It's kind of amazing how fluid and powerful the Creation engine is. The fact that you can build complex 3D environments running Havok physics by dragging and dropping puzzle pieces is kind of miraculous. And the realization that you can casually clip pieces through eachother to cover up seams and "work off the grid" really blows the possibilities wide open.
I really enjoyed this tutorial. The speaker goes slowly, and the pacing is perfect. I wish I'd known about Shift+K sooner! Nice job on this! I can't wait to see what else we learn!
Thanks for the tutorial, I was manually trying to align pieces of kit together for 15 minutes at a time and was getting frustrated. I'm pretty happy now as I've found snap to reference, it makes aligning pretty much a breeze now. Thanks Bethesda for such awesome modding tools.
Thank you so much for posting these videos! The people doing these video's deserve a raise. Nothing will help boost sales like a strong modding community and these types of videos will only help to inspire the modding community.
Firstly, I'd like to thank you guys for taking the time to teach us this stuff. It's pretty awesome what we can do with these tools! And thanks to your support for modifications, maybe one day innovation will be the norm. If you could get around to minor fixes, I think the tools could be almost perfect =]
that was really amusing! Dirt and rock piles combo + pillars is what i really love! Really nice and easy explanation on the guide noob and friendly! Start taking the skyrim modding to a new lvl ! THX AGAIN !
Great videos all around. Very nice to have the actual designers of the game teaching you a bit about how to use these tools. I for one have never once touched a mod tool or anything like that but find myself currently in the middle of a very fun dungeon create. Awesome. Very well done. Oh, and i think they need skyrim music in the background a bit throughout the video. Just sounds too good lol.
Whats wrong with that? Did you like boulder lo3 better? xD But in all seriousness, as a 3d modeler, you start to favor certain pieces of a kit over other pieces.
This explains why skyrim has such inorganic and artificial looking caves. I got halfway through this video before i thought "how do caves form?" and now 2 hours later i think my skyrim caves will be a lot better. This might be classified as excessive.
This is why i like Bethesda, unlike most game developers that could care less or downright forbid modding of their games, Bethesda actually encourages you to create mods and even shows you how! many other game developers should take note, this is how you cater to your fan-base.
"This tutorial will demonstrate how to use multiple kit types and more advanced techniques to spice up our basic level. Things are starting to get bumpy, but luckily, designer Ryan Jenkins is here to level with us." I love puns.
"ESRB RATING: MATURE with Blood and Gore, Intense Violence, Sexual Themes, and Use of Alcohol." Damn, this video must be epic, drinking and killing while making Skyrim,
Getting a weird issue.I got to 12:52 in the video, following along and decided to take a break and check how everything looked in game. Started up Vanilla with no mods, from the title screen did a "coc lokirs tomb" on the console command, and now I just fall through the world, like I'm spawning a couple feet down from where I should. Any suggestions?
That's what I get for not watching the entire video I guess. Seems my question (below) was answered in the actual video. So, if you, like me, are having problems with items popping up right in front of the camera rather than on the scene where you might want them, use the snap to reference tool mentioned in this video. Makes it a whole lot easier.
@sirachman Just got to say that whilst I'm glad Bethesda continue supplying community construction kits, things such as not anticipating for gradual transitions but suggest very cheap hacky solutions like "Create two versions of a room then introduce clipping issues between them by moving one slightly"... As well as modular pieces that don't function as modular pieces and the solution to get it to work is "Stick boulders clipping through the wall" isn't exactly setting a positive standard ;)
@Markussoll We all get that. Areas like rooms (and I guess the navigation mesh) needs a parent worldspace to keep it all together. A Inn in Whiterun will be parented to the Whiterun worldspace. The Whiterun worldspace would probably be parented to Tamriel worldspace etc. Something like that anyway. Not looked to closely yet, so I can't confirm.
i for one am thankful that Bethesda is showing me the very dirt basic stuff. and when my mod is done the whole skyrim community will be thanking Bethesda. the mod im working on is epic stuff! im doing the level design and story writing while my friend is taking care of the scripting and with tutorials Bethesda offers and some from the community im learning the scripting too. wait for my mod. itll blow peoples minds ^_^
You guys are the best! Keep up these tutorials! The more tutorials, the more modders :) All beginners such as myself need as much help as possible :) Could you do a quest tutorial video as your next? ^^
Whoa, had no idea you could just overlap things like that. Normally, you'd get things like texture flickering if stuff's right ontop of each other, but I guess the engine takes care of that. Sweet.
