Excellent video! Very detailed explanation 🔥🔥🔥 Just an additional info: 1. "Damage to targets out of cover" will be in effect on enemies using SHIELDS 2. "Headshot damage" will not be in effect on enemies wearing helmets, the helmets must be destroyed first. -Helmets are "all health" 3. Heavy enemy Tanks are all health, armor plates included as they don't have armor bar on top of their health 😊
Being new this late to the game is tough, these vids really help. I see a lot of build vids too and can’t really make any of them because I only have 1 exotic and shi* gear lol.
@@themanbehindthescreen8226 There is specific gear and weapons that you can only get with the expansion but if you don't want to pick it up you can still put together great builds at World Tier 5 so it's not needed it just increases some of the options.
Hey, I started the division 2 with some friends recently and I'm really glad you make such great videos. Found your channel while looking for guides on endgame (watched yours), and it's so great how you make everything so concise, clear, with a great pace and tone of voice, that and the fact that you get into the subject quickly and decompose every importants things into very understandable bits. I don't how much time you've put in the game or into these videos, but it's up there with the best guides you can find online, props to you, you can be proud !
Thank you so much for the information this really helpful. There are few things I still need to know 1. Do headshot damage need crit chances? 2. What is the difference between active regeneration and holstered regeneration on shield mod?
No problem, glad the vids helped you out! 1. Nope! Headshot damage always applies as long as you hit the targets head, you can crit on top of the headshot damage but it's not needed. 2. With shield mods, Active Regeneration increases the shield bars repairs it's self while you have it out and in front of your character. Holstered regeneration is how quick it repairs once you put it away. Hope that helps!
Amazing vid Abrax! I’ve been looking for a in depth explanation of the attributes and boy did you deliver! Thx so much for all your hard work! Keep it up and I’ll keep smashing that like button!
So late to the Party! I have a few questions: 1) in the Division, you needed to have a certain amount of points for attributes to be active, does that work the same in part 2? Is that the reason i see the plus and minus under the circle that breaks down attack, shield, tech? 2) Whats the deal with the bar under the core attributes in weapons? Why are some of my weapons full and highlighted and others are not? I jsut started, level 10 i think. I'm enjoying the game regardless of these questions, but knowing the answers will probably make the experience better. Thank you Guys. Loved the video.
Hey 1) Unlike the Division 1, in the Division 2 all talents on weapons and talents are always unlocked so no need to place attribute and stats just for talents it's more about adding them towards how you want your build to preform. 2) The bars that you see under attributes is just a visualisation of the attribute to show you how far that attribute is to being max if that makes senses. so as an example, on an endgame piece of gear(because at different points in the game the max attribute size changes) if you have critical hit damage which has a max value of 12%, if your gear has a role of 6% the bar will be half full, if you have 12% the bar will be full. Hope that helps, anymore questions feel free to ask!
@@ThatAbrax Not Going to lie, this is the first time someone took the time to explain anything on youtube(for me any). LOL. That being said, it was all very helpful. Again, Loved the videos. You made a new fan.
Great vid I've been playing since the beta and didn't have a grasp on a lot. What I'm here 2 years later looking for is the attribute bar and the white triangle correlation 😊
Great Video, Very informative without overcomplicating things. (Listening to the video reminds me of Educational videos I watched in school🤭) 👍 Liked & Subscribed Cheers m8
Your videos made me come back to the game and grind away! I REALLY like the idea of discovery raids with easier mecanics (take that Destiny). Currently WT2 and falling in love with it again
The game Really should have made a tutorial about this ! Or at least explain each stat just like Bloodborne does. Skill efficiency was the vaguest one, it could have been anything ! But now i understand how important it is ! Thank you
What is the difference between Skill Repair and Repair Skills? I'm thinking Skill Repair is repairs that are done to skills such as turrets and drones. Our group is having a debate on this and can't really come to a consensus. Thanks! Great video btw! Very helpful for newer players.
Thannk you!! Do you have a video or could you make a video explaining the talents? I was very lost at first, and very confused with that Rhino icon out of nowhere..
No problem glad the videos been helpful! I don't actually have any on the talents yet but the Rhino icon I imagine will from Unstoppable Force on your Backpack, it give you a damage buff for killing an enemy. Something you might find useful, my other half creates Division 2 infographs including one for the Chest talents, one for the Backpack talents and more you can find here, you can also download them from the page: www.flickr.com/photos/189377082@N03/with/50177486877/ Hope that helps!
