Man, those thud engines. They seem so useful with their radial attachments, but they're heavy and inefficient and have probably single-handedly stranded more kerbals on the mun than any other factor...
Yeah, in the end I just mount small fuel tanks with regular engines. Basically: slanted nosecone - tank - engine, all on the side. The mounting is as versatile as the Thud engines, but you can mount everything like that.
Used properly they are good in the early game, I have done many Mun and Minmus missions with them, also done a few Ike missions with them. Not the best, but ok early on if you understand how to build for them.
They are not heavy tho. Lighter than a spark engine, yet less effective. Less effective than a spark engine. =-/ Honestly i have no idea why they are here outside of estetic purposes with that side-mounting. Literally any engine in game objectivly better by most metrics.
@@sinner5452 I use them mainly for added control of first stages, they're a sea level engine so no good for vacuum ships, plus once you get to orbit your vessel is usually small enough that RCS or SAS wheels can steer it.
@@nvb9218 Well, i use winglets for that part on first stage if needed. Weight same or less, do not drain fuel, add stability on ascent. Plus often rockets have no trouble self-stabilizing by just thrusting forward with correct height/weight ratio, so its only early game problem with few parts unlocked yet. But yep, it seems to be intended usage of that engine.
Thanks for saving the fellas, I've done some practicing since actually managed to land on Minmus with a lander and dock back in orbit. I clearly have a lot left to learn. At least there are no Kerbals stranded on the Mun anymore. Now I've got one alone on Duna, but I'll get someone over there eventually. Probably.
You're lucky you're not playing with the life support mod lol. But enjoy the learning phase. Once you learn how to do this stuff in your sleep, the game loses some of its excitement and sense of accomplishment.
I just came back to KSP after years absent. Working through a Science game, I tried to make a Mun Lander-I got into space and realised I might have enough dV to get to Minmus, so off I go. Successfully landed! Successfully returned to Kerbin! Great, I thought. Tried to use the same ship-the thing I actually designed for a Mun landing-only to find out it was insufficient for it. The Apollo-style separate lander didn't have enough fuel to land and get back to the mothership.
10 green kerbals, sitting on the mun, 10 green kerbals, sitting on the mun, And if one rescue mission should accidentally fail There'll be 11 green kerbals sitting on the mun.
Sent crew to Jool, couldn’t slow down enough for Kerbin orbit on return so they flew off back into space. Sent a rescue mission to rendezvous in deep space, returned everyone to Kerbin then realised the rescue ship had no parachutes. Sent another rescue mission to Kerbin orbit. RIP mission budget.
@@Penfold101 Heat shields in this game are so OP that they can easily withstand a direct entry from Jool, unless you either 1. didn't have a heat shield or 2. are playing with an increased heating setting
Direct ascent is probably the best way to go for individual missions but if you get the hang of rendezvous it can be quite handy to ship out one lander suitible for all the missions you could need, and then rendezvous new crew and fuel with it as need be. Or it would be anyway if progression was better anyways.
Watch a tutorial on how to rendezvous. It’s a bit tricky the first time but you’ll get the hang of it real quick. Besides, it opens you up to a whole world of new builds, scenarios and opportunities. It’s also quite fun to do.
By the way, if you ever need to attach something (like the LES) over a parachute, just use an upside-down engine plate! It gives you the two nodes you need
Low-tech constructions are some of my favorites, there's a lot of creativity when you just can't get a part up for the task, and have to figure out ways around it.
@@Somerandom1922 It's because drag cubes are generated based on part shapes, and perhaps because the generator... could use some improvement. I'm using the Community Fixes mod which has a faster, better generator which also changes drag cubes a little bit, though more for some parts than others.
A direct quote from the restock mod page. “Q: Did you change aerodynamics/colliders/drag cubes? A: We minimized the impact as much as possible. Let us know if you have a concern.”
@@sxndwich3395 I suspect there's a lot of engineering debt there that would've been hell to slog through, it's always an especial pain to work on a small project that turned into a big project. Given they didn't have the resources to start over they definitely wouldn't have had the resources to build something new off KSP 1.
