.
@@robibobi212 i was more joking about Dave himself, as he got himself stuck a lot on dumb parts, even if it was NOT the intention of the creator(s) XD that's what i based my comment on, basically EDIT: want Dave to softlock himself? make a level without softlocks, and he'll do it, somehow EDIT 2: also, i just got a notification on a reply..... youtube sucks at giving those
18:00 It actually makes perfect sense, when you are standing and hit a powerup you grow downwards into the lava and die, if you are ducking you don't and hit the axe before you hit the lava.
That makes sense, in the game memory, grow when eat a powerup makes you grow downwards, at the moment you touch the power up the "small" sprite is on the ground and when the "big" sprite appears the game actually make you grow downwars so when the animation finishes, colision is re updated and you are on ground, if you duck you still are 1 block tall and your hitbox lowers itself.
The dummy thicc level with the mega shroom works like this... When youre small you hit the mega shroom higher. You clip into the top block before coming through the top. Second time through you have big shroom so you are taller. When you hit the megashroom you clip into the 2 blocks under the shroom and hit the flagpole.
DGR I made a troll level for you, the course ID is: BK8 D1M BYG. It is my first troll level so it might not be what your used to but I really hope you play it because I worked really hard to make the trolls worthy and make it a good troll level. Hope you like it.
Drew, you should swing by RedSCGaming’s stream. He’s an awesome streamer who loves playing troll levels, and if he enjoys it, he might send it to DGR. That’s how I got my level played by him! But just dropping it in the comments here will have a low chance of him playing
The joy DGR felt when he found an Uno Mas level with an automatic Boom Boom grinder was primordial. I think he may have finally found his level creation inspiration.
16:40 I think that it's caused by having a mushroom the second time you get the mega mushroom. This means you hit the checkpoint flag earlier while your lower body is still under the semisolid platform so you clip through the wall at a lower point and hit the flagpole
Yep, the checkpoint has a progressive mega mushroom power-up. So the first time, he triggers CP first and gets a big shroom on a track, which is higher, and second time he gets the mega mushroom from CP whilst his horizontal position is limited both from the left and from the right; so that time, he clips through the wall enough to get the goal.
15:45 dummy thicc trick the second time you are big mario therefore your hit box is taller already when getting the shroom also it can't be a twice twice because lvl start arrow can't be cloned
15:40 Since you get big mario after the checkpoint you dont go through the wall the first time, the second time you do get the big mushroom since your a tad taller, so you slide into the wall, thus getting the flag at the end
It's not a twice twice. When Mario gets the checkpoint the first time, he's small and clips into the blocks when he gets the mega mushroom, but not low enough to get the flag. The second time, he has a mushroom. This will cause him to get the mega mushroom earlier, causing him to clip through the block earlier, causing him to get the end.
I don't totally understand that one with the munchers, but it involves invisible flying blocks or some such. Carl saw a different Uno Mas involving it.
16:45 when you hit the checkpoint and get chunky, you don’t clip into the block with the goal, when you are big, you are 1 block taller, so when you get chunky, the bottom half of you (the 1 block extra hit box) is currently clipping into the block with the goal, so you win. Edit: You are welcome for the info Dave... (in advance)
6:33 Winged invisible blocks that are activated by spike balls don't check for collisions, so they don't kill the munchers. When you hit an invisible block, every block that was invisible and activated (all of those blocks behind the munchers) check for collisions and kill the munchers/ launchers they are overlapping with. I think Larl played a level with a similar mechanic recently and explains it better
hey, try this level! S5L-X7H-CLG this was actually dedicated for Carl but you might want to try that as well JCW-6MH-VTF is also a cool level, this level is the other usage of the same gimmick used in Munchers in Pipe City.
DGR, I have several Uno Mas that show weird and wacky things. I think I have about 6 at the moment of this comment!!! I will leave my creator ID below and the titles of the Uno Mas levels if you’re interested. 1. Mario Has a Seizure 2. Glider Mario 3. Going Up 4. Low Gravity Jank 5. Suction Switches 6. Move During Ground Pound Thanks! Maker ID: 1NH-HWY-T8G
I made this level (not called Uno Mas but i pretty much one). I find it a cool mechanic using superballs and checkpoints. Please play it if you get the chance to, I've always wanted to be in one of your videos since the game came out. Level code: KC5-VFJ-JTG
Dave, you are misusing the term "uno mas" as originally implied. This is from when Carl kept playing "one more" level on stream, usually showcasing those short glitches. It's not when you want to play it "one more" time to see the trick again. But you do you! 😁 Love seeing these since Carl doesn't play these much.
