So there's really no way to prove this anymore, but I am pretty sure I named the Firebird engine accidentally. There was at the time discussion of what to call the project internally that was to become Shadow of Mordor. At the time, we were a little bit worried about the greenlight of the game with WB, so we were going to call it project Phoenix. Around the same time, we had acquired Midway Games, which was rebranded as Netherrealm Studios. Since our networks were connected via MPLS and had to share some DNS infrastructure, there was already a machine from Netherrealm with the hostname of phoenix. I worked in IT/IS and was principally in charge of the Atlassian stack (jira, confluence, etc) as well as the Perforce implementation, so I got to steer the code repos and the project/bug tracking tools, and worked closely with QA and dev at the time. I tried negotating DNS names which didn't go anywhere, so I came up with a synonymous name "hey, why not Firebird? that's pretty close" and initially branded the internal confluence page for the project with the hood art from the car. The name stuck, people were in a hurry to get going so that's how it ended up being called Firebird! You can find my profile on mobygames which might help place when the timeframe was.
14 years later and F.E.A.R., in my personal opinion, still looks fantastic. I don't know what it is exactly but few other games have really 'wowed' me like F.E.A.R. on Jupiter EX, in terms of graphics. I'm still impressed by the shadow mapping and those parallax-mapped bullet holes. That engine seems particularly well-suited to horror games. Kind of curious about its vehicle implementation too though I've heard it's sort of rudimentary.
Looks amazing because of the realistic lighting nearly (possibly all) all light source has it's own physical properties and the decals, ragdolls on most stuff and total destruction. Most games don't want dark areas to appeal to an arcade and easy to approach feel.
fear really was the pinicle of the engine.. something about the way the enemys when they go down some of them are still holding the trigger having their guns fire off wildly as they crumple.. that is just something... i have only ever seen in fear..
..altho it appears to me that Fear really could have been called something like Office Siege.. seems like the map creators are obviously Well versed in what offices and city buildings look like.. i imagine they all live rather cramped interior lives seeing how like 80% of all the fear games your blowin the shit out of office buildings... it seems some times your in the basement but most tiimes.. your blowin up cubicals and office supply rooms..
Just a quick note, the footage wasn't of the 2006 Face of Mankind, rather it was the later version, 2014/2015 I believe. Still the greatest game I have ever played.
Terrawars is a weird one because it was developed in the Philippines for one thing, and it was released in 2006 but developed on the original Jupiter engine dating back to NOLF 2, from which Terrawars steals a bunch of code (just like most 3rd party games on the Jupiter engine). So at the time it came out, it was massively out of date compared to everyone else, even contemporary 3rd party Lithtech Jupiter EX titles that were almost exclusively coming out of Poland.
@@owoberon4947 i love meeting new people here. Hey infact, i still do play old free 2 play games that runs on LithTech Engines.. they still get more updates and contents
used to love combat arms! but now with undetectable unblockable physical bots controlling the mouse with servo motors and cameras .. combat arms is a complete wastenado of time.
So there's really no way to prove this anymore, but I am pretty sure I named the Firebird engine accidentally. There was at the time discussion of what to call the project internally that was to become Shadow of Mordor. At the time, we were a little bit worried about the greenlight of the game with WB, so we were going to call it project Phoenix. Around the same time, we had acquired Midway Games, which was rebranded as Netherrealm Studios. Since our networks were connected via MPLS and had to share some DNS infrastructure, there was already a machine from Netherrealm with the hostname of phoenix.
I worked in IT/IS and was principally in charge of the Atlassian stack (jira, confluence, etc) as well as the Perforce implementation, so I got to steer the code repos and the project/bug tracking tools, and worked closely with QA and dev at the time. I tried negotating DNS names which didn't go anywhere, so I came up with a synonymous name "hey, why not Firebird? that's pretty close" and initially branded the internal confluence page for the project with the hood art from the car. The name stuck, people were in a hurry to get going so that's how it ended up being called Firebird!
You can find my profile on mobygames which might help place when the timeframe was.
14 years later and F.E.A.R., in my personal opinion, still looks fantastic. I don't know what it is exactly but few other games have really 'wowed' me like F.E.A.R. on Jupiter EX, in terms of graphics. I'm still impressed by the shadow mapping and those parallax-mapped bullet holes. That engine seems particularly well-suited to horror games. Kind of curious about its vehicle implementation too though I've heard it's sort of rudimentary.
@Panzerkampfwagen VI mit 155mm Panzerkannonen send sources pls on any cloud for me :)
Looks like the frist Half life.
