Save Time with Selection Constraints

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  • เผยแพร่เมื่อ 16 ธ.ค. 2024

ความคิดเห็น • 10

  • @seanmurray3723
    @seanmurray3723 6 ปีที่แล้ว +3

    Small addition; the UV Selection Constraint options can be accessed inside the UV Editor window with the shortcut (Hold) Ctrl+Shift+Right Mouse. Also looks like this shortcut opens the same options as the Hold W + Left Mouse shortcut, just depends on the window in focus. Great Vid, keep it up!

    • @malcolm341
      @malcolm341  6 ปีที่แล้ว

      Right on, thanks for your feedback, and thanks for sharing this hotkey tip with the rest of the community.

  • @new-ai-research
    @new-ai-research 6 ปีที่แล้ว +4

    There's actually a very easy way to select ring loops. You select an edge and then shift+double click an adjacent edge. If the adjacent edge is in a loop it will select the edge loop, if it is in the ring it will select the ring.

    • @malcolm341
      @malcolm341  6 ปีที่แล้ว

      Cool trick! Thanks for sharing it here.

  • @callumaustin9567
    @callumaustin9567 6 ปีที่แล้ว +2

    Thanks for the upload. Great video! As a side, it's also possible to select an edge-ring by selecting and edge, holding down shift and double clicking the next edge in the edge ring.

    • @malcolm341
      @malcolm341  6 ปีที่แล้ว

      Oh very cool, I didn't know that one. Great tip, thanks for sharing.

  • @legacythegame
    @legacythegame 6 ปีที่แล้ว +2

    That EdgeLoop selection constraint can probably be used to find broken/undesired edge loops more quickly since you can glide over the mesh without having to indulge arthritis.
    Overall pretty neat!

    • @malcolm341
      @malcolm341  6 ปีที่แล้ว +1

      Good point, either way use it if you find it useful.

  • @jessanpalomer2647
    @jessanpalomer2647 6 ปีที่แล้ว +1

    looks like a koala to me mate anyways good video!

    • @malcolm341
      @malcolm341  6 ปีที่แล้ว +1

      Ha ha, yes actually I agree he does look like a koala! Thanks for taking the time to comment.