As always this is down to the play style of every player. I personally rank the stinger hive much higher than you have, its so powerful and stops enemies rushing you. It also takes down enemy drones, especially the bomber drone which can cause havoc. I've built a pure skill build with pulse jammer and it works really well with the attack drone. The good thing about this game is everyone has a different view on weapons and skills due to their play style. Good video, really enjoyed it.
Even though the balance may have shifted since this was made, as a returning player after a long absence, this was a great refresher on the available skills. Thanks!
Demolisher seekers are good at stopping Heavies from shooting. And the stinger hive is a good way for you to drop multiple enemies when you’re using high skill tier.
Thank you for the detailed video. I know things have changed, but you showed adequate examples of how each skill performs, along with good recommendations. I'll look through your other videos for a similar video about Division 1 skills. Again, thank you!
I love the scanner pulse because you can use it to help out your teammates who can't read the mini map. I use it in countdown all the time because people are always running away from spawns if I am not using it.
I only ever quick fire sticky bombs. i use my gun sights to aim and double tap the skill Butten, and it hits 99% of the time. watching you fire it, i have never seen that aiming thing you used... lol with eclipse protocol, hitting a red mob first i can clear a whole room without shooting my gun and with 1 sticky bomb. the EMP stick can be use to cc one robotic twice. once on hit and once when you blow it up
Excellent video still today! The advice still holds up as well. I've been looking for info on all the skills I've never touched and your video is one of the few that gives me a great overview and some "must have" information on how they work, as well as tips and secrets. Thanks!
Stinger and decoy are definitely A tier equipment. Stinger is great at locking down a area by scaring ai off and in pvp a level 0 is still a deterrent because it still does ok damage but is also a gamble from the attackers perspective. The decoy can be used to stop ai shooting you and teammates as you run away to better cover/cut line of sight and it's great at stalling. In pvp it completely hides your health, name and location allowing retreat and better relocating.
Good pvp tips, thanks for that. Stinger is really only held back by its deployment range, in corridors & enclosures it's great I agree. Using your decoy as a stalling tactic is interesting, most people who I see use it when I matchmake just end up throwing it between the team and the enemy (again because its deployment range is tiny). If you think the decoy pulls as much weight as the skills I listed on A tier, you must be a hell of a lot better at using it than me.
I don't think any "up to date" list would change that much from this tbh. Scanner pulse might be placed a little higher because of flatline & heartbreaker, but things like the bombardier drone and remote pulse are just as broken and useless, respectively, as they were when this was published. If anything I think after having to grind for expertise on the skills, I might actually kick some of them down a tier. However, since all the ones in S tier are still standout, I think the others could be considered close enough even if my opinion on them has slightly changed in the last few years.
I think the shield and chem launcher is damn near godly. Especially paired with the flamethrower special weapon. Plus that badger tuff n a shotgun you jus wipe n pve and pvp
Artificer and Bulwark Shield easily S tier when in combination. Basically invincible shield like they had for the LMB when in good moderation, and can easily dodge overpowered explosives if you know how to roll in the middle of firefight with it. Deserves at least a B tier since this thing can actually tank instead of pretending like you've poorly evaluated it to when used right. It can easily push back enemies to help teammates breathe, while also providing so much durability it can easily allow you to roll up to an enemy and punch heads with the Regulus or Liberty to make up for the lack of damage and "real weapons" that everyone else likes to use.
It depends on what day it is. One day a skill build can anialate everything and the next day the same exact build can't kill a single thing. Since playing this game for years I've noticed that fluctuation is a major factor. The exact same build performs differently day by day!
1 year later and this is still a great list, although I highly disagree about the scanner pulse due to the spotter talent but other than that this is a great list
I appreciate that and you make a fair point because this last big update did make a few changes. Now with the flatline talents being in the game it adds a little more utility to scanner pulse (not just when combined with spotter). I've seen a lot more people using scanner in matchmaking and frankly it's a solid choice for a skill to take into Countdown because it's not deployable/hackable and it helps you spot hunters. So yeah in the current patch scanner pulse would be more like B tier for sure.
While the weather is worse to impact sighting in the maps or terrain complicated, Tactician drone can be very helpful At least I need it, it worth a....at least not an F. But why can it just be empowered not only by yellow just like shield that also by blue?
That’s what I mean when I call pulse a security blanket - it helps in bad weather yes but is not necessary otherwise. Neither scanner pulse nor tactician drone provides a damage increase and there are several options that do that also help you spot enemies easier. But you play how you want, I honestly don’t use sharpshooter much and if you play on PC that will probably matter more to you. And it wouldn’t matter because snipers don’t need blue stats either.
