"I know Americans are gonna say that's not that hot" Bro that is scorching much respect to you for putting up with it. We have AC over here for a reason.
You make this stuff look so easy, then I go spend a few hours in KSP bumbling around making all sorts of mistakes. It's fun! But I'm slowly learning. That manoeuvre node planner just doesn't make much sense to me. Also, I feel your pain with the heat, I live in outback Australia with no air conditioning.
I enjoy these types of videos every now and then just to see some of the planning that goes into these more ambitious missions, and frankly I'm very glad it's not (yet another) Mun landing. What surprised me is how easy, or in some cases hard it was to get encounters for docking and landing. Personally I've had a massive amount of trouble wrapping my head around the concept, so it was cool to see a "seasoned veteran" like yourself really show how it's done in real-time. I know it would interfere with the vibe of your typical content, but I'd be totally down for more of these types of vids in the future, if infrequently. (Maybe Laythe next time?)
Something that might help with the heat Matt, is a dehumidifier, My office is also always 28-30 degrees and being England, is also wet, and it's been a lot more bearable since I bought a dehumidifier taking it from 80% down to 35%. (Also, the Logitech G512 is a beautiful keyboard, mine has been going strong for five and a half years now and it's as good as day one)
What a perfect timing. Not working on Duna, but I've been trying to add a return vehicle to my 16t Minmus rover. Mostly by building a trailer that carries a rocket.
Can't wait to watch this video, but I just wanted to say; I'd love to see you try to make a station and lander around a planet orbiting another star using mods!
I put in one of the systems(vulture) and had a ship with modded power generation that could maintain warp 1.6 forever. It was going to take 25 RL days to fly there at that speed. Would be really hard to make a video without cheating your way to the new system or just showing a few seconds of a long boring trip. Then it's just the same thing going around a planet with different graphics. I knew space was big but I never really understood how big until I did that.
Hey Matt! I appreciate the respect you have for your audience. Not all streamers will turn away from the mic to cough, or will speak into their mic through yawns and shit, and it feels disrespectful. Thank you for being decent, and for the great videos :)
The obvious answer to which mission you should do live next is: Eve. >:D It would actually be interesting to see you do a stressful mission live, as a change from your usual videos.
It's about gravity and pressure. Engines are optimized for sea level, vacuum or somewhere in between... unless it's an aerospike the pressure is definitely a thing. Scott Manley told me all about it.
In case no one else has recommended it yet, I think you'd get quite a lot out of TU Recolour Depot, and especially Lazy Painter. They allow for a lot of customisation of how stock parts look.
i like these videos :) you reinvigorated my love for ksp, so i spent the past few days troubleshooting to run it on linux, its all your fault, thank you
Just watched the video. Great stuff. Have a few questions, followed by an answer to the question you asked in the video. 1. What is the actual purpose of the LES? I've got more than 1000 hours into KSP, and I've never used it. Nor have I ever seen anyone explain what it's used for, or how to use it effectively. I know this wasn't a tutorial video, but it's a question I have, so there you are. 2. Why did you not use the rest of the fuel - or at least some of it - from the ascent stage for the LKO circularization? I know you said you over-engineered the craft (which I also have a tendency to do), but why not use it if you brought it with you? That would have saved on fuel for the trip there and back, right? 3. Why did you go EVA in LKO to get crew into the lander? Couldn't you have just used the Transfer function considering you had the lander connected via a docking port (albeit to the engine)? 4. Due to Duna's rotation, didn't you come in on the "hot" side? That is, you came in following the same rotation as Duna, which, if I'm correct, cost you additional dV for the capture burn. Shouldn't you have come in right-to-left instead of the left-to-right rotation you used? 5. When attempting rendezvous burns, such as when you launched from Duna's surface to get back to the mothership, why aren't you adjusting the engine thrust of the craft? I always do that so that the burn times get longer and more controllable. I mean, you do you, but I'm curious as to why you don't do that? And now for the comment! You asked if we liked this video, and if we did, what other missions could you fly using this style. Well, I loved the video. I like raw, unfiltered commentary and in-game hijinks that you aren't correcting; it makes me realize that I'm not the only one that forgets stuff or does things that I have to correct in-flight. But as for more like this? Well, I'd like to see a Jool-5. Everyone does videos of Eve, or Duna, or even Moho. But I've yet to see a live commentary, in the style of the video you just did, for a Jool-5. That, at least to me, would be interesting. Oh, and one more question for you please. What visual mods are you using? I like the style of the interface, and I know it's not the stock one. What visual mod is doing this? Anyhow, great stuff. Keep it coming!
