The Corsair is my favorite ship. Has been since first concepted... and now mine has mysteriously melted and turned into a Constellation Taurus. Because it's significantly better at being a corsair than the Corsair.
@@archiewoodward4115 thank you for literally doing exactly what cig wanted you to do... I'm sure that will teach them for having shady sales tactics that would make uncle EA proud...
"that much firepower" is the entire reason that most of us bought it. overwhelming pilot controlled firepower at the cost of manouverability, speed, endurance. Its now glass, missing the glass cannon. My issue is not even the DPS reduction but the implementation: The co pilot gets to choose between being an extension of the pilots clicky finger, or controlling the remote turret. There were soooo many more ways of making the corsair more "mulicrew friendly". Remove the wing guns and give a size boost to the turrets, or give us missiles on all wings that are controlled by the co pilot. Dont give us a freaking mouse clicker role that literally makes the ship less multi crew friendly ( you cant use the turret at the same time, afterall ). This is 2 steps back, no step forward. I will be stripping the lower guns from my Corsair for the time beeing. My co pilot has better things to do than be my button pusher.
I think it would be better if they removed the S4 guns from the wings and put them in the co-pilot's turret, and returned the S5 guns to the pilot's control.
@@scepeon would Not change the fact, that the old corsair was op. My idea was: Connie: Connie Max Pilot DPS, starlancer (tac) Most Overall DPS: corsair in the middle.
@@flaxensaxon6052because it does not work, the corsair was OP and you cannot balance that without changing the character of the ship..the iconic thing about the corsair were her 6 asymetric guns…imho six weaker guns are better then any 4 gun Solution.
Size 4 are much weaker than size 5. And downsizing all to 4 makes your ship not just weaker flying it solo but also with a crew. The thing that really changed, it's not a solo ship any more. But I admit giving 2 front to the Co pilot is the most stupid thing they could have done. They should have give the 2 4s on the wings to the Co pilot together woth the top turret. Or remove the guns from the wings and give another turret for the Co pilot on the bottom so the Co pilot has top and bottom 2 remote turrets and the pilot still has his 4 size 5s.
Shame... the maneuvering ability was based on the shield strength and dps. If you nerf shield strength and dps you need to have adjusted yaw/pitch/roll to accommodate.
I do understand the need to balance the Corsair's Pilot controlled firepower but the way they chose to do it seems pretty stupid. I guess they'll revisit this decision.
I'm sure the intention is to revisit it but given how many other ships have been seemingly abandoned i wouldn't hold my breath. Look at the Freelancer, its been little more than a metal tube with pictures of un-interactable dials and controls painted on the inside for pretty much a decade. Sure they 'intend to revisit' that too! :)
The nerf made no sense. They say they wanted to lower the pilot controlled dps some but now the connies outgun this ship solo. Connie has 4S5 for pilot and now Corsair has 2S5 and 2S4. If they wanted to do this why not just remove the 2S4 from the wing.
@@AccidentalFriendlyFire It made no sense because that was never the reason for the nerf. CIG didn't nerf it because it was getting too many kills or any kind of multicrew balancing. CIG nerfed it because they have too many Corsairs out there and they need Corsair owners to spend money upgrading it. We can be upset by the deceptive marketing, but it is what it is.
@@molboard98 *shrugs* I remember they released an infographic where the Corsair had something like 2x the kills of the #2 ship, which was the Andromeda. But we were never given a lot of information like how many there are of each, how many missions they perform, what the crew average is on each, etc. I'm pretty sure it was a truthful statement, whether or not it was the real reason. However, unlike the Redeemer we haven't yet gotten something that the Corsair would've been competing with that makes your logic truly compelling. The Redeemer lost its s5 turrets and dual s3 shields, and then in came the Starlancer TAC with dual s3 shields and two s5 turrets...at the exact same price point. I'm not saying you're wrong, either. Just that we haven't yet seen anything to prove you right. *gives the Mirai Guardian serious sideeye*
@@molboard98 Hard to disagree with you. The Corsair was/is my favorite ship primarily for its design, and i had no intention on buying a new ship after getting it. And to that point, the only thing I ever bought after its release was a CitizenCon ticket. A shame that it feels so punishing to use now. It's made me consider grabbing something new for the time being, (assuming they do something better with her,) so I guess it worked.
@@andrewboyer7544 Multicrew as a whole needs to *be* effective in the first place, and the way they forced multicrew on this ship is completely ridiculous, there is no way you ask someone to get in that seat so they can press a button to fire on a 30 degrees angle with extremely limited visibility on top of that, this is just the dumbest way possible to have multicrew, multicrew in of itself is already the most inefficient and tedious way to play but forcing it in places where it's not supposed to be is very frustrating, in fact this is very similar to what they did with the Antares where the scorpius antares is labelled as a multicrew but the role of the copilot is just to press a single button every 10 minutes so the gravity well generator turns on. Besides the main issue is that it didn't deserve a nerf in the first place, and in fact I haven't seen anyone able to argue why it deserved it, it always comes down to "pilot controlled DPS" while ignoring every single one of its drawbacks and ignoring what this ship was advertised as supposed to be doing (which justified the high DPS) I say if they really wanted to nerf it so they can sell the TAC they should've nerfed the shields or/and maneuverability, it would've made far more sense as it fits with what the ship is supposed to be in the verse (corsair=pirate) and most people would be fine with it while also making it weaker and shacking up the meta, but no greed was stronger and they needed to completely nerf it into the ground so that they make sure the people who had a corsair get a TAC instead which conveniently is more expensive so they will also be forced to spend money and cannot just melt
CIG always said the copilot could control the S5 guns, so I wasn’t surprised at the nerf, though as a Corsair owner, the current change feels not very well thought out. The game is an alpha, after all
Return the front guns to the pilot but downsize them all to size 4. Increase the size of the guns on the remote turret to size 4 giving a real reason to multicrew her.
Never thought about increasing the remote turret size, but I like that idea. As for downsizing the pilot weapons, I've thought that was the better option since they decided to split them. Splitting them makes zero sense. Go from 4x S5 / 2x S4 to 4x S4 and 2x S3. Problem solved.
S4 are much weaker than s5 and downgrading makes the ship even weaker than it is now plus the fact that now you have the old fire power with a co pilot. Downgrading the s5 to s4 makes your ship weaker solo + with crew
The Constellation was tougher, the Corsair had more pilot DPS. Made sense to me. CIG: Lets nerf the Corsair so it has less pilot DPS, AND cut the shields in half so the HP gap is even worse. We want to promote multi-player ships, so you now need 2 players in the Corsair to match the performance of just the pilot in a Constellation. Oh, but the "gunners" weapons, the lower S5's or the rear S2's, STILL RUN OFF THE PILOTS CAPACITOR, NOT THE TURRET CAPACITOR! Make it make sense... P.S. - Everyone knows the Constellation is Chris Roberts baby, so of course, its turrets get buffed...