I liked the placement of a few skills just kinda bummed some of the skills I think are cool or doing something useful imo aren’t actually as good as I’d want them to be, I like the blinding firefly, the oxidizer, the EMP Pulse, and some of the explosive skills that apply bleed but I’m still just getting into the game so I’m sure I’ll figure out what I truly wanna use.
Hey thanks for the comment. I’m ready to be wrong on some of the disappointing placements! Maybe they’ll do another balance pass with this next update and make my video obsolete 😅 Just use what you like/enjoy, chances are you’ll get so good at using it that it’ll become more effective than it was for me when I made this. Have some fun, agent.
Its ok man, these are just his opinions. If the skill you like work for you and you can progress with them, dont worry about HIS list. On YOUR list theyre top tier, and thats all that matters. These are just his opinions, and youre certainly welcome to having one of your own, even if it differs from others. Personally thats why i like the game, there are a lotta things to make different builds around, so even when the content seems repetitive, you can just roll with another build to change things up a bit when you get bored.
@@Smokie1523 ye but I’ve been playing with friends tryna figure out what I wanna use, just wanna be at least effective and use what I like but man getting gear and everything is a bit of a pain. His list helped me see what were some issues with certain skills
Im a sharpshooter.. I use the stinger hive to help keep enemies away from me and cover my back from time to time. It's also great pared with the cluster mine.. I can take down 4 to 5 enemies right off the bat and damage a few more depending on what's in the initial group.
Btw no one uses this but i like fire starter chem launcher and flamethrower drone, with a means of spreading the burn and amplification of the fire dot it can be very nasty
I see a lot of people using firestarter chem launcher with eclipse protocol, but yeah it's rare to see anyone using flame turret at all. It'll work for some missions that are mostly rooms and hallways (where fireflies are bad to use) but it's complete crap in any instance you're fighting in an open area. Plus the placement range is small and you have to stand still while placing it, there are just no upsides to the flame turret.
I use crusador and hive revive What I hate is that every time you use the hive to revive yourself, it explodes without cancel or even getting shot, which means a giant cooldown and massive pressure in a boss battle
Good combo, I often use revive hive alongside shield as well just because it’s really easy to die when you play up close and aggressive. The 2min cooldown on the hive is long, but it’s a trade-off for having an auto self raise (outside of PvP); without a downside like a cooldown, being able to constantly raise yourself would break the game by making it impossible to wipe/die. How do you think it should be done differently?
I use the assault turret, and the striker drone. the turret as another gun, and also to cover the flank, and the drone is helpful to get enemies in cover. I agree with much of the list for the skills I've used. I do like the hives, but I like and am too used to my setup.
Agreed and thanks. I enjoy turret + drone, that’s what my highlands ranch build uses (3/0/3 core stats with overwatch & composure). Both skills draw (and return) fire really well.
The way you talk about shields makes me really sad. The main reason I even picked up the first division is that I was allowed to primarily use my pistol with the shield... Until I got the defense set and i could use an smg then I basically had to use an smg or get yelled at.
It auto-aims but it doesn’t auto-fire, though yeah you can hit fire while you yourself are pointed any direction and it’ll shoot. 2mil damage is not “crazy” to me, especially compared to something like a sticky bomb that can hit more than one enemy at a time. I’ll play around with it some more to get the expertise and see if I like it any better.
@@toddonhigh as you said alot of is build related anyway, but it's connects far more often than sticky bomb, number of shots you have is alot higher (factoring skill cool down and all). I also think you should reconsider stinger hive too, with the BTSU gloves they have been a staple of mine for 3+ years You should make a tier list for every weapon, be ready to have everyone argue you on those 😂
You make a good case. That's funny, I've thought about making a video about weapons but there aren't even that many I actually like and (probably more importantly) I can't rifle, snipe or pistol in this game worth a damn. But hey I guess that means it could be a short video.
@@toddonhigh happy to show you builds that you wouldn't have thought of (and are actually useful) with all these. Well, maybe not Rifle. Great second weapon on many builds and I do uss Surge for some skill bullds, but I didn't yet find a build where the rifle is a main weapon that I like. Than again the search for that next build is what keeps this game fun, especially with no major expansions soon (or ever 😓) You could still make the tier list of your favorite weapon itself (get ready for Famas truthers if it's not tier S!) Nice chatting with you agent ☺️
If they would fix or at least use the scripting from the turret ai for the flame thrower turret and bombardier turret and drone they would easly be a tier, shit even letting the turret 360 swivel like the original turret would make it even better
Agreed, the flame turret in TD1 was sooooo much better because of its targeting and range of motion. Honestly I can't even stand the mortar turret because of the screen shake effect, it's a shame it's such a powerful and frequently used skill in heroic (& higher) content.