Hey! I touch on it in this video but I'm sure I can build on it a little here: A critical hit is a hit that does extra damage, the higher the percentage the more often you will get Critical hits. Critical hit chance is a percentage chance that each hit to the body or head will be a critical hit. and Critical hit damage is the percentage increase that the Critical hit does. For example if your normal hits do 100 damage on the body and you have 10% critical hit damage, if you get a critical hit to the body you will do 110 damage. If there is a way to go into this a little more I'll try to find a better way to build on it but I hope this helps!
What do the little arrows on the attributes mean and what dose it mean when it’s white vs when it’s at the end and orange? Been trying to find a video explaining this
The small white arrows under the bar? they show your max stored attribute in your optimization station so you can see if you're picked up a higher one to go and add to it. Hope that helps!
The attributes of gear can drop at different quantities(Expect Skill Tier), at the end game there are ways to increase the values like recalibration and optimization. hope that helps!
Before I watch the end of the vid, when we fire and hit a target, the coloured numbers mean different things, orange is crit damage but what do the others stand for?
I'll try to list them out: White: Body shot on an un armoured target. Blue: Body shot on an armoured target. Red: Headshot Orange: Critical hit(Can be body or head) Yellow: Explosive damage. Green: Poison damage. Hope that helps!
Hey man excellent video , I just wanted to know where is the setting that makes your numbers on the screen appear on a straight line , and not all over the place like the default setting
Really insightful but you're missing a really important piece of info...whether attributes are multiplicative or additive. This will differentiate which attributes are best in slot.
I was actually going to cover 'multiplicative vs additive' in this video but I decided to keep it simple I've leave it out and stick with just the definitions of the attributes and create a separate video that's going to go more in-depth with 'multiplicative vs additive' as well as break down how the maths works for it.
So if skill efficiency gives you a percentage on everything skill related, does that mean the the Empress International set shown in the video give you 10 % on everything AND and additional 10 % on health and damage for a total of 20% on those 2?
If you have 1% skill efficiency it gives you: 1% of skill damage, 1% skill haste, 1% skill duration, 1% skill health, 1%repair skills 1% status effects.
It’s been over a year since this video so I don’t know if you still see the comments. But my question is, do the attributes “level up”? Or what is the deal with the bar underneath the attributes? Sometimes it’s all the way full and sometimes it’s empty and I can’t figure it out.
The attributes don't level up along with your character but there are things you an do when you reach the endgame to increase the attributes to the max values, Optimization, recalibration etc... I have a few guides in my beginners guide series that go over these. The little bar below each of the attributes shows how close to the max roll that attribute it, so if the bar is full you can't that attribute in a higher value. I hope that helps!
I can't find an explanation. Why are the attributes bars sometimes full and have an orange highlight and some bars are only a certain amount full? Thanks
When you get a piece of gear or a weapon they drop with random attributes, the minimum roll of the attribute is determined by the difficulty you play on. The size of the bar shows how close the attribute is to being max and when the bar is full with an orange highlight you have the max that attribute can be. Hope that helps.
It can either be they have one attribute and a mod which are the same or there's a a mask you can get during winter holidays called the Chill Out which has two mod slots so you can have three of the same attribute.
Hey! To change how your damage number look, When your in game go the the settings menu, then UI and find 'Scrolling Combat Text' there are 3 different options, the one you'll see in all of my videos is called 'Floating'. Hope that helps!
@@ThatAbrax tnx for the fast response! I was watching Your vids and looking to change the Settings in but couldnt find them. Tnx a lot, will Try it later👍👍
Quick question..if i have 6 gear pieces all yellow and all set as skills, i can say for example have 6 x skill haste, 1gear mod for each gear item. Does this mean my skill haste is 6 x quicker. Same for 6 x skill duration, do my skills last 6 x longer. I know they will be at skill tier 6.
It depends on the mod/attribute, if you look at the attribute they have a value which is a percentage so if you have a skill haste mod of 5% it will give you 5% more skill haste. Hope that helps!
