Positives And Negatives Of Splatoon 3's Ability System

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
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    Splatoon's ability system isn't new and isn't talked about enough so today I wanted to break it down in more detail and give it a rating out of 10.
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ความคิดเห็น • 292

  • @adapperfoxx2123
    @adapperfoxx2123 ปีที่แล้ว +569

    On the topic of ability chunks, I think an better way to obtain them would be to be able to exchange drink tickets for their respective chunks.

    • @animal1nstinct394
      @animal1nstinct394 ปีที่แล้ว +15

      that would make it too easy

    • @sylphroid
      @sylphroid ปีที่แล้ว +30

      or exp tickets for a a random bunch (like 3)

    • @YipeekayHarasho
      @YipeekayHarasho ปีที่แล้ว +21

      able to consume both exp/money meal and drink at the same time would also be a good idea.

    • @sylphroid
      @sylphroid ปีที่แล้ว +11

      @@YipeekayHarasho is it exp tickets are only helpful till level 31 then they become useless

    • @Whodjathink
      @Whodjathink ปีที่แล้ว +10

      @@YipeekayHarasho which I don't get why they don't do. Apparently we can only eat a meal or drink. Not both. Which is dumb honestly

  • @TorayNix
    @TorayNix ปีที่แล้ว +164

    There’s also another problem with gears: the game doesn’t give any deep details about them that are important to look at when setting them
    The most opvious example I have in mind is Opening Gambit. The game only says that it increase the overall speed during the first 30 seconds of a match and doesn’t say that it extends itself for 15 more seconds every time you get a kill/assist which a big factor when trying to understand what it does

    • @unl3ash3d95
      @unl3ash3d95 ปีที่แล้ว +17

      Same with comeback. I don’t use it cause I don’t know what abilities it boosts when I respawn. At least in splatoon 2 with MPU it was specific as to what it did on certain weapons

    • @jaredparks4713
      @jaredparks4713 ปีที่แล้ว +36

      @@unl3ash3d95 And yet despite that, Sub and Special Power Up still just say "Upgrades your sub/special weapon" instead of explaining what it does for each.

    • @Hypnos45
      @Hypnos45 ปีที่แล้ว

      ​@@jaredparks4713I know, I literally had to look up what it did for each sub, I had no idea what it meant by "upgrade"

    • @popsicIes
      @popsicIes ปีที่แล้ว +2

      @@jaredparks4713 ^^^^ dude this literally annoys me so much. it was such a good feature, why'd they take it away??

    • @Cless
      @Cless ปีที่แล้ว

      ​@@jaredparks4713idk why they removed it

  • @elbowjuiceVODs
    @elbowjuiceVODs ปีที่แล้ว +68

    Glad you mentioned respawn punisher as a problem. I never understood why it was introduced since, like you said, it's just a "you get to play the game less" ability.

    • @Thewaterspirit57
      @Thewaterspirit57 ปีที่แล้ว +6

      Yeah. Instead of adding to the respawn timer, it should just punish abilities for a short time after respawning. Like 3-6 less ability points for each ability type for 10-20 seconds or so. Maybe even every time you are splatted with the ability, instead the effects increase a bit rather than making you wait longer.
      Then a last bonus, quick respawn becomes less effective for the user and those the user splats. Respawn punisher like this wouldn’t be “you play less” but actually a more reasonable respawn punish.

  • @Jazellie
    @Jazellie ปีที่แล้ว +265

    To be honest, I really think they should add a system where you can exchange ability chunks for other ability chunks, for example: if you have a lot of sub saver chunks but need run speed up chunks, then you can exchange the sub saver chunks for the run speed up chunks!

    • @chloe3869-
      @chloe3869- ปีที่แล้ว +15

      You can kinda do that, pick a piece of gear that you don't like and has RSU for its main ability, then replace it with Sub Saver. That way you get 6 RSU chunks... at the cost of 45 Sub Saver chunks lol.
      But if there are abilities that you basically don't care about at all it can definitely help to use that feature, I've done it many times sacrificing ink management / special charge chunks since most of the weapons I play don't care about those.

    • @popsicIes
      @popsicIes ปีที่แล้ว +4

      I've always wished you could trade with other players haha

    • @Boomy-
      @Boomy- ปีที่แล้ว +1

      @@chloe3869- yeah but you could do primary exclusive abilities that take 15 chunks of other abilities you have more than enough of and dont matter as much to the player with their builds

    • @ShadowSkyX
      @ShadowSkyX ปีที่แล้ว

      ​@popsicIes or at least automatically give you back the sub chunks if you buy the same gear from another player with a different main ability. It would be a cheaper alternative if you're broke especially early on.

    • @Thewaterspirit57
      @Thewaterspirit57 ปีที่แล้ว

      Me with 100 run speed, bomb defence, and super jump: *Alright,* gimme 50/50 split of ink recovery and ink saver main.

  • @IAmToastyGhost
    @IAmToastyGhost ปีที่แล้ว +9

    i think the best way to mitigate the utility sub problem would be to add pants as a fourth gear slot. this would give 19 more AP to work with, and give even more fashion options on top of what we already have. it would even give nintendo an opportunity to make even more main-exclusive abilities

  • @dav6842
    @dav6842 ปีที่แล้ว +1

    For some time now I've been thinking that it'd be cool to have a main-exclusive ability that basically gives you all utility subs' perks, the drawback being that you'll have to give up one main slot to it, perhaps on shoes so you have to decide to run it instead of stealth jump or OS. but I don't know if that's a bit much.

  • @mushroomdude123
    @mushroomdude123 ปีที่แล้ว +4

    I don't like how vague some of the descriptions are. Especially for Sub/Special Power Up, it's very unclear what it does. For the longest time, I didn't know that SPU increased the number of zips you can use on Zipcaster, while Main Saver increased it's overall duration. Main Power Up in S2 was clearer about what effect it had on each weapon.

