Adding Environmental Effects to my Marine Biologist RPG

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  • เผยแพร่เมื่อ 23 เม.ย. 2021
  • Welcome to another devlog for Dauphin! In this episode I try to recover from a recent bout of burnout by taking a step back from my Trello board and working on some fun and unplanned features. Specifically, I make great strides towards a day/night cycle and weather system, and add a new organism to Dauphin! Hope you enjoy, and as always, thanks so much for your support of the channel!
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  • บันเทิง

ความคิดเห็น • 240

  • @Fevir
    @Fevir 3 ปีที่แล้ว +319

    The healthy work-life-hobby balance just oozes from your videos

    • @boruok
      @boruok 3 ปีที่แล้ว +2

      th-cam.com/video/3SW7CsUrIy4/w-d-xo.html

  • @Mohkentohkenn14
    @Mohkentohkenn14 3 ปีที่แล้ว +260

    Perhaps one of the weather effects could be the high- and low-tides? Have low-tides uncover some hidden caves for the player to explore.

    • @DevDuck
      @DevDuck  3 ปีที่แล้ว +120

      Tides would be such a great effect. Will jot it down!

    • @Nnif_Boots47
      @Nnif_Boots47 3 ปีที่แล้ว +10

      Thats such a good idea

    • @That_Space_Cowboy
      @That_Space_Cowboy 3 ปีที่แล้ว +3

      @@DevDuck you should add boss fights like whales of different kinds or sharks with like diving to de-corrupt in specific spots in the map

    • @That_Space_Cowboy
      @That_Space_Cowboy 3 ปีที่แล้ว +1

      @@DevDuck also there should be a city that’s basically where you start the game and your lab is there so you can keep the creatures away from the corruption

    • @theearthburner6159
      @theearthburner6159 3 ปีที่แล้ว +1

      @@DevDuck and also high tides could bring some cool items from the ocean.

  • @bitbraindev
    @bitbraindev 3 ปีที่แล้ว +82

    Thank you so much for the shout out and I am glad you found my tutorial useful.
    Great devlog as always!

  • @hugomontenegro4374
    @hugomontenegro4374 3 ปีที่แล้ว +41

    There comes a point where a game in development stops looking like a prototype and you can start to see glances of what it will look like as a finished, cohesive, FUN, product, and it always surprises me. It comes so unexpectedly. Dauphin is at that point for me now I think. I now can see Dauphin be really fun some day!

  • @leetri
    @leetri 3 ปีที่แล้ว +35

    The rain definitely needs some splashes on the ground, that would really sell the effect.

    • @nevreiha
      @nevreiha 3 ปีที่แล้ว +6

      to show depth it could terminate the raindrops at random y values as if it were hitting the ground on screen rather than flying past

  • @rileysandford9036
    @rileysandford9036 3 ปีที่แล้ว +57

    Me: checks to see if devduck uploaded
    Devduck not even 10 minutes later: upload!

  • @PlayWithFurcifer
    @PlayWithFurcifer 3 ปีที่แล้ว +16

    Even the simple version of the rain makes the game feel much more alive. Really nice :)

  • @RobertBMenke
    @RobertBMenke 3 ปีที่แล้ว +25

    Would be cool if the creatures you saved from corruption came to your aid during boss fights in some way

    • @DefecTec
      @DefecTec 3 ปีที่แล้ว

      He could maybe add a village on this huge end-game island and they could help you

  • @Luka-sf3vu
    @Luka-sf3vu 3 ปีที่แล้ว +60

    Dauphin evolved a lot since I watched you at first, good to see your making so much progress.

    • @h_m21
      @h_m21 3 ปีที่แล้ว +1

      Yeah it's surprisingly a lot of fun to see the creation of a game from start to finish.

  • @Pivot-Shorts
    @Pivot-Shorts 3 ปีที่แล้ว +4

    In the final release, I think the player should be given the option to choose between using the operating system time, and a regular day night cycle. Alot of us only play videogames at night, and will probably want to experience the game at both day and night.

  • @anthony6098
    @anthony6098 3 ปีที่แล้ว +77

    We can now get demons at 3am truly legendary

    • @KoltPenny
      @KoltPenny 3 ปีที่แล้ว +3

      Just like in real life!

