Doom 2 footage was just someone stuck in a room trying to get out. No quake 1 in sight. Quake 3 is running on the “vertex” lighting preset not the far better looking “lightmap” setting. I had to press stop after that.
The Id Tech 5 was really something for its day. Rage had the most amazing graphics I had yet seen. The only downside (other than the ugly texture pop in) was that character models tended to look like wax sculptures, which gave them an unintentionally cartoony look
@@yeungscs Yeah I was just thinking about how Unreal Engine 3 games have aged rather poorly, especially considering how cutting edge that engine was at the time for graphics.
A absolutely love Rage. The megatexture was used exactly for that what other methods were not able to deliver: photorealistic enviroments through correct shadowing and light. Yes, I know, it was not real time, but thousend times better as anything you could see. Now we have ray tracing to help to achieve the same effects in real time with path tracing. How mucht years since then? I had really appreciated if more developers had used this technology even if the games would be a bit more static.
Both the pop-in and model LOD were a hardware issue. Runs absolutely fine on modern hardware, but would still run great with a HDD and a 1080 Ti. Makes me wonder if many of the harshest critics of Rage were also the ones running the game on sub-optimal rigs.
@@bchristian85 Doesn't help too that Epic Games was one of the few companies who could competently use it (and even then, Gears of War 1, the launch title for the engine, did not age well). A lot of third party companies using Unreal Tech 3 were not particularly getting the most out of it, or were terrible at using it (companies like Square Enix come to mind).
@@Jackass_of_DOOM well it was, but it ended up being called quake engine, and quake II engine being called ID tech 2, but technically both are versions of id tech 2
@@agamefan4481 Yes, even Vanguard is still on idTech 3. They have lied multiple times about replacing it but actually they just did an upgrade. I can yank assets, animations, physics, etc out of any COD game and put into any of the other COD games that have mod tools. If there is a big age gap there might be some small tweaks needed but it's definately not a new engine.
@Vineet V U I don't believe they bothered calling their engine anything before Quake 2. However most rational people would classify the Quake engine as "idTech 1" and the Doom engine as..... the Doom engine. (maybe the Wolf engine or Catacomb3D engine)
@Vineet V U no it didn't, quake 1 had it's own engine they just called "quake engine", it was the basis for id tech 2. Id tech 1 which he is calling in this video is the doom engine
Also, The original Quake Engine made by Id got Permission for someone to use. The people who used the Engine Modified it to be stunning. The people who modified it turned it into the Greatest game in 1998, Half-Life.
Resident evil outbreak used a modified version of Id tech 3. And every call of duty game from the first one to black ops 4 had used the Id tech 3 as well (modified versions)
@@Joshua_N-A Pretty sure all are still ultimately based on id Tech 3, but they continued updating to keep it modern. How much of the unique code is retained, is hard to say, they already did quite a lot with it in COD 1. I think every game Valve ever released is still based on id Tech 2.
Hexen was built on the Doom II engine with a few extras: Hub-based structuring (repeated in Quake 2), the usage of scripts (ACS), horizontal wall sector movement, view panning (up/down), and rotating sectors. It also allowed maps to call CD audio tracks, which the CD version used exclusively.
Wat?? Noo, man, Build was competitor engine, developed by Ken Silverman, had nothing to do with I'd Software or Carmack, Build Engine was famous for Duke Nuken 3D and Blood. Also, Quake 1 is not ID Tech 1, it's formally Quake Engine, Quake 2 Engine is fork of Quake 1 Engine and became know as ID Tech 2, which was licensed for multiple games. Quake Engine was the first full 3D engine from ID Software, but it was still Software only and was programmable with it's own purpose made language, QuakeC. Carmack said in interviews if he could change it he would not have created a new language specific for the engine and in fact he fixed that in Quake 2. Quake 2 ditched QuakeC language in favor of compile platform specific languages. Quake 2 Engine was then named ID Tech 2 Engine and was licensed for a lots of games, id tech 2 was the first id's engine to support gpu hardware acceleration. Although id tech 2 is based on Quake Engine, it's is sufficiently different to be considered another Engine and it was in fact released as two separate engines when id software made both engines open source.