Years ago I had stranded one of my fellers on the Mun and didn't have the parts to use the big capsule. So I used the ARM on the top of a second ship to go up, nab the stuck ship, and fly it home all together. Was real proud of that actually.
As someone who has yet to reach at least half of the planets in KSP, despite an embarrassing amount of hours in it, maybe there are quite a few guides that would be very useful to have.
I think it would be really to make the eye tracking video “if i look at a part it explodes” so it doesn’t necessarily mean a reset if you do happen to look at the rocket
Theres a fun window where you can burn nonstop from launch site to the mun (no circularizing). From the map view, put your camera anywhere on the orbital plane between kerbin's orbit and mun's orbit, aim it at the mun, and pan until kerbin's horizon goes down the middle, with the planet on the left side of the camera. Wait for kerbin to rotate until the KSC is on the horizon, makijg sure to keep the mun and horizon in the center of the screen. Then, launch your rocket, do a typical ascent, wait till karmin line, the burn towards the mun set as target. You'll get a decently efficient intercept.
This situation reminds me of my first manned Duna mission. I stranded Jeb on the surface with only enough fuel to return to orbit. I sent a similar craft minus the lander parts to rendezvous with Jeb in Duna orbit and successfully returned all Kerbals home.
Never knew that just examining your own launch pad and runway that you have built a few days ago could yield enough science points to unlock a new command module. 😂
Eye tracker idea: every time you look at the navball your velocity is randomised! I think changing only direction not speed makes it the most fun as you can take advantage of that but most of the time it’ll screw you over
The "neer look at your rocket" mod is called RPM/MAS. These are two mods - V1 and V2 if you wish. One is more mature, other is more flexible.It's about IVA experiences - you can't see your rocket from there and if something fails - well, it's outside.
Makes me remember my days of sending a rescue mission to rescue a rescue mission that was going to rescue another rescue mission rescuing my Duna landing mission.
That eye tracker video sounds really fun! A few years ago I wrote an autopilot for KSP in the mod KRPC which is an API for python to allow you to control the vessel with python scripts. The advantage of this over the more well known kOS is that you could integrate code for the eye tracker more easily, since all of it is just python (quite a suitable language for stuff like eye trackers). Perhaps you could make the vessel abort when you look at the vessel, or run an action group? Detonate a bomb with one of those old military mods? I believe the basic stuff like that still works in mods like bdarmory , just the more advanced stuff like automatic tracking and dogfights have stopped working. I think this would be quite simple to add to an existing eye tracker script.
So glad to see you back on KSP 1. Have you ever considered maybe doing a RP1 or similar playthrough? I'd certainly watch every episode of that if you do!
I kinda love the Mercury/Apollo lander thing, there's something beautiful about the cursed curve. And for an eyetracker idea, if you look at a kerbal in the bottom right, they have to get out of the rocket.
I had a really rough day/a lot going on in my life right now and this video made me really happy for some reason. Thank you Matt. You are the comfort food of KSP videos :) lol
I have a standard rescue vessel on my KSP game, and have for years. It's called TheBlunderbird. The description is "On a lonely planet, slowly spinning its way to damnation..."
Thought the intro was a bit much, and then you threw in CJ to firmly put the tongue in cheek. And the traditional blunderbirds intro followed. Marvellous. Simply marvellous
Make an eye tracker... It's a fun and simple little project using an old PS3 camera, some IR LED's and a piece of the magnetic strip out of an old floppy disk! Made one myself about 3 years ago for Star Citizen and still using it now.
I MISSED THESE VIDEOS! I never had any intention of buying KSP2 until it was officially released, and since it now seems to be dead, I was really hoping you'd go back to making Blunderbirds videos using KSP1. These have always been my favorites. I popped a bag of popcorn just for this video!
genuinely really happy we're back to ksp 1 content. no more dealing with stupid bugs and a borderline scam development cycle. I'm sure I'll be watching every ksp video from now on, like how I did before ksp 2 came out Edit: maybe we could even have another superheavy jool five? that's still one of my favorite missions. and if mods are being considered, maybe Rescale Continued for a new experience? 2.5x the stock system requires more realistic rockets while still being very manageable with stock KSP. I've been using it with Blackrack's clouds and other visual mods and it's been great so far.
