Creation Kit Tutorial Series - Episode 3: Basic Layout II

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  • เผยแพร่เมื่อ 22 ธ.ค. 2024
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ความคิดเห็น • 367

  • @synthoelectro
    @synthoelectro 11 ปีที่แล้ว +30

    For a major gaming company to show you step by step tutorials on their CK is more than amazing, awesome work.

  • @OriginalBlackmoore
    @OriginalBlackmoore 10 ปีที่แล้ว +57

    Gonna have to agree with him, boulder 4 is a very nice looking boulder!

    • @NexGenration99
      @NexGenration99 9 ปีที่แล้ว +1

      +Rowan Nagel prntscr.com/8jhbk7

  • @teknoarcanist
    @teknoarcanist 12 ปีที่แล้ว +2

    It's kind of amazing how fluid and powerful the Creation engine is. The fact that you can build complex 3D environments running Havok physics by dragging and dropping puzzle pieces is kind of miraculous. And the realization that you can casually clip pieces through eachother to cover up seams and "work off the grid" really blows the possibilities wide open.

  • @LnPPersonified
    @LnPPersonified 10 ปีที่แล้ว +46

    0:17 "Things are starting to get bumpy, but luckily designer Ryan Jenkins is here to level with us."
    Hah! That was a pun.

    • @WillowTitov
      @WillowTitov 10 ปีที่แล้ว +2

      I feel like it was a triple pun .-.

    • @robtrea
      @robtrea 9 ปีที่แล้ว

      +Pokerface when I heard that I was like "Oh no!!!! hes gonna mess up!"lol

  • @ThatOneGinger95
    @ThatOneGinger95 8 ปีที่แล้ว +28

    i like that boulder. that's a nice boulder

    • @junehanabi1756
      @junehanabi1756 6 ปีที่แล้ว

      You beat me to it lol, if I could share a meme here on that I would

  • @sirachman
    @sirachman 13 ปีที่แล้ว

    Coolest editor in years. Thank you Bethesda, you set a new standard for games companies!

  • @tamrielic_wastelander3337
    @tamrielic_wastelander3337 8 ปีที่แล้ว +2

    I must say this is the best one of the first three, you're not like the person in #2, you have a good pace throughout the video!

  • @BeyondElement
    @BeyondElement 13 ปีที่แล้ว

    It is a strange day when you are able to say you have a favorite boulder. Anyways great tutorial and it is nice seeing the designers helping users.

  • @MiekMiester123
    @MiekMiester123 13 ปีที่แล้ว +1

    I love seeing how each of them have their own style for designing

  • @shaenanigans
    @shaenanigans 8 ปีที่แล้ว +2

    I really enjoyed this tutorial. The speaker goes slowly, and the pacing is perfect. I wish I'd known about Shift+K sooner! Nice job on this! I can't wait to see what else we learn!

  • @Rykane
    @Rykane 13 ปีที่แล้ว +1

    Thanks for the tutorial, I was manually trying to align pieces of kit together for 15 minutes at a time and was getting frustrated. I'm pretty happy now as I've found snap to reference, it makes aligning pretty much a breeze now.
    Thanks Bethesda for such awesome modding tools.

  • @erahn87
    @erahn87 13 ปีที่แล้ว

    Thank you so much for posting these videos! The people doing these video's deserve a raise. Nothing will help boost sales like a strong modding community and these types of videos will only help to inspire the modding community.

  • @WillowTitov
    @WillowTitov 10 ปีที่แล้ว +14

    "You'll eventually have your own favorite boulder."
    It's not a boulder! It's a rock! A roooock! :"D

  • @DarkerSoulBlue
    @DarkerSoulBlue 13 ปีที่แล้ว

    Firstly, I'd like to thank you guys for taking the time to teach us this stuff. It's pretty awesome what we can do with these tools! And thanks to your support for modifications, maybe one day innovation will be the norm. If you could get around to minor fixes, I think the tools could be almost perfect =]

  • @SitchBlapped
    @SitchBlapped 13 ปีที่แล้ว

    The tutorial series so far has been great. Keep up the awesome work

  • @welshace
    @welshace 13 ปีที่แล้ว

    LOVE these.. thankyou Bethesda.. and particularly, thankyou to the level designers who have given their time to make these for us ... brilliant

  • @Zenneth23
    @Zenneth23 12 ปีที่แล้ว

    that was really amusing! Dirt and rock piles combo + pillars is what i really love!
    Really nice and easy explanation on the guide noob and friendly! Start taking the skyrim modding to a new lvl ! THX AGAIN !

