Thanks for the play through at 15mm! I have a lot of 15mm tanks, but this game has really gotten me to prepare a number of 28mm tanks as well. I’ll be curious to see if we like one scale better than the other.
Good vid. Thanks. Think one on one tank games have the same issue as gladiator games. Basically you’ve got to impute lots of tactical decisions into basically a limited number of tokens moving around an arena, namely the models, when skirmish games are about coordinating lots of different tokens.
Alex - thanks for another well done and informative video. You laid out the setup, mechanics, and gameplay in your usual first rate style. You did indeed help me make a decision on this game. This is the second runthrough video of AP that I’ve seen. I didn’t make it through the first one, and thought that maybe it was the video moving slowly - not the game. But, after watching your runthrough I can see that the game is very ponderous and granular for a skirmish-level game. It just doesn’t feel intuitive from my perspective. I’m not a huge fan of What a Tanker; but, a lot of those checks & tactical actions are accounted for in the hand of dice that you roll. Plus, WaT seems much more fluid and fast-moving than AP. I have to agree with the OP - I’m definitely not getting off at this exit!!!
I think you did initiative wrong. They keep the initiative for the full turn, so all 3 rounds. The initiatives change after 3 rounds. 1 full turn is all 3 rounds of activations
The game plays better in 15mm with no changes in movement and ranges in inches. It looks better if you ask me. As for this game he did no mention of buttoned and unbuttoned status and its effect on the game.
Ah yes, What a Tanker, the game that is known for not having a lot of dice rolls and the inability to do anything some turns due to those non-dice rolls 😂
Good simple demo for someone new to all of this. Thanks for taking the time. Not convinced this game is for me but much better informed.
Thank you and you're welcome.
Thanks for the play through at 15mm! I have a lot of 15mm tanks, but this game has really gotten me to prepare a number of 28mm tanks as well. I’ll be curious to see if we like one scale better than the other.
Looks like something I'd have liked when I was a little kid.
Why not as an adult?
Good vid. Thanks. Think one on one tank games have the same issue as gladiator games. Basically you’ve got to impute lots of tactical decisions into basically a limited number of tokens moving around an arena, namely the models, when skirmish games are about coordinating lots of different tokens.
So, this is basically Warlord's version of What a Tanker! from Too Fat Lardies?
I loved that game.
Great looking table Alex! Game not so much. I got over one on one tank gaming in 1970.
Alex - thanks for another well done and informative video. You laid out the setup, mechanics, and gameplay in your usual first rate style. You did indeed help me make a decision on this game. This is the second runthrough video of AP that I’ve seen. I didn’t make it through the first one, and thought that maybe it was the video moving slowly - not the game. But, after watching your runthrough I can see that the game is very ponderous and granular for a skirmish-level game. It just doesn’t feel intuitive from my perspective. I’m not a huge fan of What a Tanker; but, a lot of those checks & tactical actions are accounted for in the hand of dice that you roll. Plus, WaT seems much more fluid and fast-moving than AP. I have to agree with the OP - I’m definitely not getting off at this exit!!!
I think you did initiative wrong. They keep the initiative for the full turn, so all 3 rounds. The initiatives change after 3 rounds. 1 full turn is all 3 rounds of activations
I thought I had. Never mind, ay?
@@StormofSteelWargaming all fun and games and a learning curve xD
New to all this but getting terrain suggestions can you tell what playing mat and other terrain pieces you are using ? Thanks
The mat is from Geek Villain and the terrain is from various other manufacturers or home made.
The game plays better in 15mm with no changes in movement and ranges in inches. It looks better if you ask me. As for this game he did no mention of buttoned and unbuttoned status and its effect on the game.
What do you do to create those hills? Would love to do something like that with my table.
I just put socks and pants under the cloth.
So T34 commander WAS the gunner, so... wrong to start?
🤣🤣🤣
15mm is better for tanks anyway. Not sure if I'd play this one. Well played out video though. Thanks.
A lot of die rolling and a lot of rules. I'll stick to What a Tanker.
Ah yes, What a Tanker, the game that is known for not having a lot of dice rolls and the inability to do anything some turns due to those non-dice rolls 😂
Like the look of this game.
What on earth was the point of that? Not convinced as a game or as a simulation.
LOL, I'll put you down as a 'maybe' then, Ian?
My reaction exactly.
Did you do the loading stages, didn't seem to mention them?
@@jabbamiles He mentioned loading near the end.
This system is just a "what a tanker" imitation. Very clunky and boring game, in my opinion. Thank you for your time showing us how this works.
Agreed