I just started playing around with this thing recently and I love the hell out of it so far. makes me really regret initially buying skyrim on 360 at launch 'cause I could have been making mods since the beginning. One thing: I'm not a fan of the asset naming convention, but I've dealt with worse.
whilst watching this video in 1080p and getting carried away the time on Ryan Jenkins' screen convinced me i was going to be late for work! ...until i came off , closed everything and then realised i had another two hours - FML -_-'
@iaMyla I had this same problem. What I came up with is that imagine a middle piece that has a number attached to each of its sides, going counter clock wise. So the top is 1, left is 2, and so on. The number corresponds with the wall piece that it fits into. So wall piece 01 will line up with the top, and wall piece 02 will line up with the left. Hope this helps.
Thank you so much for providing community content! It really makes TES special! I am a C++ software engineer near Hagerstown, MD, and a huge Elder Scrolls fan since Morrowind first came out. I have a technical question: Is clipped content automatically not rendered by the engine? If not, is there a way to flag content that is clipped out of the player's view and prevent it from being rendered? This would trim a lot of the fat and free up hardware resources otherwise not being 'appreciated'.
Lol i love how with each vid there is less views as people give up as they expect game creating to be a simple "Place the level and monster and your done"(quote from a guy in previous vid)
Make sure you are using the right pieces, some are marked with "Ice" or "Snow". You can see this in editor by going to View -> Depth Biasing Hope this helps
@metalpayne3 I'll give you a fast run-through about RAM. :) RAM is often used as the main-memory on the computer. This is the portion of the memory in a computer in which processes lies ready for execution by a program/process in your PC. So the reason why it's so slow to load up the thingy is because it doesn't lie ready in your RAM to be executed because you don't have enough RAM.
@iaMyla i had the same problem what i did was try moving the outside wall/corner blocks around you have to find the specific order in which they go kinda like a nitty-gritty puzzle
Wanted to make a adv. armored bandit infested broken looking fort for higher level character to mess up in the outside world, can't seem to work my way around the creation kit to get started in an open space that you can run into, not travel to etc. For example: A nice chunk of 'free land' by whiterun would be nice.
@Silithman Well, if so, why were not these tutorial-videos released in a batch? Some long-term marketing ploy to keep 'bumping' the interest in the toolkit, a form of DoT? Possible.
wheres? ep 4 Bros!? bro I enjoy the level of familiarization you guys have with with the program...ep.3 mainly...im ready for the re texturing of weapons an armor video
LOVE THIS GAME LONG TIME! Also the tutorials will help me in the long run because im aiming to become a game dev :D so thanks for the AWSOME creation kit! BETHESDA YOU ROCK! p.s i dont actualy have any qualification because of a bad childhood but im not gona let that stop me :) MUHAHAHA!
I noticed when I was working that every time I add an actor to the scene in the perspective viewport, the item always appears smack right in front of my camera and never at pretty much the exact location of the rooms you guys are building in the tutorial video. Is there any way to change that? I like to work in a bit of a zoomed out position to get a better overview of the environmen, it's kind of annying having to drag every object down toward the level every time. It'd save me some time.
@sirachman really? its still the same engine as new vages, except its more powerful.. biggest complaint is the camera control, valve really nailed it in teh hammer.
***** Probably you've solved this problem but if not mine were pretty fit together and somehow they managed to not fit (must be smt ive done) I just put dirt mounds to cover the empty spaces between them they look perfect :D
Snap to Grid and Snap to Angle need to be configured. The video only mentions 45 degrees for Snap to Angle, it forgets Snap to Grid. I messed around 5 times before I more than skimmed the written tutorial this is based on. You need to set Snap to Grid at 128 degrees. Everything went MUCH easier after that.
When I get to the part "building the general shell of the cave" and I put in the four middle pieces, they don't seem to fit quite correctly and I get holes appearing in the ground between the tiles. I've tried rotating them every way I can but it still doesn't work. Some of the edges line up perfectly, but not all, so there are still holes. How do I fix this?
