What's great about modelling for 3D printing, is you don't have to worry about how wonky it'll likely make the mesh, since none of those shading issues matter when you're gonna print it (normally you wouldn't use booleans at all because they make N-gons and triangles etc which cause shading issues). (Assuming you're not planning on putting a subdivision surface on it...)
quick question- this video was posed a year ago, everything works but the solidify modifier. Whenever I change the thickness i doesn't just change the deleted part like in the video. Everything else worked tho so ty ty.
I know you posted this a while ago, but I just wanted to add this for anyone else that's confused at this step. If you click the eyeball to hide the Sphere_Cut object, it'll show you what the cut out will look like.
How does this stay together? Gravity? And how is this print in place it needs so many supports? Is there a way just to make the joint and add it to a stl?
Try pressing + or - on your num pad. If your computer doesn't have a num pad you may have to go into your blender preferences and check the box that says "emulate num pad"
So I followed the tutorial and tried to export the file. But it just fills the gap. I tried doing more research but I can't find anything related to this technique. Can you please tell me why this is happening?
Not sure. I've never printed joints. This was just a quick simple ball joint video for one of my students. I would need to see a photo of what you are trying to create to better help you.
I'm learning how to do this and print, I believe you should repeat this process for all areas movable. Duplicate the joint for each spot. Make the socket hole, but join the cylinder ball joint to the arm or leg mesh. So it prints with the nub.
just did my first figure with cube shaped connectors... -.- after printing its too tight, is there a easy way to boolean one of them bigge or smaller a lil bit?
Hey quick question, I have been trying to find how to find parts that when done printing can move your characters arms. So will these ball joints help me move my arms for my action fugure? By the way, your video was very clear and easy to understand (:
Trying to better understand your question. Are you looking for sample STL files to study for inspiration or a are you looking for a how to video for character arms?
@@PrintThatThing Hey thanks for replying fast, I am looking for a video tutorial on swivel hinge for my characters shoulders/ arms and also a hinge for its legs
Let me know if yall have any questions. Happy to help. :)
what is 'san g and c"??????
@@HG-rx782g + z keys lmao
@@ev2828 thanks!
this video sucks it does not work on Laptops. no numpad no way to do it. so disliked now
@ClamBow Laptop users need to turn on "emulate numpad" and "emulate 3 button mouse" in the input settings. Good luck on your blender journey.
What's great about modelling for 3D printing, is you don't have to worry about how wonky it'll likely make the mesh, since none of those shading issues matter when you're gonna print it (normally you wouldn't use booleans at all because they make N-gons and triangles etc which cause shading issues). (Assuming you're not planning on putting a subdivision surface on it...)
Yes I sometimes get really fast results for models that are made for 3d printing just using booleans and a remesh at the end
Yess. Ball joints here we come!
Haha thats right! :)
quick question- this video was posed a year ago, everything works but the solidify modifier. Whenever I change the thickness i doesn't just change the deleted part like in the video. Everything else worked tho so ty ty.
I just dont know if like its too out dated or-
I know you posted this a while ago, but I just wanted to add this for anyone else that's confused at this step. If you click the eyeball to hide the Sphere_Cut object, it'll show you what the cut out will look like.
Awesome, can't wait to give this a try!
Hey Andrew! :) Heck yeah dude. #BlenderBros
How does this stay together? Gravity? And how is this print in place it needs so many supports? Is there a way just to make the joint and add it to a stl?
This was just a quick example. I'm sure you could find a joint and add it to your design
Heyy when ever i press “+” or “-“ it just zooms in and out so how else can i doit?
Try pressing + or - on your num pad. If your computer doesn't have a num pad you may have to go into your blender preferences and check the box that says "emulate num pad"
@@PrintThatThing thank you!!
@@PrintThatThing it still does not work for me on numpad I am confused😅
Hmmm... make sure your NumPad Lock is ON. Are you on mac or pc and laptop or desktop
@@PrintThatThing I'm on desktop but I'll try turning on numpad lock thanks
So I followed the tutorial and tried to export the file. But it just fills the gap. I tried doing more research but I can't find anything related to this technique. Can you please tell me why this is happening?
Probably late to the party since its been a month but did you apply the boolean modifier
This was more confusing that learning it by myself.
Thanks, this will be very helpful for my action figure line! :D
Would you be up for a challenge for a figure from star wars?
@@lordryder555 for what purpose, and what character are you thinking of?
dt sentry droid model on steam by markus that articulated like the vintage collection line so i can 3d print it.
@@lordryder555 so you want me to make an action figure of that?
@@ShadowWaveProductions i want you to articulate the model on steam like an action figure from the vingtage collection
Don't I need a different part for the joints as well? I want to make moving arms and legs (Just need the hip and shoulder joints)
Not sure. I've never printed joints. This was just a quick simple ball joint video for one of my students. I would need to see a photo of what you are trying to create to better help you.
I'm learning how to do this and print, I believe you should repeat this process for all areas movable. Duplicate the joint for each spot. Make the socket hole, but join the cylinder ball joint to the arm or leg mesh. So it prints with the nub.
Trial and error for the spacing of the spheres, so I'm gonna start with just printing the joint til I like the friction and then print all parts
just did my first figure with cube shaped connectors... -.- after printing its too tight, is there a easy way to boolean one of them bigge or smaller a lil bit?
Increase the solidify factor to make the cutter bigger.
Hey quick question, I have been trying to find how to find parts that when done printing can move your characters arms. So will these ball joints help me move my arms for my action fugure? By the way, your video was very clear and easy to understand (:
Trying to better understand your question. Are you looking for sample STL files to study for inspiration or a are you looking for a how to video for character arms?
@@PrintThatThing Hey thanks for replying fast, I am looking for a video tutorial on swivel hinge for my characters shoulders/ arms and also a hinge for its legs
@@Zyloukedid you find what you needed? I'm looking for the same thing, confident I can wing it but a video is always helpful
yea I got what I was looking for, this video will help u@@RemyRivers
God bless yall
Suzanne :) Long time no see :)
Love me some Suzanne Monkey 🐒 😋 😍
2:33 Ctrl Minus does nothing
Don’t got money for the FNAF action figures? SPEND 20000 DOLLARS TO 3D PRINT THEM YOURSELF!
It doesn't cost nearly that much to get into 3d printing. If you're smart then it can even pay for itself.