oof 30°C 🥀 The fairings came together nice! Drag cubes are dynamically generated so you can hardly reskin without changing them a little bit. Everyone can see you're using Restock, which is not the case for the patch I use. :) But I use the patch because it means faster loading and it's more accurate on some nose cones. I wanted to build my own keyboard as a project, but there's just no reason for me to do so. I get on all right with Logitech keyboards, believe it or not with how much I type, but I've got a Kinesis Freestyle 2 now and it's great! Given that I don't know what switches I'd like without trying them, I think I'll stick with these. (I wonder if someone will tell us Kinesis use something better than Cherry switches. XD I don't know, but I'm half-expecting it!) I don't see how a switch would feel better or worse just because it's optical. It might be easier to design as you don't have to think about how the contacts would affect the feel, but I'm sure it's not a problem for Cherry who have decades of experience with designing mechanical switches. I had to fix staging during launch once or twice. I found it a little too exciting! XD If the command module spins around and whacks into the lander, would that make it slapstick comedy IN SPACE? :) But that might be my sleep deprivation talking. Matt: "We got loads of time to apoapsis, so there was no stress in that whatsoever." Me: _Worrying whether the lander's engine will fire by accident._ :) But I should have had faith in Matt -- he checked his staging, even if he did do it on the fly. There's a fix for the engine sound bug in KSPCF, but it often makes all the sound come out of one speaker when you're in map view -- annoying with headphones. The actual bug is the sound is given a position very far away from where it should be, so I guess KSPCF just limits the position relative to the rocket instead of centering it in map view. Nice touchdown! The commentary is good. I'm even thinking this looks set to be one of my favourites. :) It's easier for me to listen to than normal, probably because I find it harder to listen to punchier commentary. That said, I might be getting better as I learned something about my health. I realised I've got ADHD, and I'm learning how stimulants help. One person even said something like, "A person with ADHD needs stimulants like a short-sighted person needs glasses." I know all about living with glasses! :) But whether or not my body can tolerate caffeine every day is another question. Oh the encounter excitement! :) Oh not targeted? That was weird. I'm sure if I tried to comment while playing, there would be... comedy. Let's just call it comedy. :) We're keeping the lander attached! We're living dangerously! :D 34°C! 🥀🥀🥀 But seriously, in an airless room, I'd take a break just to ventilate it. Then again, time to take such a break is not always available, I guess. I tried playing around with the position of mid-course corrections, and found the best place was the actual middle of the course. Ner ner neer ne, ner ner neer ne, heey Jude! ~~See, I was writing it down.~~ KSP making it quicker for the player to do things that go slower for the kerbals is kind-of like Minecraft where the world just stops if the player isn't in a nearby chunk. Or maybe it's the opposite because the villagers and animals don't notice time passing. One time, I was building near enough to a village that the villagers' crops grew, but far enough away that the villagers themselves were not even _created_ yet! I wasn't bothered by the land flashing. Perhaps that's because I always brace myself when I see the camera start moving. Wow! No quicksaves! :D Jolly good show, Matt! Hmm, low tech to Duna? I do enjoy the occasional low-tech mission. If I suggested a low-tech _SSTO_ to Duna, would that be too much? I guess it'd need refuelling in LKO, or to be launched on a rocket and return as a spaceplane.
Dr. Lowne, I do believe you need to be cooling your studio closet. If you have a window, buy a window A/C unit. If not, assuming you’re renting, get a portable A/C unit and just rig something up to route the duct outside of the room!
Personally, I enjoy these live commentary videos. Its nice to know that even the professionals have the same slip ups as the rest of us, plus it gives a bit more idea of how long the missions actually take, so we can fully understand the work that goes into them. We don't always get that with a fully produced and edited video.