  • @potterpasta
    @potterpasta ปีที่แล้ว

    I like how this guy actually sounds like he's having fun doing this

  • @xphasic3414
    @xphasic3414 8 ปีที่แล้ว +5

    Bethesda has to be the coolest Studio out there

    • @CmFive
      @CmFive 3 ปีที่แล้ว

      It it wasnt for the shitty monetization lately, they still would be!

  • @OblivionZealot
    @OblivionZealot 13 ปีที่แล้ว +1

    I'm not even planning on modding, I just like watching this incase I will :P

  • @shadowofomioc
    @shadowofomioc 13 ปีที่แล้ว

    Great videos all around. Very nice to have the actual designers of the game teaching you a bit about how to use these tools. I for one have never once touched a mod tool or anything like that but find myself currently in the middle of a very fun dungeon create. Awesome. Very well done.
    Oh, and i think they need skyrim music in the background a bit throughout the video. Just sounds too good lol.

  • @Hwyadylaw
    @Hwyadylaw 10 ปีที่แล้ว +16

    "boulder lo4 is my favourite boulder"
    That's one of the most depressing things I've ever heard

    • @Zuriichan
      @Zuriichan 10 ปีที่แล้ว +8

      Whats wrong with that? Did you like boulder lo3 better? xD
      But in all seriousness, as a 3d modeler, you start to favor certain pieces of a kit over other pieces.

    • @tormentedterror
      @tormentedterror 10 ปีที่แล้ว

      lol ,true

    • @Helena-mh6ti
      @Helena-mh6ti 9 ปีที่แล้ว

      Lmfao @ OP XD and +ShortAsianGamer agree with you, same here.

    • @shaenanigans
      @shaenanigans 8 ปีที่แล้ว

      +ShortAsianGamer Lol, exactly! I was like, "omg, he gets me."

  • @Dominic9081
    @Dominic9081 12 ปีที่แล้ว

    Im speechless. This is so awesome! I thought It would be hard to make a mod! This makes it so easy and user friendly!

  • @nniicckk1223
    @nniicckk1223 7 ปีที่แล้ว +1

    This explains why skyrim has such inorganic and artificial looking caves. I got halfway through this video before i thought "how do caves form?" and now 2 hours later i think my skyrim caves will be a lot better. This might be classified as excessive.

  • @HQ_Default
    @HQ_Default 10 ปีที่แล้ว +21

    Am I the only one who's gonna be watching this for like, the first 20 mods I make?

    • @mjolnir1689
      @mjolnir1689 10 ปีที่แล้ว

      i will to lol

    • @SkyrimBeast
      @SkyrimBeast 10 ปีที่แล้ว

      SKETCHY LOAF I will 21

    • @Helena-mh6ti
      @Helena-mh6ti 9 ปีที่แล้ว

      +HQDefault I don't see why, it's not complicated.

  • @ImprovmanZero
    @ImprovmanZero 13 ปีที่แล้ว

    The possibilities are blowin' my mind

  • @22Lucid
    @22Lucid 13 ปีที่แล้ว

    This is why i like Bethesda, unlike most game developers that could care less or downright forbid modding of their games, Bethesda actually encourages you to create mods and even shows you how! many other game developers should take note, this is how you cater to your fan-base.

  • @TheJeow
    @TheJeow 11 ปีที่แล้ว

    "This tutorial will demonstrate how to use multiple kit types and more advanced techniques to spice up our basic level. Things are starting to get bumpy, but luckily, designer Ryan Jenkins is here to level with us."
    I love puns.

  • @LaserHighway
    @LaserHighway 13 ปีที่แล้ว

    Its so awesome having an actual skyrim designers teach us how to do the stuff they do, to make stuff of our own.

  • @NashMuhandes
    @NashMuhandes 10 ปีที่แล้ว +3

    14:25 BOOM now we got a ramp up there!

  • @OblivionZealot
    @OblivionZealot 13 ปีที่แล้ว

    I love you so much Bethesda, you are my favorite game develepoers.

  • @mistaztreek
    @mistaztreek 13 ปีที่แล้ว +1

    "ESRB RATING: MATURE with Blood and Gore, Intense Violence, Sexual Themes, and Use of Alcohol."
    Damn, this video must be epic, drinking and killing while making Skyrim,

  • @joeyc5879
    @joeyc5879 9 ปีที่แล้ว +2

    Getting a weird issue.I got to 12:52 in the video, following along and decided to take a break and check how everything looked in game. Started up Vanilla with no mods, from the title screen did a "coc lokirs tomb" on the console command, and now I just fall through the world, like I'm spawning a couple feet down from where I should.
    Any suggestions?

