Thanks for the comments! I've got plans to break down how it's done and whip up another video. Also, I'll be releasing this tool in the future when it's done for anyone to use to compare demos. Real life is keeping me pretty busy right now, but when I get back into it, I'll tidy up some bugs, enhance the map renderer, and add some extra features. Here's a quick rundown of how it works: it loads map data directly from a .bsp file to render the map using a D3D11 backend. A separate tool creates a custom replay file containing data such as positions, angles, weapon info, etc.. from a .dm_68 file. The visualizer can then display multiple replay files on top of each other by syncing up their prerun times. Exciting stuff ahead!
Thanks for the comments! I've got plans to break down how it's done and whip up another video. Also, I'll be releasing this tool in the future when it's done for anyone to use to compare demos. Real life is keeping me pretty busy right now, but when I get back into it, I'll tidy up some bugs, enhance the map renderer, and add some extra features. Here's a quick rundown of how it works: it loads map data directly from a .bsp file to render the map using a D3D11 backend. A separate tool creates a custom replay file containing data such as positions, angles, weapon info, etc.. from a .dm_68 file. The visualizer can then display multiple replay files on top of each other by syncing up their prerun times.
Exciting stuff ahead!
its great video
oh my god this is super cool!
Great stuff! Would be nice to see the VQ3 and a similar video for DFWC 2021.
awesome visual bro! its unreal cool
Cool
Nice
Awesome visualization. How do you make it?
That's really neat, lovely video.
This is very nice!
Very interesting
How awesome is that? Well done. Next step: showing the rockets.
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