I think for blunderbirds you should have collisions off, unless the save file owner had the mod and collisions on. A ship may glitch to Krell (Kraken Hell)
Hey Matt, i recently got into KSP i bought it when it was on a big sale with both DLCs and your videos are really entertaining while also really helpful, thanks Matt.
I have eye tracker ideas perhaps: If you look at the staging, it presses spacebar. If you look at a Kerbal, it goes on EVA If you look at the altimeter, it uses "Abort" If you look at fuel levels, kerbals are denied any snacks (?)
Thinking about it, I would love to see a module where you can transfer liquid fuels and oxidizer to other crafts. So that if two crafts don’t have enough, you can transfer its fuel over so that one may be able to leave orbit. Or in this Bluberbirds mission, have that peace of mind to have that extra fuel from the crafts to get home.
Not sure if you know about this, but Kerbal hot potato is back. They just moved it to a different tab on the Reddit. Someone else is renting the save game right now, bit it’d be a cool thing to keep on your radar.
I love KSP but it definitely isn't an easy game. I am actually surprised how well I was able to get into the game cus I had friends try to show me how to play and it looked super confusing, but I surprisingly picked it up real quick. It can take awhile to get anywhere your 1st time, but nothing feels more rewarding than making your 1st Orbit and eventually doing your 1st Mun/Minmus landing.
One thing to know about the restock mod is that it does change the drag boxes of parts, which could mean more or less drag on parts. Recommend you do some testing to see if the drag change is significant enough to affect your goals.
Just letting you know I'm pretty sure the person who did the "If I look at a Skyrim Character I have to kill them" challenge was DougDoug. He makes great content and he's a really good programmer.
they totally should have made provisions apart of this game. like you gotta make sure you bring enough food and water and a toilet or your kerbs kick the bucket.
Eye tracker idea. You have an image of all the planets in the kerbin system that flashes on to screen randomly. And if you look at a planet you have to land there.
I noticed that the stranded lander had most of it's Monopropellant. I wonder if there was enough on board to achieve orbit. The fuel and oxidizer left on board was similar to the amount your rescue ship had when it reached orbit. Maybe it wasn't so stranded after all?
2 stranded kerbals on the mun, sent a rescue mission, 3 stranded kerbals on the mun
such a kerbal thing to do
y e s
Man, those thud engines. They seem so useful with their radial attachments, but they're heavy and inefficient and have probably single-handedly stranded more kerbals on the mun than any other factor...
Yeah, in the end I just mount small fuel tanks with regular engines.
Basically: slanted nosecone - tank - engine, all on the side. The mounting is as versatile as the Thud engines, but you can mount everything like that.
Used properly they are good in the early game, I have done many Mun and Minmus missions with them, also done a few Ike missions with them. Not the best, but ok early on if you understand how to build for them.
They are not heavy tho. Lighter than a spark engine, yet less effective. Less effective than a spark engine. =-/
Honestly i have no idea why they are here outside of estetic purposes with that side-mounting. Literally any engine in game objectivly better by most metrics.
@@sinner5452 I use them mainly for added control of first stages, they're a sea level engine so no good for vacuum ships, plus once you get to orbit your vessel is usually small enough that RCS or SAS wheels can steer it.
@@nvb9218 Well, i use winglets for that part on first stage if needed. Weight same or less, do not drain fuel, add stability on ascent. Plus often rockets have no trouble self-stabilizing by just thrusting forward with correct height/weight ratio, so its only early game problem with few parts unlocked yet.
But yep, it seems to be intended usage of that engine.
