I've always found it strange that public events prizing is generally seen as better than main event prizing. Uncut sheets and giant cards would definitely be great for main events. Would also love to see actual community involvement in the marketing.
I think it' simply because it's easier to get and it's a bigger "bang for a buck" ratio. Winning a playmat by winning 3 matches in a 8-man knockout tournament? Doable. Winning the main prize by playing 17+ matches in 2 days against the best of the best on the continent? Too dificult.
I just find it funny that these "pro" players are starting to feel what majority of the player base has been feeling for years. It's easy to ignore power creep, high prices when you're sponsored. But when you lose to a deck cause the deck is being injected with steroids by Konami by a 3rd rate duelist It's now a problem. My message to "pro" players just get good, or just draw the out lmao.
The 6th thing Konami should do is fire their current card design team and replace them with a new one. They are suffering from tunnel vision in what types of people are being designed. It is all combo/control that build unbreakable board and the only sollution they can come up with are power creeping band-aid fixes (Ash Blossom, Called by, Nibiru, DRNM, Evenly, etc). The game needs a fundamental design change in how cards are designed going first vs going second and how they are being balanced. What Joshua Schmidt said, have cards be good going first but better going second. Design the archetypes in such a way that the board they can make turn 1 can be beaten by the same archetype when it goes second, without needing equalizer cards. Make going second for every archetype you design as good as when they go first. With the help of the banlist, this would make the game much less coin toss dependant as you will always have a good chance of winning if you lose the coin toss and you can have the same archetype be build by the players as either a going first deck or a going second deck. You don't need a deck like Tenpai to make going second a viable strategy if you design your archetypes to be good going first but better going second.
Also, since Shueisha has some ownership of the game they could wrangle in some of their mangaka to do alt arts of fan favorites for prizes. Popular manga writers of JJK, MHA, One Piece, Naruto all 100% met and knew Kazakui Takahashi at some point in their career. People who like all these things like Yugioh. There's no way you wouldn't have someone that'd want a legacy support card (like Neos) drawn by MHA's writer.
I would like to say also we need to totally revitalize the way core sets and structure decks work. We have examples in Yugiohs past that demonstrate great formats that provided excellent gameplay, skill, unique mechanics, and greatly designed artwork for archetypes that made those decks special. I believe every year we need a dualist alliance/ toss (eternal), power of the elements style introduction of new competitive archetypes that provide multiple strategies that players can choose, as well as diverse play styles that equal each other out simultaneously. The structure deck should be the definitive budget option that has one of these meta competitive strategies for new players to pick up and the next 3 subsequent core sets /side sets moving forward provides at least support for those strategies. Also in these core sets we should provide tier 1-2 level updated support for legacy decks and make them either be reborn or completely upgraded in the process with the new support. This way we get at least 4-5 competitive decks for players to choose from but to address power creep the previous decks shouldn’t be completely unviable either. It should at best relegate them to tier 1.5-2, while giving people opportunities to play them with some minor banlist adjustments. Never again do we need any tier 0 decks in Yugioh. I believe the best part of Yugioh is the diversity and the ability to choose a strategy that works best for your playstyle and personality. That’s how the original show presented it to us and that’s what as an adult what appealed most to me. Never again should the entire game be so warped that players need 20 hand traps to address one deck and that, that particular deck is so powerful it invalidates all other strategies that came before it removing the fun and chaos of being able to play what you want…I also believe we don’t need anymore hand traps unless they are actual traps that activate in the hand and can be set too. This is how I wish to revive the game Also ocg style printing methods for the tcg
9:48 I also want to add to Nibiru that you give your opponent a big token that can still be used for a Synchro Summon of Centurion Legatia as my opponent had to find out simply because I was able to Sp. Summon a Lv1 Tuner .... few decks can but I played a pure fun deck and this came up and helped me..
You could print tournament specific packs and give them out for topping. That's the worst part about the awful prize support IMO, how piss-easy it would be to fix it in a myriad of ways that would cost them next to nothing.