    • @Whodjathink
      @Whodjathink ปีที่แล้ว +2

      This. Until I checked the wiki, I thought Sub power up actually increased a subs effectiveness (i.e. damage for bombs, range and slowdown effect of mist, etc) come to find out, that's only true for wall, tracking duration of mine, dart and sensor and beakon. Everything else just has increased throwing speed 😑

  • @noelleonhart
    @noelleonhart ปีที่แล้ว +1

    Personally I think to mitigate the problem of having over half of your sub slots being taken up, they should just combine some subs like in the last game with bomb def DX. Now this would be strong, but it's just an example, but you could merge QSJ and QR into something like "Quick Turn" since they're both related to returning to the battle (in some cases). Or merge QSJ and ink res since theyre both movement related. Just a thought.

  • @inktelligent-inkling
    @inktelligent-inkling ปีที่แล้ว +2

    I love putting Drop Roller on Inkjet/Zipcaster cause nobody expects you to roll when they're sitting there trying to camp your land site

  • @magic3734
    @magic3734 ปีที่แล้ว +4

    0:33 BlueChara!?

  • @rubberchickensfoot8912
    @rubberchickensfoot8912 ปีที่แล้ว +2

    Also, 1 sub of ink res reduces dps of enemy ink by a third, from 18 dmg per second to 12

  • @biggsV3
    @biggsV3 ปีที่แล้ว +3

    I really wish the ability descriptions were more detailed. Like haunt has a respawn punisher feature the game just doesn't tell you about

    • @pinksywedarnoc8017
      @pinksywedarnoc8017 ปีที่แล้ว

      I'm pretty sure Haunt tells you that it reveals the location of the player who killed you.

    • @biggsV3
      @biggsV3 ปีที่แล้ว +2

      @@pinksywedarnoc8017 Yeah that's the main function of haunt. But it also inflicts the same penalty as respawn punisher if you kill the player you're haunting (without the downsides of RP for yourself), which the game never mentions

  • @ShurikanBlade
    @ShurikanBlade ปีที่แล้ว +5

    Not a single mention of the best ability Bomb Sniffer smh

    • @SJrad
      @SJrad ปีที่แล้ว

      Lmao i forgot that existed

  • @Ballistic2770
    @Ballistic2770 ปีที่แล้ว +3

    hey chara. i kinda think that 1 sub of ink recovery is necessary for most weapons. even if there not ink hungry. it’s even MORE affective on ink hungry weapons tho. like i had a lot of times when i was useing range or s-blast and i was won’t of ink and if you just sit there for a sec even if your not in your ink it really helps our alot. way less downtime imo.

  • @DragonOfSummer
    @DragonOfSummer ปีที่แล้ว +2

    I don't mind there being so many utility subs. It's like some of the main abilities, a tradeoff - you can't have everything so you have to chose what you want. And all of these different effects existing means you can stack them up individually which allows for greater fine tuning of your inkling.
    I agree that the customization should be easier. It's way too hard and grindy, offering zero room for experimentation. It's to the point where I'm holding off on customising my gear because "what if next season has gear I like better" or "what if I wind up playing something else". Building gear is not fun, it's a complete and utter slog.

  • @familiejohann1451
    @familiejohann1451 ปีที่แล้ว +1

    I chara i got some ideas for abillitys:
    (main abillty,shoes only) effect: you heal a specific amount of HP when killing someone...i cant find a good amount of heal to not make this overpowered
    (main abillity,head only) effect: you can see the special charge of players when opening the map
    (main/sub abillity) effect: you have less whiting frames when having less than 25% of you ink Tank
    Feel free to give me Feedback

  • @DiamondWS
    @DiamondWS ปีที่แล้ว +1

    1:08 inkling noise in the right headphone

  • @pinksywedarnoc8017
    @pinksywedarnoc8017 ปีที่แล้ว

    I love using weapons with squid beacon and having some quick super jump so i can get back to the fight, also having a quick respawn time if i don't kill anyone. (Only on turf war)

  • @metayoshi1712
    @metayoshi1712 ปีที่แล้ว

    honestly my biggest gripe is the movement speed up and swim speed up abilites. You spend all that time to make a pure out of it only to then find out that your main weapon isn't affected by it. Some of these abilities are facepalm worthy in itself in regards to both diminishing returns and getting smacked with the nerf hammer.

  • @7even10enhrubes9
    @7even10enhrubes9 ปีที่แล้ว +2

    Very good video we need more like this!

  • @Thewaterspirit57
    @Thewaterspirit57 ปีที่แล้ว

    One change I want: *better chunk yields in general from exchanging abilities with extra chunks.* maybe also it takes less chunks to fill gear. Also making it so fully leveled gear takes less exp for excess chunks. The splatfests tee is the only one that doesn’t suddenly become double the EXP for excess :/
    But I never grind chunks with the tee.

  • @GamesAndAnimes
    @GamesAndAnimes ปีที่แล้ว +2

    Experiment with abilities is most fun part of the game.
    Also Sub Power Up is the most underrated ability.

  • @JohnvanCapel
    @JohnvanCapel 9 หลายเดือนก่อน

    My 2 cents:
    - Respawn Punisher needs to be reworked or removed. Maybe make it work in the reverse of Quick Respawn, where it only activates after the second consecutive kill on the same person and resets if you die. Or make it a debuff that slows the victim's swim speed, Special charge, and Superjump after respawning instead of the respawn-timer thing it does now. Or both.
    - Honestly, the utility subs wouldn't be *nearly* as much of a problem if we had more slots to work with. Maybe make a dedicated slot for them?
    - On the topic of chunks, I think it'd be fair if Murch/Spyke could exchange chunks - let's say you want 5 chunks of Run Speed, you could trade 15 chunks of whatever else and get the 5 you actually need (I recommend, based on my own experience having way too many chunks of that ability, Bomb Defense as your vendor-trash sub).
    - The ticket system is a good start, but really you should be able to use both a food and drink ticket at the same time.