Demo firefly is for sure underutilized. One thing I learned last night though is demo firefly is all but useless as you're leveling and doing story mode missions. The non-blinding fireflies don't get enough use, but they are a little clunky in close quarters.
Thanks! It’s worth it if you get it on sale, and TD2 is usually cheap. Based on my ongoing experience there is a decent amount of active players even now, they are just mostly at endgame so you may not see many until you hit max level etc.
I do not but I can tell you it’ll largely depend on your play style and not every build needs them. My most used ones are the Vile mask, Coyote mask, Scorpio shotgun, and probably the Pestilence LMG, but there are quite a few to choose from these days.
I dont mind painting the area for turret bomber but the bombadier drone should atleast be automatic, atleast semi auto like " on use routinely will patrol and drop payload every xxsec can be manually directed to focus area"
@@toddonhigh sad thing is they have alot of the scripting already,thr cleaners drones drop payloads while surveying d1 had 360 turning turrets with a great tracker, if they would just use some of the ai scripting and tweak skill mods that would bring people back just make up a bs excuse " oh we found these older mods behind a crate keener stole i also upgraded isac ai with keeners drone and turret friend vs foe scripting"
@@toddonhigh i wouldn't mind a give and take if they would make it exactly like the cleaners drone but took the range or ammount of payload atleast make it more functional and intuitive this whole " paint payload area " is so janky in practice, cool in theory though! I love usinf bombadier turret and artillery drone together
For damage and coverage area, the jammer pulse (with the vile mask) is far and away the best IMO. That’s a build I still use all the time. Banshee is okay, and the new pulse from the manhunt seems like gimmicky fun, but vile/jammer is the most effective and that goes double for any mission with black tusk.
scanner pulse and flicker mine ist more good. i use flicker healer mine in healer build its good. for me this list is different . artillery turent is big shit healer gub u can forget its good but you need to pay atntion to it , what you dont hace to do on flicker healer mine. but ecerey person likes other skills for me in category D is nothing correct only fire turrent but all other are minimum in clas B or A
Both shields that limit you to pistol usage are mediocre. If you want to convince me otherwise you're going to have to make a better case than "you disgust me" lol
Assault Turrets are the sole reason i enjoyed my 1st 40hrs as a new 2023 Div2 player. them things feels OP and i love it lol
I am a new player, just hitting level 30 yesterday. I really enjoyed watching this video thanks for making it!
As always this is down to the play style of every player. I personally rank the stinger hive much higher than you have, its so powerful and stops enemies rushing you. It also takes down enemy drones, especially the bomber drone which can cause havoc. I've built a pure skill build with pulse jammer and it works really well with the attack drone. The good thing about this game is everyone has a different view on weapons and skills due to their play style. Good video, really enjoyed it.
Even though the balance may have shifted since this was made, as a returning player after a long absence, this was a great refresher on the available skills. Thanks!
I know is been a year since this video was.posted, is the most helpfull i have seen , thanks!!!
Hey I appreciate that and I’m glad you found it useful. And yeah it’s been a year but even I still play this game!
Demolisher seekers are good at stopping Heavies from shooting. And the stinger hive is a good way for you to drop multiple enemies when you’re using high skill tier.
Truth but I just shoot the ammo belt off the heavies though I can see how demolisher is good against them
Thank you for the detailed video. I know things have changed, but you showed adequate examples of how each skill performs, along with good recommendations. I'll look through your other videos for a similar video about Division 1 skills. Again, thank you!
I love the scanner pulse because you can use it to help out your teammates who can't read the mini map. I use it in countdown all the time because people are always running away from spawns if I am not using it.
Definitely useful in countdown since it can't be hacked and used against us
If I am lucky enough to get a Decoy in Descent, I am more than happy to take it. It is a powerful tool.
I only ever quick fire sticky bombs. i use my gun sights to aim and double tap the skill Butten, and it hits 99% of the time. watching you fire it, i have never seen that aiming thing you used... lol with eclipse protocol, hitting a red mob first i can clear a whole room without shooting my gun and with 1 sticky bomb. the EMP stick can be use to cc one robotic twice. once on hit and once when you blow it up
Excellent video still today! The advice still holds up as well. I've been looking for info on all the skills I've never touched and your video is one of the few that gives me a great overview and some "must have" information on how they work, as well as tips and secrets. Thanks!