Cave looks pretty swt save for a bit of a ramp angle issue. Just wish I hadn't somehow fragged the rest of the area (any suggestions anyone?) as that one cave on it's own is nowhere near as exciting as I'd hoped for
When I followed the wiki, my cave shell came up smaller some how, so I scaled it. Maybe I used the wrong peices or got thrown by those huge pillars. Think I'll redo it :D
the sound of his keyboard is just soooooo satisfying, i wish mine sounded like that. you know you're a geek when you have a favorite keyboard sound >_> but fus ro dah you! if you think thats not cool
Great tutorials and Im following quite easily but I must say in this one, it would really have helped if youd focused better so we could actually see your screen and the items in the boxes. Ive had to rewind a fair bit to get the pieces correct because the only way to figure it out is to listen to what you saying which is also fast! Would have been so much easier if I could have simply seen the text on the screen!
how do i place a staring marker or something similar? coz when i load the map i keep starting inside a rock in the cave section, wich i have locked behind a door that requires a key.
Snap to reference doesn't seem to work for me... No matter what piece I click on it just won't change the angle of the grid, it's almost as if clicking the cross hair just does absolutely nothing! Any solutions?
For a major gaming company to show you step by step tutorials on their CK is more than amazing, awesome work.
Gonna have to agree with him, boulder 4 is a very nice looking boulder!
+Rowan Nagel prntscr.com/8jhbk7
It's kind of amazing how fluid and powerful the Creation engine is. The fact that you can build complex 3D environments running Havok physics by dragging and dropping puzzle pieces is kind of miraculous. And the realization that you can casually clip pieces through eachother to cover up seams and "work off the grid" really blows the possibilities wide open.
0:17 "Things are starting to get bumpy, but luckily designer Ryan Jenkins is here to level with us."
Hah! That was a pun.
I feel like it was a triple pun .-.
+Pokerface when I heard that I was like "Oh no!!!! hes gonna mess up!"lol
i like that boulder. that's a nice boulder
You beat me to it lol, if I could share a meme here on that I would
Coolest editor in years. Thank you Bethesda, you set a new standard for games companies!
I must say this is the best one of the first three, you're not like the person in #2, you have a good pace throughout the video!
It is a strange day when you are able to say you have a favorite boulder. Anyways great tutorial and it is nice seeing the designers helping users.
I love seeing how each of them have their own style for designing
I really enjoyed this tutorial. The speaker goes slowly, and the pacing is perfect. I wish I'd known about Shift+K sooner! Nice job on this! I can't wait to see what else we learn!
Thanks for the tutorial, I was manually trying to align pieces of kit together for 15 minutes at a time and was getting frustrated. I'm pretty happy now as I've found snap to reference, it makes aligning pretty much a breeze now.
Thanks Bethesda for such awesome modding tools.
Thank you so much for posting these videos! The people doing these video's deserve a raise. Nothing will help boost sales like a strong modding community and these types of videos will only help to inspire the modding community.
"You'll eventually have your own favorite boulder."
It's not a boulder! It's a rock! A roooock! :"D
Firstly, I'd like to thank you guys for taking the time to teach us this stuff. It's pretty awesome what we can do with these tools! And thanks to your support for modifications, maybe one day innovation will be the norm. If you could get around to minor fixes, I think the tools could be almost perfect =]
The tutorial series so far has been great. Keep up the awesome work
LOVE these.. thankyou Bethesda.. and particularly, thankyou to the level designers who have given their time to make these for us ... brilliant
that was really amusing! Dirt and rock piles combo + pillars is what i really love!
Really nice and easy explanation on the guide noob and friendly! Start taking the skyrim modding to a new lvl ! THX AGAIN !
I like how this guy actually sounds like he's having fun doing this
Bethesda has to be the coolest Studio out there
It it wasnt for the shitty monetization lately, they still would be!
I'm not even planning on modding, I just like watching this incase I will :P
Great videos all around. Very nice to have the actual designers of the game teaching you a bit about how to use these tools. I for one have never once touched a mod tool or anything like that but find myself currently in the middle of a very fun dungeon create. Awesome. Very well done.
Oh, and i think they need skyrim music in the background a bit throughout the video. Just sounds too good lol.