@@markymarkgames4198 idk bro, and it was not actually so successful, I send a 3.5 ton probe in polar orbit and it worked fine. But I also sen a very compact rover but after landing it it would not want to use its brakes even if I had full probe controle.
Welcome to the game! :) You might be best off looking in Matt's older videos. He's done a bunch of tutorials in the past, including much of the first 2 Lowne Aerospace series, and he's explained a lot in most of his non-tutorial videos too. After all that, he's got tired of explaining. :) If Matt's tutorials don't work out for you, nor the ones he references such as Scott Manley's, try Mike Aben. There used to always be a few people saying "I've played for years but I can't land on the Mun" until Mike Aben made his tutorials.
Hey Matt. youre videos are actually pretty good. so dont underestimate yourself bro. you achieved already big Thinks, you will achieve more. im stupid at this game somehow, but still love it.
engine sound missing is definitely due to better time warp. I didn't had any mods except KER and Alarm Clock. After I installed better time warp I had the sound bugs
i have a confession, I've been playing KSP 1 on and off since early access. and I don't recall landing on any other bodies besides mun and minmus.... by the time I get to that point I'm either ready to take a break, or feeling stupid as to how I'd build a rocket and make the trip haha.
I know how you feel. The only reason I've landed on Laythe is because I was in a particularly crazy mood when I launched my first NERV-equipped SSTO. I can't remember how long it took me to develop a rescue SSTO, but it was at least 5 months, maybe a lot more. Launching the rescue SSTO from Laythe was one of the most terrifying things I've done in the game. Besides the absurdly high lift-off speed on the small island, at the last instant before takeoff, the plane was somehow yanked 45 degrees to the left so suddenly, I didn't even see it happen. I was rolling 90°E, then I was flying 45°NE! I don't think I'll set my landing gear to maximum friction again. At least it flew fairly well, but making it fly well is largely why developing it took so long. It took me such a long time to learn how to make planes fly well. In fact, I have well over 2000 hours in the game, maybe over 3000, but the majority of that time has been spent in the SPH trying to get SSTO designs right. It doesn't help that I hate landing planes or rockets, unless it's on Minmus. (It's starting to get easier as I use lights to help me judge the distance to the ground.) Also, I build SSTOs not just because they're cool, but because trying to plan multi-part missions confuses me badly. All the missions I've got off the ground have been relatively simple by comparison with other players. And both the Laythe and a (one-way drone) Eve mission happened because I so very much wanted to see those worlds from their surfaces. (Without mods, Eve was a huge disappointment.) I've recently realised I've got ADHD. I think it affects my playing because I never know if I'll be able to focus when the mission requires it. Stimulants help people with ADHD, so I'm trying energy drinks now to see how I get on. I don't know if I can have caffeine every day though; other health problems may make it impossible.
I totally get this. I can do the Mun and Minmus in my sleep. But when I start planning something interplanetary, I find myself drifting off and needing far more breaks because my mind is working overtime to try and figure out a good design. I wish the game encouraged building wide instead of tall, but, you know...physics.
Please consider trying out the Nertea mods like Cryo Engines, Kerbal Atomics, the Near Future suite, and Far Future Tech! They're really cool, and while far future may be slightly overkill for the base game system, that can be remedied with a planet pack mod like Kcalbeloh :3
I can't even imagine building anything in this game in ten minutes. If I spent ten times that long I'd have an overthought, over-engineered vehicle that, turns out, was missing at least one part critical to its mission.
your not alone in preferance of mechanical over the other veriant. hell i love mechanical because its a good reminder IT EXISTS ill take a noisy keyboard that maybe gets picked in audio on the odd over a silent but rather short living board. also long lived keyboard.
lol, what timing xD talking about stressful, I recently restarted the game on the highest difficulty: career mode on console. I managed to get to duna yesterday, but didn't have the tech unlocked for a decent lander yet. maybe that's a good video idea for you.