There is no such thing as ID Tech 1, it's Doom Engine, but the community considers doom engine to be id Tech 1. The sucessor or Doom Engine was Quake Engine, and the sucessor of Quake Engine is ID Tech 2 (Quake 2 Engine). Doom Engine (AKA ID Tech 1), Quake Engine and ID Tech 2 are three distinct engines with different capabilities, all three have been made opensource and you can check for yourself their are pretty different, although Quake Engine and ID Tech 2 have a lot in common, they are incompatible.
There are missing games here, like Quake 1 and other Quake 1-styled games using the early id Tech 2 (note that both Quake and Quake 2 use id Tech 2, but the second game uses OpenGL as the graphical API instead of, I assume, DirectX). There is also an interesting mistake: Doom 3: BFG Edition is actually using id Tech 5 with features from id Tech 4 (like Doom script, mirrors, and GUI surfaces) but with some experimental id Tech 6 features as well (as the same engine was being used for the cancelled Doom 4 later that same year).
I also noticed that Doom PSX and Doom 64 were both also missing from the id Tech 1 engine releases, and while Doom PSX did indeed seem like a redesigned Doom 1 and 2 with more unsettling ambience, music, many redesigned levels, and perhaps even a handful of altogether new levels, Doom 64 was an original game that takes place after Doom 2.
@@enverpasha3941 Doom's engine wasn't an "Id Tech" version, nor was Wolfenstien 3D/Spear Of Destiny before it. It's just the Doom engine (Or in Wolf3D's case, the Wolfenstein engine). Id Tech 1 was Quake 1's engine, Id Tech 2, was Quake 2's, 3 was Quake 3's, 4 was Doom 3 and Quake 4, 5 was Rage, 6 was Doom 2016, Wolfenstein The New Order, Wolfenstein The New Colossus, and Wolfenstein Youngblood, and 7 is Doom Eternal This only covers main Id releases and not anything like the Enemy Territory games Notable forks include Valve using Id Tech 1 (and parts of Id Tech 2) as the base for Half Life 1's GoldSrc Engine (It's successor, Source, still has Id Tech 1 code, however Source 2 does not), and Infinity Ward using Id Tech 3 as the basis for the IW Engine that powered All Call of Duty games (aside from Call Of Duty 3, which used Treyarch's own game engine) from Call Of Duty 2 through to Modern Warfare 2019 which saw a majority engine rewrite (although still having some Id Tech DNA lingering to this day).
Warfork ( 6:41 ) the child of warsow is also id Tech 2?... I find it sad they modified id Tech 2 to behave like id Tech 3. HUD is placed similiar to Q3, sounds are similiar to Q3, and also movement is similiar to Q3. even weapons are similiar to Q3. they could have gotten it way easier. Also, Quake itself is missing (I think others mentioned that already)
Warfork is Warsow fork that uses Qfusion, an id tech 2 modification. id tech 3 was opensourced in 2005, Warsow development started a few years before it in 2002-2003, when only id tech 2 was opensourced. HUD system is different to Q3, movement is closer CPMA, which is a mix of QW/Q2 movement. Qfusion has is own netcode different to Q2 and Q3. Also rendering scheme was extended in compare with Q3 with different solutions including GLSL shaders, skeletal animation, normal mapping and etc.
Where are Quake and The Evil Within 2? Also first Half Life was running on goldsource which was essentially id tech 2. Goldsource is essentialy Quake engine. Also where are Dishonored 2, Dishonored Death of the Outsider and Deathloop? Also all Call of Duty game games run on modified versions of IdnTech 3.
Huh its available on the internet a long time ago except id tech 5 6 7 you know they're propietary obly exclusive only within bethesda subsidiaries up to this point
I guess if you want to get technical its a fork of id tech 1. A enhanced id tech 1. But there are so many forked versions of id tech 1-4 since they got made open source
@Felipe Gomes semantic nonsense. it can run various other games besides doom, and people have made entirely new iwads for GZDoom. I bet only a small percentage of GZDoom's code is actually from the official source.