Stinger and decoy are definitely A tier equipment. Stinger is great at locking down a area by scaring ai off and in pvp a level 0 is still a deterrent because it still does ok damage but is also a gamble from the attackers perspective. The decoy can be used to stop ai shooting you and teammates as you run away to better cover/cut line of sight and it's great at stalling. In pvp it completely hides your health, name and location allowing retreat and better relocating.
Good pvp tips, thanks for that. Stinger is really only held back by its deployment range, in corridors & enclosures it's great I agree. Using your decoy as a stalling tactic is interesting, most people who I see use it when I matchmake just end up throwing it between the team and the enemy (again because its deployment range is tiny). If you think the decoy pulls as much weight as the skills I listed on A tier, you must be a hell of a lot better at using it than me.
@@toddonhigh To quote TheRussianBadger "Inconvenientional warfare is the way and trust me.I tried conventional and that shit don't work".
@@toddonhigh what's the up to date tier list now?
I don't think any "up to date" list would change that much from this tbh. Scanner pulse might be placed a little higher because of flatline & heartbreaker, but things like the bombardier drone and remote pulse are just as broken and useless, respectively, as they were when this was published. If anything I think after having to grind for expertise on the skills, I might actually kick some of them down a tier. However, since all the ones in S tier are still standout, I think the others could be considered close enough even if my opinion on them has slightly changed in the last few years.
Killer video! Thanks; it was very informative. I now know a thing about division2.
Very good video. I enjoyed the overview. Helpful and interesting.
I think the shield and chem launcher is damn near godly. Especially paired with the flamethrower special weapon. Plus that badger tuff n a shotgun you jus wipe n pve and pvp
I agree, unfortunately they just hit shield players with a massive nerf so we’ll have to see how that changes things
@@toddonhigh I don't the nerf will be to bad. Might get a reduction in dmg but nothing that we can't figure out
@@phoniexcrow6520 you’re probably right but the unavoidable disrupt on shield break seems like it’ll be a big deal
Artificer and Bulwark Shield easily S tier when in combination. Basically invincible shield like they had for the LMB when in good moderation, and can easily dodge overpowered explosives if you know how to roll in the middle of firefight with it. Deserves at least a B tier since this thing can actually tank instead of pretending like you've poorly evaluated it to when used right. It can easily push back enemies to help teammates breathe, while also providing so much durability it can easily allow you to roll up to an enemy and punch heads with the Regulus or Liberty to make up for the lack of damage and "real weapons" that everyone else likes to use.
Excelent tier list. The Stinger Hive desserves a little more credit, specially with status effects build.
It depends on what day it is. One day a skill build can anialate everything and the next day the same exact build can't kill a single thing. Since playing this game for years I've noticed that fluctuation is a major factor. The exact same build performs differently day by day!
This was fun to watch. Thanks.
I suck 🤣
Can't do anything without auto turrent and the striker drone
Great video
Don’t be too hard on yourself, some days I feel the exact same way lol
1 year later and this is still a great list, although I highly disagree about the scanner pulse due to the spotter talent but other than that this is a great list
I appreciate that and you make a fair point because this last big update did make a few changes. Now with the flatline talents being in the game it adds a little more utility to scanner pulse (not just when combined with spotter). I've seen a lot more people using scanner in matchmaking and frankly it's a solid choice for a skill to take into Countdown because it's not deployable/hackable and it helps you spot hunters. So yeah in the current patch scanner pulse would be more like B tier for sure.
While the weather is worse to impact sighting in the maps or terrain complicated, Tactician drone can be very helpful
At least I need it, it worth a....at least not an F.
But why can it just be empowered not only by yellow just like shield that also by blue?
That’s what I mean when I call pulse a security blanket - it helps in bad weather yes but is not necessary otherwise. Neither scanner pulse nor tactician drone provides a damage increase and there are several options that do that also help you spot enemies easier. But you play how you want, I honestly don’t use sharpshooter much and if you play on PC that will probably matter more to you.
And it wouldn’t matter because snipers don’t need blue stats either.
Very helpful in raids
I liked the placement of a few skills just kinda bummed some of the skills I think are cool or doing something useful imo aren’t actually as good as I’d want them to be, I like the blinding firefly, the oxidizer, the EMP Pulse, and some of the explosive skills that apply bleed but I’m still just getting into the game so I’m sure I’ll figure out what I truly wanna use.