Nothing will stop or change as long as anyone continues to buy product. Yes this includes buying modern reprints of older cards. Konami will clearly put OCG first, and continue to use TCG as a cash cow to fund that until it actually affects their money. They don’t care about high level players leaving, the average non meta player reluctantly buying expensive staples or waiting for reprints, or the shops buying product that they can’t sell, because it ultimately doesn’t affect *their* money
I think the core mistake that a lot of people are making, both Konami and even within the community, is fixating too much on competitive when one of the fundamental issues I think is lack of a serious effort to make casual players have a good experience. I know that they get less money from casual players but having more people buy paper cards even just as collecting would do wonders. Personally I think that what Konami really could do that would be perfect would be more spinoff games, specifically focused on single-player experiences. The problem with Master Duel, Duel Links, and basically every current simulator is of the same variety - focusing on PvP means that they naturally become competitive and meta, and that when you see people dipping their toes into Yugioh on a casual level, their MAIN problem is not being able to have a smooth path into the game. Making a single-player game could address these issues, by making a campaign that starts simple with mostly generic cards and steadily adds to the game by leading the player into decks with more synergy. By letting players learn at their own pace, this would be way easier than Master Duel. A 1P game could implement a lot of interesting elements like a roguelike mode or puzzle duels. Yugioh is at its core a 2-player game but there is an extremely strong benefit you can have to expand the ways people can engage with the game. By having a game that is isolated more or less from the actual meta it also would assist in player retention. If someone still likes Yugioh but just doesn't like the current format, instead of dropping out or taking a break they could just play the more casual game during that time, maybe try out some decks that they find interesting but not competitive - heck, maybe they'd discover some secret sauce to make something that can break out into the metagame. I also think that if you were to make a 1-player live service game, Konami could address the issue of not having an anime to support the franchise that a lot of people are saying is an issue. Let me explain briefly. Some of the problems in the current game trying to support an anime are as follows: 1. The game is, currently, a bit too complicated and swingy for competitive decks to be massive spectator favorites, 2. Because the current game can take a long time, it makes balancing the anime's own internal story and allowing it to showcase duels difficult, 3. Supporting anime decks means that a lot of mainline sets get filled with very similar cards - this can work for some of the audience but competitive players can often see anime support to be just pack filler. Even if the deck is popular and powerful, appearing regularly in the anime where new cards are expected to be showcased every duel means that the character's deck will have a ton of chaff that never sees play - Blackwings are the obvious example of this. Here's how a game would address these problems in a way an anime couldn't. 1. By playing the game directly rather than having duels be scripted, you don't need to worry about this. 2. Having a game means that there are no major time constraints, the story can be given enough focus and the duels are as long as the player allows, 3. By building a 1P game out independently, the characters are more justified in using existing decks or changing their own decks to match new set releases. If you want a main character in a live service game to use brand new cards, you can make the character's strategy as big as it needs to be.
Event prizing and rarity system in the TCG are the two things that make peoples crazy since years now, You spend way to much in ultra/secrete only (that mean rare and expensive) staples you NEED 3 of in your deck to do a tournament, spend thousand to gain ... Basically NOTHING most of the time compare to your invest in the game. Konami have the proof by the rarity collections that the OCG printing model works here as well, our actual printing system create 2 types of deck and cards : competitif high rarity until YEARS later some reprint competitif decks and the rest low ratity just forgotten by the competitif scene and Konami. Having more rarities at least for the actual ultra/secrete only and weaker deck's boss monsters would offer less strupidly expensives cards for anyone and more bling bling cards for everyone. For the card design : strong cards to me at least need restrictions, unlike Fiendsmith more archetype/type or attribut summon restriction (even just effect activation restriction as speedroid), unlike Mystic mine activation and/or maintenance cost.
I always thought unique rarities, alt arts, reprints of old, really old prize cards. The ones that say "you when the match". With modern printings. MAYBE Even do the Duelist Kingdom thing where Konami "grants you a wish". Idk. Literally anything would be better than model 1 Nintendo Switch.
I'd argue the Nintendo switch thing could actually easily be fixed even though it's a 7-year-old system... Work with Nintendo... Make your Nintendo switch prize a one-of-a-kind Nintendo Switch ( or at the time Nintendo console ) that has some decked out Yu-Gi-Oh art on it like those Nintendo switches that are special editions like Zelda or Pokemon or the rare Dragon Quest one... And that would dramatically increase the value of the switch on eBay right there because you would have a Nintendo collector's bid fiending at you. Say the switch was super exclusive and you can only win it at a YCS or Worlds and you couldn't buy it on retail.