@@atsz. gz doom is a source port, if it was an entirely different game engine they'd be able to make entirely different games with it, which they can't
Guys i was shock for no reason that call of duty 1 is made with id tech 3 how why can Activision make and use their own game engine like how wtf i was shock
Wanna be shocked more? Every COD since has also used idtech 3 just with yearly improvements. They have made multiple claims to have replaced it, but it's BS, we can rip Vanguard assets out and put them in WaW if we want, it's still idTech 3.
man this video is so wrong in the subtitles. Hedon is on GZDoom which is far more expanded than ID Tech 1 then Kingpin is only on PC and so on. What a bad video. WHY count wolfenstein twice when you already included PS2, Xbox, PC, Linux and Mac? So there is RTC Wolfenstein, RTC Wolfenstein Tides of War and RTC Wolfenstein Operation Resurrection. 007 Everything or Nothing runs on a custom engine for GBA. DO YOUR F ING WORK. Doom 3 is ONLY on xbox and PC. Doom 3 BFG is on PC (removed on steam??? recently), PS3, 360, PS4, Xb one, Xb series and PS5. How does someone mess up Doom 3 and Doom 3 BFG listings. Secondly a person who cares would know Bethesda blushes when talking about Doom 3 and BFG so they actually started to just call it Doom 3 on Switch to hide the truth. Doom 3 BFG added 10 times more ammo and health. Only a few people point out it is a brokenly easy game.
Doom 2 footage was just someone stuck in a room trying to get out. No quake 1 in sight. Quake 3 is running on the “vertex” lighting preset not the far better looking “lightmap” setting. I had to press stop after that.
He messed up. Idtech1 was Q1's engine.
The Doom engine is the doom engine
The Id Tech 5 was really something for its day. Rage had the most amazing graphics I had yet seen. The only downside (other than the ugly texture pop in) was that character models tended to look like wax sculptures, which gave them an unintentionally cartoony look
kinda like the Unreal Engine 3 problem
@@yeungscs Yeah I was just thinking about how Unreal Engine 3 games have aged rather poorly, especially considering how cutting edge that engine was at the time for graphics.
A absolutely love Rage. The megatexture was used exactly for that what other methods were not able to deliver: photorealistic enviroments through correct shadowing and light. Yes, I know, it was not real time, but thousend times better as anything you could see. Now we have ray tracing to help to achieve the same effects in real time with path tracing. How mucht years since then? I had really appreciated if more developers had used this technology even if the games would be a bit more static.
Both the pop-in and model LOD were a hardware issue. Runs absolutely fine on modern hardware, but would still run great with a HDD and a 1080 Ti. Makes me wonder if many of the harshest critics of Rage were also the ones running the game on sub-optimal rigs.
@@bchristian85 Doesn't help too that Epic Games was one of the few companies who could competently use it (and even then, Gears of War 1, the launch title for the engine, did not age well). A lot of third party companies using Unreal Tech 3 were not particularly getting the most out of it, or were terrible at using it (companies like Square Enix come to mind).
WHERES QUAKE.THE FIRST GAME THAT USE ALL 3D RENDERING
quake engine was called just quake engine no id tech X
@@tharax7 Could be wrong, but wasn't the quake engine an early id tech 2 variant?
@@Jackass_of_DOOM well it was, but it ended up being called quake engine, and quake II engine
being called ID tech 2, but technically both are versions of id tech 2
@@tharax7 That makes sense. Thanks!
Is the quake engine the id tech one? Because as far as i can tell, doom engine wasn’t I’d tech one, it was doom engine only
id tech 0 : wolfenstein,
idtech -1 : catacombs3D,
idtech -2 : Hovertank3D
Id tech 3 :Call of duty complete franchise.
Not for COD Ghosts to Black Ops Cold War.
@@agamefan4481 it's based on it
@@agamefan4481 Yes, even Vanguard is still on idTech 3. They have lied multiple times about replacing it but actually they just did an upgrade. I can yank assets, animations, physics, etc out of any COD game and put into any of the other COD games that have mod tools. If there is a big age gap there might be some small tweaks needed but it's definately not a new engine.
