Machinery RIG Demo Reel [Blender]
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- เผยแพร่เมื่อ 5 ม.ค. 2024
- Machinery RIG Demo Reel [Blender]
Comp, Animation and Rig : Riza
Artstation : www.artstation.com/artwork/bl...
3D Model and Textrue by zhuoyi0904
Downloaded from :
sketchfab.com/3d-models/machi...
BGM : MusicToday80 || NCS
• Extreme Energy - Elect... - เกม
Hi guys, if you interesting with this rig breakdown, feel free to visit my art station page here : www.artstation.com/artwork/blNQ0o
Now that's a portfolio piece
Very cool! I like the wagging antenae
I feel like they're a bit _too_ soft; they would look more natural if they were stiffer
@@widmo206 fair. Are they physics based or manually animated
@@jamesriley5057 I don't know how to animate, but to me they look physics based. If so, he could probably adjust some values and have it look better
For a war machine, it's pretty cute
actually that was manually animated from rig, and yea after see it again, it feels bit too soft..
Pretty cool stuff, I love the aetsthetic of the machine and all too but the rigging and animation shows really well!
wow dude, its very smooth animation, i love it
freaking awesome!!
Amazing, I would really like to see a full rendered scene !
Отличный робот! Делай серию!)
great design and execution!!
Bro this is so fucking cool!
Very cool
SO COOL!!!
Very cool!
COOL
Wow!
The music makes me want to buy at least 3 f150s super-cabs
good rigging and overall work on this :>
Great!
Beautiful, i have a similar Mech rigged like this!!
A Chaos defiler from 40k.
Your hydraulics in this vid inspired me to retouch it a bit more!
love it,
but the walk animation *specifically* doesnt feel like it has enough weight to it.
Cool 😎
“I can’t believe this is someone’s favorite song”
woaaah
Cool
Yooooooooo MokeyLord laser goes brrrrrrrrrrrrrrrrr
nice
reminds me of 86 the anime
This looks fucking cooooool!
いいね👍
Very cool bro. Just some sugestion. I think irl if this vehicle is really exist the body and the turret/gun will be fully stabilized. Like chicken head for example. So their legs absorb the movement
I see, i just try add more movement to make it look more lively, but maybe i need to try your advice next time.. thanks bro..
@@rhyza3387 I like this approach too since the end look seems somewhat stylized/game style, anything should be possible and it looks lively! :)
Ah, the monkeylord from Supreme Commander
This is a really nice demo!
My question is, how did you have the armature showing throughout? Is it a render with the armature visible somehow, or is it simply a screen recording of the viewport window?
yeap i render it on viewport and compose it on after effect
remind me of X-ATM092 from Final Fantasy VIII
Hey! How can I trigger some animation as preset?
Bro's building metal gear
cool as f*ck
That rig is at the same time more complex and simpler than the spaghett I made for a heavy cargo drone
Tho I guess my own fault for making it have crap ton of moving parts
reminds me of the juggernauts from 86 lmao
aint this from space engineers?
Metal Gear..?!
ghost in the shell?
В battlefield 2142 делал такой танк была моделька.
Looks great but i think the texturing could use some work
Can I ask how long this whole process took?
about 2 week for the rig, it took a bit too long, maybe because i encountered few troubles and stuck while fixing it 😅
wow, can you make a paid tutorial. ???
model is cool and rig is awesome, but render looks like 2000-ish game which i think is a large bottleneck. No dark corners, no highlights, nothing.
Exactly I thought it was something from half life 2
@@luckyizzac tho half life 2 had ambient occlusion and basic high lights
This is only modeling , ao & lighting stuffs are part of compositing
says comp in description @@subhojit5784
Honestly? Gives it some charm I think.
BAWS tetrapod
bocchi the mech
bocchi the rock colours
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