The pricing in relation to set structure. Is one i am iffy about would work or not. I say this off when stuff is acessible in core sets and maybe cot the most competive they sell piss poor. Duelist nexus It gave a lot of support, but sold bad people only bought singles and it hurt stores. They only sets people seem to want to buy as sets are reprint sets or sets like power of the elements or duelist alliance. With multiple top teir decks. If singles are the focus the sells will get hurt. Sealed has to be worth more in terms of opening. If 1 case 100% got at a playset of every secrect that could help
You're looking at it as though everything is super accessible as a common (this is a common mistake folks make when looking at the ocg rarity distribution). Yes, if everything is a common or super only, with nothing to chase for, then the set can be bad for stores, but that's NOT what the ocg model is. The ocg model has the chase cards (ash, imperm, engraver, etc) at multiple rarities, both high (secret/luxury) and mid to low (super/ultra/rare). There are still the chase cards that people will buy product to get (it still has that lottery factor that helps stores sell more product), but those same cards do also have lower rarity prints in the same set that won't make 90% of the player base feel priced out of the game. As was inferred in the video, by designing a product that is sellable to a wider audience, you ensure that more of that product sells, which not only makes stores happier since they get to sell more, but the players are happier too because there's more options available that suits them and there wants/needs. The current tcg rarity model is bad because it is an either/or model it's either good for the players or good for the stores, but never both, the ocg rarity model is good for both players and stores at the same time, and RC 1 proved this (that product flew off the shelves faster than some stores could even keep stock, despite being nearly twice as expensive as regular product).
@@turtle-bot3049 Core sets only have a few case cards that what you are missing. If theres only 5 cards people really care about most end up buying singles. Us buying singles do not help sells often it hurts them. Singles are not product the tcg does not sell singles. Boxes and sets are cheaper singles does help make the game more accessible, but that does not equal product sells. If you can get x deck for 100 you probably are not opening 4 boxes in hopes to pull x deck. Rather then focusing on trying to lower prices of singles a hoping players buy more boxes. Making boxes the best spending option is smarter. The could just make 3 secrects each box 36 in a case a least 1 play set each. The multiple rarites idea is not bad, but we did have that to a degree and cards still was expensive at times. We had expensive Guaranteed cards.
@@CyrusIsnt but that's the thing, having those chase cards at multiple rarities, gives the sets more chase cards to go for. For example. Engraver is in ultra, secret and QCR rarities like it is in the ocg. The ultra is a $20 card, the secret is $30-40 and the QCR is $100+. Now instead of only 1 engraver in the set, the set now has 3 engravers that players will chase after. Not only that, but more players will want to buy that same product because there's a higher chance to get what they want from that product. Repeat that for every chase card and those 5 chase cards are now 15 chase cards in that same set. There's more supply allowing more players to have access to those cards, but there's also still those same 5 chase cards at those chase rarities that draws in people to buy more product (it's the same way the lottery works, where there's a chance to win $5 from a ticket, but also a chance to get $5 million, just because there's a $5 "win" doesn't stop people from trying to get that $5 million "win" and it is the same for buying product). The problem is you are assuming that everyone will just go for the lowest rarity and nobody will chase for the higher rarity versions or even just open product to enjoy opening product. Many players will do that, but there are so many players that won't just settle for the lowest rarity, just look at Pak who maxes out all of his decks as much as possible with Starlights, QCRs, ultimates, etc where possible. There are countless players just like that who will max out their decks because they want to/can afford to (there's one at my locals who only plays max rarity decks, he spends a crazy amount on not only singles, but also sealed product (by the case) to get those max rarity versions of cards and he's not going to just stop buying the product because the cards now have an accessible version in their debut sets). As for product vs singles, if it's more likely to get what you want from sealed product, people will buy that product to support their local stores instead of only going for singles, people are currently preferring singles because opening product is such a stupidly low chance to get the "chase" cards that opening sealed product is not worth it from a player perspective. Again, just look at rarity collection 1, where it was basically impossible to not get at least a low rarity copy of the card being chased from a box (ignoring clumping) and that set could not be restocked fast enough to keep up with the demand for that sealed product.
Bought it from someone who won a side event “Attack of the Giant Cards!” back in 2022. Most of the new ones have 1-2 copies in existence. Be prepared to pay over $2000 for one.
one thing about the f&l list issue: I think not giving a clear date helps more than specificly state a new list will happen at dd.mm.yyyy, if used correctly. Not because its surprise or mysterious but more because it is giving the Feeling of more time in a format. And that is good for the playes and the team making the list. my only issue is, that konami do not use their own created freedom. You see with such a open time frame for a new list it would and should easier to "emergency ban" cards that went out of hand - but they just don't do that and so this "freedom" feels more awkward than helpful...