I can see why it wasn't included in the video though, because then it would have been at least 20 minutes of nothing but Call of Duty 😂
I think he missed quake 1
yeah
@Vineet V U I don't believe they bothered calling their engine anything before Quake 2. However most rational people would classify the Quake engine as "idTech 1" and the Doom engine as..... the Doom engine. (maybe the Wolf engine or Catacomb3D engine)
yeah considering that engine was the basis for half-life, it's not something to overlook
@Vineet V U no it didn't, quake 1 had it's own engine they just called "quake engine", it was the basis for id tech 2. Id tech 1 which he is calling in this video is the doom engine
This video is confusing, the idtech 1 part was more of a mod showcase using source ports. People can end up wondering why Hexen has texture filter.
Good thing Bethesda saved The Doom and Wolfenstein franchise, it was a success
@@technite5360 ohhhhh now i get it, thanks for the info... thought it was bethesda the whole time
Lol. Not true, bethesda cant even do a good source port on doom, EVEN PEOPLES IN 90S CAN DO IT
@@ziscer7570 The problem is people don't want to pay for OG doom anymore.
@@johntrevy1 probably because it literally fits on a calculator
@@Chukedit fits on anything with at least a little spark of electricity on it
Thanks for the video! I really appreciate your work!
My pleasure!
1993: id Tech 1
-- 0:06 DOOM, 1993
-- 0:22 DOOM 2, 1994
-- 0:43 Heretic, 1994
-- 0:53 The Ultimate DOOM, 1995
-- 1:03 Hexen: Beyond Heretic, 1995
-- 1:20 Hexen: Deathkings of the Dark Citadel, 1996
-- 1:32 Strife, 1996
-- 1:47 Final Doom, 1996
-- 1:58 Chex Quest 1996
-- 2:11 HacX, 1997
-- 2:23 Sonic Robo Blast 2, 1998
-- 2:31 Urban Brawl: Action DooM 2, 2008
-- 2:47 Chex Quest 3, 2008
-- 3:01 Mega Man 8 Bit Deathmatch, 2010
-- 3:13 The Adventures of Square, 2014
-- 3:29 The Original Strife: Veteran Edition, 2014
-- 3:40 Nocturne in Yellow, 2015
-- 3:52 Hedon, 2019
1997: id Tech 2
-- 4:08 Quake 2, 1997
-- 4:25 SiN, 1998
-- 4:39 Heretic 2, 1998
-- 4:59 Kingpin: Life of Crime, 1999
-- 5:15 Soldier of Fortune, 2000
-- 5:23 Daikatana, 2000
-- 5:34 Anachronox, 2001
-- 5:46 CodeRED: Alien Arena, 2004
-- 5:56 War§ow, 2006
-- 6:09 Citizen Abel: Gravity Bone, 2008
-- 6:26 Thirty Flights of Loving, 2012
-- 6:40 Warfork, 2019
1999: id Tech 3
-- 7:09 Quake 3 Arena, 1999
-- 7:24 Heavy Metal: F.A.K.K, 2000
-- 7:39 Star Wars: Voyager - Elite Force, 2000
-- 7:52 Laser Arena, 2000
TODO LATER: Add the rest of the id Tech 3 games here
2004: id Tech 4
-- 12:02 DOOM 3, 2004
-- 12:15 Quake 4, 2005
-- 12:28 Prey, 2006
-- 12:38 Enemy Territory: Quake Wars, 2007
-- 12:57 Wolfenstein, 2009
-- 13:05 Brink, 2011
-- 13:26 DOOM 3: BFG Edition, 2012
-- 13:38 Quadrilateral Cowboy, 2016
2011: id Tech 5
-- 13:53 RAGE, 2011
-- 14:05 Wolfenstein: The New Order, 2014
-- 14:20 The Evil Within, 2014
-- 14:34 Wolfenstein: The Old Blood, 2015
2016: id Tech 6
-- 14:58 DOOM 2016
-- 15:11 Wolfenstein 2: The New Colossus, 2017
-- 15:21 DOOM: VFR, 2017
-- 15:36 Wolfenstein: Youngblood, 2019
-- 15:52 Wolfenstein: Cyberpilot, 2019
2020: id Tech 7
-- 16:09 DOOM Eternal, 2020
I had to stop watching this video because Quake was skipped. Whatever the semantics were, thanks for putting the video together regardless!
Oh sht Sin used quake 2 engine huh
Great vid btw!