    • @brickyy3106
      @brickyy3106 3 ปีที่แล้ว +2

      @@KoltPenny HUH

  • @Noir-mt3bw
    @Noir-mt3bw 3 ปีที่แล้ว +10

    I think a good addition for the graphics would be to make some flora, like the trees or bushes, sway a little bit in the wind to make the scene more alive. It would also be interesting if you could make another weather system to tweak how strong the wind blows to make them sway faster! Great devlog as always, keep it up!

  • @hindisijeff3184
    @hindisijeff3184 3 ปีที่แล้ว +15

    I decided to take computer science in college because of this channel. thank you for being an inspiration keep up the good work, I hope I can make games like you someday

    • @sad_man10
      @sad_man10 3 ปีที่แล้ว +2

      I didn't know bananas could go to college. I thought college was only for humans...

    • @samuelhulme8347
      @samuelhulme8347 3 ปีที่แล้ว +2

      @@sad_man10 banana land! Banana man is the president. Banana land is on Mars

  • @Pontypants
    @Pontypants 3 ปีที่แล้ว +1

    Awesome progress! Really great video! :) I love the sand piper 🐥

  • @flopi1179
    @flopi1179 3 ปีที่แล้ว +38

    Dauphin isn't a game I'd play but your videos are just sooo high quality that I can't stop watching them

    • @kjellbeats
      @kjellbeats 3 ปีที่แล้ว +5

      Id play i it think

    • @screenzombie1393
      @screenzombie1393 3 ปีที่แล้ว +4

      It very much depends on what the final version is like for me. I don’t think that I can judge whether I would play it or not yet.

    • @kjellbeats
      @kjellbeats 3 ปีที่แล้ว

      @@screenzombie1393 yeah same

  • @b.rileyjowett6925
    @b.rileyjowett6925 3 ปีที่แล้ว +6

    I wonder if for the sunrise/set you could have a heavily blended fade from regular daytime shading to a pale yellow, to kind of a light desaturated orange, then a slightly desaturated pinky color, then (maybe) a very desaturated bluish purple, and finally a dark greyish blue for night. I’m not sure how well that would work in a game but I do a lot of digital art and that’s generally what I use to communicate time of day without directly showing the sun. Anyway I hope this is helpful!

  • @mikebutenhof7187
    @mikebutenhof7187 3 ปีที่แล้ว +2

    I really appreciate that you seem to promote a healthy work load balance. Too many devs recommend “just starting” or “just work on your project”. In my opinion experience that’s the quickest path to burnout

  • @superdude1542
    @superdude1542 3 ปีที่แล้ว +5

    This game looks awesome!!! Keep up the good work! Also, with the rain, a cool feature could be that while it’s raining, the sand on the beach gradually gets darker as if the rain is making the sand wet, and then when it stops raining, the sand gets lighter as if the sun is drying it

  • @its_saval
    @its_saval 3 ปีที่แล้ว +4

    yay a new devlog, thank you for making these

  • @BigManOgy
    @BigManOgy 3 ปีที่แล้ว +8

    Maybe later in the game there could be a Coconut Crab as a stronger version of the normal crab.

  • @sharksuperiority9736
    @sharksuperiority9736 3 ปีที่แล้ว +1

    One thing I’m excited for is gimmicks like fishing and diving. I love the collection aspects of games, and finding a bunch of marine animals to study would be super cool
    Maybe there could be a documentation system where the more times you encounter certain creatures, the more you learn about them in some kind of compendium or something
    That’d be very cool
    Another cool upgrade to the weather could be actual weather systems. Like a block of rain would roll across the map, this way certain areas would have different weather, without making it feel super static
    Granted, I’m not a programmer so I have no idea how difficult that would be to make

  • @AstonJay
    @AstonJay 3 ปีที่แล้ว

    This is very enjoyable. I love your dev logs.
    It's quite "serene" and it keeps me wanting to see more of the game as well.
    I like the art style and the game mechanics seem to take great shape. Well done!

  • @OurobourousOB
    @OurobourousOB 3 ปีที่แล้ว +4

    Hey! Love the vids man!

  • @MarkIsAsleep
    @MarkIsAsleep 3 ปีที่แล้ว +1

    Its gonna help to have a feeling of the sun is moving above the player if shadow is added that is moving or positioned according to time.
    Example if its sunset shadow is longer and in position in the direction of light

  • @theemeraldfalcon9184
    @theemeraldfalcon9184 3 ปีที่แล้ว +18

    If you don't want to deal with converting the time to seconds, you could just use Unix time!

