How to convert STL Mesh to a Solid Body in Fusion 360 (2022)

แชร์
ฝัง
  • เผยแพร่เมื่อ 11 มิ.ย. 2024
  • Learn how to convert an STL mesh to a solid body in Fusion 360!
    Link to Mason Jar Candy Machine:
    www.thingiverse.com/thing:539...
    Check out Edgewoodmodern on Thingiverse:
    www.thingiverse.com/edgewoodm...

ความคิดเห็น • 51

  • @adamtjames
    @adamtjames  2 ปีที่แล้ว +5

    Scrolling back up and hitting that like button would mean the world to me! Thanks again for all your support 🙌

  • @avejst
    @avejst 2 ปีที่แล้ว +11

    Selection of two triangle in the same plane and press delete remove many of the triangles, and makes it more like a normal body.
    Thanks for the walkthrou of the process

    • @adamtjames
      @adamtjames  2 ปีที่แล้ว

      Awesome tip! Thanks Asger

  • @fernandocalderon48
    @fernandocalderon48 ปีที่แล้ว +9

    I like the way you describe which key you press to specify some moves or commands, no body does that, well done videos

    • @adamtjames
      @adamtjames  ปีที่แล้ว

      Appreciate the feedback!

  • @B1KER
    @B1KER 7 หลายเดือนก่อน +6

    Pro tip: If you want to clean up the body to not have all of those lines on the bottom. You can click on one of the triangles and push delete. Alot of times on a flat object it will take one or two deletes and the body surface will be smooth. If it's a part that has angles, curves, or fillets, it doesn't work. It will then change the shape. But for instance on this one if he clicked delete on that one triange he kept clicking on the whole bottom of that body would have been smooth like you just made it yourself.

    • @derhunburhas
      @derhunburhas 7 หลายเดือนก่อน

      You are a lifesaver, that was what im looking for thanks!!!

    • @B1KER
      @B1KER 7 หลายเดือนก่อน

      @@derhunburhas it doesn’t always work but when it does, it’s awesome. 🙌

    • @TasosX
      @TasosX 3 หลายเดือนก่อน

      What if in design is more than a 100.000 triangles?

  • @robrimell9684
    @robrimell9684 ปีที่แล้ว +3

    Thanks so much for this (and for the other video on inserting a mesh)! I have spent so much time on this previously but this is the 1st tutorial that's enabled me to complete this process successfully. Resulting from your guidance I went on to discover the "reduce triangles" feature, to prevent that annoying message "this file has more than 10,000 triangles...." Thanks again.

    • @adamtjames
      @adamtjames  ปีที่แล้ว

      Glad to hear I could help!

  • @gianmarcosfaria4051
    @gianmarcosfaria4051 หลายเดือนก่อน

    I never comment, but this video really helped me, thank you.

    • @gianmarcosfaria4051
      @gianmarcosfaria4051 หลายเดือนก่อน +1

      For whoever this might help, if you are just trying to add text to a stl you can do it directly with Prusa slicer. Just go to add piece and then add text.

    • @adamtjames
      @adamtjames  29 วันที่ผ่านมา

      Glad I could be of assistance!

  • @thisusernamecrapre
    @thisusernamecrapre ปีที่แล้ว

    I’ve watched at least a dozen videos about how to do this and yours is the simplest and successful. And you don't go through the steps so fast we can't tell what you even clicked on, that's so frustrating with some videos. Good job.

  • @brianconway9085
    @brianconway9085 5 หลายเดือนก่อน

    Just what i needed Thanks

  • @syahti
    @syahti ปีที่แล้ว

    why me error insert .stl when generatefacegroups1...
    error messange
    boundary tolerence is out of range. the valid rnag is form 1e-08 cm to 0.01cm

  • @basargorgulu7775
    @basargorgulu7775 5 หลายเดือนก่อน

    i want to print the shape of the surface of the stl type airplane on paper, but I couldn't do it, is it possible in this fusion 360ta ?

  • @CaskStrength777
    @CaskStrength777 8 หลายเดือนก่อน +4

    I've dealt with complex 3D scans imported to fusion before and converted them to solid bodies, ending up with millions of facets on a body like this, but I've always wondered- is there a way to simplify the body and get it to convert to something like a modeled solid? Perhaps with a plugin?