    • @kirillpopov4795
      @kirillpopov4795 9 ปีที่แล้ว

      +Joey C I dont know how to explain... But you can erase the door and put a new one so the marker is inside the cell

  • @CryTech69
    @CryTech69 12 ปีที่แล้ว +1

    That's what I get for not watching the entire video I guess. Seems my question (below) was answered in the actual video.
    So, if you, like me, are having problems with items popping up right in front of the camera rather than on the scene where you might want them, use the snap to reference tool mentioned in this video. Makes it a whole lot easier.

    • @crimsonhawk52
      @crimsonhawk52 3 ปีที่แล้ว

      Thank you, 9 years later

  • @Tiki832
    @Tiki832 13 ปีที่แล้ว

    @sirachman
    Just got to say that whilst I'm glad Bethesda continue supplying community construction kits, things such as not anticipating for gradual transitions but suggest very cheap hacky solutions like "Create two versions of a room then introduce clipping issues between them by moving one slightly"...
    As well as modular pieces that don't function as modular pieces and the solution to get it to work is "Stick boulders clipping through the wall" isn't exactly setting a positive standard ;)

  • @Jeorney
    @Jeorney 13 ปีที่แล้ว

    @Markussoll We all get that.
    Areas like rooms (and I guess the navigation mesh) needs a parent worldspace to keep it all together. A Inn in Whiterun will be parented to the Whiterun worldspace. The Whiterun worldspace would probably be parented to Tamriel worldspace etc. Something like that anyway. Not looked to closely yet, so I can't confirm.

  • @BalimaarTheBassFish
    @BalimaarTheBassFish 12 ปีที่แล้ว

    i for one am thankful that Bethesda is showing me the very dirt basic stuff. and when my mod is done the whole skyrim community will be thanking Bethesda. the mod im working on is epic stuff!
    im doing the level design and story writing while my friend is taking care of the scripting and with tutorials Bethesda offers and some from the community im learning the scripting too.
    wait for my mod. itll blow peoples minds ^_^

    • @peterlewis2178
      @peterlewis2178 9 หลายเดือนก่อน

      So, did it?

    • @BalimaarTheBassFish
      @BalimaarTheBassFish 9 หลายเดือนก่อน +1

      @@peterlewis2178 ahhhh young me :D
      Hardly the world-wide phenomenon but was rated highly.

    • @peterlewis2178
      @peterlewis2178 9 หลายเดือนก่อน

      @@BalimaarTheBassFish Hehe

  • @Meibu1
    @Meibu1 13 ปีที่แล้ว

    You guys are the best! Keep up these tutorials! The more tutorials, the more modders :) All beginners such as myself need as much help as possible :) Could you do a quest tutorial video as your next? ^^

  • @ViRiXDreamcore
    @ViRiXDreamcore 13 ปีที่แล้ว

    Whoa, had no idea you could just overlap things like that. Normally, you'd get things like texture flickering if stuff's right ontop of each other, but I guess the engine takes care of that. Sweet.

  • @TheGenericNerd
    @TheGenericNerd 9 ปีที่แล้ว +1

    I just started playing around with this thing recently and I love the hell out of it so far. makes me really regret initially buying skyrim on 360 at launch 'cause I could have been making mods since the beginning.
    One thing: I'm not a fan of the asset naming convention, but I've dealt with worse.

  • @UnlimitedLucas
    @UnlimitedLucas 13 ปีที่แล้ว

    whilst watching this video in 1080p and getting carried away the time on Ryan Jenkins' screen convinced me i was going to be late for work! ...until i came off , closed everything and then realised i had another two hours - FML -_-'

  • @philswims
    @philswims 13 ปีที่แล้ว

    @KazeGaara89 I actually did buy another copy of Skyrim for the creation kit. I have a copy for my PS3, and now another for the PC.

  • @Beans253
    @Beans253 13 ปีที่แล้ว

    @iaMyla I had this same problem. What I came up with is that imagine a middle piece that has a number attached to each of its sides, going counter clock wise. So the top is 1, left is 2, and so on. The number corresponds with the wall piece that it fits into. So wall piece 01 will line up with the top, and wall piece 02 will line up with the left. Hope this helps.