Hey thanks for the comment. I’m ready to be wrong on some of the disappointing placements! Maybe they’ll do another balance pass with this next update and make my video obsolete 😅 Just use what you like/enjoy, chances are you’ll get so good at using it that it’ll become more effective than it was for me when I made this. Have some fun, agent.
Its ok man, these are just his opinions. If the skill you like work for you and you can progress with them, dont worry about HIS list. On YOUR list theyre top tier, and thats all that matters. These are just his opinions, and youre certainly welcome to having one of your own, even if it differs from others. Personally thats why i like the game, there are a lotta things to make different builds around, so even when the content seems repetitive, you can just roll with another build to change things up a bit when you get bored.
@@Smokie1523 ye but I’ve been playing with friends tryna figure out what I wanna use, just wanna be at least effective and use what I like but man getting gear and everything is a bit of a pain. His list helped me see what were some issues with certain skills
I like cluster and the drone that flys around the map.
Both are great 👍
Im a sharpshooter.. I use the stinger hive to help keep enemies away from me and cover my back from time to time. It's also great pared with the cluster mine.. I can take down 4 to 5 enemies right off the bat and damage a few more depending on what's in the initial group.
Btw no one uses this but i like fire starter chem launcher and flamethrower drone, with a means of spreading the burn and amplification of the fire dot it can be very nasty
I see a lot of people using firestarter chem launcher with eclipse protocol, but yeah it's rare to see anyone using flame turret at all. It'll work for some missions that are mostly rooms and hallways (where fireflies are bad to use) but it's complete crap in any instance you're fighting in an open area. Plus the placement range is small and you have to stand still while placing it, there are just no upsides to the flame turret.
This is an SS-rated video for usefulness and info.
I love the artillery turret, but it is terrible after the new patch. The mortars fall through the ground, or won't fire at all.
That sucks. I was hoping it’d make a comeback and give me a reason to play Demolitionist again.
@@toddonhighIt's fixed. I used it to power through Invaded Zoo last night.
I think you should re-do this list cuz the 2 at S are now F class skills. Fire sticky bomb and stinger hive took over that place
Thanks for the feedback but you really should watch more than the thumbnail before telling me to redo the entire list
Me who enjoyed using the recon drone: man......your right but like.....ouch
I use crusador and hive revive
What I hate is that every time you use the hive to revive yourself, it explodes without cancel or even getting shot, which means a giant cooldown and massive pressure in a boss battle
Good combo, I often use revive hive alongside shield as well just because it’s really easy to die when you play up close and aggressive. The 2min cooldown on the hive is long, but it’s a trade-off for having an auto self raise (outside of PvP); without a downside like a cooldown, being able to constantly raise yourself would break the game by making it impossible to wipe/die. How do you think it should be done differently?
I use the assault turret, and the striker drone. the turret as another gun, and also to cover the flank, and the drone is helpful to get enemies in cover. I agree with much of the list for the skills I've used. I do like the hives, but I like and am too used to my setup.
Agreed and thanks. I enjoy turret + drone, that’s what my highlands ranch build uses (3/0/3 core stats with overwatch & composure). Both skills draw (and return) fire really well.
As a solo player turret and drone adds allot of fire power and crowd control.
The way you talk about shields makes me really sad. The main reason I even picked up the first division is that I was allowed to primarily use my pistol with the shield... Until I got the defense set and i could use an smg then I basically had to use an smg or get yelled at.
sniper turret doesn't need aiming if you don't want to. it's damage is crazy. B is way too low
It auto-aims but it doesn’t auto-fire, though yeah you can hit fire while you yourself are pointed any direction and it’ll shoot. 2mil damage is not “crazy” to me, especially compared to something like a sticky bomb that can hit more than one enemy at a time. I’ll play around with it some more to get the expertise and see if I like it any better.
@@toddonhigh as you said alot of is build related anyway, but it's connects far more often than sticky bomb, number of shots you have is alot higher (factoring skill cool down and all).
I also think you should reconsider stinger hive too, with the BTSU gloves they have been a staple of mine for 3+ years
You should make a tier list for every weapon, be ready to have everyone argue you on those 😂
You make a good case.
That's funny, I've thought about making a video about weapons but there aren't even that many I actually like and (probably more importantly) I can't rifle, snipe or pistol in this game worth a damn. But hey I guess that means it could be a short video.
