#3DQuickTips

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  • เผยแพร่เมื่อ 16 ธ.ค. 2024

ความคิดเห็น • 10

  • @TheDorianTube
    @TheDorianTube 2 ปีที่แล้ว +2

    ''We are going to select this bec...because I want to'' made me laugh hahahah. Awesome tutorial. Every time I open one of your videos, I mentally model my old projects while applying these new info, and I get mad hahahah. The amount of time I could've spared is extreme.

    • @JanJinda
      @JanJinda  2 ปีที่แล้ว

      Haha thanks mate. I have the same with old models, once I discover new approaches

  • @vladartiomav2473
    @vladartiomav2473 22 วันที่ผ่านมา +1

    🤯🤯🤯💥💣

  • @michaelmurrillus915
    @michaelmurrillus915 2 ปีที่แล้ว +1

    excellent explanation thx!

    • @JanJinda
      @JanJinda  2 ปีที่แล้ว

      Glad it helped.

  • @orphydiancg7759
    @orphydiancg7759 5 ปีที่แล้ว +1

    regading edge selection constraints in base of Length. Whenever I put an number in the min and max fields the program its changing it (increasing it) after I press enter. Its a bug or some sort of conversion from one measure units to another ?
    Btw great tutorial. Maya is very robust it seems in this departemnt. It has a lot of potential if he gets a decent developemnt towards modeling it can soon beat max.

    • @JanJinda
      @JanJinda  5 ปีที่แล้ว +1

      Hi, that sounds like a but. However check if you have any scale applied to your geometry or to it's parents. That's only thing, which comes to my mind.

  • @blurbeta777
    @blurbeta777 ปีที่แล้ว +1

    Where is Polygonal Laso mode selection, mmmm ????

    • @JanJinda
      @JanJinda  ปีที่แล้ว

      Lasso tool is in the left toolbar. Under standard selection tool

  • @mowax74
    @mowax74 ปีที่แล้ว

    The orientation constraint is not super specific. It's just not well documented and the parameter names are not well choosen. Let's say you have a model of stairs and just want to select all faces pointing upwards: Set Vx = 0, Vy = 1, Vz = 0, means that is the orientation (up) vector that the faces to select should have. The min/max is the deviation. By rasing the max larger than 0 you also get the faces selected, that not exactly face upwards. Pretty useful.