  • @Pepperknight341
    @Pepperknight341 ปีที่แล้ว

    You know what would help with the utility subs? Having Pants/Skirts be a separate gear.

  • @shadeon1851
    @shadeon1851 ปีที่แล้ว

    wooo.. can’t wait for damage up to change absolutely everything again

  • @capricornyy
    @capricornyy ปีที่แล้ว

    3:39 rip main power up, you were gone too soon 😔

  • @nicolo2227
    @nicolo2227 ปีที่แล้ว

    To fix the utility sub problem Nintendo should give to each hat/clothes and shoes 4 subs instead of 3
    Also I want to have x2 prices on salmon run like the price u get from that specific rotation u get x2 chunks + x2 money so it will be easier to farm for them

  • @hellboros2790
    @hellboros2790 ปีที่แล้ว

    I mean there exist ways on how to create pure gear with a program. Think chase247 made a guide about it but if u play casually then i think just slowly farming is fine.

  • @zenzangzong
    @zenzangzong ปีที่แล้ว

    I honestly think they should just do away with the ability chunk system. Maybe that'll have to wait for a future game, but you should just be able to pick and choose whatever abilities you want at all times on whatever gear you own, it would greatly expand experimentation and would just be more fun overall. But at least farming ability chunks in this game is far easier than it was in Splatoon 2.

  • @djcloaker6387
    @djcloaker6387 ปีที่แล้ว

    honestly while builds are fun I do kinda mess around with it so much to the point its, kinda odd, sometimes I even run respawn punisher with the splatter shot and it second kit as I just want to make a twist. Is it ideal? probs not my first splatoon game but it does make a fun twist on the game, even with weapons I use commonly.

  • @sockdoling
    @sockdoling ปีที่แล้ว +1

    What do you think about the L3's

  • @LilE
    @LilE ปีที่แล้ว +2

    With the discovery of gear seeds I've not had too much issue when it came to chunks.

  • @ArmTheArm
    @ArmTheArm ปีที่แล้ว

    Chara what abiwity should I use on aewospway

  • @desmo-ciel
    @desmo-ciel ปีที่แล้ว

    Did you just get (indirectly?) sponsored by Nintendo?

  • @adamthechao9519
    @adamthechao9519 ปีที่แล้ว

    A Problem With Gear Building In Splatoon 3 Is The Season Format, Because Once You've Finished A Build There's A Chance A Cooler-Looking Article Of Clothing Might Come Out The Next Month. A Simple Solution Would Be To Allow Players To Swap The Abilities Of Two Clothes. (As Long As They're The Same Kind, No Swapping Your Mixed Sandals With Your All-Quick Respawn Beanie.)

  • @iandanielo
    @iandanielo ปีที่แล้ว +156

    i think even something as simple as making everything cost less amount of chunks would go a long way to mitigate the RNG of acquiring the chunks

    • @unconcernedsalad2
      @unconcernedsalad2 ปีที่แล้ว +1

      THIS

    • @snowpeagaming9116
      @snowpeagaming9116 ปีที่แล้ว

      Honestly, I’d go as far as saying halving the sub costs would be the quickest and easiest way to fix it. Only having to spend 5, 10, 15 would make a world of difference. Having 3 subs would still be expensive, but you wouldn’t be breaking the bank anywhere near as hard and it’d help w/ making mix-and-match gear sets for feeling how different abilities feel on a certain weapon. As for mains, just drop the price to 25, keeping it expensive but more reasonable.

  • @magic3734
    @magic3734 ปีที่แล้ว +142

    Video 168 of commenting on Chara videos till brella gets fixed [properly]

    • @SeafooSPL
      @SeafooSPL ปีที่แล้ว +6

      This guy's a legend

    • @sockdoling
      @sockdoling ปีที่แล้ว +10

      Be prepared to comment till S5

    • @Pecktor-Wyatt-56
      @Pecktor-Wyatt-56 ปีที่แล้ว +8

      Comment 1 of replying to magic3734’s comments till a new Stringer gets added

    • @FelineDeskFan13
      @FelineDeskFan13 ปีที่แล้ว +3

      You have some serious dedication

    • @HIMB667
      @HIMB667 ปีที่แล้ว +2

      "Splatoon english community isn't that bad"
      Splatoon english community:

  • @Neoxon619
    @Neoxon619 ปีที่แล้ว +34

    To be honest, how much of a grind the gear system is for clothing is part of the reason why I don’t play more often. It just feels like Splatoon doesn’t really respect your time in this regard.

    • @triggerhappy4199
      @triggerhappy4199 ปีที่แล้ว +3

      Exactly

    • @catsinwonderland7473
      @catsinwonderland7473 2 หลายเดือนก่อน

      Yeah... I'm too responsible and poor... I'm just going to have to swallow my pride and deal with having bad abilities but good drip

  • @buzzy4227
    @buzzy4227 ปีที่แล้ว +76

    I kinda like the fact that there are like 5 different utility subs. it somewhat mitigates the issues that come from gear taking forever to grind. It means if I switch weapons and need to build another set, half of it is already built.

    • @SJrad
      @SJrad ปีที่แล้ว +2

      Yeah and each would be 10 chunks which isn’t a lot if you’ve played since launch

    • @orangef3802
      @orangef3802 ปีที่แล้ว

      This is how I run my gear as well. I put the same 3 Utility subs on Head gear and 2 subs of Ink Resistance on Shoes. This way I can easily mix clothes depending on which Main ability I want.