    • @nevreiha
      @nevreiha 3 ปีที่แล้ว +2

      I heard him talking about a 12 hour clock being converted but I am european so I use a 24 hour clock and I do not know how well this would work on my computer

    • @theemeraldfalcon9184
      @theemeraldfalcon9184 3 ปีที่แล้ว +4

      @@nevreiha OS clocks are 24 hour clocks, Unix time is just how many seconds have past since 1 Jan 1970.

    • @nevreiha
      @nevreiha 3 ปีที่แล้ว +1

      @@theemeraldfalcon9184 Ah. I think I have heard of this before. thank you,

  • @crumstopher
    @crumstopher 3 ปีที่แล้ว

    high school graduation: shorts and t-shirt
    new devduck devlog: suit and tie

  • @Jasmine-dg6dt
    @Jasmine-dg6dt 3 ปีที่แล้ว +1

    I'm loving these devlogs!! It could be interesting to add trapping as a method for removing corruption, where you could set up a trap with bait (probably varying based on what animal you're after) and have animals that come into contact with it be help there until you free them.

  • @asp1280
    @asp1280 3 ปีที่แล้ว +1

    you could add trash or other corruption on the actual island and when you defeat the boss of that island, you get a cutscene where the island is clean.
    You could then continue this to make an achievement system with each major island being an achievement to cleanse

  • @Mobilnator
    @Mobilnator 3 ปีที่แล้ว +2

    Wow seeing a new upload on your channel just puts a smile on my face.

  • @MikesCustomProps
    @MikesCustomProps 3 ปีที่แล้ว

    Love your videos, the balance in you work and life is an inspiration to me!

  • @FurquimRafa
    @FurquimRafa 3 ปีที่แล้ว

    These devlogs are always so chill and relaxing. Nice work!

  • @catzdoesstuff
    @catzdoesstuff 3 ปีที่แล้ว +1

    I needed this video, I've been so stressed thank you.

    • @DefecTec
      @DefecTec 3 ปีที่แล้ว

      Hey bro if you’re stressed you can always watch a skyblivion twitch stream where they make their game

    • @catzdoesstuff
      @catzdoesstuff 3 ปีที่แล้ว

      @@DefecTec i know i dont use twitch

  • @natezzz4694
    @natezzz4694 3 ปีที่แล้ว

    love these dev logs so much been watching them for about a year now kinda makes me wanna look into game dev a bit myself

  • @jantala3243
    @jantala3243 3 ปีที่แล้ว +1

    Its amazing you are adding this because small features add quite alot to making the game nicer to play

  • @Bobby-td4qr
    @Bobby-td4qr 3 ปีที่แล้ว +1

    To the rain, you can add water splash into the ground effect that's maybe will look cool

  • @SwelIy
    @SwelIy 3 ปีที่แล้ว +1

    I know that you didn't have all these great additions on your Trello board, but they are still "new features" imo. You may think they are all small details but I think the addition of a day/night cycle, weather effects, and a new creature will be vital for the continual growth of the game. You're doing awesome, Ben!!

  • @KaspianKronberg
    @KaspianKronberg 3 ปีที่แล้ว +2

    Loved this! Cool with the weather features 👍🏽

  • @woohoo1092
    @woohoo1092 3 ปีที่แล้ว +2

    I have a suggestion: on the day and night cycle you should make reflections in the water to reflect where the sun is. So like have a beam of gold light on the surface of the water when it is sunset

  • @GamesBySaul
    @GamesBySaul 3 ปีที่แล้ว +1

    Great work as always :) Going through burnout just sucks really, currently going through the same but like you said it's best to step outside more and take it easier. What I tend to do is work on something smaller but completely different!
    Daynight cycle is looking really nice! - What could be fun for you maybe, is have a list of organisms to add and add one each devlog maybe, or have a vote on YT about which to add :)

  • @seppoday
    @seppoday 3 ปีที่แล้ว +1

    Love new bird creature. I am really impressed how flexible some of the systems looks like. For example that horizontal, vertical, both wandering states. Pretty nice stuff.

  • @fennecfugames
    @fennecfugames 3 ปีที่แล้ว +2

    Day and Night cycle looks great and the weather system is so smooth. It reminds me of running around in minecraft, getting hit by a rain storm.