Matt live : so here I'm just ascending and when I reach 100m/s I gently tap the D key on my keyboard then [goes on tangent about keyboards] - commentary matt : sorry I went on a tangent about keyboard there, but I should probably be talking about what I'm doing instead, unless you've heard about gravity assists before, like I did on [goes on tangent about future missions]
my first duna mission took over 6 hours of stress and crying bc i kept running out of fuel and making quicksaves and had to wait for the perfect moment to come back
Get 10% off 6” and 8.5” MOVA Globes with code MATT10 at ➡ bit.ly/mattlowneMOVA
I wish I had a globe….
mova globes are so cool
Such a shame that the Jupiter globe isn't at the same scale factor that the Earth globe is
@@axiomostanes yeah, having the complete set in scale would be awesome
@@axiomostanes I feel like you don't understand how much more massive Jupiter is than Earth lol
Funny that Matt can do some of the most wild over engineered ideas, and also struggle at a simple Duna mission at the same time.
they have become too skilled for the easy mode....
@@Winston-lf7sb 🤣🤣
Launch + gravity turn without heat is always satisfying.
How stressful Duna mission can be?
*Yes*
real
Thumbnail: VERY
I like these live commentary videos cuz i can build along without going half the speed
If you are new, i recommend not building along but trying to replicate the end piece by itself and add your own spark to it
"I know Americans are gonna say that's not that hot" Bro that is scorching much respect to you for putting up with it. We have AC over here for a reason.
That's 90F. Duck that, bro. That is ridiculous for being inside.
Europe is truly third world; no AC and tons of brown people.
90° inside without ac? Nope. Miss me with that. Absolutely miserable
nah im in a unairconditioned house in tennesse its rough i feel you
I live in Vegas, and it's been ungodly hot here this summer. Buit indoors in 90F+ with no AC? Damn, dude. That's just brutal.
In ReStock mod, launch escape thingy has an option that you can turn on, that makes launch escape attach seamlessly to a docking port
You make this stuff look so easy, then I go spend a few hours in KSP bumbling around making all sorts of mistakes. It's fun! But I'm slowly learning. That manoeuvre node planner just doesn't make much sense to me. Also, I feel your pain with the heat, I live in outback Australia with no air conditioning.
I enjoy these types of videos every now and then just to see some of the planning that goes into these more ambitious missions, and frankly I'm very glad it's not (yet another) Mun landing.
What surprised me is how easy, or in some cases hard it was to get encounters for docking and landing. Personally I've had a massive amount of trouble wrapping my head around the concept, so it was cool to see a "seasoned veteran" like yourself really show how it's done in real-time.
I know it would interfere with the vibe of your typical content, but I'd be totally down for more of these types of vids in the future, if infrequently. (Maybe Laythe next time?)
Isn't "going on a bit of a tangent" the whole point of turning sideways as you launch into orbit?🤣
Good one! 🤣
I haven't seen many people ever make a joke with trigonometry terms, but you did this one well
This is the ksp content that I was looking for!
Something that might help with the heat Matt, is a dehumidifier, My office is also always 28-30 degrees and being England, is also wet, and it's been a lot more bearable since I bought a dehumidifier taking it from 80% down to 35%. (Also, the Logitech G512 is a beautiful keyboard, mine has been going strong for five and a half years now and it's as good as day one)
Absolutely love the live commentary, or really any of the commentary because it has a personal flair
I do like these live commentary videos as everything is played in real-time. I would like to see more like this.
What a perfect timing.
Not working on Duna, but I've been trying to add a return vehicle to my 16t Minmus rover. Mostly by building a trailer that carries a rocket.
As a person who doesn't talk so much, I salute your talking and coming up with topics on the spot and I believe that's a talent bro
Can't wait to watch this video, but I just wanted to say; I'd love to see you try to make a station and lander around a planet orbiting another star using mods!
That would be awesome
I put in one of the systems(vulture) and had a ship with modded power generation that could maintain warp 1.6 forever. It was going to take 25 RL days to fly there at that speed. Would be really hard to make a video without cheating your way to the new system or just showing a few seconds of a long boring trip. Then it's just the same thing going around a planet with different graphics. I knew space was big but I never really understood how big until I did that.