The perfect change they could've done is replacing the 2 S4 wing guns with 2 missile racks. This would bring the pilot gun DPS in line with the Connie, but the missile rack replacement would still utilize the S4 hardpoints.
you have once again proven that devs shouldn't listen to community on everything lol my ship bad nerf theirs so its bad to waah no you should be asking them to fix the corsair
I reckon keeping the front guns as originally intended but swapping the wing guns for missiles makes the most sense. No one wants to be that turret gunner for guns just limited to a pilots gimbal
@@PRIMEVAL543 No ide where you got those numbers but 4*s5 is better than 2*s4 + 2*s5, there's something wrong with your calculations there. Unless you're talking fully crewed in which case I could say the connie has turrets with far better coverage, using only 2 people and is far more maneuverable meaning the corsair pilot better be Maverick if he wants to put the little firepower he has over the connie to use, not to mention if we're going full crew 4 v 4 then the connie easily wins thanks to the snub fighter which the corsair alone is unable to deal with. And besides, let's be honest there's no situation where you're seriously using a full crewed corsair or a full crewed connie, most of the time it's you alone or at best with 1 guy, what will happen is everyone in their own connies winning easily against the multiple corsairs thanks to more pilot controlled DPS and literally everything else or both the teams will switch to light fighters since multicrew ships suck big time in pvp anyway
@@Stormyy6310 So? The corsair still has a much nicer cargo bay. The elevators are ass. Honestly dude, saying the corsair is worse in every way is just wrong. And also, the connie has HUGE weakspots with those engines, destroy just one of them and its nearly unflyable. And destroying them is extremely easy. And the interior? It's not even comparable. The connie doesn't even have STORAGE! You wanna put armor, ammo and other stuff u find into a box? Yeah no, you dont have a box. And weapons? 2! gg. Please m8, the only real reason people still used the connie when the corsair was released is because the corsair is ugly AF on the outside.
If their goal was to increase multicrew, making a fully crewed ship less than it used to be seams counterproductive. The changes seem more like they are punishing Corsaire owners because some of their customers were enjoying the products they paid for in an unapproved manner. At least they've told me not to bother budgeting myself a Connie now, rather than after the money's been spent.
what was the argument? Pilot dps? Either you get to complain about the pilot not having enough dps i.e. the compliant, or you're happy for it because it destroys the single man beast ship meant for a crew. You don't get to make both arguments to get a single man pirate god ship. Yeah it has turrets. Have a pilot fly trying to use his front cannons like a fighter and you help engage. LOL. The nerf makes sense it's not your capital fighter.
@@fathead8933 That they applied this nerf to the Corsaire specifically isn't really my point. They made a fully crewed ship less than it was. The ship can now only use 10 of its 12 guns fully crewed, when it used to be able to use all 12. If their goal was to encourage multicrew, making multicrew worse than it was isn't going to help. It makes their change seem less thought out. It seems more like it was done out of spite that people are "playing the game wrong" in their eyes. For the record, I don't fly the Corsaire, but they indicated they would be applying this same spite to other ships. I fail to see how that is going to make people want to crew up rather than just go with more, smaller ships.
Shpuld have lowered the guns to s4 and left them with the pilot. Then bump the s2 guns to s3 for the gunners to balance it. They had several options on how to address the dps concern and they dealt with it in probably the worst possible way. Maybe not worst for "game design" but definately worst for PR.
I like the move to multicrew.. But not great that we’re missing those S2 guns. Oh… So that’s where you access the internal storage in ships! Thanks! Great review as always.
@@EvenLease44 The problem with doing this is that they effectively ruined the balance and now they will have to rebalance a lot of ships which were dependant on those 2, and the way they did it that means now the only choice will be andromeda/Taurus, it will be the uncontested meta whereas before there were reasons to use a corsair or an andromeda/taurus, each had their advantages and disadvantages. I've seen some people say they should nerf the connie down to s4, now take the hornet mk2 with 2*s4 + 2*s3 + 2*s2, that would mean a light fighter has close to as much firepower as a gunship while also having speed and maneuverability, they would have to nerf the hornet too otherwise it would be unbalanced and now they also have to nerf the ships dependant on the hornet and... you get the point, this is an Helldivers 2 situation, by nerfing everything into the ground all it will do is make people use the number 2 which is now number 1 and after you nerf that they will use number 3 etc... and by the end every ship is weak as hell and nobody knows where we're going and most likely they will just stop in the middle of doing it meaning now a ton of ships are to another standard and balance is broken and resources will have to be spent rebalancing again. This is just incredibly stupid if they wanted to avoid unecessary spending. I haven't seen anyone ever in the past mention the corsair or connie as being op since everyone playing the game can tell that those ships are balanced in fact I heard the opposite last year with the thruster hp issue the corsair had and how it was way too weak and in need of a buff, CIG really shouldn't listen to these people, the devs will probs not revert the change but they need to abstain from causing more unnecessary damage besides if they really want to balance multicrew ships so much they should first make sure multicrew is actually effective and worth doing before attempting anything, that's the major part of the equation they've been missing or ignoring on purpose
Their concern wasn't solo pilot DPS. Their concern was Corsair owners not spending money to upgrade their ship. Once you understand this was a marketing decision and not a gameplay decision, it makes much more sense.
I think they should change the lower front guns and the upper remote turret guns. Make the remote turret the primary focus of the co-pilot with the 2S5s and have the 2S2s (ballistic) be a bonus in DPS for when the co-pilot is doing frontal fire, slaving them to the same control scheme.
One of my favourites even if they changed the pilot cotrolled guns. thanks for your work. By the way, the corsair can carry up to 160 scu if your'e making a good fit not using the grid.
Better fix for the wonky gun situation would be to remove the 2 size 4s on the wing and give a remote turret on the belly of the ship so if that co pilot has to manage 2 turrets then he can cover a prior zero coverage area and the above. Pilot retains back the 4 size 5s, Co pilot gets a decent coverage with the turrets. And we reduced the pilot dps all at the same time. Alt if they keep this change then have the front co pilot seat be a more rotatable section for better coverage as it's pointless but needs a front end redesign. My 1st suggestion just puts a remote turret identical to the current on the belly and removes the size 4 wing guns.
It nearest competition as an offensive ship is the Constellation which has 4xS5 for the pilot so my suggestion would be to take away the wing guns and let the pilot have 4xS5. The side turrets have a terrible firing arc that stops them firing at the same target as the pilot and is partially blocked by the wings behind so they wont make the Corsair outgun the Connie. Apart from that, it agility and speed is the same as the Connie.
Great review. Tricky co-pilot guns. I would have thought a gimballed under turret would be better, but gun size would suffer. Maybe with crafting coming in, shields could be upgraded to make the change negligible. Still a great ship though.
the better nerf would have been to either turn the S4 guns into either bespoke distortion guns that can't be used in conjunction with the nose guns, or to have replaced them with missiles. having 4 nose guns but two not controlled by the pilot and also not articulating as a full on remote turret is a design nightmare. if they are going to keep this setup, they should downsize the lower nose guns to S3 and have them swing downward when the wings deploy like in the concept art so that they can be a true remote turret for the copilot that has 360* ventral coverage.
Prior to Nerf I ccu'd from pulse to corsair.but in middle I stopped at Zeus cl. Enjoying that ship ATM. At some point I'll finish the game upgrade path to Corsair. Love your review as it's making my decision that much easier!
Love the video! Been watching you recently and honestly probably one of the better Star Citizen channels out there. I don't understand why you don't have more subs! You should definitely do a setup video in the future on how you play the game. Cheers!
Buy the upgrade and just don’t apply it, gives you time with the Corsair till the TAC is available and you secure that upgrade at its now price instead of its release price.
Better yet, buy an upgrade from the Aquila, and wait for Warbond CCUs to save a bunch. My Corsair came from a 350r and I didn't get the best savings, still saved $75. You can probably save almost that much going from Corsair to the TAC.
@GW2Vids1 Yes. I mostly fly with 2-3. The medical beds, larger SCU, hangar, turret placements/size, and larger shields make the TAC more appealing to me.
