Nice series. The spectator mode is really missing out on a production tab like SC2 has. Either way, the cast needs healthbars. It adds a nice amount of drama seeing an Arcangels health dropping or a dragon escaping with a sliver of health. Also it's very hard to see the whole picture during an engagement. Watching it I couldn't see any effect except the slow from the Dark Prophecy.
creation chambers and morph cores also can use a remodel, mainly to remove the circular/round shapes from their models to they look more in-line with other angular structures.
this is impossible to follow without health bars. I'm not sure what the decision to turn those off was about. There was also no attention paid to players' main bases, where they were expanding, their building/research orders etc... really no information given at all. just sort of followed their army movements around and nothing else.
@@Flakdo2007 ah, okay, that makes a lot more sense! thanks for letting me know. I'm honestly just glad we have anyone casting this game in the first place.
question does the unit always spawn on the first site you build? for example i create 3 creation chamber all my unit comes out of the 1st chamber instead of 3 is that default? or should it come out of all 3 chamber?
@@velvethands1436 Each production building has a toggle (default hotkey on B, I think) that selects that one as the "prime building" of its type, so all production comes out of it. One common strategy is to build a bunch of Creation Chambers near your bases and another one near the opponent (or at the center of the map), and then choose that one as the prime building to spawn all the Argent/Kri there.
IDK if I can play this right now. Celestial turtles up. OK so even though I have a huge advantage, I need to text up to get some Hellbros out. They attack me on one side and run. Giant mothership sniping my base on other side. Nothing I can do. I put up static defense. But my econ is screwed and I am trying to fortify every base. But they come back to fight I truth around and another base is getting shipped sniped. No matter how much defense is there. They do it 5 times I had to rebuild my base multiple times. Including my base right near my army when I was getting attacked. I didn't even know it was gone. I was completely winning that game. And baf users can just snipe one base after the next for basically free.
it's disappointing that so many celestial units are just humanoids in mechsuits like 80% of all military sci-fi stuff, wish they'd remodel the units and be more innovative
@@sealboy1211 The idea is that the angels are a dying race, so most of their foot soldiers are mechanical. With the possible exception of the Kri, it's also pretty consistent that humanoid = biological, so the visuals match the lore and gameplay tag. I do wish they went with the horror interpretation of angels instead of humanoid, though.
Funky strats with the hidden buildings
Nice series. The spectator mode is really missing out on a production tab like SC2 has. Either way, the cast needs healthbars. It adds a nice amount of drama seeing an Arcangels health dropping or a dragon escaping with a sliver of health. Also it's very hard to see the whole picture during an engagement. Watching it I couldn't see any effect except the slow from the Dark Prophecy.
I very much agree, its a bit annoying but I hope they fix it soon!
Fun series, I love to see the adaptation throughout the set.
Nice cast!
creation chambers and morph cores also can use a remodel, mainly to remove the circular/round shapes from their models to they look more in-line with other angular structures.
i don't think that'd be a good thing. You need to be able to tell buildings and units apart from each other.
The lack of health bars really makes this tough to follow.
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this is impossible to follow without health bars. I'm not sure what the decision to turn those off was about. There was also no attention paid to players' main bases, where they were expanding, their building/research orders etc... really no information given at all. just sort of followed their army movements around and nothing else.
I think the fact we can't see health bars isn't on purpose. He says in other cast this is a "spectator mode bug"
@@Flakdo2007 ah, okay, that makes a lot more sense! thanks for letting me know. I'm honestly just glad we have anyone casting this game in the first place.
question does the unit always spawn on the first site you build? for example i create 3 creation chamber all my unit comes out of the 1st chamber instead of 3 is that default? or should it come out of all 3 chamber?
Iirc they always come out of the same building, and it's the fist one, by default. Unless you choose a different one later, of course.
@@eduardoserpa1682 how can i choose?
@@velvethands1436 Each production building has a toggle (default hotkey on B, I think) that selects that one as the "prime building" of its type, so all production comes out of it.
One common strategy is to build a bunch of Creation Chambers near your bases and another one near the opponent (or at the center of the map), and then choose that one as the prime building to spawn all the Argent/Kri there.
IDK if I can play this right now. Celestial turtles up. OK so even though I have a huge advantage, I need to text up to get some Hellbros out. They attack me on one side and run. Giant mothership sniping my base on other side. Nothing I can do. I put up static defense. But my econ is screwed and I am trying to fortify every base. But they come back to fight I truth around and another base is getting shipped sniped. No matter how much defense is there. They do it 5 times I had to rebuild my base multiple times. Including my base right near my army when I was getting attacked. I didn't even know it was gone. I was completely winning that game. And baf users can just snipe one base after the next for basically free.
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it's disappointing that so many celestial units are just humanoids in mechsuits like 80% of all military sci-fi stuff, wish they'd remodel the units and be more innovative
Yea the whole bio mech thing could have been a fourth race. Kri and argents don’t fit at all with angelic crystal beings.
@@sealboy1211 The idea is that the angels are a dying race, so most of their foot soldiers are mechanical. With the possible exception of the Kri, it's also pretty consistent that humanoid = biological, so the visuals match the lore and gameplay tag.
I do wish they went with the horror interpretation of angels instead of humanoid, though.
There is no way this game can beat SC2
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The whole game looks like a big placeholder. Why dont you make the art style more serious? With shadows, lights and realistic look?
Dude go cast AOM. Not this cash grab unfinished game
It's literally free.
CHANGE THE FUCKING ARTSTYLE!