  • @cosmo2590
    @cosmo2590 ปีที่แล้ว +34

    maybe they could make respawn punisher an actual reverse qr, with greater effects (positive and negative) the more kills you get. obviously that would need a sensible curve but at least it would be something other than the eliter ability

    • @smittz_
      @smittz_ ปีที่แล้ว +13

      i like this a lot actually, turns it into more of a juggernaut ability
      would also be less incomprehensibly stupid to see on frontliners lmao

  • @dan_da_man7928
    @dan_da_man7928 ปีที่แล้ว +6

    The entirety of splatoon 3: it would be great if Nintendo just bothered to fix minuscule details. (Map flanks, gear balancing, timers for challenges, unique training rooms for inkopolis dlc…)

  • @Sanseru2702
    @Sanseru2702 ปีที่แล้ว +10

    How would you feel about a "reverse spawn punisher"? ("Spawn rewarder?") You always respawn faster, but every person you splat respawns even faster.

    • @Ryan-mb7ph
      @Ryan-mb7ph ปีที่แล้ว +1

      I don’t think people would want the enemy to respawn faster since the point of killing enemies is to get them out of the game for a few seconds. Unless the play style you have in mind for the ability is to just rush the enemy, get no kills, and try to force objective. But then why wouldn’t you just run qr?

    • @honeyshuckle9742
      @honeyshuckle9742 5 หลายเดือนก่อน +2

      That just feels like quick respawn with weirder steps

  • @lumagen1882
    @lumagen1882 ปีที่แล้ว +4

    In my opinion, the worst thing about abilities is how poorly explained they are in-game.
    Without Sendou, it's damn near impossible for the average player to determine how effective each sub/main ability is for their weapon, and the concept of diminishing returns isn't mentioned at all.
    I didn't realize why Ability Doubler was mediocre until I started using Sendou, but the fact I had to contact an outside resource to do so is troubling, to say the least.
    also Lean's website is the only way to determine gear RNG in a way that doesn't completely waste your time and that jus kinda sucks for everyone, casual or not

  • @danielforrest5700
    @danielforrest5700 ปีที่แล้ว +6

    I will say that nothing is more tilting than facing a dualie user running respawn punisher

  • @williamzappulla6987
    @williamzappulla6987 ปีที่แล้ว +11

    I think a nice way you could add in more ability slots is having like 5 or so spares that aren’t attached to any gear and are just a part of your character like Chara suggested. Then ppl would be able to customize what abilities they are, adding a bit more freedom of expression and also letting them come up with an idea for why they have those abilities. Someone could give their inkling a bunch of run and swim speed and say that they do a lot of sports or smth, or some ink saver to say they have a custom modded ink tank. Idk, could be cool.

  • @j.corbygaming
    @j.corbygaming ปีที่แล้ว +3

    Definitely make a video on reworking abilities and adding new ones

  • @WillHarmon
    @WillHarmon ปีที่แล้ว +8

    I just want Recon to come back from Splatoon 1 :( Being able to see where everyone is when super jumping so you know if you should help out in a fight or not was so helpful.

    • @ShadowSkyX
      @ShadowSkyX ปีที่แล้ว

      Check the map 😂

    • @TTV671POGI
      @TTV671POGI ปีที่แล้ว +5

      @@ShadowSkyX Recon shows enemy locations at spawn until you leave. This allows you to know jumping to a teammate is safe or not
      Should be reworked into thermal ink imo
      If you marked a player with thermal ink and die. You should still track the player from respawn and map
      Bomb sniffer can also be reworked into bomb defense. Bombs are a spammable low risk/high reward. It’s toxic at rank x as they condition you into 50/50 scenarios a lot
      Having the UI detecting displayed can save me from a free splat

  • @chuchuraichu3329
    @chuchuraichu3329 ปีที่แล้ว +11

    I personally really want abilities and visuals to be made separate- like the “vanity slot” concept in many other games. It really burns when you want to visually wear a piece of gear with other gear or weapons yet can’t due to them not all meshing well in abilities + it being way too costly to change what’s already built. While giving gear a sense of individual identity is nice, sealing their role majorly discourages visual experimentation. And also- many players will stick to the same few pieces of gear due to not wanting to grind out the exact same abilities again. With how much fashion is in this game, that’s a massive shame if you ask me

  • @Sanngot
    @Sanngot ปีที่แล้ว +5

    IMO, sub power up is an example of an ability that they just seem to put in the game and forgot about it. (Then again, sub balance is not the best overall, anyway). Aside from squid beakons, does this ability actually have a desirable effect on other sub weapons that people would want to take advantage of?

    • @sherbertshortkake6649
      @sherbertshortkake6649 ปีที่แล้ว

      All bombs can run subpu. Point Sensor as well. That's about it though.

  • @MaaskS4fan
    @MaaskS4fan ปีที่แล้ว +2

    Yesterday I was asking myself if respawn punisher was still worth it (for e-liter and z+f charger), and then Chara came and said 'nuh-uh' trough this video. Thanks, Chara lol

  • @SuspiciousTemmie
    @SuspiciousTemmie ปีที่แล้ว +6

    I always admire just how well-put-together your analysis videos are
    You very obviously know what you're talking about, and are able to communicate our ideas very clearly and efficiently. The editing drastically improves these videos too, MASSIVE props to your editors as well. Everyone who works on these videos is absolutely phenomenal at what they do

  • @lazycorvid7826
    @lazycorvid7826 ปีที่แล้ว +3

    Yeah the RNG and high time investment has always been the biggest draw backs. For me the biggest change has been ability rolls being put on a set path so seeds can be tracked with outside tools so even a less serious player can get some sets they like put together pretty quick outside of those who just don't have the time to play and passively have tickets/chunks built up a bit so you can take full advantage of said tools. Granted that effect of the change was never intended and probably not liked by the devs. For now though it's pretty easy to save chunks for main ability swapping and use drink tickets to cheese the rolls you want.
    Ideally though I'd just like a system where you can use in game money to buy chunks as well as trade in sea snails for even larger amounts of the chunks you want. Also being able to swap unwanted chunks in for desired ones in a two chunks paid per one desired chunk kind of setup so there is still some value to getting lucky with what you roll naturally would be nice.