What would i do : First if you release such drastic change, you have to wait and apply that balance change over its competitors. Second, you doesn't kill the gameplay identity of the ship and nerf numbers instead of gameplay. For instance, tune down Canon Size. But give compensation, like a bit more shield, like 12% more. And then we are good, even without the compensation, but that's how you balance a game. I don't know basic b'n'b method i think. (I don't have any Corsair, but i love the design of this ship and was planning on pledge one, so i guess it's going to be a Taurus instead.)
i tried this “change” out with my friend last night and the increase to damage from the s5 cannons is very noticeable. it’s extremely hard to “co-pilot” and adjust shields, power, etc, while trying to switch between *two* different weapons to use the capacitors up. it’s not a great solution. they should either remove the s5 guns from the bottom entirely and upgun the turrets, or downsize the corsair to s4 guns for the pilot. 6x s4 guns will be very good and i think balanced for this ship.
I think there are no more issues with cargo elevators since cargo patch. Been using connies a lot, no issues even with vehicles on cargo elevator. Edit: Also if they want to push multi crew, they should atleast maximize turret coverage. I see a lot of bad turret placements like the ones on freelancers even the new starlancers. Especially starlifters, a2 and m2 could use a turret or two at top but they have to put them all at the bottom. Best turret placements for me are the connies.
I still love my Corsair even after the nerf and I still use it alot for ERT runs. Did several ERTs with a friend yesterday and we had a blast... well, at least until the server crashed 😅 I am so glad that they kept the weapon sizes and did NOT reduce them to S4! That would have been the worst decision possible, another Redeemer fail! Just bring a friend along and have fun with 100% of the S5 firepower. All others who still insist on playing solo, refrain from doing combat or melt it and get a Connie. The Corsair is a multiplayer ship and as such, meant to be flown as one. Period! Just my opinion
The lack of working interior lights on the last couple patches is just icing on the shit sandwich that passes for CIG’s balancing. Twas a fine ship, but apparently the warranty has run out…
Do u think that will be possible in the future as a solo player, even after the engineering update? I’m thinking about upgrading my C1 to a Corsair, but I’m not sure if the Corsair will be better in the future for a solo player. Most people told me the C1 is already the best solo ship
I had already decided back in spring, way before this nerf, that I'd probably be melting my visit and using something else as my DD... Eventually. Since i don't really use it for combat the time isn't here yet, but this made it pretty much inevitable when combat is no longer even really an option compared to ships like the Connie.
This is an easy fix here it goes......The Co-Pilot seat no longer goes down into the would-be turret and isn't in control of those lower guns retains being the top turret gunner. Remove the two S4's from the wings, add a few missile racks. It could be a single rack slot up to a S4 rack. Keep the 4 up to S4 racks on the right single wing. Ta Dah. You now have a Corsair Andromeda. 4 S5 pilot guns but less missiles. Weird how easy that was. CIG keep this up the player base is more hirable than the nerd that blessed off on the purposed nerf.
I would double the arc of co pilot guns and turn the top turret to maned-turret for the engineer, Corsair at its core wasnt changed at all , a multi-crew pirate ship giving actual purpose to all 4+ players . The real problem is that CIG just remind itself what was the actual job of the corsair's co-pilot and generaly many other ship functions like the redeemer, if im correct we should see freelancers have their pilot guns "slaved" by gunners and a lot of multi-crew wanted or unwanted content .
Im sure having the co-pilot have to choose between the 2 guns was intended as a temporary fix. Im also sure it'll be years (if ever) before they implement a proper fix given the dozens of unfinished and abandoned ships
I bought the Corsair at first Concept, spent two days with her and then melted it. I own it in game but only because I own every other Drake ship in game.
Id just buy a second pc and account as and set the player 2 up as my Co pilot who lives in the below deck front gunner seat and have joystick setup with repeat fire so I can have the four front cannons and two wing cannons back.
that man gets it, multicrew just the way CIG intended, press a single button which has a very niche usage while being in an extremely claustrophobic environment with 0 visibility
Still love my Corsair, still my favorite ship design, even thought the broke both it's kneecaps 😅. I'm only just coming back to the game so maybe changing out some parts can help give it some new life
If you play and be sure to play solo the most part of time, what interest of add more money in the project and ship bigger than a starter now ? CIG will be sure to lost money with that. I upgrade ship every year since 2014, and now I reclaim and pledge all the time to test but add no money since the carrack and see no interest to support more.
Its a neat ship, but the style is something I struggle to connect with for some reason. But I have to admit the way the guns got distributed was poorly thought out. Yes, it needed a DPS nerf. But the chin guns that align with the pilot guns not being assigned to the pilot? And making it so that if you man that, you can't man the aft turret? That's silly.
Lmao probably unless rsi favoritism persist. Anyways taurus is one of the bread and butter of rsi store page a lot of people spend real cash to get taurus so maybe they won't.
Not a chance in hell, 90% of the nerf is chris being salty that his favorite ship is picked less than the Corsair. Its almost like ppl don't want an interior stuck in 2015. Furthermore they recently improved both its firepower and HP so the only advantage of owning a Corsair (ie firepower) is gone congratulations chris you ruined a good ship out of petty bs
I had a Taurus and a Corsair. I got a CCU for Taurus to Starlancer MAX. Still not sure about the Corsair. I really love that ship, but may melt for a Guardian or maybe a smaller fighter as I have a F7A CCU. I may even get another Taurus, but fear the nerf is near for that ship as well. I'll probably just wait for something fun down the line, now that we see how they play this nerf game.
Does the floor MFD really no longer work or is it just a graphical glitch? I liked that MFD. I would always set it to comms so that any pirates or security or such wouldn't blank out my target MFD lol.
If they wanted to nerf the pilot DPS, they should have dropped the Size 4s on the wing. Maybe put another size 2 missile rack there, instead. That would have put the gun damage output on par with the Connies. 6/10 if I'm being generous. All of the Connies have more pilot firepower and more cargo capacity and the Andromeda is a missile slinging beast. I'm glad my Corsair was in the pile of ships I melted to get a Valkyrie.
I wonder if dropping the size 5s on the nose to size 4s and giving control to all of those to the co-pilot and making the size 4s on the wings size 5s would have been a better idea. I still, very much, don't like the Corsair, never have. Still, I agree they did the Corsair owners dirty. They also nerfed the Redeemer, which didn't require a nerf at all. Pretty sure they did both nerfs (to the Redeemer and Corsair) to make the Starlancer TAC more appealing. Which for me wasn't necessary, I already preferred the Starlancer, and the Redeemer plays a completely different role to either ship.
sad my ship got a nerf now im sad that the Coni also got one also well and my buddy Reedmer gunship also I still like the look the corsair over most ship due to how it set up down side the guns placement I hope they add and new ship line of the corsair for combat or cargo
Yeah, nice music choice! I really liked the ship until they nerfed it they way they did. Now the bottom guns are useless because they are not really usable for the gunner limits due to their limited movement and the gunner has to chose between front and back guns.
Yeah, I can see why they nerfed it but I really hate the way they nerfed it. I would have been fine with taking the forward facing guns down a size but splitting the guns with the copilot and the shield nerf is hard to live with.
Doesn't that mean all shields using same shield have less hp? Also, I think the bottom guns should pivot more and have tied the top turret at same time with ability to just use top turret
The Corsair was a glass cannon, and I loved it for that... but now, it's just a glass pea shooter. They butchered my favorite ship, and I'm not sure what to do-wait to see if they fix the damages, or trade it in for something else down the road.
It still puts out phenomenal DPS, while not as much as before it’s still almost higher than most ships in the game for pilot DPS. Outside of that it still retains all the prior functionality. But I understand how you feel!
