Thank you! Trying my best to make it as easy as possible :) and right now I'm working on the 2nd part of this video, might end up showing off 3 PI setups for different ways you might want to do your PI
o7 I share your video to my corporation. We don't speak english well, but your are easy to understand because you don't speak too fast. Thx for your video! Fly safe!
That is a good explanation. It took me a while to set my PI up because I mistakenly thought you had to do the in & out of every node. (not just source and destination) One thing that seems to work better for me is.... dump your extracted material to a storage first. then from there to your T1 industry and then to the launch pad. What this allows you to do is transfer raw materials from another planet that is extracting faster... and use an expedited transfer to fill up from another site. ( I am no expert... just my main character doing PI and a dedicated ALT doing only PI)
Whatever works for you really. I prefer to just increase factory count on a planet that pulls more raw materials then reprocesses, and for ones that there is not enough raw mats, just drop another extractor control unit. If possible, try avoiding getting yourself taxed multiple times for the same materials.
In my opinion, more would be nice. All cycles at once, maybe markers on the duration line where is 1 day, 2 days etc, templates of your setups, so you can easily setup alts or recreate planets quickly when materials move to completely different area of planet, or you move your home. The closing of factory and other windows after every single action. There is a lot of qol stuff that would make PI a much more pleasant experience
I personally like it when I manage to set up all the planets. Then it's a nice activity. But having to set everything up one building at a time, on 6 planets per character is painful
i'd not recomend squall or a blockade runner .. they cost a fortune, and when you get ganked, well you get ganked, missles or not, makes no difference, besides that you lose more $$, the epithal costs 5mill, fully fit and can carry the same as the squall can. the trick is NOT to try to run, but to protect the materials by putting them back into customs before you blow up ;)
I have been doing PI for years and the only time I actually got a gank attempt while doing it was in an epi, during a hs war. Most people won't even bother trying to hunt a blockade runner doing a pickup run in ls
You explained the process very well. Thanks.
Thank you! Trying my best to make it as easy as possible :) and right now I'm working on the 2nd part of this video, might end up showing off 3 PI setups for different ways you might want to do your PI
o7
I share your video to my corporation. We don't speak english well, but your are easy to understand because you don't speak too fast. Thx for your video!
Fly safe!
Thank you for the kind words o7
I recently also released another with advanced setups for P2, P3 and pure factory one for P4 materials :)
Just remembered I set my PI four months ago
Thanks bud
With me doing only one more video on this, you got only one reminder left to make checking it a habit :D
Excellent video, thanks for the help, now I can start.
Woo, one person converted, mission success :D
That is a good explanation. It took me a while to set my PI up because I mistakenly thought you had to do the in & out of every node.
(not just source and destination)
One thing that seems to work better for me is.... dump your extracted material to a storage first. then from there to your T1 industry and then to the launch pad.
What this allows you to do is transfer raw materials from another planet that is extracting faster... and use an expedited transfer to fill up from another site.
( I am no expert... just my main character doing PI and a dedicated ALT doing only PI)
Whatever works for you really. I prefer to just increase factory count on a planet that pulls more raw materials then reprocesses, and for ones that there is not enough raw mats, just drop another extractor control unit. If possible, try avoiding getting yourself taxed multiple times for the same materials.
Thank you for clear explanation :)
I am happy you like it!
First o7 >) Thanx for all the help.
Happy to help!
All CCP needs to add now is a way to restart all cycles at once
In my opinion, more would be nice. All cycles at once, maybe markers on the duration line where is 1 day, 2 days etc, templates of your setups, so you can easily setup alts or recreate planets quickly when materials move to completely different area of planet, or you move your home. The closing of factory and other windows after every single action. There is a lot of qol stuff that would make PI a much more pleasant experience
PI is not fun to me, but it does make ISK while I'm not logged in.
I personally like it when I manage to set up all the planets. Then it's a nice activity. But having to set everything up one building at a time, on 6 planets per character is painful
i'd not recomend squall or a blockade runner .. they cost a fortune, and when you get ganked, well you get ganked, missles or not, makes no difference, besides that you lose more $$, the epithal costs 5mill, fully fit and can carry the same as the squall can. the trick is NOT to try to run, but to protect the materials by putting them back into customs before you blow up ;)
I have been doing PI for years and the only time I actually got a gank attempt while doing it was in an epi, during a hs war. Most people won't even bother trying to hunt a blockade runner doing a pickup run in ls