Hey Matt! I appreciate the respect you have for your audience. Not all streamers will turn away from the mic to cough, or will speak into their mic through yawns and shit, and it feels disrespectful. Thank you for being decent, and for the great videos :)
i didn't know you had a Lego Saturn-V
i recognised the lander during the sponsor segment
Those kerbals with the yellow hats in the VAB look like a bunch of minions 🤣
AHAHAHAH SO FUNNY ok no that was rude of me sorry
@@user-ld5yu4dk2swhat?
@@user-ld5yu4dk2sTf 😂
The obvious answer to which mission you should do live next is: Eve. >:D
It would actually be interesting to see you do a stressful mission live, as a change from your usual videos.
RCS doesn't work on Duna anymore because I think they made it so the Kerbals have weight and the parachutes and tools have weight as well.
it still works just not as good
@@KaleyDuke I know you have to jump and then use it as a boost. But you can't fly around like you can on moons. Apart from Laythe.
It still works, you just have to be higher up on the planet where there is less atmosphere
@@trabant601ethe pressure on duna is 25x less than on kerbin
Its not about pressure but its about the gravitational pull
It's about gravity and pressure. Engines are optimized for sea level, vacuum or somewhere in between... unless it's an aerospike the pressure is definitely a thing. Scott Manley told me all about it.
MOVA Globes are the kind of thing that make me wish I had disposable income.
"They get paid by the hour they love it" that is best statement I ever heard
Do you want to hear the Gospel? God bless you.
You can enable crossfeed through the radial clamps so that you don't need the fuel lines
Yeah but you also need to set the fuel priority and it's faster to just slap the fuel lines on lol
@@MattLowne i find that it's pretty good at automatically setting the priorities
The way Matt always cuts himself off mid sentence at the end is classic
In case no one else has recommended it yet, I think you'd get quite a lot out of TU Recolour Depot, and especially Lazy Painter. They allow for a lot of customisation of how stock parts look.
Sadly it doesn't work with ReStock
i like these videos :) you reinvigorated my love for ksp, so i spent the past few days troubleshooting to run it on linux, its all your fault, thank you
It came out well, i enjoy that this type of video shows up every once in a while
always love watching you faff around with KSP. would love to see you try Realism Overhaul
This was beautiful! But I love your other videos, too, so would love more of both! :)
I really enjoy these tutorial videos. I learn so much
It's nice to watch some good old Matt Lowne from times to times
You could go to Moho, I feel like everyone forgets about it.
*Flashbacks to Martincitopant’s first manned mission to Duna in his KSP play through*
Oh yeah, really enjoy this type of video every once in a while!
Love your cannel, keep up the great work.
I think these videos are great. Not every time, but building in these uncut, live videos would be a great change of pace
aaaand let's make it a plane! That's fun!
Matt is such a fun guy to watch
I have to admit. Those MOVA globes do look badass. Thanks for your efforts Matt.
Yaaay live commentary video!
Actually nice to watch a “pro” live, as a non-pro since early on, and still playing, doing many of the same Kerbel-esq things. Carry on Matt.
Just watched the video. Great stuff. Have a few questions, followed by an answer to the question you asked in the video.
1. What is the actual purpose of the LES? I've got more than 1000 hours into KSP, and I've never used it. Nor have I ever seen anyone explain what it's used for, or how to use it effectively. I know this wasn't a tutorial video, but it's a question I have, so there you are.
2. Why did you not use the rest of the fuel - or at least some of it - from the ascent stage for the LKO circularization? I know you said you over-engineered the craft (which I also have a tendency to do), but why not use it if you brought it with you? That would have saved on fuel for the trip there and back, right?
3. Why did you go EVA in LKO to get crew into the lander? Couldn't you have just used the Transfer function considering you had the lander connected via a docking port (albeit to the engine)?
4. Due to Duna's rotation, didn't you come in on the "hot" side? That is, you came in following the same rotation as Duna, which, if I'm correct, cost you additional dV for the capture burn. Shouldn't you have come in right-to-left instead of the left-to-right rotation you used?