Im sorry.... i dont understand status effevct and how to claim it! Im from different country! Mybe my english is not so good! So whats means STATUS and status efect! Can you please explain more abaut it? Pls!
Just got the game recently and im wondering, does each piece of gear have a set attribute or can you somehow change it to what you want? For example if i had a chest that was defensive could i change it to offensive? If so how do i do that Thanks :D
You can! On a piece of gear, you can either recalibrate or optimize an attribute, recalibrating an attribute completely changes it for another, like you say, from defensive to offensive. Optimizing an attribute slowly increases the attribute until it's max. I actually have a Beginners guide series with two videos going over how both of these work you might find interesting. Crafting & Recalibration: th-cam.com/video/wKY3V1p9P08/w-d-xo.html Optimization: th-cam.com/video/6WppuSXbjd4/w-d-xo.html
Your wording on skill damage was kind of confusing to me. Does it only apply to the initial hit or all hits? For example, the oxidizer or flame versions of chem launcher have DoT effects. Does it apply there too?
With skills like drones and turrets it's all hits, explosives are also skill damage but with anything with a status effect like the flame turret the damage done by the applied status is done by the 'status effect' attribute. Hope that helps!
In The Division 2 you can use any assault rifle, SMG, shotgun or pistol as long as you have the Crusader variant of the shield equipped. Hope that helps!
To be honest I don't actually know and after doing a little research it doesn't seem(As far as I could find) that anyone has done any in depth testing. Sorry I couldn't be more help with this one! I think my only build that used Status Effect was my drone clearing build for Summit lol
Excellent video! Very detailed explanation 🔥🔥🔥
Just an additional info:
1. "Damage to targets out of cover" will be in effect on enemies using SHIELDS
2. "Headshot damage" will not be in effect on enemies wearing helmets, the helmets must be destroyed first. -Helmets are "all health"
3. Heavy enemy Tanks are all health, armor plates included as they don't have armor bar on top of their health 😊
Thanks and very good points!
My attributes are locked like to of them are opened and the others are locked how do I unlock them when I go to the optimizing table
Fantastic video. I’ve been playing this game daily since September and I still learned a lot from this. Thanks!
No problem!
Being new this late to the game is tough, these vids really help. I see a lot of build vids too and can’t really make any of them because I only have 1 exotic and shi* gear lol.
Glad these vids have helped out, Good gear and weapons will come over time keep farming!
@@ThatAbrax can someone get the best gear without having the expansion ?
@@themanbehindthescreen8226 There is specific gear and weapons that you can only get with the expansion but if you don't want to pick it up you can still put together great builds at World Tier 5 so it's not needed it just increases some of the options.
Hey, I started the division 2 with some friends recently and I'm really glad you make such great videos. Found your channel while looking for guides on endgame (watched yours), and it's so great how you make everything so concise, clear, with a great pace and tone of voice, that and the fact that you get into the subject quickly and decompose every importants things into very understandable bits. I don't how much time you've put in the game or into these videos, but it's up there with the best guides you can find online, props to you, you can be proud !
Really glad you've found them helpful and thank you, means a lot!
Thanks, still trying to learn all aspects of the game. It’s a bit daunting for a beginner.
Even as a veteran division 2 player and a long time rpg and shooter gamer I learned a lot, great video man !
No problem, glad you enjoyed the video!
Thank you so much for the information this really helpful. There are few things I still need to know
1. Do headshot damage need crit chances?
2. What is the difference between active regeneration and holstered regeneration on shield mod?
No problem, glad the vids helped you out!
1. Nope! Headshot damage always applies as long as you hit the targets head, you can crit on top of the headshot damage but it's not needed.
2. With shield mods, Active Regeneration increases the shield bars repairs it's self while you have it out and in front of your character.
Holstered regeneration is how quick it repairs once you put it away.
Hope that helps!
Amazing vid Abrax! I’ve been looking for a in depth explanation of the attributes and boy did you deliver! Thx so much for all your hard work! Keep it up and I’ll keep smashing that like button!
Appreciate the support and I'm not slowing down anytime soon!
So late to the Party! I have a few questions:
1) in the Division, you needed to have a certain amount of points for attributes to be active, does that work the same in part 2? Is that the reason i see the plus and minus under the circle that breaks down attack, shield, tech?
2) Whats the deal with the bar under the core attributes in weapons? Why are some of my weapons full and highlighted and others are not?