  • @gianluca_spl
    @gianluca_spl ปีที่แล้ว +3

    Good video on the topic of Chara,
    I'll take the liberty of expressing my opinion on the subject. Gear is a very important part of the Splatoon series. As you already mentioned, Gear offers every player the possibility to adapt their equipment to their respective play style. Some players prefer to play more aggressively, and QR is optimal for their play style. Still other players prefer to play undercover and want to take out the opponent from behind, for them Ninja Squid is the perfect option. Gear therefore not only offers the ability to improve one's weapon, e.g. in the form of more shots or better mobility, but can also be adapted from player to player to one's own play style.
    In Nintendo's defence, however, I have to say that they have improved the options for farming Gear fragments compared to Splatoon 2. You now have more possibilities than before, e.g. with a bit of luck you can also get fragments from the Gacha vending machine, and also if you collect enough XP through your equipment, the farming of fragments with the help of Salmon Run has also been made a lot easier. The fact that you only get equipment with gear fragments from 2400 points in Salmon Run makes things a lot easier. Adding more slots to your gear has also become much easier than in Splatoon 2 thanks to the gear shops, where you can get more slots with money. If you didn't play Splatfest in Splatoon 2, there was no way to upgrade your gear to 4 slots.
    However, there are also a lot of things that bother me about the current gear system, and these mainly coincide with your points:
    1. effect tickets are useless
    Even if you have the right ticket and the right token for your favourite gear fragments equipped, the chance of getting the right one is pretty low, if you are unlucky you get less than 5 fragments per voucher. The time it takes to level up a gear set consisting of headgear, top and shoes is also very long. Unfortunately, this makes the possibility of farming gear fragments via this method very tedious and boring, which is why I have never used this option in Splatoon 3. (By the way, I have 341 Drink Tickets if I haven't used them because it's just not fun to farm fragments this way).
    2. too many fragments are needed for equipment
    Building the perfect equipment is made even more difficult by the cost of gear fragments. For example, if I want to equip 3 subs with swim speed on a headgear, I need 60 gear fragments, which takes forever to farm. In my opinion, it would be completely sufficient if 5 more fragments had to be paid for each additional slot so that we would then be at a maximum of 45 fragments for 3 subs, so 3 sub slots would be worth just as much as a main. I do it now so that I look before the gear construction whether I have clothes that already have the desired effects, or plan i(After all, it is possible to change a Main Peark in Splatoon 2 it was unfortunately not possible, the good old days).
    3. ordering system at Murch is pretty ridiculous.
    If I want to order gear from other people, then that's what I want and nothing else, I don't understand why they don't make it so that when I order a gear from someone I get it 100% in that version. I don't care if they introduce complete gear at higher prices or set a limit so it's not too easy to get perfect gear, but give the players what they want and no other bullshit. Why introduce such a function if the chance to get the desired gear is less than 1%?
    That's enough excitement for today for something that's already pretty good, but with a few tweaks it can get even better and, most importantly, more user-friendly.

  • @gachacoldheart
    @gachacoldheart ปีที่แล้ว +3

    Chuggaconroy: "I want to give a special mention to Damage Up!....... because it's not in this game." RIP the forgotten abilities like damage up, defense up and bomb sniffer.

    • @sylphroid
      @sylphroid ปีที่แล้ว +1

      damage up will never be forgotten it was scorned

  • @Maryam-.-
    @Maryam-.- ปีที่แล้ว +6

    Nintendo making ( some ) main abilities cost 45 chunks to change is straight up a devil move

    • @69metersbelow25
      @69metersbelow25 ปีที่แล้ว

      Needs to be 35 or 30

    • @JakoBpyroTech
      @JakoBpyroTech ปีที่แล้ว

      They all do (baring splatfest tee's) the main slot exclusive abilities just split the cost between three types

  • @DieGo367
    @DieGo367 ปีที่แล้ว +4

    Idea for a Respawn Punisher rework: Instead of extending respawn time, getting splatted by RP should apply a movement penalty (aka swim speed down) for a limited time. This would slow the game less because people are not out of play for as long while also still being synergistic for chargers since slowing people down makes hitting shots easier. It can still be countered by cooler but now also by swim speed up

    • @skadi2911
      @skadi2911 ปีที่แล้ว

      I like the idea a lot. I'd also add a super jump penalty. This way we could get the same effect, aka making it longer for the splatted player to come back and help their teammates, but they would still actively be playing during that longer time. That'd be a great way to keep the ability's spirit while making it less frustrating for the splatted players imo

    • @Random0king-tw5pn
      @Random0king-tw5pn 4 หลายเดือนก่อน

      So basically reverse comeback

  • @TheLaXandro
    @TheLaXandro ปีที่แล้ว +3

    The main effect of Respawn Punisher is the special drain, not the respawn time increase. RP on a competent slayer, not even necessarily survivable one as QR+RP Tetras found a lot of success before, drastically lowers the special output of the entire enemy team, while on your side it's only you who loses pretty much all of it. The extra second of respawn is fairly negligible on either side and gives added downtime comparable to one grenade toss, people willingly give themselves more when they want to use Booyah Bomb. It's a godsend for people who want nothing but to stomp opposing team's special spamming tendencies and force them into more fun honest neutral encounters. It is a bit less game but the game you get is generally more enjoyable.