  • @YouKevo
    @YouKevo 12 ปีที่แล้ว

    Thanks guys. Getting more excited about creating rooms, halls and ramps. What is it? Dragons?

  • @FrenziedManbeast
    @FrenziedManbeast 12 ปีที่แล้ว

    Thank you so much for providing community content! It really makes TES special! I am a C++ software engineer near Hagerstown, MD, and a huge Elder Scrolls fan since Morrowind first came out.
    I have a technical question:
    Is clipped content automatically not rendered by the engine? If not, is there a way to flag content that is clipped out of the player's view and prevent it from being rendered? This would trim a lot of the fat and free up hardware resources otherwise not being 'appreciated'.

  • @johan3043
    @johan3043 13 ปีที่แล้ว

    Awesome! Cant wait for the other parts of the series! ;D

  • @FarToCool
    @FarToCool 13 ปีที่แล้ว

    @odrackyir Shift Q turns on the snap to angle, snap to angle only lets yyou rotate in 45 degerees unless you change it otherwise.

  • @Sanctumate
    @Sanctumate 12 ปีที่แล้ว +14

    Lol i love how with each vid there is less views as people give up as they expect game creating to be a simple "Place the level and monster and your done"(quote from a guy in previous vid)

  • @TheSMUSpaz
    @TheSMUSpaz 12 ปีที่แล้ว

    Make sure you are using the right pieces, some are marked with "Ice" or "Snow". You can see this in editor by going to View -> Depth Biasing
    Hope this helps

  • @bobfuller2128
    @bobfuller2128 11 ปีที่แล้ว

    The ability to group items together in the Creation Kit would be a big plus.

  • @johnsmith-bt4xo
    @johnsmith-bt4xo 12 ปีที่แล้ว

    these guys make it look so easy

  • @archyzz
    @archyzz 13 ปีที่แล้ว

    @metalpayne3 I'll give you a fast run-through about RAM. :)
    RAM is often used as the main-memory on the computer. This is the portion of the memory in a computer in which processes lies ready for execution by a program/process in your PC.
    So the reason why it's so slow to load up the thingy is because it doesn't lie ready in your RAM to be executed because you don't have enough RAM.

  • @Zelmak1
    @Zelmak1 13 ปีที่แล้ว

    @iaMyla i had the same problem what i did was try moving the outside wall/corner blocks around you have to find the specific order in which they go kinda like a nitty-gritty puzzle

  • @mrdanni
    @mrdanni 13 ปีที่แล้ว

    Wanted to make a adv. armored bandit infested broken looking fort for higher level character to mess up in the outside world, can't seem to work my way around the creation kit to get started in an open space that you can run into, not travel to etc.
    For example: A nice chunk of 'free land' by whiterun would be nice.

  • @Silithman
    @Silithman 13 ปีที่แล้ว

    @LucaOfParis that indeed is the question. they had the vids plus the actual kit. my guess is the steamworkshop + the dlc high res

  • @musicalpenguins234
    @musicalpenguins234 12 ปีที่แล้ว

    I like that boulder...that is a nice boulder!

  • @KelshmosChannel
    @KelshmosChannel 13 ปีที่แล้ว

    I can't wait to start building up my boulder collection!

  • @tunacellis
    @tunacellis 13 ปีที่แล้ว

    @sirachman The editor that came with Neverwinter Nights 1 (out of the box, by the way) was just as in depth, if not more. And it came out in 2002.

  • @syneris
    @syneris 13 ปีที่แล้ว

    can't wait for the next video!

  • @Walkthroughs14
    @Walkthroughs14 13 ปีที่แล้ว

    Thank you for these videos! It will help when i have some time to mod.

  • @Luftschiff
    @Luftschiff 13 ปีที่แล้ว

    @Silithman
    Well, if so, why were not these tutorial-videos released in a batch?
    Some long-term marketing ploy to keep 'bumping' the interest in the toolkit, a form of DoT? Possible.

  • @hdnsidnww
    @hdnsidnww 13 ปีที่แล้ว

    wheres? ep 4 Bros!? bro I enjoy the level of familiarization you guys have with with the program...ep.3 mainly...im ready for the re texturing of weapons an armor video

  • @sciencealltheway
    @sciencealltheway 13 ปีที่แล้ว

    I play on ps3 and i still watch this stuff cuz it's AWESOME!!!!!!!!!!!1

  • @borderlands25
    @borderlands25 13 ปีที่แล้ว

    LOVE THIS GAME LONG TIME!
    Also the tutorials will help me in the long run because im aiming to become a game dev :D so thanks for the AWSOME creation kit! BETHESDA YOU ROCK!
    p.s i dont actualy have any qualification because of a bad childhood but im not gona let that stop me :)
    MUHAHAHA!