I jsut started, level 10 i think. I'm enjoying the game regardless of these questions, but knowing the answers will probably make the experience better. Thank you Guys. Loved the video.
Hey
1) Unlike the Division 1, in the Division 2 all talents on weapons and talents are always unlocked so no need to place attribute and stats just for talents it's more about adding them towards how you want your build to preform.
2) The bars that you see under attributes is just a visualisation of the attribute to show you how far that attribute is to being max if that makes senses.
so as an example, on an endgame piece of gear(because at different points in the game the max attribute size changes) if you have critical hit damage which has a max value of 12%, if your gear has a role of 6% the bar will be half full, if you have 12% the bar will be full.
Hope that helps, anymore questions feel free to ask!
@@ThatAbrax Not Going to lie, this is the first time someone took the time to explain anything on youtube(for me any). LOL. That being said, it was all very helpful. Again, Loved the videos. You made a new fan.
I'm so glad this video exist because it was the hardest to understand for me
Thank you ❤
Finally a worth while video
Thank you finally a good beginner explanation 👍🏻
I love Div2, but the attributes/recalibration is overly complicated imo. But it's still one of the best games I've played.
It can take a while to get your head around the builds but I think it's the same with a lot of loot games these days with them all being so different.
tyvm sir. i was looking for clarification for the amount of attributes found all over gear pieces, well made video!
Great vid I've been playing since the beta and didn't have a grasp on a lot. What I'm here 2 years later looking for is the attribute bar and the white triangle correlation 😊
Man this game changed so much from release.. Thinking to start all over again.. I see positiv changes to the game..
Oh yeah, it's gone through some big changes! The gear system has also been completely re-worked for the better a long with other areas of the game
Super helpful! Thanks!
Wow. Greatest video Ive seen explaining all those complex details. It gets overwhelming sometimes. You got a new Subscriber for sure. 👍
Thanks and welcome to the channel!
Finally! Great video thank you so much for this thorough explanation =)
Great Video, Very informative without overcomplicating things.
(Listening to the video reminds me of Educational videos I watched in school🤭) 👍
Liked & Subscribed Cheers m8
Haha! Thanks! Welcome to the channel
This is exactly what I wanted to see. Thanks so much and keep up the good work. Very much appreciated.
No problem, glad you've found it useful!
Your videos made me come back to the game and grind away! I REALLY like the idea of discovery raids with easier mecanics (take that Destiny). Currently WT2 and falling in love with it again
Awesome! Glad you've enjoyed the video
The game Really should have made a tutorial about this ! Or at least explain each stat just like Bloodborne does. Skill efficiency was the vaguest one, it could have been anything ! But now i understand how important it is ! Thank you
Agreed! Skill Efficiency and Weapon Handling could do with some kind of description. Glad you found the video helpful!
What is the difference between Skill Repair and Repair Skills? I'm thinking Skill Repair is repairs that are done to skills such as turrets and drones. Our group is having a debate on this and can't really come to a consensus. Thanks! Great video btw! Very helpful for newer players.
I believe Repair skill increases the amount of healing your skills do(this includes players and skills) and skill repair is repair only to skills.
Thank you that Was very helpful
No problem, glad it was useful!
Great video but there are a few gear pieces with 3 Attributes Like the Wvern Wear holster "Claws Out".
Very true, I was speaking more about standard gear but there is a few named pieces that do have 3 attributes!
Quick tip for all those playing & even newcomers, never I repeat NEVER roll Health attributes on anything, its very worthless in this game!
Pretty solid tip! The only time it's been worth using was Berserk in Gear1.0, good times lol
Thank you
No problem!
Absolutely fantastic.
Great vid
Thanks!
Awesome video as always! I will try to make it to one of your streams soon 😊
Thanks!
Wow that's a very helpful note you gave there, thanks a lot. Keep making these kind of video plz! :)
Thannk you!! Do you have a video or could you make a video explaining the talents? I was very lost at first, and very confused with that Rhino icon out of nowhere..
No problem glad the videos been helpful!
I don't actually have any on the talents yet but the Rhino icon I imagine will from Unstoppable Force on your Backpack, it give you a damage buff for killing an enemy.