12:41 *Enemy Territory: Quake Wars*, one of the best combined arms FPS of all times!
6:16
Lyrics:
*cash register*
*crow sound*
*explosion*
Look like john carmack successfully phrased out the existence of john romero’s quake engine in this video......
How many random names do you need?
Yes
@@Nsodnoajdjksl the video is completely skipped quake engine and ignored that quake 2 and quake used the same id tech 2
@@hanrinch I don't think you know what I am saying.
@@Nsodnoajdjksl they ain’t random names, so phrased them out of existence has no excuse.
@@hanrinch but it sounds random as fuck
*heavy breathing
Also, The original Quake Engine made by Id got Permission for someone to use. The people who used the Engine Modified it to be stunning. The people who modified it turned it into the Greatest game in 1998, Half-Life.
Resident evil outbreak used a modified version of Id tech 3. And every call of duty game from the first one to black ops 4 had used the Id tech 3 as well (modified versions)
Just think if COD never adopted the game engine and instead used a different one, would they still be as successful?
"And every call of duty game from the first one to black ops 4 had used the Id tech 3 as well (modified versions)"
No.
They forked the iD Tech 3 into the IW engine for cod2
Are all IW engines derived from 3 or there are a few IW engines derived from 4?
@@Joshua_N-A Pretty sure all are still ultimately based on id Tech 3, but they continued updating to keep it modern. How much of the unique code is retained, is hard to say, they already did quite a lot with it in COD 1.
I think every game Valve ever released is still based on id Tech 2.
Hexen was built on the Doom II engine with a few extras: Hub-based structuring (repeated in Quake 2), the usage of scripts (ACS), horizontal wall sector movement, view panning (up/down), and rotating sectors. It also allowed maps to call CD audio tracks, which the CD version used exclusively.
Doom 2 is Doom Engine
JEDI OUTCAST/ACADEMY ARE THE BEST GAMES EVER MADE
100%
Where's Quake 1? Doom theoretically is not ID Tech 1, It's Build Engine, ID Tech 1 is Quake 1.
Wat?? Noo, man, Build was competitor engine, developed by Ken Silverman, had nothing to do with I'd Software or Carmack, Build Engine was famous for Duke Nuken 3D and Blood. Also, Quake 1 is not ID Tech 1, it's formally Quake Engine, Quake 2 Engine is fork of Quake 1 Engine and became know as ID Tech 2, which was licensed for multiple games. Quake Engine was the first full 3D engine from ID Software, but it was still Software only and was programmable with it's own purpose made language, QuakeC. Carmack said in interviews if he could change it he would not have created a new language specific for the engine and in fact he fixed that in Quake 2. Quake 2 ditched QuakeC language in favor of compile platform specific languages. Quake 2 Engine was then named ID Tech 2 Engine and was licensed for a lots of games, id tech 2 was the first id's engine to support gpu hardware acceleration. Although id tech 2 is based on Quake Engine, it's is sufficiently different to be considered another Engine and it was in fact released as two separate engines when id software made both engines open source.
There is no such thing as ID Tech 1, it's Doom Engine, but the community considers doom engine to be id Tech 1. The sucessor or Doom Engine was Quake Engine, and the sucessor of Quake Engine is ID Tech 2 (Quake 2 Engine). Doom Engine (AKA ID Tech 1), Quake Engine and ID Tech 2 are three distinct engines with different capabilities, all three have been made opensource and you can check for yourself their are pretty different, although Quake Engine and ID Tech 2 have a lot in common, they are incompatible.
There are missing games here, like Quake 1 and other Quake 1-styled games using the early id Tech 2 (note that both Quake and Quake 2 use id Tech 2, but the second game uses OpenGL as the graphical API instead of, I assume, DirectX).
There is also an interesting mistake: Doom 3: BFG Edition is actually using id Tech 5 with features from id Tech 4 (like Doom script, mirrors, and GUI surfaces) but with some experimental id Tech 6 features as well (as the same engine was being used for the cancelled Doom 4 later that same year).