@@EvenLease44 Still, I feel they should have kept the weapons as is but reduced the hull points. It looked and felt like a glass cannon, while flying like a brick, and they should have embraced that as the equalizing factor-maybe even made it easier to knock off the wings. I'll hold onto it for now, but I'll certainly be keeping an eye out for anything to swap it and my lifetime insurance over to. None of our opinions matter since CIG will do whatever they want. However, I can't help but notice they love "balancing" ships right around the time competing ships come out for sale. They sell them as overpowered, then balance them after the initial sales targets have been met. I might be wrong, but that's how I see it, and nobody can convince me otherwise.
I still like the Corsair over the Connies. I'll probably keep it. Until the Tac is flyable maybe... Wait, can I upgrade to the Starlancer Tac from my Corsair and just not transfer the upgrade until the TAC is flyable? Or do i need to transfer the upgrade right away? I just want to be able to continue flying the Corsair until then. I hate the freelancer as a loaner.
You don’t need to apply it right away, you can buy an upgrade between the two now and just keep it in your hangar or put the upgrade in your buyback. (exchanging the upgrade before it is applied puts it in your buyback held at that price)
Correction: CCUs do not retain their value anymore, they must be bought back for the current price, even if it was a Warbond and a Warbond CCU is available and you use cash. It'll still be a Warbond CCU, but you won't have the savings.
@@EvenLease44 I don't remember exactly when, but after September 23rd when I repurchased my concept Sabre>Hull C CCU. Even prior to that when I went to buyback recent CCUs they were working like that, but now even legacy CCUs like that Hull C have been adjusted to use current prices (IF they're in buyback). I have CCUs in buyback that I can't buy back because they actually lower the value and the store doesn't let that purchase get made, where they might have been $5 or $65 before the change (so obviously nobody is going to spend money to lower the value). Like I had a legacy Freelancer MIS to Sabre CCU, which was $5 but because of changes in prices between them the Sabre now costs $5 less than the MIS.
Changing all the weapons to size 4 would be a even bigger nerf than the current one. A Corsair with 2 size Five and 2 size Four pilot controlled weapons does more dps than having 4 size four weapons. .. The reddit guys didnt do the math before spewing that copy/ paste line
@@theonefrancis696 well a solo player shouldn’t have those ships as their primary. They will add blades and such, but ultimately medium and lower ships are for solos and large and larger are for crewed ships. There should be far more of an advantage to crewing a single ship than bringing multiples of less or non crewed ships. That’s how they balance more powerful ships, by demanding them to be crewed
@@theonefrancis696^ this guy is right. It's not solo play. It's solo play in ships meant for a crew. You were never supposed to be able to solo in the corsair like everyone was using it.
@@asog88 except the connie and corsairs are literally designated as medium multirole ships, they're supposed to be and were advertised as being the ships that bridge the limit between "very powerful but so big it needs a crew" and "full power solo but very low power" while also having drawbacks for being jacks of all trade or if you decided to solo them (and don't try to argue they don't have drawbacks because they absolutely do, you are lying to yourself if you think much less maneuverability, much less speed and less powerful turrets are not major drawbacks), but truely though the main problem we're facing here is we're all acting like multicrew isn't the single most inefficient and tedious way to play, until they fix this then I will continue to consider any balancing change made to multicrew ships as futile and a complete waste of development resources
@@robopenguin5501 If they didnt talk about it last week, its not coming. This is good for the game. You dont want a multiplayer game without any interaciton, which is the only thing an AI crew would provide. We dont want to allow single man use of capital ships.
@@EvenLease44 that’s the worst thing that can happen to this game. 1. You have people dedicated to orgs that are blocked from identification in said org. You have orgs who have the entire purpose of destroying gameplay. Now they’ll have access to single man capital ships. 2. What is the purpose of the multiplayer experience with an AI crew? AI crews need to stay in AC and S42.
The Corsair is my favorite ship. Has been since first concepted... and now mine has mysteriously melted and turned into a Constellation Taurus. Because it's significantly better at being a corsair than the Corsair.
Yes mine has all of a sudden turned into a starlancer MAX 🤷♂️
@@archiewoodward4115 mine into a tac, but the corsair will always have a place in my heart
@@archiewoodward4115 thank you for literally doing exactly what cig wanted you to do... I'm sure that will teach them for having shady sales tactics that would make uncle EA proud...
@@thatravendude they are the same price it cost me a total of £0 😱😱
I kept my Corsair cause I like the aesthetic. No way would I replace it. lol
Better idea : Give 5 co-pilot seats, and everybody has 1 cannon. Perfect
"that much firepower" is the entire reason that most of us bought it. overwhelming pilot controlled firepower at the cost of manouverability, speed, endurance. Its now glass, missing the glass cannon. My issue is not even the DPS reduction but the implementation: The co pilot gets to choose between being an extension of the pilots clicky finger, or controlling the remote turret. There were soooo many more ways of making the corsair more "mulicrew friendly". Remove the wing guns and give a size boost to the turrets, or give us missiles on all wings that are controlled by the co pilot. Dont give us a freaking mouse clicker role that literally makes the ship less multi crew friendly ( you cant use the turret at the same time, afterall ). This is 2 steps back, no step forward. I will be stripping the lower guns from my Corsair for the time beeing. My co pilot has better things to do than be my button pusher.
give the pilot the guns back, make them all S4 and bump the turrets to S3...
I think it would be better if they removed the S4 guns from the wings and put them in the co-pilot's turret, and returned the S5 guns to the pilot's control.
@@scepeon would Not change the fact, that the old corsair was op. My idea was: Connie: Connie Max Pilot DPS, starlancer (tac) Most Overall DPS: corsair in the middle.
@@stju77why would the connie have max dps when that was how the corsair was sold?
@@flaxensaxon6052because it does not work, the corsair was OP and you cannot balance that without changing the character of the ship..the iconic thing about the corsair were her 6 asymetric guns…imho six weaker guns are better then any 4 gun Solution.
Size 4 are much weaker than size 5. And downsizing all to 4 makes your ship not just weaker flying it solo but also with a crew. The thing that really changed, it's not a solo ship any more. But I admit giving 2 front to the Co pilot is the most stupid thing they could have done. They should have give the 2 4s on the wings to the Co pilot together woth the top turret. Or remove the guns from the wings and give another turret for the Co pilot on the bottom so the Co pilot has top and bottom 2 remote turrets and the pilot still has his 4 size 5s.
Shame... the maneuvering ability was based on the shield strength and dps. If you nerf shield strength and dps you need to have adjusted yaw/pitch/roll to accommodate.
Yeah I agree with you - they basically killed this bird.
I do understand the need to balance the Corsair's Pilot controlled firepower but the way they chose to do it seems pretty stupid. I guess they'll revisit this decision.
I'm sure the intention is to revisit it but given how many other ships have been seemingly abandoned i wouldn't hold my breath. Look at the Freelancer, its been little more than a metal tube with pictures of un-interactable dials and controls painted on the inside for pretty much a decade. Sure they 'intend to revisit' that too! :)
@@shoutingstone yh but freelancer needs a whole new design, not just a few tweaks
The nerf made no sense. They say they wanted to lower the pilot controlled dps some but now the connies outgun this ship solo. Connie has 4S5 for pilot and now Corsair has 2S5 and 2S4. If they wanted to do this why not just remove the 2S4 from the wing.
Even the supposed reason made no sense. "We don't like how many like how many [defeats] it's getting."
@@AccidentalFriendlyFire It made no sense because that was never the reason for the nerf. CIG didn't nerf it because it was getting too many kills or any kind of multicrew balancing. CIG nerfed it because they have too many Corsairs out there and they need Corsair owners to spend money upgrading it. We can be upset by the deceptive marketing, but it is what it is.