Its like talking to a brick wall with Koanmi. They just dont freaking listen ot their players. Thry are extremely stubborn. Their shareholders said they need to get new players into thr game. So they released the worst starter set of all time then the AMAZING tactical try decks... In Japan only. They operate fine in the OCG they just hate the TCG l so much.
Then go play those? I agree that konami is doing a shit job but there's people who enjoy the gameplay, so if you don't you can just play something else or old formats
Hard disagree. Competitive magic is just as toxic. I can’t speak to the other games but simply based on vibe Yugioh outclasses everything except maybe magic.
@@JoeyWheeler-m3s been playing hearthstone lately and it feels terrible when ring just shoves a pole in your ass and you can do nothing about it. Let's just say every card game I have played has it's problems that are hard to compare
Cash prizing and card rarities kinda tie into each other when we think of Kazuki Takahashi's notion of "I don't want it to be about money". Well TOO LATE, it's always been about money, just not for the duelists, only for Konami. And even then, only in the TCG.
Yu-Gi-Oh. Gets Diabetes from consuming to many mechanics... Wants to be as mechanical and smart as a Melee Fox or Falco. In the future dies from heart attack bloat and serious loss of fluids ( players ).
I've always found it strange that public events prizing is generally seen as better than main event prizing. Uncut sheets and giant cards would definitely be great for main events. Would also love to see actual community involvement in the marketing.
I think it' simply because it's easier to get and it's a bigger "bang for a buck" ratio.
Winning a playmat by winning 3 matches in a 8-man knockout tournament? Doable.
Winning the main prize by playing 17+ matches in 2 days against the best of the best on the continent? Too dificult.
I just find it funny that these "pro" players are starting to feel what majority of the player base has been feeling for years. It's easy to ignore power creep, high prices when you're sponsored. But when you lose to a deck cause the deck is being injected with steroids by Konami by a 3rd rate duelist It's now a problem. My message to "pro" players just get good, or just draw the out lmao.
as long as you're motivated to do videos again it's a win in my book :)
Thank you! :D
The 6th thing Konami should do is fire their current card design team and replace them with a new one. They are suffering from tunnel vision in what types of people are being designed. It is all combo/control that build unbreakable board and the only sollution they can come up with are power creeping band-aid fixes (Ash Blossom, Called by, Nibiru, DRNM, Evenly, etc). The game needs a fundamental design change in how cards are designed going first vs going second and how they are being balanced.
What Joshua Schmidt said, have cards be good going first but better going second. Design the archetypes in such a way that the board they can make turn 1 can be beaten by the same archetype when it goes second, without needing equalizer cards. Make going second for every archetype you design as good as when they go first. With the help of the banlist, this would make the game much less coin toss dependant as you will always have a good chance of winning if you lose the coin toss and you can have the same archetype be build by the players as either a going first deck or a going second deck. You don't need a deck like Tenpai to make going second a viable strategy if you design your archetypes to be good going first but better going second.
Also, since Shueisha has some ownership of the game they could wrangle in some of their mangaka to do alt arts of fan favorites for prizes. Popular manga writers of JJK, MHA, One Piece, Naruto all 100% met and knew Kazakui Takahashi at some point in their career. People who like all these things like Yugioh. There's no way you wouldn't have someone that'd want a legacy support card (like Neos) drawn by MHA's writer.
A Toriyama card, that would be incredible
Nice to see you again! I still remember your pre-prep video with OG Black Luster Soldier and relinkuriboh !