  • @TheCryingGuru
    @TheCryingGuru 12 ปีที่แล้ว

    Thanks for the easy tutorial and good explaining. Tis much appreciated :).

  • @TheSMUSpaz
    @TheSMUSpaz 12 ปีที่แล้ว

    Make sure you are choosing the right pieces, some are marked CaveGLE for EPIC cave pieces. You're probably meaning to use CaveGL for Large

  • @CryTech69
    @CryTech69 12 ปีที่แล้ว +1

    I noticed when I was working that every time I add an actor to the scene in the perspective viewport, the item always appears smack right in front of my camera and never at pretty much the exact location of the rooms you guys are building in the tutorial video.
    Is there any way to change that?
    I like to work in a bit of a zoomed out position to get a better overview of the environmen, it's kind of annying having to drag every object down toward the level every time. It'd save me some time.

  • @dogGsix
    @dogGsix 12 ปีที่แล้ว

    It says "more." It's a relative term. It covers "more" advanced processes than in previous tutorial episodes.

  • @TakeshiGame704
    @TakeshiGame704 13 ปีที่แล้ว

    I don't have Skyrim on the pc but on the Xbox, but I still really enjoy this tuts lol

  • @hlemuel
    @hlemuel 13 ปีที่แล้ว

    I'm having trouble with the Control Z, which is to elevate the object. Mashed up with the undo shit

  • @Croatin929
    @Croatin929 11 ปีที่แล้ว

    16:00 I like that boulder, that's a nice boulder

  • @limitlessbeast3867
    @limitlessbeast3867 5 ปีที่แล้ว

    This series gets better the more I watch it! I have a question, does this also work the same for the special edition kit also?

  • @JKH-BDK
    @JKH-BDK 13 ปีที่แล้ว

    @sirachman really? its still the same engine as new vages, except its more powerful.. biggest complaint is the camera control, valve really nailed it in teh hammer.

  • @GaryKertopermono
    @GaryKertopermono 13 ปีที่แล้ว

    @Monenoke You put the name of the room, not the mod, so in this case, they named the room LokirsTomb, so that's the name you will use.

  • @microsplice
    @microsplice 13 ปีที่แล้ว

    @PinoyGamers Z + Arrow keys is move object on the z axis (up and down) while control + Z is undo.

  • @snowheiohman
    @snowheiohman 10 ปีที่แล้ว +2

    I made everything as shown in the video but my mid parts just won't fit to the walls...

    • @eliasandersson3299
      @eliasandersson3299 9 ปีที่แล้ว

      ***** Me neither

    • @grimnightstalker
      @grimnightstalker 9 ปีที่แล้ว +2

      ***** Probably you've solved this problem but if not mine were pretty fit together and somehow they managed to not fit (must be smt ive done) I just put dirt mounds to cover the empty spaces between them they look perfect :D

    • @eliasandersson3299
      @eliasandersson3299 9 ปีที่แล้ว

      MinerDwarf Yeah, after a while they actually fit, I did something wrong.

    • @shaenanigans
      @shaenanigans 8 ปีที่แล้ว

      +snowheiohman Check your rotations! Set them all back to zero. (Except for the end part room that gets put on an axis.)

    • @2bit8bytes
      @2bit8bytes 6 ปีที่แล้ว

      Snap to Grid and Snap to Angle need to be configured. The video only mentions 45 degrees for Snap to Angle, it forgets Snap to Grid. I messed around 5 times before I more than skimmed the written tutorial this is based on. You need to set Snap to Grid at 128 degrees. Everything went MUCH easier after that.

  • @MickeyNapalm0206
    @MickeyNapalm0206 12 ปีที่แล้ว

    Same here, but I don't know which career I should choose, which one are you going to pick?

  • @KamikazeCommie501
    @KamikazeCommie501 9 ปีที่แล้ว +3

    lol I had to check half way through to make sure it was really 4:30pm and my internet wasn't offline. So stupid, especially since it's night here haha

    • @shaenanigans
      @shaenanigans 8 ปีที่แล้ว +1

      +Kamikaze Commie This gave me pause tonight as well!