I also noticed that Doom PSX and Doom 64 were both also missing from the id Tech 1 engine releases, and while Doom PSX did indeed seem like a redesigned Doom 1 and 2 with more unsettling ambience, music, many redesigned levels, and perhaps even a handful of altogether new levels, Doom 64 was an original game that takes place after Doom 2.
*Quake didn't use a graphical API,it ran DOS lol*
You forget quake
And Wrath: Aeon of Ruin on Quake 1 Engine.
He can't "forget" what he didn't know in the first place. Dude has no clue in games. He's just stealing videos.
id Tech Engine 1 was used in Quake, not in first Doom
iD Tech 1: Doom
iD Tech 2: Quake
iD Tech 3: Quake 3
iD Tech 4: Doom 3
iD Tech 5: Rage
iD Tech 6: Doom '16
iD Tech 7: Doom Eternal
@@GingeyBoi57 Ok, if id Tech "2" is Quake and id Tech "3" is Quake 3, so which particular id Tech engine number was used in Quake 2?
@@gr4ve789 probbly id tech 2, id tech 1 was used in doom
@@enverpasha3941 Doom's engine wasn't an "Id Tech" version, nor was Wolfenstien 3D/Spear Of Destiny before it. It's just the Doom engine (Or in Wolf3D's case, the Wolfenstein engine).
Id Tech 1 was Quake 1's engine, Id Tech 2, was Quake 2's, 3 was Quake 3's, 4 was Doom 3 and Quake 4, 5 was Rage, 6 was Doom 2016, Wolfenstein The New Order, Wolfenstein The New Colossus, and Wolfenstein Youngblood, and 7 is Doom Eternal
This only covers main Id releases and not anything like the Enemy Territory games
Notable forks include Valve using Id Tech 1 (and parts of Id Tech 2) as the base for Half Life 1's GoldSrc Engine (It's successor, Source, still has Id Tech 1 code, however Source 2 does not), and Infinity Ward using Id Tech 3 as the basis for the IW Engine that powered All Call of Duty games (aside from Call Of Duty 3, which used Treyarch's own game engine) from Call Of Duty 2 through to Modern Warfare 2019 which saw a majority engine rewrite (although still having some Id Tech DNA lingering to this day).
@@RubyRoks Id tech 1 was used in doom, quake 1's engine is named quake engine not Id tech one
I think that they still working on the id tech 6 but heavily modified for the last games.
@@DudeSlayer95 that's future
@@blopp6240 No, Eternal most definitely runs on IT7.
While i'm looking for Quake engine here, i hate the way id gave the contribution of the Quake engine to valve and make the quake games die slowly
I think Thief: The Dark Mod is missing here.
This is a great id tech 4 game.
Update 2.11 has just been released.
Warfork ( 6:41 ) the child of warsow is also id Tech 2?... I find it sad they modified id Tech 2 to behave like id Tech 3. HUD is placed similiar to Q3, sounds are similiar to Q3, and also movement is similiar to Q3. even weapons are similiar to Q3. they could have gotten it way easier.
Also, Quake itself is missing (I think others mentioned that already)
Warfork is Warsow fork that uses Qfusion, an id tech 2 modification. id tech 3 was opensourced in 2005, Warsow development started a few years before it in 2002-2003, when only id tech 2 was opensourced. HUD system is different to Q3, movement is closer CPMA, which is a mix of QW/Q2 movement. Qfusion has is own netcode different to Q2 and Q3. Also rendering scheme was extended in compare with Q3 with different solutions including GLSL shaders, skeletal animation, normal mapping and etc.
This'll be graphics in 2013
ID Tech 3 at its prime.
there was a sonic game on id tech? hahaha
Why didn't they name Wolf 3D and Quake 1 Engines under ID Tech?
Wolf3D is idtech 0, numbers don't start from 1 duh.
@@aoeu256 Wolf 3D isn't idtech 0.
What the music in start and titles?
We need more newer games on this engine so bad
by that i mean id tech 1
@@AintPopular There are games made with GZdoom.
quake 3 revolution was never released on N64.
Where's Dishonored Trilogy?
There’s no trilogy. Only 2 games exist for now.
@@thefallenknight2354 Dishonored 1, Dishonored 2, Dishonored The Death Of The Outsider
@@OnlyGamesIDN Death of the Outsider is a dlc for Dishonored 2.