I would like to say also we need to totally revitalize the way core sets and structure decks work. We have examples in Yugiohs past that demonstrate great formats that provided excellent gameplay, skill, unique mechanics, and greatly designed artwork for archetypes that made those decks special. I believe every year we need a dualist alliance/ toss (eternal), power of the elements style introduction of new competitive archetypes that provide multiple strategies that players can choose, as well as diverse play styles that equal each other out simultaneously. The structure deck should be the definitive budget option that has one of these meta competitive strategies for new players to pick up and the next 3 subsequent core sets /side sets moving forward provides at least support for those strategies. Also in these core sets we should provide tier 1-2 level updated support for legacy decks and make them either be reborn or completely upgraded in the process with the new support. This way we get at least 4-5 competitive decks for players to choose from but to address power creep the previous decks shouldn’t be completely unviable either. It should at best relegate them to tier 1.5-2, while giving people opportunities to play them with some minor banlist adjustments. Never again do we need any tier 0 decks in Yugioh. I believe the best part of Yugioh is the diversity and the ability to choose a strategy that works best for your playstyle and personality. That’s how the original show presented it to us and that’s what as an adult what appealed most to me. Never again should the entire game be so warped that players need 20 hand traps to address one deck and that, that particular deck is so powerful it invalidates all other strategies that came before it removing the fun and chaos of being able to play what you want…I also believe we don’t need anymore hand traps unless they are actual traps that activate in the hand and can be set too.
This is how I wish to revive the game
Also ocg style printing methods for the tcg
9:48 I also want to add to Nibiru that you give your opponent a big token that can still be used for a Synchro Summon of Centurion Legatia as my opponent had to find out simply because I was able to Sp. Summon a Lv1 Tuner .... few decks can but I played a pure fun deck and this came up and helped me..
I'm just ecstatic that I can watch alintheayoh videos again on a regular basis~
You could print tournament specific packs and give them out for topping.
That's the worst part about the awful prize support IMO, how piss-easy it would be to fix it in a myriad of ways that would cost them next to nothing.
Nothing will stop or change as long as anyone continues to buy product. Yes this includes buying modern reprints of older cards. Konami will clearly put OCG first, and continue to use TCG as a cash cow to fund that until it actually affects their money. They don’t care about high level players leaving, the average non meta player reluctantly buying expensive staples or waiting for reprints, or the shops buying product that they can’t sell, because it ultimately doesn’t affect *their* money
I think the core mistake that a lot of people are making, both Konami and even within the community, is fixating too much on competitive when one of the fundamental issues I think is lack of a serious effort to make casual players have a good experience. I know that they get less money from casual players but having more people buy paper cards even just as collecting would do wonders.
Personally I think that what Konami really could do that would be perfect would be more spinoff games, specifically focused on single-player experiences. The problem with Master Duel, Duel Links, and basically every current simulator is of the same variety - focusing on PvP means that they naturally become competitive and meta, and that when you see people dipping their toes into Yugioh on a casual level, their MAIN problem is not being able to have a smooth path into the game.
Making a single-player game could address these issues, by making a campaign that starts simple with mostly generic cards and steadily adds to the game by leading the player into decks with more synergy. By letting players learn at their own pace, this would be way easier than Master Duel. A 1P game could implement a lot of interesting elements like a roguelike mode or puzzle duels. Yugioh is at its core a 2-player game but there is an extremely strong benefit you can have to expand the ways people can engage with the game.
By having a game that is isolated more or less from the actual meta it also would assist in player retention. If someone still likes Yugioh but just doesn't like the current format, instead of dropping out or taking a break they could just play the more casual game during that time, maybe try out some decks that they find interesting but not competitive - heck, maybe they'd discover some secret sauce to make something that can break out into the metagame.
I also think that if you were to make a 1-player live service game, Konami could address the issue of not having an anime to support the franchise that a lot of people are saying is an issue.
Let me explain briefly. Some of the problems in the current game trying to support an anime are as follows:
1. The game is, currently, a bit too complicated and swingy for competitive decks to be massive spectator favorites,
2. Because the current game can take a long time, it makes balancing the anime's own internal story and allowing it to showcase duels difficult,
3. Supporting anime decks means that a lot of mainline sets get filled with very similar cards - this can work for some of the audience but competitive players can often see anime support to be just pack filler. Even if the deck is popular and powerful, appearing regularly in the anime where new cards are expected to be showcased every duel means that the character's deck will have a ton of chaff that never sees play - Blackwings are the obvious example of this.
Here's how a game would address these problems in a way an anime couldn't.
1. By playing the game directly rather than having duels be scripted, you don't need to worry about this.
2. Having a game means that there are no major time constraints, the story can be given enough focus and the duels are as long as the player allows,
3. By building a 1P game out independently, the characters are more justified in using existing decks or changing their own decks to match new set releases. If you want a main character in a live service game to use brand new cards, you can make the character's strategy as big as it needs to be.
1 thing they can do is let go of what ever grudge they have against zombies and give them competitive support.