While watching this video I did indeed scratch my head, but it was because it was itchy. And also did you know that the power up sound in SMB1 slowed down is the SMB1 regular end sound?
Interviewer: "DGR, who do you think is your biggest hero?"
Dave: "Two twister mcfisters and a couple of snowballs because they kill Boom Booms for me."
Sounds like lunch in an alternate reality
TheReal NeoPhyte Except in that reality, they don’t kill boom booms.. they make boom booms
That sounds like you're ordering something from a fast food resturant
Rusty LOL
Sans!
6:00 what is Mario holding on the flag
Uhhh...
*hold up*
???
U mean 6:02 ?
The Undodgable Troll Uno Más Level Was The Best One Yet!!😂😂 WELL DONE, WILFRED!!!👏👏👏
3:46
*When Mario hits the p-switch*
Koopa troopas:
*FBI OPEN UP*
For anyone who's curious, carlsagan42 actually played a level featuring the glitch at 6:35. From what i remember, basically, when an invisible winged block is triggered from a shell or spike ball, it doesn't update its collision to destroy whatever it overlaps (in this case, a muncher) until you hit another invisible block, which is when it checks collision and kills the munchers. It's... pretty darn weird.
The reason dummy thicc trick works is because the second time you got cp1 you were super Mario and got the checkpoint earlier. Mario slightly clips into the wall and getS the top of the flagpole if he’s low enough.
6:20 For the Munchers in Pipe City level, the thing is that, when you hit a hidden block, it activates the hitboxes of every other hidden block (even if those blocks were already hit). So, hitting the hidden block caused all of the other ones to crush the Munchers sitting in an overlap.
I'm getting Mario maker in 4 days because of you, thank you.🙃
Edit: found out I'm actually getting it today😄😄😄😄😄😄😄😄😄😄😄😄😄😄😄
wow amazing how old are you?just asking
@@sebastianwiton2907 13
Sebastian Witon was that really necessary!?
lil' razorblade Nitendo is now Happy
@@Epsy1090 I wish I can
at 14:04 he is makin the backwardslongjump from mario 64 XD
The wall jump makes some sense with the other clipping jank with Mega Mushrooms that we've seen. The reason the wall jump works is because, for a frame or two after you get the mushroom, your hitbox is inside the wall and as we've seen with other jank, that counts as floor, so you can jump off it. At the same time though, the game realizes you're in the wall and pushes you out, allowing you to jump instead of just instantly hitting your head like it would inside the wall.
I dunno if I'm explaining it the best. Maybe someone else can explain it better than me.
I think the second to last one works because the flag is hidden behind those blocks, and getting the mega mushroom extends your hitbox just barely into it.
DGR Behind Scenes: YOU SON OF A (Blooper)
DGR on TH-cam: Ahh yes, one death hahahaha
Hey Dave, I've seen the trick on the second level before, not sure if it was your channel or Carl's, but the idea is that those munchers are stuck on the blocks, and hitting the block triggers collision. So all the munchers that are on blocks suddenly realize they're overlapping blocks and die because of it
I think the other level I saw with it was winged blocks but almost certain it's the same concept
The Muncher level is really interesting tech
For some reason, winged hidden blocks don't kill things when they get hit by shell, but once a hidden block is then hit they all update or something, murdering anything within them
Yay! More Uno Mas levels! Glad that you keep making these, Dave!
Uno Mas
Definition: The weird wacky and wonderful.
I strongly believe that Wilfred has gained awareness of the dreaded troll force, he can make people face smash to spikes through his lvls
Hey Dave, new sub here :) Really enjoy your videos. Greetings from Sweden
2:05 Yoshi is blending with the green screen
Last time TH-cam crashed while I was watching DGR I was in Dave's high school days lol
14:25 eternal twerk of friendship
I'm dissatisfied and disappointed that Dave didn't bother to go back in the pipe
16:09 "Checkpoint Ci--"; 16:10 "--teeeee... Uh... What just happened?"
Apparently the checkpoint flag and goal pole were overlapping each other? At least that's my guess.
Watching the series again for laughs and at the end of the snowball level Mario did not hold the ball at the top of the pole but instead he tried to slide down the pole holding on to nothing. 6:01 timestamp.