  • @light6666
    @light6666 ปีที่แล้ว +2

    one ability i would like to see is special up main down (and its inverse) these are effectivly stronger effects than a normal sub/main but this comes at the price of the other

  • @crashur3600
    @crashur3600 ปีที่แล้ว +3

    Prochara, I would like your opinion on the changes I would make to Big Bubbler please?
    One problem Big Bubbler has that I would change is how many frames it takes to activate it. See, unlike other specials, Bubbler doesn't cancel the shooting of your main weapon to deploy. This means that if you're shooting, you have to go through all of those frames, and then it gives you the option to try and deploy it, then you have to go through the Bubbler's initial start up frames. If you're trying to set it up in front of your team and you don't have the high ground, you're usually dead by this time. It's not much of an opportunist kind of special weapon because of this. So I would first get rid of this. Another change I would make is changing how Kraken Royale's attacks interact with Big Bubbler's shield. Kraken has three attacks: the charge dash, the jump, and the parry. All three do damage to the Bubbler when they hit its shield. That is not the problem. The problem is that these attacks go straight through the shield, not even blocking the attack for the it's team. My solution for this is to give Kraken roller properties when interacting with Big Bubbler's shield. If any of Kraken's attacks hit the Bubbler's shield's hit box at all, it gets knocked back. Kraken can still swim through the shield and attack, it just can't charge through without getting knocked back. Let's say the distance of two and a half players. The last thing I would change would be nerfing how much damage most shooters, most splatlings, and most dualies do to the shield without object shredder. This is because most of the weapons in these three weapon classes have a very efficient special output. So if I am using either of the Splashes, either of the Splattershots, or a Ballpoint, and I see the enemy set up a Big Bubbler, I'm gonna use my Crab Tank, I'm gonna use my Trizooka, I'm gonna use my Tristrike, I am going to use my Inkjet to deny the enemy the ability to set up an attack around the Bubbler. That's assuming I am the one to deal with it. If I got something like a Tri-Stringer or a Stamper on my team, I am just gonna let them deal with it. So, in other words, some of the strongest weapon classes already got enough going for them where they don't need to be too amazing against Big Bubbler. I might also give this same nerf to Splatana Wiper. This would be enough of a change for now.

  • @soap-kid
    @soap-kid ปีที่แล้ว +3

    7:10 less of an actual solution and moreso just an interesting thought, respawn punisher could be reworked to essentially an inverse of what it currently is. instead of increasing the respawn time for you and enemies you kill, it could lower your next respawn time for every enemy you kill, resetting on death. this would help backlines get back into position more quickly and make death less punishing. i think the main issue is that it feels more like a completely different ability than a rework for an existing ability

  • @DeltaTried
    @DeltaTried ปีที่แล้ว +4

    I liked how in splat 2, in the news about the ability chunks, they’d give you a good amount of ability chunks (like 30) then give you 5 drink tickets. This helped me make my gear despite me joining in late.

  • @arttukettunen5757
    @arttukettunen5757 ปีที่แล้ว +3

    I get Nintendo trying to make some abilities more used by having more effect with less of the same ability. But that just makes it so in the meta you must have 1 of so many subs because their more significant effects are just too useful, and even in more casual play you often use a little bit of everything. That's not really that interesting. Instead I think those ability curves should be toned back and the abilities less used in big quantities should be buffed in general. Or even buff how many AP subs or even mains are worth, maybe a 4/11 ratio so subs could be more worth it (and there would be reason to use ability doubler in splatfests)

  • @yoshikai64
    @yoshikai64 ปีที่แล้ว +4

    Maybe a potential solution for respawn punisher is to have a cooldown system.
    Like maybe when you get a kill it won't activate again for x seconds.
    Then you can make it so the user penalty only applies after getting a kill so its opposite to quick respawn

    • @-butterfly-594
      @-butterfly-594 ปีที่แล้ว +1

      I think if the user penalty applied only after you got a kill yourself, it would actually encourage more aggressive play from the user rather than more passive play, which I think would be great. It might need a nerf to compensate for that, though.

  • @aSh-pi1in
    @aSh-pi1in ปีที่แล้ว +2

    I think the cost of changing Ability Chunks should be the same as the splatfest tee, which is really cheap and much more accessible

  • @RampageArby
    @RampageArby ปีที่แล้ว +5

    Day 27 of commenting on Prochara’s Videos until Gold Dynamo is announced/added to Splatoon 3

    • @Violet-bg8so
      @Violet-bg8so ปีที่แล้ว +2

      😀

    • @Maryam-.-
      @Maryam-.- ปีที่แล้ว +2

      Your going to be here for the next year

  • @Vulcanfaux
    @Vulcanfaux ปีที่แล้ว +2

    Maybe a way to help the chunk grind would be to make is so that they are blank, all chunks in one stack and can be used on any ability. Would let the gear still roll for abilities but also makes it so that no matter what you get, you will always get chunks to use to get any ability, at that id consider making mayber certain abilities cost slightly different too though.

  • @TheodoreMalcomson
    @TheodoreMalcomson ปีที่แล้ว +2

    They could just rework Respawn Punisher so its the opposite effect of Quick Respawn, every two kills without dying would give somebody Respawn Punisher.

  • @yoshikai64
    @yoshikai64 ปีที่แล้ว +3

    I really like how they made it so you can continue farming chunks of completed gear but I don't like how it's so slow.
    What's funny though is they implemented the solution to the problem by adding the XP multipliers but they feel very weak for how annoying they can be to obtain. I wish they would boost the effect of these multipliers to make getting passive chunks easier

  • @woolunderwear2522
    @woolunderwear2522 ปีที่แล้ว +2

    I think the the problem with chunks mainly stems from how difficult they are to earn.

  • @GabeLev
    @GabeLev ปีที่แล้ว +12

    Leany’s Gear seed finder is probably the best thing I have ever gotten into. I can make any build I want for free in exchange for it taking a bit of time i seriously recommend it to EVERYONE I will never make a build normally again it’s genuinely that helpful. There are guides on YT (specifically chase’s guide is rly good) and it takes a bit of getting used to but once you figure it out it’s so so so so easy

    • @unl3ash3d95
      @unl3ash3d95 ปีที่แล้ว

      I used to use it but the site stopped working for me

  • @calebflora9304
    @calebflora9304 ปีที่แล้ว +2

    Hey Chara, I’d like to use your website to buy numerous Eshop cards, but the discount code isn’t working. EDIT: I got it to, by realizing you must mean in all caps. The video doesn’t suggest that though, if anyone else is confused do make certain to type PROCHARA rather than Prochara or prochara

  • @nuna1446
    @nuna1446 ปีที่แล้ว +2

    I feel like Nintendo does not want all the utility subs be there by default, because otherwise they would have done it by now. bit if they're not doing that, i think that they should combine all utility subs into one sub. that way, things like slosher, blaster, or backlines can still stack them.