Thanks for saving the fellas, I've done some practicing since actually managed to land on Minmus with a lander and dock back in orbit. I clearly have a lot left to learn. At least there are no Kerbals stranded on the Mun anymore. Now I've got one alone on Duna, but I'll get someone over there eventually. Probably.
lol
Another blunderbirds mission ho?
You're lucky you're not playing with the life support mod lol. But enjoy the learning phase. Once you learn how to do this stuff in your sleep, the game loses some of its excitement and sense of accomplishment.
Oh god, someone go get Matt again...
I just came back to KSP after years absent. Working through a Science game, I tried to make a Mun Lander-I got into space and realised I might have enough dV to get to Minmus, so off I go. Successfully landed! Successfully returned to Kerbin! Great, I thought.
Tried to use the same ship-the thing I actually designed for a Mun landing-only to find out it was insufficient for it. The Apollo-style separate lander didn't have enough fuel to land and get back to the mothership.
Jeb and his crack team of kerbals: ❌
Jeb and his team of kerbals on crack: ✔️
(Edit) they prefer whiskey but they make do with what they have
*snorting intensifies*
You need finest columbian for these types of missions
Yes
yes
"You call it a twitch, I call it razor sharp reflexes"
10 green kerbals, sitting on the mun,
10 green kerbals, sitting on the mun,
And if one rescue mission should accidentally fail
There'll be 11 green kerbals sitting on the mun.
If you check the engines there are variants like a boattail or completely bare, or shrouds for engine mounts :)
The Boattail variants look awesome tbh. I've been using it on the first stage of most of my rockets.
@@Somerandom1922 Same
Let’s hope it doesn’t end like thunderbird 2 in the puppet series. Blunderbirds are go!
How did it end? I watched this series long time ago
@@torusx8564 it’s not at the end of the series, it’s when thunderbird 2 crashed nearly killing Virgil
possible idea: every time you look at rocket throttle is maxed
also nice to see blunderbirds back, kerbals across the system celebrate!
Sent crew to Jool, couldn’t slow down enough for Kerbin orbit on return so they flew off back into space. Sent a rescue mission to rendezvous in deep space, returned everyone to Kerbin then realised the rescue ship had no parachutes. Sent another rescue mission to Kerbin orbit.
RIP mission budget.
This is a good analogy for Ksp2’s development cycle.
Couldn't slow down enough for Kerbin orbit? Just do a direct re-entry.
@@geryz7549 ever heard of re-entry heating?
@@Penfold101 Heat shields in this game are so OP that they can easily withstand a direct entry from Jool, unless you either 1. didn't have a heat shield or 2. are playing with an increased heating setting
@@geryz7549 definitely had one, but either skipped out of the atmosphere or burnt up. Tried it so many times…
Direct Ascent is always the way to go and not just because I have never managed to achieve rendezvoux in KSP.
I agree, this time because I have never managed to achieve rendezvous in KSP.
Direct ascent is probably the best way to go for individual missions but if you get the hang of rendezvous it can be quite handy to ship out one lander suitible for all the missions you could need, and then rendezvous new crew and fuel with it as need be.
Or it would be anyway if progression was better anyways.
rendezvous is fun though
Watch a tutorial on how to rendezvous. It’s a bit tricky the first time but you’ll get the hang of it real quick. Besides, it opens you up to a whole world of new builds, scenarios and opportunities. It’s also quite fun to do.
@@Big0nion303I found the in-game tutorial to be quite effective
By the way, if you ever need to attach something (like the LES) over a parachute, just use an upside-down engine plate! It gives you the two nodes you need
Thanks for this tip!
oh snap that's a much better alternative haha
Oh I am so using this.
Eventually.
This has massively improved my mood today. Thank you Matt ❤
Low-tech constructions are some of my favorites, there's a lot of creativity when you just can't get a part up for the task, and have to figure out ways around it.
I haven't seen the blunderbirds in literal ages, jeez they're so back
Heads up btw, TH-camr VAOS has found that restock does change the aerodynamics slightly.
But only really slightly i believe, and for casual play, it does not matter at all
Is that even without FAR? I would have thought that reskins wouldn't affect aero in the base game.