Where are Quake and The Evil Within 2? Also first Half Life was running on goldsource which was essentially id tech 2. Goldsource is essentialy Quake engine. Also where are Dishonored 2, Dishonored Death of the Outsider and Deathloop? Also all Call of Duty game games run on modified versions of IdnTech 3.
You skipped first id tech 2 game Quake from 1996.
Verry cool and intresting how you tougjt to present us The game engine!! :D
It's been 2 years. Is there going to be any new games or new versions of this historic and legendary engine?
there is an old game - The Dark Mod.
but it is updated every year.
Recently, a new update was released under the number 2.11.
Anyone know what song is used in MegaMan deathmatch?
How could anyone ever forget Half-Life ? O.o
Hello
How i can download thes engine
Huh its available on the internet a long time ago except id tech 5 6 7 you know they're propietary obly exclusive only within bethesda subsidiaries up to this point
GZDoom is based on id tech 1, but can you really say that that's what it is?
I guess if you want to get technical its a fork of id tech 1. A enhanced id tech 1. But there are so many forked versions of id tech 1-4 since they got made open source
@Felipe Gomes semantic nonsense. it can run various other games besides doom, and people have made entirely new iwads for GZDoom. I bet only a small percentage of GZDoom's code is actually from the official source.
well can you really say Hedon is pure id tech 1? come on...
3:53
@@atsz. gz doom is a source port, if it was an entirely different game engine they'd be able to make entirely different games with it, which they can't
Guys i was shock for no reason that call of duty 1 is made with id tech 3 how why can Activision make and use their own game engine like how wtf i was shock
Wanna be shocked more? Every COD since has also used idtech 3 just with yearly improvements. They have made multiple claims to have replaced it, but it's BS, we can rip Vanguard assets out and put them in WaW if we want, it's still idTech 3.
Dude your brightness is turned down waaaaaaay too low
What if id tech angine 6 make Doom 1993
Id Tech 1 is successor of Doom Engine. Doom did not run Id Tech 1.
where is quake champions ?
It not used id tech. It used saber engine
Half Life was missing
The newer the tech they put out less and less games
What about quake champions
there are more games that used id tech 4 than this but ok
Doom 3 BFG edition Was Realised On Id
Tech 5
No. Its idtech4
That was a remaster. Still using idTech 4. I often curious on how far they can really strecth idTech 4.
@@Joshua_N-A check out the dark mod.
he uses id tech 4.
wolfenstein 3d:
where is wolfenstein 3d?
No respect to the superior engine, Quake.
@Felipe Gomes Explain how it's a ripoff when both games were made by the same studio, id, please.
@Felipe Gomes Quake is completely different from Doom
Not very fan of idtech 5. Every game made by idtech 5 run like shit. Idtech 6 and 7 however amazing.😍😍👍👍
5, 6 and 7 are still proprietary, right?
Yep only bethesda subsidiaries will use it
6:19
Doom II used ID Tech Engine 2
PLZ WHATS WAR ZONE CALL OF DUTY ID
It runs on IW 8, which has roots in In id tech 3.
horribly put together.
man this video is so wrong in the subtitles. Hedon is on GZDoom which is far more expanded than ID Tech 1 then Kingpin is only on PC and so on. What a bad video. WHY count wolfenstein twice when you already included PS2, Xbox, PC, Linux and Mac? So there is RTC Wolfenstein, RTC Wolfenstein Tides of War and RTC Wolfenstein Operation Resurrection. 007 Everything or Nothing runs on a custom engine for GBA. DO YOUR F ING WORK. Doom 3 is ONLY on xbox and PC. Doom 3 BFG is on PC (removed on steam??? recently), PS3, 360, PS4, Xb one, Xb series and PS5. How does someone mess up Doom 3 and Doom 3 BFG listings. Secondly a person who cares would know Bethesda blushes when talking about Doom 3 and BFG so they actually started to just call it Doom 3 on Switch to hide the truth. Doom 3 BFG added 10 times more ammo and health. Only a few people point out it is a brokenly easy game.
Doom 1+2 sucks. the graphics are TRASH
Retard alert
Sir, do not expect high graphics from a 1990's game.