  • @fglass
    @fglass 3 ปีที่แล้ว

    Avoiding burnout by ignoring the backlog is a great shout and definitely one I should do more... solid dev log as always, keep it up!

  • @DerpyPotato-cf8qh
    @DerpyPotato-cf8qh 3 ปีที่แล้ว +6

    The new bird definitely needs a walking animation but everything else about it is amazing!

  • @vanterbaba4110
    @vanterbaba4110 3 ปีที่แล้ว +2

    This looks great so far! You should make the sky a bit more gray when it rains tho

    • @DevDuck
      @DevDuck  3 ปีที่แล้ว

      Agree!

    • @vanterbaba4110
      @vanterbaba4110 3 ปีที่แล้ว

      @@DevDuck i wrote sky but i meant colors of the game... Anw you probably understood what i meant

  • @taisublack2599
    @taisublack2599 3 ปีที่แล้ว +1

    Dude that’s looks seek!! I’m really happy for your, well I started doing my RPG game

  • @LittleBigLucas51
    @LittleBigLucas51 3 ปีที่แล้ว +1

    One thing that would make the rain feel more immersiveis if it would start slowly with just a few drops, and gradually increase over the course a few seconds so that it feels more dynamic. :)
    Although you said weather isn't the biggest priority, I thought I would just give this advice regardless.
    Keep up t he good work man!

    • @DevDuck
      @DevDuck  3 ปีที่แล้ว

      I tried this! It seems to be a limitation of Godot's current particle system implementation that I can't modulate the particle amount over time. Hoping to see that changed in 4.0!

    • @LittleBigLucas51
      @LittleBigLucas51 3 ปีที่แล้ว

      @@DevDuck Ah I see, a shame that it doesn't work, but we'll see in the future I guess! :)

  • @N0D0hNuts
    @N0D0hNuts 3 ปีที่แล้ว

    Really cool. Suggestion for the piper, their movement should be more jittery. If you look at them on the beach, they accelerate really fast, walk at a fast pace, then stoo for a few seconds before starting again

  • @ryangatchel
    @ryangatchel 3 ปีที่แล้ว

    I'm really vibing with the music my friend!

  • @sylvansmusicdump
    @sylvansmusicdump 3 ปีที่แล้ว

    Holy shit, I remember seeing the first episode of this devlog forever ago. After forgetting about it for a while I came back just to see how much progress has been made. That's so cool.

  • @Deccoyi
    @Deccoyi 3 ปีที่แล้ว +1

    Great video. I have a suggestion that you might already think of. Rain would change how sand and grass looks. So you might need to change textures depending on weather

    • @DevDuck
      @DevDuck  3 ปีที่แล้ว +1

      Definitely! I reckon I could probably work out a shader to help with that...

  • @Dekade07
    @Dekade07 3 ปีที่แล้ว

    I just binged this whole gamedev playlist up to now and I really like it and enjoy the videos so I subbed but I have a just three ideas
    1 I think you should make the horror crab a bit harder because from what I’ve seen it only takes like 3 hits to kill it I’d maybe up it to ten or somewhere around there keeping us somewhat easy for begging players.
    2 I think you should make weather that makes the boat harder to sail like a thunderstorm or something like that could be cool.
    And 3 (this one is a lot more of a commitment) I think the idea of a kraken style octopus boss you can fight either from a boat or on an island being attacked from the water could be super cool.
    Keep up the good work👌

  • @clearcontentment3695
    @clearcontentment3695 3 ปีที่แล้ว

    Your setup is awesome

  • @hellb0rnmusik236
    @hellb0rnmusik236 3 ปีที่แล้ว

    Every time I see a new devlog im just stopping whatever I am doing and watching it :)

  • @verrofy
    @verrofy 3 ปีที่แล้ว

    Devlog days are my favorite days

  • @mr.quackers1429
    @mr.quackers1429 3 ปีที่แล้ว

    For weather effects, a frog rain would be very cool!

  • @franciscocatanach2257
    @franciscocatanach2257 3 ปีที่แล้ว +1

    Another great video!

  • @joebartolozzi7259
    @joebartolozzi7259 2 ปีที่แล้ว

    You could have the horror crab appear by when you enter a detection circle and a cutscene of it crawling out of the ocean

  • @enderduck4253
    @enderduck4253 3 ปีที่แล้ว

    The day-night cycle looks pretty good! Although, a little suggestion: When it's night and the player starts emitting light, maybe play an animation where he puts on a headlamp or something? For example, in Rise of the Tomb Raider, when Lara enters a dark area, she puls out a glowstick and attaches it to her belt. Maybe something like that so that the glow has a more realistic touch to it?