5. When attempting rendezvous burns, such as when you launched from Duna's surface to get back to the mothership, why aren't you adjusting the engine thrust of the craft? I always do that so that the burn times get longer and more controllable. I mean, you do you, but I'm curious as to why you don't do that?
And now for the comment! You asked if we liked this video, and if we did, what other missions could you fly using this style. Well, I loved the video. I like raw, unfiltered commentary and in-game hijinks that you aren't correcting; it makes me realize that I'm not the only one that forgets stuff or does things that I have to correct in-flight. But as for more like this? Well, I'd like to see a Jool-5. Everyone does videos of Eve, or Duna, or even Moho. But I've yet to see a live commentary, in the style of the video you just did, for a Jool-5. That, at least to me, would be interesting.
Oh, and one more question for you please. What visual mods are you using? I like the style of the interface, and I know it's not the stock one. What visual mod is doing this?
Anyhow, great stuff. Keep it coming!
It's funny how I have no idea what he's talking about, but I still adore his videos. 😂
I usually just skip sponsorship sections but good god those globes look pretty awesome
oof 30°C 🥀
The fairings came together nice!
Drag cubes are dynamically generated so you can hardly reskin without changing them a little bit. Everyone can see you're using Restock, which is not the case for the patch I use. :) But I use the patch because it means faster loading and it's more accurate on some nose cones.
I wanted to build my own keyboard as a project, but there's just no reason for me to do so. I get on all right with Logitech keyboards, believe it or not with how much I type, but I've got a Kinesis Freestyle 2 now and it's great! Given that I don't know what switches I'd like without trying them, I think I'll stick with these. (I wonder if someone will tell us Kinesis use something better than Cherry switches. XD I don't know, but I'm half-expecting it!)
I don't see how a switch would feel better or worse just because it's optical. It might be easier to design as you don't have to think about how the contacts would affect the feel, but I'm sure it's not a problem for Cherry who have decades of experience with designing mechanical switches.
I had to fix staging during launch once or twice. I found it a little too exciting! XD
If the command module spins around and whacks into the lander, would that make it slapstick comedy IN SPACE? :) But that might be my sleep deprivation talking.
Matt: "We got loads of time to apoapsis, so there was no stress in that whatsoever."
Me: _Worrying whether the lander's engine will fire by accident._ :)
But I should have had faith in Matt -- he checked his staging, even if he did do it on the fly.
There's a fix for the engine sound bug in KSPCF, but it often makes all the sound come out of one speaker when you're in map view -- annoying with headphones. The actual bug is the sound is given a position very far away from where it should be, so I guess KSPCF just limits the position relative to the rocket instead of centering it in map view.
Nice touchdown!
The commentary is good. I'm even thinking this looks set to be one of my favourites. :) It's easier for me to listen to than normal, probably because I find it harder to listen to punchier commentary. That said, I might be getting better as I learned something about my health. I realised I've got ADHD, and I'm learning how stimulants help. One person even said something like, "A person with ADHD needs stimulants like a short-sighted person needs glasses." I know all about living with glasses! :) But whether or not my body can tolerate caffeine every day is another question.
Oh the encounter excitement! :) Oh not targeted? That was weird.
I'm sure if I tried to comment while playing, there would be... comedy. Let's just call it comedy. :)
We're keeping the lander attached! We're living dangerously! :D
34°C! 🥀🥀🥀
But seriously, in an airless room, I'd take a break just to ventilate it. Then again, time to take such a break is not always available, I guess.
I tried playing around with the position of mid-course corrections, and found the best place was the actual middle of the course.
Ner ner neer ne, ner ner neer ne, heey Jude!
~~See, I was writing it down.~~
KSP making it quicker for the player to do things that go slower for the kerbals is kind-of like Minecraft where the world just stops if the player isn't in a nearby chunk. Or maybe it's the opposite because the villagers and animals don't notice time passing. One time, I was building near enough to a village that the villagers' crops grew, but far enough away that the villagers themselves were not even _created_ yet!
I wasn't bothered by the land flashing. Perhaps that's because I always brace myself when I see the camera start moving.
Wow! No quicksaves! :D
Jolly good show, Matt!