@@toddonhigh happy to show you builds that you wouldn't have thought of (and are actually useful) with all these. Well, maybe not Rifle. Great second weapon on many builds and I do uss Surge for some skill bullds, but I didn't yet find a build where the rifle is a main weapon that I like.
Than again the search for that next build is what keeps this game fun, especially with no major expansions soon (or ever 😓)
You could still make the tier list of your favorite weapon itself (get ready for Famas truthers if it's not tier S!)
Nice chatting with you agent ☺️
Awesome video thanks for this
I’m just now watching this thank you
Hope you found it useful 👍
Great video thanks
This is an excellent comparison!
If they would fix or at least use the scripting from the turret ai for the flame thrower turret and bombardier turret and drone they would easly be a tier, shit even letting the turret 360 swivel like the original turret would make it even better
Agreed, the flame turret in TD1 was sooooo much better because of its targeting and range of motion. Honestly I can't even stand the mortar turret because of the screen shake effect, it's a shame it's such a powerful and frequently used skill in heroic (& higher) content.
Also demo firefly and cluster seeker with the damage and adding pokeballs makes it really nasty i use that interchanged with the burster fly.
Demo firefly is for sure underutilized. One thing I learned last night though is demo firefly is all but useless as you're leveling and doing story mode missions. The non-blinding fireflies don't get enough use, but they are a little clunky in close quarters.
Great video. Is it worth to buy Division 2, when there are not many active players in the game?
Thanks! It’s worth it if you get it on sale, and TD2 is usually cheap. Based on my ongoing experience there is a decent amount of active players even now, they are just mostly at endgame so you may not see many until you hit max level etc.
@James M same here...great game...if it just doesnt crash so often
Good video 🤙🏽
Thanks!
@@toddonhigh do you have a tier list in for division 2 exotics? I just started want to know which ones to go after.
I do not but I can tell you it’ll largely depend on your play style and not every build needs them. My most used ones are the Vile mask, Coyote mask, Scorpio shotgun, and probably the Pestilence LMG, but there are quite a few to choose from these days.
@@toddonhigh k thx
For that matter they need to fix that damn explosive drone atleast make it work like cluster drone.
Yeah they need to fix it, period. The bombardier drone has never really worked, it's worth than the damn fireflies!
I dont mind painting the area for turret bomber but the bombadier drone should atleast be automatic, atleast semi auto like " on use routinely will patrol and drop payload every xxsec can be manually directed to focus area"
@@toddonhigh sad thing is they have alot of the scripting already,thr cleaners drones drop payloads while surveying d1 had 360 turning turrets with a great tracker, if they would just use some of the ai scripting and tweak skill mods that would bring people back just make up a bs excuse " oh we found these older mods behind a crate keener stole i also upgraded isac ai with keeners drone and turret friend vs foe scripting"
Agree with this 100%, the bombardier also needs to fly 5+ meters higher so it doesn’t die from its own explosions
@@toddonhigh i wouldn't mind a give and take if they would make it exactly like the cleaners drone but took the range or ammount of payload atleast make it more functional and intuitive this whole " paint payload area " is so janky in practice, cool in theory though! I love usinf bombadier turret and artillery drone together
Has the sniper turret overcharge thing been patched?
Seems like it’s been at least modified, or perhaps it only ever applied to max ammo.
Is it just me or do you want div to add the shock turret from the first game back😢
I never used it much outside of the DZ but I wouldn’t say no. Surely would be better than the shock trap.
“black tusk lunchbox” lol
Lunchbox was our nickname for the support station in division 1. Probably picked it up from someone else.
Personally what pulse do you think is best
For damage and coverage area, the jammer pulse (with the vile mask) is far and away the best IMO. That’s a build I still use all the time. Banshee is okay, and the new pulse from the manhunt seems like gimmicky fun, but vile/jammer is the most effective and that goes double for any mission with black tusk.
scanner pulse and flicker mine ist more good. i use flicker healer mine in healer build its good. for me this list is different . artillery turent is big shit healer gub u can forget its good but you need to pay atntion to it , what you dont hace to do on flicker healer mine. but ecerey person likes other skills for me in category D is nothing correct only fire turrent but all other are minimum in clas B or A
Ngl I wanna do a funny melee build
Get yourself a Sweet Dreams and/or a Claws Out & Lady Death and go to town
. Just
Lol
Shield at C tier? You disgust me
Both shields that limit you to pistol usage are mediocre. If you want to convince me otherwise you're going to have to make a better case than "you disgust me" lol