Something you might find useful, my other half creates Division 2 infographs including one for the Chest talents, one for the Backpack talents and more you can find here, you can also download them from the page:
www.flickr.com/photos/189377082@N03/with/50177486877/
Hope that helps!
Outstanding Tutorial. Thank you
No problem, I hope it helped.
Could you please do a guide on critical hit chance and critical hit damage
Hey!
I touch on it in this video but I'm sure I can build on it a little here:
A critical hit is a hit that does extra damage, the higher the percentage the more often you will get Critical hits.
Critical hit chance is a percentage chance that each hit to the body or head will be a critical hit.
and Critical hit damage is the percentage increase that the Critical hit does.
For example if your normal hits do 100 damage on the body and you have 10% critical hit damage, if you get a critical hit to the body you will do 110 damage.
If there is a way to go into this a little more I'll try to find a better way to build on it but I hope this helps!
Thanks for sharing! Super helpful!
Glad to hear it!
That was very very very helpful
Perfect upload.... thanks.
excellent presentation. i salute you sir, Thx.
And I thank you sir! glad you enjoyed the video
Amazing information thanks for your sharing thanks a lot
Thanks and thanks for watching!
Great video it’s a big help thank you
No problem, glad it helped you out!
thanks. very helpful
Great video thank you
Great video - very helpful thanks!
Glad you've found it helpful
Awesome 💪
What do the little arrows on the attributes mean and what dose it mean when it’s white vs when it’s at the end and orange? Been trying to find a video explaining this
The small white arrows under the bar? they show your max stored attribute in your optimization station so you can see if you're picked up a higher one to go and add to it.
Hope that helps!
Still trying to figure out the core attribute scale. Some are fully lit up and some are scaled down and I don't know why.
The attributes of gear can drop at different quantities(Expect Skill Tier), at the end game there are ways to increase the values like recalibration and optimization.
hope that helps!
Before I watch the end of the vid, when we fire and hit a target, the coloured numbers mean different things, orange is crit damage but what do the others stand for?
I'll try to list them out:
White: Body shot on an un armoured target.
Blue: Body shot on an armoured target.
Red: Headshot
Orange: Critical hit(Can be body or head)
Yellow: Explosive damage.
Green: Poison damage.
Hope that helps!
@@ThatAbrax cool thank you
Hey man excellent video , I just wanted to know where is the setting that makes your numbers on the screen appear on a straight line , and not all over the place like the default setting
Hey! Sure, if you go to:
Setting --> UI --> Scrolling Combat Text,
and change this to 'Floating' which is what mine is in this video.
Hope that helps!
@@ThatAbrax thanks man have a good day
ok, the shield regen...what is effected by ? whats the stat that makes it regenerate faster.???......incomming repair or repair skill ???/
Really insightful but you're missing a really important piece of info...whether attributes are multiplicative or additive. This will differentiate which attributes are best in slot.
I was actually going to cover 'multiplicative vs additive' in this video but I decided to keep it simple I've leave it out and stick with just the definitions of the attributes and create a separate video that's going to go more in-depth with 'multiplicative vs additive' as well as break down how the maths works for it.
Thank you for this video just what I needed with my skill build I understand alot more now thank you
#blamenickcagelol
No problem buddy! hahah!
So if skill efficiency gives you a percentage on everything skill related, does that mean the the Empress International set shown in the video give you 10 % on everything AND and additional 10 % on health and damage for a total of 20% on those 2?
Which attributes does skill efficiency affect?
If you have 1% skill efficiency it gives you:
1% of skill damage,
1% skill haste,
1% skill duration,
1% skill health,
1%repair skills
1% status effects.
how do you increase the percentage of an attribute?
It’s been over a year since this video so I don’t know if you still see the comments. But my question is, do the attributes “level up”? Or what is the deal with the bar underneath the attributes? Sometimes it’s all the way full and sometimes it’s empty and I can’t figure it out.
The attributes don't level up along with your character but there are things you an do when you reach the endgame to increase the attributes to the max values, Optimization, recalibration etc... I have a few guides in my beginners guide series that go over these.
The little bar below each of the attributes shows how close to the max roll that attribute it, so if the bar is full you can't that attribute in a higher value.
I hope that helps!
@@ThatAbrax holy cow! I really wasn’t expecting a reply! Ha thanks a bunch that totally answers my question!
