Easy ARRAYS ALONG CURVES in Blender!

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  • เผยแพร่เมื่อ 28 ธ.ค. 2022
  • In this video, learn how to quickly create arrays of objects that follow along curves in Blender!
    FULL TUTORIAL
    • Using the CURVE AND AR...

ความคิดเห็น • 59

  • @TheCGEssentials
    @TheCGEssentials  ปีที่แล้ว +11

    FULL TUTORIAL
    th-cam.com/video/cyA8gViQVn0/w-d-xo.html

    • @rodjohnson2632
      @rodjohnson2632 ปีที่แล้ว +1

      I'm fairly new to Blender, does this also work for a 3 dimensional curve created by the XYZ Math Surface function, or is it confined to curves on a plane?

  • @rogerserra4300
    @rogerserra4300 ปีที่แล้ว +16

    Sometimes I think Blender has infinite stuff, impossible to learn everything until you discover these shorts. Amazing tips, thanks!

  • @ClaudioMalagrino
    @ClaudioMalagrino ปีที่แล้ว +61

    Curve and object need to have the same origin. Blender should have more direct and intuitive tools.

    • @snufhuffboy5101
      @snufhuffboy5101 11 หลายเดือนก่อน +5

      Thank you, I was wondering why my christmas lights were straight and floating in the air

    • @book-obsessedweirdo8677
      @book-obsessedweirdo8677 9 หลายเดือนก่อน

      What do you mean same origin?

    • @ClaudioMalagrino
      @ClaudioMalagrino 9 หลายเดือนก่อน +3

      @@book-obsessedweirdo8677 Define a point at the start of the curve and Shift-S > Cursor to Selected > Object > Set Origin > Origin to Cursor. Select now the object and do the same: Set Origin > Origin to Cursor.
      And the curve should be Bezier.

    • @thewaywardcyclist3992
      @thewaywardcyclist3992 6 หลายเดือนก่อน

      idiot tutor didn't even inform about this, wasting hours of my time fidgetting

    • @thewaywardcyclist3992
      @thewaywardcyclist3992 6 หลายเดือนก่อน +2

      thank you bro, 1d10t tutor didn't even even inform about this, wasted hrs of my time fidgetting

  • @MohdAsif-dc9ic
    @MohdAsif-dc9ic 11 หลายเดือนก่อน +17

    This will increase the polygon count as the count in the array increases, instead use geometry nodes, curve to points > instance on points + object info + align euler rotation. Use an infinite number of objects on the curve, the polygon count will not increase.

    • @tjarkf
      @tjarkf 8 หลายเดือนก่อน +1

      Thanks, didn´t need to watch a full tutorial because of your comment

  • @u12bdragon
    @u12bdragon ปีที่แล้ว +8

    Amazing man great video great voice

  • @unblender777
    @unblender777 11 หลายเดือนก่อน +1

    Thanks for making this awsome tutorial for free

  • @nandorszabo2354
    @nandorszabo2354 3 หลายเดือนก่อน

    Holy based, this is exactly what I needed, cheers!

  • @ichimarugin4643
    @ichimarugin4643 ปีที่แล้ว +2

    whatever a do my shape dont follow the curve any help ?

  • @tuturu9419
    @tuturu9419 ปีที่แล้ว

    ty so much bro!!! those simple things are so hard to find sometimes

  • @cgcracks
    @cgcracks ปีที่แล้ว +2

    Amazing thanks for sharing this Boss😎

  • @Aakash4722
    @Aakash4722 11 หลายเดือนก่อน +2

    My object is not going on the curve properly

  • @johncastle2365
    @johncastle2365 ปีที่แล้ว +5

    hehehe would like to see a video where modifiers are used on different buildings or scenes where it can be useful, it'd be nice like different examples that it can be applied to! :>> btw love the shorts!

  • @LandonEmma
    @LandonEmma 2 หลายเดือนก่อน +1

    It works for the first part until I add the curve deform, but when I do it the whole thing is gone.

  • @JoaoFelipe-gm3pq
    @JoaoFelipe-gm3pq ปีที่แล้ว

    Thanks mark

  • @mipe7755
    @mipe7755 ปีที่แล้ว +5

    Seriously, they could have made it a little easier. But thanks for your explanation, as always useful!

    • @nxone9903
      @nxone9903 ปีที่แล้ว +1

      wdym?? that's not hard to do. only maybe a little unintuitive

    • @mipe7755
      @mipe7755 ปีที่แล้ว +1

      @@nxone9903 Yeah, Blender gives you a lot of creative freedom and that's the advantage, but many things like this I can do in SketchUp with a couple plugins, with literally a few clicks, when in Blender I have to set up a bunch of modifiers...