HOLY COW!!! YOU'RE ALIVE!? Thank Herald of PERFECTION!
You guys have been saying this every single upload for a month
You can physically give Konami the answers and active use the same answer given to them to show how it work….they’ll still do the completely opposite.
Event prizing and rarity system in the TCG are the two things that make peoples crazy since years now,
You spend way to much in ultra/secrete only (that mean rare and expensive) staples you NEED 3 of in your deck to do a tournament, spend thousand to gain ... Basically NOTHING most of the time compare to your invest in the game. Konami have the proof by the rarity collections that the OCG printing model works here as well, our actual printing system create 2 types of deck and cards : competitif high rarity until YEARS later some reprint competitif decks and the rest low ratity just forgotten by the competitif scene and Konami.
Having more rarities at least for the actual ultra/secrete only and weaker deck's boss monsters would offer less strupidly expensives cards for anyone and more bling bling cards for everyone.
For the card design : strong cards to me at least need restrictions, unlike Fiendsmith more archetype/type or attribut summon restriction (even just effect activation restriction as speedroid), unlike Mystic mine activation and/or maintenance cost.
Wait when the hell did you come back to TH-cam????
;)
I always thought unique rarities, alt arts, reprints of old, really old prize cards. The ones that say "you when the match". With modern printings. MAYBE Even do the Duelist Kingdom thing where Konami "grants you a wish". Idk. Literally anything would be better than model 1 Nintendo Switch.
Better prize support and set rotation
I'd argue the Nintendo switch thing could actually easily be fixed even though it's a 7-year-old system...
Work with Nintendo... Make your Nintendo switch prize a one-of-a-kind Nintendo Switch ( or at the time Nintendo console ) that has some decked out Yu-Gi-Oh art on it like those Nintendo switches that are special editions like Zelda or Pokemon or the rare Dragon Quest one...
And that would dramatically increase the value of the switch on eBay right there because you would have a Nintendo collector's bid fiending at you.
Say the switch was super exclusive and you can only win it at a YCS or Worlds and you couldn't buy it on retail.
Woo-hoo, new video ❤😊
HES BACK
The pricing in relation to set structure. Is one i am iffy about would work or not.
I say this off when stuff is acessible in core sets and maybe cot the most competive they sell piss poor. Duelist nexus
It gave a lot of support, but sold bad people only bought singles and it hurt stores.
They only sets people seem to want to buy as sets are reprint sets or sets like power of the elements or duelist alliance. With multiple top teir decks.
If singles are the focus the sells will get hurt.
Sealed has to be worth more in terms of opening. If 1 case 100% got at a playset of every secrect that could help
You're looking at it as though everything is super accessible as a common (this is a common mistake folks make when looking at the ocg rarity distribution). Yes, if everything is a common or super only, with nothing to chase for, then the set can be bad for stores, but that's NOT what the ocg model is.
The ocg model has the chase cards (ash, imperm, engraver, etc) at multiple rarities, both high (secret/luxury) and mid to low (super/ultra/rare). There are still the chase cards that people will buy product to get (it still has that lottery factor that helps stores sell more product), but those same cards do also have lower rarity prints in the same set that won't make 90% of the player base feel priced out of the game.
As was inferred in the video, by designing a product that is sellable to a wider audience, you ensure that more of that product sells, which not only makes stores happier since they get to sell more, but the players are happier too because there's more options available that suits them and there wants/needs.
The current tcg rarity model is bad because it is an either/or model it's either good for the players or good for the stores, but never both, the ocg rarity model is good for both players and stores at the same time, and RC 1 proved this (that product flew off the shelves faster than some stores could even keep stock, despite being nearly twice as expensive as regular product).
@@turtle-bot3049 Core sets only have a few case cards that what you are missing. If theres only 5 cards people really care about most end up buying singles.
Us buying singles do not help sells often it hurts them. Singles are not product the tcg does not sell singles. Boxes and sets are cheaper singles does help make the game more accessible, but that does not equal product sells.
If you can get x deck for 100 you probably are not opening 4 boxes in hopes to pull x deck.
Rather then focusing on trying to lower prices of singles a hoping players buy more boxes. Making boxes the best spending option is smarter. The could just make 3 secrects each box 36 in a case a least 1 play set each.
The multiple rarites idea is not bad, but we did have that to a degree and cards still was expensive at times. We had expensive Guaranteed cards.