@@molboard98 *shrugs* I remember they released an infographic where the Corsair had something like 2x the kills of the #2 ship, which was the Andromeda. But we were never given a lot of information like how many there are of each, how many missions they perform, what the crew average is on each, etc. I'm pretty sure it was a truthful statement, whether or not it was the real reason.
However, unlike the Redeemer we haven't yet gotten something that the Corsair would've been competing with that makes your logic truly compelling. The Redeemer lost its s5 turrets and dual s3 shields, and then in came the Starlancer TAC with dual s3 shields and two s5 turrets...at the exact same price point.
I'm not saying you're wrong, either. Just that we haven't yet seen anything to prove you right.
*gives the Mirai Guardian serious sideeye*
@@AccidentalFriendlyFire I’m sure the timing of nerf with the announcement of the Starlancer TAC was just a coincidence.
@@molboard98 Hard to disagree with you. The Corsair was/is my favorite ship primarily for its design, and i had no intention on buying a new ship after getting it. And to that point, the only thing I ever bought after its release was a CitizenCon ticket. A shame that it feels so punishing to use now. It's made me consider grabbing something new for the time being, (assuming they do something better with her,) so I guess it worked.
CIG: "So you like this ship? Here's a nerf"
Multicrew ship needs multicrew to be as effective! Mild shock!
Eh it was needed, I love my corsair and drake as a whole, but it was w a y too strong with just a pilot and no crew, especially as a exploration ship
@@andrewboyer7544 Multicrew as a whole needs to *be* effective in the first place, and the way they forced multicrew on this ship is completely ridiculous, there is no way you ask someone to get in that seat so they can press a button to fire on a 30 degrees angle with extremely limited visibility on top of that, this is just the dumbest way possible to have multicrew, multicrew in of itself is already the most inefficient and tedious way to play but forcing it in places where it's not supposed to be is very frustrating, in fact this is very similar to what they did with the Antares where the scorpius antares is labelled as a multicrew but the role of the copilot is just to press a single button every 10 minutes so the gravity well generator turns on.
Besides the main issue is that it didn't deserve a nerf in the first place, and in fact I haven't seen anyone able to argue why it deserved it, it always comes down to "pilot controlled DPS" while ignoring every single one of its drawbacks and ignoring what this ship was advertised as supposed to be doing (which justified the high DPS)
I say if they really wanted to nerf it so they can sell the TAC they should've nerfed the shields or/and maneuverability, it would've made far more sense as it fits with what the ship is supposed to be in the verse (corsair=pirate) and most people would be fine with it while also making it weaker and shacking up the meta, but no greed was stronger and they needed to completely nerf it into the ground so that they make sure the people who had a corsair get a TAC instead which conveniently is more expensive so they will also be forced to spend money and cannot just melt
CIG always said the copilot could control the S5 guns, so I wasn’t surprised at the nerf, though as a Corsair owner, the current change feels not very well thought out.
The game is an alpha, after all
@@andrewboyer7544You aren't the brightest, huh?
Return the front guns to the pilot but downsize them all to size 4. Increase the size of the guns on the remote turret to size 4 giving a real reason to multicrew her.
Never thought about increasing the remote turret size, but I like that idea. As for downsizing the pilot weapons, I've thought that was the better option since they decided to split them. Splitting them makes zero sense. Go from 4x S5 / 2x S4 to 4x S4 and 2x S3. Problem solved.
disagree, better remove the 2 s4 guns on wings and put them on the top remote and pilot keeps 4s5 same as connie.
@@aka-47k sir, you nailed it!
S4 are much weaker than s5 and downgrading makes the ship even weaker than it is now plus the fact that now you have the old fire power with a co pilot. Downgrading the s5 to s4 makes your ship weaker solo + with crew
The Constellation was tougher, the Corsair had more pilot DPS. Made sense to me.
CIG: Lets nerf the Corsair so it has less pilot DPS, AND cut the shields in half so the HP gap is even worse. We want to promote multi-player ships, so you now need 2 players in the Corsair to match the performance of just the pilot in a Constellation. Oh, but the "gunners" weapons, the lower S5's or the rear S2's, STILL RUN OFF THE PILOTS CAPACITOR, NOT THE TURRET CAPACITOR!
Make it make sense...
P.S. - Everyone knows the Constellation is Chris Roberts baby, so of course, its turrets get buffed...
The stats said it was OP by a large margin.
It's just that simple.
@@Ashmodai Yes, it was op. But this was clearly the wrong solution to the problem.
The perfect change they could've done is replacing the 2 S4 wing guns with 2 missile racks. This would bring the pilot gun DPS in line with the Connie, but the missile rack replacement would still utilize the S4 hardpoints.
even better, give missile control to the co pilot, and let us use missile mode from the remote turret view.
@@Cologaan You could actually do that already. I'm not sure if it still works in 3.24.2.
exactly. Screw the wing guns
And now a cargo ship has more forward firepower for the pilot than Corsair.
I wonder when will they nerf Connies if ever.
fucking hope not. i love mine to bits
you have once again proven that devs shouldn't listen to community on everything lol my ship bad nerf theirs so its bad to waah no you should be asking them to fix the corsair
I reckon keeping the front guns as originally intended but swapping the wing guns for missiles makes the most sense.
No one wants to be that turret gunner for guns just limited to a pilots gimbal
Rip Corsair, it was a nice ship before getting nerf
And it's still a cool ship actually
This is the future of the starlancer tac people.
Connie was always the better ship in nearly all ways compared to the Corsair, now its WAY better in all ways apart from looks.
Fully manned with M7/M6 and panther/badger repeaters for the smaller guns makes:
Corsair deal 5800 dps
Conni deal 4800 dps
Yh…
Corsair is so useless…
Yeah and you ignored the missile difference and the snub fighter if we talk fully manned. Nice try buddy. @@PRIMEVAL543
@@PRIMEVAL543 No ide where you got those numbers but 4*s5 is better than 2*s4 + 2*s5, there's something wrong with your calculations there.
Unless you're talking fully crewed in which case I could say the connie has turrets with far better coverage, using only 2 people and is far more maneuverable meaning the corsair pilot better be Maverick if he wants to put the little firepower he has over the connie to use, not to mention if we're going full crew 4 v 4 then the connie easily wins thanks to the snub fighter which the corsair alone is unable to deal with.
And besides, let's be honest there's no situation where you're seriously using a full crewed corsair or a full crewed connie, most of the time it's you alone or at best with 1 guy, what will happen is everyone in their own connies winning easily against the multiple corsairs thanks to more pilot controlled DPS and literally everything else or both the teams will switch to light fighters since multicrew ships suck big time in pvp anyway
@@Stormyy6310 So? The corsair still has a much nicer cargo bay.
The elevators are ass. Honestly dude, saying the corsair is worse in every way is just wrong. And also, the connie has HUGE weakspots with those engines, destroy just one of them and its nearly unflyable. And destroying them is extremely easy. And the interior? It's not even comparable. The connie doesn't even have STORAGE! You wanna put armor, ammo and other stuff u find into a box? Yeah no, you dont have a box. And weapons? 2! gg.
Please m8, the only real reason people still used the connie when the corsair was released is because the corsair is ugly AF on the outside.
Mobility matters. Dps doesn’t mean shit if you can’t hit target. Connie is a school bus in space
Size 4 the front guns, size 5 on the side turrets, size 4 on top…. Fixed, and still drake to the core
As someone who dislikes the nerf, it does look surprisingly fun having control of the size 5 guns from the Co-Pilot seat.