"boulder lo4 is my favourite boulder"
That's one of the most depressing things I've ever heard
Whats wrong with that? Did you like boulder lo3 better? xD
But in all seriousness, as a 3d modeler, you start to favor certain pieces of a kit over other pieces.
lol ,true
Lmfao @ OP XD and +ShortAsianGamer agree with you, same here.
+ShortAsianGamer Lol, exactly! I was like, "omg, he gets me."
Im speechless. This is so awesome! I thought It would be hard to make a mod! This makes it so easy and user friendly!
This explains why skyrim has such inorganic and artificial looking caves. I got halfway through this video before i thought "how do caves form?" and now 2 hours later i think my skyrim caves will be a lot better. This might be classified as excessive.
Am I the only one who's gonna be watching this for like, the first 20 mods I make?
i will to lol
SKETCHY LOAF I will 21
+HQDefault I don't see why, it's not complicated.
The possibilities are blowin' my mind
This is why i like Bethesda, unlike most game developers that could care less or downright forbid modding of their games, Bethesda actually encourages you to create mods and even shows you how! many other game developers should take note, this is how you cater to your fan-base.
"This tutorial will demonstrate how to use multiple kit types and more advanced techniques to spice up our basic level. Things are starting to get bumpy, but luckily, designer Ryan Jenkins is here to level with us."
I love puns.
Its so awesome having an actual skyrim designers teach us how to do the stuff they do, to make stuff of our own.
14:25 BOOM now we got a ramp up there!
I love you so much Bethesda, you are my favorite game develepoers.
"ESRB RATING: MATURE with Blood and Gore, Intense Violence, Sexual Themes, and Use of Alcohol."
Damn, this video must be epic, drinking and killing while making Skyrim,
Getting a weird issue.I got to 12:52 in the video, following along and decided to take a break and check how everything looked in game. Started up Vanilla with no mods, from the title screen did a "coc lokirs tomb" on the console command, and now I just fall through the world, like I'm spawning a couple feet down from where I should.
Any suggestions?
+Joey C I dont know how to explain... But you can erase the door and put a new one so the marker is inside the cell
That's what I get for not watching the entire video I guess. Seems my question (below) was answered in the actual video.
So, if you, like me, are having problems with items popping up right in front of the camera rather than on the scene where you might want them, use the snap to reference tool mentioned in this video. Makes it a whole lot easier.
Thank you, 9 years later
@sirachman
Just got to say that whilst I'm glad Bethesda continue supplying community construction kits, things such as not anticipating for gradual transitions but suggest very cheap hacky solutions like "Create two versions of a room then introduce clipping issues between them by moving one slightly"...
As well as modular pieces that don't function as modular pieces and the solution to get it to work is "Stick boulders clipping through the wall" isn't exactly setting a positive standard ;)
@Markussoll We all get that.
Areas like rooms (and I guess the navigation mesh) needs a parent worldspace to keep it all together. A Inn in Whiterun will be parented to the Whiterun worldspace. The Whiterun worldspace would probably be parented to Tamriel worldspace etc. Something like that anyway. Not looked to closely yet, so I can't confirm.
i for one am thankful that Bethesda is showing me the very dirt basic stuff. and when my mod is done the whole skyrim community will be thanking Bethesda. the mod im working on is epic stuff!
im doing the level design and story writing while my friend is taking care of the scripting and with tutorials Bethesda offers and some from the community im learning the scripting too.
wait for my mod. itll blow peoples minds ^_^
So, did it?
@@peterlewis2178 ahhhh young me :D
Hardly the world-wide phenomenon but was rated highly.
@@BalimaarTheBassFish Hehe
You guys are the best! Keep up these tutorials! The more tutorials, the more modders :) All beginners such as myself need as much help as possible :) Could you do a quest tutorial video as your next? ^^
Whoa, had no idea you could just overlap things like that. Normally, you'd get things like texture flickering if stuff's right ontop of each other, but I guess the engine takes care of that. Sweet.
I just started playing around with this thing recently and I love the hell out of it so far. makes me really regret initially buying skyrim on 360 at launch 'cause I could have been making mods since the beginning.
