Maya 2017 - A rough guide to the MASH Python node

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  • เผยแพร่เมื่อ 11 ธ.ค. 2024

ความคิดเห็น • 24

  • @kemarwalker9091
    @kemarwalker9091 8 ปีที่แล้ว +1

    Great tutorial Ian, I enjoyed them all, thank you. Just keep them coming.

  • @camcamcam-420
    @camcamcam-420 8 ปีที่แล้ว +1

    very cool! the mash tutorials are very helpful

  • @oterik
    @oterik 7 ปีที่แล้ว +2

    Do love your vids bonne continuation et merci :-)

  •  6 ปีที่แล้ว

    Hi Ian, great video. Is there a book or web site you recomended for learning Python, Thanks

  • @carlosfranciscovaldescarde8329
    @carlosfranciscovaldescarde8329 5 ปีที่แล้ว

    Thanks for the tutorial Ian, I have a small question, is there a way to affect local rotations or translate? the outRotation[i] values seems to work on world space.

  • @DimejiAjibola
    @DimejiAjibola 8 ปีที่แล้ว

    Great tutorial, Ian. Can you do a tutorial on Mystique (in X-men) style transformation with MASH? Thanks

    • @ianwaters6035
      @ianwaters6035  8 ปีที่แล้ว

      Yeah that kind of thing is certainly doable with the Blend deformer, I'll add it to the list.

  • @MiguelRamirez-cs6ue
    @MiguelRamirez-cs6ue 8 ปีที่แล้ว

    Buenas alguien podria indicarme en que parte consigo la opcion Mash en maya 2015, pues lo he buscado en modo "animacion" y no doy con ese menu, saludos

    • @ridewithme4965
      @ridewithme4965 8 ปีที่แล้ว

      deberías empezar a usar el maya 2017 porq ya a cambiado mucho

  • @ohjein
    @ohjein 7 ปีที่แล้ว

    Thank you very much for your videos! I'm stuck on one thing: Is it possible to control any attribute with a python node? I'm trying to control the animation frame (or strength per instance) of a time node with Python, is this possible? Thanks!

    • @ianwaters6035
      @ianwaters6035  7 ปีที่แล้ว +1

      We'll you'd either set the time channel with the Python node (by setting isAnimated[i] = 1, and frame[i]= whatever frame you want). Or you'd use Maps or Falloffs on the Time node itself.

    • @ohjein
      @ohjein 7 ปีที่แล้ว

      Thanks! When I listed the node's attributes I must have overlooked "frame" , that should work

  • @ptf42069
    @ptf42069 8 ปีที่แล้ว

    What python skill do I need to create something like this?

    • @ianwaters6035
      @ianwaters6035  8 ปีที่แล้ว +2

      Copy and pasteing skills? :) Lots more python examples here now: www.ianwaters.co.uk

  • @kristianolesen6679
    @kristianolesen6679 8 ปีที่แล้ว

    can you share how to do random rotation in the python node

    • @ianwaters6035
      @ianwaters6035  8 ปีที่แล้ว +2

      import random #import random at the top of the script
      #do something :)
      outRotation[i].x = random.uniform(0,360) # repeat for y and z

    • @ianwaters6035
      @ianwaters6035  8 ปีที่แล้ว +2

      remember to do random.seed(i) so that the random number is the same on every frame.

    • @kristianolesen6679
      @kristianolesen6679 8 ปีที่แล้ว

      Thanks for the fast response. this did the job (Y) :)

  • @RoN43wwq
    @RoN43wwq 8 ปีที่แล้ว

    any solutions to add time node to instancer?

    • @ianwaters6035
      @ianwaters6035  8 ปีที่แล้ว

      No the instancer is sadly too old. You can use id cycling though, which is similar. There's an old tutorial here about it vimeo.com/67561427

    • @RoN43wwq
      @RoN43wwq 8 ปีที่แล้ว

      I have 1 alembic animating mesh. Try to create network by instancer and add ID node with cycle type. All instances have the same animation. where i`m wrong? wanna randomize animation in instances

    • @ianwaters6035
      @ianwaters6035  8 ปีที่แล้ว

      Do you have a different model for each frame of animation (an animation snapshot)? Then the ID can cycle through the different models.

    • @RoN43wwq
      @RoN43wwq 8 ปีที่แล้ว

      I must duplicate my animating mesh with offset animation in AlembicNode? I can`t use instancer with ID node with only one mesh? It working only with multyply mewshes with different animation? Thanks!