They should down the front guns to size 4, wings to size 3 and upsize all the turret guns.
Agreed, dropping the gun sizes instead of splitting up the control would be the better move.
@@EvenLease44not really since the 4s are a lot weaker than the 5s. What you suggest would make the ship even weaker than it is now
Love the asymmetrical look, would like to see more designs like this
If their goal was to increase multicrew, making a fully crewed ship less than it used to be seams counterproductive. The changes seem more like they are punishing Corsaire owners because some of their customers were enjoying the products they paid for in an unapproved manner. At least they've told me not to bother budgeting myself a Connie now, rather than after the money's been spent.
what was the argument? Pilot dps? Either you get to complain about the pilot not having enough dps i.e. the compliant, or you're happy for it because it destroys the single man beast ship meant for a crew. You don't get to make both arguments to get a single man pirate god ship. Yeah it has turrets. Have a pilot fly trying to use his front cannons like a fighter and you help engage. LOL. The nerf makes sense it's not your capital fighter.
@@fathead8933 That they applied this nerf to the Corsaire specifically isn't really my point. They made a fully crewed ship less than it was. The ship can now only use 10 of its 12 guns fully crewed, when it used to be able to use all 12. If their goal was to encourage multicrew, making multicrew worse than it was isn't going to help. It makes their change seem less thought out. It seems more like it was done out of spite that people are "playing the game wrong" in their eyes. For the record, I don't fly the Corsaire, but they indicated they would be applying this same spite to other ships. I fail to see how that is going to make people want to crew up rather than just go with more, smaller ships.
Shpuld have lowered the guns to s4 and left them with the pilot. Then bump the s2 guns to s3 for the gunners to balance it. They had several options on how to address the dps concern and they dealt with it in probably the worst possible way. Maybe not worst for "game design" but definately worst for PR.
I like the move to multicrew.. But not great that we’re missing those S2 guns. Oh… So that’s where you access the internal storage in ships! Thanks! Great review as always.
I just don't really know why the Connies have been left alone if their concern is solo pilot DPS
I’m sure with all the mention of the Connie’s after this hit on the Corsair they are eying the Connie’s very closely.
@@EvenLease44 The problem with doing this is that they effectively ruined the balance and now they will have to rebalance a lot of ships which were dependant on those 2, and the way they did it that means now the only choice will be andromeda/Taurus, it will be the uncontested meta whereas before there were reasons to use a corsair or an andromeda/taurus, each had their advantages and disadvantages.
I've seen some people say they should nerf the connie down to s4, now take the hornet mk2 with 2*s4 + 2*s3 + 2*s2, that would mean a light fighter has close to as much firepower as a gunship while also having speed and maneuverability, they would have to nerf the hornet too otherwise it would be unbalanced and now they also have to nerf the ships dependant on the hornet and... you get the point, this is an Helldivers 2 situation, by nerfing everything into the ground all it will do is make people use the number 2 which is now number 1 and after you nerf that they will use number 3 etc... and by the end every ship is weak as hell and nobody knows where we're going and most likely they will just stop in the middle of doing it meaning now a ton of ships are to another standard and balance is broken and resources will have to be spent rebalancing again. This is just incredibly stupid if they wanted to avoid unecessary spending.
I haven't seen anyone ever in the past mention the corsair or connie as being op since everyone playing the game can tell that those ships are balanced in fact I heard the opposite last year with the thruster hp issue the corsair had and how it was way too weak and in need of a buff, CIG really shouldn't listen to these people, the devs will probs not revert the change but they need to abstain from causing more unnecessary damage
besides if they really want to balance multicrew ships so much they should first make sure multicrew is actually effective and worth doing before attempting anything, that's the major part of the equation they've been missing or ignoring on purpose
Their concern wasn't solo pilot DPS. Their concern was Corsair owners not spending money to upgrade their ship. Once you understand this was a marketing decision and not a gameplay decision, it makes much more sense.
I think they should change the lower front guns and the upper remote turret guns. Make the remote turret the primary focus of the co-pilot with the 2S5s and have the 2S2s (ballistic) be a bonus in DPS for when the co-pilot is doing frontal fire, slaving them to the same control scheme.
One of my favourites even if they changed the pilot cotrolled guns. thanks for your work. By the way, the corsair can carry up to 160 scu if your'e making a good fit not using the grid.
Better fix for the wonky gun situation would be to remove the 2 size 4s on the wing and give a remote turret on the belly of the ship so if that co pilot has to manage 2 turrets then he can cover a prior zero coverage area and the above. Pilot retains back the 4 size 5s, Co pilot gets a decent coverage with the turrets. And we reduced the pilot dps all at the same time.
Alt if they keep this change then have the front co pilot seat be a more rotatable section for better coverage as it's pointless but needs a front end redesign. My 1st suggestion just puts a remote turret identical to the current on the belly and removes the size 4 wing guns.
It's still a beauty.
CIG is changing things but also showing they listen. Patience people
It nearest competition as an offensive ship is the Constellation which has 4xS5 for the pilot so my suggestion would be to take away the wing guns and let the pilot have 4xS5. The side turrets have a terrible firing arc that stops them firing at the same target as the pilot and is partially blocked by the wings behind so they wont make the Corsair outgun the Connie. Apart from that, it agility and speed is the same as the Connie.
Great review. Tricky co-pilot guns. I would have thought a gimballed under turret would be better, but gun size would suffer. Maybe with crafting coming in, shields could be upgraded to make the change negligible. Still a great ship though.
the better nerf would have been to either turn the S4 guns into either bespoke distortion guns that can't be used in conjunction with the nose guns, or to have replaced them with missiles. having 4 nose guns but two not controlled by the pilot and also not articulating as a full on remote turret is a design nightmare. if they are going to keep this setup, they should downsize the lower nose guns to S3 and have them swing downward when the wings deploy like in the concept art so that they can be a true remote turret for the copilot that has 360* ventral coverage.
Prior to Nerf I ccu'd from pulse to corsair.but in middle I stopped at Zeus cl. Enjoying that ship ATM. At some point I'll finish the game upgrade path to Corsair. Love your review as it's making my decision that much easier!
Love the video! Been watching you recently and honestly probably one of the better Star Citizen channels out there. I don't understand why you don't have more subs! You should definitely do a setup video in the future on how you play the game. Cheers!
Almost upgraded this to the TAC last night, but the loaner is the Freelancer MIS.
Buy the upgrade and just don’t apply it, gives you time with the Corsair till the TAC is available and you secure that upgrade at its now price instead of its release price.
@@EvenLease44 you're right king thank you
Better yet, buy an upgrade from the Aquila, and wait for Warbond CCUs to save a bunch. My Corsair came from a 350r and I didn't get the best savings, still saved $75. You can probably save almost that much going from Corsair to the TAC.
Why? You plan to fly with a human crew when it comes out? It's way heavier and less dps as pilot.
@GW2Vids1 Yes. I mostly fly with 2-3. The medical beds, larger SCU, hangar, turret placements/size, and larger shields make the TAC more appealing to me.
Great music choices.
What would i do :
First if you release such drastic change, you have to wait and apply that balance change over its competitors. Second, you doesn't kill the gameplay identity of the ship and nerf numbers instead of gameplay. For instance, tune down Canon Size. But give compensation, like a bit more shield, like 12% more. And then we are good, even without the compensation, but that's how you balance a game. I don't know basic b'n'b method i think.
(I don't have any Corsair, but i love the design of this ship and was planning on pledge one, so i guess it's going to be a Taurus instead.)