  • @jasper8712
    @jasper8712 2 ปีที่แล้ว

    Maybe there could be a weather effect of a rainstorm where the tide goes up much further. Great video!

  • @benjaminlevesquekinder4283
    @benjaminlevesquekinder4283 3 ปีที่แล้ว

    Great video!

  • @yobladeyo
    @yobladeyo 3 ปีที่แล้ว +1

    One word: Inspirational

  • @user-oz7xe5zg3h
    @user-oz7xe5zg3h 3 ปีที่แล้ว +1

    I’m definitely gonna buy this when it comes out

  • @evasilvertant
    @evasilvertant 3 ปีที่แล้ว

    I think for the morning part of the light cycle, it might work better to use a yellow tint, and use the red tint for sundown.
    I really liked the rain while it’s sunny as well. It could be cool to have some light rain while it’s sunny sometimes, and the sky gets darker when heavier rain is coming in. Maybe make the light rain drop down vertically, and the heavy rain more diagonal to simulate wind.

  • @thatpalkesz3667
    @thatpalkesz3667 3 ปีที่แล้ว

    It just occured to me. If you want the loot from the creatures to be used, the current system will make it very easy to farm. Now, it's not necessarily a bad thing, but players will optimise the fun out of the game if possible. Maybe clensing could provide some resistance/diminishing returns? Maybe both. Or a huge insentive to clense an island completely. Wich would make farming loot practically impossible.
    By the way, I love the sand pipers. Cutest little bundle of pixels. I think you nailed them.

  • @wariare12world95
    @wariare12world95 3 ปีที่แล้ว

    woooooohoooooo!!
    new devlog!!

  • @josewenzel
    @josewenzel 3 ปีที่แล้ว +1

    First, great stuff you do brother! keep it up!

  • @BearOfZU
    @BearOfZU 3 ปีที่แล้ว +1

    Hey! Just wanted to let you know you're doing a great job and to keep it up! You've been my biggest inspiration to become an indie game dev myself! I've loved watching your progress for this game and I can't wait to see how it turns out! I, unfortunately, don't have the means to support you financially quite yet aside from watching your videos, but once I get the financial means to do so I'd love to support you on Patreon! :)

  • @maximuzmusic1261
    @maximuzmusic1261 3 ปีที่แล้ว

    You should make the sails a separate sprite layer so you can easily animate it, customize it, and change it independently to the main ship sprite.
    layered sprites make life 100x easier later on especially with RPGs that have multiple weapons, clothing options, upgrades etc

  • @spiderbro9496
    @spiderbro9496 3 ปีที่แล้ว

    Hey DevDuck its my bday today so thanks for the video :)

  • @dyslexcii
    @dyslexcii 3 ปีที่แล้ว

    The sandpipers will need the vertical movement if they are on the left or right of the island at the water :)

  • @s.owl9
    @s.owl9 3 ปีที่แล้ว

    I just had a few ideas to share. The conflict in the story of Dauphin is pollution, so I thought as you progress in the game the world could get darker due to dark clouds, rain could have a weird color, the evening could be a crimson red and night time could have creepy glowing particles in the air and water. Also, since you made it possible to walk into the water, I saw the Horror Crab walk out of the water aggressively to start the boss fight which was scary and awesome, and I loved how it looked at night time which really made it scary.
    Maybe you could have the horror crab be hidden in the water until you approach its area and start the fight and it could be scripted to be night time when you fight it. That way you can’t see it on the island when you’re sailing.

  • @wherr10
    @wherr10 3 ปีที่แล้ว

    Loving those weather effects :D
    I feel like it would be cool to have the birds come back after a certain amount of time, or if you leave the island and come back. That way the player can completely clean the corruption on the island and not feel like they missed out.

  • @jumi6051
    @jumi6051 3 ปีที่แล้ว

    I think it would be really cool if u would add little Rainimpact Splash effects on the Ground, obviously they would have to be in the layer in front of the ground but behind the trees/environment. But that would make rain more interesting.