@@jutika5746I'm pretty sure it makes SSTOs a lot harder to make, though.
@@Somerandom1922 It's because drag cubes are generated based on part shapes, and perhaps because the generator... could use some improvement.
I'm using the Community Fixes mod which has a faster, better generator which also changes drag cubes a little bit, though more for some parts than others.
A direct quote from the restock mod page.
“Q: Did you change aerodynamics/colliders/drag cubes?
A: We minimized the impact as much as possible. Let us know if you have a concern.”
This series was the original reason I found your channel and now it has come full circle. The universe is healing itself.
the sacred return we have all been waiting for 🙏🙏love u matt
I’ve been waiting for this series for so long, I love it
I forgot how great the intro is 😂
They're back they're bad, they're... umm... mostly bad. But here they are anyway. woot.
Bring back the whiskey tasting segment!!!
The DougDoug genre of videos in Kerbal Space Program is a goldmine waiting to be found!
This makes me sad, Imagine how much better KSP2 could have been, considering KSP1 was already so good.
Honestly. I dont think they should have started over the way they did. They had a good game, all they had to do was improve it
@@sxndwich3395 I suspect there's a lot of engineering debt there that would've been hell to slog through, it's always an especial pain to work on a small project that turned into a big project. Given they didn't have the resources to start over they definitely wouldn't have had the resources to build something new off KSP 1.
@@Graknorke They had the worst of both worlds: all the technical debt of KSP 1.4 (approximately), and Nate Simpson's "eyes bigger than his stomach"
Years ago I had stranded one of my fellers on the Mun and didn't have the parts to use the big capsule. So I used the ARM on the top of a second ship to go up, nab the stuck ship, and fly it home all together. Was real proud of that actually.
As someone who has yet to reach at least half of the planets in KSP, despite an embarrassing amount of hours in it, maybe there are quite a few guides that would be very useful to have.
Blunderbirds is such a great concept
Thanks for bringing it back, Matt.
I got an even better idea. How about instead of rescuing someone that is stranded you strand take two as far into space as possible.
I'm gonna make a KSP specific channel just to do this
I genuinely love that "Aw(booster separation.wav), here we go again" bit
I think it would be really to make the eye tracking video “if i look at a part it explodes” so it doesn’t necessarily mean a reset if you do happen to look at the rocket
I really like how you engage with your fans while still making the mission interesting!
The blunderbirds intro is so incredible...
2 stranded Kerbals on the Mun, 2 stranded Kerbals! You take one up to bring them down, 3 stranded Kerbals on the Mun~!
Theres a fun window where you can burn nonstop from launch site to the mun (no circularizing).
From the map view, put your camera anywhere on the orbital plane between kerbin's orbit and mun's orbit, aim it at the mun, and pan until kerbin's horizon goes down the middle, with the planet on the left side of the camera. Wait for kerbin to rotate until the KSC is on the horizon, makijg sure to keep the mun and horizon in the center of the screen.
Then, launch your rocket, do a typical ascent, wait till karmin line, the burn towards the mun set as target. You'll get a decently efficient intercept.
Its really great to see the blunder birds back in action!
Mission idea: The rocket turns towards wherever your eyes are.
The rocket explosion rule with the eye tracker will make the build montages very interesting
I love the idea of these videos and I hope the community comes up with more and more difficult scenarios for you to rescue them
I did my first mun mission two days ago, on my birthday
This situation reminds me of my first manned Duna mission. I stranded Jeb on the surface with only enough fuel to return to orbit. I sent a similar craft minus the lander parts to rendezvous with Jeb in Duna orbit and successfully returned all Kerbals home.
Video idea: every time you look at the navball, 1 kerbal must be sacrificed to the space polar bears
OH MY that was some excellent alliteration Matt
YESSSS! THIS IS BETTER THAN MOST ACTION MOVIES!
Never knew that just examining your own launch pad and runway that you have built a few days ago could yield enough science points to unlock a new command module. 😂
genuinely one of my favourite series on youtube. so glad its back
I'm glad to see you back to ksp 1. I missed it a lot
YES, we all needed this back
Blunderbirds is back! This is legitimately my favorite KSP series!