5TR-922-24G it isnt realy an uno mas levl but it is showing some weird mechaniks
What about trying this level again: The HARDEST LEVEL In Mario Maker 2 So Far??? | Lethal Ejection By Dan Salvato
Oh so about the wall jump
Your foot is getting clipped into the wall and yo can jump in there and it takes you out while you jump! Me big brain :)
This is funny😂😂😂
Good video
We need the undodgeable troll to be super expert
Dgr seeing dying boom booms slowly smiles ( in mind oh heck yes )
7:07 and close your eyes
16:02 I knew that one from one of Carl’s videos
You get a thicc mush from cp but when ur small ur already above top of flag when you get thicc but when ur big your head grabs it so ur still in range of the flag so u clip into the wall and grab flag
Hmm. I just had to resub to you. It seems TH-cam still has this glitch. I never unsubbed to begin with 🙃
But what did it say in the hint room if you did it successfully??
UNO MAS LEVEL: KMR-GRL-BVF enjoy!
DGR I LUV U IM MAKING A LEVEL FOR YOU RIGHT NOW
Correct me if i'm wrong.but i'm first heard it on carlsagan42 stream/youtube.since carl always mentioned its getting late and insisting its the last level he would play.but then he keep on playing one more@uno mas.so maker make short and interesting(glitch) level for him to play
Pardon for my english
1:41 It actually says MOLE
"That's like a none suspicious setup" no, it's clearly a not questionable area
@Espeon 64 SMM2 I see me everywhere too!
Can we just appreciate the fact that Dave laughs when he dies and 99% of the time when he dies on a troll level he says "I understand", and then immediately after says "I don't understand!"
this is my other account.
Hi sans and sans
Why am I listening in my brain the sound sans makes when i was reading your comment??
hi sans, I'm sams
Hi sans I’m fat fucking Yoshi with a freaking gun.
1:31 Dave proved that he's once again completely blind by reading "mole" as "more" considering the fact it said "more" in the previous room. Kappa.
Yeah L doesn’t look anything like R
Bruh moment
He must not be a pirate. He doesn't see any ARRRR's.
Sadly
agreed
You once again proved that you are an intellectual.
6:32 What you experienced is literal quantum entanglement. I forget which maker discovered it but for unknown reasons all winged invisible blocks on screen get their hitbox rechecked when you hit a coin block. You can set up winged hidden blocks to be activated when they partially overlap an enemy, getting them stuck in the block but not killing them. Hitting ANY coin block makes the recheck happen and kills the enemy. Its one of the coolest discoveries in the game imo.
Thanks for that point !
🤯
They patched it :(
DGR, to the "Undodgable troll" level, try to go back from the pipe you came. There is an extra message. ;)
nikos731 Is it got em
@@flukenchrome9259 No. It is different. :)
Then what is it?
You will see this message if you went back in the pipe for the 2nd time.
@@nikos731 WHAT IS IT!!!
I fear Cuz someones gonna make a 'mole pee' version of bean burrito
If u read dis and u made a mole pee lvl pls gimme de code so I can check it out
Oh that sounds like a horrible idea 😂
hi
Don't give them any ideas!!!
@@DGR_Dave Oh Mayro~!
I still can’t get over the fact this guy named his maker ONE MORE!
Translated to Spanish it means UNO MAS
mdc yeah, that’s what I meant.
69 likes. It’s probably gonna get ruined soon but whatever
@@megadaddysean if it gets ruined the next Number is 420
..sorry what
Uno Mas Dave Edition: how to softlock oneself without the level creator's intention to do so
I think that was what the level was trying to show.
HOW!
That was literally the point of my level
@@robibobi212 i was more joking about Dave himself, as he got himself stuck a lot on dumb parts, even if it was NOT the intention of the creator(s) XD
that's what i based my comment on, basically
EDIT: want Dave to softlock himself? make a level without softlocks, and he'll do it, somehow
EDIT 2: also, i just got a notification on a reply..... youtube sucks at giving those
Uno más amigo
13:07
I'm sorry, but I have to say it...
*Softlock city!*
18:00 It actually makes perfect sense, when you are standing and hit a powerup you grow downwards into the lava and die, if you are ducking you don't and hit the axe before you hit the lava.
That makes sense, in the game memory, grow when eat a powerup makes you grow downwards, at the moment you touch the power up the "small" sprite is on the ground and when the "big" sprite appears the game actually make you grow downwars so when the animation finishes, colision is re updated and you are on ground, if you duck you still are 1 block tall and your hitbox lowers itself.