@@CyrusIsnt but that's the thing, having those chase cards at multiple rarities, gives the sets more chase cards to go for.
For example.
Engraver is in ultra, secret and QCR rarities like it is in the ocg. The ultra is a $20 card, the secret is $30-40 and the QCR is $100+.
Now instead of only 1 engraver in the set, the set now has 3 engravers that players will chase after. Not only that, but more players will want to buy that same product because there's a higher chance to get what they want from that product.
Repeat that for every chase card and those 5 chase cards are now 15 chase cards in that same set. There's more supply allowing more players to have access to those cards, but there's also still those same 5 chase cards at those chase rarities that draws in people to buy more product (it's the same way the lottery works, where there's a chance to win $5 from a ticket, but also a chance to get $5 million, just because there's a $5 "win" doesn't stop people from trying to get that $5 million "win" and it is the same for buying product).
The problem is you are assuming that everyone will just go for the lowest rarity and nobody will chase for the higher rarity versions or even just open product to enjoy opening product. Many players will do that, but there are so many players that won't just settle for the lowest rarity, just look at Pak who maxes out all of his decks as much as possible with Starlights, QCRs, ultimates, etc where possible. There are countless players just like that who will max out their decks because they want to/can afford to (there's one at my locals who only plays max rarity decks, he spends a crazy amount on not only singles, but also sealed product (by the case) to get those max rarity versions of cards and he's not going to just stop buying the product because the cards now have an accessible version in their debut sets).
As for product vs singles, if it's more likely to get what you want from sealed product, people will buy that product to support their local stores instead of only going for singles, people are currently preferring singles because opening product is such a stupidly low chance to get the "chase" cards that opening sealed product is not worth it from a player perspective. Again, just look at rarity collection 1, where it was basically impossible to not get at least a low rarity copy of the card being chased from a box (ignoring clumping) and that set could not be restocked fast enough to keep up with the demand for that sealed product.
Greatest Mermail player OAT iykyk
Good video 👍
Quick question how did you obtain that giant card?
Bought it from someone who won a side event “Attack of the Giant Cards!” back in 2022. Most of the new ones have 1-2 copies in existence. Be prepared to pay over $2000 for one.
@@densai89 thanks for the info
Konami slacking. They need to up their game.
one thing about the f&l list issue:
I think not giving a clear date helps more than specificly state a new list will happen at dd.mm.yyyy, if used correctly. Not because its surprise or mysterious but more because it is giving the Feeling of more time in a format. And that is good for the playes and the team making the list.
my only issue is, that konami do not use their own created freedom. You see with such a open time frame for a new list it would and should easier to "emergency ban" cards that went out of hand - but they just don't do that and so this "freedom" feels more awkward than helpful...
Its like talking to a brick wall with Koanmi. They just dont freaking listen ot their players. Thry are extremely stubborn. Their shareholders said they need to get new players into thr game. So they released the worst starter set of all time then the AMAZING tactical try decks... In Japan only. They operate fine in the OCG they just hate the TCG l so much.
Modern Yugioh has become the worst game on the market both in gameplay and economy. All of the alternatives are just better.
Then go play those? I agree that konami is doing a shit job but there's people who enjoy the gameplay, so if you don't you can just play something else or old formats
@@unaffectedbycardeffects9152 Trust me, I do. But Yugioh players seem to believe no alternatives are viable enough to even try. Leave the cave.
I’ve been a competitive player since 2013 and recently got into mtg and one piece tcg and they are sooooooooooo much better than yugioh
Hard disagree. Competitive magic is just as toxic. I can’t speak to the other games but simply based on vibe Yugioh outclasses everything except maybe magic.
@@JoeyWheeler-m3s been playing hearthstone lately and it feels terrible when ring just shoves a pole in your ass and you can do nothing about it. Let's just say every card game I have played has it's problems that are hard to compare
I’ve been a competitive player since 2013 and recently got into mtg and one piece tcg and they are sooooooooooo much better than yugioh
Cash prizing and card rarities kinda tie into each other when we think of Kazuki Takahashi's notion of "I don't want it to be about money". Well TOO LATE, it's always been about money, just not for the duelists, only for Konami. And even then, only in the TCG.
Yu-Gi-Oh.
Gets Diabetes from consuming to many mechanics...
Wants to be as mechanical and smart as a Melee Fox or Falco.
In the future dies from heart attack bloat and serious loss of fluids ( players ).
No one cares