Eye-tracking idea: parts are disabled when you look at them, more forgiving than 'rocket explodes' but still likely to make some shenanigans happen
Eye tracker idea: every time you look at the navball your velocity is randomised! I think changing only direction not speed makes it the most fun as you can take advantage of that but most of the time it’ll screw you over
The "neer look at your rocket" mod is called RPM/MAS. These are two mods - V1 and V2 if you wish. One is more mature, other is more flexible.It's about IVA experiences - you can't see your rocket from there and if something fails - well, it's outside.
Makes me remember my days of sending a rescue mission to rescue a rescue mission that was going to rescue another rescue mission rescuing my Duna landing mission.
That eye tracker video sounds really fun! A few years ago I wrote an autopilot for KSP in the mod KRPC which is an API for python to allow you to control the vessel with python scripts. The advantage of this over the more well known kOS is that you could integrate code for the eye tracker more easily, since all of it is just python (quite a suitable language for stuff like eye trackers). Perhaps you could make the vessel abort when you look at the vessel, or run an action group? Detonate a bomb with one of those old military mods? I believe the basic stuff like that still works in mods like bdarmory , just the more advanced stuff like automatic tracking and dogfights have stopped working. I think this would be quite simple to add to an existing eye tracker script.
TAC self-destruct might work best
I think the channel you're referring to when talking about the eye tracker is DougDoug
So glad to see you back on KSP 1. Have you ever considered maybe doing a RP1 or similar playthrough? I'd certainly watch every episode of that if you do!
I kinda love the Mercury/Apollo lander thing, there's something beautiful about the cursed curve.
And for an eyetracker idea, if you look at a kerbal in the bottom right, they have to get out of the rocket.
I had a really rough day/a lot going on in my life right now and this video made me really happy for some reason. Thank you Matt. You are the comfort food of KSP videos :) lol
I have a standard rescue vessel on my KSP game, and have for years. It's called TheBlunderbird. The description is "On a lonely planet, slowly spinning its way to damnation..."
Thought the intro was a bit much, and then you threw in CJ to firmly put the tongue in cheek. And the traditional blunderbirds intro followed.
Marvellous. Simply marvellous
gotta love that old-fashioned intro!
Make an eye tracker...
It's a fun and simple little project using an old PS3 camera, some IR LED's and a piece of the magnetic strip out of an old floppy disk!
Made one myself about 3 years ago for Star Citizen and still using it now.
This was such a cool idea. Take someone else's doomed mission and make it right! Do more of these please!
this is old, though, blunderbirds has years of content going back 6-7 years ago
I MISSED THESE VIDEOS! I never had any intention of buying KSP2 until it was officially released, and since it now seems to be dead, I was really hoping you'd go back to making Blunderbirds videos using KSP1. These have always been my favorites. I popped a bag of popcorn just for this video!
genuinely really happy we're back to ksp 1 content. no more dealing with stupid bugs and a borderline scam development cycle. I'm sure I'll be watching every ksp video from now on, like how I did before ksp 2 came out
Edit: maybe we could even have another superheavy jool five? that's still one of my favorite missions. and if mods are being considered, maybe Rescale Continued for a new experience? 2.5x the stock system requires more realistic rockets while still being very manageable with stock KSP. I've been using it with Blackrack's clouds and other visual mods and it's been great so far.
I would kill for another Superheavy Jool mission!
As much as I love the Blunderbirds, it still jars my musical ear to hear the hitch in the song used to lengthen it. I'll persevere.
I think for blunderbirds you should have collisions off, unless the save file owner had the mod and collisions on. A ship may glitch to Krell (Kraken Hell)
Hey Matt, i recently got into KSP i bought it when it was on a big sale with both DLCs and your videos are really entertaining while also really helpful, thanks Matt.
I have eye tracker ideas perhaps:
If you look at the staging, it presses spacebar.