Hmm, low tech to Duna? I do enjoy the occasional low-tech mission. If I suggested a low-tech _SSTO_ to Duna, would that be too much? I guess it'd need refuelling in LKO, or to be launched on a rocket and return as a spaceplane.
More of these Matt. Love the live commentary 😂
Dr. Lowne, I do believe you need to be cooling your studio closet. If you have a window, buy a window A/C unit. If not, assuming you’re renting, get a portable A/C unit and just rig something up to route the duct outside of the room!
I like to live by the mantra, "if you need 100 oranges to get to the moon, pack 300"
Finally a new video i am always waiting for one!
this helps a lot as tips and tricks, its nice!
I just wanted to see your Duna mission vehicle designs. Aerospike, nice idea, I keep forgetting that atmosphere is atmosphere in KSP.
When do we get Mova Globes of the ksp planets?
Personally, I enjoy these live commentary videos. Its nice to know that even the professionals have the same slip ups as the rest of us, plus it gives a bit more idea of how long the missions actually take, so we can fully understand the work that goes into them. We don't always get that with a fully produced and edited video.
Loved the live version
i literaly finished my first sucesfull duna mission, today, after 180+ hours of gameplay.
HOW?
@@markymarkgames4198 idk bro, and it was not actually so successful, I send a 3.5 ton probe in polar orbit and it worked fine. But I also sen a very compact rover but after landing it it would not want to use its brakes even if I had full probe controle.
I usually name my missions to Duna, "Dunatic Fringe" or "Dunraker"
I LOVE YOU MATTT (btw, where are the minmus colony series)
MOAR of these videos please!
Hooray, live commentary matt!
22:05 one of the most thrilling and scary sights a person could ever experience is your home planet getting smaller and smaller
A live commentary video going out to Eeloo might be fun, always feel like Eeloo is underappreciated by a lot of peeps
matt: "I dont think i do well under pressure"
matt's boss: **taking notes**
Just so you know, I’m new to ksp so don’t hide how you do stuff please. Especially how to work out the perfect hands-off gravity assist launch
Ah yes, the ole "main character" has dropped in
Welcome to the game! :) You might be best off looking in Matt's older videos. He's done a bunch of tutorials in the past, including much of the first 2 Lowne Aerospace series, and he's explained a lot in most of his non-tutorial videos too. After all that, he's got tired of explaining. :)
If Matt's tutorials don't work out for you, nor the ones he references such as Scott Manley's, try Mike Aben. There used to always be a few people saying "I've played for years but I can't land on the Mun" until Mike Aben made his tutorials.
better than the post-mission commentary stuff
We need more fold out space stations and bases
FWIW, I feel like this style of real-time commentary and gameplay makes it more relatable to the experience of actually playing the game
Hey Matt. youre videos are actually pretty good. so dont underestimate yourself bro. you achieved already big Thinks, you will achieve more.
im stupid at this game somehow, but still love it.
Real hot take on keyboards is preferring membrane keyboards… 🤷♂️
Matt, please get the nertea mods. I'm really looking forward to what you'll build with them.
Youve got free iva! You should transfer your kerbals between vessels with it! And avoid that clunky ui, plus its just more fun!
flashbacks from the playstation edition duna vid where matt was slightly sick and was going insane due to heat are kicking in
Do any of you who watch these videos try to right click on the screen and rotate stuff around (as if your were playing the game)?
I personally prefer this style of video
I love these videos. I vote for more.
engine sound missing is definitely due to better time warp.
I didn't had any mods except KER and Alarm Clock. After I installed better time warp I had the sound bugs
“Wack” is by far Matt’s favorite word.
Matt, here’s a graphic mod you could try, Sci-fi visual enhancements
i have a confession, I've been playing KSP 1 on and off since early access. and I don't recall landing on any other bodies besides mun and minmus.... by the time I get to that point I'm either ready to take a break, or feeling stupid as to how I'd build a rocket and make the trip haha.