  • @Menji_x
    @Menji_x 3 ปีที่แล้ว

    a interesting gaming mechanic would be bird seed (if there are going to be more then one type of bird) and a sneak function so you can get close to the bird without spooking them...then wack them with the sword lol. or making the radius of the bird so big that the player needs to sneak in order to spray them, that may be more humane.

  • @parmie1001
    @parmie1001 3 ปีที่แล้ว +1

    amazing!

  • @mikeohc
    @mikeohc 3 ปีที่แล้ว +1

    Can totally relate regarding save system. It's very necessary but a major burn out if that's the only thing you've worked on for a while. The weather system really gives the game more life!

  • @eyitsgallery
    @eyitsgallery 3 ปีที่แล้ว

    I love this series

  • @namrivegeta
    @namrivegeta 3 ปีที่แล้ว +1

    Looking forwar for more creature s in the future! Keep up the good work man! 💪

  • @chained8749
    @chained8749 3 ปีที่แล้ว

    man the background of dauphin at the start probably will look good as a background for a pc

  • @Fullrusher
    @Fullrusher 3 ปีที่แล้ว +4

    Would you consider adding a flash light ? So he doesn’t just glow in the dark? Great progress and video

  • @sirspegy1390
    @sirspegy1390 3 ปีที่แล้ว +1

    Dang you really work fast

  • @deusxyz
    @deusxyz 3 ปีที่แล้ว +1

    Yeah 100%, I get the burnout feel when i work on backend for too long!

  • @TostiGamer
    @TostiGamer 3 ปีที่แล้ว

    Very nice!

  • @fantasyworlddrawing5219
    @fantasyworlddrawing5219 3 ปีที่แล้ว

    I can't wait to play it

  • @skelecats1701
    @skelecats1701 3 ปีที่แล้ว +1

    Looks neat

  • @ScriptLineStudios
    @ScriptLineStudios 3 ปีที่แล้ว +1

    I know from experience that save/load systems can be a real pain to get working But it looks like you are making good progress, Congratulations!

  • @Morraak
    @Morraak 3 ปีที่แล้ว

    It's always important to just take some time to add some fun things!

  • @SteadyPaceVince
    @SteadyPaceVince 3 ปีที่แล้ว

    Really like the way you say dauphin, not sure way but I like it

  • @Akkaren79
    @Akkaren79 3 ปีที่แล้ว

    I love the new additions to the game!
    But maybe you could tweak the morning/evening time a bit. Here it looks like it takes the same amount of time as the entire day/night. In RL it's way shorter.
    Also you might think about implementing a console, now that you have day/night and weather, so you can change these ingame.
    Keep it up, I love watching this game getting shaped!

  • @DanJonJr
    @DanJonJr 3 ปีที่แล้ว +2

    Hey man, I just wanted to say that I love these devlogs and really am excited for the next videos!

  • @tristanw9201
    @tristanw9201 3 ปีที่แล้ว +1

    I think the anchor would look better on the front of the boat

  • @Teabone3
    @Teabone3 3 ปีที่แล้ว +1

    Near my house I have a couple birds that look like that , that run around near the shoreline of the river.

  • @Chorwacjen
    @Chorwacjen 3 ปีที่แล้ว

    He finally ate his cake and uploaded the vid

  • @HowItWorks360
    @HowItWorks360 2 ปีที่แล้ว

    This would be really interesting if you created a tides system. explorable areas based on time of day due to tide.

  • @ducksinmyhead6320
    @ducksinmyhead6320 3 ปีที่แล้ว +2

    Hi love the vid

  • @monstergamesx4705
    @monstergamesx4705 3 ปีที่แล้ว

    Add a hermit crab that appears only surfing rain and it is able to block by going in its shell

  • @markthorson2713
    @markthorson2713 3 ปีที่แล้ว

    Another great video! Really enjoying seeing the progress!
    My question is though, at this point do you have any regrets on changing engines ?

  • @DefecTec
    @DefecTec 3 ปีที่แล้ว

    Count Dooku: I’ve been looking forward to this

  • @connorb.6216
    @connorb.6216 3 ปีที่แล้ว

    I think a better transition could be a wave which comes up from the bottom of the screen, and then goes back down after everything has loaded.

  • @TheYoungestof6
    @TheYoungestof6 3 ปีที่แล้ว +1

    This might be overly complicated, but it would be cool to have the game check the current weather at Dauphin Island, AL, and replicate that weather in game