Stylized Character Modelling - Pirate - Blender 4.3 - Part 01 - Sculpt Block Out

แชร์
ฝัง
  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 12

  • @ThaPhauxx
    @ThaPhauxx 17 วันที่ผ่านมา

    I'm fairly new to 3d design and You my friend, have inspired me. I love how easily your technique and workflow can transfer over to shapelab vr. Thank you for sharing and I look forward to seeing what you come up with next.

    • @sergiomendo77a
      @sergiomendo77a  16 วันที่ผ่านมา +1

      How is your experience with VR?

    • @ThaPhauxx
      @ThaPhauxx 16 วันที่ผ่านมา

      @sergiomendo77a very addictive. Being able to see the model up close and personal is an absolute game changer. It's amazing to be able to walk around your model in 3d space and see it from all angles.

    • @sergiomendo77a
      @sergiomendo77a  16 วันที่ผ่านมา +1

      @@ThaPhauxx I've seen that modelling feels natural, twisting of just moving in real 3d space.

    • @ThaPhauxx
      @ThaPhauxx 16 วันที่ผ่านมา

      @sergiomendo77a it really does. And the passthrough feature is awesome. You can model a statue and place it on on the shelf where you plan on putting it and see what it looks like in the real world. You gotta try it. 😊

    • @sergiomendo77a
      @sergiomendo77a  16 วันที่ผ่านมา +1

      @@ThaPhauxx I definitely have to.
      Thanks for sharing your experience!

  • @SebastianRamirezH
    @SebastianRamirezH 17 วันที่ผ่านมา

    Wow, everything is sculpted since the beginning!

  • @Spittoon
    @Spittoon 16 วันที่ผ่านมา

    Will you make character with box- modeling method?

    • @sergiomendo77a
      @sergiomendo77a  16 วันที่ผ่านมา

      @Spittoon yes, not now but in a few weeks. At the moment I'm editing the videos of this pirate.

  • @millermagusteiro9564
    @millermagusteiro9564 17 ชั่วโมงที่ผ่านมา

    Quem aprende desse jeito ??? É mudo não consegue falar ?? Porque acelerar o vídeo ????

    • @sergiomendo77a
      @sergiomendo77a  17 ชั่วโมงที่ผ่านมา

      Thanks for your comment and I understand yourfrustration.
      I know that my process can be hard to follow, but I want to clarify that this wasn't intended as a tutorial. Instead, I'm using it to showcase my workflow for this particular character.
      I'm currently working on creating more comprehensive and easy-to-follow tutorials for geometry nodes, shading nodes, and modeling in general. However, these videos are a hobby for me, and creating high-quality content takes time.
      If you have any suggestions for future modelling, shading, or animation projects, I'd love to hear them. Your feedback will not only help you but others too.