I know how you feel. The only reason I've landed on Laythe is because I was in a particularly crazy mood when I launched my first NERV-equipped SSTO. I can't remember how long it took me to develop a rescue SSTO, but it was at least 5 months, maybe a lot more. Launching the rescue SSTO from Laythe was one of the most terrifying things I've done in the game. Besides the absurdly high lift-off speed on the small island, at the last instant before takeoff, the plane was somehow yanked 45 degrees to the left so suddenly, I didn't even see it happen. I was rolling 90°E, then I was flying 45°NE! I don't think I'll set my landing gear to maximum friction again. At least it flew fairly well, but making it fly well is largely why developing it took so long. It took me such a long time to learn how to make planes fly well.
In fact, I have well over 2000 hours in the game, maybe over 3000, but the majority of that time has been spent in the SPH trying to get SSTO designs right. It doesn't help that I hate landing planes or rockets, unless it's on Minmus. (It's starting to get easier as I use lights to help me judge the distance to the ground.)
Also, I build SSTOs not just because they're cool, but because trying to plan multi-part missions confuses me badly. All the missions I've got off the ground have been relatively simple by comparison with other players. And both the Laythe and a (one-way drone) Eve mission happened because I so very much wanted to see those worlds from their surfaces. (Without mods, Eve was a huge disappointment.)
I've recently realised I've got ADHD. I think it affects my playing because I never know if I'll be able to focus when the mission requires it. Stimulants help people with ADHD, so I'm trying energy drinks now to see how I get on. I don't know if I can have caffeine every day though; other health problems may make it impossible.
I totally get this. I can do the Mun and Minmus in my sleep. But when I start planning something interplanetary, I find myself drifting off and needing far more breaks because my mind is working overtime to try and figure out a good design. I wish the game encouraged building wide instead of tall, but, you know...physics.
love your vids matt. make em how ever you like :)
Please consider trying out the Nertea mods like Cryo Engines, Kerbal Atomics, the Near Future suite, and Far Future Tech! They're really cool, and while far future may be slightly overkill for the base game system, that can be remedied with a planet pack mod like Kcalbeloh :3
Live commentary to the rumored planet in the asteroids. Something like Dre’s? I don’t think it exists though.
I like this king of live missions
I can't even imagine building anything in this game in ten minutes. If I spent ten times that long I'd have an overthought, over-engineered vehicle that, turns out, was missing at least one part critical to its mission.
your not alone in preferance of mechanical over the other veriant. hell i love mechanical because its a good reminder IT EXISTS ill take a noisy keyboard that maybe gets picked in audio on the odd over a silent but rather short living board. also long lived keyboard.
I've said it before, but... it's so nice to have you back on KSP1.
"ksp1? what's that? there's only one ksp after all!"
lol, what timing xD talking about stressful, I recently restarted the game on the highest difficulty: career mode on console. I managed to get to duna yesterday, but didn't have the tech unlocked for a decent lander yet. maybe that's a good video idea for you.
hey Matt, good video. towards the end you felt really annoyed tho. have a nice day!
Highlight of my Saturday!
Do an Eeve live comentary, it would be perfect. Love your videos, also 30°C here at Brazil damm
This is the only time ive been interested in a youtube video sponsor lol
Matt live : so here I'm just ascending and when I reach 100m/s I gently tap the D key on my keyboard then [goes on tangent about keyboards]
- commentary matt : sorry I went on a tangent about keyboard there, but I should probably be talking about what I'm doing instead, unless you've heard about gravity assists before, like I did on [goes on tangent about future missions]
Love these!
Gee, now I actually do wanna see a live commentary low tech Duna mission.
Wohoo new video
Love u man 😊
These 'live missions' are great.
"They're paid by the hour" is *crazy*
Keenan escape burn is the only time I’ve ever seen you not overshoot a burn
i was with you, i am with you, and ill always be with you
my first duna mission took over 6 hours of stress and crying bc i kept running out of fuel and making quicksaves and had to wait for the perfect moment to come back
I finished mine with no joke 0.2 percent fuel left
I once tried to finish a dres mission and somehow came barreling back to Kerbin at 10,000 m/s no joke
@@Concavenator_corcovatus i used the eva jet pack lol
@@alexb-mc4jo :O i was only going like 5000 ms
@@midnightcat1202 lol