    • @ens_lucis
      @ens_lucis ปีที่แล้ว

      ​@@mipe7755 well, in 3ds max its even more complicated 🤣

    • @mipe7755
      @mipe7755 ปีที่แล้ว

      @@ens_lucis Yeah, I'm glad I ditched this program like 5 years ago.

  • @ugabuga2586
    @ugabuga2586 ปีที่แล้ว

    awesome!

  • @feedmio
    @feedmio ปีที่แล้ว

    Good to make roads

  • @sewoh100
    @sewoh100 ปีที่แล้ว

    You can also do this with another curve as a cross section. I use this to model hair :^)

  • @oscarchabrand6061
    @oscarchabrand6061 10 หลายเดือนก่อน

    can you bake out the individual objects with their pivots using this method? or do you have to use geo nodes for that?

  • @kandydavins
    @kandydavins ปีที่แล้ว

    Dank!

  • @kyleallen204
    @kyleallen204 11 หลายเดือนก่อน +1

    Cant get this to work. It will do the length but when I add a curve to the arrayed object, it just goes off to the side

    • @Ddifference
      @Ddifference 11 หลายเดือนก่อน

      both have to have the same origin, and applied scale

    • @kyleallen204
      @kyleallen204 11 หลายเดือนก่อน

      THE SCALE okay thats what I was missing!! Thank you!@@Ddifference

  • @Tiger-ve1dx
    @Tiger-ve1dx ปีที่แล้ว

    💙

  • @Bassquake76
    @Bassquake76 ปีที่แล้ว +1

    How do you stop the shapes distorting? I find the last few shapes at the ends of the curve gets distorted.

    • @tlclandscapedesigns5884
      @tlclandscapedesigns5884 ปีที่แล้ว

      He has another tutorial using rantools. Plus there is another free extension called magic curve. That one is really good for arrays on curves

    • @R0undbrush
      @R0undbrush ปีที่แล้ว

      try moving the object on to the curve

  • @coddy212thcommanderorang8
    @coddy212thcommanderorang8 ปีที่แล้ว +1

    I tried to do this around a circle that I converted into a curve and the models that are supposed to array around it are disappearing

    • @GD-mm8ev
      @GD-mm8ev ปีที่แล้ว

      Did u get any sollution yet

    • @coddy212thcommanderorang8
      @coddy212thcommanderorang8 ปีที่แล้ว

      I think that I didn't set the origin point of the objects correctly
      but I m not sure since I scrapped using arrays

  • @commonmanpublic3804
    @commonmanpublic3804 ปีที่แล้ว

    ❤😊

  • @Ddifference
    @Ddifference 11 หลายเดือนก่อน +1

    it never works for me, everything has the same origin. does not work.

    • @Ddifference
      @Ddifference 11 หลายเดือนก่อน

      ok I figured it out, if you have a resized circle curve, after applying scale, you have to set the mean radius to 1

  • @davidrabelo
    @davidrabelo 11 หลายเดือนก่อน

    0:01

  • @angybird2346
    @angybird2346 7 หลายเดือนก่อน

    not working with the converted curve

  • @sedabaklaci3263
    @sedabaklaci3263 9 หลายเดือนก่อน

    0:20

  • @shak-king9174
    @shak-king9174 ปีที่แล้ว +1

    This is easier using geo nodes

    • @TheCGEssentials
      @TheCGEssentials  ปีที่แล้ว +3

      No it's not. It's much more controllable using geometry nodes, but you have to know how to use geometry nodes to do it, which a lot of people don't

  • @Sampleit
    @Sampleit ปีที่แล้ว

    Mark spotted

  • @ZA-tg3xf
    @ZA-tg3xf 5 หลายเดือนก่อน

    nope did not work

  • @hopal6612
    @hopal6612 6 หลายเดือนก่อน

    One of the stupidest operations in blender. It is impossible to understand why this process is done with two modifiers.

    • @TheCGEssentials
      @TheCGEssentials  6 หลายเดือนก่อน

      I would definitely be a proponent on a single “curve array” modifier 👍

  • @D1gDug101
    @D1gDug101 ปีที่แล้ว

    I hate it when creators make videos for phones. I can't see what the heck they're doing.

    • @TheCGEssentials
      @TheCGEssentials  ปีที่แล้ว +3

      I mean...I also linked to the full version of the tutorial in the description...