Only changes made to the corsair would be lock the gimbles 4s and 3s and give pilot control of all like at launch..
i tried this “change” out with my friend last night and the increase to damage from the s5 cannons is very noticeable. it’s extremely hard to “co-pilot” and adjust shields, power, etc, while trying to switch between *two* different weapons to use the capacitors up. it’s not a great solution. they should either remove the s5 guns from the bottom entirely and upgun the turrets, or downsize the corsair to s4 guns for the pilot. 6x s4 guns will be very good and i think balanced for this ship.
I think there are no more issues with cargo elevators since cargo patch. Been using connies a lot, no issues even with vehicles on cargo elevator.
Edit: Also if they want to push multi crew, they should atleast maximize turret coverage. I see a lot of bad turret placements like the ones on freelancers even the new starlancers. Especially starlifters, a2 and m2 could use a turret or two at top but they have to put them all at the bottom. Best turret placements for me are the connies.
I still love my Corsair even after the nerf and I still use it alot for ERT runs. Did several ERTs with a friend yesterday and we had a blast... well, at least until the server crashed 😅 I am so glad that they kept the weapon sizes and did NOT reduce them to S4! That would have been the worst decision possible, another Redeemer fail! Just bring a friend along and have fun with 100% of the S5 firepower. All others who still insist on playing solo, refrain from doing combat or melt it and get a Connie. The Corsair is a multiplayer ship and as such, meant to be flown as one. Period! Just my opinion
Members first notification! Awesome! Also poor Corsie, I know what's coming haha
The lack of working interior lights on the last couple patches is just icing on the shit sandwich that passes for CIG’s balancing. Twas a fine ship, but apparently the warranty has run out…
need the MFD on floor to work
Thankfully i dont use my corsair for combat often, more as a flying house
Do u think that will be possible in the future as a solo player, even after the engineering update?
I’m thinking about upgrading my C1 to a Corsair, but I’m not sure if the Corsair will be better in the future for a solo player. Most people told me the C1 is already the best solo ship
I had already decided back in spring, way before this nerf, that I'd probably be melting my visit and using something else as my DD... Eventually. Since i don't really use it for combat the time isn't here yet, but this made it pretty much inevitable when combat is no longer even really an option compared to ships like the Connie.
This is an easy fix here it goes......The Co-Pilot seat no longer goes down into the would-be turret and isn't in control of those lower guns retains being the top turret gunner. Remove the two S4's from the wings, add a few missile racks. It could be a single rack slot up to a S4 rack. Keep the 4 up to S4 racks on the right single wing. Ta Dah. You now have a Corsair Andromeda. 4 S5 pilot guns but less missiles. Weird how easy that was. CIG keep this up the player base is more hirable than the nerd that blessed off on the purposed nerf.
I would double the arc of co pilot guns and turn the top turret to maned-turret for the engineer, Corsair at its core wasnt changed at all , a multi-crew pirate ship giving actual purpose to all 4+ players . The real problem is that CIG just remind itself what was the actual job of the corsair's co-pilot and generaly many other ship functions like the redeemer, if im correct we should see freelancers have their pilot guns "slaved" by gunners and a lot of multi-crew wanted or unwanted content .
Im sure having the co-pilot have to choose between the 2 guns was intended as a temporary fix. Im also sure it'll be years (if ever) before they implement a proper fix given the dozens of unfinished and abandoned ships
I bought the Corsair at first Concept, spent two days with her and then melted it. I own it in game but only because I own every other Drake ship in game.
They are trying to move Corsair Pilots to the bigger ships. Spend another few hundred more please......
Exactly. Now you need to buy an other ship for combat
Specifically the starlancer tac hahaha
@@ronelicabandi9706 The tac has less pilot dps than the corsair even now. That doesn't make sense.
@@andrewboyer7544 lmao dude if they didn't nerf corsair people won't buy new ships. Starlancers was sold after nerf.
@@ronelicabandi9706 The corsair is still higher dps! Even post nerf! That makes no sense!
I totally understand the changes. Now bring the Connie in line with the changes too!
Id just buy a second pc and account as and set the player 2 up as my Co pilot who lives in the below deck front gunner seat and have joystick setup with repeat fire so I can have the four front cannons and two wing cannons back.
that man gets it, multicrew just the way CIG intended, press a single button which has a very niche usage while being in an extremely claustrophobic environment with 0 visibility
@@Stormyy6310 welcome to every job in the irl universe except pilot.
must be really fun to play by yourself.
Still love my Corsair, still my favorite ship design, even thought the broke both it's kneecaps 😅. I'm only just coming back to the game so maybe changing out some parts can help give it some new life
To be fair to shield HP.
It was a general S3 shield nerf, so they were all hit.
If you play and be sure to play solo the most part of time, what interest of add more money in the project and ship bigger than a starter now ? CIG will be sure to lost money with that. I upgrade ship every year since 2014, and now I reclaim and pledge all the time to test but add no money since the carrack and see no interest to support more.
they did something with the shields too?
I was thinking of changing my old reliable Connie Tarus for this thing... Was. That bullet missed me by this much...
The music is a nice touch! 😂
Its a neat ship, but the style is something I struggle to connect with for some reason. But I have to admit the way the guns got distributed was poorly thought out. Yes, it needed a DPS nerf. But the chin guns that align with the pilot guns not being assigned to the pilot? And making it so that if you man that, you can't man the aft turret? That's silly.
I am betting the Connie Taurus is next!!
Lmao probably unless rsi favoritism persist. Anyways taurus is one of the bread and butter of rsi store page a lot of people spend real cash to get taurus so maybe they won't.
@@ronelicabandi9706 Yeah possibly, we shall see!
Not a chance in hell, 90% of the nerf is chris being salty that his favorite ship is picked less than the Corsair. Its almost like ppl don't want an interior stuck in 2015. Furthermore they recently improved both its firepower and HP so the only advantage of owning a Corsair (ie firepower) is gone congratulations chris you ruined a good ship out of petty bs
@@Doc_Paradox Yeah you are probably right, no way Chris nerfs his babies!
Remember there are no drake loyalist
I had a Taurus and a Corsair. I got a CCU for Taurus to Starlancer MAX. Still not sure about the Corsair. I really love that ship, but may melt for a Guardian or maybe a smaller fighter as I have a F7A CCU. I may even get another Taurus, but fear the nerf is near for that ship as well. I'll probably just wait for something fun down the line, now that we see how they play this nerf game.
What armor was that in the very beginning?
Does the floor MFD really no longer work or is it just a graphical glitch? I liked that MFD. I would always set it to comms so that any pirates or security or such wouldn't blank out my target MFD lol.
Well, certainly NOBODY saw a 4xs5 + 2xs4 pilot controlled gun ship getting a nerf after the sales were over.
If they wanted to nerf the pilot DPS, they should have dropped the Size 4s on the wing. Maybe put another size 2 missile rack there, instead. That would have put the gun damage output on par with the Connies. 6/10 if I'm being generous. All of the Connies have more pilot firepower and more cargo capacity and the Andromeda is a missile slinging beast. I'm glad my Corsair was in the pile of ships I melted to get a Valkyrie.
sounds like a downgrade going to the Valkyrie
No elevator ❤ for cargo
But damn the logic behind removing the lower guns from pilot control.... I would have rathered they downsized the guns
Still a great ship to buddy up in.