One thing: I'm not a fan of the asset naming convention, but I've dealt with worse.
whilst watching this video in 1080p and getting carried away the time on Ryan Jenkins' screen convinced me i was going to be late for work! ...until i came off , closed everything and then realised i had another two hours - FML -_-'
@KazeGaara89 I actually did buy another copy of Skyrim for the creation kit. I have a copy for my PS3, and now another for the PC.
@iaMyla I had this same problem. What I came up with is that imagine a middle piece that has a number attached to each of its sides, going counter clock wise. So the top is 1, left is 2, and so on. The number corresponds with the wall piece that it fits into. So wall piece 01 will line up with the top, and wall piece 02 will line up with the left. Hope this helps.
Thanks guys. Getting more excited about creating rooms, halls and ramps. What is it? Dragons?
Thank you so much for providing community content! It really makes TES special! I am a C++ software engineer near Hagerstown, MD, and a huge Elder Scrolls fan since Morrowind first came out.
I have a technical question:
Is clipped content automatically not rendered by the engine? If not, is there a way to flag content that is clipped out of the player's view and prevent it from being rendered? This would trim a lot of the fat and free up hardware resources otherwise not being 'appreciated'.
Awesome! Cant wait for the other parts of the series! ;D
@odrackyir Shift Q turns on the snap to angle, snap to angle only lets yyou rotate in 45 degerees unless you change it otherwise.
Lol i love how with each vid there is less views as people give up as they expect game creating to be a simple "Place the level and monster and your done"(quote from a guy in previous vid)
Make sure you are using the right pieces, some are marked with "Ice" or "Snow". You can see this in editor by going to View -> Depth Biasing
Hope this helps
The ability to group items together in the Creation Kit would be a big plus.
these guys make it look so easy
@metalpayne3 I'll give you a fast run-through about RAM. :)
RAM is often used as the main-memory on the computer. This is the portion of the memory in a computer in which processes lies ready for execution by a program/process in your PC.
So the reason why it's so slow to load up the thingy is because it doesn't lie ready in your RAM to be executed because you don't have enough RAM.
@iaMyla i had the same problem what i did was try moving the outside wall/corner blocks around you have to find the specific order in which they go kinda like a nitty-gritty puzzle
Wanted to make a adv. armored bandit infested broken looking fort for higher level character to mess up in the outside world, can't seem to work my way around the creation kit to get started in an open space that you can run into, not travel to etc.
For example: A nice chunk of 'free land' by whiterun would be nice.
@LucaOfParis that indeed is the question. they had the vids plus the actual kit. my guess is the steamworkshop + the dlc high res
I like that boulder...that is a nice boulder!
I can't wait to start building up my boulder collection!
@sirachman The editor that came with Neverwinter Nights 1 (out of the box, by the way) was just as in depth, if not more. And it came out in 2002.
can't wait for the next video!
Thank you for these videos! It will help when i have some time to mod.
@Silithman
Well, if so, why were not these tutorial-videos released in a batch?
Some long-term marketing ploy to keep 'bumping' the interest in the toolkit, a form of DoT? Possible.
wheres? ep 4 Bros!? bro I enjoy the level of familiarization you guys have with with the program...ep.3 mainly...im ready for the re texturing of weapons an armor video
I play on ps3 and i still watch this stuff cuz it's AWESOME!!!!!!!!!!!1
LOVE THIS GAME LONG TIME!
Also the tutorials will help me in the long run because im aiming to become a game dev :D so thanks for the AWSOME creation kit! BETHESDA YOU ROCK!
p.s i dont actualy have any qualification because of a bad childhood but im not gona let that stop me :)
MUHAHAHA!
Thanks for the easy tutorial and good explaining. Tis much appreciated :).
Make sure you are choosing the right pieces, some are marked CaveGLE for EPIC cave pieces. You're probably meaning to use CaveGL for Large
I noticed when I was working that every time I add an actor to the scene in the perspective viewport, the item always appears smack right in front of my camera and never at pretty much the exact location of the rooms you guys are building in the tutorial video.
Is there any way to change that?
I like to work in a bit of a zoomed out position to get a better overview of the environmen, it's kind of annying having to drag every object down toward the level every time. It'd save me some time.
It says "more." It's a relative term. It covers "more" advanced processes than in previous tutorial episodes.