  • @Sean5861
    @Sean5861 13 ปีที่แล้ว

    @cct17 make sure they are all the same rotation
    try rotating them

  • @blazexiytb
    @blazexiytb 3 ปีที่แล้ว

    Im adjusting a cell but my placed structures are invisivle ingame but i cant see andy Portals or blue squares help

  • @Jasperwinters223
    @Jasperwinters223 12 ปีที่แล้ว

    When I get to the part "building the general shell of the cave" and I put in the four middle pieces, they don't seem to fit quite correctly and I get holes appearing in the ground between the tiles. I've tried rotating them every way I can but it still doesn't work. Some of the edges line up perfectly, but not all, so there are still holes. How do I fix this?

  • @SparkyPalastri
    @SparkyPalastri 10 ปีที่แล้ว

    Cave looks pretty swt save for a bit of a ramp angle issue. Just wish I hadn't somehow fragged the rest of the area (any suggestions anyone?) as that one cave on it's own is nowhere near as exciting as I'd hoped for

  • @GuitarSlinger2112
    @GuitarSlinger2112 13 ปีที่แล้ว

    @BvlgarigovIT Where did you read that Bethesda will be taking Modders' custom assets and using them for free?

  • @MegaGeo47
    @MegaGeo47 13 ปีที่แล้ว

    @iaMyla I just had that problem but solved it!
    Try changing the walls until u find the ones that fits!Dont change the middle,only the walls..

  • @BansheeFnd
    @BansheeFnd 13 ปีที่แล้ว

    Can you guys make tutorials from a modeling program to skyrim? like exporting ans things like that?

  • @AllisonTowers
    @AllisonTowers 11 ปีที่แล้ว

    I like that boulderL04. That is a nice boulderL04.

  • @Jeorney
    @Jeorney 13 ปีที่แล้ว

    When I followed the wiki, my cave shell came up smaller some how, so I scaled it. Maybe I used the wrong peices or got thrown by those huge pillars. Think I'll redo it :D

  • @TehRenting
    @TehRenting 13 ปีที่แล้ว

    the sound of his keyboard is just soooooo satisfying, i wish mine sounded like that.
    you know you're a geek when you have a favorite keyboard sound >_>
    but fus ro dah you! if you think thats not cool

  • @ASHJBKH2
    @ASHJBKH2 12 ปีที่แล้ว

    This is great thanks a lot. I feel ive made lots of progress in a very short time :)

  • @MagicAccent
    @MagicAccent 12 ปีที่แล้ว

    Can't wait till im so into the kit, that I have a favourite dirtmound.

  • @489michael
    @489michael 12 ปีที่แล้ว

    i've got holes between mid pieces and wall on top and bottom of the cave

  • @Twiggle33333
    @Twiggle33333 11 ปีที่แล้ว

    Is Praticing and learning to use this helpful for someone who is joining a game design, level design class?

  • @-Free.Spirit-
    @-Free.Spirit- 2 ปีที่แล้ว

    Great tutorials and Im following quite easily but I must say in this one, it would really have helped if youd focused better so we could actually see your screen and the items in the boxes. Ive had to rewind a fair bit to get the pieces correct because the only way to figure it out is to listen to what you saying which is also fast! Would have been so much easier if I could have simply seen the text on the screen!

  • @SacredShiro
    @SacredShiro 13 ปีที่แล้ว

    @Tolredan Also by naming do you mean exactly as showed in Tutorial 1 ?

  • @tuz345
    @tuz345 13 ปีที่แล้ว

    why does it go from nordic ruins from the previous video to caves in this video?

  • @legion1224
    @legion1224 13 ปีที่แล้ว

    how do i place a staring marker or something similar? coz when i load the map i keep starting inside a rock in the cave section, wich i have locked behind a door that requires a key.

  • @BisectedBrioche
    @BisectedBrioche 13 ปีที่แล้ว

    How often are these videos being released? I wanna know about clutter! XD

  • @Jonj57
    @Jonj57 13 ปีที่แล้ว

    @josepasillas530 That makes sense because it draws all of the files from the pre installed skyrim.

  • @OlikovFilms
    @OlikovFilms 12 ปีที่แล้ว

    Snap to reference doesn't seem to work for me... No matter what piece I click on it just won't change the angle of the grid, it's almost as if clicking the cross hair just does absolutely nothing! Any solutions?

  • @ohmycosh
    @ohmycosh 13 ปีที่แล้ว

    You know you have gone crazy when you have a "personal favourite boulder" :D

    • @killerbean494
      @killerbean494 3 ปีที่แล้ว

      Oh Josh Yeend, what are we gonna do with you..