FEAR and FEAR Extraction are two of my favorite FPS games!!
Looks amazing because of the realistic lighting nearly (possibly all) all light source has it's own physical properties and the decals, ragdolls on most stuff and total destruction. Most games don't want dark areas to appeal to an arcade and easy to approach feel.
FEAR is the Source engine AFAIK
Monolith really knew how to push the engine, especially Jupiter EX, to it's limits
This video really demonstrates that an engine is only ever as good as the developer.
Yeah. I cant believe that FEAR and TEBRAWARS used the same engine.
Do you mean the developers that programmed the engine or developers who used the engine?
fear really was the pinicle of the engine.. something about the way the enemys when they go down some of them are still holding the trigger having their guns fire off wildly as they crumple.. that is just something... i have only ever seen in fear..
..altho it appears to me that Fear really could have been called something like Office Siege.. seems like the map creators are obviously Well versed in what offices and city buildings look like.. i imagine they all live rather cramped interior lives seeing how like 80% of all the fear games your blowin the shit out of office buildings... it seems some times your in the basement but most tiimes.. your blowin up cubicals and office supply rooms..
like gordon freeman has a hard on for Fuking up Crates days the Fear guys schtick is blowin up cubicals
You forgot to add Medal of Honor Pacific Assault,which is also made with Lithtech Jupiter engine.
Huh? Dude its custom engine rebuilt in the top of Medal Of Honor Allied Assault hahaha
This one surprised me when I read about it but Medal of Honor Pacific Assault was supposed to be based in Litech too.
Just a quick note, the footage wasn't of the 2006 Face of Mankind, rather it was the later version, 2014/2015 I believe. Still the greatest game I have ever played.
Jupiter from Nolf 2 is the best, still looks great like Unreal Engine 2 from Unreal 2 game. Love old engines. Also love ID Tech 3 from Q3.
Hey you forget about Vietnam: Black Ops which is lithech 1.0
Terrawars is a weird one because it was developed in the Philippines for one thing, and it was released in 2006 but developed on the original Jupiter engine dating back to NOLF 2, from which Terrawars steals a bunch of code (just like most 3rd party games on the Jupiter engine). So at the time it came out, it was massively out of date compared to everyone else, even contemporary 3rd party Lithtech Jupiter EX titles that were almost exclusively coming out of Poland.
Shitty FPS game from 2006 from our country hahahaha
@@allancandaza It's a shame this is the only FPS game I know of from there, kind of gives a bad impression from an otherwise exciting place.
man this engine really did have ups and downs, I can see why early on people thought it was just shit until NOLF came out
Yay Sudden Attack and Combat Arms :hearts:
This is what i'm here for :3
same
@@owoberon4947 well, whats up? :v
@@KemonoGamer75 idk, but i can't shake the feeling that i know you
@@owoberon4947 i love meeting new people here. Hey infact, i still do play old free 2 play games that runs on LithTech Engines.. they still get more updates and contents
@@KemonoGamer75 me too. combat arms is by far the one i like most, but i love SA as well
hey you forget about Mortyr Thunderstorm, which is uses Jupiter EX
i all ways remember it Combat Arms. ! What ever costs. ! 1
still better than most of the games today
what about crossfire, wolfteam and sudden attack
There was footage of Sudden Attack.
There was footage of Sudden Attack.
Yeah i was surprised they put sudden attack and combat arms but left out crossfire
combat arms is from 2008 actually, but ok
Are they same engine?
So you are telling me Shadow OF War runs on the same engine that was used for FEAR 2? WHAT?
2:29 Im waiting for it xD
0:26 wait shy is shogo running in "software" thats no buano
It started as modded quake engine? at least earlier games look really similar to quake engine games.
no
Fuck no
Crossfire Rival Factions??????
No Wolfteam?
Wolfteam runs on that engine???
@@KemonoGamer75 WolfTeam is used LithTect Game Engine with Jupiter
RIP Face of Mankind.
No Crossfire?
where is crossfire??
Where is Vietnam black ops?
So it's Quake based?
no
Yea fuck no that's why hahhaha
this looks similiar to Goldsrc Engine.
Fuck no hahaha
s2 son silah game engine Lithtech jupiter ex Engine dowland link please
Huh?
Global Operations
Dumbass its unreal engine 1
Blyat where is crossfire
Distributed by z8games
you forgot cross fire.
Türksün galiba :D
Chicago Enforcer! 💪
used to love combat arms! but now with undetectable unblockable physical bots controlling the mouse with servo motors and cameras .. combat arms is a complete wastenado of time.