I don't have Skyrim on the pc but on the Xbox, but I still really enjoy this tuts lol
I'm having trouble with the Control Z, which is to elevate the object. Mashed up with the undo shit
16:00 I like that boulder, that's a nice boulder
This series gets better the more I watch it! I have a question, does this also work the same for the special edition kit also?
@sirachman really? its still the same engine as new vages, except its more powerful.. biggest complaint is the camera control, valve really nailed it in teh hammer.
@Monenoke You put the name of the room, not the mod, so in this case, they named the room LokirsTomb, so that's the name you will use.
@PinoyGamers Z + Arrow keys is move object on the z axis (up and down) while control + Z is undo.
I made everything as shown in the video but my mid parts just won't fit to the walls...
***** Me neither
***** Probably you've solved this problem but if not mine were pretty fit together and somehow they managed to not fit (must be smt ive done) I just put dirt mounds to cover the empty spaces between them they look perfect :D
MinerDwarf Yeah, after a while they actually fit, I did something wrong.
+snowheiohman Check your rotations! Set them all back to zero. (Except for the end part room that gets put on an axis.)
Snap to Grid and Snap to Angle need to be configured. The video only mentions 45 degrees for Snap to Angle, it forgets Snap to Grid. I messed around 5 times before I more than skimmed the written tutorial this is based on. You need to set Snap to Grid at 128 degrees. Everything went MUCH easier after that.
Same here, but I don't know which career I should choose, which one are you going to pick?
lol I had to check half way through to make sure it was really 4:30pm and my internet wasn't offline. So stupid, especially since it's night here haha
+Kamikaze Commie This gave me pause tonight as well!
@cct17 make sure they are all the same rotation
try rotating them
Im adjusting a cell but my placed structures are invisivle ingame but i cant see andy Portals or blue squares help
When I get to the part "building the general shell of the cave" and I put in the four middle pieces, they don't seem to fit quite correctly and I get holes appearing in the ground between the tiles. I've tried rotating them every way I can but it still doesn't work. Some of the edges line up perfectly, but not all, so there are still holes. How do I fix this?
Cave looks pretty swt save for a bit of a ramp angle issue. Just wish I hadn't somehow fragged the rest of the area (any suggestions anyone?) as that one cave on it's own is nowhere near as exciting as I'd hoped for
@BvlgarigovIT Where did you read that Bethesda will be taking Modders' custom assets and using them for free?
@iaMyla I just had that problem but solved it!
Try changing the walls until u find the ones that fits!Dont change the middle,only the walls..
Can you guys make tutorials from a modeling program to skyrim? like exporting ans things like that?
I like that boulderL04. That is a nice boulderL04.
When I followed the wiki, my cave shell came up smaller some how, so I scaled it. Maybe I used the wrong peices or got thrown by those huge pillars. Think I'll redo it :D
the sound of his keyboard is just soooooo satisfying, i wish mine sounded like that.
you know you're a geek when you have a favorite keyboard sound >_>
but fus ro dah you! if you think thats not cool
This is great thanks a lot. I feel ive made lots of progress in a very short time :)
Can't wait till im so into the kit, that I have a favourite dirtmound.
i've got holes between mid pieces and wall on top and bottom of the cave
Is Praticing and learning to use this helpful for someone who is joining a game design, level design class?
Great tutorials and Im following quite easily but I must say in this one, it would really have helped if youd focused better so we could actually see your screen and the items in the boxes. Ive had to rewind a fair bit to get the pieces correct because the only way to figure it out is to listen to what you saying which is also fast! Would have been so much easier if I could have simply seen the text on the screen!
@Tolredan Also by naming do you mean exactly as showed in Tutorial 1 ?
why does it go from nordic ruins from the previous video to caves in this video?
how do i place a staring marker or something similar? coz when i load the map i keep starting inside a rock in the cave section, wich i have locked behind a door that requires a key.
How often are these videos being released? I wanna know about clutter! XD
@josepasillas530 That makes sense because it draws all of the files from the pre installed skyrim.
Snap to reference doesn't seem to work for me... No matter what piece I click on it just won't change the angle of the grid, it's almost as if clicking the cross hair just does absolutely nothing! Any solutions?
You know you have gone crazy when you have a "personal favourite boulder" :D
Oh Josh Yeend, what are we gonna do with you..