The dummy thicc level with the mega shroom works like this...
When youre small you hit the mega shroom higher. You clip into the top block before coming through the top.
Second time through you have big shroom so you are taller. When you hit the megashroom you clip into the 2 blocks under the shroom and hit the flagpole.
You are correct, that's exactly how it works.
I hadn't thought of the size difference, that's very smart!
@@professordragon Thanks! I found that trick from one of the troll levels Carl played. It confounded me until he explained how it worked.
8:34 the PowerUp-Soundeffect is just a faster Version of the Goal-Jingle? UNO MAS!
Continental Crush yeah, I noticed that too. Weird!
It probably saved space in the original game.
It isn't tho!?!
I’ve been waiting for more bruno márs levels from our good ol’ uncle DGR! =D
=D
bruno mars, i cant stap laughing
R/boneappletea
I live in Mars I'm not Bruno
Is My Username Clever? It was on purpose
DGR I made a troll level for you, the course ID is: BK8 D1M BYG. It is my first troll level so it might not be what your used to but I really hope you play it because I worked really hard to make the trolls worthy and make it a good troll level. Hope you like it.
Ill try it man 🙂
Played 👍🏻 some nice comedic timing. Good for a first troll!
Drew, you should swing by RedSCGaming’s stream. He’s an awesome streamer who loves playing troll levels, and if he enjoys it, he might send it to DGR. That’s how I got my level played by him! But just dropping it in the comments here will have a low chance of him playing
@@Unraveledmysteries996 Awww thanks so much!! I spent about 2 hours on it! (not including the research) I hope you enjoy it!
@@officialmortius I asked my mum if she could drop the level in twitter but that didn't work. But you guys playing it is still good enough for me.
I wasnt this early since my old kindergarten days😂😂🤣🤣
EDIT:MOST LIKES I HAVE EVER HAD IN A COMMENT I AM SO HAPPY
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Carl is having non-questionable area competition Dave, so these levels are trying to hide the pipe to go back to CP1. It sounds like a cool contest.
He really should know that because more similar levels will appear
You mean non-suspicious setups
The joy DGR felt when he found an Uno Mas level with an automatic Boom Boom grinder was primordial. I think he may have finally found his level creation inspiration.
Game: “MOLE”
DGR: “MORE?”
Dave: it’s a slow process. Also Dave: pushes the mole back faster
Uno Más levels: *are fun*
Dave: *plays them*
Uno Más levels: *contain hot garbage*
Dave: No más
DGR you are a great youtuber I love the different series you do and you always make me laugh.
15:37 Hey! I've played this course in Multiplayer Versus!
Dont tell somthing about youre life Just like i did once in my life
16:40 I think that it's caused by having a mushroom the second time you get the mega mushroom. This means you hit the checkpoint flag earlier while your lower body is still under the semisolid platform so you clip through the wall at a lower point and hit the flagpole
Yep, the checkpoint has a progressive mega mushroom power-up. So the first time, he triggers CP first and gets a big shroom on a track, which is higher, and second time he gets the mega mushroom from CP whilst his horizontal position is limited both from the left and from the right; so that time, he clips through the wall enough to get the goal.
@@TiltCntrlz Actually, the mushroom on a track has nothing to do with the Uno Mas setup, it was just so I could clear it
13:46
Dave teabagging someone in multiplayer versus
He's allowed Mario to become 4 parallel universes faster of everyone else
16:18 Dave questions his existence
7:07 " I can hit that all day"
THAT'S WHAT SHE SAID!
He*
@@jack-stephdiers5634 You missed the joke my friend.
🤔 "It's such a satisfieing crunch sound effect"...
Reivax Skywalker oh shoot I could see how it would look that way but no my friend it just uhm never mind
@@jack-stephdiers5634 Ah...
10:10
Go back into pipe
I’ve started to scratch my head.
Hey, who left that bucket of headlice there?
How big is the bucket? 'cuz like, a *bucket* of head lice would be a *ton* of head lice.
Haha
15:45 dummy thicc trick
the second time you are big mario therefore your hit box is taller already when getting the shroom
also it can't be a twice twice because lvl start arrow can't be cloned
last time I was this early corona was a drink
Without everyone trying to ban the drink because of the virus.
@@mychannelisdiedbyyoutube9632 why do you have an old avatar of Mayro's?
@@IanC14 oof
@@mychannelisdiedbyyoutube9632 No response?