  • @KazefuYousomo
    @KazefuYousomo ปีที่แล้ว +2

    I don't think I've ever stuck with a set of gear - I just always wear something with open slots so I'm always earning chunks. Definitely not the most "optimal" way to play, but I enjoy unlocking new abilities

  • @softy5447
    @softy5447 ปีที่แล้ว +2

    Respawn punisher should just be replaced with something new since haunt is the healthy version of it. Maybe an ability called super roll where roll/surge now do damage on contact but it would be like a 4 shot, I don't think IA should affect damage at all though.
    Also ink res should affect white ink so it's actually worth it on weapons

  • @smittz_
    @smittz_ ปีที่แล้ว +2

    >"ah shite nobody uses the main ability that improves your ink consumption once the enemy crosses a twenty-point threshold. think it could use a buff"
    >24ap

  • @HeroGuy3
    @HeroGuy3 ปีที่แล้ว +2

    The chunk system (and arguably even abilities themselves) hurts competitive integrity.
    In a competitive game the winner should be the better team. But in splatoon, when the teams are nearing parity the winner might just be the team that had more chunks saved up

  • @IEatBrownies
    @IEatBrownies ปีที่แล้ว +2

    I feel the same about the ability system. I have a nice qr set but that's all. And I don't want to grind for another one. I saw a guy run all quick super jump and it looked so fun

  • @ASpaceOstrich
    @ASpaceOstrich ปีที่แล้ว +2

    I like the idea of Splatoon but for various reasons I've not played much of it. And the thing that sticks out to me in that is that I have never, even once, had any real choice in my abilities. I've never had enough chunks to do a build.

  • @sylphroid
    @sylphroid ปีที่แล้ว +3

    2 things id do for abilities is
    A. make ink recovery also reduce white ink by a small amount (i'm talking it doesnt go past like 30% with a all pure ink recovery gear set)
    b. ditch respawn punisher and make it a new unique gear ablility like i dunno uh sub barrier lets you go invincible for a split second right after using a sub i dunno just something new

  • @michaeleanthonyjr
    @michaeleanthonyjr ปีที่แล้ว +3

    One of the issues with the idea of upgrading the player character's base abilities to include the quality of a single chunk of qsj, ink res, intensify action, etc., is that I would still lead to the same issue if a person then decides that they want to improve those qualities slightly again.
    I can only see an overall base ability upgrade working out if a single sub of those abilities didn't make a significant difference

  • @budderguy2128
    @budderguy2128 ปีที่แล้ว +2

    I wish we had “ability clips” that hold all our abilities on our gear. That way, you can remove the “complete” clip and put other abilities onto it. Say you really like a shirt but have different builds, one with ninja squid and another with swim speed idk, you can remove the clip set of abilities at your leisure, and attach another whenever you’d like.
    This wouldn’t fix everything, but at the very least it would make the aesthetics much easier to manage. Heck, you can put the clips on gear with better chances for the subs you want, maybe it’ll make the grind a bit more bearable then…

  • @affinityforanime
    @affinityforanime ปีที่แล้ว +2

    I'd only rank the gear and ability system 5/10. I think it has a lot of unnecessarily annoying problems. I'd make so many changes if I could rework it.

    • @triggerhappy4199
      @triggerhappy4199 ปีที่แล้ว +1

      There’s a ton of chargers that would massively improve it

  • @Sacren365
    @Sacren365 ปีที่แล้ว +2

    Alternatively, they give you a bank of chunks that you can equip and remove. When you remove a chunk, it goes into your bank. If they make it accessible through Spyke and Murch, they can charge money for it. Because there's gotta be some string attached, make it so you can't use the gear that you want changed for one day and tell players, "Cool it mate, ya thang ain't ready. Stitching chunks on gear takes a long time. Come back for ya stuff later."
    I know you can add chucks one by one already, heck it's what the video is about. The old chucks are destryed in the process though. If they make it cost a lot of money or super sea snails, it will be a less destructive method of gear building.

  • @LilPhant0m
    @LilPhant0m ปีที่แล้ว +3

    The players who just say I need to
    ✨meme✨

  • @MowseChao
    @MowseChao ปีที่แล้ว +2

    There are so many tiny Monkey's-Paw things that bother me about the Gear System. Like, getting a new main ability from the shop resetting your stars (at least, I think that's how it works? I'm honestly afraid to try.) It was REALLY bad in Splatoon 2 where you had very limited Sea Snails, so I never wanted to build gear.
    In Splatoon 2, you could get main abilities from Murch 100% of the time, but for 3, they decided "oh, well, you can use chunks now, so lets make that ordering feature noticeably worse."
    Heck, Splatoon 2 made me MISS the Splatoon 1 gear system because at least then I didn't have choice paralysis.
    Splatoon 3 is definitely the best system so far though.... now if only I could have multiple of the same piece of gear.

    • @MowseChao
      @MowseChao ปีที่แล้ว

      @icph2592 Yeah I know that. I'm just kind of bummed that once I get a Star rating up, certain avenues of main-ability-changing are effectively closed off.