I wish they’d gold pass the Connie. It’s my favourite. I’d just take removing the bar in the middle of the view, if nothing else.
being forced to split weapons for the copilot is a dumb design decision even if they wanted to take some dmg from the Pilot :P
I wonder if dropping the size 5s on the nose to size 4s and giving control to all of those to the co-pilot and making the size 4s on the wings size 5s would have been a better idea. I still, very much, don't like the Corsair, never have. Still, I agree they did the Corsair owners dirty. They also nerfed the Redeemer, which didn't require a nerf at all. Pretty sure they did both nerfs (to the Redeemer and Corsair) to make the Starlancer TAC more appealing. Which for me wasn't necessary, I already preferred the Starlancer, and the Redeemer plays a completely different role to either ship.
sad my ship got a nerf now im sad that the Coni also got one also well and my buddy Reedmer gunship also
I still like the look the corsair over most ship due to how it set up down side the guns placement I hope they add and new ship line of the corsair for combat or cargo
TBH, the change i would've made would have been to turn rates...
Yeah, nice music choice! I really liked the ship until they nerfed it they way they did. Now the bottom guns are useless because they are not really usable for the gunner limits due to their limited movement and the gunner has to chose between front and back guns.
I never understood how this solo ship is so strong and so cheap. it never should have been. good its been nerfed.
Id just make the four front guns S4 and make all the other guns S2. Bump up the shield a bit and give the front four S4 control back to the pilot.
Thanks for the review.
I loved the Corsair right up until MM... Then it got melted. As a mostly solo pilot I honestly don't see me owning it again with the current stats.
Turret dmg doesnt even out, co pilot has to choose the bottom 5s which have barely any controls( put it back to the pilot) or the remote turret..
RIP my baby
down size all the pilots weapons to S3 and upgrade all turrets weapons to S3 too, forcing the ship to be effective only with full crew
Best ship in the game, buy it! The new ship is now best ship in game thx to nurfing the last one, buy this one, we won't nurf it!
Yeah, I can see why they nerfed it but I really hate the way they nerfed it. I would have been fine with taking the forward facing guns down a size but splitting the guns with the copilot and the shield nerf is hard to live with.
Doesn't that mean all shields using same shield have less hp? Also, I think the bottom guns should pivot more and have tied the top turret at same time with ability to just use top turret
Still love this ship!
The Corsair was a glass cannon, and I loved it for that... but now, it's just a glass pea shooter. They butchered my favorite ship, and I'm not sure what to do-wait to see if they fix the damages, or trade it in for something else down the road.
It still puts out phenomenal DPS, while not as much as before it’s still almost higher than most ships in the game for pilot DPS. Outside of that it still retains all the prior functionality. But I understand how you feel!
@@EvenLease44 Still, I feel they should have kept the weapons as is but reduced the hull points. It looked and felt like a glass cannon, while flying like a brick, and they should have embraced that as the equalizing factor-maybe even made it easier to knock off the wings. I'll hold onto it for now, but I'll certainly be keeping an eye out for anything to swap it and my lifetime insurance over to.
None of our opinions matter since CIG will do whatever they want. However, I can't help but notice they love "balancing" ships right around the time competing ships come out for sale. They sell them as overpowered, then balance them after the initial sales targets have been met. I might be wrong, but that's how I see it, and nobody can convince me otherwise.
Can you please show combat with this? Thanks
you say this ship is at pledge store but I cant find it( did they remove it already?
Yes looks like they took it down, it’ll be back in the pledge store during IAE with a better insurance anyways so keep an eye out in a couple weeks!
I still like the Corsair over the Connies. I'll probably keep it. Until the Tac is flyable maybe... Wait, can I upgrade to the Starlancer Tac from my Corsair and just not transfer the upgrade until the TAC is flyable? Or do i need to transfer the upgrade right away? I just want to be able to continue flying the Corsair until then. I hate the freelancer as a loaner.
You don’t need to apply it right away, you can buy an upgrade between the two now and just keep it in your hangar or put the upgrade in your buyback. (exchanging the upgrade before it is applied puts it in your buyback held at that price)
Correction: CCUs do not retain their value anymore, they must be bought back for the current price, even if it was a Warbond and a Warbond CCU is available and you use cash. It'll still be a Warbond CCU, but you won't have the savings.
@@EvenLease44 Sweet! Thank you!
When did that happen? I have to read up on some CCU changes it seems.
@@EvenLease44 I don't remember exactly when, but after September 23rd when I repurchased my concept Sabre>Hull C CCU. Even prior to that when I went to buyback recent CCUs they were working like that, but now even legacy CCUs like that Hull C have been adjusted to use current prices (IF they're in buyback). I have CCUs in buyback that I can't buy back because they actually lower the value and the store doesn't let that purchase get made, where they might have been $5 or $65 before the change (so obviously nobody is going to spend money to lower the value). Like I had a legacy Freelancer MIS to Sabre CCU, which was $5 but because of changes in prices between them the Sabre now costs $5 less than the MIS.
Yeah tough getting used to all the new ship stat changes.
CIG should have changed the size 5 weapons to size 4. I would rather them do that instead of taking two weapons away.
Changing all the weapons to size 4 would be a even bigger nerf than the current one. A Corsair with 2 size Five and 2 size Four pilot controlled weapons does more dps than having 4 size four weapons. .. The reddit guys didnt do the math before spewing that copy/ paste line
What have they done to my boy???? I melted mine when I heard about the nerf....went back to the connie
Wait for the Connie nerf
@@asog88 precisely. They will nerf everything until solo play goes extinct.
@@theonefrancis696 well a solo player shouldn’t have those ships as their primary. They will add blades and such, but ultimately medium and lower ships are for solos and large and larger are for crewed ships. There should be far more of an advantage to crewing a single ship than bringing multiples of less or non crewed ships.
That’s how they balance more powerful ships, by demanding them to be crewed
@@theonefrancis696^ this guy is right. It's not solo play. It's solo play in ships meant for a crew. You were never supposed to be able to solo in the corsair like everyone was using it.
@@asog88 except the connie and corsairs are literally designated as medium multirole ships, they're supposed to be and were advertised as being the ships that bridge the limit between "very powerful but so big it needs a crew" and "full power solo but very low power" while also having drawbacks for being jacks of all trade or if you decided to solo them (and don't try to argue they don't have drawbacks because they absolutely do, you are lying to yourself if you think much less maneuverability, much less speed and less powerful turrets are not major drawbacks), but truely though the main problem we're facing here is we're all acting like multicrew isn't the single most inefficient and tedious way to play, until they fix this then I will continue to consider any balancing change made to multicrew ships as futile and a complete waste of development resources
This nerf is so silly. I think we could make an Issue Council bugreport for it...
They said the guns were removed because to many people were using it it had a high kill count they just want us to use the Connie
I don't think Corsair got nerfed as bad as people are saying considering it's still a crap load of pilot controlled weapons.
MSR needs 2S4 fot the pilot tbh
for some reason had to restart from 0:25 to 0:55 multiple times....
The remote turret could be delegated to an AI blade.
Supposedly. We should've heard something about them this last weekend, it's one of my biggest disappointments that we didn't.
In 3 years MINIMUM when that comes out? No thanks I'll fly something else.
@@robopenguin5501 If they didnt talk about it last week, its not coming. This is good for the game. You dont want a multiplayer game without any interaciton, which is the only thing an AI crew would provide. We dont want to allow single man use of capital ships.
@fathead8933 well they actually clarified on AI blades today, look at spectrum. They are coming with 1.0
@@EvenLease44 that’s the worst thing that can happen to this game.
1. You have people dedicated to orgs that are blocked from identification in said org. You have orgs who have the entire purpose of destroying gameplay. Now they’ll have access to single man capital ships.
2. What is the purpose of the multiplayer experience with an AI crew?
AI crews need to stay in AC and S42.
2 size 5 2 size 4 thats still not bad at all