If you look at a Kerbal, it goes on EVA
If you look at the altimeter, it uses "Abort"
If you look at fuel levels, kerbals are denied any snacks (?)
The kerbal rule is asking for a massive Blunderbirds mission! XD
Looks like our boy Jebediah is back on the rocks! So glad to see this series return after such a long hiatus!
Thinking about it, I would love to see a module where you can transfer liquid fuels and oxidizer to other crafts. So that if two crafts don’t have enough, you can transfer its fuel over so that one may be able to leave orbit. Or in this Bluberbirds mission, have that peace of mind to have that extra fuel from the crafts to get home.
Not sure if you know about this, but Kerbal hot potato is back. They just moved it to a different tab on the Reddit. Someone else is renting the save game right now, bit it’d be a cool thing to keep on your radar.
I can't tell you how happy I am to see the Blunderbird's return
i like how on the intro it says ''putting their lives on the line to aim to those who are previously unaware of the quick save option'' lol
For sounds I find the Rocket Sound Enhancement mod to be the audible equivalent of what Waterfall is visually. Worth a look.
good god it's a wonderful sight to see the BlunderBirds back again, it is so damn nice
Back to good old KSP 1, I'll never get sick of these videos keep up the good work Matt.
I never rhought id see this series vome back again
YESSSS!!! I love the blunderbirds!, I honestly thought about asking to bring it back a few days ago, thanks Matt
I love KSP but it definitely isn't an easy game. I am actually surprised how well I was able to get into the game cus I had friends try to show me how to play and it looked super confusing, but I surprisingly picked it up real quick. It can take awhile to get anywhere your 1st time, but nothing feels more rewarding than making your 1st Orbit and eventually doing your 1st Mun/Minmus landing.
One thing to know about the restock mod is that it does change the drag boxes of parts, which could mean more or less drag on parts. Recommend you do some testing to see if the drag change is significant enough to affect your goals.
Thank you for bringing these heros back home.
I remember seeing that post! Weird that i might one day fail, share my experience, and have a Blunderbirds mission rescue me.
You should do one where you have to take the entire spacecraft back like an interplanetary tow truck business
Ok, that eye tracker idea is hilarious, I’m sure that would be possible for a skilled modder.
The cinematography is amazing. you're brilliant Mr Lowne!
Cannot wait for someone to do a rescue mission and be unsuccessful. Then having Matt save both missions.
Just letting you know I'm pretty sure the person who did the "If I look at a Skyrim Character I have to kill them" challenge was DougDoug. He makes great content and he's a really good programmer.
they totally should have made provisions apart of this game. like you gotta make sure you bring enough food and water and a toilet or your kerbs kick the bucket.
I would say for the Eye tracker stuff. If you look at the rocket, you're forced in to First Person IVA for the rest of the mission.
As for the eyetracker thing, maybe the rocket automatically stages once if looked at. May not be an explosion, but it coupd be just as devastating.
an idea for the eye tracker is if u look at the nav ball ,altitude or any stats the mission ends idk just an idea i had
When I first started playing, my buddy told me that I'd be using the map and Nav ball more than what I was seeing the ship do, and he wasn't kidding!
Eye tracker idea. You have an image of all the planets in the kerbin system that flashes on to screen randomly. And if you look at a planet you have to land there.
I noticed that the stranded lander had most of it's Monopropellant. I wonder if there was enough on board to achieve orbit. The fuel and oxidizer left on board was similar to the amount your rescue ship had when it reached orbit. Maybe it wasn't so stranded after all?
if you look at the rocket the kerbals get shy, so shy that you can't control the rocket anymore
It's great to see the return of the Blunderbirds! Can't wait to see what shenanigans you have in store for future vids!
I would love to see a mission where you bring back the whole stranded ship
love the 8 bit style main theme in the intro
Blunderbirds has been the thing I've missed the most tbh
THEYRE BACK IN BUSINESS!!! I’ve waited so long for this!
For the eye tracker, if you look at the rocket you have to play KSP2 for 30 min
So glad to see this format returning.