    • @Wei_Radula_Regiment
      @Wei_Radula_Regiment ปีที่แล้ว +2

      I hate that in Splatoon 3, at the moment, you can only increase Sub Ability slots with money if the Gear is found in the shops. Increasing the slots/Stars at any time requires Super Sea Snails. Needing to find that specific piece of Gear in shops to power it up with money means that Gear with the Cuttlegear and Amiibo would need Super Sea Snails to power up. If you don't want to grind/ deal with RNG in Salmon Run, add Grizzco Brand to the list. My dumb self wasted several Super Sea Snails, recently, not waiting about half an hour to check the shops when the day rolled over before spending the hard-earned Snails. I'm going to be angry if they don't give you another way to earn Super Sea Snails when Splatfests end.
      Getting the same Gear with a different Main Ability does reset your Stars (it technically replaces that specific piece of Gear; I think the game's text even phrases it as "trade in"). I've wasted at least tens of thousands of Inkling money (possibly a hundred thousand, or more) thinking I bought and upgraded a decent piece of Gear, just to later discover that the standard version's Main Ability (or sometimes the randomly unique Splat Net 3 variant) is better for me.
      I also get choice paralysis. I find myself scouring the Splatoon Wiki to check the standard versions of each piece of Gear now, so I don't waste more money due to having so much need for Inkling cash. (Disconnects forcing me to get losses and waste money meal tickets really ruins my money grind.) Sometimes I find pieces of Gear that have a Main Ability that I prefer, but then have to consider if I already have a lot of that Ability on that class of Gear and weigh that against how much I'd value a different option, and/or Gear with nice synergy (e.g. Special Saver Main Ability on the Takoroka Brand). I actually scroll through my Gear and count how many of a particular Main Ability I have and compare it to the number of the other Main Ability I'm considering purchasing to help me decide. It's annoying.
      I'm starting to veer towards the idea of diversifying my options, particularly due to not knowing much of the intricacies of Spla3's version of Abilities yet (I only have a couple months with Spla3, so far) and considering that my values of which Abilities are best may change later. I'm not that much of a fan of Special Power Up, but then there are times when I see a Firefin Brand piece of Gear with Special Power Up as the Main Ability and think, ".96 Deco, though..." so I stick with it, despite the Splat Net 3 random variant having something I like more, like Swim Speed Up, or Comeback as its Main Ability.
      I really wish every time you could make a purchase in Spla3, even on Splat Net 3, you can see the standard Main Ability on that piece of Gear for comparison. There are more instances where the information isn't as readily available as I'd like, such as multiple times I bought pricy Gear from Spyke/Murch that turned out to be in the shops that day and I had simply just rushed to check with Spyke before the shops due to being used to the orders expiring after a day in Spla1 (I know they still do for off-of-other-player orders, but not Splat Net 3 orders)...

  • @Breeze926
    @Breeze926 ปีที่แล้ว +1

    I feel very mixed with the ability system. I feel like there are too few weapons where you can actually play around with different builds, but for Blasters you stack Intensify Action, for Splatlings you stack Run Speed Up, for 190p weapons you stack Special Charge Up.
    I wish more abilities were like Ninja Squid or Thermak Ink, a unique effect that doesn't stack, with a tradeoff to make you second guess choosing it over something else. Not just stacking an absurd amount of buffs like Swim Speed or the obligatory Quick Super Jump and Bomb Defense Up you need.

  • @vertical6866
    @vertical6866 ปีที่แล้ว +1

    if you want more ability chunks, your best bet is salmon run; playing past the super bonuses gets you tons of easy ability chunks very quickly

  • @CompetitiveMaleDancer
    @CompetitiveMaleDancer ปีที่แล้ว +2

    Updated Music tier list is the true thing we need

  • @Cronosonic
    @Cronosonic ปีที่แล้ว +1

    My main problem is the grind, really. I'd vastly prefer it if the grind was minimized or eliminated entirely. The customization side of it is great, but not tying it to gear and grinding.

  • @Sceptilian
    @Sceptilian ปีที่แล้ว +1

    I just want them to make everything cheaper. Mains cost 30, subs go 8, 16, 24. Just doing something as simple as that instantly makes the whole thing so much easier...

  • @StickMaster500
    @StickMaster500 ปีที่แล้ว +3

    Kinda makes me hope with future update they bring back Main Power Up but just without the damage up some weapons got

    • @alias_hallow
      @alias_hallow ปีที่แล้ว +1

      MPU as a main-exclusive ability would be interesting considering shoes have one less option than shirts and headgear

    • @Whodjathink
      @Whodjathink ปีที่แล้ว +1

      What? If it didn't increase damage, what would it do?

    • @triggerhappy4199
      @triggerhappy4199 ปีที่แล้ว +1

      Add a unique trait to the weapon when it’s a main exclusive ability

  • @Shazaraze
    @Shazaraze ปีที่แล้ว +1

    "What an interesting feature! Unfortunately..."
    Thank you Nintendo. Very cool.

  • @PunchDotOrg
    @PunchDotOrg ปีที่แล้ว +1

    Nintendo did a partnership with Chara just for him to complain about abilities in Splatoon 3 💀

  • @tristabarbaglia7598
    @tristabarbaglia7598 ปีที่แล้ว +1

    I think respawn punisher is only good on two maybe three main weapons. E liter, hydra, and sometimes z+f charger.

  • @smokesparkdragonfly1368
    @smokesparkdragonfly1368 ปีที่แล้ว +1

    for the amount of drink tickets this game loves to give you, you’d think they would have better odds. i wish drinking two of the same drink stacked your odds

  • @Rhy_thymgamer
    @Rhy_thymgamer ปีที่แล้ว +1

    You’re so passive aggressive at the beginning when you say “go use Sendou ink” and I am here for it lmao

  • @darrinfix199
    @darrinfix199 ปีที่แล้ว +1

    wondering thoughts on changing the full effectiveness of an ability from needing all slots full on the right gear to only needing one slot with a whatever given boost amount.

  • @matt2027
    @matt2027 ปีที่แล้ว +1

    Farming chunks is still a grind, but it's way less of a grind in 3 than it was in 2.

  • @sammyescamilla6192
    @sammyescamilla6192 ปีที่แล้ว +2

    Thank you for making this video! I've only been subscribed for a few months, but I feel my skills have been improving thanks to your content!

  • @ligererte
    @ligererte ปีที่แล้ว +1

    As a salmon runner i wish i could trade chunks for money