@@IanC14 I can do what I want.
It's not like this is illegal.
15:40 Since you get big mario after the checkpoint you dont go through the wall the first time, the second time you do get the big mushroom since your a tad taller, so you slide into the wall, thus getting the flag at the end
He does get big Mario first time tho?
I commented about that too, great minds must think alike
:)
@@usernamerequired788 What he's saying is that when you're smaller you get it later so you don't clip into the goal.
2:27 (truck backing beep noises)
Woah I’m so early...
DGR always knows how to make us smile even in the worst situations.
I havent come this early since my old college days!
13:23 you got me there, bro :D
haven't seen something so crazy...
SINCE MY OLD COLLEGE DAYS!!!
16:25 couldn't it be a twice twice?
Dont think so, the arrow from the beginning is still there and the cp is also still there
The start arrow is there and at the first time, the screen won't scroll to left even though there is no scroll stop
It's not a twice twice. When Mario gets the checkpoint the first time, he's small and clips into the blocks when he gets the mega mushroom, but not low enough to get the flag. The second time, he has a mushroom. This will cause him to get the mega mushroom earlier, causing him to clip through the block earlier, causing him to get the end.
I don't totally understand that one with the munchers, but it involves invisible flying blocks or some such.
Carl saw a different Uno Mas involving it.
When you think you're so early that there's no first comments but then you scroll down 😫
@Jordan Johnston Yep
Is anyone else having trouble finding the "Undogeable Troll" level? I can't seem to find it.
First
You're pretty early!
16:45 when you hit the checkpoint and get chunky, you don’t clip into the block with the goal, when you are big, you are 1 block taller, so when you get chunky, the bottom half of you (the 1 block extra hit box) is currently clipping into the block with the goal, so you win.
Edit: You are welcome for the info Dave... (in advance)
DGR Play this UNO MAS Level plz.
M20-33Q-92G
It’s SMW
Thanks
Uno Mas is his favorite because he doesn’t die as easily
14:07 its a good amount considering all the things he's put yoshi thru ;)
Me: why do none of the comments have likes
Me 2 seconds later: WAIT I’M EARLY?!
This video still hits me and the way that the KOOPAS ARE IN A ROOM TOGEATHER IS STILL FUNNY keep up your videos dgr ❤❤😊😊
2:07 - black yoshi!
6:33 Winged invisible blocks that are activated by spike balls don't check for collisions, so they don't kill the munchers. When you hit an invisible block, every block that was invisible and activated (all of those blocks behind the munchers) check for collisions and kill the munchers/ launchers they are overlapping with. I think Larl played a level with a similar mechanic recently and explains it better
hey, try this level! S5L-X7H-CLG
this was actually dedicated for Carl but you might want to try that as well
JCW-6MH-VTF is also a cool level, this level is the other usage of the same gimmick used in Munchers in Pipe City.
I love your content so much great job with all these videos 👍
8:40: #DummyThiccBootyClip
I have one LR5 8D1 TWG hint just wait
DGR, I have several Uno Mas that show weird and wacky things. I think I have about 6 at the moment of this comment!!! I will leave my creator ID below and the titles of the Uno Mas levels if you’re interested.
1. Mario Has a Seizure
2. Glider Mario
3. Going Up
4. Low Gravity Jank
5. Suction Switches
6. Move During Ground Pound
Thanks!
Maker ID: 1NH-HWY-T8G
Look I'm early, I don't have a good comment, so take care!
I made this level (not called Uno Mas but i pretty much one). I find it a cool mechanic using superballs and checkpoints. Please play it if you get the chance to, I've always wanted to be in one of your videos since the game came out. Level code: KC5-VFJ-JTG
Dave, you are misusing the term "uno mas" as originally implied. This is from when Carl kept playing "one more" level on stream, usually showcasing those short glitches.
It's not when you want to play it "one more" time to see the trick again. But you do you! 😁 Love seeing these since Carl doesn't play these much.
Dave: Uno Mas levels are now one of my favourite
Troll levels: I thought you loved me
Yo Dave i got a nice short on/off uno mas lvl! My maker ID is V00-8PJ-K0G, so if your gonna play it, i wish you a lot of luck with it!
While watching this video I did indeed scratch my head, but it was because it was itchy.
And also did you know that the power up sound in SMB1 slowed down is the SMB1 regular end sound?
Imagine all the cool stuff UNO MASS levels gonna bring with the new update.