Houdini Tutorial Preview - All About Animated Maps in Vellum

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  • เผยแพร่เมื่อ 27 ก.ย. 2024
  • This is part of a tutorial where you'll learn to:
    Use animated attributes from SOPs to drive vellum simulations in DOPs.
    Automate this process, reducing it to 2 clicks.
    Manage many layers of falloffs or maps to create a complex-looking effect.
    Full tutorial and project files on:
    / bolastudio
    HDAs:
    Sipos Attila's Camera Frustum: • Houdini | Camera Frust...
    HDAs for Studio INDIE Patreons:
    Random Transforms: www.patreon.co...
    Orient: www.patreon.co...

ความคิดเห็น • 4

  • @shattershit2925
    @shattershit2925 28 วันที่ผ่านมา +1

    why didn't you use vellum rest blend?

    • @bola_studio
      @bola_studio  26 วันที่ผ่านมา +1

      You can use rest blend to help guide the shrinking and inflating animations. It may or may not simplify. That's something to be tested. But to make the objects solid (no stretching and bending), you'll need a shape match anyways.

  • @tunatopaloglu4770
    @tunatopaloglu4770 2 หลายเดือนก่อน

    Thank you!!

    • @bola_studio
      @bola_studio  2 หลายเดือนก่อน

      I'm glad you liked it!