No problem!
i should have watched this video a year ago
I can't find an explanation.
Why are the attributes bars sometimes full and have an orange highlight and some bars are only a certain amount full? Thanks
When you get a piece of gear or a weapon they drop with random attributes, the minimum roll of the attribute is determined by the difficulty you play on.
The size of the bar shows how close the attribute is to being max and when the bar is full with an orange highlight you have the max that attribute can be.
Hope that helps.
@@ThatAbrax thanks alot
I have many attribures in my inventory. what a hell do with them?
I still not understand where does that mod come from where I can add a 4th attribute to a gear. Can you please explain that?
I don't get how people have two of the same attributes on the same build.
It can either be they have one attribute and a mod which are the same or there's a a mask you can get during winter holidays called the Chill Out which has two mod slots so you can have three of the same attribute.
How can i change the dmg numbers to apear like in Your Video at the side of the reticle, And not on the enemy when im shooting at them...??
Hey!
To change how your damage number look, When your in game go the the settings menu, then UI and find 'Scrolling Combat Text'
there are 3 different options, the one you'll see in all of my videos is called 'Floating'.
Hope that helps!
@@ThatAbrax tnx for the fast response! I was watching Your vids and looking to change the Settings in but couldnt find them. Tnx a lot, will Try it later👍👍
Quick question..if i have 6 gear pieces all yellow and all set as skills, i can say for example have 6 x skill haste, 1gear mod for each gear item. Does this mean my skill haste is 6 x quicker. Same for 6 x skill duration, do my skills last 6 x longer. I know they will be at skill tier 6.
It depends on the mod/attribute, if you look at the attribute they have a value which is a percentage so if you have a skill haste mod of 5% it will give you 5% more skill haste.
Hope that helps!
Im sorry.... i dont understand status effevct and how to claim it! Im from different country! Mybe my english is not so good! So whats means STATUS and status efect! Can you please explain more abaut it? Pls!
How swap talents on gear thanks
You might find this video helpful, I go in-depth looking at recalibration which is how you swap talents: th-cam.com/video/wKY3V1p9P08/w-d-xo.html
How exactly does protection from elites work?
Protection from Elites just gives you an extra layer of damage resistance from Elite enemies which is any normal enemy with a yellow health bar.
@@ThatAbrax thank you.
Just got the game recently and im wondering, does each piece of gear have a set attribute or can you somehow change it to what you want? For example if i had a chest that was defensive could i change it to offensive? If so how do i do that Thanks :D
You can!
On a piece of gear, you can either recalibrate or optimize an attribute,
recalibrating an attribute completely changes it for another, like you say, from defensive to offensive.
Optimizing an attribute slowly increases the attribute until it's max.
I actually have a Beginners guide series with two videos going over how both of these work you might find interesting.
Crafting & Recalibration: th-cam.com/video/wKY3V1p9P08/w-d-xo.html
Optimization: th-cam.com/video/6WppuSXbjd4/w-d-xo.html
@@ThatAbrax aw right cheers cause a was wondering if i needed to grind for the 3 i wanted 😂
Your wording on skill damage was kind of confusing to me. Does it only apply to the initial hit or all hits? For example, the oxidizer or flame versions of chem launcher have DoT effects. Does it apply there too?
With skills like drones and turrets it's all hits, explosives are also skill damage but with anything with a status effect like the flame turret the damage done by the applied status is done by the 'status effect' attribute.
Hope that helps!
Hey how do you get that ar to work with the shield? So far I only have the gun that works with the shield.
In The Division 2 you can use any assault rifle, SMG, shotgun or pistol as long as you have the Crusader variant of the shield equipped.
Hope that helps!
Tech efficiency?
There isn't a 'Tech Efficiency' but there is 'Skill Efficiency' which is a combination of different skill attributes rolled into one
How do you calculate status effect?
To be honest I don't actually know and after doing a little research it doesn't seem(As far as I could find) that anyone has done any in depth testing.
Sorry I couldn't be more help with this one! I think my only build that used Status Effect was my drone clearing build for Summit lol
What is a “stack” I don’t understand
In the division 2 a 'Stack' refers to any thing that builds a buff per shot, each shot builds one 'stack' off that buff.
Hope that helps!
To Muth info it make me wierd