    • @obamaatemybanana1415
      @obamaatemybanana1415 6 หลายเดือนก่อน

      ive got the same problem here. i need to cut a model of a mountainbike. its a model without a frame, and i need to adjust the fork etc. to fit a new modeled frame.. u have any idea? when i do the method shown in the video, the computing takes forever and doesnt even finish

    • @micah2936
      @micah2936 4 หลายเดือนก่อน +1

      You need to group faces. Mesh > prepare > group faces > accurate & 0.001 tolerance > ok
      Then you choose pristine when you convert to body.
      I think you need comercial license to do this though. I’m a mechanical designer and I have access to this from my works license

    • @obamaatemybanana1415
      @obamaatemybanana1415 4 หลายเดือนก่อน

      @@micah2936 thank you for the tip.. will try it as soon as I need it again :)

  • @deepsam7678
    @deepsam7678 หลายเดือนก่อน

    *IMPORTANT* Is there any free software where we can solidify the mesh??? (EASILY)

  • @karlranile4601
    @karlranile4601 ปีที่แล้ว +1

    Hi! Is there a way to remove the triangles and turn it into a single surface?

    • @kubo527
      @kubo527 ปีที่แล้ว +2

      If triangles or faces (in solid environment) are coplanar, simply delete one of them ...

  • @Crazt
    @Crazt 11 หลายเดือนก่อน

    Ok, I followed your instructions precisely and my STL, which printed perfectly when downloaded directly from Thingiverse, converted to a body at over 300% it's printed size (possibly more, I'm trying to exaggerate but what should be 1.5 inches comes out to over 13 on Fusion. SEND HELP

  • @ghostofocspast8912
    @ghostofocspast8912 ปีที่แล้ว +3

    Thanks for tutorial very easy to follow along with. Id give you two thumbs up if it would let me.

  • @Marama808
    @Marama808 ปีที่แล้ว +2

    Is this option not available on the free personal version of fusion 360?

    • @GrieveIV
      @GrieveIV ปีที่แล้ว +1

      It is available

  • @madorax251
    @madorax251 ปีที่แล้ว

    i imported stl on fuison 360 but it becomes 10 times bigger do you know what caused that

    • @dvomang
      @dvomang ปีที่แล้ว +1

      watch the other video he specifically mentions how to fix this

  • @iankantian
    @iankantian ปีที่แล้ว

    totally want one of these to dispense Dog Treats!

  • @GrieveIV
    @GrieveIV ปีที่แล้ว +2

    Is it a problem with the mesh that it crashes when I attempt to make it solid? I’m sure it’s also a computer problem, as it is very old
    Edit: nvm I got to the part about how there’s a limit to the amount of polygons it can handle. At which point tracing the object in a sketch and remaking it from scratch works better than reducing/remeshing

    • @adamtjames
      @adamtjames  ปีที่แล้ว

      Could be the number of triangles. You could always try reducing the mesh density 👍

    • @GrieveIV
      @GrieveIV ปีที่แล้ว +1

      @@adamtjames Definitely seems to be the case. This mesh I found had odd localized spikes of polygon density, making 7,000 into like 60,000,000 almost like magic. Ended up sketching and extruding the thing from scratch. And add some be other flair.

  • @miguelgarcia-vg1fh
    @miguelgarcia-vg1fh ปีที่แล้ว

    How do you get the dialog box to open? Mine does not open automatically

    • @miguelgarcia-vg1fh
      @miguelgarcia-vg1fh ปีที่แล้ว

      nevermind. I had to go to file/view/reset dialog box layout.

  • @dachluhr
    @dachluhr 10 หลายเดือนก่อน

    Need help getting imported STL files to create technical drawings (orthographic) in Fusion 360.

    • @dachluhr
      @dachluhr 10 หลายเดือนก่อน

      The conversion from mesh reduces faces, but I cannot turn them into a solid body to create technical drawings.

  • @2dehans1970
    @2dehans1970 ปีที่แล้ว +1

    I don’t have my pc right now, but watching your video… can’t you draw on the logo as you did but do a project include. Extract eg. 10mm down (cut) and then extract a new layer up which is a solid part then. It’s a solid line then and you should give it a round shape/ fillet I think 🤔
    And I like your tutorials!!

    • @partsdave8943
      @partsdave8943 ปีที่แล้ว

      Simply put, Yes you could do something like that. In this example, you could also choose to sketch the outer perimeter of the Oval shape, and then extrude down as a Join, or up to add additional height. Then you'd have a single "face" to work with, not multiple facets as he showed here.
      One of the great things about F360 is its versatility.

  • @kurtlazarus5975
    @kurtlazarus5975 ปีที่แล้ว +1

    thanks a lot mate you. thank you

  • @wrxboy2003
    @wrxboy2003 ปีที่แล้ว

    what if the mesh has a crap tonne of triangles.. like over 10000

  • @rashawnbowen4684
    @rashawnbowen4684 ปีที่แล้ว +1

    more than 10000 triangles is there a fix for this

    • @adamtjames
      @adamtjames  ปีที่แล้ว +1

      Reduce mesh density. Maybe I need to make a video haha

  • @graphguy
    @graphguy ปีที่แล้ว

    I have yet to see a video doing this that wasn't a pain in the butt (excessive time required) and get a fully editable solid body or mesh. Maybe the paid version works well, the free version does NOT.