Finally! Someone is starting to understand how to play the infernos (maybe). This is why you can't nerf the bio just yet. Those flaming imps obliterated the Lancers. If they were infested, the exos would have fallen or retreated. They just need to understand how to surround the vanguard to prevent them from escaping. Hell, if they killed the lancers, you could just pull in a med tech with the weaver and instant kill with the flaming imp. You literally couldn't avoid it. It's so frustrating how everyone else is so slow to catch on sometimes. Now I need to see the infernos use the Spriggans properly and then we can start thinking about balancing.
@benme2253 It's definitely different, but they clearly want to follow the design of the factions strategy rather than focus on realistic features. The beautiful thing about rts games is how drastically they differ from another. I believe Company of Heros is more realistic and much faster paced.
Kind of surprised no one else noticed but Szikyyy a-moves his own medtech at about 16:45
Finally! Someone is starting to understand how to play the infernos (maybe). This is why you can't nerf the bio just yet. Those flaming imps obliterated the Lancers. If they were infested, the exos would have fallen or retreated. They just need to understand how to surround the vanguard to prevent them from escaping. Hell, if they killed the lancers, you could just pull in a med tech with the weaver and instant kill with the flaming imp. You literally couldn't avoid it.
It's so frustrating how everyone else is so slow to catch on sometimes. Now I need to see the infernos use the Spriggans properly and then we can start thinking about balancing.
Why marine like units are so tanky? Totally kills the fun
They have to be. The infernos get a status effect called infest. Think of it like a bite from a zombie. If the marines die, they turn.
@@kingsgambit7098 wonder how that would play out against the 3rd faction or on a mirror match.
@@kingsgambit7098 I dont like that they are not following the realistic approach but the "Ballance" approach
@benme2253 It's definitely different, but they clearly want to follow the design of the factions strategy rather than focus on realistic features.
The beautiful thing about rts games is how drastically they differ from another. I believe Company of Heros is more realistic and much faster paced.
Reminder that they aren’t exactly tier 1 units